Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Vierdris
- Male
- Drow
- Rogue
- diety - Sehanine Goddess of Luck and Trickery
- True Neutral(leans towards good)
- Height - 6'0
- Weight - 130 lbs.
- hitpoints - 25
- power source- martial
- Backstory - Vierdris grew up despising female Drows because of how they treated him for being born a male. Eventually he escaped the underdark for the surface, but his time among his people made him despise bullys. While he is mainly out for himself he will stand up for someone weaker than himself or someone being bullied.
- will - 10 +wisdom modifer
- fortitude - 10 + con modifer
- reflex - 12 + dex modifer
- AC - 10 +2 + dex Modifer
- Dex - 16+2
- chr - 13+2
- Wis - 16
- int - 9
- con - 13
- str - 10
- Bonuses
- Rogue Tactics - artful dodger - You gain a bonus to AC equal to your charisma mod against opportunity attacks
- First Strike - At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter,
- sneak attack - Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, crossbow, or sling group , an attack you make against that enemy deals extra damage if the attack hits. you decide whether to deal the damage or not after you deal your attacks damage.
- rogue weapon bonus - Shurikens deal 1 die category more damage when a rogue wields them and that Daggers get a +1 to attack rolls.
- powers
- deft strike - At-Will Keywords: Martial, Weapon
- Standard Action Melee or Ranged weapon
- Requirement: You must be wielding a crossbow, a light blade, or a sling.
- Target: One creature
- Special: You can move two squares before the attack.
- Attack: Dexterity vs. AC
- Hit: 1[W] + Dexterity modifier damage.
- riposte strike At-Will Keywords: Martial, Weapon
- Standard Action Melee weapon
- Requirement: You must be wielding a light blade.
- Targets: One target
- Attack: Dexterity vs. AC
- Hit: 1[W] + Dexterity modifier damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier damage.
- Positioning Strike Encounter Keywords: Martial, Weapon
- Standard Action Melee weapon
- Requirement: You must be wielding a light blade.
- Target: One creature
- Attack: Dexterity vs. Will
- Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square.
- Artful Dodger: You slide the target a number of squares equal to your Charisma modifier
- blinding barrage Daily Keywords: Martial, Weapon
- Standard Action Close blast 3
- Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.
- Target: Each enemy in blast you can see
- Attack: Dexterity vs. AC
- Hit: 2[W] + Dexterity modifier damage, and the target is blinded until the end of your next turn.
- Miss: Half damage, and the target is not blinded.
- lolthtouched - You choose Cloud of darkness or Darkfire as a Lolthtouched racial power. Once per encounter, you can use the Lolthtouched racial power.
- cloud of darkness - Close burst 1
- Effect: This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded.
- Trance: Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
- feat - backstabber
- skills -
- Thievery
- Stealth
- Acrobatics
- Athletics
- dungeoneering
- perception
- inventory - 52 lbs, 34gold
- Leather armor (+2 AC, non magical, 15lb)
- Dagger (+3, 1d4, 5/10, 1lb, Light blade, off-hand, light thrown)
- 20 bolts (1lb)
- Hand Crossbow (+2, 1d6 dam, range 10/20, 2lb, Crossbow, Load free.)
- Belt pouch (Empty /w quiver)
- Backpack (2lbs) Contains:
- Bedroll (5lb)
- Flint and Steel (-lb)
- Trail Rations (10, days, 10lb)
- Hempen rope (50ft, 10lb)
- Sun rod (x2 2lb)
- Waterskin (4lb)
- Racial Traits
- Ability Scores: +2 Dexterity, +2 Charisma
- Size: Medium
- Speed: 6 squares
- Vision: Darkvision
- Languages: Common, Elven, Deep Speech
- Skill Bonuses: +2 Intimidate, +2 Stealth
- Drow Weapon Proficiency: You gain proficiency with the rapier and the hand crossbow.
- Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purposes of effects that relate to creature origin, in addition to being considered a spiderkind creature.
- Spydric Origin: Your ancestors were tainted by the arachania, so you are considered a spiderkind creature for the purposes of effects that relate to creature origin in addition to being considered a fey creature.
- Lolthtouched: You choose Cloud of darkness or Darkfire as a Lolthtouched racial power. Once per encounter, you can use the Lolthtouched racial power.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement