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- Initialize engine version: 5.4.2p2 (d258db53ba1a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor: NVIDIA
- VRAM: 4058 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
- - Completed reload, in 0.151 seconds
- OnLevelWasLoaded was found on vp_SpawnPoint
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on LoomINfiniDyGRASS
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on vp_Timer
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 2560x1440 59Hz; virtual: 4480x1440 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.088811 ms
- 08-07:54:02.724 -LOG- *************************************************************************
- 08-07:54:02.730 -LOG- Empyrion - Galactic Survival
- 08-07:54:02.732 -LOG- Version: Alpha 5.0.3 0792
- 08-07:54:02.733 -LOG- Platform: Win, 64 Bit
- 08-07:54:02.733 -LOG- OS: Windows 10 (10.0.0) 64bit
- 08-07:54:02.734 -LOG- DRAM: 12272
- 08-07:54:02.734 -LOG- CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
- 08-07:54:02.734 -LOG- Freq: 3392
- 08-07:54:02.735 -LOG- Cores: 8
- 08-07:54:02.735 -LOG- Gfx: Direct3D 11.0 [level 11.0]
- 08-07:54:02.735 -LOG- VRAM: 4058
- 08-07:54:02.737 -LOG- SL: 5
- 08-07:54:02.740 -LOG- TimeZone: +11:00
- 08-07:54:02.741 -LOG- Build: Release (rootQuery)
- 08-07:54:02.741 -LOG- *************************************************************************
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 114c -> priority: 1
- Thread -> id: 3fe8 -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.956122 ms
- Platform assembly: F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Xml.dll (this message is harmless)
- 08-07:54:03.618 -LOG- EAC: Initializing client...
- 08-07:54:03.623 -LOG- EAC: OnLoadCompleted: InitSuccess - EasyAntiCheat successfully initialized
- 08-07:54:03.764 -LOG- Args: Empyrion.exe -popupwindow -logFile Logs/0792/Client_170108-075355-20.log
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 19093.
- Total: 25.242197 ms (FindLiveObjects: 1.151598 ms CreateObjectMapping: 0.442527 ms MarkObjects: 22.970091 ms DeleteObjects: 0.676771 ms)
- 08-07:54:04.025 -LOG- Local player 76561198004163294/'Urthor'
- 08-07:54:30.018 -LOG- Connecting to server HWS NA PvP 5.0 | MODs+Web API|Story|Customized...
- 6595:IOCR, ID_OPEN_CONNECTION_REQUEST
- 08-07:54:31.469 -LOG- Connected to server [ConnRes]
- 08-07:54:31.502 -LOG- Starting Client game. Local player 76561198004163294/'Urthor'
- 08-07:54:31.530 -LOG- EAC: Pushing 40 bytes from dedi to EAC
- 08-07:54:31.545 -LOG- EAC: Popped 156 bytes for dedi (seq 1)
- 08-07:54:31.545 -LOG- EAC: Popped 2 messsages in a row
- 08-07:54:36.968 -LOG- EAC: Pushing 80 bytes from dedi to EAC
- 08-07:54:38.988 -LOG- EAC: Popped 216 bytes for dedi (seq 3)
- 08-07:54:44.152 -LOG- LogFlags = 0
- 08-07:54:44.175 -LOG- Loading playfield 'Pirate Starter'
- Texture has out of range width / height
- (Filename: Line: 438)
- UnityException: Failed to create texture because of invalid parameters.
- at (wrapper managed-to-native) UnityEngine.Texture2D:Internal_Create (UnityEngine.Texture2D,int,int,UnityEngine.TextureFormat,bool,bool,intptr)
- at UnityEngine.Texture2D..ctor (Int32 width, Int32 height, TextureFormat format, Boolean mipmap) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.SymbolList.RemoveProcess (System.String , FilterMode , Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.PcitureService.FormatXmlFile (Assembly-CSharp.ProcessDesigner , Boolean , Boolean , Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.PcitureService.RegisterProcess (Assembly-CSharp.DatabaseProvider , Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.DeploymentList.FormatXmlFile (Assembly-CSharp.DatabaseProvider , Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.DeploymentList.ViewRegistry (System.String ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.EmulatorLayout.HideClient (System.String , UInt64 , Assembly-CSharp.ReferenceStack , Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.MenuItemResolver+PaneType.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Assembly-CSharp.AssistantConverter.EnableLine () [0x00000] in <filename unknown>:0
- at Assembly-CSharp.AssistantConverter.FindVector () [0x00000] in <filename unknown>:0
- at Assembly-CSharp.FileQueue.OnClick () [0x00000] in <filename unknown>:0
- at UIActionList.OnClick (Assembly-CSharp.FileQueue _action) [0x00000] in <filename unknown>:0
- at UIActionControlUI.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessRelease(Boolean, Single)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessTouches()
- UICamera:ProcessEvents()
- UICamera:Update()
- (Filename: Line: -1)
- 08-07:54:52.699 -LOG- Got disconnected from server: Disconnected
- 08-07:54:52.702 -LOG- Disconnected from server [ConnRes]
- 08-07:54:52.715 -LOG- Got disconnected from server: Disconnected
- 08-07:54:52.718 -LOG- Playfield saving
- 08-07:54:52.728 -LOG- Unloading playfield 'Pirate Starter'
- 08-07:54:52.730 -EXC- Assembly-CSharp.DeploymentHelper: Object reference not set to an instance of an object
- at Assembly-CSharp.EmulatorLayout.ExitGroup (Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.MenuItemResolver.RemoveFile () [0x00000] in <filename unknown>:0
- 08-07:54:52.741 -LOG- Disconnected from server [ConnRes]
- 08-07:54:52.742 -LOG- Playfield saving
- 08-07:54:52.849 -LOG- OnApplicationQuit
- Profiler is not supported in this build
- (Filename: Line: 531)
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