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Mar 26th, 2017
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  1. Shader ".UnityCattus/UnlitColor"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #pragma vertex vert
  9. #pragma fragment frag
  10.  
  11. struct vertexInput
  12. {
  13. float4 vertex : POSITION;
  14. };
  15.  
  16. struct vertexOutput
  17. {
  18. float4 vertex : SV_POSITION;
  19. };
  20.  
  21. vertexOutput vert (vertexInput IN)
  22. {
  23. vertexOutput OUT;
  24. OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex);
  25. return OUT;
  26. }
  27.  
  28. fixed4 frag (vertexOutput IN) : COLOR
  29. {
  30. return fixed4(1, 0, 0, 0);
  31. }
  32.  
  33. ENDCG
  34. }
  35. }
  36. }
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