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Pilz

TG Deckbuilding Minigame

Jul 3rd, 2017
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  1. Goal is to rescue/capture the enemy's princess by getting into their tower.
  2.  
  3. Usual Deck, Hand, Field format, but with a special Tower Zone. Players do a combination of building a party of adventurers to make raids on the enemy's tower and fortifying their tower.
  4.  
  5. It takes an action to:
  6. 1. Make a run on your opponent's tower
  7. 2. Upgrade your tower with money (short-term upgrade in reaction to a single enemy run)
  8. 3. Draw an extra card
  9. 4. Place a hero on the field
  10.  
  11. Round Cycle:
  12. 1. Draw, Discard if over hand limit
  13. 2. Placement. Place Heroes/Upgrades on field. Response cards can be played. (responds to opponent's placement
  14. 3. Determine initiative (Dice? Some sort of stat based on heros? Bidding war?)
  15. 4. Take turns making runs on the opponent's tower until you are both out of actions or neither of you can make any more runs.
  16. 5. Reset Phase
  17.  
  18. Win Conditions:
  19. 1. Capture the opponent's princess (relies on a certain number of successful raids)
  20. 2. Capture enough enemy heroes
  21. 3. Make your tower Unassailable
  22.  
  23.  
  24. Faction determines tower type, choices of Princess.
  25.  
  26. Token Generation/use a primary function?
  27. Food Tokens: Can be used to pay to send Heroes from the hand on a run against the tower. Can be used to fortify the tower in an ongoing basis
  28. Finance Tokens: Can be used to pay for equipment, some effects. Can be used for short-term fortification of the tower.
  29. Advancement Tokens: Can be used to pay for various effects, can be used to upgrade the tower permanently.
  30.  
  31. Starting Decks:
  32. Team Humie (Human, Knight)
  33. Team TECH (Dorf, Golem)
  34. Team Society (Goblin, ?)
  35.  
  36. HUMANS
  37. Tower Tower: No special pluses or minuses. 2 food, 2 finance, 2 advancement per turn. Draw 1 card per turn. take 3 actions per turn.
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