Advertisement
Guest User

Untitled

a guest
Aug 13th, 2015
316
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 62.81 KB | None | 0 0
  1. Exe timestamp: 2015/02/09 16:03:32
  2. Current time: 2015/08/13 10:37:25
  3.  
  4. Version 1.63.125548
  5. Item STR_EQUIP_NAME_41 listed twice
  6. Item STR_EQUIP_DESC_41 listed twice
  7. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  8. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  9. Unsupported language English in stringtable
  10. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  11. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  12. <English>From world.guns.ru: &lt'
  13. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  14. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  15. <Italian>From world.guns.ru: &lt'
  16. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  17. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  18. <Spanish>From world.guns.ru: &lt'
  19. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  20. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  21. <French>From world.guns.ru: &lt'
  22. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  23. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  24. <Czech>From world.guns.ru: &lt'
  25. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  26. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  27. <Russian>From world.guns.ru: &lt'
  28. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  29. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  30. <Polish>From world.guns.ru: &lt'
  31. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  32. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  33. <Hungarian>From world.guns.ru: &lt'
  34. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  35. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  36. </Key>
  37. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  38. <German>Compact assault rifle with silenced grenade launcher&lt'
  39. Item STR_VIL_DN_BS1 listed twice
  40. Item STR_AUTHOR_VILAS listed twice
  41. Item STR_VIL_EASTERN listed twice
  42. Item STR_VIL_WEAPONS listed twice
  43. Item str_dss_10rnd_vss listed twice
  44. Item str_dss_20rnd_vss listed twice
  45. Item str_dn_20rnd_9x39_sp5_vss listed twice
  46. Item str_dn_ak_107_gl_pso listed twice
  47. Item str_dn_ak_107_kobra listed twice
  48. Item str_dn_M40A3 listed twice
  49. Item str_dn_rpk_74 listed twice
  50. Item str_ep1_dn_fn_fal listed twice
  51. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  52. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  53. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  54. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  55. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  56. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  57. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  58. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  59. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  60. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  61. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  62. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  63. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  64. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  65. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  66. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  67. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  68. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  69. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  70. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  71. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  72. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  73. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  74. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  75. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  76. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  78. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  79. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  80. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  81. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  84. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  85. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  86. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  87. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  89. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  90. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  91. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  92. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  93. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  94. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  97. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  98. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  99. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  100. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  101. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  102. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  103. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  104. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  105. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  106. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  107. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  108. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  109. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  110. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  111. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  112. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  113. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  114. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  115. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  116. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  117. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  118. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  119. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  120. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  121. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  122. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  123. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  124. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  125. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  126. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  127. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  128. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  129. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  130. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  131. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  132. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  133. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  134. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  135. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  136. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  137. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  138. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  139. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  140. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  141. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  142. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  143. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  144. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  145. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  146. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  147. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  148. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  149. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  169. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  170. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  176. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  177. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  178. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  179. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  180. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  181. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  182. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  183. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  184. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  185. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  186. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  207. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  208. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  209. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  210. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  211. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  212. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  213. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  214. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  215. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  216. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  217. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  218. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  219. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  220. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  221. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  222. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  223. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  224. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  225. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  226. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  227. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  228. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  229. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  230. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  231. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  232. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  233. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  234. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  235. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  236. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  237. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  238. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  239. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  240. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  241. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  242. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  243. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  244. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  245. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  246. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  247. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  248. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  249. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  250. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  251. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  252. 10:38:32 Server error: Player without identity The Governor (id 521868085)
  253. 10:38:32 Server error: Player without identity The Governor (id 521868085)
  254. 10:38:32 Server error: Player without identity The Governor (id 521868085)
  255. 10:38:32 Server error: Player without identity The Governor (id 521868085)
  256. 10:38:32 Server error: Player without identity The Governor (id 521868085)
  257. 10:38:32 Server error: Player without identity The Governor (id 521868085)
  258. 10:38:32 Server error: Player without identity The Governor (id 521868085)
  259. 10:38:33 Server error: Player without identity The Governor (id 521868085)
  260. 10:38:33 Server error: Player without identity The Governor (id 521868085)
  261. 10:38:33 Server error: Player without identity The Governor (id 521868085)
  262. 10:38:33 Server error: Player without identity The Governor (id 521868085)
  263. 10:38:33 Server error: Player without identity The Governor (id 521868085)
  264. 10:38:33 Server error: Player without identity The Governor (id 521868085)
  265. 10:38:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  266. 10:38:45 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  267. 10:38:45 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  268. 10:38:45 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  269. 10:38:45 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  270. 10:38:45 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  271. 10:38:45 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  272. 10:38:45 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  273. 10:38:45 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  274. 10:38:45 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  275. 10:38:45 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  276. 10:38:45 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  277. 10:38:45 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  278. 10:38:45 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  279. 10:38:45 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  280. 10:38:45 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  281. 10:38:45 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  282. 10:38:45 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  283. 10:38:45 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  284. 10:38:45 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  285. 10:38:45 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  286. 10:38:45 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  287. 10:38:45 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  288. 10:38:45 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  289. 10:38:45 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  290. 10:38:45 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  291. 10:38:45 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  292. 10:38:45 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  293. 10:38:45 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  294. 10:38:45 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  295. 10:38:45 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  296. 10:38:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  297. 10:38:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  298. 10:38:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  299. 10:38:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  300. 10:38:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  301. 10:38:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  302. 10:38:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  303. 10:38:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  304. 10:38:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  305. 10:38:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  306. 10:38:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  307. 10:38:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  308. 10:38:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  309. 10:38:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  310. 10:38:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  311. 10:38:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  312. 10:38:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  313. 10:38:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  314. 10:38:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  315. 10:38:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  316. 10:38:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  317. 10:38:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  318. 10:38:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  319. 10:38:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  320. 10:38:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  321. 10:38:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  322. 10:38:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  323. 10:38:45 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  324. 10:38:45 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  325. 10:38:45 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  326. 10:38:45 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  327. 10:38:45 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  328. 10:38:45 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  329. 10:38:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  330. 10:38:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  331. 10:38:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  332. 10:38:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  333. 10:38:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  334. 10:38:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  335. 10:38:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  336. 10:38:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  337. 10:38:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  338. 10:38:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  339. 10:38:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  340. 10:38:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  341. 10:38:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  342. 10:38:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  343. 10:38:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  344. 10:38:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  345. 10:38:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  346. 10:38:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  347. 10:38:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  348. 10:38:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  349. 10:38:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  350. 10:38:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  351. 10:38:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  352. 10:38:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  353. 10:38:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  354. 10:38:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  355. 10:38:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  356. 10:38:51 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  357. 10:38:52 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  358. 10:38:52 "DayZ Epoch: MPframework inited"
  359. 10:38:52 "Loading Server Options"
  360. 10:38:52 "Server Options Loaded"
  361. 10:38:56 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  362. 10:38:56 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  363. 10:38:56 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  364. 10:38:56 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  365. 10:38:56 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  366. 10:38:56 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  367. 10:38:56 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  368. 10:38:56 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  369. 10:38:56 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  370. 10:38:56 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  371. 10:38:56 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  372. 10:38:56 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  373. 10:38:56 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  374. 10:38:56 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  375. 10:38:56 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  376. 10:38:56 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  377. 10:38:56 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  378. 10:38:56 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  379. 10:38:56 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  380. 10:38:56 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  381. 10:38:56 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  382. 10:38:56 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  383. 10:38:56 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  384. 10:38:56 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  385. 10:38:56 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  386. 10:38:56 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  387. 10:38:56 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  388. 10:38:56 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  389. 10:38:56 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  390. 10:38:56 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  391. 10:38:56 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  392. 10:38:56 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  393. 10:38:56 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  394. 10:38:56 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  395. 10:38:56 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  396. 10:38:56 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  397. 10:38:56 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  398. 10:38:56 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  399. 10:38:56 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  400. 10:38:56 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  401. 10:39:05 "infiSTAR.de - Waiting for BIS_fnc_init..."
