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- "Fight Pandorite" route
- Route by cyghfer
- Current as of 11/21/2011
- Thanks to: rakuu, 0xwas, romscout, krystal, and catastrophe
- Level-up bonuses throughout the entire run:
- Mario: all Special EXCEPT Lv. 9, 12, 15, and 18, which should be Attack
- Mallow: all Special EXCEPT Lv. 3 and 4, which should be Attack
- Geno, all Attack EXCEPT Lv. 7, which should be HP
- Bowser: all Attack EXCEPT Lv. 16, which should be HP
- Peach: all HP
- ***Bowser's Keep***
- !!Terrapins
- 1 untimed attack first, 3 untimed jumps
- !!Bowser
- 2 untimed jumps on Kinklink
- ***Mario's Pad***
- Jump on save box, do not save
- Talk to Toad
- Cutscenes
- 2nd option for both text prompts
- ***Mushroom Way***
- Get flower in 2nd room
- !!Hammer Bros.
- Jump -> jump on other -> untimed attack -> untimed jump
- ***Mushroom Kingdom***
- Go to store and: sell Flower Jar / buy 5 Honey Syrups, 2 Pick Me Ups, 2 Able Juices, 1 Shirt, 1 Pants, 1 Jump Shoes / equip Hammer, Shirt, Jump Shoes
- (Get flower from store basement if skipping the Bandit's Way enemyjump glitch)
- Get frog coin in castle
- Cutscenes
- ***Bandit's Way***
- Get KeroKeroCola in 2nd screen
- Use star, kill 13 K-9s
- "Enemyjump" off 3rd K-9 to get flower
- Get Recovery Mushroom
- !!Croco
- (Jump & defend)*3 -> jump -> use Honey Syrup -> jump -> defend -> jump -> use Honey Syrup -> jump -> defend -> jump
- >>Do not use Mushrooms
- ***Mushroom's Kingdom 2***
- Enter from Mushroom Way, not Bandit's Way
- Mack Skip
- Get Cricket Pie
- ***Kero Sewers***
- !!Pandorite
- (Jump & defend)*3
- Get Flower in same room as Pandorite
- Use star
- Use recovery mushroom
- !!Belome
- (Jump & thunderbolt)*2 -> jump -> use Honey Syrup -> jump -> use Honey Syrup (Mallow is swallowed) -> jump*2 -> thunderbolt -> jump
- >>Belome may use Sleep Sauce on his 2nd turn. As it is natural to be reluctant to reset after performing the Mack Skip, you may
- continue the battle by first using Able Juice on whoever was put to sleep. Proceed roughly according to battle plan, but you MUST
- not let Mario become scarecrowed with inadequate FP while Mallow is swallowed by Belome.
- ***Midas River***
- Collect 4 frog coins during waterfall segment
- >>There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the
- coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every
- cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you
- do not get hit by any fish.
- Automatically receive NokNok Shell
- ***Tadpole Pond***
- Cutscenes
- Give Frogfucius Cricket Pie, automatically get Froggie Stick
- Go to Juice Bar and: buy 2 FroggieDrink / equip Froggie Stick, Pants to Mallow
- Go to Frog Coin Emporium and: buy 1 Sleepy Bomb, 1 Energizer
- ***Rose Way***
- Get Flower
- Get both 10-coins on the way
- ***Rose Town***
- Enter shop through chimney and get flower and frog coin
- Go to elevated house and get frog coin and 2 flowers
- 2nd option for text prompt preceding Geno cutscene
- ***Forest Maze***
- Get KeroKeroCola in 1st room
- Get frog coin in room after 1st underground section
- Get KeroKeroCola behind sleeping Wiggler
- Get Red Essence before 4-path screens
- !!Bowyer
- Attack -> jump -> use Energizer on Geno
- attack -> jump -> attack
- geno beam -> defend/use Pick Me Up -> use FroggieDrink/Mushroom/Pick Me Up/(if revived by Mario, defend)
- geno beam -> use FroggieDrink/Mushroom -> use Honey Syrup
- geno beam -> jump -> attack
- geno beam -> jump -> attack
- geno beam
- >>Use Mushrooms over FroggieDrinks whenever possible
- ***Moleville***
- Go to shop and: buy 1 Punch Glove, 1 Cymbals, 1 Finger Shot, 4 Work Pants / equip the new weapons and Work Pants to all three
- Cutscenes
- Chase Croco
- !!Croco 2
- Geno & Mallow normal attack and Mario jumps throughout, Pick Me Up Mario and Mallow when they die to a bomb
- If you freebied the Energizer, have Mallow use it on Geno 1st turn
- >>Croco 2 randomly causes misses
- >>There is a 25% chance that you will receive a Flower Box from this battle, you'll have more bombs to work with if so
- Use star, kill 7 Bob-ombs (double back to get the two that appear before the star chest)
- Deplete 150 coin chest
- !!Punchinello
- Geno & Mallow normal attack, Mario jumps first 5 turns and then attacks
- If you once again freebied the Energizer, have Mallow use it on Geno 1st turn
- If Punchinello sandstorms early, Mario and Mallow use Able Juices on Geno and Mario respectively
- If Punchinello sandstorms late, Mallow uses an Able Juice on Geno only
- ***Booster Pass***
- Get frog coin and Rock Candy
- ***Booster Tower***
- Cutscenes, 2nd option for switch allies text prompt
- Get frog coin in 2nd room
- Get flower tab in 3rd room
- Press green exclamation switch
- Get both frog coins in room after Thwomp seesaw room
- Get all frog coins in checkerboard room
- Get Goody Bag and frog coin in last room before curtain room
- Do not fail curtain minigame and automatically receive Amulet
- Switch & Equip:
- Mallow -> Bowser
- Mario: Amulet
- Bowser: Work Pants
- !!Knife & Grate Guy
- Attack KG -> use Terrorize -> Fire Orb KG
- Attack GG/use Able Juice if Mario or Bowser was put to sleep -> Attack GG/use Able Juice if Geno was put to sleep -> Fire Orb KG (KG dies)
- normal attack with all 3
- >>There is a small chance that you won't receive the usual Flower Jar drop from this battle, you will have fewer bombs to work with if so
- ***Booster Hill***
- 10+ flowers is preferable
- ***Marrymore***
- Cutscenes
- After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Bowser again after his little speech (this is faster than talking to the door)
- !!Bundt
- Attack -> attack -> attack
- attack -> attack -> use Red Essence on himself
- attack (candle mode starts) -> untimed attack -> untimed attack
- untimed attack -> untimed attack -> untimed attack
- untimed attack -> untimed attack -> untimed attack (Raspberry mode starts)
- attack -> attack -> jump
- attack (-> attack -> jump
- etc.)
- >>If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
- ***Mushroom Kingdom 3***
- Ass boring cutscene
- ***Tadpole Pond 2***
- Talk to Frogfucius
- ***Booster Pass 2***
- Enter Booster Pass secret and obtain KeroKeroCola, frog coin, and flower (skip if you got 11+ flowers at Booster Hill)
- ***Star Hill***
- Just do it.
- ***Seaside Town***
- ---Shopping procedure---
- 1. Sell small items (Mushrooms, Honey Syrups, Able Juices, Pick Me Ups) until you have 1 Pick Me Up
- 2. Sell all KeroKeroColas, all Flower Tabs/Jars/Boxes, all FroggieDrinks, the Goody Bag, the Wallet, and the Red Essence if you freebied it
- 3. De-equip everything except all Work Pants that aren't equipped to Mallow and the Amulet
- 4. Give Mario the Amulet
- 5. Sell all equips
- 6. Assuming you did not get Croco 2 Flower Box, did get the K&G Guy Flower Jar, AND did not freebie the Red Essence, you should end up with 7 Ice / 5 Fire / 8 Fright (for safe/marathon strats, do 7 / 4 / 10).
- For the reverse of each of the aforementioned occurences: +2 Ice / -1 Ice / and +1 Fire (or +1 Ice if you have the extra 50 coins) respectively.
