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Jan 17th, 2017
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  1. package;
  2.  
  3. import openfl.display.Sprite;
  4. import openfl.display.Bitmap;
  5. import openfl.display.BitmapData;
  6. import openfl.Assets;
  7. import openfl.text.TextField;
  8. import openfl.text.TextFormat;
  9. import openfl.text.Font;
  10.  
  11. /**
  12. * ...
  13. * @author
  14. */
  15. class Main extends Sprite
  16. {
  17. public function new()
  18. {
  19. super();
  20. //startMenu();
  21. setBoard();
  22. }
  23.  
  24. public function startMenu ()
  25. {
  26. // var start : StartScreen = new StartScreen(this);
  27. // addChild(start);
  28. }
  29.  
  30. function setBoard ()
  31. {
  32. var setBoard : Board = new Board();
  33. addChild(setBoard);
  34. }
  35. }
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