  402. 10:39:05 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  403. 10:39:05 Warning Message: Script low_admins.sqf not found
  404. 10:39:05 Warning Message: Script normal_admins.sqf not found
  405. 10:39:05 Warning Message: Script super_admins.sqf not found
  406. 10:39:05 Warning Message: Script blacklist.sqf not found
  407. 10:39:05 "infiSTAR.de - iproductVersion: 02-07-2015-v1414 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  408. 10:39:05 "infiSTAR.de - _fnc_RandomGen: {
  409. _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
  410. _gen = _abc select (random ((count _abc)-1));
  411. _arr = ['Z','N','J','t','N','T','x','x','Q','j','K','k','D','u','E','j','a','U','c','S','F','T','J','i','r','e','T','m','N','t'];
  412. for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  413. _gen
  414. }"
  415. 10:39:05 "infiSTAR.de - _simple: c7m4k8c7J5e7x2c3x7N4N7F"
  416. 10:39:05 "infiSTAR.de - _dialogIds: j1x5m2x4T6T2k1U3e4a4j"
  417. 10:39:05 "infiSTAR.de - _badtxts: i0m6N8Z2Z3F0u0D7x8j"
  418. 10:39:05 "infiSTAR.de - _randvar1: l8j0T2a9r3j7J0E3N7Q8c8m8c"
  419. 10:39:05 "infiSTAR.de - _randvar2: z3Q8T4K3k6j1T1r7N1e"
  420. 10:39:05 "infiSTAR.de - _randvar0: e5u5c5N5N1Q0Q6r6j0i"
  421. 10:39:05 "infiSTAR.de - _randvar3: z5N4r5j6S3N6T5j3k8Q"
  422. 10:39:05 "infiSTAR.de - _randvar4: a4T9j2U3r4Q4T6t4K4j8T"
  423. 10:39:05 "infiSTAR.de - _randvar5: x5U5N1K8N8E3m2S0E9j3a4S"
  424. 10:39:05 "infiSTAR.de - _randvar6: g2K6T9N3a5S8Z8i4S7D1U1Q"
  425. 10:39:05 "infiSTAR.de - _randvar8: g4j2N5N2N6J4a6J8N2N7E3D"
  426. 10:39:05 "infiSTAR.de - _randvar11: h0J3T8c5E4N9j3Q6r5D8D0m"
  427. 10:39:05 "infiSTAR.de - _randvar12: b4E1c8D8k7x2r5F4a5t1N"
  428. 10:39:05 "infiSTAR.de - _randvar13: i8E5N5K5K5a5N1j2u1N2J7k"
  429. 10:39:05 "infiSTAR.de - _randvar19: b5c0K9r0u6u1T6E1E7k7T6Z3S"
  430. 10:39:05 "infiSTAR.de - _randvar20: c1u3D8N1J1t1Q0S7u6N8r6N"
  431. 10:39:05 "infiSTAR.de - _randvar21: v3U5Z4c6j2Z1Q7k6T0J9D6x4k"
  432. 10:39:05 "infiSTAR.de - _randvar27: w5N7e9c3J6Q4u8i2T5N2T4j"
  433. 10:39:05 "infiSTAR.de - _randvar26: l3N3E7k6j7E3F6N4x7E3S2T"
  434. 10:39:05 "infiSTAR.de - _randvar25: q1x2r0T4J8T7x6r1i8x4E8i"
  435. 10:39:05 "infiSTAR.de - _randvar28: p3N4x4N0t5a1m2J4Q6J9U7Q"
  436. 10:39:05 "infiSTAR.de - _randvar29: x2x5F4J7j1J4F4N3t2J5K5J"
  437. 10:39:05 "infiSTAR.de - _randvar30: e4J3k2a2j4r6K8N8T6u4T0x"
  438. 10:39:05 "infiSTAR.de - _randvar31: v3T6r8N9N4D6T4U7Z7u8J"
  439. 10:39:05 "infiSTAR.de - _randvar32: u8D1F8K2T3x3J7j2E0Z"
  440. 10:39:05 "infiSTAR.de - _randvar33: k9j2F1c3N7T3N8m2t4T2J"
  441. 10:39:05 "infiSTAR.de - _randvar34: l5j5N5m8U3a6x1j1T4t2t"
  442. 10:39:05 "infiSTAR.de - _randvar35: p8k1S3e2i2E7J0u8u4e8K6N"
  443. 10:39:05 "infiSTAR.de - _randvar36: d7j3j5x4T5j6t9t5K7T"
  444. 10:39:05 "infiSTAR.de - _randvar13837: r6K5x3m7N8r3r9j7F1E7j"
  445. 10:39:05 "infiSTAR.de - _randvar38: p5T0T4x2S3j3T6F1e4x9t"
  446. 10:39:05 "infiSTAR.de - _randvar39: p1K7J1F7j8Z6N7N5N6F3J8N"
  447. 10:39:05 "infiSTAR.de - _randvar40: d0S5S5e2x7i5J5J7F4i7T"
  448. 10:39:05 "infiSTAR.de _t1: j3Z1x4F8j4j3K6N8a7c1Z4N"
  449. 10:39:05 "infiSTAR.de _t2: w3D8T0Q4D5Z9a5i2Q9i1e"
  450. 10:39:05 "infiSTAR.de _t3: d4t3r2K4T8S1F5c3J2c"
  451. 10:39:05 "infiSTAR.de _t4: c0Z0E7K2F2T7i0m3i3J3t"
  452. 10:39:05 "infiSTAR.de - _fnc_handlerandvar10: b7T8a2N6e3N5T7J1t8F4N5N"
  453. 10:39:05 "infiSTAR.de - _remark: e0T9E3a1u2F7K5Q5x7j8D3E1k"
  454. 10:39:05 "infiSTAR.de - _AHpos: f2c2E3j9N9i4x2U2e5K1T0x"
  455. 10:39:05 "infiSTAR.de - _loadedcheckpos: t9e9N8E9T0j1D5Z7K7x8Z7T8a"
  456. 10:39:05 "infiSTAR.de - _loadedchecktime: g0x6m8k7k3Z8x3J1U1T4x2j6T"
  457. 10:39:05 "infiSTAR.de - _MenuChecksRunningx: f2S1t4x2N4T9a2N8N8i2J5U"
  458. 10:39:05 "infiSTAR.de - _oneachframe: y7T8c8N8N7J3T5S9Q3N7Z6x"
  459. 10:39:05 "infiSTAR.de - _anotherloop: q3N6T4j9j3F7N5T3S7r7u1k3t"
  460. 10:39:05 "infiSTAR.de - _clientoncetwo: v8F7i4N5e1E4u7N4r7J4Z8J"
  461. 10:39:05 "infiSTAR.de - _lastUnlock: h6t7S9j6T5F6T2D3x8N1F8j5Q"
  462. 10:39:05 "infiSTAR.de - _AdminReqCheck: v2N1i8U5e0U1J2D5k5a4N1J"
  463. 10:39:05 "infiSTAR.de - _antidupeCheckVar: l1S2c7S8c6c8N4r8t3j3T4E5Q"
  464. 10:39:05 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_m3D3J7j6t3F2Z2x8m9S3T5D"
  465. 10:39:05 "infiSTAR.de - _antidupePVResVar: PVAHR_0_b2j1c4T3E8i9x1N9Q5J5m5J4T"
  466. 10:39:05 "infiSTAR.de - _randvar13810: PVAHR_0_n5S1U8c6k6S0t5F5T2T4N"
  467. 10:39:06 "infiSTAR.de - AntiHack LOADED!"
  468. 10:39:06 "infiSTAR.de - CREATING AdminMenu"
  469. 10:39:06 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  470. 10:39:06 "infiSTAR.de - AntiHack FULLY LOADED"
  471. 10:39:06 BIKE: loading version 2.5.1 ...
  472. 10:39:06 BIKE: adding bike to safe vehicle list...
  473. 10:39:06 "Loading Server Monitor & Server Executions!"
  474. 10:39:06 "Loading Dedicated Executions!"
  475. 10:39:06 "Finalizing Server Startup, Loading BIS_Effects"
  476. 10:39:06 "Res3tting B!S effects..."
  477. 10:39:07 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  478. 10:39:10 "infiSTAR.de - remExServer modified: {}"
  479. 10:39:10 "HIVE: Starting"
  480. 10:39:10 "HIVE: trying to get objects"
  481. 10:39:10 "HIVE: found 227 objects"
  482. 10:39:10 "HIVE: Commence Object Streaming..."
  483. 10:39:10 "HIVE: got 0 Epoch Objects and 227 Vehicles"
  484. 10:39:11 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  485. _vitals>
  486. 10:39:11 Error position: <Money] call BIS_fnc_numberText];
  487. _vitals>
  488. 10:39:11 Error Undefined variable in expression: money
  489. 10:39:11 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  490. 10:39:11 "infiSTAR.de - infiSTAR_LoadStatus1: infiSTAR is already loaded!"