- >>Assuming you end up with 7 / 5 / 8, you need to freebie 6+ Ice, 2/3 Fire (depending on possible Rock Candy freebie during Axems), and 4+ Fright to maintain optimal strategies for every battle.
- Extra Fire freebies beyond 3 can replace Frights for the Yaridovich battle. You must also freebie 2 Rock Candies to maintain fast strategies late in the game.
- Talk to Fake Elder
- ***Sea***
- Use Star, kill every Starslap
- Get frog coin, flower, and recovery mushroom
- ***Sunken Ship***
- ---Password hit pattern---
- 0 3 2
- 4 2 0
- !!King Calamari
- Untimed Geno Boost to Bowser -> use Fire Bomb -> use Fire Bomb
- untimed Geno Boost to Mario -> attack remaining Tentacle (note that Mario will, for some reason, switch turn order with Bowser) -> use Fire Bomb
- defend -> jump -> use Fire Bomb
- Get frog coin in that one room behind the Dry Bones
- Get 4 frog coins in underwater room
- Get Safety Ring in room attached to Blooper room
- Use 1 Fire Bomb per Bandanna Red battle (Ice Bomb if no Fire Bombs available). If marathon strats, switch: Bowser -> Mallow and untimed Geno Boost to Mallow -> use Thunderbolt. Afterwards switch: Mallow -> Bowser
- !!Johnny
- Use Fright Bomb -> attack -> 100 Super Jumps
- >>NOTE: All Super Jump figures in this guide do NOT count the initial jump
- Switch & Equip:
- Bowser -> Peach
- Geno: Amulet
- ***Seaside Town 2***
- !!Yaridovich
- Mario: use Fright Bomb every turn
- Peach: 1st turn defend, 2nd turn Group Hug, 3rd turn Group Hug (except if Yarid used Flame Stone on Geno, then use Fright Bomb), subsequent turns use Fright Bomb
- Geno: Geno Boost to Mario, then Peach, and then himself, subsequent turns use Fright Bomb
- >>If you have more than 2 Fire Bombs at this battle, use Fire Bombs instead of Fright Bombs until you have 2 Fire Bombs
- >>If you run short of Fright Bombs in this battle due to a lack of freebies, you'll have to use other offensive items. If you're short 1, use
- 1 Ice Bomb. If you're short 2, use the 1 Rock Candy you have and pray that you freebie it. If you fail to do so you will be significantly
- hampered during the Axem Rangers fight; a reset is recommended if the run has been mediocre thus far.
- >>It is preferable, but not necessary, to end this fight with 1 Fright Bomb left.
- Switch:
- Geno -> Mallow
- Get Shed Key, go to shed, and automatically receive Flower Box
- Buy 1 Exp. Booster from Frog Disciple
- Talk to Elder
- Go to shop and: sell 1 Flower Box / buy 1 Troopa Shell, 1 Hurly Glove, 1 Double Punch / de-equip Work Pants from Mario / equip Exp. Booster to Mario
- ***Land's End***
- Get Red Essence from 1st screen
- Use 1 Ice Bomb per Shogun battle
- Perform death abuse
- Pay 100 coins to trampoline Shaman
- Switch & Equip:
- Peach -> Bowser
- Mallow -> Geno (Bowser should be in the middle slot)
- Mario: Troopa Shell, Work Pants, Amulet
- Bowser: Hurly Glove
- Geno: Double Punch
- Mallow: Exp. Booster
- The correct statue order when receiving your fortune is Left -> Middle -> Right
- !!Belome 2
- 1. FOR Fright Bomb(s) remaining:
- Use Fright Bomb -> Attack -> 43 Super Jumps
- 2. FOR 0 Fright Bombs remaining:
- Untimed Geno Boost to Mario -> Attack -> 52 Super Jumps
- ***Monstro Town***
- Get Super Suit and Attack Scarf
- Talk to melody star and then talk to Monstermama
- Scale the cliff and automatically obtain Troopa Pin
- ***Bean Valley***
- Equip:
- Mario: Super Suit, Troopa Pin
- Bowser: Amulet
- Geno: Safety Ring
- !!Megasmilax
- Attack -> untimed Geno Boost to Bowser -> attack
- attack -> use Ice Bomb -> use Ice Bomb
- attack -> defend -> (mushroomed, defend if otherwise)
- attack
- ***Nimbus Land***
- Talk to Mallow statue in Garro's house
- Massive cutscene sequence
- Pick up the Feather
- Get Castle Key
- Equip:
- Mario: Attack Scarf
- Bowser: Troopa Pin
- !!Birdo
- untimed attack -> untimed attack -> untimed Geno Boost to Mario
- untimed attack -> untimed attack -> untimed attack (Birdo phase starts)
- Mario attacks three times while the other two defend
- Get Star
- !!Valentina
- Dodo vs. Bowser phase:
- IF you have a Fire Bomb, use Fire Bomb -> untimed attack
- IF the above is not the case, just attack
- Valentina phase:
- Mario: just attack
- Bowser: just attack
- Geno: 1st turn untimed Geno Boost to Mario, subsequent turns attack
- Cutscenes
- ***Barrel Volcano***
- Get star
- !!Corkpedite
- IF you have freebied 4+ Ice Bombs up to this point, defend -> use Ice Bomb
- IF the above isn't the case, attack Oerlikon -> defend -> use Geno Whirl on Body
- Do not stop for anything at Hinopio
- Switch & Equip:
- Bowser: Amulet
- Geno: Troopa Pin
- !!Czar Dragon & Zombone
- Attack -> use Ice Bomb -> use Fright Bomb if available AND Czar Dragon used a spell/use Terrorize otherwise
- attack -> use Ice Bomb (Zombone phase starts) -> use Red Essence on Geno
- attack -> attack -> untimed Geno Boost to Mario
- all attack for rest of battle
- >>You must have at least 1 Ice Bomb (preferably 2) for the Axem Rangers for that battle to go optimally.
- Switch & Equip:
- Bowser -> Peach
- Bowser -> Mallow
- Mario & Geno exchange Super Suit & Work Pants
- Peach: Feather
- !!Axem Rangers
- 1. FOR 2 Ice Bombs:
- Use Rock Candy -> if you freebied the Rock Candy, use Rocky Candy, otherwise use Fire Bomb if available/attack Pink if not -> use Ice Bomb
- attack if you freebied the Rock Candy, otherwise use Ice Bomb (machine phase starts) -> attack -> use Group Hug if either Mario or Geno is damaged, defend if not
- Mario & Geno each attack twice more to end battle
- 2. FOR 1 Ice Bomb:
- Use Rock Candy -> if you freebied the Rock Candy, use Rocky Candy, otherwise attack Pink -> use Ice Bomb
- if you freebied the Rock Candy, attack/if you freebied the Ice Bomb, use Ice Bomb/otherwise use Geno Blast (machine phase starts) -> attack Black -> use Group Hug if either Mario or Geno is damaged, defend if not
- Mario & Geno each attack twice more to end battle
- Go to Nimbus Castle cutscene
- ***Bowser's Keep***
- Bowser Doors 2-5 are technically the fastest 4 to enter discounting possible Battle Rooms
- If you enter a Battle Room:
- Switch & Equip:
- Geno -> Mallow
- De-equip Mario and Peach
- In the disappearing platform room, get Fright Bomb if you have none at this point, get Ice Bomb, and get Rock Candy
- Get all 4 prize chests
- In cannonball/bob-ombs room, get flower if you didn't do well at Booster Hill and get Rock Candy
- In paired rotating platforms room, get Royal Syrup, flower, and KeroKeroCola
- After Bowser Doors:
- If you encountered a Battle Room:
- Switch & Equip:
- Peach -> Mallow (for menuing purposes later)
- Peach -> Geno
- Mario: Troopa Shell, Super Suit, Attack Scarf
- Mallow: Sonic Cymbal, Work Pants
- Geno: Double Punch, Work Pants, Troopa Pin
- If you missed both Battle Rooms:
- Switch & Equip:
- Peach -> Mallow
- Mario & Geno exchange Super Suit & Work Pants
- Mallow: Sonic Cymbal, Work Pants
- !!Magikoopa
- Attack -> attack -> use Fright Bomb
- attack -> attack -> attack
- !!Boomer
- Jump -> use Geno Boost to Mario -> defend
- 43 Super Jumps
- !!Exor
- Jump on Left Eye -> use Geno Whirl on Exor
- ***Factory***
- Get Ultra Hammer
- Switch & Equip:
- Mario: Ultra Hammer
- Mario & Mallow exchange Super Suit & Work Pants
- Mallow: Safety Ring
- Mallow & Geno exchange Safety Ring & Troopa Pin
- >>Exp. Booster should not be equipped to anybody
- !!Count Down
- Use Thunderbolt -> use Rock Candy -> use Geno Boost to himself
- use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling, attack/jump on that Ding-A-Ling -> use Rock Candy (both Ding-A-Lings die)
- everyone attacks until end of battle
- Switch & Equip:
- Mario & Mallow exchange Super Suit & Work Pants
- !!Machine Made Yaridovich
- 22 Super Jumps -> use Shocker
- !!Cloaker & Domino
- Defend -> Geno Boost to Mario
- 27 Super Jumps on Cloaker (Mad Adder phase starts) -> attack -> attack
- attack -> (if alive, attack) -> (if alive AND Mallow is dead, attack, otherwise defend)
- attack
- Switch & Equip:
- Mario & Mallow exchange Super Suit & Work Pants
- Geno: Amulet
- !!Mad Mallets
- Use Thunderbolt
- !!Clerk
- Use Thunderbolt -> attack -> attack
- When Toad automatically brings up the store menu, Switch & Equip:
- Mario & Mallow exchange Super Suit & Work Pants
- !!Manager
- Use Thunderbolt -> attack -> attack -> use Thunderbolt -> attack
- !!Director
- 36 Super Jumps -> use Rock Candy
- !!Factory Chief & Gunyolk
- 1. FOR 3 Ice Bombs:
- Use Sleepy Bomb -> use Ice Bomb -> use Ice Bomb
- jump on Gunyolk -> use Ice Bomb -> use Rock Candy (Gunyolk dies)
- attack
- 2. FOR 2 Ice Bombs (revert to 1. if you start with 2 Ice Bombs and you freebie the 1st one):
- Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
- jump on Gunyolk -> use Ice Bomb -> use Rock Candy
- jump on Gunyolk (Gunyolk dies) -> defend -> attack
- untimed attack
- 3. FOR 1 Ice Bomb (revert to 3. if you freebie the 1st one):
- Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
- jump on Gunyolk -> use Snowy -> use Rock Candy
- jump on Factory Chief -> use Rock Candy (Factory Chief dies) -> attack
- Switch & Equip:
- Mallow -> Peach
- Peach: Super Slap, Work Pants, Safety Ring
- Geno: Troopa Pin
- !!Smithy
- Phase 1:
- Attack -> Geno Boost to Mario -> use Rock Candy
- if you have a Rock Candy remaining, ? Super Jumps, otherwise ? Super Jumps -> Geno Boost to Peach -> use Rock Candy if available, otherwise attack
- Phase 2:
- attack -> attack -> use Group Hug
- attack -> Geno Boost to himself
- IF Tankhead:
- attack -> use KeroKeroCola if FP is low and party member might die/use Royal Syrup if FP is low and party is safe/use Group Hug if party member might die/defend -> attack
- IF Magichead:
- attack -> use KeroKeroCola if FP is low/use Group Hug/attack if Mario was Dark Star'd -> attack
- IF Chesthead:
- use Super Flame -> use KeroKeroCola or Royal Syrup if FP is low/use attack item/defend -> use attack item/attack
- IF Maskhead:
- attack -> use Ice Bomb/defend -> Geno Boost to Mario (after Shredder)/attack
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