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- Egarian Lancegun
- 75m, 1d10+8 E Pen 6, S/-/-, Clip N/A, Reload N/A, Recharge, Energy Charge*, Egarian Crystaledge**
- *Energy Charge: You may initiate a charge of the weapon as a Half Action. This cannot be performed more than once per turn. For every turn after the first it is charged, this weapon gains 1d10 damage and +1 Pen, to a maximum of +2d10 and +2 Pen. While the weapon is charging, it may be used as a power blade (1d10+3 E Pen 6, Power Field, Balanced) in melee. The Lancegun loses all charges upon firing, but NOT when used in melee.
- **Egarian Crystaledge: Counts as a mono knife unless under the effect of Energy Charge. Can be fired in melee.
- Rad-Cleanser
- Basic, 30m, S/-/-, 2d10+2 E Pen 7, Clip 20, Spray, Toxic (0), Exotic
- Klaive
- Melee, 1d10+12 E Pen 8, Power Field, Two-Handed, Exotic
- Raven-Pattern "Vilethorn" Bile Launcher
- Basic, 100m, S/-/-, 1d10 E Pen 0, Clip 5, Rld 2 Full, Blast (1), Corrosive, Toxic (1), Accurate, Exotic
- Splinter Blade
- Melee, 1d5 R Pen 0
- The Splinter Blade is a special tool used to administer an array of deadly toxins. The blade itself does not deal actual damage--if the blow would inflict damage after reductions for armor and Toughness Bonus, the victim must instead pass a -10 Toughness test or suffer a 1d5 Energy Crit to the appropriate location. If this attack inflicts Righteous Fury, the victim also suffers 1d10 damage to their Strength, Toughness, and Agility characteristics.
- Raven-Pattern Chem Sprayer
- Heavy, 20m, S/-/- 1d10+4 E Pen 3, Clip 7, Rld 2 Full, Spray, Corrosive (no bonus damage to unarmored locations), 1d10 Toughness damage on unarmored locations
- Thresher Blade
- Melee, 2d10 R, Pen 1d5+(SB/2), Two-Handed, Unwieldy, Tearing, Crippling (1d5-2) if all AP is penetrated
- Back-Mounted Acid Launcher
- Basic, 50m, S/-/-, 1d10 E Pen 0, Clip 25, Rld Extended Action, Blast (3), Corrosive, Indirect (2)
- Vicegrip Gauntlets
- When equipped, the user of these gauntlets can inflict Corrosion damage to the Body of a target they are currently controlling a grapple with as a Free Action at the start of each turn. This corrosion deals no overflow damage--however, if there is no armor on the target's Body location, the gauntlets instead inflict 1d5 damage to Strength and Toughness (rolled separately).
- Hybridized Gatling Gun
- Basic/Heavy, 50m, S/-/5, 1d10+4 I Pen 3, Clip 100, Rld 3 Full, Scatter/Basic when used as single-shot, Tearing/Heavy when used as full-auto
- Strange Xenos Gun
- Pistol, 10m, 1d10+6 X Pen 4, Clip 15, Reload Full, Reliable, Tearing
- You acquired this from one of Ravenna's commanders in Footfall. It's of obvious xenos make, but...by whom?
- Raven Cortis's Venomblade
- Melee, 1d10+6 R Pen 5, Balanced, Felling (4), Toxic (3), Crippling (4), Best Craftsmanship weapon, Exotic
- Something feels...strange about this blade.
- Raven-Pattern Ripper Pistol: Counts as GC Ripper Pistol
- Raven-Pattern Reinforced Carapace: 8 AP to all locations, -1 movement rating, environmentally sealed
- Raven-Pattern Power Armor: 9 AP to all locations, +1 size, -10 to all agility tests, grants Unnatural Toughness (2) and Unnatural Strength (1), environmentally sealed, standard power armor bonuses
- Raven-Pattern Spectre Rifle: Can switch between two firing modes: Automatic, wherein it counts as an autogun with Toxic (0), and Burst, wherein it counts as a combat shotgun with Corrosive.
- Raven-Pattern Eviscerator: Counts as an Eviscerator with +1 damage and Toxic (1)
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