  491. 10:39:12 "infiSTAR.de - Player-Log: The Governor(76561198024757500) - 0h 00min | ******ADMIN******"
  492. 10:39:13 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  493. 10:39:13 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  494. 10:39:13 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  495. 10:39:13 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  496. 10:39:17 "HIVE: Spawning # of Vehicles: 23"
  497. 10:39:17 "HIVE: Spawning # of Debris: 100"
  498. 10:39:17 "HIVE: Spawning # of Ammo Boxes: 10"
  499. 10:39:17 "HIVE: Spawning # of Veins: 25"
  500. 10:39:17 "Total Number of spawn locations 5"
  501. 10:39:26 "PUBLISH: Attempt c96d0c0# 1056345: lada.p3d"
  502. 10:39:26 "HIVE: WRITE: "CHILD:308:11:Lada2:0:0:[82,[13044.4,6257.2,0.000991344]]:[]:[["motor",0.381853],["sklo predni P",0.322648],["sklo predni L",0.262319],["karoserie",0.227736],["palivo",0.436617],["wheel_1_1_steering",0.44189],["wheel_2_1_steering",0.433712],["wheel_1_4_steering",0.435447],["wheel_2_4_steering",0.408364],["wheel_1_3_steering",0.0148607],["wheel_2_3_steering",0.134316],["wheel_1_2_steering",0.229093],["wheel_2_2_steering",0.180638],["glass1",0.0341852],["glass2",0.173945],["glass3",0.105042],["glass4",0.0771117]]:0.229582:13044462572082:""
  503. 10:39:30 "PUBLISH: Attempt c8af040# 1056370: kamaz.p3d"
  504. 10:39:30 "HIVE: WRITE: "CHILD:308:11:Kamaz:0:0:[151,[13070.7,7507.14,3.57628e-005]]:[]:[["wheel_1_1_steering",0.14623],["wheel_2_1_steering",0.392092],["wheel_1_4_steering",0.160607],["wheel_2_4_steering",0.143022],["wheel_1_3_steering",0.201143],["wheel_2_3_steering",0.140519],["wheel_1_2_steering",0.224762],["wheel_2_2_steering",0.323587],["motor",0.239445],["sklo predni P",0.0784669],["sklo predni L",0.218973],["karoserie",0.250718],["palivo",0.329524],["glass1",0.202433],["glass2",0.175537],["glass3",0.248499],["glass4",0.441611]]:0.0825241:130707750710151:""
  505. 10:39:30 "PUBLISH: Attempt c93f040# 1056372: suv.p3d"
  506. 10:39:30 "HIVE: WRITE: "CHILD:308:11:SUV_Orange:0:0:[0,[7044.92,2573.99,0.00771523]]:[]:[["wheel_1_1_steering",0.207049],["wheel_1_2_steering",0.0528456],["wheel_2_1_steering",0.473663],["wheel_2_2_steering",0.347369],["palivo",0.261125],["motor",0.040447],["glass1",0.208916],["glass2",0.069267],["glass3",0.291579],["glass4",0.193722],["sklo predni P",0.188197],["sklo predni L",0.301132],["karoserie",0.0374999],["wheel_1_4_steering",0.109359],["wheel_2_4_steering",0.0242211],["wheel_1_3_steering",0.386686],["wheel_2_3_steering",0.414959]]:0.289791:704492574000:""
  507. 10:39:31 "PUBLISH: Attempt c93e080# 1056378: v3s_refuel.p3d"
  508. 10:39:31 "HIVE: WRITE: "CHILD:308:11:V3S_Refuel_TK_GUE_EP1_DZ:0:0:[72,[4821.19,6754.31,0.00723267]]:[]:[["wheel_1_1_steering",0.21092],["wheel_1_2_steering",0.092049],["wheel_1_3_steering",0.375068],["wheel_2_1_steering",0.210031],["wheel_2_2_steering",0.485964],["wheel_2_3_steering",0.303219],["wheel_1_4_steering",0.0259281],["wheel_2_4_steering",0.483439],["motor",0.2607],["sklo predni P",0.23446],["sklo predni L",0.48552],["karoserie",0.0739268],["palivo",0.203711],["glass1",0.370671],["glass2",0.0422048],["glass3",0.247732],["glass4",0.409058]]:0.148126:4821267543072:""
  509. 10:39:32 "DEBUG: Too many vehicles at [10227,9777.39]"
  510. 10:39:32 "PUBLISH: Attempt 2bf790c0# 1056383: mtvr.p3d"
  511. 10:39:32 "HIVE: WRITE: "CHILD:308:11:MTVR_DES_EP1:0:0:[162,[4859.46,5683.46,0.0490417]]:[]:[["wheel_1_1_steering",0.371531],["wheel_1_2_steering",0.170368],["wheel_1_3_steering",0.269856],["wheel_2_1_steering",0.272746],["wheel_2_2_steering",0.169204],["wheel_2_3_steering",0.0796526],["palivo",0.0774714],["wheel_1_4_steering",0.377003],["wheel_2_4_steering",0.278634],["motor",0.309041],["sklo predni P",0.308247],["sklo predni L",0.480204],["karoserie",0.382406],["glass1",0.438674],["glass2",0.211118],["glass3",0.352952],["glass4",0.416112]]:0.341811:48595568350162:""
  512. 10:39:33 "DEBUG: Too many vehicles at [13391.3,12935.3]"
  513. 10:39:34 "PUBLISH: Attempt c93c100# 1056387: jetskiyanahui.p3d"
  514. 10:39:34 "HIVE: WRITE: "CHILD:308:11:JetSkiYanahui_Case_Green:0:0:[54,[5704.9,-1732.21,97.1133]]:[]:[["motor",0.30489]]:0.125727:5704917322197154:""
  515. 10:39:35 "DEBUG: Too many vehicles at [2691.41,5144.74]"
  516. 10:39:35 "PUBLISH: Attempt c96c100# 1056392: an2.p3d"
