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- /*
- †††††††††††††††† [Jizzy Shop System] ††††††††††††††††
- Good Luck With It !
- ***********************************
- *** Created By [R]amin_ **
- *** khramin78@gmail.com **
- *** Mobin.dfer@yahoo.com **
- ***********************************
- I Hope This Onlnine shop FilterScript Will be usefull for you
- †††††††††††††††† [Jizzy Shop System] ††††††††††††††††
- credits :
- [R]amin_ for Scripting
- Zeex For Zcmd
- Y_Less Sscanf
- */
- #include <a_samp>
- #include <sscanf2>
- #include <Zcmd>
- #define FILTERSCRIPT
- #define COLOR_RED 0xAA3333AA
- #define COLOR_LIGHTRED 0xFF6347AA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COL_WHITE "{FFFFFF}"
- #define COL_RED "{F81414}"
- #define COL_YELLOW "{F3FF02}"
- #define COL_LRED "{FFA1A1}"
- #define Dialog_Shop 1100
- #define Dialog_Weapons 1101
- #define Dialog_Vehicles 1102
- #define Dialog_Foods 1103
- #define Dialog_Accessories 1106
- #define Dialog_Hats 1107
- #define Dialog_Glasses 1108
- #define Dialog_Masks 1109
- stock ApplyPlayerAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0)
- {
- ApplyAnimation(playerid, animlib, "null", fDelta, loop, lockx, locky, freeze, time, forcesync); // Pre-load animation library
- return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
- }
- stock PreloadAnimLib(playerid, animlib[])
- {
- ApplyAnimation(playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0);
- return 1;
- }
- enum PAttachedObjectPos
- {
- Po_Mod,
- Po_Bond,
- Float:Po_X,
- Float:Po_Y,
- Float:Po_Z,
- Float:Po_RX,
- Float:Po_RY,
- Float:Po_RZ,
- Float:Po_SX,
- Float:Po_SY,
- Float:Po_SZ
- }
- new PAttached[MAX_PLAYERS][MAX_PLAYER_ATTACHED_OBJECTS][PAttachedObjectPos];
- new PCreatedVehicleid[MAX_PLAYERS] = 999;
- new bool:PBoughtVehicle[MAX_PLAYERS];
- new bool:PGotHat[MAX_PLAYERS];
- new bool:PGotGlass[MAX_PLAYERS];
- new bool:PGotMask[MAX_PLAYERS];
- new LastVehicleid = 17; // Put id of your last car
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" This FilterScript Has Been Made By [R]amin_");
- print(" Conntect me on :");
- print(" khramin78@gmail.com");
- print(" mobin.dfer@yahoo.com");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #endif
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- PBoughtVehicle[playerid] = false;
- PCreatedVehicleid[playerid] = 999;
- PGotHat[playerid] = false;
- PGotGlass[playerid] = false;
- PGotMask[playerid] = false;
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"VENDING" );
- PreloadAnimLib(playerid,"PED" );
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- DestroyVehicle(PCreatedVehicleid[playerid]);
- LastVehicleid--;
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == Dialog_Shop)
- {
- if(!response) return SendClientMessage(playerid,COLOR_YELLOW,"Please Visit Our Online Shop Again");
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid,Dialog_Weapons,5,"Weapon Shop :","Weapon\tPrice\tAmmo\nDeagle\t$1000\t90\nPump Shotgun\t$1800\t150\nSawnoff\t$2500\t85\nM4\t$3500\t500\nAK-47\t$3000\t500\nMp5\t$2800\t500\nTec-9\t$2400\t500\nSnipe\t$4800\t40\nArmor\t$5000\t1","Buy","Back");
- PlayerPlaySound(playerid,5201,0,0,0);
- } // weapons
- case 1:
- {
- ShowPlayerDialog(playerid,Dialog_Vehicles,5,"Vehicle Shop:","Name\tPrice\nNitro\t2300\nBuggalo\t$19000\nInfernus\t$28000\nCheetah\t$21000\nBanshee\t$20000\nTurismo\t$26000\nMaverik\t$40000\nHorting Racer\t$38000\nNRG-500\t$15000\nKart\t$13000","Buy","Back");
- PlayerPlaySound(playerid,5201,0,0,0);
- } //vehicles
- case 2:
- {
- ShowPlayerDialog(playerid,Dialog_Foods,5,"Food Menu :","Name:\tPrice:\tHealling\nSalad\t100\t10\nSoda\t150\t15\nPizza\t400\t20\nPasta\t800\t30\nWine\t1800\t60\nWeed\t2200\tFull Health","Buy","Back");
- PlayerPlaySound(playerid,5201,0,0,0);
- } //foods
- case 3:
- {
- ShowPlayerDialog(playerid,Dialog_Accessories,2,"Accessories List :","Hat's\nGlass'es\nMask's","Select","Back");
- PlayerPlaySound(playerid,5201,0,0,0);
- } //Accessories
- }
- }
- if(dialogid == Dialog_Weapons)
- {
- if(!response) return ShowPlayerDialog(playerid,Dialog_Shop,DIALOG_STYLE_LIST,"Jizzy Online Shop:","Weapon's\nVehicle's\nFoods\nAccessories","Select","Quit");
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- GivePlayerMoney(playerid,-1000);
- GivePlayerWeapon(playerid,24,90);
- PlayerPlaySound(playerid,1052,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Deagle "COL_WHITE"For "COL_RED"$1000");
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) < 1800) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- GivePlayerMoney(playerid,-1800);
- GivePlayerWeapon(playerid,25,150);
- PlayerPlaySound(playerid,1052,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Shotgun "COL_WHITE"For "COL_RED"$1800");
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) < 2500) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- GivePlayerMoney(playerid,-2500);
- GivePlayerWeapon(playerid,26,85);
- PlayerPlaySound(playerid,1052,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"SawnOff Shotgun "COL_WHITE"For "COL_RED"$2500");
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) < 3500) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- GivePlayerMoney(playerid,-3500);
- GivePlayerWeapon(playerid,31,500);
- PlayerPlaySound(playerid,1052,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"M4 "COL_WHITE"For "COL_RED"$3500");
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- GivePlayerMoney(playerid,-3000);
- GivePlayerWeapon(playerid,30,500);
- PlayerPlaySound(playerid,1052,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"AK-47 "COL_WHITE"For "COL_RED"$3000");
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 2800) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- GivePlayerMoney(playerid,-2800);
- GivePlayerWeapon(playerid,29,500);
- PlayerPlaySound(playerid,1052,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Mp5 "COL_WHITE"For "COL_RED"$2800");
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) < 2400) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- GivePlayerMoney(playerid,-2400);
- GivePlayerWeapon(playerid,32,500);
- PlayerPlaySound(playerid,1052,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Tec-9 "COL_WHITE"For "COL_RED"$2400");
- }
- case 7:
- {
- if(GetPlayerMoney(playerid) < 4800) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- GivePlayerMoney(playerid,-4800);
- GivePlayerWeapon(playerid,34,40);
- PlayerPlaySound(playerid,1052,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Snipe "COL_WHITE"For "COL_RED"$4800");
- }
- case 8:
- {
- if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- SetPlayerArmour(playerid,100.0);
- GivePlayerMoney(playerid,-5000);
- PlayerPlaySound(playerid,1052,0,0,0);
- SendClientMessage(playerid,COLOR_LIGHTRED,"Please Try To Wear This Also Every Where To Be Safe");
- }
- }
- }
- if(dialogid == Dialog_Vehicles)
- {
- if(!response) return ShowPlayerDialog(playerid,Dialog_Shop,DIALOG_STYLE_LIST,"Jizzy Online Shop:","Weapon's\nVehicle's\nFoods\nAccessories","Select","Quit");
- switch(listitem)
- {
- case 0:
- {
- new pvehid;
- pvehid = GetPlayerVehicleID(playerid);
- if(GetPlayerMoney(playerid) < 2300) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- GivePlayerMoney(playerid,-2300);
- AddVehicleComponent(pvehid,1010);
- PlayerPlaySound(playerid,39076,0,0,0);
- SendClientMessage(playerid,COLOR_YELLOW,"Try To Not Go So Fast if You Can!");
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) < 19000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- if(PBoughtVehicle[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Can Not Have 2 Vehicle's Use "COL_YELLOW"<< /Destroyveh >>");
- new Float:X,Float:Y,Float:Z,Float:A;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,A);
- GivePlayerMoney(playerid,-19000);
- CreateVehicle(402,X,Y,Z,A,-1,-1,60000);
- PBoughtVehicle[playerid] = true;
- PCreatedVehicleid[playerid] = LastVehicleid;
- LastVehicleid++;
- PlayerPlaySound(playerid,39076,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Buffalo "COL_WHITE"For "COL_RED"$19000");
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) < 28000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- if(PBoughtVehicle[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Can Not Have 2 Vehicle's Use "COL_YELLOW"<< /Destroyveh >>");
- new Float:X,Float:Y,Float:Z,Float:A;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,A);
- GivePlayerMoney(playerid,-28000);
- CreateVehicle(411,X,Y,Z,A,-1,-1,60000);
- PBoughtVehicle[playerid] = true;
- PCreatedVehicleid[playerid] = LastVehicleid;
- LastVehicleid++;
- PlayerPlaySound(playerid,39076,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought An "COL_RED"Infernus "COL_WHITE"For "COL_RED"$28000");
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) < 21000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- if(PBoughtVehicle[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Can Not Have 2 Vehicle's Use "COL_YELLOW"<< /Destroyveh >>");
- new Float:X,Float:Y,Float:Z,Float:A;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,A);
- GivePlayerMoney(playerid,-21000);
- CreateVehicle(415,X,Y,Z,A,-1,-1,60000);
- PBoughtVehicle[playerid] = true;
- PCreatedVehicleid[playerid] = LastVehicleid;
- LastVehicleid++;
- PlayerPlaySound(playerid,39076,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Cheetah "COL_WHITE"For "COL_RED"$21000");
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < 20000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- if(PBoughtVehicle[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Can Not Have 2 Vehicle's Use "COL_YELLOW"<< /Destroyveh >>");
- new Float:X,Float:Y,Float:Z,Float:A;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,A);
- GivePlayerMoney(playerid,-20000);
- CreateVehicle(429,X,Y,Z,A,-1,-1,60000);
- PBoughtVehicle[playerid] = true;
- PCreatedVehicleid[playerid] = LastVehicleid;
- LastVehicleid++;
- PlayerPlaySound(playerid,39076,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Banshee "COL_WHITE"For "COL_RED"$20000");
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 26000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- if(PBoughtVehicle[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Can Not Have 2 Vehicle's Use "COL_YELLOW"<< /Destroyveh >>");
- new Float:X,Float:Y,Float:Z,Float:A;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,A);
- GivePlayerMoney(playerid,-26000);
- CreateVehicle(451,X,Y,Z,A,-1,-1,60000);
- PBoughtVehicle[playerid] = true;
- PCreatedVehicleid[playerid] = LastVehicleid;
- LastVehicleid++;
- PlayerPlaySound(playerid,39076,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Banshee "COL_WHITE"For "COL_RED"$26000");
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) < 40000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- if(PBoughtVehicle[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Can Not Have 2 Vehicle's Use "COL_YELLOW"<< /Destroyveh >>");
- new Float:X,Float:Y,Float:Z,Float:A;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,A);
- GivePlayerMoney(playerid,-40000);
- CreateVehicle(487,X,Y,Z,A,-1,-1,60000);
- PBoughtVehicle[playerid] = true;
- PCreatedVehicleid[playerid] = LastVehicleid;
- LastVehicleid++;
- PlayerPlaySound(playerid,39076,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Maverick "COL_WHITE"For "COL_RED"$40000");
- }
- case 7:
- {
- if(GetPlayerMoney(playerid) < 38000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- if(PBoughtVehicle[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Can Not Have 2 Vehicle's Use "COL_YELLOW"<< /Destroyveh >>");
- new Float:X,Float:Y,Float:Z,Float:A;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,A);
- GivePlayerMoney(playerid,-38000);
- CreateVehicle(494,X,Y,Z,A,-1,-1,60000);
- PBoughtVehicle[playerid] = true;
- PCreatedVehicleid[playerid] = LastVehicleid;
- LastVehicleid++;
- PlayerPlaySound(playerid,39076,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Horting Racer "COL_WHITE"For "COL_RED"$38000");
- }
- case 8:
- {
- if(GetPlayerMoney(playerid) < 15000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- if(PBoughtVehicle[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Can Not Have 2 Vehicle's Use "COL_YELLOW"<< /Destroyveh >>");
- new Float:X,Float:Y,Float:Z,Float:A;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,A);
- GivePlayerMoney(playerid,-15000);
- CreateVehicle(522,X,Y,Z,A,-1,-1,60000);
- PBoughtVehicle[playerid] = true;
- PCreatedVehicleid[playerid] = LastVehicleid;
- LastVehicleid++;
- PlayerPlaySound(playerid,39076,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"NRG-500 "COL_WHITE"For "COL_RED"$15000");
- }
- case 9:
- {
