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Half life 2: Deep Down GameInfo Non-SteamPipe

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Jun 1st, 2013
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  1. "GameInfo"
  2. {
  3. game "Half-Life 2: Deep Down"
  4. title "HALF-LIFE'"
  5. title2 "== deep down =="
  6. type singleplayer_only
  7.  
  8. developer "Jim partridge"
  9. developer_url "http://www.moddb.com/members/jim-partridge"
  10.  
  11. FileSystem
  12. {
  13. SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
  14.  
  15. //
  16. // The code that loads this file automatically does a few things here:
  17. //
  18. // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
  19. // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
  20. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
  21. // 3. For the first "Game" search path, it adds a search path called "MOD".
  22. // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
  23. //
  24.  
  25. //
  26. // Search paths are relative to the base directory, which is where hl2.exe is found.
  27. //
  28. // |gameinfo_path| points at the directory where gameinfo.txt is.
  29. // We always want to mount that directory relative to gameinfo.txt, so
  30. // people can mount stuff in c:\mymod, and the main game resources are in
  31. // someplace like c:\program files\valve\steam\steamapps\half-life 2.
  32. //
  33. SearchPaths
  34. {
  35. Game |gameinfo_path|.
  36. Game |all_source_engine_paths|hl2
  37. Game |all_source_engine_paths|ep2
  38. Game |all_source_engine_paths|episodic
  39. Game |all_source_engine_paths|hl2
  40. }
  41. }
  42. }
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