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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="DEEPGLOW_SKATE_CW_420624" />
- <CARDNAME text="DEEPGLOW_SKATE" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Deepglow Skate]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Raie bioluminescente]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Raya fondoluz]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Glimmender Rochen]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Manta del Bagliore Abissale]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[深輝エイ]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Deepglow Skate]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Deepglow Skate]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Arraia do Brilho Abissal]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[渊光鳐]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Deepglow Skate]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="420624" />
- <ARTID value="DEEPGLOW_SKATE" />
- <ARTIST name="Jason Kang" />
- <CASTING_COST cost="{4}{U}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Its graceful glide paints the ocean floor with strokes of luminescence.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Son déplacement gracieux peint les fonds marins de traits luminescents.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sus gráciles movimientos pincelan el fondo del océano con brochazos luminiscentes.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Grazil gleitet er über den Meeresboden und zeichnet ein Nachleuchten darauf.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il suo aggraziato fluttuare colora il fondale oceanico con pennellate di luminescenza.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[その優美な泳ぎは海底に鮮やかな輝跡を描く。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Its graceful glide paints the ocean floor with strokes of luminescence.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Its graceful glide paints the ocean floor with strokes of luminescence.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Seu planar gracioso pinta o fundo do oceano com pinceladas de luminescência.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[优雅曳动,缀海床以流光。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Its graceful glide paints the ocean floor with strokes of luminescence.]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Fish" />
- <EXPANSION value="C16" />
- <RARITY metaname="R" />
- <POWER value="3" />
- <TOUGHNESS value="3" />
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand la Raie bioluminescente arrive sur le champ de bataille, doublez le nombre de chaque sorte de marqueur sur n’importe quel nombre de permanents ciblés.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la Raya fondoluz entre al campo de batalla, duplica la cantidad de cada tipo de contador en cualquier cantidad de permanentes objetivo.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Glimmende Rochen ins Spiel kommt, verdopple die Anzahl an Marken jeder Sorte auf einer beliebigen Anzahl an bleibenden Karten deiner Wahl.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando la Manta del Bagliore Abissale entra nel campo di battaglia, raddoppia il numero di ogni tipo di segnalino su un qualsiasi numero di permanenti bersaglio.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[深輝エイが戦場に出たとき、望む数のパーマネントを対象とし、それらの上に置かれている各種類のカウンターの個数をそれぞれ2倍にする。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Arraia do Brilho Abissal entrar no campo de batalha, dobre o número de cada tipo de marcador em qualquer número de permanentes alvo.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当渊光鳐进战场时,选择任意数量的目标永久物。将这些永久物上面的各种指示物数量加倍。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.]]></LOCALISED_TEXT>
- <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_PERMANENT_TO_DOUBLE_COUNTERS" definition="1" compartment="1" item_count_any_number_of="1" />
- <TARGET_DEFINITION id="1">
- local filter = ClearFilter()
- local subfilter = filter:AddSubFilter_Or()
- subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
- subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ARTIFACT )
- CW_Filter_AddEnchantments(subfilter)
- CW_Filter_AddPlaneswalkers(subfilter)
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local targets = EffectDC():Get_Targets(1)
- local count = targets:Count()
- for i=0, count-1 do
- local target = targets:Get_CardPtr(i)
- if target ~= nil then
- local type = target:GetBestOrWorstCounterType(1)
- if counters ~= nil and type ~= nil then
- local counters = target:CountCounters( type )
- local amount = counters * 2
- target:AddCounters(type, 1)
- end
- end
- end
- </RESOLUTION_TIME_ACTION>
- <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
- </TRIGGERED_ABILITY>
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[11-11-16]]></DATE>
- </CARD_V2>
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