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  1. PCGVERSION:2.0
  2.  
  3. # System Information
  4. CAMPAIGN:Pathfinder RPG Core Supplements
  5. VERSION:6.05.01
  6. ROLLMETHOD:2|EXPRESSION:Low Fantasy
  7. PURCHASEPOINTS:Y|TYPE:Low Fantasy
  8. CHARACTERTYPE:PC
  9. PREVIEWSHEET:Standard.htm.ftl
  10. POOLPOINTS:0
  11. POOLPOINTSAVAIL:25
  12. GAMEMODE:Pathfinder_RPG
  13. TABLABEL:0
  14. AUTOSPELLS:Y
  15. USEHIGHERKNOWN:N
  16. USEHIGHERPREPPED:N
  17. LOADCOMPANIONS:N
  18. USETEMPMODS:Y
  19. AUTOSORTGEAR:Y
  20. SKILLSOUTPUTORDER:0
  21. SKILLFILTER:2
  22. IGNORECOST:N
  23. ALLOWDEBT:N
  24. AUTORESIZEGEAR:Y
  25.  
  26. # Character Bio
  27. CHARACTERNAME:Julius Kelp
  28. TABNAME:
  29. PLAYERNAME:Martin
  30. HEIGHT:75
  31. WEIGHT:205
  32. AGE:170
  33. GENDER:Male
  34. HANDED:Right
  35. SKINCOLOR:
  36. EYECOLOR:
  37. HAIRCOLOR:
  38. HAIRSTYLE:
  39. LOCATION:
  40. CITY:
  41. BIRTHDAY:
  42. BIRTHPLACE:
  43. PERSONALITYTRAIT1:
  44. PERSONALITYTRAIT2:
  45. SPEECHPATTERN:
  46. PHOBIAS:
  47. INTERESTS:
  48. CATCHPHRASE:
  49. PORTRAIT:
  50.  
  51. # Character Attributes
  52. STAT:STR|SCORE:11
  53. STAT:DEX|SCORE:17
  54. STAT:CON|SCORE:13
  55. STAT:INT|SCORE:17
  56. STAT:WIS|SCORE:9
  57. STAT:CHA|SCORE:7
  58. ALIGN:LN
  59. RACE:Tiefling
  60.  
  61. # Character Class(es)
  62. CLASS:Alchemist|LEVEL:3|SKILLPOOL:0
  63. CLASSABILITIESLEVEL:Alchemist=1|HITPOINTS:8|SKILLSGAINED:9|SKILLSREMAINING:0
  64. CLASSABILITIESLEVEL:Alchemist=2|HITPOINTS:4|SKILLSGAINED:9|SKILLSREMAINING:0
  65. CLASSABILITIESLEVEL:Alchemist=3|HITPOINTS:8|SKILLSGAINED:9|SKILLSREMAINING:0
  66.  
  67. # Character Experience
  68. EXPERIENCE:5000
  69. EXPERIENCETABLE:Medium
  70.  
  71. # Character Templates
  72. TEMPLATESAPPLIED:[NAME:Creature with Class Levels]
  73. TEMPLATESAPPLIED:[NAME:FACE_5]
  74. TEMPLATESAPPLIED:[NAME:REACH_5]
  75.  
  76. # Character Region
  77. REGION:None
  78.  
  79. # Character Skills
  80. SKILL:Acrobatics|OUTPUTORDER:1|CLASSBOUGHT:[CLASS:Alchemist|RANKS:1.0|COST:1|CLASSSKILL:N]
  81. SKILL:Acrobatics (Perform (Dance))|OUTPUTORDER:2|
  82. SKILL:Appraise|OUTPUTORDER:3|CLASSBOUGHT:[CLASS:Alchemist|RANKS:1.0|COST:1|CLASSSKILL:Y]
  83. SKILL:Bluff|OUTPUTORDER:4|
  84. SKILL:Bluff (Perform (Act))|OUTPUTORDER:5|
  85. SKILL:Bluff (Perform (Comedy))|OUTPUTORDER:6|
  86. SKILL:Bluff (Perform (Sing))|OUTPUTORDER:7|
  87. SKILL:Bluff (Perform (String Instruments))|OUTPUTORDER:8|
  88. SKILL:Climb|OUTPUTORDER:9|
  89. SKILL:Craft (Alchemy)|OUTPUTORDER:10|CLASSBOUGHT:[CLASS:Alchemist|RANKS:2.0|COST:1|CLASSSKILL:Y]
  90. SKILL:Craft (Untrained)|OUTPUTORDER:11|
  91. SKILL:Diplomacy|OUTPUTORDER:12|
  92. SKILL:Diplomacy (Perform (Keyboard Instruments))|OUTPUTORDER:13|
  93. SKILL:Diplomacy (Perform (Oratory))|OUTPUTORDER:14|
  94. SKILL:Diplomacy (Perform (String Instruments))|OUTPUTORDER:15|
  95. SKILL:Diplomacy (Perform (Wind Instruments))|OUTPUTORDER:16|
  96. SKILL:Disable Device|CLASSBOUGHT:[CLASS:Alchemist|RANKS:3.0|COST:1|CLASSSKILL:Y]
  97. SKILL:Disguise|OUTPUTORDER:18|
  98. SKILL:Disguise (Perform (Act))|OUTPUTORDER:19|
  99. SKILL:Escape Artist|OUTPUTORDER:20|
  100. SKILL:Fly|OUTPUTORDER:21|
  101. SKILL:Fly (Perform (Dance))|OUTPUTORDER:22|
  102. SKILL:Handle Animal (Perform (Percussion Instruments))|OUTPUTORDER:24|
  103. SKILL:Handle Animal (Perform (Wind Instruments))|OUTPUTORDER:25|
  104. SKILL:Heal|OUTPUTORDER:26|CLASSBOUGHT:[CLASS:Alchemist|RANKS:2.0|COST:1|CLASSSKILL:Y]
  105. SKILL:Intimidate|OUTPUTORDER:27|
  106. SKILL:Intimidate (Perform (Comedy))|OUTPUTORDER:28|
  107. SKILL:Intimidate (Perform (Keyboard Instruments))|OUTPUTORDER:29|
  108. SKILL:Intimidate (Perform (Percussion Instruments))|OUTPUTORDER:30|
  109. SKILL:Knowledge (Arcana)|OUTPUTORDER:31|CLASSBOUGHT:[CLASS:Alchemist|RANKS:2.0|COST:1|CLASSSKILL:Y]
  110. SKILL:Knowledge (History)|OUTPUTORDER:32|CLASSBOUGHT:[CLASS:Alchemist|RANKS:1.0|COST:1|CLASSSKILL:N]
  111. SKILL:Knowledge (Nature)|OUTPUTORDER:33|CLASSBOUGHT:[CLASS:Alchemist|RANKS:1.0|COST:1|CLASSSKILL:Y]
  112. SKILL:Knowledge (Religion)|OUTPUTORDER:34|CLASSBOUGHT:[CLASS:Alchemist|RANKS:1.0|COST:1|CLASSSKILL:N]
  113. SKILL:Knowledge (Untrained)|OUTPUTORDER:35|
  114. SKILL:Perception|OUTPUTORDER:37|CLASSBOUGHT:[CLASS:Alchemist|RANKS:3.0|COST:1|CLASSSKILL:Y]
  115. SKILL:Perform (Untrained)|OUTPUTORDER:38|
  116. SKILL:Profession (Untrained)|OUTPUTORDER:39|
  117. SKILL:Ride|OUTPUTORDER:40|
  118. SKILL:Samurai Mount|OUTPUTORDER:41|
  119. SKILL:Sense Motive|OUTPUTORDER:42|
  120. SKILL:Sense Motive (Perform (Oratory))|OUTPUTORDER:43|
  121. SKILL:Sense Motive (Perform (Sing))|OUTPUTORDER:44|
  122. SKILL:Sleight of Hand|OUTPUTORDER:46|CLASSBOUGHT:[CLASS:Alchemist|RANKS:1.0|COST:1|CLASSSKILL:Y]
  123. SKILL:Spellcraft|OUTPUTORDER:48|CLASSBOUGHT:[CLASS:Alchemist|RANKS:3.0|COST:1|CLASSSKILL:Y]
  124. SKILL:Stealth|OUTPUTORDER:49|CLASSBOUGHT:[CLASS:Alchemist|RANKS:2.0|COST:1|CLASSSKILL:N]
  125. SKILL:Survival|OUTPUTORDER:50|CLASSBOUGHT:[CLASS:Alchemist|RANKS:1.0|COST:1|CLASSSKILL:Y]
  126. SKILL:Swim|OUTPUTORDER:51|
  127. SKILL:Untrained Charisma|OUTPUTORDER:52|
  128. SKILL:Untrained Dexterity|OUTPUTORDER:53|
  129. SKILL:Untrained Intelligence|OUTPUTORDER:54|
  130. SKILL:Untrained Strength|OUTPUTORDER:55|
  131. SKILL:Untrained Wisdom|OUTPUTORDER:56|
  132. SKILL:Untrained ~ Disable Device|OUTPUTORDER:17|
  133. SKILL:Untrained ~ Handle Animal|OUTPUTORDER:23|
  134. SKILL:Untrained ~ Linguistics|OUTPUTORDER:36|
  135. SKILL:Untrained ~ Sleight of Hand|OUTPUTORDER:45|
  136. SKILL:Untrained ~ Spellcraft|OUTPUTORDER:47|
  137. SKILL:Untrained ~ Use Magic Device|OUTPUTORDER:57|
  138. SKILL:Use Magic Device|OUTPUTORDER:58|CLASSBOUGHT:[CLASS:Alchemist|RANKS:3.0|COST:1|CLASSSKILL:Y]
  139.  
  140. # Character Languages
  141. LANGUAGE:Common|LANGUAGE:Dwarven|LANGUAGE:Elven|LANGUAGE:Goblin|LANGUAGE:Halfling|LANGUAGE:Infernal|LANGUAGE:Orc
  142.  
  143. # Character Feats
  144. FEATPOOL:0.0
  145.  
  146. # Character Abilities
  147. ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Goblin,Elven,Halfling,Dwarven,Orc|TYPE:
  148. ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Goblin,Elven,Halfling,Dwarven,Orc|TYPE:
  149. ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Goblin,Elven,Halfling,Dwarven,Orc|TYPE:
  150. ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Goblin,Elven,Halfling,Dwarven,Orc|TYPE:
  151. ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Goblin,Elven,Halfling,Dwarven,Orc|TYPE:
  152. USERPOOL:*LANGBONUS|POOLPOINTS:0.0
  153. ABILITY:Alchemist Archetype|TYPE:NORMAL|CATEGORY:Archetype|KEY:Alchemist Archetype ~ Mindchemist|TYPE:Archetype.AlchemistArchetype.AlchemistMutagen.AlchemistPoisonUse|DESC:While most alchemists use mutagens to boost their physical ability at the cost of mental ability, some use alchemy for the opposite purpose-to boost the power of the mind and memory. A mindchemist can reach incredible levels of mental acuity, but suffers lingering debilitating effects to his physique.
  154. USERPOOL:Alchemist Archetype|POOLPOINTS:0.0
  155. ABILITY:Alchemist Discovery|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Discovery ~ Infusion|TYPE:AlchemistClassFeatures.SpecialQuality.AlchemistDiscovery|DESC:When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.
  156. USERPOOL:Alchemist Discovery|POOLPOINTS:0.0
  157. ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Point-Blank Shot|TYPE:Combat.FeyBloodline.StormbornBloodline|DESC:You are especially accurate when making ranged attacks against close target.
  158. ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Rapid Shot|TYPE:Combat.AttackOption|DESC:You can make an additional ranged attack.
  159. USERPOOL:FEAT|POOLPOINTS:0.0
  160. ABILITY:Favored Class|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Alchemist|TYPE:FavoredClass
  161. USERPOOL:Favored Class|POOLPOINTS:0.0
  162. ABILITY:Favored Class Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Class Bonus ~ Alchemist ~ Tiefling|APPLIEDTO:,,|TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAlchemist|DESC:Alchemist: Add +1/2 to the alchemist's bomb damage.
