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- Treat Minor Wounds
- Daily – Every 4 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Heal the target 20 HP.
- Muscle Relaxers
- Daily – Every 5 levels gained, you may perform this Feature another time per day.
- Target: A Paralyzed Trainer or Pokemon.
- Effect: The target is no longer Paralyzed.
- When battling, a pokemon is commonly injured which requires a visit to a pokemon center shortly afterward. Breeders who start practicing basic medical work can find a warm welcome to any traveling party. Routes that last a few days can see no form of medical attention for a trainer’s pokemon, which can potentially kill a severally poisoned or injured pokemon. A Medic can treat wounded and afflicted pokemon at the cost of some medical supplies and herbs that earth gives them from the surrounding area.
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- Class Features
- Medicinal Expert
- Prerequisites: Medic
- Static
- Effect: Whenever you uses a health restoring item, such as a Potion, or an item that cures a Status Affliction, such as an Antidote, you may add your WIS Stat to the total amount healed.
- Pain Killers
- Prerequisites: Medic, 16 WIS
- Daily – Every 5 levels gained, you may perform this Feature another time per day.
- Target: A Poisoned or Burned Trainer or Pokemon.
- Effect: The target is cured of Poison or Burn.
- Restore Strength
- Prerequisites: Medic, 20 WIS
- Daily
- Target: A Pokemon.
- Effect: Treat the target pokemon as if they have not used any Center Frequency Moves since their last Pokemon Center visit.
- Shock Therapy
- Prerequisites: Medic, Pain Killers
- Daily – Every 5 levels gained, you may perform this Feature another time per day.
- Target: A Frozen or Asleep Trainer or Pokemon.
- Effect: The target is cured of Frozen or Sleep.
- Treat Wounds
- Prerequisites: Medic
- Daily – Every 6 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Heal the target 40 HP.
- Treat Major Wounds
- Prerequisites: Medic, Treat Wounds, 18 WIS
- Daily – Every 8 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Heal the target 60 HP.
- Treat Serious Wounds
- Prerequisites: Medic, Treat Major Wounds, 22 WIS
- Daily – Every 10 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Heal the target 80 HP.
- Better Living Through Triage
- Prerequisites: Medic, 5 Medic Feats
- Daily - Every 25 levels gained, you may perform this Feature another time per day.
- Effect: You may use two Medic Features, two restorative items, or a Medic Feature and a restorative item as a single Trainer Action. Features used through Triage still count toward their daily uses for that feature.
- Won’t Die On Me
- Prerequisites: Medic, 22 WIS
- Daily
- Target: A Trainer or Pokemon who failed their Death Saving Throw.
- Effect: The Target may re-roll that savings throw. The Target subtracts 5 from their roll if it is a Trainer, or 25 if it is a Pokemon.
- Won’t Die On Me +
- Prerequisites: Medic, Won’t Die On Me
- Daily
- Target: A Trainer or Pokemon who failed their Death Saving Throw.
- Effect: The Target may re-roll that savings throw. The Target subtracts your Wisdom Stat from their roll. This Feature replaces Won’t Die On Me.
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