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- using UnityEngine.UI;
- if (health_value == 3) {
- GameObject.Find("health").GetComponent<Image>().color.a = 1;
- GameObject.Find("health1").GetComponent<Image>().color.a = 1;
- GameObject.Find("health2").GetComponent<Image>().color.a = 1;
- }
- error CS1612: Cannot modify a value type return value of `UnityEngine.UI.Graphic.color'. Consider storing the value in a temporary variable
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