Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Shader ".UnityCattus/UnlitColor"
- {
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- struct vertexInput
- {
- float4 vertex : POSITION;
- };
- struct vertexOutput
- {
- float4 vertex : SV_POSITION;
- };
- vertexOutput vert (vertexInput IN)
- {
- vertexOutput OUT;
- OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex);
- return OUT;
- }
- fixed4 frag (vertexOutput IN) : COLOR
- {
- return fixed4(1, 0, 0, 0);
- }
- ENDCG
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement