Blechy

Old SMRPG route

Oct 26th, 2012
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  1. "Fight Pandorite" route
  2. Route by cyghfer
  3. Current as of 11/21/2011
  4. Thanks to: rakuu, 0xwas, romscout, krystal, and catastrophe
  5.  
  6. Level-up bonuses throughout the entire run:
  7.  
  8. Mario: all Special EXCEPT Lv. 9, 12, 15, and 18, which should be Attack
  9. Mallow: all Special EXCEPT Lv. 3 and 4, which should be Attack
  10. Geno, all Attack EXCEPT Lv. 7, which should be HP
  11. Bowser: all Attack EXCEPT Lv. 16, which should be HP
  12. Peach: all HP
  13.  
  14. ***Bowser's Keep***
  15.  
  16. !!Terrapins
  17. 1 untimed attack first, 3 untimed jumps
  18.  
  19. !!Bowser
  20. 2 untimed jumps on Kinklink
  21.  
  22. ***Mario's Pad***
  23.  
  24. Jump on save box, do not save
  25. Talk to Toad
  26. Cutscenes
  27. 2nd option for both text prompts
  28.  
  29. ***Mushroom Way***
  30.  
  31. Get flower in 2nd room
  32.  
  33. !!Hammer Bros.
  34. Jump -> jump on other -> untimed attack -> untimed jump
  35.  
  36. ***Mushroom Kingdom***
  37.  
  38. Go to store and: sell Flower Jar / buy 5 Honey Syrups, 2 Pick Me Ups, 2 Able Juices, 1 Shirt, 1 Pants, 1 Jump Shoes / equip Hammer, Shirt, Jump Shoes
  39. (Get flower from store basement if skipping the Bandit's Way enemyjump glitch)
  40. Get frog coin in castle
  41. Cutscenes
  42.  
  43. ***Bandit's Way***
  44.  
  45. Get KeroKeroCola in 2nd screen
  46. Use star, kill 13 K-9s
  47. "Enemyjump" off 3rd K-9 to get flower
  48. Get Recovery Mushroom
  49.  
  50. !!Croco
  51. (Jump & defend)*3 -> jump -> use Honey Syrup -> jump -> defend -> jump -> use Honey Syrup -> jump -> defend -> jump
  52. >>Do not use Mushrooms
  53.  
  54. ***Mushroom's Kingdom 2***
  55.  
  56. Enter from Mushroom Way, not Bandit's Way
  57. Mack Skip
  58. Get Cricket Pie
  59.  
  60. ***Kero Sewers***
  61.  
  62. !!Pandorite
  63. (Jump & defend)*3
  64.  
  65. Get Flower in same room as Pandorite
  66. Use star
  67. Use recovery mushroom
  68.  
  69. !!Belome
  70. (Jump & thunderbolt)*2 -> jump -> use Honey Syrup -> jump -> use Honey Syrup (Mallow is swallowed) -> jump*2 -> thunderbolt -> jump
  71. >>Belome may use Sleep Sauce on his 2nd turn. As it is natural to be reluctant to reset after performing the Mack Skip, you may
  72. continue the battle by first using Able Juice on whoever was put to sleep. Proceed roughly according to battle plan, but you MUST
  73. not let Mario become scarecrowed with inadequate FP while Mallow is swallowed by Belome.
  74.  
  75. ***Midas River***
  76.  
  77. Collect 4 frog coins during waterfall segment
  78. >>There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the
  79. coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every
  80. cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you
  81. do not get hit by any fish.
  82. Automatically receive NokNok Shell
  83.  
  84. ***Tadpole Pond***
  85.  
  86. Cutscenes
  87. Give Frogfucius Cricket Pie, automatically get Froggie Stick
  88. Go to Juice Bar and: buy 2 FroggieDrink / equip Froggie Stick, Pants to Mallow
  89. Go to Frog Coin Emporium and: buy 1 Sleepy Bomb, 1 Energizer
  90.  
  91. ***Rose Way***
  92.  
  93. Get Flower
  94. Get both 10-coins on the way
  95.  
  96. ***Rose Town***
  97.  
  98. Enter shop through chimney and get flower and frog coin
  99. Go to elevated house and get frog coin and 2 flowers
  100. 2nd option for text prompt preceding Geno cutscene
  101.  
  102. ***Forest Maze***
  103.  
  104. Get KeroKeroCola in 1st room
  105. Get frog coin in room after 1st underground section
  106. Get KeroKeroCola behind sleeping Wiggler
  107. Get Red Essence before 4-path screens
  108.  
  109. !!Bowyer
  110. Attack -> jump -> use Energizer on Geno
  111. attack -> jump -> attack
  112. geno beam -> defend/use Pick Me Up -> use FroggieDrink/Mushroom/Pick Me Up/(if revived by Mario, defend)
  113. geno beam -> use FroggieDrink/Mushroom -> use Honey Syrup
  114. geno beam -> jump -> attack
  115. geno beam -> jump -> attack
  116. geno beam
  117. >>Use Mushrooms over FroggieDrinks whenever possible
  118.  
  119. ***Moleville***
  120.  
  121. Go to shop and: buy 1 Punch Glove, 1 Cymbals, 1 Finger Shot, 4 Work Pants / equip the new weapons and Work Pants to all three
  122. Cutscenes
  123. Chase Croco
  124.  
  125. !!Croco 2
  126.  
  127. Geno & Mallow normal attack and Mario jumps throughout, Pick Me Up Mario and Mallow when they die to a bomb
  128. If you freebied the Energizer, have Mallow use it on Geno 1st turn
  129. >>Croco 2 randomly causes misses
  130. >>There is a 25% chance that you will receive a Flower Box from this battle, you'll have more bombs to work with if so
  131.  
  132. Use star, kill 7 Bob-ombs (double back to get the two that appear before the star chest)
  133. Deplete 150 coin chest
  134.  
  135. !!Punchinello
  136. Geno & Mallow normal attack, Mario jumps first 5 turns and then attacks
  137. If you once again freebied the Energizer, have Mallow use it on Geno 1st turn
  138. If Punchinello sandstorms early, Mario and Mallow use Able Juices on Geno and Mario respectively
  139. If Punchinello sandstorms late, Mallow uses an Able Juice on Geno only
  140.  
  141. ***Booster Pass***
  142.  
  143. Get frog coin and Rock Candy
  144.  
  145. ***Booster Tower***
  146. Cutscenes, 2nd option for switch allies text prompt
  147. Get frog coin in 2nd room
  148. Get flower tab in 3rd room
  149. Press green exclamation switch
  150. Get both frog coins in room after Thwomp seesaw room
  151. Get all frog coins in checkerboard room
  152. Get Goody Bag and frog coin in last room before curtain room
  153. Do not fail curtain minigame and automatically receive Amulet
  154.  
  155. Switch & Equip:
  156. Mallow -> Bowser
  157. Mario: Amulet
  158. Bowser: Work Pants
  159.  
  160. !!Knife & Grate Guy
  161.  
  162. Attack KG -> use Terrorize -> Fire Orb KG
  163. Attack GG/use Able Juice if Mario or Bowser was put to sleep -> Attack GG/use Able Juice if Geno was put to sleep -> Fire Orb KG (KG dies)
  164. normal attack with all 3
  165. >>There is a small chance that you won't receive the usual Flower Jar drop from this battle, you will have fewer bombs to work with if so
  166.  
  167. ***Booster Hill***
  168.  
  169. 10+ flowers is preferable
  170.  
  171. ***Marrymore***
  172.  
  173. Cutscenes
  174. After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Bowser again after his little speech (this is faster than talking to the door)
  175.  
  176. !!Bundt
  177. Attack -> attack -> attack
  178. attack -> attack -> use Red Essence on himself
  179. attack (candle mode starts) -> untimed attack -> untimed attack
  180. untimed attack -> untimed attack -> untimed attack
  181. untimed attack -> untimed attack -> untimed attack (Raspberry mode starts)
  182. attack -> attack -> jump
  183. attack (-> attack -> jump
  184. etc.)
  185. >>If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
  186.  
  187. ***Mushroom Kingdom 3***
  188.  
  189. Ass boring cutscene
  190.  
  191. ***Tadpole Pond 2***
  192.  
  193. Talk to Frogfucius
  194.  
  195. ***Booster Pass 2***
  196.  
  197. Enter Booster Pass secret and obtain KeroKeroCola, frog coin, and flower (skip if you got 11+ flowers at Booster Hill)
  198.  
  199. ***Star Hill***
  200.  
  201. Just do it.
  202.  
  203. ***Seaside Town***
  204.  
  205. ---Shopping procedure---
  206. 1. Sell small items (Mushrooms, Honey Syrups, Able Juices, Pick Me Ups) until you have 1 Pick Me Up
  207. 2. Sell all KeroKeroColas, all Flower Tabs/Jars/Boxes, all FroggieDrinks, the Goody Bag, the Wallet, and the Red Essence if you freebied it
  208. 3. De-equip everything except all Work Pants that aren't equipped to Mallow and the Amulet
  209. 4. Give Mario the Amulet
  210. 5. Sell all equips
  211. 6. Assuming you did not get Croco 2 Flower Box, did get the K&G Guy Flower Jar, AND did not freebie the Red Essence, you should end up with 7 Ice / 5 Fire / 8 Fright (for safe/marathon strats, do 7 / 4 / 10).
  212. For the reverse of each of the aforementioned occurences: +2 Ice / -1 Ice / and +1 Fire (or +1 Ice if you have the extra 50 coins) respectively.
  213. >>Assuming you end up with 7 / 5 / 8, you need to freebie 6+ Ice, 2/3 Fire (depending on possible Rock Candy freebie during Axems), and 4+ Fright to maintain optimal strategies for every battle.
  214. Extra Fire freebies beyond 3 can replace Frights for the Yaridovich battle. You must also freebie 2 Rock Candies to maintain fast strategies late in the game.
  215.  
  216. Talk to Fake Elder
  217.  
  218. ***Sea***
  219.  
  220. Use Star, kill every Starslap
  221. Get frog coin, flower, and recovery mushroom
  222.  
  223. ***Sunken Ship***
  224.  
  225. ---Password hit pattern---
  226. 0 3 2
  227. 4 2 0
  228.  
  229. !!King Calamari
  230.  
  231. Untimed Geno Boost to Bowser -> use Fire Bomb -> use Fire Bomb
  232. untimed Geno Boost to Mario -> attack remaining Tentacle (note that Mario will, for some reason, switch turn order with Bowser) -> use Fire Bomb
  233. defend -> jump -> use Fire Bomb
  234.  
  235. Get frog coin in that one room behind the Dry Bones
  236. Get 4 frog coins in underwater room
  237. Get Safety Ring in room attached to Blooper room
  238.  
  239. Use 1 Fire Bomb per Bandanna Red battle (Ice Bomb if no Fire Bombs available). If marathon strats, switch: Bowser -> Mallow and untimed Geno Boost to Mallow -> use Thunderbolt. Afterwards switch: Mallow -> Bowser
  240.  
  241. !!Johnny
  242.  
  243. Use Fright Bomb -> attack -> 100 Super Jumps
  244. >>NOTE: All Super Jump figures in this guide do NOT count the initial jump
  245.  
  246. Switch & Equip:
  247. Bowser -> Peach
  248. Geno: Amulet
  249.  
  250. ***Seaside Town 2***
  251.  
  252. !!Yaridovich
  253.  
  254. Mario: use Fright Bomb every turn
  255. Peach: 1st turn defend, 2nd turn Group Hug, 3rd turn Group Hug (except if Yarid used Flame Stone on Geno, then use Fright Bomb), subsequent turns use Fright Bomb
  256. Geno: Geno Boost to Mario, then Peach, and then himself, subsequent turns use Fright Bomb
  257. >>If you have more than 2 Fire Bombs at this battle, use Fire Bombs instead of Fright Bombs until you have 2 Fire Bombs
  258. >>If you run short of Fright Bombs in this battle due to a lack of freebies, you'll have to use other offensive items. If you're short 1, use
  259. 1 Ice Bomb. If you're short 2, use the 1 Rock Candy you have and pray that you freebie it. If you fail to do so you will be significantly
  260. hampered during the Axem Rangers fight; a reset is recommended if the run has been mediocre thus far.
  261. >>It is preferable, but not necessary, to end this fight with 1 Fright Bomb left.
  262.  
  263. Switch:
  264. Geno -> Mallow
  265. Get Shed Key, go to shed, and automatically receive Flower Box
  266. Buy 1 Exp. Booster from Frog Disciple
  267. Talk to Elder
  268. Go to shop and: sell 1 Flower Box / buy 1 Troopa Shell, 1 Hurly Glove, 1 Double Punch / de-equip Work Pants from Mario / equip Exp. Booster to Mario
  269.  
  270. ***Land's End***
  271.  
  272. Get Red Essence from 1st screen
  273. Use 1 Ice Bomb per Shogun battle
  274. Perform death abuse
  275. Pay 100 coins to trampoline Shaman
  276.  
  277. Switch & Equip:
  278. Peach -> Bowser
  279. Mallow -> Geno (Bowser should be in the middle slot)
  280. Mario: Troopa Shell, Work Pants, Amulet
  281. Bowser: Hurly Glove
  282. Geno: Double Punch
  283. Mallow: Exp. Booster
  284.  
  285. The correct statue order when receiving your fortune is Left -> Middle -> Right
  286.  
  287. !!Belome 2
  288.  
  289. 1. FOR Fright Bomb(s) remaining:
  290. Use Fright Bomb -> Attack -> 43 Super Jumps
  291.  
  292. 2. FOR 0 Fright Bombs remaining:
  293. Untimed Geno Boost to Mario -> Attack -> 52 Super Jumps
  294.  
  295. ***Monstro Town***
  296.  
  297. Get Super Suit and Attack Scarf
  298. Talk to melody star and then talk to Monstermama
  299. Scale the cliff and automatically obtain Troopa Pin
  300.  
  301. ***Bean Valley***
  302.  
  303. Equip:
  304. Mario: Super Suit, Troopa Pin
  305. Bowser: Amulet
  306. Geno: Safety Ring
  307.  
  308. !!Megasmilax
  309. Attack -> untimed Geno Boost to Bowser -> attack
  310. attack -> use Ice Bomb -> use Ice Bomb
  311. attack -> defend -> (mushroomed, defend if otherwise)
  312. attack
  313.  
  314. ***Nimbus Land***
  315.  
  316. Talk to Mallow statue in Garro's house
  317. Massive cutscene sequence
  318. Pick up the Feather
  319. Get Castle Key
  320.  
  321. Equip:
  322. Mario: Attack Scarf
  323. Bowser: Troopa Pin
  324.  
  325. !!Birdo
  326. untimed attack -> untimed attack -> untimed Geno Boost to Mario
  327. untimed attack -> untimed attack -> untimed attack (Birdo phase starts)
  328. Mario attacks three times while the other two defend
  329.  
  330. Get Star
  331.  
  332. !!Valentina
  333.  
  334. Dodo vs. Bowser phase:
  335. IF you have a Fire Bomb, use Fire Bomb -> untimed attack
  336. IF the above is not the case, just attack
  337.  
  338. Valentina phase:
  339. Mario: just attack
  340. Bowser: just attack
  341. Geno: 1st turn untimed Geno Boost to Mario, subsequent turns attack
  342.  
  343. Cutscenes
  344.  
  345. ***Barrel Volcano***
  346.  
  347. Get star
  348.  
  349. !!Corkpedite
  350. IF you have freebied 4+ Ice Bombs up to this point, defend -> use Ice Bomb
  351. IF the above isn't the case, attack Oerlikon -> defend -> use Geno Whirl on Body
  352.  
  353. Do not stop for anything at Hinopio
  354. Switch & Equip:
  355. Bowser: Amulet
  356. Geno: Troopa Pin
  357.  
  358. !!Czar Dragon & Zombone
  359. Attack -> use Ice Bomb -> use Fright Bomb if available AND Czar Dragon used a spell/use Terrorize otherwise
  360. attack -> use Ice Bomb (Zombone phase starts) -> use Red Essence on Geno
  361. attack -> attack -> untimed Geno Boost to Mario
  362. all attack for rest of battle
  363. >>You must have at least 1 Ice Bomb (preferably 2) for the Axem Rangers for that battle to go optimally.
  364.  
  365. Switch & Equip:
  366. Bowser -> Peach
  367. Bowser -> Mallow
  368. Mario & Geno exchange Super Suit & Work Pants
  369. Peach: Feather
  370.  
  371. !!Axem Rangers
  372. 1. FOR 2 Ice Bombs:
  373. Use Rock Candy -> if you freebied the Rock Candy, use Rocky Candy, otherwise use Fire Bomb if available/attack Pink if not -> use Ice Bomb
  374. attack if you freebied the Rock Candy, otherwise use Ice Bomb (machine phase starts) -> attack -> use Group Hug if either Mario or Geno is damaged, defend if not
  375. Mario & Geno each attack twice more to end battle
  376.  
  377. 2. FOR 1 Ice Bomb:
  378. Use Rock Candy -> if you freebied the Rock Candy, use Rocky Candy, otherwise attack Pink -> use Ice Bomb
  379. if you freebied the Rock Candy, attack/if you freebied the Ice Bomb, use Ice Bomb/otherwise use Geno Blast (machine phase starts) -> attack Black -> use Group Hug if either Mario or Geno is damaged, defend if not
  380. Mario & Geno each attack twice more to end battle
  381.  
  382. Go to Nimbus Castle cutscene
  383.  
  384. ***Bowser's Keep***
  385.  
  386. Bowser Doors 2-5 are technically the fastest 4 to enter discounting possible Battle Rooms
  387.  
  388. If you enter a Battle Room:
  389. Switch & Equip:
  390. Geno -> Mallow
  391. De-equip Mario and Peach
  392.  
  393. In the disappearing platform room, get Fright Bomb if you have none at this point, get Ice Bomb, and get Rock Candy
  394. Get all 4 prize chests
  395. In cannonball/bob-ombs room, get flower if you didn't do well at Booster Hill and get Rock Candy
  396. In paired rotating platforms room, get Royal Syrup, flower, and KeroKeroCola
  397.  
  398. After Bowser Doors:
  399. If you encountered a Battle Room:
  400. Switch & Equip:
  401. Peach -> Mallow (for menuing purposes later)
  402. Peach -> Geno
  403. Mario: Troopa Shell, Super Suit, Attack Scarf
  404. Mallow: Sonic Cymbal, Work Pants
  405. Geno: Double Punch, Work Pants, Troopa Pin
  406.  
  407. If you missed both Battle Rooms:
  408. Switch & Equip:
  409. Peach -> Mallow
  410. Mario & Geno exchange Super Suit & Work Pants
  411. Mallow: Sonic Cymbal, Work Pants
  412.  
  413. !!Magikoopa
  414. Attack -> attack -> use Fright Bomb
  415. attack -> attack -> attack
  416.  
  417. !!Boomer
  418. Jump -> use Geno Boost to Mario -> defend
  419. 43 Super Jumps
  420.  
  421. !!Exor
  422. Jump on Left Eye -> use Geno Whirl on Exor
  423.  
  424. ***Factory***
  425.  
  426. Get Ultra Hammer
  427. Switch & Equip:
  428. Mario: Ultra Hammer
  429. Mario & Mallow exchange Super Suit & Work Pants
  430. Mallow: Safety Ring
  431. Mallow & Geno exchange Safety Ring & Troopa Pin
  432. >>Exp. Booster should not be equipped to anybody
  433.  
  434. !!Count Down
  435. Use Thunderbolt -> use Rock Candy -> use Geno Boost to himself
  436. use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling, attack/jump on that Ding-A-Ling -> use Rock Candy (both Ding-A-Lings die)
  437. everyone attacks until end of battle
  438.  
  439. Switch & Equip:
  440. Mario & Mallow exchange Super Suit & Work Pants
  441.  
  442. !!Machine Made Yaridovich
  443. 22 Super Jumps -> use Shocker
  444.  
  445. !!Cloaker & Domino
  446. Defend -> Geno Boost to Mario
  447. 27 Super Jumps on Cloaker (Mad Adder phase starts) -> attack -> attack
  448. attack -> (if alive, attack) -> (if alive AND Mallow is dead, attack, otherwise defend)
  449. attack
  450.  
  451. Switch & Equip:
  452. Mario & Mallow exchange Super Suit & Work Pants
  453. Geno: Amulet
  454.  
  455. !!Mad Mallets
  456. Use Thunderbolt
  457.  
  458. !!Clerk
  459. Use Thunderbolt -> attack -> attack
  460.  
  461. When Toad automatically brings up the store menu, Switch & Equip:
  462. Mario & Mallow exchange Super Suit & Work Pants
  463.  
  464. !!Manager
  465. Use Thunderbolt -> attack -> attack -> use Thunderbolt -> attack
  466.  
  467. !!Director
  468. 36 Super Jumps -> use Rock Candy
  469.  
  470. !!Factory Chief & Gunyolk
  471. 1. FOR 3 Ice Bombs:
  472. Use Sleepy Bomb -> use Ice Bomb -> use Ice Bomb
  473. jump on Gunyolk -> use Ice Bomb -> use Rock Candy (Gunyolk dies)
  474. attack
  475.  
  476. 2. FOR 2 Ice Bombs (revert to 1. if you start with 2 Ice Bombs and you freebie the 1st one):
  477. Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
  478. jump on Gunyolk -> use Ice Bomb -> use Rock Candy
  479. jump on Gunyolk (Gunyolk dies) -> defend -> attack
  480. untimed attack
  481.  
  482. 3. FOR 1 Ice Bomb (revert to 3. if you freebie the 1st one):
  483. Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
  484. jump on Gunyolk -> use Snowy -> use Rock Candy
  485. jump on Factory Chief -> use Rock Candy (Factory Chief dies) -> attack
  486.  
  487. Switch & Equip:
  488. Mallow -> Peach
  489. Peach: Super Slap, Work Pants, Safety Ring
  490. Geno: Troopa Pin
  491.  
  492. !!Smithy
  493.  
  494. Phase 1:
  495. Attack -> Geno Boost to Mario -> use Rock Candy
  496. if you have a Rock Candy remaining, ? Super Jumps, otherwise ? Super Jumps -> Geno Boost to Peach -> use Rock Candy if available, otherwise attack
  497.  
  498. Phase 2:
  499. attack -> attack -> use Group Hug
  500. attack -> Geno Boost to himself
  501.  
  502. IF Tankhead:
  503. attack -> use KeroKeroCola if FP is low and party member might die/use Royal Syrup if FP is low and party is safe/use Group Hug if party member might die/defend -> attack
  504.  
  505. IF Magichead:
  506. attack -> use KeroKeroCola if FP is low/use Group Hug/attack if Mario was Dark Star'd -> attack
  507.  
  508. IF Chesthead:
  509. use Super Flame -> use KeroKeroCola or Royal Syrup if FP is low/use attack item/defend -> use attack item/attack
  510.  
  511. IF Maskhead:
  512. attack -> use Ice Bomb/defend -> Geno Boost to Mario (after Shredder)/attack
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