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Nov 11th, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="DEEPGLOW_SKATE_CW_420624" />
  4.     <CARDNAME text="DEEPGLOW_SKATE" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Deepglow Skate]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Raie bioluminescente]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Raya fondoluz]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Glimmender Rochen]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Manta del Bagliore Abissale]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[深輝エイ]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Deepglow Skate]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Deepglow Skate]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Arraia do Brilho Abissal]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[渊光鳐]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Deepglow Skate]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="420624" />
  19.     <ARTID value="DEEPGLOW_SKATE" />
  20.     <ARTIST name="Jason Kang" />
  21.     <CASTING_COST cost="{4}{U}" />
  22.     <FLAVOURTEXT>
  23.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Its graceful glide paints the ocean floor with strokes of luminescence.]]></LOCALISED_TEXT>
  24.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Son déplacement gracieux peint les fonds marins de traits luminescents.]]></LOCALISED_TEXT>
  25.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sus gráciles movimientos pincelan el fondo del océano con brochazos luminiscentes.]]></LOCALISED_TEXT>
  26.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Grazil gleitet er über den Meeresboden und zeichnet ein Nachleuchten darauf.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il suo aggraziato fluttuare colora il fondale oceanico con pennellate di luminescenza.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[その優美な泳ぎは海底に鮮やかな輝跡を描く。]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Its graceful glide paints the ocean floor with strokes of luminescence.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Its graceful glide paints the ocean floor with strokes of luminescence.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Seu planar gracioso pinta o fundo do oceano com pinceladas de luminescência.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[优雅曳动,缀海床以流光。]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Its graceful glide paints the ocean floor with strokes of luminescence.]]></LOCALISED_TEXT>
  34.     </FLAVOURTEXT>
  35.     <TYPE metaname="Creature" />
  36.     <SUB_TYPE metaname="Fish" />
  37.     <EXPANSION value="C16" />
  38.     <RARITY metaname="R" />
  39.     <POWER value="3" />
  40.     <TOUGHNESS value="3" />
  41.     <TRIGGERED_ABILITY>
  42.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand la Raie bioluminescente arrive sur le champ de bataille, doublez le nombre de chaque sorte de marqueur sur n’importe quel nombre de permanents ciblés.]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la Raya fondoluz entre al campo de batalla, duplica la cantidad de cada tipo de contador en cualquier cantidad de permanentes objetivo.]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Glimmende Rochen ins Spiel kommt, verdopple die Anzahl an Marken jeder Sorte auf einer beliebigen Anzahl an bleibenden Karten deiner Wahl.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando la Manta del Bagliore Abissale entra nel campo di battaglia, raddoppia il numero di ogni tipo di segnalino su un qualsiasi numero di permanenti bersaglio.]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[深輝エイが戦場に出たとき、望む数のパーマネントを対象とし、それらの上に置かれている各種類のカウンターの個数をそれぞれ2倍にする。]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Arraia do Brilho Abissal entrar no campo de batalha, dobre o número de cada tipo de marcador em qualquer número de permanentes alvo.]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当渊光鳐进战场时,选择任意数量的目标永久物。将这些永久物上面的各种指示物数量加倍。]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.]]></LOCALISED_TEXT>
  53.         <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
  54.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_PERMANENT_TO_DOUBLE_COUNTERS" definition="1" compartment="1" item_count_any_number_of="1" />
  55.         <TARGET_DEFINITION id="1">
  56.             local filter = ClearFilter()
  57.             local subfilter = filter:AddSubFilter_Or()
  58.             subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
  59.             subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
  60.             subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ARTIFACT )
  61.             CW_Filter_AddEnchantments(subfilter)
  62.             CW_Filter_AddPlaneswalkers(subfilter)
  63.         </TARGET_DEFINITION>
  64.         <RESOLUTION_TIME_ACTION>
  65.             local targets = EffectDC():Get_Targets(1)
  66.             local count = targets:Count()
  67.             for i=0, count-1 do
  68.                 local target = targets:Get_CardPtr(i)
  69.                 if target ~= nil then
  70.                     local type = target:GetBestOrWorstCounterType(1)
  71.                     if counters ~= nil and type ~= nil then
  72.                         local counters = target:CountCounters( type )
  73.                         local amount = counters * 2
  74.                         target:AddCounters(type, 1)            
  75.                     end
  76.                 end
  77.             end
  78.         </RESOLUTION_TIME_ACTION>
  79.         <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
  80.     </TRIGGERED_ABILITY>
  81.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  82.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  83.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  84.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  85.     <DATE><![CDATA[11-11-16]]></DATE>
  86. </CARD_V2>
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