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zoofman

Medic Over Here!

Apr 19th, 2012
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  1. Treat Minor Wounds
  2. Daily – Every 4 levels gained, you may perform this Feature another time per day.
  3. Target: Pokemon or Trainers.
  4. Effect: Heal the target 20 HP.
  5.  
  6. Muscle Relaxers
  7. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  8. Target: A Paralyzed Trainer or Pokemon.
  9. Effect: The target is no longer Paralyzed.
  10.  
  11. When battling, a pokemon is commonly injured which requires a visit to a pokemon center shortly afterward. Breeders who start practicing basic medical work can find a warm welcome to any traveling party. Routes that last a few days can see no form of medical attention for a trainer’s pokemon, which can potentially kill a severally poisoned or injured pokemon. A Medic can treat wounded and afflicted pokemon at the cost of some medical supplies and herbs that earth gives them from the surrounding area.
  12.  
  13. --------------------
  14. Class Features
  15.  
  16. Medicinal Expert
  17. Prerequisites: Medic
  18. Static
  19. Effect: Whenever you uses a health restoring item, such as a Potion, or an item that cures a Status Affliction, such as an Antidote, you may add your WIS Stat to the total amount healed.
  20.  
  21. Pain Killers
  22. Prerequisites: Medic, 16 WIS
  23. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  24. Target: A Poisoned or Burned Trainer or Pokemon.
  25. Effect: The target is cured of Poison or Burn.
  26.  
  27. Restore Strength
  28. Prerequisites: Medic, 20 WIS
  29. Daily
  30. Target: A Pokemon.
  31. Effect: Treat the target pokemon as if they have not used any Center Frequency Moves since their last Pokemon Center visit.
  32.  
  33. Shock Therapy
  34. Prerequisites: Medic, Pain Killers
  35. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  36. Target: A Frozen or Asleep Trainer or Pokemon.
  37. Effect: The target is cured of Frozen or Sleep.
  38.  
  39. Treat Wounds
  40. Prerequisites: Medic
  41. Daily – Every 6 levels gained, you may perform this Feature another time per day.
  42. Target: Pokemon or Trainers.
  43. Effect: Heal the target 40 HP.
  44.  
  45. Treat Major Wounds
  46. Prerequisites: Medic, Treat Wounds, 18 WIS
  47. Daily – Every 8 levels gained, you may perform this Feature another time per day.
  48. Target: Pokemon or Trainers.
  49. Effect: Heal the target 60 HP.
  50.  
  51. Treat Serious Wounds
  52. Prerequisites: Medic, Treat Major Wounds, 22 WIS
  53. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  54. Target: Pokemon or Trainers.
  55. Effect: Heal the target 80 HP.
  56.  
  57. Better Living Through Triage
  58. Prerequisites: Medic, 5 Medic Feats
  59. Daily - Every 25 levels gained, you may perform this Feature another time per day.
  60. Effect: You may use two Medic Features, two restorative items, or a Medic Feature and a restorative item as a single Trainer Action. Features used through Triage still count toward their daily uses for that feature.
  61.  
  62. Won’t Die On Me
  63. Prerequisites: Medic, 22 WIS
  64. Daily
  65. Target: A Trainer or Pokemon who failed their Death Saving Throw.
  66. Effect: The Target may re-roll that savings throw. The Target subtracts 5 from their roll if it is a Trainer, or 25 if it is a Pokemon.
  67.  
  68. Won’t Die On Me +
  69. Prerequisites: Medic, Won’t Die On Me
  70. Daily
  71. Target: A Trainer or Pokemon who failed their Death Saving Throw.
  72. Effect: The Target may re-roll that savings throw. The Target subtracts your Wisdom Stat from their roll. This Feature replaces Won’t Die On Me.
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