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- var takeWeapon = function ()
- {
- if (getWeapon() != WEAPON_MAGNUM)
- setWeapon(WEAPON_MAGNUM);
- };
- var getEnemy = function ()
- {
- var enemyAray = getAliveEnemies();
- var enemyLeek = [];
- for (var enemy in enemyAray)
- {
- if (!isSummon(enemy))
- {
- push(enemyLeek, getCellDistance(getCell(), enemy));
- }
- }
- return enemyLeek;
- };
- debug(getEnemy());
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