- if(GetPlayerMoney(playerid) < 13000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have That Much Money");
- if(PBoughtVehicle[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Can Not Have 2 Vehicle's Use "COL_YELLOW"<< /Destroyveh >>");
- new Float:X,Float:Y,Float:Z,Float:A;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,A);
- GivePlayerMoney(playerid,-13000);
- CreateVehicle(571,X,Y,Z,A,-1,-1,60000);
- PBoughtVehicle[playerid] = true;
- PCreatedVehicleid[playerid] = LastVehicleid;
- LastVehicleid++;
- PlayerPlaySound(playerid,39076,0,0,0);
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Kart "COL_WHITE"For "COL_RED"$13000");
- }
- }
- }
- if(dialogid == Dialog_Foods)
- {
- if(!response) return ShowPlayerDialog(playerid,Dialog_Shop,DIALOG_STYLE_LIST,"Jizzy Online Shop:","Weapon's\nVehicle's\nFoods\nAccessories","Select","Quit");
- switch(listitem)
- {
- case 0:
- {
- new Float:HP;
- if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money!");
- GivePlayerMoney(playerid,-100);
- GetPlayerHealth(playerid,HP);
- SetPlayerHealth(playerid,HP+10);
- PlayerPlaySound(playerid,1150,0,0,0);
- ApplyAnimation(playerid,"VENDING","VEND_Eat_P",4.1,0,0,0,0,5000,1);
- SendClientMessage(playerid,COLOR_LIGHTRED,"Please Help Your Self!");
- }
- case 1:
- {
- new Float:HP;
- if(GetPlayerMoney(playerid) < 150) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money!");
- GivePlayerMoney(playerid,-150);
- GetPlayerHealth(playerid,HP);
- SetPlayerHealth(playerid,HP+15);
- PlayerPlaySound(playerid,1150,0,0,0);
- ApplyAnimation(playerid,"VENDING","VEND_Drink_P",4.1,0,0,0,0,5000,1);
- SendClientMessage(playerid,COLOR_LIGHTRED,"Please Help Your Self!");
- }
- case 2:
- {
- new Float:HP;
- if(GetPlayerMoney(playerid) < 400) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money!");
- GivePlayerMoney(playerid,-400);
- GetPlayerHealth(playerid,HP);
- SetPlayerHealth(playerid,HP+20);
- PlayerPlaySound(playerid,1150,0,0,0);
- ApplyAnimation(playerid,"VENDING","VEND_Eat_P",4.1,0,0,0,0,5000,1);
- SendClientMessage(playerid,COLOR_LIGHTRED,"Please Help Your Self!");
- }
- case 3:
- {
- new Float:HP;
- if(GetPlayerMoney(playerid) < 800) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money!");
- GivePlayerMoney(playerid,-800);
- GetPlayerHealth(playerid,HP);
- SetPlayerHealth(playerid,HP+30);
- PlayerPlaySound(playerid,1150,0,0,0);
- ApplyAnimation(playerid,"VENDING","VEND_Eat_P",4.1,0,0,0,0,5000,1);
- SendClientMessage(playerid,COLOR_LIGHTRED,"Please Help Your Self!");
- }
- case 4:
- {
- new Float:HP;
- if(GetPlayerMoney(playerid) < 1800) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money!");
- GivePlayerMoney(playerid,-1800);
- GetPlayerHealth(playerid,HP);
- SetPlayerHealth(playerid,HP+60);
- PlayerPlaySound(playerid,1150,0,0,0);
- ApplyAnimation(playerid,"VENDING","VEND_Drink_P",4.1,0,0,0,0,5000,1);
- SendClientMessage(playerid,COLOR_LIGHTRED,"Please Help Your Self!");
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 2200) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money!");
- SetPlayerHealth(playerid,100.0);
- ApplyAnimation(playerid,"BOMBER","BOM_Plant",4.1,0,0,0,0,5000,1);
- SetPlayerDrunkLevel(playerid,1);
- }
- }
- }
- if(dialogid == Dialog_Accessories)
- {
- if(!response) return ShowPlayerDialog(playerid,Dialog_Shop,DIALOG_STYLE_LIST,"Jizzy Online Shop:","Weapon's\nVehicle's\nFoods\nAccessories","Select","Quit");
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid,Dialog_Hats,5,"Hats List :","Hat Mode\tPrice\n\
- Red Helmet\t$1200\n\
- Blue Helpmet\t$1200\n\
- Army Cap\t$2200\n\
- Red Cap\t$2000\n\
- Blue Cap\t$2000\n\
- Black Hat\t$1200\n\
- Red Hat\t$1200\n\
- Black Cop Cap\t$4800\n\
- Red Cop Cap\t$4800\n\
- Tiger Skin Hat\t$6000","Buy","Back");
- PlayerPlaySound(playerid,5201,0,0,0);
- }
- case 1:
- {
- ShowPlayerDialog(playerid,Dialog_Glasses,5,"Glasses List :","Glass Mode\tPrice\n\
- Normal Red Glass\t$1000\n\
- Normal Yellow Glass\t$1000\n\
- Nice Black Glass\t$2000\n\
- Nice Red Glass\t$2000\n\
- Cop Red Glass\t$3800\n\
- Cop Blue Glass\t$3800","Buy","Back");
- PlayerPlaySound(playerid,5201,0,0,0);
- }
- case 2:
- {
- ShowPlayerDialog(playerid,Dialog_Masks,5,"Masks List :","Mask Mode\tPrice\n\
- Tiger Mask\t$6000\n\
