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- Searching 19 files for "function "
- File actionMap.cs.dso
- function ActionMap::copyBind(%this, %otherMap, %command)
- function ActionMap::blockBind(%this, %otherMap, %command)
- File allClientGuis.gui.dso
- function inspect(%obj)
- function InspectApply()
- function InspectTreeView::onSelect(%this, %obj)
- function Tree(%obj)
- function GuiInspector::toggleDynamicGroupScript(%this, %obj)
- function GuiInspector::toggleGroupScript(%this, %obj, %fieldName)
- function GuiInspector::setAllGroupStateScript(%this, %obj, %groupState)
- function GuiInspector::addDynamicField(%this, %obj)
- function InspectAddFieldDlg::doAction(%this)
- function fillFileList(%filespec, %ctrl)
- function getLoadFilename(%filespec, %callback)
- function getSaveFilename(%filespec, %callback, %currentFile)
- function doSACallback()
- function SA_directoryList::onSelect(%this, %id)
- function SA_fileList::onSelect(%this, %id)
- function NetGraph::ToggleNetGraph()
- function NetGraph::updateStats()
- function NetGraph::toggleKey()
- function NetGraph::CANCEL()
- function aboutDlg::onWake(%this)
- function aboutText::onURL(%this, %url)
- File allClientScripts.cs.dso
- function eulerToMatrix(%euler)
- function eulerRadToMatrix(%euler)
- function eulerToQuat(%euler)
- function eulerToQuat_degrees(%euler)
- function getLine(%phrase, %lineNum)
- function getLineCount(%phrase)
- function posFromTransform(%transform)
- function rotFromTransform(%transform)
- function posFromRaycast(%transform)
- function normalFromRaycast(%transform)
- function round(%val)
- function getTimeString(%timeS)
- function isListenServer()
- function handleClientJoin()
- function secureClientCmd_ClientJoin(%clientName, %clientId, %bl_id, %score, %isAI, %isAdmin, %isSuperAdmin, %trust, %inYourMiniGame)
- function secureClientCmd_ClientDrop(%clientName, %clientId)
- function secureClientCmd_ClientScoreChanged(%score, %clientId)
- function secureClientCmd_ClientTrust(%clientId, %trustLevel)
- function handleClientInYourMiniGame(%msgType, %msgString, %clientId, %val)
- function handleInitTeams(%msgType, %msgString)
- function handleAddTeam(%msgType, %msgString, %teamID, %teamName)
- function handleRemoveTeam(%msgType, %msgString, %teamID)
- function handleSetTeamName(%msgType, %msgString, %teamID, %teamName)
- function handleAddClientToTeam(%msgType, %msgString, %clientId, %clientName, %teamID)
- function handleRemoveClientFromTeam(%msgType, %msgString, %clientId, %teamID)
- function handleSetTeamCaptain(%msgType, %msgString, %clientId, %teamID)
- function InitClientTeamManager()
- function SO_ClientTeamManager::addTeam(%this, %teamID, %teamName)
- function SO_ClientTeamManager::removeTeam(%this, %teamID)
- function SO_ClientTeamManager::setTeamName(%this, %teamID, %teamName)
- function SO_ClientTeamManager::findTeamByID(%this, %teamID)
- function SO_ClientTeamManager::dumpTeams(%this)
- function SO_ClientTeam::addMember(%this, %clientId, %name)
- function SO_ClientTeam::removeMember(%this, %clientId)
- function SO_ClientTeam::setCaptain(%this, %clientId)
- function NewPlayerListGui::onWake(%this)
- function NewPlayerListGui::onSleep(%this)
- function NewPlayerListGui::toggle(%this)
- function clientCmdNewPlayerListGui_UpdateWindowTitle(%serverTitle, %maxPlayers)
- function NewPlayerListGui::UpdateWindowTitle(%this)
- function NewPlayerListGui::update(%this, %clientId, %clientName, %bl_id, %isSuperAdmin, %isAdmin, %score)
- function NewPlayerListGui::updateTrust(%this, %clientId, %trustLevel)
- function NewPlayerListGui::updateInYourMiniGame(%this, %clientId, %val)
- function NewPlayerListGui::ClearInYourMiniGame(%this)
- function NewPlayerListGui::updateScore(%this, %clientId, %score)
- function NewPlayerListGui::clickList(%this)
- function NewPlayerListGui::sortList(%this, %col)
- function NewPlayerListGui::sortNumList(%this, %col)
- function NewPlayerListGui::ClickTrustInviteBuild(%this)
- function NewPlayerListGui::ClickTrustInviteFull(%this)
- function NewPlayerListGui::showTrustMessage(%this)
- function NewPlayerListGui::ClickTrustDemoteNONE(%this)
- function NewPlayerListGui::ClickTrustDemoteBUILD(%this)
- function NewPlayerListGui::ClickMiniGameInvite(%this)
- function NewPlayerListGui::ClickMiniGameRemove(%this)
- function NewPlayerListGui::ClickUnIgnore(%this)
- function NewPlayerListGui::setIgnoring(%this, %clientId, %val)
- function NewPlayerListGui::setIgnoringBL_ID(%this, %targetBL_ID, %val)
- function NewPlayerListGui::getIgnoringBL_ID(%this, %targetBL_ID)
- function clientCmdTrustInvite(%name, %bl_id, %level)
- function TrustInviteGui::ClickAccept(%this)
- function TrustInviteGui::ClickReject(%this)
- function TrustInviteGui::ClickIgnore(%this)
- function TrustInviteGui::Ignore(%this)
- function rememberSentTrustInvite(%bl_id, %level)
- function clientCmdTrustInviteAccepted(%clientId, %bl_id, %level)
- function secureClientCmd_TrustDemoted(%clientId, %bl_id, %level)
- function updateClientTrustList(%bl_id, %level, %name)
- function saveTrustList()
- function loadTrustList()
- function dumpTrustList()
- function clientCmdTrustListUpload_Start()
- function MiniGameInviteGui::onWake(%this)
- function MiniGameInviteGui::onSleep(%this)
- function clientCmdMiniGameInvite(%title, %name, %bl_id, %miniGameID)
- function MiniGameInviteGui::ClickAccept(%this)
- function MiniGameInviteGui::ClickReject(%this)
- function MiniGameInviteGui::ClickIgnore(%this)
- function MiniGameInviteGui::Ignore(%this)
- function joinMiniGameGui::onWake(%this)
- function joinMiniGameGui::onSleep(%this)
- function clientCmdAddMiniGameLine(%line, %id, %colorIdx)
- function clientCmdRemoveMiniGameLine(%id)
- function clientCmdResetMiniGameList()
- function joinMiniGameGui::clickList(%this)
- function joinMiniGameGui::ClickJoin(%this)
- function joinMiniGameGui::ClickLeave(%this)
- function joinMiniGameGui::end(%this)
- function joinMiniGameGui::ClickCreate(%this)
- function clientCmdSetPlayingMiniGame(%val)
- function clientCmdSetRunningMiniGame(%val)
- function clientCmdSetBuildingDisabled(%val)
- function clientCmdSetPaintingDisabled(%val)
- function joinMiniGameGui::sortList(%this, %col)
- function joinMiniGameGui::sortNumList(%this, %col)
- function CreateMiniGameGui::onWake(%this)
- function CreateMiniGameGui::LoadDataBlocks()
- function CreateMiniGameGui::onSleep(%this)
- function ClientCmdAddMiniGameColor(%idx, %name, %RGB)
- function CreateMiniGameGui::clickColorList()
- function CreateMiniGameGui::dumpColorList()
- function CreateMiniGameGui::ClickCreate(%this)
- function CreateMiniGameGui::clickReset(%this)
- function CreateMiniGameGui::clickEnd(%this)
- function CreateMiniGameGui::end(%this)
- function clientCmdCreateMiniGameSuccess()
- function clientCmdCreateMiniGameFail(%reason)
- function CreateMiniGameGui::clickSetFavs(%this)
- function CreateMiniGameGui::ClickFav(%this, %idx)
- function CreateMiniGameGui::Refresh(%this, %parentObj)
- function CreateMiniGameGui::send(%this)
- function connectingGui::onWake()
- function onSendConnectChallengeRequest()
- function connectingGui::cancel()
- function OnSubnetError(%code)
- function onInvalidConnectionAddress()
- function SAD(%password)
- function SADSetPassword(%password)
- function buildwall()
- function buildConfetti()
- function buildFloor()
- function buildFloor2()
- function two()
- function maze()
- function maze2()
- function stress()
- function buildstairs()
- function clickSpam(%val)
- function cacheImpactFont()
- function clientCmdSetRemoteServerData(%serverLAN, %listenServer)
- function clientCmdSyncClock(%time)
- function GameConnection::prepDemoRecord(%this)
- function GameConnection::prepDemoPlayback(%this)
- function onMissionDownloadPhase1()
- function onPhase1Progress(%progress)
- function onPhase1Complete()
- function onMissionDownloadPhase2()
- function onPhase2Progress(%progress)
- function onPhase2Complete()
- function onMissionDownloadPhase3()
- function onPhase3Progress(%progress)
- function onPhase3Complete()
- function onMissionDownloadComplete()
- function getValidSaveName(%saveName)
- function handleConnectionErrorMessage(%msgType, %msgString, %msgError)
- function GameConnection::initialControlSet(%this)
- function GameConnection::setLagIcon(%this, %state)
- function GameConnection::onConnectionAccepted(%this)
