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- Initialize engine version: 4.5.5p4 (1279c4722048)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nv4_disp.dll 6.14.13.783]
- Renderer: NVIDIA GeForce GT 430
- Vendor: NVIDIA
- VRAM: 1024 MB (via registry)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll (this message is harmless)
- Loading C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll into Unity Child Domain
- - Completed reload, in 0.974 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- 2014-12-23T00:40:13 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
- 2014-12-23T00:40:13 0.078 INF Initializing EAC
- 2014-12-23T00:40:13 0.084 INF EAC initialized :: Initialization completed.
- UnloadTime: 23.080208 ms
- 2014-12-23T00:40:23 9.212 INF Version: Alpha 10.4 (b9) Compatibility Version: Alpha 10.4, OS: Windows 32 Bit
- 2014-12-23T00:40:23 9.213 INF Last played version: Alpha 10.4
- 2014-12-23T00:40:23 9.239 INF Command line arguments: C:\Program Files\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12079.
- Total: 15.261368 ms (FindLiveObjects: 1.307524 ms CreateObjectMapping: 0.868681 ms MarkObjects: 12.203307 ms DeleteObjects: 0.055702 ms)
- 2014-12-23T00:40:23 9.343 INF [Steamworks.NET] Login ok.
- 2014-12-23T00:40:23 10.091 INF NAT facilitator set up done
- UnloadTime: 11.829954 ms
- 2014-12-23T00:40:48 34.907 INF Awake
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 100
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 118.33.201.68
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer = 1
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DedicatedServer = False
- GamePref.DisableNAT = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 1
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 60
- GamePref.EnemySpawnMode = 3
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.FriendlyFire = True
- GamePref.GameDifficulty = 2
- GamePref.GameMode = GameModeSurvivalSP
- GamePref.GameName = MyGame1
- GamePref.GameVersion = Alpha 10.4
- GamePref.GameWorld = Navezgane
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 7
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 7
- GamePref.LootTimer = 1
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedZombies = 60
- GamePref.NightPercentage = 35
- GamePref.OptionsAA = 1
- GamePref.OptionsAmbientVolumeLevel = 0.5
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsFieldOfView = 60
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.6
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 6
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerFemale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectiveWater = True
- GamePref.OptionsShadowDistance = 0
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsViewDistance = 9
- GamePref.OptionsVoiceChatEnabled = False
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198104110046
- GamePref.PlayerName = [BP]LordofAsuka
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Documents and Settings\메구포이드 구미\My Documents/7 Days To Die/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.CraftTimer = 1
- GameStat.CurrentRoundIx = 0
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsFriendlyFire = True
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer = 1
- GameStat.NightPercentage = 50
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2014-12-23T00:40:50 36.848 INF S default
- 2014-12-23T00:41:08 54.261 INF E default. Time 17411ms
- 2014-12-23T00:41:31 77.550 INF WorldStaticData.Init() needed 23.287ms
- 2014-12-23T00:41:31 77.574 INF Loading serveradmin.xml at 'C:/Program Files/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../serveradmin.xml'
- 2014-12-23T00:41:31 77.935 INF Loading serveradmin.xml done.
- 2014-12-23T00:41:31 77.937 INF StartAsServer
- 2014-12-23T00:41:31 77.941 INF createWorld: Navezgane, MyGame1, GameModeSurvivalSP
- SystemException: Thread creation failed.
- at System.Threading.Thread.Start () [0x00000] in <filename unknown>:0
- at Legacy.PathFinderThread.StartWorkerThreads () [0x00000] in <filename unknown>:0
- at World.Init (.WorldCreationData _wcd, System.String _sWorldName, IGameManager _gameManager, IChunkProviderIndicator _chunkProviderIndicator, .WorldBiomes _biomes, Boolean _bEditorMode) [0x00000] in <filename unknown>:0
- at GameManager.C2AA1 (System.String 0AAAA, System.String 1AAAA) [0x00000] in <filename unknown>:0
- at GameManager.51AA1 () [0x00000] in <filename unknown>:0
- at GameManager.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)
- Unloading 495 unused Assets to reduce memory usage. Loaded Objects now: 171311.
- Total: 347.679626 ms (FindLiveObjects: 27.470785 ms CreateObjectMapping: 19.936453 ms MarkObjects: 297.363098 ms DeleteObjects: 1.995649 ms)
- 2014-12-23T00:41:33 79.255 INF Load key config check
- 2014-12-23T00:41:33 79.255 INF Load key config
- 2014-12-23T00:41:58 105.057 INF OnApplicationQuit
- 2014-12-23T00:41:59 105.258 INF OnDisconnectedFromServer: Disconnected
- 2014-12-23T00:41:59 105.259 INF Cleanup
- NullReferenceException: Object reference not set to an instance of an object
- at World.Save () [0x00000] in <filename unknown>:0
- at GameManager.SaveWorld () [0x00000] in <filename unknown>:0
- at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
- at GameManager.Cleanup () [0x00000] in <filename unknown>:0
- at ConnectionManager.OnDisconnectedFromServer (NetworkDisconnection info) [0x00000] in <filename unknown>:0
- UnityEngine.Network:Disconnect(Int32)
- UnityEngine.Network:Disconnect()
- GameManager:OnApplicationQuit()
- (Filename: Line: -1)
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