- Skull Mask\t$2000\n\
- Black Gang Mask\t$1200\n\
- Green Gang Mask\t$1200\n\
- Army Mask\t$3200\n\
- Blue Mask\t$2800\n\
- Hokey Mask\t$1400","Buy","Back");
- PlayerPlaySound(playerid,5201,0,0,0);
- }
- }
- }
- if(dialogid == Dialog_Hats)
- {
- if(!response) return ShowPlayerDialog(playerid,Dialog_Accessories,2,"Accessories List :","Hat's\nGlass'es\nMask's","Select","Back");
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) < 1200) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money");
- if(PGotHat[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Got One Hat use "COL_YELLOW"<< /DeletAccess >> ");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-1200);
- SetPlayerAttachedObject(playerid,0,18645,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotHat[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Red Helmet");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Hat By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) < 1200) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money");
- if(PGotHat[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Got One Hat use "COL_YELLOW"<< /DeletAccess >> ");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-1200);
- SetPlayerAttachedObject(playerid,0,18646,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotHat[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Blue Helmet");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Hat By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) < 2200) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money");
- if(PGotHat[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Got One Hat use "COL_YELLOW"<< /DeletAccess >> ");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-2200);
- SetPlayerAttachedObject(playerid,0,18926,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotHat[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Army Cap");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Hat By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money");
- if(PGotHat[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Got One Hat use "COL_YELLOW"<< /DeletAccess >> ");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-2000);
- SetPlayerAttachedObject(playerid,0,18930,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotHat[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Red Cap");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Hat By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money");
- if(PGotHat[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Got One Hat use "COL_YELLOW"<< /DeletAccess >> ");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-2000);
- SetPlayerAttachedObject(playerid,0,18931,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotHat[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Blue Cap");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Hat By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 1200) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money");
- if(PGotHat[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Got One Hat use "COL_YELLOW"<< /DeletAccess >> ");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-1200);
- SetPlayerAttachedObject(playerid,0,18944,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotHat[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Black Hat");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Hat By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) < 1200) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money");
- if(PGotHat[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Got One Hat use "COL_YELLOW"<< /DeletAccess >> ");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-1200);
- SetPlayerAttachedObject(playerid,0,18950,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotHat[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Red Hat");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Hat By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 7:
- {
- if(GetPlayerMoney(playerid) < 4800) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money");
- if(PGotHat[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Got One Hat use "COL_YELLOW"<< /DeletAccess >> ");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-4800);
- SetPlayerAttachedObject(playerid,0,19161,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotHat[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Black Police Cap ");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Hat By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 8:
- {
- if(GetPlayerMoney(playerid) < 4800) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money");
- if(PGotHat[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Got One Hat use "COL_YELLOW"<< /DeletAccess >> ");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-4800);
- SetPlayerAttachedObject(playerid,0,19162,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotHat[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Blue Police Cap ");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Hat By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 9:
- {
- if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Money");
- if(PGotHat[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Got One Hat use "COL_YELLOW"<< /DeletAccess >> ");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-6000);
- SetPlayerAttachedObject(playerid,0,18970,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotHat[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Tiger Skined Hat");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Hat By Using "COL_YELLOW"<< /EditAccess >>");
- }
- }
- }
- if(dialogid == Dialog_Glasses)
- {
- if(!response) return ShowPlayerDialog(playerid,Dialog_Accessories,2,"Accessories List :","Hat's\nGlass'es\nMask's","Select","Back");
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotGlass[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Glass Use "COL_YELLOW"<< /DeletAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-1000);
- SetPlayerAttachedObject(playerid,1,19006,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotGlass[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Normal Red Glass");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Glass By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotGlass[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Glass Use "COL_YELLOW"<< /DeletAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-1000);
- SetPlayerAttachedObject(playerid,1,19007,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotGlass[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Normal Yellow Glass");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Glass By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotGlass[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Glass Use "COL_YELLOW"<< /DeletAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-2000);
- SetPlayerAttachedObject(playerid,1,19022,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotGlass[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Nice Black Glass");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Glass By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotGlass[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Glass Use "COL_YELLOW"<< /DeletAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-2000);
- SetPlayerAttachedObject(playerid,1,19026,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotGlass[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Nice Red Glass");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Glass By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotGlass[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Glass Use "COL_YELLOW"<< /DeletAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-2000);
- SetPlayerAttachedObject(playerid,1,19028,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotGlass[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Nice Yellow Glass");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Glass By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 3800) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotGlass[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Glass Use "COL_YELLOW"<< /DeletAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-3800);
