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- Smith
- [Class] [+2 Attack]
- Prerequisites: Novice Athletics, Novice Focus
- Effect: You may create Weapons for 2000. Weapons you create cause your physical attacks to deal an additional 5 points of damage. This damage is applied before resistances and weaknesses.
- Blacksmith
- [+2 Attack]
- Prerequisites: Smith
- Effect: You create Stat Boosters which increase Special Attack, Special Defense, Evasion, or Accuracy for 2000.
- Note: When creating a Stat Booster, you must choose either Trainers or a specific Pokémon Species. Only Pokémon or Trainers with similar body types may use that Stat booster.
- Armor Smith
- [+2 Attack]
- Prerequisites: Blacksmith
- Effect: You may create Helmets for 1000, Shields for 1500, Light Armor for 3000, and Heavy Armor for 5000.
- zoof: don't necessarily view this as an exhaustive list of items, GM's. We were just confined to the gear we had in the word doc, but if you introduce your own equipment in your setting don't be afraid to find ways for your Smith players to make it. After all, -someone- in your world is capable of doing so.
- Imbued Crafts
- [+2 Attack]
- Rank 1 Prerequisites: Blacksmith
- Rank 2 Prerequisites: Adept Athletics, Adept Focus
- Rank 3 Prerequisites: Armor Smith
- Effect: You may fold certain Held Items in your possession into Equipment. A piece of Equipment may only be Imbued once. Each time you take a rank in Imbued Crafts, pick two Recipes equal to or lower than the Rank of Imbued Crafts you are gaining. You learn how to Imbue these Recipes. Only Weapons and Body-Slot Items may be Imbued.
- Masterpiece
- [+2 Attack]
- Prerequisites: Imbued Crafts Rank 2
- One Time Use – Extended Action
- Effect: You Create a Masterpiece Weapon. You may fold one Elemental Stone into your Masterpiece Weapon. These abilities may be activated as a Swift Action by the wielder by 1 spending 1 AP. If the hit is successful, the next time it would be used in the same battle costs 2 AP; then 3 AP, etc.
- *The table and such we can figure out later as you had ideas here, rest is largely the same*
- Smith Recipes
- Stat Boost Imbue
- Rank 1
- Ingredients: Stat Booster
- Effect: You may Imbue Attack or Accuracy Boosters into Weapons, and Defense, Special Defense, or Evasion Boosters into Armor. Speed Boosters may be applied to either. This Stat Booster functions as normal while Imbued into your Equipment.
- Weather Imbue
- Rank 1
- Ingredients: Damp, Heat, Icy, or Smooth Rock
- Effect: Weapons Imbued by Weather Imbue allow the user's struggle attacks to cause targets to suffer the negative effects of their associated Weather for 1d2 turns on a 18-20 Accuracy Check. Damp Rock's effect weakens a target's Fire Type Moves and causes them to take additional damage from Water Type Moves. Vice versa for Heat Rock. Icy and Smooth Rock's effects cause the target to suffer recurring damage as usual for the Weather. Armor Imbued by Weather Imbue grants immunity to the negative effects of the associated Weather.
- Overcoat Imbue
- Rank 1
- Ingredients: Go-Goggles or Winter Cloak
- Effect: When Imbued into Armor, the user gains the Overcoat ability.
- Focus Imbue
- Rank 1
- Ingredients: A Focus
- Effect: You may Imbue a Focus into a Weapon.
- Minor Type Imbue
- Rank 1
- Ingredients: Type Booster
- Effect: Weapons Imbued by Minor Type Imbue grant the benefit of the Type Booster as well. Armor Imbued by Minor Type Imbue grants 5 Damage Reduction against the Type Booster's Type.
- Specialization Imbue
- Rank 1
- Ingredients: 1,500 for Raw Materials
- Effect: Weapons Imbued by Specialization Imbue grant a +4 bonus to performing one of the following Combat Maneuvers: Disarm, Trip, or Push. Armor Imbued by Specialization Imbue gives the user an additional 10 damage reduction against one of the following sets of Moves. <Fury Cutter, X-Scissor, Night Slash, Dragon Claw, Shadow Claw, Leaf Blade, Razor Shell, Scratch, Slash, Cross Poison, Psycho Cut, Cut, Metal Claw> <Peck, Drill Peck, Drill Run, Horn Attack, Twinneedle, Pin Missle, Megahorn, Horn Leech, Poison Jab>, <Crushing Jaw Moves>
- Condition Imbue
- Rank 2
- Ingredients: Grip Claw, Light Clay, or Binding Band
- Effect: Weapons Imbued by Condition Imbue with Grip Claw and Binding Band simply grant those items' effects as a benefit. Armor Imbued with Grip Claw grants the user a +4 bonus to rolls for escaping a Vortex. Armor Imbued with Binding Band allows a user to ignore percentage damage effects from <moves like Bind don't know how to describe). Armor Imbued with Light Clay simply grants its effect as a benefit. Weapons Imbued with Light Clay allow the wielder to ignore the effects of a blessing once per battle.
- Focus Imbue
- Rank 2
- Ingredients: Focus Sash or Focus Band
- Effect: Armor Imbued by Focus Imbue simply grants the benefit of the Focus item as well. Weapons Imbued by Focus Imbue <WIP>
- Keepsake Imbue
- Rank 2
- Ingredients: King's Rock
- Effect: <WIP>
- Noxious Imbue
- Rank 3
- Ingredients: Toxic Orb, Flame Orb, Iron Ball
- Effect: Weapons Imbued by Noxious Imbue cause the wielder's attacks to inflict a Status Affliction on the target on 19-20 on Accuracy Check. Toxic Orb causes Poison to be inflicted, Flame Orb causes Burn, and Iron Ball causes Slow. Armor Imbued by Noxious Imbue allows the user to roll 1d20 whenever they are hit by a melee attack. On a 19-20, their attacker is afflicted with a Status Affliction.
- Major Type Imbue
- Rank 3
- Ingredients: Type Plate
- Effect: Weapons Imbued by Major Type Imbue choose one Type that is weak to the Type of the Type Plate used to Imbue the weapon. All Struggle Attacks made with this weapon deal an additional 50% damage to Pokémon of that Type. Armor Imbued by Major Type Imbue grants the user one level of resistance against the Type of the Type Plate used.
- Lifestealer Limbue
- Rank 3
- Ingredients: Shell Bell
- Effect: When Imbued into a Weapon, whenever you damage a foe, you heal 1/8th your Max HP as Temporary HP. Shell Bells cannot be Imbued into Armor.
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