  163. USERPOOL:Favored Class Bonus|POOLPOINTS:0.0
  164. ABILITY:Tiefling Language|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Tiefling ~ Infernal Language|TYPE:TieflingLanguageTrait
  165. USERPOOL:Tiefling Language|POOLPOINTS:0.0
  166. ABILITY:Tiefling Racial Trait|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Tiefling ~ Maw|TYPE:RacialTraits.SpecialQuality.SpellLike.TieflingRacialTrait.TieflingSLA|DESC:You gain a 1d6 bite attack.
  167. ABILITY:Tiefling Racial Trait|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Tiefling ~ Prehensile Tail|TYPE:TieflingRacialTrait.TieflingFiendishSorcery.SpecialQuality|DESC:Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
  168. ABILITY:Tiefling Racial Trait|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Tiefling ~ Scaled Skin (Fire)|TYPE:RacialTraits.SpecialQuality.Extraordinary.TieflingRacialTrait.TieflingFiendishResistance|DESC:You gain fire resistance 5 and a +1 natural armor bonus to AC.
  169. USERPOOL:Tiefling Racial Trait|POOLPOINTS:0.0
  170. ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Indomitable Faith|TYPE:Trait.BasicTrait.FaithTrait|DESC:You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.
  171. ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Pragmatic Activator|TYPE:Trait.BasicTrait.MagicTrait|DESC:While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.
  172. USERPOOL:Traits|POOLPOINTS:0.0
  173.  
  174. # Character Weapon proficiencies
  175. WEAPONPROF:[WEAPON:Battle Aspergillum|WEAPON:Bayonet|WEAPON:Bite|WEAPON:Blowgun|WEAPON:Boar Spear|WEAPON:Bomb|WEAPON:Brass Knuckles|WEAPON:Cestus|WEAPON:Club|WEAPON:Crossbow (Heavy)]
  176. WEAPONPROF:[WEAPON:Crossbow (Light)|WEAPON:Dagger|WEAPON:Dagger (Chain)|WEAPON:Dagger (Punching)|WEAPON:Dart|WEAPON:Gaff|WEAPON:Gauntlet|WEAPON:Gauntlet (Spiked)|WEAPON:Grapple|WEAPON:Javelin]
  177. WEAPONPROF:[WEAPON:Longspear|WEAPON:Mace (Heavy)|WEAPON:Mace (Light)|WEAPON:Mere Club|WEAPON:Morningstar|WEAPON:Quarterstaff|WEAPON:Rock|WEAPON:Shortspear|WEAPON:Sickle|WEAPON:Sling]
  178. WEAPONPROF:[WEAPON:Spear|WEAPON:Spear (Boar)|WEAPON:Spells (Ray)|WEAPON:Spells (Touch)|WEAPON:Splash Weapon|WEAPON:Stake|WEAPON:Unarmed Strike|WEAPON:Underwater Crossbow (Heavy)|WEAPON:Underwater Crossbow (Light)]
  179.  