- SetPlayerAttachedObject(playerid,1,19139,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotGlass[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Red Cop Glass");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Glass By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) < 3800) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotGlass[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Glass Use "COL_YELLOW"<< /DeletAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-3800);
- SetPlayerAttachedObject(playerid,1,19140,2,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotGlass[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Blue Cop Glass");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Glass By Using "COL_YELLOW"<< /EditAccess >>");
- }
- }
- }
- if(dialogid == Dialog_Masks)
- {
- if(!response) return ShowPlayerDialog(playerid,Dialog_Accessories,2,"Accessories List :","Hat's\nGlass'es\nMask's","Select","Back");
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotMask[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Mask Use "COL_YELLOW"<< /DeleteAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-6000);
- SetPlayerAttachedObject(playerid,2,19163,1,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotMask[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Tiger Mask");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Mask By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotMask[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Mask Use "COL_YELLOW"<< /DeleteAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-2000);
- SetPlayerAttachedObject(playerid,2,18911,1,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotMask[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Skull Mask");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Mask By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) < 1200) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotMask[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Mask Use "COL_YELLOW"<< /DeleteAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-1200);
- SetPlayerAttachedObject(playerid,2,11812,1,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotMask[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Black Gang Mask");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Mask By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) < 1200) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotMask[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Mask Use "COL_YELLOW"<< /DeleteAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-1200);
- SetPlayerAttachedObject(playerid,2,18913,1,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotMask[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Green Gang Mask ");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Mask By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < 3200) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotMask[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Mask Use "COL_YELLOW"<< /DeleteAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-3200);
- SetPlayerAttachedObject(playerid,2,18914,1,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotMask[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Army Mask");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Mask By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 2800) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotMask[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Mask Use "COL_YELLOW"<< /DeleteAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-2800);
- SetPlayerAttachedObject(playerid,2,18917,1,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotMask[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Blue Lightning Mask");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Mask By Using "COL_YELLOW"<< /EditAccess >>");
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) < 1400) return SendClientMessage(playerid,COLOR_RED,"You Dont Have Enough Cash!");
- if(PGotMask[playerid] == true) return SendClientMessage(playerid,COLOR_RED,"You Already Have Mask Use "COL_YELLOW"<< /DeleteAccess >>");
- PlayerPlaySound(playerid,1052,0,0,0);
- GivePlayerMoney(playerid,-1400);
- SetPlayerAttachedObject(playerid,2,19036,1,0.0,0.0,0.0,0.0,0.0,0.0,1.0,1.0,1.0,0,0);
- PGotMask[playerid] = true;
- SendClientMessage(playerid,COLOR_WHITE,"You Have Bought A "COL_RED"Hokey Mask");
- SendClientMessage(playerid,COLOR_WHITE,"You Can Fit Your Mask By Using "COL_YELLOW"<< /EditAccess >>");
- }
- }
- }
- return 0;
- }
- public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
- {
- if(response)
- {
- SendClientMessage(playerid,COLOR_YELLOW,"Your Accessories Is Ready To Use");
- }
- return 1;
- }
- CMD:shophelp(playerid, params[])
- {
- SendClientMessage(playerid,COLOR_LIGHTRED,"---------------------------------------------------");
- SendClientMessage(playerid,COLOR_WHITE,"List Of Commannds :");
- SendClientMessage(playerid,COLOR_RED,"/shop >> "COL_YELLOW"Display Shop Menu");
- SendClientMessage(playerid,COLOR_RED,"/destroyveh >> "COL_YELLOW"Destroies Bought Vehicle");
- SendClientMessage(playerid,COLOR_RED,"/editaccess (/ea) >> "COL_YELLOW"Edits Your Accessories Place");
- SendClientMessage(playerid,COLOR_RED,"/deleteaccess (/da) >> "COL_YELLOW"Delets Your Accessories");
- SendClientMessage(playerid,COLOR_LIGHTRED,"---------------------------------------------------");
- return 1;
- }
- CMD:shop(playerid, params[])
- {
- ShowPlayerDialog(playerid,Dialog_Shop,DIALOG_STYLE_LIST,"Jizzy Online Shop:","Weapon's\nVehicle's\nFoods\nAccessories","Select","Quit");
- return 1;
- }
- CMD:destroyveh(playerid, params[])
- {
- if(PBoughtVehicle[playerid] == true)
- {
- if(GetPlayerState(playerid) == 2)
- {
- new vehid = GetPlayerVehicleID(playerid);
- DestroyVehicle(vehid);
- PBoughtVehicle[playerid] = false;
- PCreatedVehicleid[playerid] = 999;
- PlayerPlaySound(playerid,100005,0,0,0);
- LastVehicleid--;
- SendClientMessage(playerid,COLOR_YELLOW,"We Will Take Care Of You Car");
- }
- else
- {
- SendClientMessage(playerid,COLOR_RED,"Please Get In Your Car");
- }
- }
- else
- {
- SendClientMessage(playerid,COLOR_RED,"You Dont Have Any Car !");
- }
- return 1;
- }
- CMD:deleteaccess(playerid, params[])
- {
- new ind;
- if(sscanf(params,"i",ind)) return SendClientMessage(playerid,COLOR_YELLOW,"Usage: "COL_WHITE"/deleteaccess <Acccess Id> "COL_RED"(0 for Hat||1 for Glass||2 for Mask)");
- if(ind == 0)
- {
- if(PGotHat[playerid] == false) return SendClientMessage(playerid,COLOR_YELLOW,"You Dont Have Any Hat's");
- RemovePlayerAttachedObject(playerid,0);
- SendClientMessage(playerid,COLOR_LIGHTRED,"You Accessorios Remove'd sucsessfully !");
- PGotHat[playerid] = false;
- }
- if(ind == 1)
- {
- if(PGotGlass[playerid] == false) return SendClientMessage(playerid,COLOR_YELLOW,"You Dont Have Any Glasse's");
- RemovePlayerAttachedObject(playerid,1);
- SendClientMessage(playerid,COLOR_LIGHTRED,"You Accessorios Remove'd sucsessfully !");
- PGotGlass[playerid] = false;
- }
- if(ind == 2)
- {
- if(PGotMask[playerid] == false) return SendClientMessage(playerid,COLOR_YELLOW,"You Dont Have Any Mask's");
- RemovePlayerAttachedObject(playerid,2);
- SendClientMessage(playerid,COLOR_LIGHTRED,"You Accessorios Remove'd sucsessfully !");
- PGotMask[playerid] = false;
- }
- return 1;
- }
- CMD:editaccess(playerid, params[])
- {
- new ind2;
- if(sscanf(params,"i",ind2)) return SendClientMessage(playerid,COLOR_YELLOW,"Usage : "COL_WHITE"/editaccess <Access id> "COL_RED"(0 for Hat||1 for Glass||2 for Mask)");
- if(ind2 == 0)
- {
- if(PGotHat[playerid] == true)
- {
- EditAttachedObject(playerid,0);
- SendClientMessage(playerid,COLOR_LIGHTBLUE,"Accessories Editor....");
- }
- else
- {
- SendClientMessage(playerid,COLOR_YELLOW,"You Dont Have Any Hats");
- }
- }
- if(ind2 == 1)
- {
- if(PGotGlass[playerid] == true)
- {
- EditAttachedObject(playerid,1);
- SendClientMessage(playerid,COLOR_LIGHTBLUE,"Accessories Editor....");
- }
- else
- {
- SendClientMessage(playerid,COLOR_YELLOW,"You Dont Have Any Glasses");
- }
- }
- if(ind2 == 2)
- {
- if(PGotMask[playerid] == true)
- {
- EditAttachedObject(playerid,2);
- SendClientMessage(playerid,COLOR_LIGHTBLUE,"Accessories Editor....");
- }
- else
- {
- SendClientMessage(playerid,COLOR_YELLOW,"You Dont Have Any Mask");
- }
- }
- return 1;
- }
- CMD:da(playerid, params[])
- {
- return cmd_deleteaccess(playerid,params);
- }
- CMD:ea(playerid,params[])
- {
- return cmd_editaccess(playerid,params);
- }
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