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- <Observer> If Ignis spends a year profiteering, won't he grow to the size of a killer whale?
- <Ignis> Hmm, you see...I was never quite the one much for handling relationships during the course, exactly due to being locked up from the other slaves during my stay.
- <Ignis> That's an issue.
- <~Coral_Spire> What do you have in mind?
- <Ignis> Still, I do have some interest in mods and upgrades.
- <Ignis> I am not sure how to proceed on such, but I would have some interest in spearheading some missions
- <Ignis> mostly if they involve butchering raiders
- <~Coral_Spire> There is a bit of that to do, along with Tamara and her crew
- <Ignis> I don't think you're getting the idea here...
- <Ignis> I mean really routing out the raiders, entering their dens and leaving no one there, shelling any and all hostiles, raider and mutant, across the compund's perimeter.
- <Ignis> There must be more than just a bit, I presume.
- <Ignis> what with them flocking in like hungry locusts at the news that the compound's iron hoof fell to slaves;
- <Royal_Lace> Lace has long term thoughts on raiders
- <Royal_Lace> but she is staying quiet about it for now
- <~Coral_Spire> That is true. What I mean is that getting rid of them might take more than a sidemission. But clearing out the perimeter is on the plans. Tamaraa could use your help
- <Royal_Lace> may be up to her old tricks and such again
- <Royal_Lace> Tamarah needs YOU!
- <Royal_Lace> I think Lace could help with parimiter stuff, as far as cordinating things with the sprite bots
- <Ignis> I'll be glad to help once I resort the character stuff
- <Royal_Lace> perfect little spies she can use from the safty of the compound without puting the foal in danger
- <Sotho> night all
- <Swiss_Provolone> cya
- <Ignis> night
- <Royal_Lace> later
- <~Coral_Spire> Night
- Quit: Sotho [Connection closed]
- <Ignis> by the way, is there a limit to that re-sorting? If I recall, you didn't mentioned any
- <~Coral_Spire> Equipment?
- <Ignis> besides gear
- <~Coral_Spire> Just ask me if something rare or faction specific, not all is available. I can let you rearrange your skillpoints but not tags or perks since they didnt change
- <~Coral_Spire> Also, Observer
- <Ignis> Man...I'd like to shift tags and a few perks... >.>
- <~Coral_Spire> Well...
- <~Coral_Spire> What do you have in mind?
- <~Coral_Spire> Observer. You could do some missions as well, as if you were back in Equestria, for mods and other useful things. Same for Swiss_Provolone
- <Swiss_Provolone> i like useful things
- <Observer> Ah, alright then
- <~Coral_Spire> Not better guns and armor, I mean more like meds, chems and special ammo, as well as mods and maybe some tools
- <~Coral_Spire> So, Ignis
- <~Coral_Spire> What do you have in mind?
- <Observer> What kind of missions would you recommend?
- <Ignis> Exp/FA and...
- <Ignis> I guess I woudl stick with science, but...I still haven't seen any terminals
- <Ignis> It wasn't so useful insofar, but...figures that maybe it would.
- <Ignis> And as to shifting perks...no more than three.
- <Ignis> yeah, just a couple that I imagine are a bit offset
- <Observer> Usually my character and his allies would be treating people in random settlements throughout the wasteland, are there any missions like that?
- <~Coral_Spire> ....it was very useful. Ask Royal_Lace
- <~Coral_Spire> Yup, Negotiate
- <Ignis> it was for her that slinked in.
- <~Coral_Spire> Did you remember that chip you found inside the robot back at the forest a long time ago?
- <Ignis> as for me, it wasn't so much in that way, unfortunately. Though...it might have a bit more use if I would to rerout the points a bit more to it.
- <Ignis> yea, waht about it?
- <~Coral_Spire> It could be used to interfere with or even control those robots through radio even before you invaded. There were uses for Science, you just did not pursue them
- <Ignis> I wasn't aware, nor did I had the hardware for that.
- <Observer> Would you mind linking the house rules again? I'm on my phone.
- <~Coral_Spire> It was a chip attached to a radio broadcaster, you had another radio broadcaster with you
- <Ignis> would still involve getting in range
- <Swiss_Provolone> https://docs.google.com/document/d/1LKgse_fAS2T2UzeoMEHbd5FaeEXSLUHUlig4m5aGmVQ/edit
- <~Coral_Spire> I'd have to ask-
- <~Coral_Spire> Well, thanks
- <Ignis> maybe I'll get the hang of it this time.
- <Ignis> As long as you lay off the spirits a bit and patch in more machinas, it should be prospective enough.
- <~Coral_Spire> There might be, though...
- <Ignis> though what?
- <~Coral_Spire> I have to say your other plans of reviving a forgotten culture might need be a bit harder if you avoid that side
- <Ignis> I do not meant avoiding it altogether, just laying it back in some degree...I get it that its a new mechanic you enjoy fiddling with, but...spirits should be distinguished enough to appear during special circumstances, not...under every day and then.
- <~Coral_Spire> It depends
- <Ignis> perhaps.
- <Ignis> In any case, I'll see to adapting the sheet and we'll discuss missions and whatnot some other day.
- <~Coral_Spire> Alright
- <Ignis> Thanks.
- <Ignis> I still don't feel particularly connected to any spirit, though...that might be my bias.
- <Royal_Lace> blorp
- <Royal_Lace> Lace is happy one way or another
- <Observer> It seems my party is best suited to tech and sabotage missions, mind if I have them do that for a year?
- <Observer> Perhaps recovery as well
- <~Coral_Spire> Recovery is either aid missions to locations or just prevent yourself for failing at something else. Tech is R&D and building stuff. Sabotage is destroying enemies facilities and equipment. What would be the purpose of what they do?
- <~Coral_Spire> Which would they be doing and why?
- <Observer> I suppose recovery is most like him, lending aid to villages attacked by Brimstone or whoever is stomping about the place.
- <Ignis> I do need my rest, don't feel so well...see you guys over the week
- <Observer> Okey dokey
- Quit: Ignis [Quit: Page closed]
- <~Coral_Spire> Alright
- <~Coral_Spire> What is your Group Recovery rank (biggest, +1 per pony)
- <Swiss_Provolone> would there be any solo missions for SP?
- <Observer> Give me a moment
- <~Coral_Spire> Solo missions is regular RP. Any ideas, I could do something along this week
- <Observer> Well, my main character has 105 medicine, and an ally has 2 stars in mechanics, how does that add up?
- <Swiss_Provolone> hum, well he is a guard, so I guess just caravan stuff or protection
- <~Coral_Spire> 4 stars +1 because Medicine, then 1more for ally with skill
- <~Coral_Spire> 6
- <~Coral_Spire> Alright
- <Observer> Not byd
- <Royal_Lace> not bad at all
- <~Coral_Spire> During your travels you find quite a few villages that had been having trouble, including one that barely survived being razed. (Recovery Challenge 9)
- <~Coral_Spire> Do you take your time to try and get them back to shape or do you just help them to the nearest settlement that is still alive
- <~Coral_Spire> (Exploration Challenge 4)
- <Observer> I'll check my exploration rank
- <Observer> Okay, my main has 92 unarmed, one ally has a star in unarmed, and another has 2,in mechanics. What's that worth, 5?
- <~Coral_Spire> 5 would be right
- <Observer> How badly could things get if I failed the Recovery roll?
- <Observer> *bad*
- <Swiss_Provolone> every dies, Project Horizons goes off, Enclave win
- <Observer> Huh, that sucks
- <Royal_Lace> XD
- <Swiss_Provolone> and you also get a rash
- <Observer> :/
- <~Coral_Spire> XD
- <~Coral_Spire> Its just a Recovery mission so it means you waste time and caps and the place you are trying to help stays the same or gets worse
- <~Coral_Spire> It might diminish your starting caps
- <~Coral_Spire> But wouldnt it be impressive if you succeeded?
- <Observer> Eh, what are the odds, 3 in 10?
- <~Coral_Spire> Yesh
- * You are now known as LuckyLeaf
- <Observer> Yeah, I think I'd better just go with exploration
- <~LuckyLeaf> Alright
- <~LuckyLeaf> After a long travel you take them to the next settlement. Most of them make it, it's the best you could hope for, without the proper resources to assist them on the spot. Still, they are grateful. Their local relatives leave you a gift, your pick of 100 caps worth of either Cloaks or things from the Misc tab on Mad Modds list
- <~LuckyLeaf> This should be the 1st month
- Join: Full_Physical [Pony-u4h5hr.wa.charter.com]
- <Observer> Alright, cool, I'll check the list
- <Full_Physical> guess i could get the reinforcement kit, but then i'd have to send an ally on a quest to get it done
- <~LuckyLeaf> This could take place on the same month, how much Tech do you have?
- <Full_Physical> just the ally with 2 stars
- <~LuckyLeaf> It would take more time, then
- <Full_Physical> i suppose it can wait than
- <~LuckyLeaf> Alright, after the second month you have the reinforced armor.
- <Full_Physical> *yay*
- <~LuckyLeaf> Hm, I think I should end it here for tonight
- <~LuckyLeaf> A bit late
- <Full_Physical> fair enough, should we continue this before next weeks session?
- <~LuckyLeaf> Yup. PM me if you have any ideas
- <Full_Physical> okay, good night
- <~LuckyLeaf> Same for Swiss_Provolone and Royal_Lace who is seeing my screen
- <~LuckyLeaf> Good night
- <Swiss_Provolone> alright, cya
- <Swiss_Provolone> i should probably head off too. Cya next Saturday
- Part: Swiss_Provolone [IceChat77@Pony-rf12tn.cpe.teksavvy.com]
- Quit: Full_Physical [Quit: Nettalk6 - www.ntalk.de]
- Quit: Royal_Lace [Quit: Page closed]
- **** Logging started Mon Apr 14 2014 18:34:45 ****
- * Starting conversation with ObserverStatus
- <ObserverStatus> do you feel like discussing Month 3?
- <ObserverStatus> ah well, just ping me when you're back LuckyLeaf
- <LuckyLeaf> I am here
- <ObserverStatus> Yay! So I was thinking that for month 3 I'd try another recovery mission
- <LuckyLeaf> Alright
- <ObserverStatus> the party rank for recovery is still 6
- <LuckyLeaf> Following the path of devastation of the local gang, you find the survivors of a ransacked caravan. Some of them are badly wounded.
- <LuckyLeaf> This is, however, a multi phase-mission with some options for you
- <ObserverStatus> I'm sorry, what did you mean when you said "OOC OOC"
- <LuckyLeaf> Just being a roleplaying caveman :P
- <LuckyLeaf> Ooc! Me have shiny dices
- <ObserverStatus> ah, nvm, I thought you wanted to discuss this in the OOC channel when you said that, nvm, so what are my options?
- <LuckyLeaf> You can escort them back to the last settlement. Exploration 2.
- <ObserverStatus> doesn't sound too hard, what other options are there?
- <LuckyLeaf> You can try to intercept the gang before it reaches the next settlement it was headed to. Combat ?. You know they have been causing some damage, but you dont know exactly how many they are or how well they are armed.
- <ObserverStatus> anything i can do to determine the combat difficulty without engaging them?
- <LuckyLeaf> You can do an Exploration 5 to scout their camps
- <ObserverStatus> I can manage exploration 5. are there any other option you had in mind?
- <LuckyLeaf> You can instead do an Exploration 4 to follow a shortcut one of the caravan ponies pointed you to get to the settlement first and prepare
- <LuckyLeaf> You cant do both unless you split your group
- <ObserverStatus> I'll go with the last option, take the shortcut and prepare.
- <ObserverStatus> my exploration skill is 5
- <SpiritOfFate> You get to the settlement. The sheriff already suspected something was up lately when they lost contact to the last settlement that was destroyed
- <SpiritOfFate> How much Negotiation do you get?
- <ObserverStatus> 3
- <SpiritOfFate> You get +3 to Combat. Remember that you also get a +1 for each pony with a different +1 skill in it
- <ObserverStatus> that makes 11
- <SpiritOfFate> The enemies approach, they are a small army of bandits, marching into town
- <SpiritOfFate> Combat, Rating 12
- <ObserverStatus> oh dear
- <ObserverStatus> exactly how would we go about rolling such a thing on a d10?
- <SpiritOfFate> That is the problem
- <SpiritOfFate> As it is, you succeed no matter what, even with a lower value. Idea:
- <SpiritOfFate> Behind barricades you and the townsponies fight a long fight against the terrible raider gang. By the nightfall the last gunshot is fired. You survived and won the battle. The settlement saw some damage, but it still stands
- <ObserverStatus> not bad at all, I thought this was going to end with my party dragging a member away on a stretcher
- <ObserverStatus> do I win a prize?
- <SpiritOfFate> Yup!
- <SpiritOfFate> The sheriff thanks you, asking how this town can repay for your help
- <ObserverStatus> does the town have any disposable income?
- <ObserverStatus> hm, that's right, no one to collect taxes, I guess discretionary income would be the term
- <SpiritOfFate> They would have some caps
- <ObserverStatus> alright, I guess the party would just ask them to pay what they can comfortably afford if they care to.
- <SpiritOfFate> How many ponies are in your group?
- <ObserverStatus> 2 ponies, 1 sand dog
- <SpiritOfFate> Including you?
- <ObserverStatus> yes
- <SpiritOfFate> You get 250 caps
- <ObserverStatus> not too bad. let me know if the party encounters any potential mechanics missions in their travels, they probably won't actively seek them out, but if they run into one they might try
- <ObserverStatus> 250 should be enough funding to keep the party happy for now, so I'll continue with the recovery missions
- <SpiritOfFate> Alright
- <SpiritOfFate> It takes some time until you can leave
- <SpiritOfFate> The wounded ponies from that settlement need care and the buildings needed fixing after the fight. It takes another month and you are ready to leave
- <ObserverStatus> okay, we at month 5 now?
- <SpiritOfFate> Yup
- <ObserverStatus> have time for another recovery mission, or are you just going to get FreakSheet caught up?
- <SpiritOfFate> I should focus on that. I cant stay for too long
- <ObserverStatus> fair enough
- Disconnected: Read error: ssl=0x5b2dbad8: I/O error during system call, Connection timed out
- **** Logging started Mon Apr 14 2014 22:15:45 ****
- Disconnected: Host is unresolved: irc.canternet.org
- **** Logging started Mon Apr 14 2014 22:15:55 ****
- Disconnected: Host is unresolved: irc.canternet.org
- **** Logging started Mon Apr 14 2014 22:15:57 ****
- Stopped Reconnecting
- **** Logging started Wed Apr 16 2014 18:03:35 ****
- * Starting conversation with ObserverStatus
- <ObserverStatus> do you feel like discussing month 5?
- <ObserverStatus> *pokes LuckyLeaf*
- <LuckyLeaf> Kinda busy. Arrived to my city today but not home yet
- <ObserverStatus> mkai
- Disconnected: Read error: ssl=0x5818c968: I/O error during system call, Connection timed out
- **** Logging started Wed Apr 16 2014 18:16:54 ****
- Disconnected: Host is unresolved: irc.canternet.org
- **** Logging started Wed Apr 16 2014 18:17:04 ****
- Disconnected: Host is unresolved: irc.canternet.org
- **** Logging started Wed Apr 16 2014 18:17:20 ****
- Disconnected: Host is unresolved: irc.canternet.org
- **** REGISTO INICIADO EM Fri Apr 18 17:20:20 2014
- [17:20]<ObserverStatus> I'd like to start another recovery mission with 3 party members with a recovery rank of 6
- [17:20]<LuckyItt> Alright, give me a moment
- [17:41]<ObserverStatus> I can't help thinking that whatever I roll on the 12th month's mission, something is going to go terribly terribly wrong.
- [17:42]<LuckyItt> It doesnt have to be the 12th XD
- [17:42]<ObserverStatus> hm, oh dear.
- [17:42]<LuckyItt> Alright
- [17:43]<LuckyItt> The path of destruction that raider army had was stopped, but there are still settlements left that needed help
- [17:44]<ObserverStatus> what kind of relief do they need?
- [17:46]<LuckyItt> After a long travel you reach one of them, barely hanging on. The local medic couldn't care properly for the ones who were left without help and supplies, many of them had growing infections and the water tower was damaged. The town was ticking to their doom
- [17:47]<ObserverStatus> what's the challenge on this one?
- [17:49]<LuckyItt> 10
- [17:49]<ObserverStatus> alright, I'll give it a try
- [17:58]<ObserverStatus> mkay, i think it worked
- [18:00]<LuckyItt> Splitting up, you and your friends manage to treat the survivors and fix the water tower. The town is livable again. Still, they need some help to set up their trading with other towns again. You can take another month to do a mission, Exploration 2/Negotiation 4, aditional successes will be helpful so roll whether or not you need to
- [18:02]<LuckyItt> You may choose to just leave though
- [18:02]<ObserverStatus> just a moment, i'm adding up my exploration skill
- [18:03]<ObserverStatus> 5
- [18:04]<ObserverStatus> was i supposed to roll both?
- [18:05]<LuckyItt> Yes
- [18:05]<ObserverStatus> alright my negotiation skill is 3
- [18:07]<ObserverStatus> hm, too bad
- [18:07]<LuckyItt> Huh?
- [18:08]<LuckyItt> I see
- [18:08]<ObserverStatus> 10+3-4=9, wasn't i aiming for that?
- [18:08]<LuckyItt> Yes
- [18:10]<ObserverStatus> actually, wait 6 is *less* than 9, nevermind. sorry, half my brain still seems to be asleep
- [18:11]<LuckyItt> You don't get the special extra for that part, thats all
- [18:21]<LuckyItt> Along the way you manage to clear out some beast nests, making the way safer and getting some pelts and meat to sell, (50 caps worth or 75 in meat and hide). You manage to convince some caravans to add the settlement to their route, at least as a place to get some food and water. It should help them to restore their former shape in time
- [18:23]<ObserverStatus> Hurray, Arbu is saved!
- [18:23]<LuckyItt> XD
- [18:24]<LuckyItt> Hey, its a delicacy in griffon lands :P
- [18:24]<LuckyItt> Month 7 now.
- [18:24]<ObserverStatus> It is? Nice, maybe they'll come in and spend some caps.
- [18:26]<ObserverStatus> 75 caps over 2 months isn't exactly a lot of money, so at this point I suppose the party would look for mercenary or guard work, so Lucent Dinger will get paid enough to stick around.
- [18:27]<ObserverStatus> btw, how do I raise my NPC followers' skills?
- [18:28]<LuckyItt> Doing missions but not yet
- [18:28]<LuckyItt> When the game starts
- [18:29]<LuckyItt> By the way, I'm just counting what will stay with you after these months
- [18:29]<LuckyItt> You get some caps to get by
- [18:29]<ObserverStatus> the party has a combat rank of 11, what combat missions are available?
- [18:33]<LuckyItt> There is guard work for 8 and clearing out a small raider band for 10, caps are 50 and 100
- [18:33]<LuckyItt> (By the way, from the changes, the last big raider challenge would have been 17)
- [18:35]<ObserverStatus> in that case I'll go for the raiders
- [18:37]<ObserverStatus> oh wait, that's right, I didn't have to roll >_<
- [18:40]<LuckyItt> You have an easy time shooting one of them down, then they surrender. They don't look bloody and crazy like like the usual kind of raider.
- [18:40]<ObserverStatus> Arbu is saved again?
- [18:41]* Notify: Wirepony is offline (Canternet).
- [18:42]<LuckyItt> XD
- [18:43]<LuckyItt> What do you do with them, get them back as a bounty, talk to them, or just kill them?
- [18:43]<ObserverStatus> talk to them
- [18:43]* Notify: Wirepony is online (Canternet).
- [18:45]<LuckyItt> Their leader tells you they are not bandits, they are getting back at the caravan boss who never paid them for their work.
- [18:46]<ObserverStatus> and what have they done to get back at their boss?
- [18:58]<ObserverStatus> What have they actually done?
- [18:59]<LuckyItt> ...banditry. They attacked the caravans from his company, but they never actually killed anyone.
- [19:01]<ObserverStatus> In that case I'm turning them in, I can't imagine that their boss is the only one their banditry is hurting.
- [19:02]<LuckyItt> Alright. You turn them in back at the city and get your reward of 100. You overhear they are to be executed tomorrow.
- [19:04]<ObserverStatus> huh, this city is mean
- [19:05]<LuckyItt> Less mean than Tenpony. They did steal and wreck some caravans. The town also doesn't have a proper jail. What do you do?
- [19:08]<ObserverStatus> I guess they just stay long enough to make sure they aren't being killed because they've been falsely accused of killing people, but if this actually is the town's penalty for raiding caravans, they'll just warn the "bandits" replacements and leave
- [19:17]<LuckyItt> Warning the rest of the caravan workers but leaving the proper ones to their fate?
- [19:17]<ObserverStatus> yes
- [19:17]<LuckyItt> Alright
- [19:17]<LuckyItt> Month 8th
- [19:18]<ObserverStatus> I'll try another recovery mission
- [19:19]<LuckyItt> First, do an Exploration 8
- [19:22]<LuckyItt> You see a scrawny madpony following you.
- [19:23]<ObserverStatus> um... uhoh
- [19:28]<LuckyItt> What do?
- [19:29]<ObserverStatus> ask him what he wants
- [19:32]<LuckyItt> He doesn't seem to want to collaborate. Special Challenge, Speech+1/Barter+1/Firearms/Melee 7
- [19:32]<LuckyItt> It counts as a Group one, Greater + 1 for each ally with a usable skill
- [19:33]<ObserverStatus> alright, I'll do some math
- [19:34]<ObserverStatus> I have 3 negotiation, so I'll try that.
- [19:36]<LuckyItt> Fail?
- [19:36]<ObserverStatus> what was the challenge?
- [19:37]<LuckyItt> 10+Rank-7
- [19:37]<ObserverStatus> yep, that's a fail
- [19:40]<LuckyItt> He wont say a thing. Except "BurnburnburnburnBurn! Close eyes and they's not there!"
- [19:41]<ObserverStatus> this is messed up :/
- [19:42]<LuckyItt> This is something you can discern rather easily
- [19:44]<ObserverStatus> seems, i misread the special challenge, read the parts I was supposed to add up as options, mind if I try whatever that check does?
- [19:46]<LuckyItt> You need to check individually, its his own category, reduces the usual Negotiation side options but you can also use Firearms and Melee
- [19:48]<ObserverStatus> nvm, I only have 4 skill in his special category, that's still a fail. Any chance I can give him some drugs, make him take a nap, and leave him with some food or something?
- [19:48]* Notify: Viewing_Glass is offline (Canternet).
- [19:49]<LuckyItt> Pay enough for a drug and you get +1
- [19:49]<ObserverStatus> what do I pay for them?
- [19:50]<LuckyItt> 20 caps for some Dash or Med-X
- [19:51]<ObserverStatus> is that enough Med-X to send him to dreamland?
- [19:52]<LuckyItt> No, he wont sleep, but he might relax. Either way, keeps him happy
- [19:52]* Notify: NitoKa is offline (Canternet).
- [19:52]<ObserverStatus> would that buy me a reroll?
- [19:53]<LuckyItt> Yup
- [19:54]<ObserverStatus> all right, may as well give it a try
- [19:54]<ObserverStatus> i miss the last doctor I played as, he knew how to make sleeping powder
- [19:54]<ObserverStatus> wah wah waaaaaah
- [19:56]<LuckyItt> Nope. still rambling mad. Also seemingly trying to chew his own leg now
- [19:56]<ObserverStatus> huh, not bad for a crit fail
- [19:58]<ObserverStatus> any other options?
- [19:58]<LuckyItt> You can take them along or leave them behind while you go to your next destination
- [20:02]<ObserverStatus> I suppose they should make their excuses and go.
- [20:02]<LuckyItt> You go. He scurries away.
- [20:04]<ObserverStatus> mkay. I hope it doesn't turn out he was critical to the recovery of the town we're visiting.
- [20:14]<ObserverStatus> your bot ditched us
- [20:49]<ObserverStatus> you still around LuckyItt ?
- [20:49]<LuckyItt> I am
- [20:49]<ObserverStatus> do you want to keep going?
- [20:51]<LuckyItt> Sure
- [20:51]<LuckyItt> I was a bit distracted
- [20:52]<ObserverStatus> I know the feeling. all right, what are the options in the town?
- [20:52]<LuckyItt> So, the next settlement almost recovered by itself its a Recovery mission of 2 to give them some help. They are paying.
- [20:53]<ObserverStatus> all right, i have enough recovery skill that I don't need to roll
- [20:54]<LuckyItt> You help their clinic, as time passes you realize lots of cases of addiction have been around. More than you expected
- [20:55]* Notify: ThePrettiestFilly is offline (Canternet).
- [20:56]<ObserverStatus> I see, what's this town's deal?
- [20:58]* Notify: NitoKa is offline (Canternet).
- [20:59]<LuckyItt> They have a science lab in a bunker. The people who work there seem to have a lot of caps
- [21:02]<ObserverStatus> Huh, that bunker could be useful if they ever got hit by raiders.
- [21:02]<LuckyItt> Its one of the reasons why they recovered fast
- [21:03]<ObserverStatus> So how much did I get paid to help out at the clinic?
- [21:03]<LuckyItt> 50 caps
- [21:04]<ObserverStatus> I see. Is there anything else?
- [21:04]<LuckyItt> I wonder. What do you think?
- [21:05]<ObserverStatus> Well, how large is this settlement?
- [21:08]<LuckyItt> It's around 8 blocks of buildings
- [21:11]<ObserverStatus> Hm, well then. I think this town probably doesn't have enough people making money by providing food shelter and protection to support all those drug cooks on their own they'll probably have to distribute their product to many other towns to support their operation. Maybe I'll find more ponies addicted to their product in the next town.
- [21:13]<ObserverStatus> anyway, if there's nothing else, i should move on.
- [21:13]<LuckyItt> Alright
- [21:15]<LuckyItt> Exploration 10
- [21:15]<ObserverStatus> you'll need to summon your dice bot
- [21:20]<ObserverStatus> guess we get lost
- [21:22]<LuckyItt> Not quite
- [21:24]<LuckyItt> You get ambushed by a group of raiders that look somewhat familiar, their outfits just like the ones from the huge battle. Their leader wears metal armor a welding mask and wields an incinerator
- [21:25]<ObserverStatus> O_o
- [21:26]<LuckyItt> Combat Mission 15, you get a -2 from being caught by surprise
- [21:27]<ObserverStatus> that sucks, can we run away?
- [21:28]<LuckyItt> No because you only noticed the ambush too late
- [21:29]<ObserverStatus> mkay, guess i'll roll the bones
- [21:29]<LuckyItt> What is your target again?
- [21:29]<ObserverStatus> getting to the next town?
- [21:30]<LuckyItt> No, I mean, what is your combat, so I can get the target number?
- [21:30]<LuckyItt> 10+Rank-12
- [21:30]<ObserverStatus> oh, right. 11
- [21:31]<LuckyItt> -15 I mean
- [21:31]<ObserverStatus> i thought it was 17 because of the penalty?
- [21:32]<ObserverStatus> 2 degrees of fail
- [21:32]<LuckyItt> Yes, you get a -2. Result is the same, target is 4
- [21:33]<ObserverStatus> and I rolled a 6, so like i said, 2 degrees of fail
- [21:33]<LuckyItt> One of your recovery ponies can take care of that, then they dont add up to your total in a reroll
- [21:34]<LuckyItt> Who is on healing duty and what is your combat without them?
- [21:34]<ObserverStatus> Full Physical is on healing duty, and I'll check the combat
- [21:35]<ObserverStatus> 7
- [21:35]<LuckyItt> 10+7-17
- [21:35]<LuckyItt> Oh well
- [21:36]<ObserverStatus> uh oh
- [21:36]<ObserverStatus> do I roll recovery too?
- [21:36]<LuckyItt> No need. The recovery comes from your ranks, you can recover one degree of failure per rank
- [21:37]<LuckyItt> I'll let you roll, only succeding in a crit 1
- [21:37]<ObserverStatus> ...
- [21:37]<LuckyItt> XD
- [21:38]<LuckyItt> You fight valiantly. Full Physical tries to aid his hurt comrades only to have a fireball hit him and fall on a rock, being knocked unconscious
- [21:39]<ObserverStatus> A fireball? Who are these people?
- [21:39]<LuckyItt> Incinerator shoots fireballs. Like Fallout 3/NV
- [21:39]<ObserverStatus> oh, right.
- [21:40]<ObserverStatus> Full Physical hits the quick load key.
- [21:41]<LuckyItt> You are back to that settlement, everypony cheers at your victory
- [21:42]<LuckyItt> Then you are woken up with a hoofslap to the face
- [21:42]<ObserverStatus> D:
- [21:44]<ObserverStatus> Where am I?
- [21:47]<LuckyItt> You are chained inside a caravan cart and you can feel the jagged metal and weight of a bomb collar on your neck. A large scarred stallion with a welding mask on the top of his head grins. "Finally awake, aren't you princess? You and your fuckers gave me way too much trouble. Just killing you isn't enough."
- [21:48]<ObserverStatus> "What? What trouble have I caused? I'm just a travelling doctor."
- [21:52]<LuckyItt> "I seen you. My raiders seen you. Did you really think it was over? There is nothing more fucking irritating that somepony undoing what you do." He grins. "But now I can go back and wreck them again for good."
- [21:53]<ObserverStatus> "Nah, that wasn't me."
- [21:58]<LuckyItt> He whacks the side of your head. "Think I'm stupid! Tell you what, I don't even care, because this is the last you see of this place. Been meaning to have you watch as I take over and raze, but I'm not gonna have you be a slippery smartass again. So, I'm selling you and your friends. Enjoy a life of slavery, will ya?"
- [22:00]<ObserverStatus> "Wait, before you go, can you explain why you want to raze these towns? If you raze them all, there will be no one left for you to steal from and you might have to get a *real* job. If anything we did you a favor."
- [22:01]<LuckyItt> "I don't give a fuck, I just keep moving. There's always more to take over." He turns away and steps out of the tent.
- [22:03]<ObserverStatus> "Fine! Don't learn how to raid sustainably!" Fully Physical shouts defiantly
- [22:03]<LuckyItt> (XD)
- [22:04]<ObserverStatus> (This was probably the last chance he'd get to mouth off in a long time, had to make it count.)
- [22:06]<ObserverStatus> so is that all we needs to be said before we start the game?
- [22:07]<LuckyItt> Yup, you are made a slave and after some indeterminate time of heavy labor under uncaring owners, you and your friends are squeezed into a ship among a crowd of other slaves and have to endure a long trip to an unknown land.
- [22:08]<ObserverStatus> in that case I should probably make dinner, thanks for your time
- [22:08]<LuckyItt> Okay, it was fun
- [22:09]<ObserverStatus> see ya
- [22:13]? ObserverStatus has quit (Ping timeout: 121 seconds)
- [22:19]* Notify: Heartshine is online (Canternet).
- [22:25]* Notify: Heartshine is offline (Canternet).
- [22:25]* Notify: Heartshine is online (Canternet).
- [22:49]Tcl interface unloaded
- [22:49]Python interface unloaded
- **** REGISTO TERMINADO EM Fri Apr 18 22:49:44 2014
- **** REGISTO INICIADO EM Mon Apr 21 16:53:55 2014
- [16:53]<ObserverStatus> do you have the logs?
- [17:11]<LuckyLeaf> Oh, give me a moment
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