- function GameConnection::onConnectionTimedOut(%this)
- function GameConnection::onConnectionDropped(%this, %msg)
- function GameConnection::onConnectionError(%this, %msg)
- function GameConnection::onConnectRequestRejected(%this, %msg)
- function GameConnection::onConnectRequestTimedOut(%this)
- function disconnect(%doReconnect)
- function disconnectedCleanup(%doReconnect)
- function LoadingGui::onAdd(%this)
- function LoadingGui::onWake(%this)
- function LoadingGui::onSleep(%this)
- function optionsDlg::setPane(%this, %pane)
- function optionsDlg::onWake(%this)
- function optionsDlg::onSleep(%this)
- function UpdatePacketSize()
- function UpdateLagThreshold()
- function UpdateRateToClient()
- function UpdateRateToServer()
- function OptGraphicsDriverMenu::onSelect(%this, %id, %text)
- function OptGraphicsResolutionMenu::onSelect(%this, %id, %text)
- function OptGraphicsResolutionMenu::init(%this, %device, %fullScreen)
- function OptGraphicsFullscreenToggle::onAction(%this)
- function OptGraphicsBorderlessToggle::onAction(%this)
- function OptGraphicsBPPMenu::init(%this, %device)
- function OptScreenshotMenu::init(%this)
- function optionsDlg::applyGraphics(%this)
- function getMapDisplayName(%device, %action)
- function buildFullMapString(%index)
- function OptRemapList::fillList(%this)
- function OptRemapList::doRemap(%this)
- function optionsDlg::RemapAll(%this)
- function optionsDlg::RemapNext(%this, %idx)
- function redoMapping(%device, %action, %cmd, %oldIndex, %newIndex)
- function findRemapCmdIndex(%command)
- function OptRemapInputCtrl::onInputEvent(%this, %device, %action)
- function optionsDlg::clearAllBinds(%this, %confirm)
- function optionsDlg::setDefaultBinds(%this, %confirm)
- function OptAudioUpdate()
- function OptAudioUpdateMasterVolume(%volume)
- function OptAudioUpdateChannelVolume(%channel, %volume)
- function OptAudioDriverList::onSelect(%this, %id, %text)
- function setActiveInv(%index)
- function getActiveInv()
- function directSelectInv(%index)
- function useFirstSlot(%val)
- function useSecondSlot(%val)
- function useThirdSlot(%val)
- function useFourthSlot(%val)
- function useFifthSlot(%val)
- function useSixthSlot(%val)
- function useSeventhSlot(%val)
- function useEighthSlot(%val)
- function useNinthSlot(%val)
- function useTenthSlot(%val)
- function dropFirstSlot(%val)
- function dropSecondSlot(%val)
- function dropThirdSlot(%val)
- function dropFourthSlot(%val)
- function dropFifthSlot(%val)
- function dropSixthSlot(%val)
- function dropSeventhSlot(%val)
- function dropEighthSlot(%val)
- function dropNinthSlot(%val)
- function dropTenthSlot(%val)
- function repeatBrickAway(%val)
- function repeatBrickTowards(%val)
- function repeatBrickLeft(%val)
- function repeatBrickRight(%val)
- function repeatBrickUp(%val)
- function repeatBrickDown(%val)
- function repeatBrickThirdUp(%val)
- function repeatBrickThirdDown(%val)
- function repeatBrickPlant(%val)
- function shiftBrickAway(%val)
- function shiftBrickTowards(%val)
- function shiftBrickLeft(%val)
- function shiftBrickRight(%val)
- function shiftBrickUp(%val)
- function shiftBrickDown(%val)
- function shiftBrickThirdUp(%val)
- function shiftBrickThirdDown(%val)
- function RotateBrickCW(%val)
- function RotateBrickCCW(%val)
- function plantBrick(%val)
- function cancelBrick(%val)
- function openAdminWindow(%val)
- function openOptionsWindow(%val)
- function haveTools()
- function useTools(%val)
- function clientCmdSetActiveTool(%slot)
- function clientCmdSetActiveBrick(%slot)
- function useBricks(%val)
- function useSprayCan(%val)
- function useLight(%val)
- function showPlayerList(%val)
- function openBSD(%val)
- function scrollInventory(%val)
- function scrollBricks(%direction)
- function shiftPaintColumn(%direction)
- function scrollPaint(%direction)
- function setActiveTool(%index)
- function scrollTools(%direction)
- function setScrollMode(%newMode)
- function superRepeatBrickAway(%val)
- function superRepeatBrickTowards(%val)
- function superRepeatBrickLeft(%val)
- function superRepeatBrickRight(%val)
- function superRepeatBrickUp(%val)
- function superRepeatBrickDown(%val)
- function superShiftBrickAwayProxy(%val)
- function superShiftBrickTowardsProxy(%val)
- function superShiftBrickLeftProxy(%val)
- function superShiftBrickRightProxy(%val)
- function superShiftBrickUpProxy(%val)
- function superShiftBrickDownProxy(%val)
- function superShiftBrickAway(%val)
- function superShiftBrickTowards(%val)
- function superShiftBrickLeft(%val)
- function superShiftBrickRight(%val)
- function superShiftBrickUp(%val)
- function superShiftBrickDown(%val)
- function toggleSuperShift(%val)
- function dropTool(%val)
- function undoBrick(%val)
- function PageUpNewChatHud(%val)
- function repeatPageUpNewChatHud(%val)
- function PageDownNewChatHud(%val)
- function repeatPageDownNewChatHud(%val)
- function GlobalChat(%val)
- function TeamChat(%val)
- function ToggleCursor(%val)
- function SetConnectionType(%val)
- function UpdatePacketSize()
- function UpdateLagThreshold()
- function UpdateRateToClient()
- function UpdateRateToServer()
- function OPT_MaxLightsDrop()
- function OPT_DynLightsDrop()
- function OPT_ChatSizeDrop()
- function OPT_ChatSizeSlide()
- function OPT_SetChatSize(%val)
- function invUp(%val)
- function invDown(%val)
- function invLeft(%val)
- function invRight(%val)
- function optionsDlg::setTextureQuality(%this, %val)
- function optionsDlg::setParticleQuality(%this, %val)
- function optionsDlg::UpdateAvailableShaders(%this)
- function optionsDlg::setShaderQuality(%this, %val)
- function optionsDlg::setLightingQuality(%this, %val)
- function optionsDlg::setPhysicsQuality(%this, %val)
- function optionsDlg::setBrickFXQuality(%this, %val)
- function toggleNetGraph(%val)
- function Suicide(%val)
- function ToggleShapeNameHud(%val)
- function emoteSit(%val)
- function emoteLove(%val)
- function emoteHate(%val)
- function emoteConfusion(%val)
- function emoteAlarm(%val)
- function NextSeat(%val)
- function PrevSeat(%val)
- function optionsDlg::updateTempBrickBlockers()
- function optionsDlg::updateDrawDistanceBlocker()
- function optionsDlg::updateMaxViewDistance(%this)
- function optionsDlg::updateFOV(%this)
- function optionsDlg::clickLatencyOption(%this)
- function PlayGui::onWake(%this)
- function PlayGui::onRender(%this)
- function PlayGui::onSleep(%this)
- function refreshBottomTextCtrl()
- function refreshCenterTextCtrl()
- function PlayGui::killInvHud(%this)
- function PlayGui::createInvHUD(%this)
- function PlayGui::hideBrickBox(%this, %dist, %totalSteps, %currStep)
- function clientCmdPlayGui_LoadPaint()
- function PlayGui::loadPaint(%this)
- function PlayGui::hidePaintBox(%this, %dist, %totalSteps, %currStep)
- function PlayGui::updatePaintActive(%this)
- function PlayGui::FadePaintRows(%this)
- function PlayGui::FadePaintRow(%this, %row)
- function PlayGui::UnFadePaintRow(%this, %row)
- function PlayGui::killpaint(%this)
- function clientCmdPlayGui_CreateToolHud(%numSlots)
- function PlayGui::createToolHUD(%this)
- function PlayGui::hideToolBox(%this, %dist, %totalSteps, %currStep)
- function PlayGui::killToolHud(%this)
- function clientCmdShowEnergyBar(%val)
- function clientCmdSetScrollMode(%mode)
- function clientCmdSetLoadingIndicator(%val)
- function clientCmdCenterPrint(%message, %time, %size)
- function clientCmdBottomPrint(%message, %time, %hideBar)
- function BottomPrintText::onResize(%this, %width, %height)
- function CenterPrintText::onResize(%this, %width, %height)
- function clientCmdClearCenterPrint()
- function clientCmdclearBottomPrint()
- function clientCmdGameStart(%seq)
- function clientCmdGameEnd(%seq)
- function handleYourDeath(%msgType, %msgString, %yourName, %killerName, %respawnTime)
- function respawnCountDownTick(%time)
- function clientCmdCancelAutoBrickBuy()
- function handleYourSpawn(%msgType, %msgString)
- function handleError(%msgType, %msgString)
- function handleAdminForce(%msgType, %msgString)
- function handleClearBricks(%msgType, %msgString)
- function handlePlantError(%msgType, %msgString)
- function handleItemPickup(%msgType, %msgString, %slot, %itemData, %silent)
- function handleDropItem(%msgType, %string, %slot)
- function handleClearInv(%msgType)
- function handleHilightInv(%msgType, %msgString, %slot)
- function handleEquipInv(%msgType, %msgString, %slot)