  517. 10:39:35 "HIVE: WRITE: "CHILD:308:11:AN2_DZ:0:0:[44,[9433.56,16738.5,0.837769]]:[]:[["glass1",0.485158],["glass2",0.228233],["glass3",0.310295],["glass4",0.185432],["telo",0.340542]]:0.34076:94336167385844:""
  518. 10:39:35 "PUBLISH: Attempt c8ad0c0# 1056396: m998a2_sov.p3d"
  519. 10:39:35 "HIVE: WRITE: "CHILD:308:11:HMMWV_M998A2_SOV_DES_EP1_DZE:0:0:[109,[10398.7,9869.21,0.0682907]]:[]:[["glass1",0.3588],["glass2",0.0330667],["glass3",0.393898],["glass4",0.363098],["wheel_1_1_steering",0.425613],["wheel_1_2_steering",0.375389],["wheel_2_1_steering",0.369098],["wheel_2_2_steering",0.296279],["fueltank",0.239101],["engine",0.41293],["sklo predni P",0.0623624],["sklo predni L",0.0502831],["karoserie",0.401289],["wheel_1_4_steering",0.282401],["wheel_2_4_steering",0.200927],["wheel_1_3_steering",0.192391],["wheel_2_3_steering",0.437922]]:0.225223:103987986921109:""
  520. 10:39:36 "DEBUG: Too many vehicles at [1761.62,5098.7]"
  521. 10:39:36 "PUBLISH: Attempt c89a080# 1056402: fishing_boat.p3d"
  522. 10:39:36 "HIVE: WRITE: "CHILD:308:11:Fishing_Boat:0:0:[119,[16574.9,8942.72,166.24]]:[]:[["motor",0.237436]]:0.385788:165749894271662119:""
  523. 10:39:37 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
  524. 10:39:37 "CRASHSPAWNER: 99% chance to spawn 'UH60 Wreck burned (ARMY)' with loot table 'MilitarySpecial' in 2531 seconds"
  525. 10:39:37 "EPOCH EVENTS INIT"
  526. 10:39:54 "infiSTAR.de PlayerConnected: ["76561198024757500","The Governor"]"
  527. 10:39:54 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
  528. 10:39:55 "HIVE: WRITE: "CHILD:388:165749894271662119:""
  529. 10:39:55 "HIVE: WRITE: "CHILD:388:103987986921109:""
  530. 10:39:55 "CUSTOM: Selected "235""
  531. 10:39:55 "HIVE: WRITE: "CHILD:388:5704917322197154:""
  532. 10:39:55 "CUSTOM: Selected "233""
  533. 10:39:55 "PUBLISH: Created JetSkiYanahui_Case_Green with ID "5704917322197154""
  534. 10:39:55 "HIVE: WRITE: "CHILD:388:48595568350162:""
  535. 10:39:55 "CUSTOM: Selected "232""
  536. 10:39:55 "HIVE: WRITE: "CHILD:388:4821267543072:""
  537. 10:39:55 "CUSTOM: Selected "231""
  538. 10:39:55 "HIVE: WRITE: "CHILD:388:94336167385844:""
  539. 10:39:55 "CUSTOM: Selected "234""
  540. 10:39:55 "PUBLISH: Created AN2_DZ with ID "94336167385844""
  541. 10:39:55 "HIVE: WRITE: "CHILD:388:704492574000:""
  542. 10:39:55 "CUSTOM: Selected "230""
  543. 10:39:55 "HIVE: WRITE: "CHILD:388:130707750710151:""
  544. 10:39:55 "CUSTOM: Selected "229""
  545. 10:39:55 "HIVE: WRITE: "CHILD:388:13044462572082:""
  546. 10:39:55 "CUSTOM: Selected "228""
  547. 10:39:55 "CUSTOM: Selected "236""
  548. 10:39:55 "PUBLISH: Created Fishing_Boat with ID "165749894271662119""
  549. 10:39:55 "PUBLISH: Created HMMWV_M998A2_SOV_DES_EP1_DZE with ID "103987986921109""
  550. 10:39:55 "PUBLISH: Created MTVR_DES_EP1 with ID "48595568350162""
  551. 10:39:55 "PUBLISH: Created V3S_Refuel_TK_GUE_EP1_DZ with ID "4821267543072""
  552. 10:39:55 "PUBLISH: Created SUV_Orange with ID "704492574000""
  553. 10:39:55 "PUBLISH: Created Kamaz with ID "130707750710151""
  554. 10:39:55 "PUBLISH: Created Lada2 with ID "13044462572082""
  555. 10:39:55 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  556. _vitals>
  557. 10:39:55 Error position: <Money] call BIS_fnc_numberText];
  558. _vitals>
  559. 10:39:55 Error Undefined variable in expression: money
  560. 10:39:55 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  561. 10:39:56 "TIME SYNC: Local Time set to [2015,8,13,10,39]"
  562. 10:39:57 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  563. _vitals>
  564. 10:39:57 Error position: <Money] call BIS_fnc_numberText];
  565. _vitals>
  566. 10:39:57 Error Undefined variable in expression: money
  567. 10:39:57 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  568. 10:39:58 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  569. _vitals>
  570. 10:39:58 Error position: <Money] call BIS_fnc_numberText];
  571. _vitals>
  572. 10:39:58 Error Undefined variable in expression: money
  573. 10:39:58 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  574. 10:40:00 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  575. _vitals>
  576. 10:40:00 Error position: <Money] call BIS_fnc_numberText];
  577. _vitals>
  578. 10:40:00 Error Undefined variable in expression: money
  579. 10:40:00 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  580. 10:40:01 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  581. _vitals>
  582. 10:40:01 Error position: <Money] call BIS_fnc_numberText];
  583. _vitals>
  584. 10:40:01 Error Undefined variable in expression: money
  585. 10:40:01 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  586. 10:40:03 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  587. _vitals>
  588. 10:40:03 Error position: <Money] call BIS_fnc_numberText];
  589. _vitals>
  590. 10:40:03 Error Undefined variable in expression: money
  591. 10:40:03 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  592. 10:40:04 "RUNNING EVENT: crash_spawner on [2015,8,13,10,40]"
  593. 10:40:04 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  594. _vitals>
  595. 10:40:04 Error position: <Money] call BIS_fnc_numberText];
  596. _vitals>
  597. 10:40:04 Error Undefined variable in expression: money
  598. 10:40:04 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  599. 10:40:06 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  600. _vitals>
  601. 10:40:06 Error position: <Money] call BIS_fnc_numberText];
  602. _vitals>
  603. 10:40:06 Error Undefined variable in expression: money
  604. 10:40:06 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  605. 10:40:07 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  606. _vitals>
  607. 10:40:07 Error position: <Money] call BIS_fnc_numberText];
  608. _vitals>
  609. 10:40:07 Error Undefined variable in expression: money
  610. 10:40:07 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  611. 10:40:09 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  612. _vitals>
  613. 10:40:09 Error position: <Money] call BIS_fnc_numberText];
  614. _vitals>
  615. 10:40:09 Error Undefined variable in expression: money
  616. 10:40:09 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  617. 10:40:10 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  618. _vitals>
  619. 10:40:10 Error position: <Money] call BIS_fnc_numberText];
  620. _vitals>
  621. 10:40:10 Error Undefined variable in expression: money
  622. 10:40:10 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  623. 10:40:12 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  624. _vitals>
  625. 10:40:12 Error position: <Money] call BIS_fnc_numberText];
  626. _vitals>
  627. 10:40:12 Error Undefined variable in expression: money
  628. 10:40:12 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  629. 10:40:13 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  630. _vitals>
  631. 10:40:13 Error position: <Money] call BIS_fnc_numberText];
  632. _vitals>
  633. 10:40:13 Error Undefined variable in expression: money
  634. 10:40:13 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  635. 10:40:15 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  636. _vitals>
  637. 10:40:15 Error position: <Money] call BIS_fnc_numberText];
  638. _vitals>
  639. 10:40:15 Error Undefined variable in expression: money
  640. 10:40:15 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  641. 10:40:16 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  642. _vitals>
  643. 10:40:16 Error position: <Money] call BIS_fnc_numberText];
  644. _vitals>
  645. 10:40:16 Error Undefined variable in expression: money
  646. 10:40:16 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  647. 10:40:16 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (The Governor) REMOTE,"76561198024757500"]"
  648. 10:40:16 "infiSTAR.de ******ADMIN-LOGIN******: The Governor(76561198024757500)"
  649. 10:40:16 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (The Governor) REMOTE,"76561198024757500"]"
  650. 10:40:18 "infiSTAR.de Log: The Governor(76561198024757500) - Left SafeZone @120062"
  651. 10:40:19 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  652. _vitals>
  653. 10:40:19 Error position: <Money] call BIS_fnc_numberText];
  654. _vitals>
  655. 10:40:19 Error Undefined variable in expression: money
  656. 10:40:19 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  657. 10:40:20 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
  658. 10:40:21 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  659. _vitals>
  660. 10:40:21 Error position: <Money] call BIS_fnc_numberText];
  661. _vitals>
  662. 10:40:21 Error Undefined variable in expression: money
  663. 10:40:21 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  664. 10:40:22 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  665. _vitals>
  666. 10:40:22 Error position: <Money] call BIS_fnc_numberText];
  667. _vitals>