  180. # Character Equipment
  181. MONEY:0.00
  182. EQUIPNAME:Backpack|OUTPUTORDER:7|COST:2|WT:2.0|QUANTITY:1.0|NOTE:
  183. EQUIPNAME:Bedroll|OUTPUTORDER:8|COST:0.1|WT:5.0|QUANTITY:1.0|NOTE:
  184. EQUIPNAME:Bite (Natural/Primary)|OUTPUTORDER:2|COST:0|WT:0.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Bite|DATA:KEY=Bite]
  185. EQUIPNAME:Bolts (Crossbow/10)|OUTPUTORDER:4|COST:1.0|WT:1.0|QUANTITY:3.0|NOTE:|CUSTOMIZATION:[BASEITEM:Bolts (Crossbow/10)|DATA:NAME=Bolts (Crossbow/10)$EQMOD=STEEL.WOOD]
  186. EQUIPNAME:Bomb|OUTPUTORDER:0|COST:0|WT:0.0|QUANTITY:1.0|NOTE:
  187. EQUIPNAME:Chain Shirt|OUTPUTORDER:3|COST:100.0|WT:25.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Chain Shirt|DATA:NAME=Chain Shirt$EQMOD=STEEL]
  188. EQUIPNAME:Coin (Gold Piece)|OUTPUTORDER:9|COST:1|WT:0.02|QUANTITY:52.0|NOTE:
  189. EQUIPNAME:Coin (Silver Piece)|OUTPUTORDER:10|COST:0.1|WT:0.02|QUANTITY:4.0|NOTE:
  190. EQUIPNAME:Crossbow (Light)|OUTPUTORDER:5|COST:35.0|WT:4.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Crossbow (Light)|DATA:NAME=Crossbow (Light)$EQMOD=WOOD]
  191. EQUIPNAME:Dagger|OUTPUTORDER:11|COST:2.0|WT:1.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Dagger|DATA:NAME=Dagger$EQMOD=STEEL]
  192. EQUIPNAME:Dagger (Cold Iron)|OUTPUTORDER:6|COST:4.0|WT:1.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Dagger|DATA:NAME=Dagger (Cold Iron)$EQMOD=C_IRON]
  193. EQUIPNAME:Flint and Steel|OUTPUTORDER:12|COST:1|WT:0.0|QUANTITY:1.0|NOTE:
  194. EQUIPNAME:Formula Book|OUTPUTORDER:13|COST:15|WT:3.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Formula Book|DATA:NAME=Formula Book]
  195. EQUIPNAME:Rations (Trail/Per Day)|OUTPUTORDER:14|COST:0.5|WT:1.0|QUANTITY:5.0|NOTE:
  196. EQUIPNAME:Scroll (Teleport)|OUTPUTORDER:0|COST:1125|WT:0.01|QUANTITY:1.0|NOTE:
  197. EQUIPNAME:Waterskin|OUTPUTORDER:15|COST:1|WT:0.0|QUANTITY:1.0|NOTE:
  198. EQUIPSET:Default Set|ID:0.1|USETEMPMODS:Y
  199. EQUIPSET:Equipped|ID:0.1.02|VALUE:Bolts (Crossbow/10)|QUANTITY:3.0|USETEMPMODS:Y
  200. EQUIPSET:Primary Hand|ID:0.1.03|VALUE:Bomb|QUANTITY:1.0|USETEMPMODS:Y
  201. EQUIPSET:Armor|ID:0.1.04|VALUE:Chain Shirt|QUANTITY:1.0|USETEMPMODS:Y
  202. EQUIPSET:Carried|ID:0.1.05|VALUE:Crossbow (Light)|QUANTITY:1.0|USETEMPMODS:Y
  203. EQUIPSET:Carried|ID:0.1.09|VALUE:Dagger (Cold Iron)|QUANTITY:1.0|USETEMPMODS:Y
  204. EQUIPSET:Not Carried|ID:0.1.10|VALUE:Backpack|QUANTITY:1.0|USETEMPMODS:Y
  205. EQUIPSET:Backpack|ID:0.1.10.01|VALUE:Bedroll|QUANTITY:1.0|USETEMPMODS:Y
  206. EQUIPSET:Backpack|ID:0.1.10.02|VALUE:Coin (Gold Piece)|QUANTITY:1.0|USETEMPMODS:Y
  207. EQUIPSET:Backpack|ID:0.1.10.03|VALUE:Coin (Silver Piece)|QUANTITY:4.0|USETEMPMODS:Y
  208. EQUIPSET:Backpack|ID:0.1.10.04|VALUE:Dagger|QUANTITY:1.0|USETEMPMODS:Y
  209. EQUIPSET:Backpack|ID:0.1.10.05|VALUE:Flint and Steel|QUANTITY:1.0|USETEMPMODS:Y
  210. EQUIPSET:Backpack|ID:0.1.10.06|VALUE:Formula Book|QUANTITY:1.0|USETEMPMODS:Y
  211. EQUIPSET:Backpack|ID:0.1.10.07|VALUE:Rations (Trail/Per Day)|QUANTITY:5.0|USETEMPMODS:Y
  212. EQUIPSET:Backpack|ID:0.1.10.08|VALUE:Waterskin|QUANTITY:1.0|USETEMPMODS:Y
  213. EQUIPSET:Natural-Primary|ID:0.1.7|VALUE:Bite (Natural/Primary)|QUANTITY:1.0|USETEMPMODS:Y
  214. CALCEQUIPSET:0.1
  215.  
  216. # Temporary Bonuses
  217. TEMPBONUS:SPELL=Reduce Person|TBTARGET:PC|TBACTIVE:N|TBBONUS:VAR&pipe;ACTIVATEREDUCEPERSON&pipe;1
  218.  
  219. # EquipSet Temp Bonuses
  220.  
  221. # Character Deity/Domain
  222. DEITY:Asmodeus|DEITYDOMAINS:[DOMAIN:Evil|DOMAIN:Fire|DOMAIN:Law|DOMAIN:Magic|DOMAIN:Trickery|DOMAIN:Arcane Subdomain|DOMAIN:Ash Subdomain|DOMAIN:Deception Subdomain|DOMAIN:Devil Subdomain (Evil)|DOMAIN:Devil Subdomain (Law)|DOMAIN:Divine Subdomain|DOMAIN:Smoke Subdomain]|ALIGNALLOW:|DESC:God of tyranny, slavery, pride, contracts|DEITYFAVWEAP:[WEAPON:Mace (Heavy)|WEAPON:Mace (Light)]|DEITYALIGN:LE
  223.  
  224. # Character Spells Information
  225. SPELLBOOK:Formula Book|TYPE:3|AUTOADDKNOWN:Y
  226. SPELLBOOK:Prepared Spells|TYPE:2
  227. SPELLNAME:Bomber's Eye|TIMES:1|CLASS:Alchemist|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  228. SPELLNAME:Bomber's Eye|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  229. SPELLNAME:Comprehend Languages|TIMES:1|CLASS:Alchemist|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  230. SPELLNAME:Comprehend Languages|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  231. SPELLNAME:Cure Light Wounds|TIMES:1|CLASS:Alchemist|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  232. SPELLNAME:Cure Light Wounds|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  233. SPELLNAME:Cure Light Wounds|TIMES:2|CLASS:Alchemist|BOOK:Prepared Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  234. SPELLNAME:Enlarge Person|TIMES:1|CLASS:Alchemist|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  235. SPELLNAME:Enlarge Person|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  236. SPELLNAME:Invisibility|TIMES:1|CLASS:Alchemist|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  237. SPELLNAME:Invisibility|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:2|SPELLNUMPAGES:2|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  238. SPELLNAME:Polypurpose Panacea|TIMES:1|CLASS:Alchemist|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  239. SPELLNAME:Polypurpose Panacea|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  240. SPELLNAME:Reduce Person|TIMES:1|CLASS:Alchemist|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  241. SPELLNAME:Reduce Person|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  242. SPELLNAME:See Alignment|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  243. SPELLNAME:Shield|TIMES:1|CLASS:Alchemist|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  244. SPELLNAME:Shield|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  245. SPELLNAME:Shield|TIMES:1|CLASS:Alchemist|BOOK:Prepared Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  246. SPELLNAME:Targeted Bomb Admixture|TIMES:1|CLASS:Alchemist|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  247. SPELLNAME:Targeted Bomb Admixture|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  248. SPELLNAME:True Strike|TIMES:1|CLASS:Alchemist|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  249. SPELLNAME:True Strike|TIMES:1|CLASS:Alchemist|BOOK:Formula Book|SPELLLEVEL:1|SPELLNUMPAGES:1|SOURCE:[TYPE:CLASS|NAME:Alchemist]
  250.  
  251. # Character Description/Bio/History
  252. CHARACTERBIO:
  253. CHARACTERDESC:
  254. CHARACTERCOMP:
  255. CHARACTERASSET:
  256. CHARACTERMAGIC:
  257. CHARACTERDMNOTES:
  258.  
  259. # Kits
  260. KIT:Alchemist Formula Book
  261.  
  262. # Character Master/Follower
  263.  
  264. # Character Notes Tab
  265.  
  266. # Age Set Selections
  267. AGESET:0:1:0:0:0:0:0:0:0:0
  268.  
  269. # Campaign History
  270.  
  271. # Suppressed Biography Fields
  272. SUPPRESSBIOFIELDS:
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