- function handleDeEquipInv(%msgType, %msgString, %slot)
- function handleSetInvData(%msgType, %msgString, %slot, %data)
- function handleStartTalking(%msgType, %msgString, %clientId)
- function handleStopTalking(%msgType, %msgString, %clientId)
- function handleUploadStart(%msgType, %msgString, %clientId)
- function handleUploadEnd(%msgType, %msgString, %clientId)
- function handleProcessComplete(%msgType, %msgString, %clientId)
- function clientCmdUpdatePrefs()
- function clientCmdSetFocalPoint(%point)
- function clientCmdShowBricks(%val)
- function secureClientCmd_SetMaxPlayersDisplay(%val)
- function secureClientCmd_SetServerNameDisplay(%ownerName, %serverName)
- function MJ_connect()
- function ManualJoin::onWake()
- function JoinServerGui::onWake()
- function JoinServerGui::queryWebMaster(%this)
- function queryMasterTCPObj::onConnected(%this)
- function queryMasterTCPObj::onDNSFailed(%this)
- function queryMasterTCPObj::onConnectFailed(%this)
- function queryMasterTCPObj::onDisconnect(%this)
- function queryMasterTCPObj::onLine(%this, %line)
- function JoinServerGui::queryLan(%this)
- function JoinServerGui::cancel(%this)
- function JoinServerGui::join(%this)
- function handlePunchConnect(%address, %clientNonce)
- function JoinServerGui::exit(%this)
- function JoinServerGui::update(%this)
- function onServerQueryStatus(%status, %msg, %value)
- function JS_sortList(%col, %defaultDescending)
- function JS_sortNumList(%col, %defaultDescending)
- function ServerInfoSO_ClearAll()
- function ServerInfoSO_Add(%ip, %pass, %ded, %name, %currPlayers, %maxPlayers, %mods, %map, %brickCount, %demoPlayers)
- function ServerInfoSO_DisplayAll()
- function ServerInfoSO_StartPingAll()
- function ServerInfoSO_PingNext(%slot)
- function onSimplePingReceived(%ip, %ping, %slot)
- function onSimplePingTimeout(%ip, %slot)
- function ServerInfoSO_UpdatePing(%ip, %ping)
- function ServerSO::serialize(%this)
- function ServerSO::Display(%this)
- function JoinServerGui::ClickBack(%this)
- function ConnectToServer(%address, %password, %useDirect, %useArranged)
- function ReConnectToServer()
- function JoinServerPassGui::enterPass(%this)
- function JoinServerPassGui::cancel(%this)
- function filtersGui::onWake()
- function filtersGui::onSleep()
- function noHudGui::onWake(%this)
- function noHudGui::onRender(%this)
- function noHudGui::onSleep(%this)
- function adminGui::onWake()
- function adminGui::kick()
- function adminGui::ban()
- function adminGui::spy()
- function adminGui::openEnvGui()
- function adminGui::ClickClearBricks()
- function AdminGui_Wand()
- function AdminGui_ClearBricks()
- function AdminGui_KickPlayer()
- function AdminGui_BanPlayer()
- function adminGui::sortList(%this, %col)
- function adminGui::sortNumList(%this, %col)
- function adminGui::ClickGameMode(%this)
- function adminGui::ClickServerSettings(%this)
- function addBanGui::onWake(%this)
- function addBanGui::onSleep(%this)
- function addBanGui::setVictim(%this, %name, %id, %bl_id)
- function addBanGui::clickForever()
- function addBanGui::ban()
- function unBanGui::onWake(%this)
- function unBanGui::onSleep(%this)
- function unBanGui::clickUnBan(%this)
- function unBanGui::unBan(%this, %idx)
- function clientCmdClearUnBans()
- function clientCmdAddUnBanLine(%line, %idx)
- function unBanGui::sortList(%this, %col)
- function unBanGui::sortNumList(%this, %col)
- function BrickManGui::onWake(%this)
- function BrickManGui::onSleep(%this)
- function clientCmdClearBrickMan()
- function clientCmdAddBrickManLine(%bl_id, %line)
- function BrickManGui::clickClear(%this)
- function BrickManGui::clearBrickGroup(%this, %bl_id)
- function BrickManGui::clickClearAll(%this)
- function BrickManGui::clearAllBricks(%this)
- function BrickManGui::clickHilight(%this)
- function BrickManGui::clickBan(%this)
- function BrickManGui::sortList(%this, %col)
- function BrickManGui::sortNumList(%this, %col)
- function escapeMenu::toggle(%this)
- function escapeMenu::onWake(%this)
- function escapeMenu::clickAdmin()
- function escapeMenu::clickLoadBricks()
- function escapeMenu::clickSaveBricks()
- function escapeMenu::clickMinigames()
- function AdminLoginGui::onWake()
- function AdminLoginGui::onSleep()
- function sendAdminLogin()
- function clientCmdSetAdminLevel(%newAdminLevel)
- function clientCmdAdminFailure()
- function clientCmdSetLetterPrintInfo(%start, %numLetters)
- function clientCmdOpenPrintSelectorDlg(%aspectRatio, %startPrint, %numPrints)
- function PrintSelectorDlg::onWake(%this)
- function PrintSelectorDlg::onSleep(%this)
- function ClientCmdPSD_KillPrints()
- function PSD_KillPrints()
- function PSD_click(%number)
- function PSD_LettersTab()
- function PSD_PrintsTab()
- function PSD_LoadPrints(%aspectRatio, %startPrint, %numPrints)
- function BrickSelectorDlg::onWake(%this)
- function BrickSelectorDlg::onSleep(%this)
- function clientCmdBSD_Open()
- function clientCmdBSD_LoadBricks()
- function BSD_LoadBricks()
- function BSD_DumpCategories()
- function BSD_KillBricks()
- function BSD_category::onRemove(%this)
- function BSD_addCategory(%newcat)
- function BSD_addSubCategory(%cat, %newSubCat)
- function BSD_findCategory(%catName)
- function BSD_findSubCategory(%catObj, %subCatName)
- function BSD_createSubHeadings(%cat)
- function BSD_CreateBrickButton(%data)
- function BSD_KillInventoryButtons()
- function BSD_CreateInventoryButtons()
- function BSD_ClickClear()
- function BSD_ClickInv(%index)
- function BSD_ClickIcon(%data)
- function BSD_RightClickIcon(%data)
- function BSD_ShowTab(%catID)
- function BSD_NextTab()
- function BSD_BuyBricks()
- function BSD_SetFavs()
- function BSD_ClickFav(%idx)
- function BSD_SaveFavorites(%idx)
- function BSD_BuyFavorites(%idx)
- function BSD_LoadFavorites()
- function listAllDataBlocks()
- function BrickSelectorDlg::updateFavButtons()
- function clientCmdUseBrickControls()
- function clientCmdStopBrickControls()
- function mouseMoveBrickX(%val)
- function mouseMoveBrickY(%val)
- function mouseMoveBrickZ(%val)
- function saveBricks_ProcessWrenchExtras()
- function saveBricks(%filename, %description)
- function dumpPrints()
- function SaveBricks_WriteSingleBrick(%file, %obj)
- function LoadBricks_GetColorDifference(%filename)
- function LoadBricks_ClientServerCheck(%filename, %colorMethod)
- function clientCmdLoadBricksConfirmHandshake(%val, %allowColorLoads)
- function clientCmdLoadBricksHandshake(%val, %allowColorLoads)
- function createUINameTable()
- function LoadBricksGui::onWake(%this)
- function LoadBricksGui::onSleep(%this)
- function LoadBricks_PopulateFileList()
- function LoadBricks_FileClick()
- function LoadBricks_ClickLoadButton()
- function LoadBricks_ColorCheck()
- function saveBricksGui::onWake(%this)
- function saveBricksGui::onSleep(%this)
- function SaveBricks_ClickDelete()
- function LoadBricks_ClickDelete()
- function SaveBricks_ConfirmDelete(%list, %gui)
- function SaveBricks_ClickFileList()
- function isValidFileName(%filename)
- function SaveBricks_Save()
- function SaveBricks_GetFileDescription(%filename)
- function colorMatch(%colorA, %colorB)
- function LoadBricks_SendLineToServer(%line, %i)
- function LoadBricks_CreateFromLine(%line, %i)
- function LoadBricks_ClickFastLoad()
- function sortList(%obj, %col, %defaultDescending)
- function sortNumList(%obj, %col)
- function updateListSort(%obj)
- function ColorWarning_ClickMatch()
- function ColorWarning_ClickReplace()
- function ColorWarning_ClickAppend()
- function ColorWarning_ClickCancel()
- function UploadSaveFile_Start(%filename)
- function UploadSaveFile_Tick()
- function UploadSaveFile_End()
- function ClientCmdTransmitBrickName(%ghostID, %name)
- function ClientCmdTransmitEvent(%ghostID, %line)
- function ClientCmdTransmitEmitterDirection(%ghostID, %line)
- function ClientCmdTransmitItemDirection(%ghostID, %line)
- function ClientCmdTransmitBrickOwner(%ghostID, %ownerBL_ID)
- function ClientCmdTransmitAllBrickNamesDone()
- function SaveBricks_StartInfoDownload()
- function SaveBricks_DownloadWindowClose()
- function LoadBricksGui::ClickOwnership()
- function AvatarGui::onWake(%this)
- function AvatarGui::ClickX(%this)
- function AvatarGui::onSleep(%this)
- function AvatarGui_LoadAccentInfo(%arrayName, %filename)
- function AvatarGui_CreatePartMenu(%name, %cmdString, %filename, %xPos, %yPos)
- function AvatarGui_CreatePartMenuFACE(%name, %cmdString, %filename, %xPos, %yPos)
- function AvatarGui_CreateSubPartMenu(%name, %cmdString, %subPartList, %xPos, %yPos)
- function AvatarGui_CreateColorMenu(%prefString, %colorList, %xPos, %yPos, %symmetryPrefString, %allowTrans)
- function Avatar_AssignColor(%index)
- function Avatar_ClickTorsoColor()
- function Avatar_ClickPackColor()
- function Avatar_ClickSecondPackColor()
- function Avatar_ClickHatColor()
- function Avatar_ClickAccentColor()
- function Avatar_ClickHeadColor()
- function Avatar_ClickHipColor()
- function Avatar_ClickRightLegColor()
- function Avatar_ClickRightArmColor()
- function Avatar_ClickRightHandColor()
- function Avatar_ClickLeftLegColor()
- function Avatar_ClickLeftArmColor()
- function Avatar_ClickLeftHandColor()
- function Avatar_TogglePartMenu(%obj)
- function Avatar_HideAllPartMenus()
- function Avatar_SetFace(%index, %imageObj)
- function Avatar_SetDecal(%index, %imageObj)
- function Avatar_SetPack(%index, %imageObj)
- function Avatar_SetSecondPack(%index, %imageObj)
- function Avatar_SetHat(%index, %imageObj)
- function Avatar_SetAccent(%index, %imageObj)
- function Avatar_SetChest(%index)
- function Avatar_SetHip(%index)
- function Avatar_SetLArm(%index)
- function Avatar_SetRArm(%index)
- function Avatar_SetLHand(%index)
- function Avatar_SetRHand(%index)
- function Avatar_SetLLeg(%index)
- function Avatar_SetRLeg(%index)
- function Avatar_UpdatePreview()
- function Avatar_ColorAllIcons(%box, %color)
- function Avatar_Randomize()
- function Avatar_GetRandomColor(%allowTrans)
- function Avatar_Done()
- function Avatar_Clean()
- function AvatarGui::clickSetFavs(%this)
- function AvatarGui::ClickFav(%this, %idx)
- function transferOldAvatarPrefs()
- function AvatarGui::updateFavButtons()
- function MainMenuGui::onWake(%this)
- function MainMenuGui::onRender(%this)
- function MainMenuGui::hideButtons(%this)
- function MainMenuGui::showButtons(%this)
- function getOldSaves()
- function copyTextFile(%source, %destination)
- function MainMenuGui::onSleep()
- function MainMenuGui::PlayMusic(%this)
- function MainMenuGui::buildScreenshotList(%this)
- function mm_Fade::OnWait(%this)
- function mm_Fade::onDone(%this)
- function buildIFLs()
- function MM_UpdateDemoDisplay()
- function isValidDecal(%file)
- function MainMenuGui::clickStart(%this)
- function MainMenuGui::ClickJoin(%this)
- function MainMenuGui::clickPlayer(%this)
- function MainMenuGui::clickOptions(%this)
- function MainMenuGui::clickUnlock(%this)
- function MainMenuGui::clickSteam(%this)
- function MainMenuGui::retryAuth(%this)
- function WhoTalk_Init()
- function WhoTalk_Kill()
- function WhoTalk_addID(%client)
- function WhoTalk_removeID(%client)
- function WhoTalkSO::addID(%this, %client)
- function WhoTalkSO::removeID(%this, %client)
- function WhoTalkSO::HasID(%this, %client)
- function WhoTalkSO::Display(%this)
- function newMessageHud::onWake(%this)
- function newMessageHud::onSleep(%this)
- function newMessageHud::open(%this, %channel)
- function newMessageHud::updateTypePosition(%this)
- function newMessageHud::updatePosition(%this)
- function NMH_Type::type(%this)
- function NMH_Type::send(%this)
- function onChatMessage(%message, %voice, %pitch)
- function onServerMessage(%message)
- function newChatHud_UpdateMaxLines()
- function newChatHud_Init()
- function newChatHud_UpdateScrollDownIndicator()
- function newChatHud_UpdateIndicatorPosition()
- function newChatHud_AddLine(%line)
- function getCensor(%word)
- function censorString(%line)
- function NewChatSO::displayLatest(%this)
- function NewChatSO::addLine(%this, %line)
- function NewChatSO::pageUp(%this)
- function NewChatSO::pageDown(%this)
- function NewChatSO::displayPage(%this)
- function NewChatSO::update(%this)
- function NewChatSO::dumpLines(%this)
- function SelectNetworkGui::onWake(%this)
- function SelectNetworkGui::onSleep(%this)
- function defaultControlsGui::onWake()
- function defaultControlsGui::onSleep()
- function defaultControlsGui::apply()
- function defaultControlsGui::clickClose()
- function SavingGui::onWake(%this)
- function SavingGui::onRender(%this)
- function SavingGui::save(%this)
- function clientCmdOpenWrenchDlg(%id, %allowNamedTargets, %adminOverride, %adminOnlyEvents)
- function clientCmdSetWrenchData(%data)
- function clientCmdWrenchLoadingDone()
- function clientCmdWrench_LoadMenus()
- function wrenchDlg::LoadDataBlocks()
- function wrenchDlg::onWake(%this)
- function wrenchDlg::onSleep(%this)
- function wrenchDlg::send(%this)
- function clientCmdOpenWrenchSoundDlg(%id, %allowNamedTargets, %adminOverride, %adminOnlyEvents)
- function wrenchSoundDlg::onWake(%this)
- function wrenchSoundDlg::onSleep(%this)
- function wrenchSoundDlg::send(%this)
- function clientCmdOpenWrenchVehicleSpawnDlg(%id, %allowNamedTargets, %adminOverride, %adminOnlyEvents)
- function wrenchVehicleSpawnDlg::onWake(%this)
- function wrenchVehicleSpawnDlg::onSleep(%this)
- function wrenchVehicleSpawnDlg::Respawn(%this)
- function wrenchVehicleSpawnDlg::send(%this)
- function keyGui::changePrompt()
- function keyGui::done()
- function keyGui::cancel(%this)
- function keyGui::onWake(%this)
- function keyGui::onSleep(%this)
- function keyGui::type(%index)
- function keyText0::onPaste(%this, %text)
- function keyText1::onPaste(%this, %text)
- function keyText2::onPaste(%this, %text)
- function keyText3::onPaste(%this, %text)
- function keyGui::pasteAuthKey(%this, %text)
- function auth_Init_Client()
- function authTCPobj_Client::onDNSFailed(%this)
- function authTCPobj_Client::onConnectFailed(%this)
- function authTCPobj_Client::onConnected(%this)
- function authTCPobj_Client::onDisconnect(%this)
- function authTCPobj_Client::onLine(%this, %line)
- function appendCrapOnCache(%line)
- function MM_AuthBar::blinkFail(%obj)
- function MM_AuthBar::blinkSuccess(%obj)
- function MM_AuthBar::getExtendedPostString()
- function regNameGui::onWake()
- function regNameGui::onSleep()
- function regNameGui::register()
- function colorGui::popUp(%this, %targetVar, %targetSwatch, %callback, %alpha)
- function colorGui::onWake(%this)
- function colorGui::onSleep(%this)
- function colorGui::setMode(%this, %mode)
- function colorGui::update(%this)
- function colorGui::doCallbacks(%this)
- function colorGui::done(%this)
- function colorGui::clickCancel(%this)
- function ColorSetGui::onWake(%this)
- function ColorSetGui::onSleep(%this)
- function ColorSetGui::save(%this)
- function ColorSetGui::load(%this)
- function ColorSetGui::defaults(%this)
- function ColorSetGui::Display(%this)
- function ColorSetGui::AddColor(%this, %color)
- function ColorSetGui::deleteColor(%this)
- function ColorSetGui::selectColor(%this, %idx)
- function ColorSetGui::setMode(%this, %mode)
- function ColorSetGui::update()
- function IColorToFColor(%IColor)
- function RGBtoHSV(%r, %g, %b)
- function HSVtoRGB(%h, %s, %v)
- function ToggleBuildMacroRecording(%val)
- function PlayBackBuildMacro(%val)
- function BuildMacroSO::pushEvent(%this, %eventType, %event, %arg1, %arg2, %arg3, %arg4, %arg5, %arg6)
- function BuildMacroSO::compress(%this)
- function BuildMacroSO::deleteEvent(%this, %idx)
- function BuildMacroSO::PlayBack(%this, %line)
- function BuildMacroSO::PlayEvent(%this, %eventNum)
- function BuildMacroSO::dump(%this)
- function demoBrickLimitGui::onWake()
- function wrenchEventsDlg::onWake(%this)
- function wrenchEventsDlg::clear(%this)
- function wrenchEventsDlg::onSleep(%this)
- function WrenchEvents_ClickLock()
- function ClientCmdRegisterInputEvent(%class, %name, %targetList)
- function ClientCmdRegisterOutputEvent(%class, %name, %parameterListA, %parameterListB, %parameterListC, %parameterListD)
- function ClientCmdRegisterEventsDone()
- function wrenchEventsDlg::newEvent(%this)
- function wrenchEventsDlg::reshuffleScrollbox(%this, %target)
- function wrenchEventsDlg::createTargetList(%this, %box, %inputMenu)
- function wrenchEventsDlg::CreateNamedBrickList(%this, %box, %targetMenu, %inputEventIdx)
- function wrenchEventsDlg::createOutputList(%this, %box, %targetMenu, %inputEventIdx, %outputClass)
- function wrenchEventsDlg::VerifyInt(%this, %textBox, %min, %max)
- function wrenchEventsDlg::createOutputParameters(%this, %box, %outputMenu, %outputClass)
- function wrenchEventsDlg::send(%this)
- function clientCmdAddEvent(%line)
- function clientCmdAddEventsDone()
- function ClientCmdAddNTName(%name)
- function ClientCmdRemoveNTName(%name)
- function SimGroup::CLIENTaddNTName(%obj, %name)
- function SimGroup::CLIENTremoveNTName(%obj, %name)
- function SimGroup::CLIENTDumpNTNames(%obj)
- function wrenchEventsDlg::pickColor(%this, %gui, %idx)
- function wrenchEventsDlg::closeColorMenu(%this)
- function wrenchEventsDlg::CreateColorMenu(%this, %gui)
- function fpsMetricsCallback()
- function terrainMetricsCallback()
- function videoMetricsCallback()
- function textureMetricsCallback()
- function waterMetricsCallback()
- function timeMetricsCallback()
- function vehicleMetricsCallback()
- function audioMetricsCallback()
- function debugMetricsCallback()
- function metrics(%expr)
- function MessageCallback(%dlg, %callback)
- function MBSetText(%text, %frame, %msg)
- function MessageBoxOK(%title, %message, %callback)
- function clientCmdMessageBoxOK(%title, %message)
- function MessageBoxOKDlg::onSleep(%this)
- function MessageBoxOKCancel(%title, %message, %callback, %cancelCallback)
- function clientCmdMessageBoxOKCancel(%title, %message, %okServerCmd, %cancelServerCmd)
- function MessageBoxOKCancelDlg::onSleep(%this)
- function messageBoxYesNo(%title, %message, %yesCallback, %noCallback)
- function clientCmdMessageBoxYesNo(%title, %message, %okServerCmd, %cancelServerCmd)
- function MessageBoxYesNoDlg::onSleep(%this)
- function MessagePopup(%title, %message, %delay)
- function CloseMessagePopup()
- function formatImageNumber(%number)
- function recordMovie(%movieName, %fps)
- function movieGrabScreen(%movieName, %frameNumber)
- function stopMovie()
- function doScreenShot(%val)
- function doHudScreenshot(%val)
- function doDofScreenShot(%val)
- function doPanoramaScreenShot(%val)
- function dofPreview(%val)
- function cursorOff()
- function cursorOn()
- function GuiCanvas::checkCursor(%this)
- function GuiCanvas::checkTabFocus(%this)
- function GuiCanvas::setContent(%this, %ctrl)
- function GuiCanvas::pushDialog(%this, %ctrl)
- function GuiCanvas::popDialog(%this, %ctrl)
- function GuiCanvas::popLayer(%this, %layer)
- function HelpDlg::onWake(%this)
- function HelpFileList::onSelect(%this, %row)
- function getHelp(%helpName)
- function contextHelp()
- function GuiControl::getHelpPage(%this)
- function GuiMLTextCtrl::onURL(%this, %url)
- function recordingsDlg::onWake()
- function StartSelectedDemo()
- function startDemoRecord()
- function stopDemoRecord()
- function demoPlaybackComplete()
- function escapeFromGame()
- function quitGame()
- function doQuitGame()
- function setSpeed(%speed)
- function moveleft(%val)
- function moveright(%val)
- function moveforward(%val)
- function movebackward(%val)
- function moveup(%val)
- function movedown(%val)
- function turnLeft(%val)
- function turnRight(%val)
- function panUp(%val)
- function panDown(%val)
- function getMouseAdjustAmount(%val)
- function getMouseAdjustAmount(%val)
- function yaw(%val)
- function pitch(%val)
- function Jump(%val)
- function Walk(%val)
- function Crouch(%val)
- function Jet(%val)
- function mouseFire(%val)
- function altTrigger(%val)
- function setZoomFOV(%val)
- function toggleZoom(%val)
- function toggleFreeLook(%val)
- function toggleFirstPerson(%val)
- function toggleCamera(%val)
- function pageMessageHudUp(%val)
- function pageMessageHudDown(%val)
- function resizeMessageHud(%val)
- function startRecordingDemo(%val)
- function stopRecordingDemo(%val)
- function dropCameraAtPlayer(%val)
- function dropPlayerAtCamera(%val)
- function cycleDebugRenderMode(%val)
- function togFullScreen()
- function loadClientAddOns()
- function ClientVerifyAddOnScripts(%dirName)
- function applyPhysicsPrefs()
- function onPhysicsDisabled()
- function reEnablePhysics()
- function addAllFilesToCache_Tick()
- function addAllFilesToCache()
- function onSqliteError(%errorCode)
- function EnvGui::onWake(%this)
- function EnvGui::setPane(%this, %paneName)
- function EnvGui::updateDayCycleEnabled(%this)
- function EnvGui::updateVar(%this, %varName)
- function clientCmdEnvGui_SetVar(%varName, %value)
- function clientCmdEnvGui_ClearLists()
- function clientCmdEnvGui_AddSky(%filename)
- function clientCmdEnvGui_AddWater(%filename)
- function clientCmdEnvGui_AddGround(%filename)
- function clientCmdEnvGui_AddSunFlare(%filename)
- function clientCmdEnvGui_AddDayCycle(%filename)
- function clientCmdEnvGui_ListsDone()
- function EnvGui::CreateIconMenu(%this, %parentGui, %name, %cmdString, %imgArray, %imgCount, %xPos, %yPos)
- function EnvGui::hideAllMenus(%this)
- function EnvGui::ClickSkyButton(%this)
- function EnvGui::ClickWaterButton(%this)
- function EnvGui::ClickGroundButton(%this)
- function EnvGui::ClickSunFlareTopButton(%this)
- function EnvGui::ClickSunFlareBottomButton(%this)
- function EnvGui::setSky(%this, %idx, %thumbImage)
- function EnvGui::setWater(%this, %idx, %thumbImage)
- function EnvGui::setGround(%this, %idx, %thumbImage)
- function EnvGui::setSunFlareTop(%this, %idx, %thumbImage)
- function EnvGui::setSunFlareBottom(%this, %idx, %thumbImage)
- function EnvGui::clickDirectLightColor(%this)
- function EnvGui::clickAmbientLightColor(%this)
- function EnvGui::clickShadowColor(%this)
- function EnvGui::clickSunFlareColor(%this)
- function EnvGui::clickFogColor(%this)
- function EnvGui::clickWaterColor(%this)
- function EnvGui::clickGroundColor(%this)
- function EnvGui::clickUnderWaterColor(%this)
- function EnvGui::clickSkyColor(%this)
- function EnvGui::clickVignetteColor(%this)
- function EnvGui::clickVignetteMultiply(%this)
- function EnvGui::ClickDefaults(%this)
- function EnvGui::ClickDayCycleMenu(%this)
- function EnvGui::updateDayLength(%this)
- function EnvGui::apply(%this)
- function EnvGui::cancel(%this)
- function clientCmdSetVignette(%multiply, %color)
- function dumpClientSkyBoxList()
- function EnvGui_Window::onWindowFocus(%this)
- function getRandomColorF()
- function getRandomColorFOpaque()
- function EnvGui::clickRandom(%this)
- function GameModeGui::onWake(%this)
- function GameModeGui::onRender(%this)
- function clientCmdGameModeGui_AddGameMode(%filename, %missingAddons, %selected)
- function clientCmdGameModeGui_Done()
- function GameModeGui::PopulateGameModeList(%this)
- function GameModeGui::CreateListItems()
- function GameModeGui::GetMissingAddOns(%filename)
- function GameModeGui::ClickGameMode(%this, %idx)
- function GameModeGui::ClickBack(%this)
- function GameModeGui::scrollToGameMode(%this, %idx)
- function GameModeGui::ClickSelect(%this)
- function clientCmdGameModeChange()
- function GameModeGui::DumpGameModes()
- function ServerSettingsGui::onWake(%this)
- function ServerSettingsGui::onRender(%this)
- function ServerSettingsGui::getVariablesFromFile(%this)
- function clientCmdServerSettingsGui_SetVariable(%varName, %value)
- function clientCmdServerSettingsGui_ApplyVariables()
- function ServerSettingsGui::getVariablesFromGui()
- function ServerSettingsGui::copyVariablesToPrefs()
- function ServerSettingsGui::ApplyVariablesToGui()
- function GuiControl::ScaleText(%this)
- function ServerSettingsGui::ClickBack(%this)
- function ServerSettingsGui::clickLaunchGame(%this)
- function ServerSettingsGui::clickSinglePlayer(%this)
- function ServerSettingsGui::clickLAN(%this)
- function ServerSettingsGui::clickInternet(%this)
- function CustomGameGui::onWake(%this)
- function CustomGameGui::onRender(%this)
- function CustomGameGui::ScaleText(%this)
- function clientCmdCustomGameGui_AddAddOn(%varName, %enabled)
- function clientCmdCustomGameGui_AddMusic(%base, %enabled)
- function clientCmdCustomGameGui_AddAdvancedConfig(%varName, %value)
- function clientCmdCustomGameGui_ListDone()
- function CustomGameGui::populateAddOnList(%this)
- function CustomGameGui::populateMusicList(%this)
- function CustomGameGui::CreateAddOnListGui(%this)
- function CustomGameGui::CreateMusicListGui(%this)
- function CustomGameGui::CopyPrefsToGuiVars()
- function CustomGameGui::CopyGuiVarsToPrefs()
- function CustomGameGui::CreateAdvancedGui(%this)
- function CustomGameGui::AddAdvancedGuiElement(%this, %label, %varName, %type, %min, %max, %default)
- function CustomGameGui::hideAllTabs(%this)
- function CustomGameGui::clickAddOns(%this)
- function CustomGameGui::clickMusic(%this)
- function CustomGameGui::clickAdvanced(%this)
- function CustomGameGui::setDefaultAddOns()
- function CustomGameGui::setDefaultMusic()
- function CustomGameGui::clickDefault(%this)
- function CustomGameGui::clickAll(%this)
- function CustomGameGui::clickNone(%this)
- function CustomGameGui::ClickSelect(%this)
- function CustomGameGui::ClickBack(%this)
- function CustomGameGui::clickAddOnItem()
- function CustomGameGui::clickMusicItem()
- function CustomGameGui::clickAdvancedItem()
- function clientIsValidAddOn(%dirName, %verbose)
- function clientIsValidMusicFilename(%filename)
- function SteamGreenLightGui::onWake(%this)
- function SteamGreenLightGui::onRender(%this)
- function SteamGreenLightGui::ClickBack(%this)
- function SteamGreenLightGui::clickForward(%this)
- function steamOnLobbyEnter(%yourLobby)
- function clientCmdGetAchievement(%ach)
- function steamOnOverlayActivated()
- function steamOnOverlayDeactivated()
- function ConsoleEntry::eval()
- function toggleConsole(%make)
- function sendHatRequest()
- function hatTCPObj::onDNSFailed(%this)
- function hatTCPObj::onConnectFailed(%this)
- function hatTCPObj::onConnected(%this)
- function hatTCPObj::onDisconnect(%this)
- function hatTCPObj::onLine(%this, %line)
- function clientCmdSetClientHatTicket(%client, %hatTicket)
- File allGameScripts.cs.dso
- function registerInputEvent(%class, %name, %targetList, %adminOnly)
- function unRegisterInputEvent(%class, %name)
- function inputEvent_GetInputEventIdx(%inputEventName)
- function inputEvent_GetTargetIndex(%class, %i, %targetName)
- function inputEvent_GetTargetClass(%class, %idx, %targetIdx)
- function inputEvent_GetTargetName(%class, %idx, %targetIdx)
- function dumpInputEvents(%class)
- function SimObject::processInputEvent(%obj, %EventName, %client)
- function SimObject::SetEventEnabled(%obj, %idxList, %val)
- function SimObject::ToggleEventEnabled(%obj, %idxList)
- function SimObject::addScheduledEvent(%obj, %scheduleID)
- function SimObject::cancelEvents(%obj)
- function registerOutputEvent(%class, %name, %parameterList, %appendClient)
- function unRegisterOutputEvent(%class, %name)
- function outputEvent_GetOutputEventIdx(%targetClass, %outputName)
- function outputEvent_GetOutputName(%class, %idx)
- function outputEvent_GetNumParametersFromIdx(%class, %idx)
- function verifyOutputParameterList(%class, %idx)
- function dumpOutputEvents(%class)
- function serverCmdAddEvent(%client, %enabled, %inputEventIdx, %delay, %targetIdx, %NTNameIdx, %outputEventIdx, %par1, %par2, %par3, %par4)
- function fxDTSBrick::addEvent(%obj, %enabled, %delay, %inputEvent, %target, %outputEvent, %par1, %par2, %par3, %par4)
- function SimObject::dumpEvents(%obj)
- function serverCmdClearEvents(%client)
- function SimObject::clearEvents(%obj)
- function ServerCmdRequestWrenchEvents(%client)
- function SimObject::serializeEvent(%obj, %idx)
- function SimObject::serializeEventToString(%obj, %idx, %client)
- function serverCmdRequestEventTables(%client)
- function SimObject::setNTObjectName(%obj, %name)
- function SimObject::clearNTObjectName(%obj)
- function SimGroup::addNTName(%obj, %name)
- function SimGroup::removeNTName(%obj, %name)
- function SimGroup::DumpNTNames(%obj)
- function SimGroup::ClearAllNTNames(%obj)
- function ServerCmdRequestNamedTargets(%client)
- function ServerCmdRequestExtendedBrickInfo(%client)
- function ServerCmdCancelExtendedBrickInfoRequest(%client)
- function GameConnection::TransmitExtendedBrickInfo(%client, %groupIdx, %brickIdx)
- function SimGroup::getClient(%this)
- "ERROR: SimGroup::getClient() - function should not be used in a LAN game."
- -> "ERROR: SimGroup::getClient() - function should not be used in a LAN game."
- error("ERROR: SimGroup::getClient() - function should not be used in a LAN game.");
- function SimGroup::hasUser(%this)
- function New_QueueSO(%size)
- function QueueSO::push(%obj, %val)
- function QueueSO::pop(%obj)
- function QueueSO::dumpVals(%obj)
- function serverCmdClearColors(%client)
- function serverCmdSetColorMethod(%client, %val)
- function serverCmdSetSaveUploadDirName(%client, %dirName, %ownership)
- function serverCmdInitUploadHandshake(%client)
- function serverCmdStartSaveFileUpload(%client, %colorMethod)
- function serverCmdUploadSaveFileLine(%client, %line)
- function serverLoadBricks_Timeout()
- function ServerLoadSaveFile_Start(%filename)
- function ServerLoadSaveFile_ProcessColorData()
- function ServerLoadSaveFile_Tick()
- function GameModeInitialResetCheck()
- function ServerLoadSaveFile_End()
- function colorMatch(%colorA, %colorB)
- function createUINameTable()
- function calcSaveOffset()
- function serverDirectSaveFileLoad(%filename, %colorMethod, %dirName, %ownership, %silent)
- function serverCmdCancelSaveFileUpload(%client)
- function serverCmdEndSaveFileUpload(%client)
- function serverCmdReloadBricks(%client)
- function eulerToMatrix(%euler)
- function eulerRadToMatrix(%euler)
- function eulerToQuat(%euler)
- function eulerToQuat_degrees(%euler)
- function getLine(%phrase, %lineNum)
- function getLineCount(%phrase)
- function posFromTransform(%transform)
- function rotFromTransform(%transform)
- function posFromRaycast(%transform)
- function normalFromRaycast(%transform)
- function round(%val)
- function getTimeString(%timeS)
- function isListenServer()
- function serverCmdKick(%client, %victim)
- function serverCmdBan(%client, %victimID, %victimBL_ID, %banTime, %reason)
- function CreateBanManager()
- function BanManagerSO::addBan(%this, %adminID, %victimID, %victimBL_ID, %reason, %banTime)
- function BanManagerSO::RemoveBanBL_ID(%this, %testBL_ID)
- function BanManagerSO::removeBan(%this, %idx)
- function BanManagerSO::saveBans(%this)
- function BanManagerSO::loadBans(%this)
- function BanManagerSO::dumpBans(%this)
- function BanManagerSO::sendBanList(%this, %client)
- function BanManagerSO::isBanned(%this, %testBL_ID)
- function getCurrentYear()
- function getCurrentMinuteOfYear()
- function getLongNumberString(%val)
- function serverCmdRequestBanList(%client)
- function serverCmdUnBan(%client, %idx)
- function serverCmdWand(%client)
- function serverLoadAvatarNames()
- function serverLoadAvatarName(%arrayName, %filename)
- function serverLoadAccentInfo(%arrayName, %filename)
- function servercmdupdatebodyparts(%client, %hat, %accent, %pack, %secondPack, %chest, %hip, %LLeg, %RLeg, %LArm, %RArm, %LHand, %RHand)
- function servercmdupdatebodycolors(%client, %headColor, %hatColor, %accentColor, %packColor, %secondPackColor, %chestColor, %hipColor, %LLegColor, %RLegColor, %LArmColor, %RArmColor, %LHandColor, %RHandColor, %decalName, %faceName)
- function serverCmdSetHatTicket(%client, %hatTicket)
- function GameConnection::applyBodyParts(%client)
- function GameConnection::applyBodyColors(%client)
- function AvatarColorCheck(%color)
- function AvatarColorCheckT(%color)
- function applyCharacterPrefs(%client)
- function applyDefaultCharacterPrefs(%player)
- function hideAllNodes(%player)
- function GameConnection::validateAvatarPrefs(%client)
- function ServerCmdListAllDataBlocks(%client)
- function serverCmdGetID(%client)
- function serverCmdGetTransform(%client)
- function findclientbyname(%partialName)
- function serverCmdFetch(%client, %victimName)
- function serverCmdFind(%client, %victimName)
- function serverCmdRet(%client)
- function serverCmdSpy(%client, %victimName)
- function serverCmdWarp(%client)
- function serverCmdTimeScale(%client, %val)
- function serverCmdRealBrickCount(%client)
- function serverCmdBrickCount(%client)
- function serverCmdTripOut(%client)
- function serverCmdLight(%client)
- function serverCmdGreenLight(%client, %checkValue)
- function serverCmdColorTest(%client)
- function serverCmdDropPlayerAtCamera(%client)
- function serverCmdDropCameraAtPlayer(%client)
- function serverCmdSuicide(%client)
- function ServerCmdSetFocalPoint(%client)
- function serverCmdClearBricks(%client, %confirm)
- function serverCmdCancelAllEvents(%client)
- function serverCmdCancelEvents(%client)
- function GameConnection::ClearEventSchedules(%client)
- function GameConnection::ClearEventObjects(%client, %mask)
- function ServerCmdResetVehicles(%client)
- function ServerCmdClearVehicles(%client)
- function ServerCmdClearBots(%client)
- function serverCmdDFG(%client)
- function serverCmdGetPZ(%client)
- function serverCmdRayPZ(%client)
- function serverCmdSetPreviewCenter(%client)
- function serverCmdClearPreviewCenter(%client)
- function ServerCmdUseInventory(%client, %slot)
- function serverCmdInstantUseBrick(%client, %data)
- function ServerCmdUseTool(%client, %slot)
- function ServerCmdUnUseTool(%client)
- function ServerCmdDropTool(%client, %position)
- function ServerCmdShiftBrick(%client, %x, %y, %z)
- function ServerCmdSuperShiftBrick(%client, %x, %y, %z)
- function shift(%obj, %x, %y, %z)
- function ServerCmdRotateBrick(%client, %dir)
- function ServerCmdUndoBrick(%client)
- function ServerCmdPlantBrick(%client)
- function ServerCmdCancelBrick(%client)
- function serverCmdUseFXCan(%client, %index)
- function serverCmdUseSprayCan(%client, %index)
- function serverCmdUseHammer(%client)
- function serverCmdSetPrint(%client, %index)
- function serverCmdClearInventory(%client)
- function serverCmdBuyBrick(%client, %position, %data)
- function serverCmdStartTalking(%client)
- function serverCmdStopTalking(%client)
- function serverCmdNextSeat(%client)
- function serverCmdPrevSeat(%client)
- function serverCmdActivateStuff(%client)
- function serverCmdIconInit(%client)
- function serverCmdDoAllIcons(%client)
- function serverCmdDoIcon(%client, %brickName)
- function doIconScreenshot()
- function serverCmdDoItemIcon(%client, %data)
- function serverCmdDoPackIcons(%client)
- function serverCmdDoSecondPackIcons(%client)
- function serverCmdDoPlayerIcons(%client)
- function schedulePlayerIcon(%meshName, %time)
- function doAllIcons(%pos)
- function Observer::onTrigger(%this, %obj, %trigger, %state)
- function Observer::setMode(%this, %obj, %mode, %arg1, %arg2, %arg3)
- function SimObject::onCameraEnterOrbit(%obj, %camera)
- function SimObject::onCameraLeaveOrbit(%obj, %camera)
- function Camera::onAdd(%this, %obj)
- function Camera::setMode(%this, %mode, %arg1, %arg2, %arg3)
- function MissionMarkerData::create(%block)
- function TriggerData::onEnterTrigger(%this, %trigger, %obj)
- function TriggerData::onLeaveTrigger(%this, %trigger, %obj)
- function TriggerData::onTickTrigger(%this, %trigger, %obj)
- function Trigger::onAdd(%trigger)
- function TriggerData::onAdd(%data, %trigger)
- function ShapeBase::use(%this, %data)
- function ShapeBase::throw(%this, %data, %amount)
- function ShapeBase::pickup(%this, %obj, %amount)
- function ShapeBase::maxInventory(%this, %data)
- function ShapeBase::incInventory(%this, %data, %amount)
- function ShapeBase::decInventory(%this, %data, %amount)
- function ShapeBase::getInventory(%this, %data)
- function ShapeBase::setInventory(%this, %data, %value)
- function ShapeBase::clearInventory(%this)
- function ShapeBase::throwObject(%this, %obj)
- function ShapeBase::onInventory(%this, %data, %value)
- function ShapeBaseData::onUse(%this, %user)
- function ShapeBaseData::onThrow(%this, %user, %amount)
- function ShapeBaseData::onPickup(%this, %obj, %user, %amount)
- function ShapeBaseData::onInventory(%this, %user, %value)
- function ShapeBase::Damage(%this, %sourceObject, %position, %damage, %damageType)
- function ShapeBaseData::Damage(%this, %obj, %position, %source, %amount, %damageType)
- function Item::fadeOut(%obj)
- function Item::fadeIn(%obj, %delay)
- function Item::Respawn(%obj)
- function Item::schedulePop(%obj)
- function ItemData::onThrow(%this, %user, %amount)
- function ItemData::onPickup(%this, %obj, %user, %amount)
- function ItemData::create(%data)
- function ItemData::onAdd(%this, %obj)
- function ItemImage::onMount(%this, %obj, %slot)
- function ItemImage::onUnMount(%this, %obj, %slot)
- function ItemData::onUse(%this, %player, %invPosition)
- function Item::setThrower(%this, %newThrower)
- function ItemData::onCollision(%obj)
- function StaticShapeData::create(%data)
- function StaticShapeData::onAdd(%this, %obj)
- function StaticShapeData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
- function StaticShape::explode(%obj)
- function Explosion::onAdd(%this, %obj)
- function ExplosionData::onAdd(%this, %obj)
- function Weapon::onUse(%this, %player, %invPosition)
- function Weapon::onPickup(%this, %obj, %shape, %amount)
- function Weapon::onInventory(%this, %obj, %amount)
- function WeaponImage::onFire(%this, %obj, %slot)
- function WeaponImage::onMount(%this, %obj, %slot)
- function WeaponImage::onUnMount(%this, %obj, %slot)
- function ammo::onInventory(%this, %obj, %amount)
- function radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, %impulse)
- function ProjectileData::onCollision(%this, %obj, %col, %fade, %pos, %normal, %velocity)
- function ProjectileData::onExplode(%this, %obj, %pos)
- function ProjectileData::Damage(%this, %obj, %col, %fade, %pos, %normal)
- function ProjectileData::radiusDamage(%this, %obj, %col, %distanceFactor, %pos, %damageAmt)
- function ProjectileData::radiusImpulse(%this, %obj, %col, %distanceFactor, %pos, %impulseAmt, %verticalAmt)
- function ProjectileData::impactImpulse(%this, %obj, %col, %vector)
- function Projectile::onAdd(%this)
- function Armor::onAdd(%this, %obj)
- function Armor::onRemove(%this, %obj)
- function Armor::onNewDataBlock(%this, %player)
- function Armor::onMount(%this, %obj, %vehicle, %node)
- function Armor::onUnMount(%this, %obj, %vehicle, %node)
- function Armor::doDismount(%this, %obj, %forced)
- function Armor::onCollision(%this, %obj, %col, %vec, %speed)
- function Armor::onImpact(%this, %obj, %collidedObject, %vec, %vecLen)
- function Armor::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType)
- function Armor::onDamage(%this, %obj, %delta)
- function Armor::onDisabled(%this, %obj, %state)
- function Player::RemoveBody(%obj)
- function Armor::onLeaveMissionArea(%this, %obj)
- function Armor::onEnterMissionArea(%this, %obj)
- function Armor::onEnterLiquid(%this, %obj, %coverage, %type)
- function Player::lavaDamage(%obj, %amt)
- function Armor::onLeaveLiquid(%this, %obj, %type)
- function Armor::onTrigger(%this, %obj, %triggerNum, %val)
- function Player::ActivateStuff(%player)
- function Player::kill(%player, %client)
- function Player::mountVehicles(%this, %bool)
- function Player::isPilot(%this)
- function Player::playDeathAnimation(%this)
- function Player::playCelAnimation(%this, %anim)
- function Player::playDeathCry(%obj)
- function Player::playPain(%obj)
- function fixArmReady(%obj)
- function Player::updateArm(%player, %newImage)
- function Player::onDriverLeave(%obj, %player)
- function PlayerData::onDriverLeave(%obj, %player)
- function Player::GiveDefaultEquipment(%player)
- function Player::setTempColor(%player, %color, %time, %position, %projectileData)
- function Player::ClearTempColor(%player, %projectileData)
- function Player::burn(%player, %time)
- function Player::BurnPlayer(%player, %time)
- function Player::clearBurn(%player)
- function Player::teleportEffect(%player)
- function Armor::onStuck(%this, %obj)
- function Armor::onReachDestination(%this, %obj)
- function Armor::onTargetEnterLOS(%this, %obj)
- function Armor::onTargetExitLOS(%this, %obj)
- function hammerImage::onPreFire(%this, %obj, %slot)
- function hammerImage::onStopFire(%this, %obj, %slot)
- function hammerImage::onFire(%this, %player, %slot)
- function hammerImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
- function WrenchImage::onPreFire(%this, %obj, %slot)
- function WrenchImage::onStopFire(%this, %obj, %slot)
- function WrenchImage::onFire(%this, %player, %slot)
- function WrenchImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
- function serverCmdVehicleSpawn_Respawn(%client, %data)
- function serverCmdSetWrenchData(%client, %data)
- function fxDTSBrick::setLight(%obj, %data, %client)
- function fxDTSBrick::setEmitter(%obj, %data, %client)
- function fxDTSBrick::setEmitterDirection(%obj, %dir)
- function fxDTSBrick::setItem(%obj, %data, %client)
- function fxDTSBrick::setItemDirection(%obj, %dir)
- function fxDTSBrick::setItemPosition(%obj, %dir)
- function fxDTSBrick::setItemRespawntime(%obj, %time)
- function fxDTSBrick::setMusic(%obj, %data, %client)
- function fxDTSBrick::setSound(%obj, %data, %client)
- function fxDTSBrick::setVehiclePowered(%obj, %on, %client)
- function fxDTSBrick::setVehicle(%obj, %data, %client)
- function fxDTSBrick::setReColorVehicle(%obj, %val)
- function fxDTSBrick::sendWrenchVehicleSpawnData(%obj, %client)
