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- using UnityEngine;using System.Collections;public class example : MonoBehaviour {
- public float speed = 10.0F;
- public float rotationSpeed = 100.0F;
- void Update() { f
- loat translation = Input.GetAxis("Vertical") * speed; float rotation = Input.GetAxis("Horizontal") * rotationSpeed; translation *= Time.deltaTime; rotation *= Time.deltaTime; transform.Translate(0, 0, translation); transform.Rotate(0, rotation, 0); }}
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