  668. 10:40:22 Error Undefined variable in expression: money
  669. 10:40:22 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  670. 10:40:24 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  671. _vitals>
  672. 10:40:24 Error position: <Money] call BIS_fnc_numberText];
  673. _vitals>
  674. 10:40:24 Error Undefined variable in expression: money
  675. 10:40:24 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  676. 10:40:25 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  677. _vitals>
  678. 10:40:25 Error position: <Money] call BIS_fnc_numberText];
  679. _vitals>
  680. 10:40:25 Error Undefined variable in expression: money
  681. 10:40:25 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  682. 10:40:27 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  683. _vitals>
  684. 10:40:27 Error position: <Money] call BIS_fnc_numberText];
  685. _vitals>
  686. 10:40:27 Error Undefined variable in expression: money
  687. 10:40:27 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  688. 10:40:28 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  689. _vitals>
  690. 10:40:28 Error position: <Money] call BIS_fnc_numberText];
  691. _vitals>
  692. 10:40:28 Error Undefined variable in expression: money
  693. 10:40:28 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  694. 10:40:30 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  695. _vitals>
  696. 10:40:30 Error position: <Money] call BIS_fnc_numberText];
  697. _vitals>
  698. 10:40:30 Error Undefined variable in expression: money
  699. 10:40:30 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  700. 10:40:31 Server: Object 3:141 not found (message 91)
  701. 10:40:31 Server: Object 3:140 not found (message 99)
  702. 10:40:31 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  703. _vitals>
  704. 10:40:31 Error position: <Money] call BIS_fnc_numberText];
  705. _vitals>
  706. 10:40:31 Error Undefined variable in expression: money
  707. 10:40:31 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  708. 10:40:33 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  709. _vitals>
  710. 10:40:33 Error position: <Money] call BIS_fnc_numberText];
  711. _vitals>
  712. 10:40:33 Error Undefined variable in expression: money
  713. 10:40:33 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  714. 10:40:34 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  715. _vitals>
  716. 10:40:34 Error position: <Money] call BIS_fnc_numberText];
  717. _vitals>
  718. 10:40:34 Error Undefined variable in expression: money
  719. 10:40:34 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  720. 10:40:36 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  721. _vitals>
  722. 10:40:36 Error position: <Money] call BIS_fnc_numberText];
  723. _vitals>
  724. 10:40:36 Error Undefined variable in expression: money
  725. 10:40:36 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  726. 10:40:37 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  727. _vitals>
  728. 10:40:37 Error position: <Money] call BIS_fnc_numberText];
  729. _vitals>
  730. 10:40:37 Error Undefined variable in expression: money
  731. 10:40:37 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  732. 10:40:39 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  733. _vitals>
  734. 10:40:39 Error position: <Money] call BIS_fnc_numberText];
  735. _vitals>
  736. 10:40:39 Error Undefined variable in expression: money
  737. 10:40:39 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  738. 10:40:40 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  739. _vitals>
  740. 10:40:40 Error position: <Money] call BIS_fnc_numberText];
  741. _vitals>
  742. 10:40:40 Error Undefined variable in expression: money
  743. 10:40:40 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  744. 10:40:42 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  745. _vitals>
  746. 10:40:42 Error position: <Money] call BIS_fnc_numberText];
  747. _vitals>
  748. 10:40:42 Error Undefined variable in expression: money
  749. 10:40:42 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
  750. 10:40:43 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
  751. _vitals>
  752. 10:40:43 Error position: <Money] call BIS_fnc_numberText];
  753. _vitals>
  754. 10:40:43 Error Undefined variable in expression: money
  755. 10:40:43 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement