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- Texture2D LightShadingTexture : register(t0);
- RWTexture2D<float4> OutputTexture : register(u0);
- [numthreads(32, 18, 1)]
- void CS_main(uint3 dispatchThreadID : SV_DispatchThreadID){
- OutputTexture[dispatchThreadID.xy] = float4(1.0f, 0.0f, 0.0f, 1.0f); //red
- }
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