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- LANGUAGE.waiting_on_players = "正在等候所有玩家做好准备。"
- LANGUAGE.players_ready = "所有玩家已准备完毕,请挑选一位僵尸大师。"
- LANGUAGE.changed_player_model_to_x = "你的玩家模型已换成 %s"
- LANGUAGE.trap_activate_for_x = "为了 %d 而启动"
- LANGUAGE.trap_create_for_x = "为了 %d 创造陷阱"
- LANGUAGE.enter_explosion_mode = "已进入爆炸模式..."
- LANGUAGE.enter_hidden_mode = "已进入重生模式..."
- LANGUAGE.exit_explosion_mode = "已退出爆炸模式..."
- LANGUAGE.exit_hidden_mode = "已退出重生模式..."
- LANGUAGE.killmessage_something = "莫样物件"
- LANGUAGE.toggled_nightvision = "已切换成夜视模式"
- LANGUAGE.zombiemaster_submit = "僵尸大师已选择放弃此回合。\n"
- LANGUAGE.round_restarting = "正在重新开始此回合...\n"
- LANGUAGE.undead_has_won = "僵尸们已取得了胜利!\n"
- LANGUAGE.map_changing = "正在改换地图...\n"
- LANGUAGE.zombiemaster_left = "僵尸大师已离线了!\n"
- LANGUAGE.all_humans_left = "所有的人类已离线了!\n"
- LANGUAGE.x_has_become_the_zombiemaster = "%s 已成为僵尸大师!"
- LANGUAGE.zm_move_instructions = "你可以按着 SHIFT 或是你的加速键 (+Speed) 来控制僵尸大师的行动。如果你需要帮忙的话,请按 F1 >> 帮助。"
- LANGUAGE.population_limit_reached = "无法生成僵尸: 已达到了僵尸最大的数量!\n"
- LANGUAGE.invalid_surface_for_explosion = "找不到适合的平面来放置爆炸物。"
- LANGUAGE.not_enough_resources = "没有足够的资源。\n"
- LANGUAGE.explosion_created = "已创造一件爆炸物。"
- LANGUAGE.killed_all_zombies = "所有的僵尸已被消灭..."
- LANGUAGE.zombie_does_not_fit = "所选择的僵尸不适合在那位置!\n"
- LANGUAGE.zombie_cant_be_created = "所选择的位置不适合创建隐蔽僵尸。\n"
- LANGUAGE.human_can_see_location = "人类中有一位能看到那位置!\n"
- LANGUAGE.hidden_zombie_spawned = "已生成一个隐蔽僵尸。"
- LANGUAGE.all_zombies_selected = "已选择所有的僵尸。"
- LANGUAGE.trap_created = "正在创建陷阱触发器..."
- LANGUAGE.rally_created = "正在创建目标点..."
- LANGUAGE.group_created = "正在创建团体..."
- LANGUAGE.group_selected = "正在选择团体..."
- LANGUAGE.set_zombies_to_defensive_mode = "所选的僵尸现在处于防守模式"
- LANGUAGE.set_zombies_to_offensive_mode = "所选的僵尸现在处于攻击模式"
- LANGUAGE.humans_have_won = "人类们已取得了胜利!\n"
- LANGUAGE.humans_failed_obj = "人类因未完成目标而失败!\n"
- LANGUAGE.queue_is_full = "队列已满!"
- LANGUAGE.tooltip_select_all = "选择全部:选择您所有的僵尸。"
- LANGUAGE.tooltip_defend = "防守: 指令已选择的单位防卫自己的位置。"
- LANGUAGE.tooltip_attack = "攻击: 指令已选择的单位攻击所看到的人类。"
- LANGUAGE.tooltip_nightvision = "夜视: 切换你的夜视模式。"
- LANGUAGE.tooltip_explosion_cost_x = "爆炸物: 在游戏世界上点击以把物件消除掉。 (花费 %d)。"
- LANGUAGE.tooltip_expire_zombies = "过期: 放弃你选择的单位的控制"
- LANGUAGE.tooltip_hidden_zombie_cost_x = "隐蔽僵尸召唤: 在游戏世界上点击以创建一个蹒跚僵尸。 只有当没人类看到时才会有效 (花費 %d)"
- LANGUAGE.tooltip_create_squad = "创建团队:从已选择的单位创建团队。"
- LANGUAGE.tooltip_select_squad = "选择团队:选择此团队。团队所有的单位都会被选择。"
- LANGUAGE.npc_class_shambler = "蹒跚僵尸"
- LANGUAGE.npc_class_banshee = "妖精"
- LANGUAGE.npc_class_hulk = "浩克"
- LANGUAGE.npc_class_drifter = "漂流僵尸"
- LANGUAGE.npc_class_immolator = "燃烧僵尸"
- LANGUAGE.npc_description_shambler = "虽然虚弱,也很缓慢,但蹒跚僵尸能轻易的重击及摧毁路障。"
- LANGUAGE.npc_description_banshee = "一般的僵尸都比不上它的行走速度。但是,妖精不能忍受太多的损伤。"
- LANGUAGE.npc_description_hulk = "巨大又强壮,浩克能把人类变成碎骨。"
- LANGUAGE.npc_description_drifter = "漂流僵尸能在短距离内射出毒性的酸。"
- LANGUAGE.npc_description_immolator = "燃烧僵尸能把自己和周围的物件点起火来。"
- LANGUAGE.title_playermodels = "玩家模型"
- LANGUAGE.title_playercolor = "玩家颜色"
- LANGUAGE.title_weaponcolor = "武器颜色"
- LANGUAGE.title_objectives = "目标!"
- LANGUAGE.title_spawn_menu = "创建清单"
- LANGUAGE.scoreboard_name = "名字"
- LANGUAGE.scoreboard_ping = "延迟"
- LANGUAGE.scoreboard_mute = "静音"
- LANGUAGE.scoreboard_deaths = "死亡数"
- LANGUAGE.scoreboard_kills = "击杀数"
- LANGUAGE.preferred_playstyle = "请选择你的游戏风格。"
- LANGUAGE.preferred_willing_zm = "愿意成为僵尸大师 (即时战略)。"
- LANGUAGE.preferred_prefer_survivor = "宁愿成为人类 (第一人称射击)。"
- LANGUAGE.preferred_dont_ask = "下次不要再问。"
- LANGUAGE.button_help = "帮助"
- LANGUAGE.button_playermodel = "玩家模型"
- LANGUAGE.button_playercolor = "玩家颜色"
- LANGUAGE.button_credits = "鸣谢"
- LANGUAGE.button_close = "关闭"
- LANGUAGE.button_okay = "好的"
- LANGUAGE.button_cancel = "取消"
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