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- // ==============================================================================
- // BattleGround System - Flavius 1
- // ==============================================================================
- // Registration NPC's
- // *********************************************************************
- prontera,141,159,5 script Registration::Fl1R_Guillaume 418,{
- end;
- OnInit:
- waitingroom "Battle Station 10 Players",11,"Flavius_BG1::OnGuillaumeJoin",1;
- end;
- OnEnterBG:
- set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,0,"Flavius_BG1::OnGuillaumeQuit","");
- end;
- }
- prontera,145,159,4 script Registration::Fl1R_Croix 414,{
- end;
- OnInit:
- waitingroom "Battle Station 10 Players",11,"Flavius_BG1::OnCroixJoin",1;
- end;
- OnEnterBG:
- set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,1,"Flavius_BG1::OnCroixQuit","");
- end;
- }
- // Battleground Engine
- // *********************************************************************
- - script Flavius_BG1 -1,{
- end;
- OnInit:
- disablenpc "Guillaume Vintenar#fl1";
- disablenpc "Croix Vintenar#fl1";
- disablenpc "Therapist in battle#fl11";
- disablenpc "Therapist in battle#fl12";
- end;
- OnGuillaumeQuit:
- OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
- end;
- OnGuillaumeJoin:
- OnCroixJoin:
- if( $@FlaviusBG1 == 0 )
- donpcevent "Flavius_BG1::OnReadyCheck";
- end;
- OnReadyCheck:
- if( $@FlaviusBG1 )
- end;
- set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
- if( .@Guillaume < 1 || .@Croix < 1 )
- {
- mapannounce "prontera","Team Death Match B: " + .@Guillaume + "/5, R: " + .@Croix + "/5",1,0x006400;
- end;
- }
- // BG Variables
- set $@FlaviusBG1, 1;
- set $@FlaviusBG1_Victory, 0;
- set .Guillaume_Score, 0;
- set .Guillaume_Loss, 0;
- set .Croix_Score, 0;
- set .Croix_Loss, 0;
- set .Match, 0;
- // Prepare NPC
- donpcevent "#gfl1_respawn::OnBGStart";
- donpcevent "#cfl1_respawn::OnBGStart";
- enablenpc "Therapist in battle#fl11";
- enablenpc "Therapist in battle#fl12";
- disablenpc "Guillaume Vintenar#fl1";
- disablenpc "Croix Vintenar#fl1";
- // Build and Warp Teams
- donpcevent "Fl1R_Guillaume::OnEnterBG";
- donpcevent "Fl1R_Croix::OnEnterBG";
- announce "Team Death Match has started!",0,0x006400;
- initnpctimer;
- // Start Match!!
- OnRoundStart:
- sleep 2000;
- if( $@FlaviusBG1 != 1 ) end;
- areapercentheal "bat_b01",382,2,397,17,100,100;
- areapercentheal "bat_b01",2,282,17,297,100,100;
- bg_warp $@FlaviusBG1_id1,"bat_b01",311,224;
- bg_warp $@FlaviusBG1_id2,"bat_b01",87,75;
- sleep 2000;
- if( $@FlaviusBG1 != 1 ) end;
- set .Match, .Match + 1;
- // Crystal Spawn
- set .Guillaume_Crystal, bg_monster($@FlaviusBG1_id1,"bat_b01",328,150,"Crystal Guillaume",1914,"Flavius_BG1::OnGuillaumeBreak");
- setwall "bat_b01",327,149,2,6,0,"gui_wall1-1";
- setwall "bat_b01",329,149,2,0,0,"gui_wall1-2";
- setwall "bat_b01",329,151,2,2,0,"gui_wall1-3";
- setwall "bat_b01",327,151,2,4,0,"gui_wall1-4";
- set .Croix_Crystal, bg_monster($@FlaviusBG1_id2,"bat_b01",62,150,"Crystal Croix",1915,"Flavius_BG1::OnCroixBreak");
- setwall "bat_b01",61,149,2,6,0,"cro_wall1-1";
- setwall "bat_b01",63,149,2,0,0,"cro_wall1-2";
- setwall "bat_b01",63,151,2,2,0,"cro_wall1-3";
- setwall "bat_b01",61,151,2,4,0,"cro_wall1-4";
- // Guardian Spawns
- bg_monster $@FlaviusBG1_id1,"bat_b01",328,160,"Guillaume Guardian",1949,"Flavius_BG1::OnGuiGuardian";
- bg_monster $@FlaviusBG1_id1,"bat_b01",328,140,"Guillaume Guardian",1950,"Flavius_BG1::OnGuiGuardian";
- set .Guillaume_Guardian, 2;
- bg_monster $@FlaviusBG1_id2,"bat_b01",62,160,"Croix Guardian",1949,"Flavius_BG1::OnCroGuardian";
- bg_monster $@FlaviusBG1_id2,"bat_b01",61,140,"Croix Guardian",1950,"Flavius_BG1::OnCroGuardian";
- set .Croix_Guardian, 2;
- // Announces
- mapannounce "bat_b01","Team Death Match [ " + .Match + " ] Round has begun!!",1,0x006400;
- end;
- OnRoundStop:
- // Remove Monsters
- killmonster "bat_b01","Flavius_BG1::OnGuiGuardian";
- killmonster "bat_b01","Flavius_BG1::OnCroGuardian";
- delwall "gui_wall1-1";
- delwall "gui_wall1-2";
- delwall "gui_wall1-3";
- delwall "gui_wall1-4";
- killmonster "bat_b01","Flavius_BG1::OnGuillaumeBreak";
- delwall "cro_wall1-1";
- delwall "cro_wall1-2";
- delwall "cro_wall1-3";
- delwall "cro_wall1-4";
- killmonster "bat_b01","Flavius_BG1::OnCroixBreak";
- end;
- OnGuiGuardian:
- if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 )
- {
- delwall "gui_wall1-1";
- delwall "gui_wall1-2";
- delwall "gui_wall1-3";
- delwall "gui_wall1-4";
- mapannounce "bat_b01","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF;
- }
- end;
- OnCroGuardian:
- if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 )
- {
- delwall "cro_wall1-1";
- delwall "cro_wall1-2";
- delwall "cro_wall1-3";
- delwall "cro_wall1-4";
- mapannounce "bat_b01","The Croix Crystal is vulnerable to attack!",1,0xFF0000;
- }
- end;
- OnGuillaumeBreak:
- donpcevent "Flavius_BG1::OnRoundStop";
- set .Guillaume_Loss, .Guillaume_Loss + 1;
- if( set(.Croix_Score, .Croix_Score + 1) < 2 )
- {
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b01","The Guillaume Crystal has been destroyed!",1,0x0000FF;
- donpcevent "Flavius_BG1::OnRoundStart";
- }
- else
- {
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b01","The Croix army has won the Team Death Match!",1,0xFF0000;
- set $@FlaviusBG1_Victory, 2;
- donpcevent "Flavius_BG1::OnMatchEnd";
- }
- end;
- OnCroixBreak:
- donpcevent "Flavius_BG1::OnRoundStop";
- set .Croix_Loss, .Croix_Loss + 1;
- if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 )
- {
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b01","The Croix Crystal has been destroyed!",1,0xFF0000;
- donpcevent "Flavius_BG1::OnRoundStart";
- }
- else
- {
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b01","The Guillaume army has won the Team Death Match!",1,0x0000FF;
- set $@FlaviusBG1_Victory, 1;
- donpcevent "Flavius_BG1::OnMatchEnd";
- }
- end;
- OnTimer2400000:
- mapannounce "bat_b01","Battle of Flavius will ends in 5 minutes",1,0x006400;
- end;
- OnTimer2640000:
- mapannounce "bat_b01","Battle of Flavius will ends in 1 minute",1,0x006400;
- end;
- OnTimer2700000:
- if( .Croix_Score > .Guillaume_Score )
- {
- mapannounce "bat_b01","The Croix army has won the Team Death Match!",1,0xFF0000;
- set $@FlaviusBG1_Victory, 2;
- }
- else if( .Croix_Score < .Guillaume_Score )
- {
- mapannounce "bat_b01","The Guillaume army has won the Team Death Match!",1,0x0000FF;
- set $@FlaviusBG1_Victory, 1;
- }
- else
- {
- mapannounce "bat_b01","The Team Death Match is over. The time is out, this is a Tie",1,0x006400;
- set $@FlaviusBG1_Victory, 3;
- }
- OnMatchEnd:
- set $@FlaviusBG1, 2;
- stopnpctimer;
- donpcevent "#gfl1_respawn::OnBGStop";
- donpcevent "#cfl1_respawn::OnBGStop";
- disablenpc "Therapist in battle#fl11";
- disablenpc "Therapist in battle#fl12";
- enablenpc "Guillaume Vintenar#fl1";
- enablenpc "Croix Vintenar#fl1";
- sleep 2000;
- bg_warp $@FlaviusBG1_id1,"bat_b01",390,10;
- bg_warp $@FlaviusBG1_id2,"bat_b01",10,290;
- sleep 3000;
- mapannounce "bat_b01","Team Death Match will close in 1 minute!",1,0x006400;
- initnpctimer;
- end;
- OnTimer30000:
- if( $@FlaviusBG1 == 2 )
- mapannounce "bat_b01","Team Death Match will close in 30 seconds!",1,0x006400;
- end;
- OnTimer50000:
- if( $@FlaviusBG1 == 2 )
- mapannounce "bat_b01","Team Death Match will close in 10 seconds!",1,0x006400;
- end;
- OnTimer60000:
- if( $@FlaviusBG1 != 2 )
- end;
- OnReset:
- stopnpctimer;
- donpcevent "Flavius_BG1::OnRoundStop";
- set .Guillaume_Score, 0;
- set .Guillaume_Crystal, 0;
- set .Guillaume_Loss, 0;
- set .Croix_Score, 0;
- set .Croix_Crystal, 0;
- set .Croix_Loss, 0;
- set .Match, 0;
- set $@FlaviusBG1_Victory, 0;
- // NPC's
- disablenpc "Guillaume Vintenar#fl1";
- disablenpc "Croix Vintenar#fl1";
- disablenpc "Therapist in battle#fl11";
- disablenpc "Therapist in battle#fl12";
- if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
- if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
- sleep 1000;
- mapwarp "bat_b01","prontera",150,150;
- sleep 2000;
- maprespawnguildid "bat_b01",0,3; // Just in case someone else
- sleep 2000;
- bg_updatescore "bat_b01",0,0;
- set $@FlaviusBG1, 0;
- donpcevent "Flavius_BG1::OnReadyCheck";
- end;
- }
- // Battleground rewards
- // *********************************************************************
- bat_b01,390,13,5 script Guillaume Vintenar#fl1 419,{
- if( $@FlaviusBG1_Victory )
- {
- if( $@FlaviusBG1_Victory == Bat_Team )
- { // Victory
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- set .@Reward, 9;
- }
- else
- { //
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- set .@Reward, 3;
- }
- setquest 2070;
- getitem 31455, .@Reward;
- bg_leave;
- warp "prontera",150,150;
- end;
- }
- end;
- }
- bat_b01,10,293,5 script Croix Vintenar#fl1 415,{
- if( $@FlaviusBG1_Victory )
- {
- if( $@FlaviusBG1_Victory == Bat_Team )
- { // Victory
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- set .@Reward, 9;
- }
- else
- { //
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- set .@Reward, 3;
- }
- setquest 2070;
- getitem 31455, .@Reward;
- bg_leave;
- warp "prontera",150,150;
- end;
- }
- end;
- }
- // Battleground Therapist
- // *********************************************************************
- bat_b01,390,13,5 script Therapist in battle#fl12 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
- }
- bat_b01,10,293,5 script Therapist in battle#fl11 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
- }
- // Battleground Respawn
- // *********************************************************************
- bat_b01,390,10,0 script #gfl1_respawn 139,{
- end;
- OnBGStart:
- initnpctimer;
- end;
- OnBGStop:
- stopnpctimer;
- end;
- OnTimer24000:
- misceffect 83;
- end;
- OnTimer25000:
- areapercentheal "bat_b01",382,2,397,17,100,100;
- areawarp "bat_b01",382,2,397,17,"bat_b01",311,224;
- initnpctimer;
- end;
- }
- bat_b01,10,290,0 script #cfl1_respawn 139,{
- end;
- OnBGStart:
- initnpctimer;
- end;
- OnBGStop:
- stopnpctimer;
- end;
- OnTimer24000:
- misceffect 83;
- end;
- OnTimer25000:
- areapercentheal "bat_b01",2,282,17,297,100,100;
- areawarp "bat_b01",2,282,17,297,"bat_b01",87,75;
- initnpctimer;
- end;
- }
- // MapFlags
- // *********************************************************************
- bat_b01 mapflag battleground 2
- bat_b01 mapflag nomemo
- bat_b01 mapflag nosave SavePoint
- bat_b01 mapflag noteleport
- bat_b01 mapflag nowarp
- bat_b01 mapflag nowarpto
- bat_b01 mapflag noreturn
- bat_b01 mapflag nobranch
- bat_b01 mapflag nopenalty
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