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- Exe timestamp: 2015/02/09 16:03:32
- Current time: 2015/08/13 10:37:25
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 10:38:32 Server error: Player without identity The Governor (id 521868085)
- 10:38:32 Server error: Player without identity The Governor (id 521868085)
- 10:38:32 Server error: Player without identity The Governor (id 521868085)
- 10:38:32 Server error: Player without identity The Governor (id 521868085)
- 10:38:32 Server error: Player without identity The Governor (id 521868085)
- 10:38:32 Server error: Player without identity The Governor (id 521868085)
- 10:38:32 Server error: Player without identity The Governor (id 521868085)
- 10:38:33 Server error: Player without identity The Governor (id 521868085)
- 10:38:33 Server error: Player without identity The Governor (id 521868085)
- 10:38:33 Server error: Player without identity The Governor (id 521868085)
- 10:38:33 Server error: Player without identity The Governor (id 521868085)
- 10:38:33 Server error: Player without identity The Governor (id 521868085)
- 10:38:33 Server error: Player without identity The Governor (id 521868085)
- 10:38:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 10:38:45 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 10:38:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 10:38:45 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 10:38:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 10:38:51 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 10:38:52 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 10:38:52 "DayZ Epoch: MPframework inited"
- 10:38:52 "Loading Server Options"
- 10:38:52 "Server Options Loaded"
- 10:38:56 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:38:56 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:39:05 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 10:39:05 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 10:39:05 Warning Message: Script low_admins.sqf not found
- 10:39:05 Warning Message: Script normal_admins.sqf not found
- 10:39:05 Warning Message: Script super_admins.sqf not found
- 10:39:05 Warning Message: Script blacklist.sqf not found
- 10:39:05 "infiSTAR.de - iproductVersion: 02-07-2015-v1414 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 10:39:05 "infiSTAR.de - _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['Z','N','J','t','N','T','x','x','Q','j','K','k','D','u','E','j','a','U','c','S','F','T','J','i','r','e','T','m','N','t'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 10:39:05 "infiSTAR.de - _simple: c7m4k8c7J5e7x2c3x7N4N7F"
- 10:39:05 "infiSTAR.de - _dialogIds: j1x5m2x4T6T2k1U3e4a4j"
- 10:39:05 "infiSTAR.de - _badtxts: i0m6N8Z2Z3F0u0D7x8j"
- 10:39:05 "infiSTAR.de - _randvar1: l8j0T2a9r3j7J0E3N7Q8c8m8c"
- 10:39:05 "infiSTAR.de - _randvar2: z3Q8T4K3k6j1T1r7N1e"
- 10:39:05 "infiSTAR.de - _randvar0: e5u5c5N5N1Q0Q6r6j0i"
- 10:39:05 "infiSTAR.de - _randvar3: z5N4r5j6S3N6T5j3k8Q"
- 10:39:05 "infiSTAR.de - _randvar4: a4T9j2U3r4Q4T6t4K4j8T"
- 10:39:05 "infiSTAR.de - _randvar5: x5U5N1K8N8E3m2S0E9j3a4S"
- 10:39:05 "infiSTAR.de - _randvar6: g2K6T9N3a5S8Z8i4S7D1U1Q"
- 10:39:05 "infiSTAR.de - _randvar8: g4j2N5N2N6J4a6J8N2N7E3D"
- 10:39:05 "infiSTAR.de - _randvar11: h0J3T8c5E4N9j3Q6r5D8D0m"
- 10:39:05 "infiSTAR.de - _randvar12: b4E1c8D8k7x2r5F4a5t1N"
- 10:39:05 "infiSTAR.de - _randvar13: i8E5N5K5K5a5N1j2u1N2J7k"
- 10:39:05 "infiSTAR.de - _randvar19: b5c0K9r0u6u1T6E1E7k7T6Z3S"
- 10:39:05 "infiSTAR.de - _randvar20: c1u3D8N1J1t1Q0S7u6N8r6N"
- 10:39:05 "infiSTAR.de - _randvar21: v3U5Z4c6j2Z1Q7k6T0J9D6x4k"
- 10:39:05 "infiSTAR.de - _randvar27: w5N7e9c3J6Q4u8i2T5N2T4j"
- 10:39:05 "infiSTAR.de - _randvar26: l3N3E7k6j7E3F6N4x7E3S2T"
- 10:39:05 "infiSTAR.de - _randvar25: q1x2r0T4J8T7x6r1i8x4E8i"
- 10:39:05 "infiSTAR.de - _randvar28: p3N4x4N0t5a1m2J4Q6J9U7Q"
- 10:39:05 "infiSTAR.de - _randvar29: x2x5F4J7j1J4F4N3t2J5K5J"
- 10:39:05 "infiSTAR.de - _randvar30: e4J3k2a2j4r6K8N8T6u4T0x"
- 10:39:05 "infiSTAR.de - _randvar31: v3T6r8N9N4D6T4U7Z7u8J"
- 10:39:05 "infiSTAR.de - _randvar32: u8D1F8K2T3x3J7j2E0Z"
- 10:39:05 "infiSTAR.de - _randvar33: k9j2F1c3N7T3N8m2t4T2J"
- 10:39:05 "infiSTAR.de - _randvar34: l5j5N5m8U3a6x1j1T4t2t"
- 10:39:05 "infiSTAR.de - _randvar35: p8k1S3e2i2E7J0u8u4e8K6N"
- 10:39:05 "infiSTAR.de - _randvar36: d7j3j5x4T5j6t9t5K7T"
- 10:39:05 "infiSTAR.de - _randvar13837: r6K5x3m7N8r3r9j7F1E7j"
- 10:39:05 "infiSTAR.de - _randvar38: p5T0T4x2S3j3T6F1e4x9t"
- 10:39:05 "infiSTAR.de - _randvar39: p1K7J1F7j8Z6N7N5N6F3J8N"
- 10:39:05 "infiSTAR.de - _randvar40: d0S5S5e2x7i5J5J7F4i7T"
- 10:39:05 "infiSTAR.de _t1: j3Z1x4F8j4j3K6N8a7c1Z4N"
- 10:39:05 "infiSTAR.de _t2: w3D8T0Q4D5Z9a5i2Q9i1e"
- 10:39:05 "infiSTAR.de _t3: d4t3r2K4T8S1F5c3J2c"
- 10:39:05 "infiSTAR.de _t4: c0Z0E7K2F2T7i0m3i3J3t"
- 10:39:05 "infiSTAR.de - _fnc_handlerandvar10: b7T8a2N6e3N5T7J1t8F4N5N"
- 10:39:05 "infiSTAR.de - _remark: e0T9E3a1u2F7K5Q5x7j8D3E1k"
- 10:39:05 "infiSTAR.de - _AHpos: f2c2E3j9N9i4x2U2e5K1T0x"
- 10:39:05 "infiSTAR.de - _loadedcheckpos: t9e9N8E9T0j1D5Z7K7x8Z7T8a"
- 10:39:05 "infiSTAR.de - _loadedchecktime: g0x6m8k7k3Z8x3J1U1T4x2j6T"
- 10:39:05 "infiSTAR.de - _MenuChecksRunningx: f2S1t4x2N4T9a2N8N8i2J5U"
- 10:39:05 "infiSTAR.de - _oneachframe: y7T8c8N8N7J3T5S9Q3N7Z6x"
- 10:39:05 "infiSTAR.de - _anotherloop: q3N6T4j9j3F7N5T3S7r7u1k3t"
- 10:39:05 "infiSTAR.de - _clientoncetwo: v8F7i4N5e1E4u7N4r7J4Z8J"
- 10:39:05 "infiSTAR.de - _lastUnlock: h6t7S9j6T5F6T2D3x8N1F8j5Q"
- 10:39:05 "infiSTAR.de - _AdminReqCheck: v2N1i8U5e0U1J2D5k5a4N1J"
- 10:39:05 "infiSTAR.de - _antidupeCheckVar: l1S2c7S8c6c8N4r8t3j3T4E5Q"
- 10:39:05 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_m3D3J7j6t3F2Z2x8m9S3T5D"
- 10:39:05 "infiSTAR.de - _antidupePVResVar: PVAHR_0_b2j1c4T3E8i9x1N9Q5J5m5J4T"
- 10:39:05 "infiSTAR.de - _randvar13810: PVAHR_0_n5S1U8c6k6S0t5F5T2T4N"
- 10:39:06 "infiSTAR.de - AntiHack LOADED!"
- 10:39:06 "infiSTAR.de - CREATING AdminMenu"
- 10:39:06 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 10:39:06 "infiSTAR.de - AntiHack FULLY LOADED"
- 10:39:06 BIKE: loading version 2.5.1 ...
- 10:39:06 BIKE: adding bike to safe vehicle list...
- 10:39:06 "Loading Server Monitor & Server Executions!"
- 10:39:06 "Loading Dedicated Executions!"
- 10:39:06 "Finalizing Server Startup, Loading BIS_Effects"
- 10:39:06 "Res3tting B!S effects..."
- 10:39:07 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 10:39:10 "infiSTAR.de - remExServer modified: {}"
- 10:39:10 "HIVE: Starting"
- 10:39:10 "HIVE: trying to get objects"
- 10:39:10 "HIVE: found 227 objects"
- 10:39:10 "HIVE: Commence Object Streaming..."
- 10:39:10 "HIVE: got 0 Epoch Objects and 227 Vehicles"
- 10:39:11 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:39:11 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:39:11 Error Undefined variable in expression: money
- 10:39:11 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:39:11 "infiSTAR.de - infiSTAR_LoadStatus1: infiSTAR is already loaded!"
- 10:39:12 "infiSTAR.de - Player-Log: The Governor(76561198024757500) - 0h 00min | ******ADMIN******"
- 10:39:13 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 10:39:13 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 10:39:13 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 10:39:13 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 10:39:17 "HIVE: Spawning # of Vehicles: 23"
- 10:39:17 "HIVE: Spawning # of Debris: 100"
- 10:39:17 "HIVE: Spawning # of Ammo Boxes: 10"
- 10:39:17 "HIVE: Spawning # of Veins: 25"
- 10:39:17 "Total Number of spawn locations 5"
- 10:39:26 "PUBLISH: Attempt c96d0c0# 1056345: lada.p3d"
- 10:39:26 "HIVE: WRITE: "CHILD:308:11:Lada2:0:0:[82,[13044.4,6257.2,0.000991344]]:[]:[["motor",0.381853],["sklo predni P",0.322648],["sklo predni L",0.262319],["karoserie",0.227736],["palivo",0.436617],["wheel_1_1_steering",0.44189],["wheel_2_1_steering",0.433712],["wheel_1_4_steering",0.435447],["wheel_2_4_steering",0.408364],["wheel_1_3_steering",0.0148607],["wheel_2_3_steering",0.134316],["wheel_1_2_steering",0.229093],["wheel_2_2_steering",0.180638],["glass1",0.0341852],["glass2",0.173945],["glass3",0.105042],["glass4",0.0771117]]:0.229582:13044462572082:""
- 10:39:30 "PUBLISH: Attempt c8af040# 1056370: kamaz.p3d"
- 10:39:30 "HIVE: WRITE: "CHILD:308:11:Kamaz:0:0:[151,[13070.7,7507.14,3.57628e-005]]:[]:[["wheel_1_1_steering",0.14623],["wheel_2_1_steering",0.392092],["wheel_1_4_steering",0.160607],["wheel_2_4_steering",0.143022],["wheel_1_3_steering",0.201143],["wheel_2_3_steering",0.140519],["wheel_1_2_steering",0.224762],["wheel_2_2_steering",0.323587],["motor",0.239445],["sklo predni P",0.0784669],["sklo predni L",0.218973],["karoserie",0.250718],["palivo",0.329524],["glass1",0.202433],["glass2",0.175537],["glass3",0.248499],["glass4",0.441611]]:0.0825241:130707750710151:""
- 10:39:30 "PUBLISH: Attempt c93f040# 1056372: suv.p3d"
- 10:39:30 "HIVE: WRITE: "CHILD:308:11:SUV_Orange:0:0:[0,[7044.92,2573.99,0.00771523]]:[]:[["wheel_1_1_steering",0.207049],["wheel_1_2_steering",0.0528456],["wheel_2_1_steering",0.473663],["wheel_2_2_steering",0.347369],["palivo",0.261125],["motor",0.040447],["glass1",0.208916],["glass2",0.069267],["glass3",0.291579],["glass4",0.193722],["sklo predni P",0.188197],["sklo predni L",0.301132],["karoserie",0.0374999],["wheel_1_4_steering",0.109359],["wheel_2_4_steering",0.0242211],["wheel_1_3_steering",0.386686],["wheel_2_3_steering",0.414959]]:0.289791:704492574000:""
- 10:39:31 "PUBLISH: Attempt c93e080# 1056378: v3s_refuel.p3d"
- 10:39:31 "HIVE: WRITE: "CHILD:308:11:V3S_Refuel_TK_GUE_EP1_DZ:0:0:[72,[4821.19,6754.31,0.00723267]]:[]:[["wheel_1_1_steering",0.21092],["wheel_1_2_steering",0.092049],["wheel_1_3_steering",0.375068],["wheel_2_1_steering",0.210031],["wheel_2_2_steering",0.485964],["wheel_2_3_steering",0.303219],["wheel_1_4_steering",0.0259281],["wheel_2_4_steering",0.483439],["motor",0.2607],["sklo predni P",0.23446],["sklo predni L",0.48552],["karoserie",0.0739268],["palivo",0.203711],["glass1",0.370671],["glass2",0.0422048],["glass3",0.247732],["glass4",0.409058]]:0.148126:4821267543072:""
- 10:39:32 "DEBUG: Too many vehicles at [10227,9777.39]"
- 10:39:32 "PUBLISH: Attempt 2bf790c0# 1056383: mtvr.p3d"
- 10:39:32 "HIVE: WRITE: "CHILD:308:11:MTVR_DES_EP1:0:0:[162,[4859.46,5683.46,0.0490417]]:[]:[["wheel_1_1_steering",0.371531],["wheel_1_2_steering",0.170368],["wheel_1_3_steering",0.269856],["wheel_2_1_steering",0.272746],["wheel_2_2_steering",0.169204],["wheel_2_3_steering",0.0796526],["palivo",0.0774714],["wheel_1_4_steering",0.377003],["wheel_2_4_steering",0.278634],["motor",0.309041],["sklo predni P",0.308247],["sklo predni L",0.480204],["karoserie",0.382406],["glass1",0.438674],["glass2",0.211118],["glass3",0.352952],["glass4",0.416112]]:0.341811:48595568350162:""
- 10:39:33 "DEBUG: Too many vehicles at [13391.3,12935.3]"
- 10:39:34 "PUBLISH: Attempt c93c100# 1056387: jetskiyanahui.p3d"
- 10:39:34 "HIVE: WRITE: "CHILD:308:11:JetSkiYanahui_Case_Green:0:0:[54,[5704.9,-1732.21,97.1133]]:[]:[["motor",0.30489]]:0.125727:5704917322197154:""
- 10:39:35 "DEBUG: Too many vehicles at [2691.41,5144.74]"
- 10:39:35 "PUBLISH: Attempt c96c100# 1056392: an2.p3d"
- 10:39:35 "HIVE: WRITE: "CHILD:308:11:AN2_DZ:0:0:[44,[9433.56,16738.5,0.837769]]:[]:[["glass1",0.485158],["glass2",0.228233],["glass3",0.310295],["glass4",0.185432],["telo",0.340542]]:0.34076:94336167385844:""
- 10:39:35 "PUBLISH: Attempt c8ad0c0# 1056396: m998a2_sov.p3d"
- 10:39:35 "HIVE: WRITE: "CHILD:308:11:HMMWV_M998A2_SOV_DES_EP1_DZE:0:0:[109,[10398.7,9869.21,0.0682907]]:[]:[["glass1",0.3588],["glass2",0.0330667],["glass3",0.393898],["glass4",0.363098],["wheel_1_1_steering",0.425613],["wheel_1_2_steering",0.375389],["wheel_2_1_steering",0.369098],["wheel_2_2_steering",0.296279],["fueltank",0.239101],["engine",0.41293],["sklo predni P",0.0623624],["sklo predni L",0.0502831],["karoserie",0.401289],["wheel_1_4_steering",0.282401],["wheel_2_4_steering",0.200927],["wheel_1_3_steering",0.192391],["wheel_2_3_steering",0.437922]]:0.225223:103987986921109:""
- 10:39:36 "DEBUG: Too many vehicles at [1761.62,5098.7]"
- 10:39:36 "PUBLISH: Attempt c89a080# 1056402: fishing_boat.p3d"
- 10:39:36 "HIVE: WRITE: "CHILD:308:11:Fishing_Boat:0:0:[119,[16574.9,8942.72,166.24]]:[]:[["motor",0.237436]]:0.385788:165749894271662119:""
- 10:39:37 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
- 10:39:37 "CRASHSPAWNER: 99% chance to spawn 'UH60 Wreck burned (ARMY)' with loot table 'MilitarySpecial' in 2531 seconds"
- 10:39:37 "EPOCH EVENTS INIT"
- 10:39:54 "infiSTAR.de PlayerConnected: ["76561198024757500","The Governor"]"
- 10:39:54 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
- 10:39:55 "HIVE: WRITE: "CHILD:388:165749894271662119:""
- 10:39:55 "HIVE: WRITE: "CHILD:388:103987986921109:""
- 10:39:55 "CUSTOM: Selected "235""
- 10:39:55 "HIVE: WRITE: "CHILD:388:5704917322197154:""
- 10:39:55 "CUSTOM: Selected "233""
- 10:39:55 "PUBLISH: Created JetSkiYanahui_Case_Green with ID "5704917322197154""
- 10:39:55 "HIVE: WRITE: "CHILD:388:48595568350162:""
- 10:39:55 "CUSTOM: Selected "232""
- 10:39:55 "HIVE: WRITE: "CHILD:388:4821267543072:""
- 10:39:55 "CUSTOM: Selected "231""
- 10:39:55 "HIVE: WRITE: "CHILD:388:94336167385844:""
- 10:39:55 "CUSTOM: Selected "234""
- 10:39:55 "PUBLISH: Created AN2_DZ with ID "94336167385844""
- 10:39:55 "HIVE: WRITE: "CHILD:388:704492574000:""
- 10:39:55 "CUSTOM: Selected "230""
- 10:39:55 "HIVE: WRITE: "CHILD:388:130707750710151:""
- 10:39:55 "CUSTOM: Selected "229""
- 10:39:55 "HIVE: WRITE: "CHILD:388:13044462572082:""
- 10:39:55 "CUSTOM: Selected "228""
- 10:39:55 "CUSTOM: Selected "236""
- 10:39:55 "PUBLISH: Created Fishing_Boat with ID "165749894271662119""
- 10:39:55 "PUBLISH: Created HMMWV_M998A2_SOV_DES_EP1_DZE with ID "103987986921109""
- 10:39:55 "PUBLISH: Created MTVR_DES_EP1 with ID "48595568350162""
- 10:39:55 "PUBLISH: Created V3S_Refuel_TK_GUE_EP1_DZ with ID "4821267543072""
- 10:39:55 "PUBLISH: Created SUV_Orange with ID "704492574000""
- 10:39:55 "PUBLISH: Created Kamaz with ID "130707750710151""
- 10:39:55 "PUBLISH: Created Lada2 with ID "13044462572082""
- 10:39:55 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:39:55 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:39:55 Error Undefined variable in expression: money
- 10:39:55 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:39:56 "TIME SYNC: Local Time set to [2015,8,13,10,39]"
- 10:39:57 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:39:57 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:39:57 Error Undefined variable in expression: money
- 10:39:57 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:39:58 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:39:58 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:39:58 Error Undefined variable in expression: money
- 10:39:58 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:00 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:00 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:00 Error Undefined variable in expression: money
- 10:40:00 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:01 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:01 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:01 Error Undefined variable in expression: money
- 10:40:01 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:03 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:03 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:03 Error Undefined variable in expression: money
- 10:40:03 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:04 "RUNNING EVENT: crash_spawner on [2015,8,13,10,40]"
- 10:40:04 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:04 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:04 Error Undefined variable in expression: money
- 10:40:04 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:06 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:06 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:06 Error Undefined variable in expression: money
- 10:40:06 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:07 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:07 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:07 Error Undefined variable in expression: money
- 10:40:07 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:09 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:09 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:09 Error Undefined variable in expression: money
- 10:40:09 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:10 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:10 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:10 Error Undefined variable in expression: money
- 10:40:10 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:12 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:12 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:12 Error Undefined variable in expression: money
- 10:40:12 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:13 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:13 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:13 Error Undefined variable in expression: money
- 10:40:13 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:15 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:15 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:15 Error Undefined variable in expression: money
- 10:40:15 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:16 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:16 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:16 Error Undefined variable in expression: money
- 10:40:16 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:16 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (The Governor) REMOTE,"76561198024757500"]"
- 10:40:16 "infiSTAR.de ******ADMIN-LOGIN******: The Governor(76561198024757500)"
- 10:40:16 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (The Governor) REMOTE,"76561198024757500"]"
- 10:40:18 "infiSTAR.de Log: The Governor(76561198024757500) - Left SafeZone @120062"
- 10:40:19 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:19 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:19 Error Undefined variable in expression: money
- 10:40:19 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:20 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
- 10:40:21 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:21 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:21 Error Undefined variable in expression: money
- 10:40:21 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:22 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:22 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:22 Error Undefined variable in expression: money
- 10:40:22 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:24 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:24 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:24 Error Undefined variable in expression: money
- 10:40:24 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:25 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:25 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:25 Error Undefined variable in expression: money
- 10:40:25 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:27 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:27 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:27 Error Undefined variable in expression: money
- 10:40:27 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:28 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:28 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:28 Error Undefined variable in expression: money
- 10:40:28 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:30 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:30 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:30 Error Undefined variable in expression: money
- 10:40:30 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:31 Server: Object 3:141 not found (message 91)
- 10:40:31 Server: Object 3:140 not found (message 99)
- 10:40:31 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:31 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:31 Error Undefined variable in expression: money
- 10:40:31 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:33 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:33 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:33 Error Undefined variable in expression: money
- 10:40:33 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:34 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:34 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:34 Error Undefined variable in expression: money
- 10:40:34 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:36 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:36 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:36 Error Undefined variable in expression: money
- 10:40:36 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:37 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:37 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:37 Error Undefined variable in expression: money
- 10:40:37 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:39 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:39 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:39 Error Undefined variable in expression: money
- 10:40:39 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:40 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:40 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:40 Error Undefined variable in expression: money
- 10:40:40 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:42 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:42 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:42 Error Undefined variable in expression: money
- 10:40:42 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
- 10:40:43 Error in expression <='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:43 Error position: <Money] call BIS_fnc_numberText];
- _vitals>
- 10:40:43 Error Undefined variable in expression: money
- 10:40:43 File mpmissions\DayZ_Epoch_11.Chernarus\DAYZ_CODE\COMPILE\playerHud.sqf, line 8
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