- function fxDTSBrick::sendWrenchSoundData(%obj, %client)
- function fxDTSBrick::sendWrenchData(%obj, %client)
- function WandItem::onUse(%this, %player, %invPosition)
- function WandImage::onPreFire(%this, %obj, %slot)
- function WandImage::onStopFire(%this, %obj, %slot)
- function WandImage::onFire(%this, %player, %slot)
- function WandImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
- function paintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function setSprayCanColors()
- function setSprayCanColorI(%id, %color)
- function setSprayCanColor(%id, %color)
- function AdminWandImage::onPreFire(%this, %obj, %slot)
- function AdminWandImage::onStopFire(%this, %obj, %slot)
- function AdminWandImage::onFire(%this, %player, %slot)
- function AdminWandImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
- function serverCmdMagicWand(%client)
- function serverCmdDPB(%client)
- function flatPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function pearlPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function chromePaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function glowPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function blinkPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function swirlPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function rainbowPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function stablePaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function jelloPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function getAngleIDFromPlayer(%player)
- function brickDeployProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function brickImage::onDeploy(%this, %obj, %slot)
- function fxDTSBrickData::onUse(%this, %player, %InvSlot)
- function brickVehicleSpawnData::onColorChange(%data, %obj)
- function fxDTSBrick::explode(%obj)
- function fxDTSBrick::onAdd(%obj)
- function fxDTSBrickData::onAdd(%this, %obj)
- function fxDTSBrick::onDeath(%obj)
- function fxDTSBrick::onRemove(%obj)
- function fxDTSBrickData::onRemove(%this, %obj)
- function fxDTSBrickData::onDeath(%this, %obj)
- function fxDTSBrick::onPlant(%obj)
- function fxDTSBrick::onLoadPlant(%obj)
- function fxDTSBrickData::onPlant(%this, %obj)
- function fxDTSBrickData::onLoadPlant(%this, %obj)
- function fxDTSBrick::PlantedTrustCheck(%obj)
- function fxDTSBrick::trustCheckFinished(%obj)
- function fxDTSBrick::TrustCheckFailed(%obj)
- function fxDTSBrickData::onTrustCheckFinished(%data, %brick)
- function fxDTSBrickData::onTrustCheckFailed(%data, %brick)
- function fxDTSBrick::chainTrustCheckDown(%obj, %idx)
- function fxDTSBrick::ChainTrustCheckUp(%obj, %idx)
- function fxDTSBrick::ChainTrustCheckVolume(%obj, %idx)
- function fxDTSBrick::undoTrustCheck(%obj)
- function fxDTSBrick::chainUndoTrustCheckDown(%obj, %idx)
- function fxDTSBrick::ChainUndoTrustCheckUp(%obj, %idx)
- function fxDTSBrick::spawnVehicle(%obj, %delay)
- function fxDTSBrick::colorVehicle(%obj)
- function fxDTSBrick::unColorVehicle(%obj)
- function fxDTSBrick::isBlocked(%obj)
- function fxDTSBrick::vehicleMinigameEject(%obj)
- function fxDTSBrick::onDisappear(%obj)
- function fxDTSBrick::onReappear(%obj)
- function fxDTSBrick::onColorChange(%obj)
- function fxDTSBrickData::onColorChange(%data, %obj)
- function fxDTSBrick::onFakeDeath(%obj)
- function fxDTSBrickData::onFakeDeath(%data, %obj)
- function fxDTSBrick::onClearFakeDeath(%obj)
- function fxDTSBrickData::onClearFakeDeath(%data, %obj)
- function updateDemoBrickCount(%val)
- function fxDTSBrick::onActivate(%obj, %player, %client, %pos, %vec)
- function fxDTSBrick::onPlayerTouch(%obj, %player)
- function fxDTSBrickData::onPlayerTouch(%data, %obj, %player)
- function fxDTSBrick::onBlownUp(%obj, %client, %player)
- function fxDTSBrick::onRespawn(%obj, %client, %player)
- function fxDTSBrick::onRelay(%obj, %client)
- function fxDTSBrick::onProjectileHit(%obj, %projectile, %client)
- function fxDTSBrick::onPrintCountOverFlow(%obj, %client)
- function fxDTSBrick::onPrintCountUnderFlow(%obj, %client)
- function fxDTSBrick::onToolBreak(%obj, %client)
- function fxDTSBrick::onMiniGameReset(%obj, %client)
- function fxDTSBrick::disappear(%obj, %time)
- function fxDTSBrickData::disappear(%data, %obj, %time)
- function fxDTSBrick::reappear(%obj)
- function fxDTSBrickData::reappear(%data, %obj)
- function fxDTSBrick::fakeKillBrick(%obj, %vector, %time, %client)
- function fxDTSBrick::Respawn(%obj)
- function fxDTSBrick::playSound(%obj, %soundData)
- function fxDTSBrick::spawnItem(%obj, %vector, %itemData)
- function fxDTSBrick::spawnProjectile(%obj, %velocity, %projectileData, %variance, %scale, %client)
- function fxDTSBrick::spawnExplosion(%obj, %projectileData, %scale, %client)
- function fxDTSBrick::fireRelay(%obj, %client)
- function fxDTSBrick::fireRelayUp(%obj, %client)
- function fxDTSBrick::fireRelayDown(%obj, %client)
- function fxDTSBrick::fireRelayNorth(%obj, %client)
- function fxDTSBrick::fireRelaySouth(%obj, %client)
- function fxDTSBrick::fireRelayEast(%obj, %client)
- function fxDTSBrick::fireRelayWest(%obj, %client)
- function fxDTSBrick::fireRelayFromBox(%obj, %pos, %size, %client)
- function fxDTSBrick::respawnVehicle(%obj)
- function fxDTSBrick::recoverVehicle(%obj)
- function fxDTSBrick::radiusImpulse(%obj, %radius, %force, %verticalForce, %client)
- function generatePrintCountTable()
- function fxDTSBrick::getPrintCount(%obj)
- function fxDTSBrick::incrementPrintCount(%obj, %amt, %client)
- function fxDTSBrick::decrementPrintCount(%obj, %amt, %client)
- function fxDTSBrick::setPrintCount(%obj, %count, %client)
- function fxDTSBrick::eventFloodCheck(%obj, %maxFlood)
- function GameConnection::eventFloodCheck(%obj, %maxFlood)
- function GameConnection::CenterPrint(%client, %message, %time)
- function GameConnection::bottomPrint(%client, %message, %time, %hideBar)
- function GameConnection::ChatMessage(%client, %message)
- function GameConnection::playSound(%client, %soundData)
- function Player::InstantRespawn(%player)
- function Player::ClearTools(%player)
- function Player::spawnExplosion(%player, %projectileData, %scale, %client)
- function Player::spawnProjectile(%player, %speed, %projectileData, %variance, %scale, %client)
- function Player::Dismount(%player, %client)
- function Player::SetPlayerScale(%player, %val)
- function Player::AddVelocity(%player, %vector)
- function Player::ChangeDataBlock(%player, %data, %client)
- function Player::AddHealth(%player, %amt)
- function Player::SetHealth(%player, %health)
- function Projectile::Bounce(%obj, %factor, %client)
- function Projectile::Redirect(%obj, %vector, %normalized, %client)
- function Vehicle::onDriverLeave(%obj, %player)
- function Vehicle::onRemove(%obj)
- function Vehicle::onActivate(%vehicle, %activatingObj, %activatingClient, %pos, %vec)
- function Vehicle::onCollision()
- function VehicleData::onCollision()
- function VehicleData::onEnterLiquid(%data, %obj, %coverage, %type)
- function VehicleData::onLeaveLiquid(%data, %obj, %type)
- function Vehicle::lavaDamage(%obj, %amt)
- function WheeledVehicleData::create(%block)
- function WheeledVehicleData::onAdd(%this, %obj)
- function FlyingVehicleData::onCollision(%this, %obj, %col, %vec, %speed)
- function WheeledVehicleData::onCollision(%this, %obj, %col, %vec, %speed)
- function VehicleData::onDriverLeave(%this, %obj)
- function WheeledVehicleData::onDriverLeave(%this, %obj)
- function WheeledVehicleData::onDamage(%this, %obj)
- function WheeledVehicleData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
- function FlyingVehicleData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
- function Vehicle::finalExplosion(%obj)
- function Vehicle::teleportEffect(%vehicle)
- function VehicleSpawnMarker::onAdd(%obj)
- function VehicleSpawnMarker::onRemove(%obj)
- function announce(%text)
- function kickBLID(%blid)
- function banBLID(%victimBL_ID, %banTime, %reason)
- function talk(%text)
- function shutDown(%text)
- function listClients()
- function profileJazz()
- function transmitDataBlocks(%text)
- function E(%val)
- function dumpCRCValues()
- function writeFuncOffCheck(%file, %fnNamespace, %fnName, %protectANY)
- function removeEmptyBrickGroups()
- function fxLight::onRemove(%obj)
- function PlayerTeleportImage::onDone(%this, %obj, %slot)
- function ParticleEmitterNode::onRemove(%obj)
- function serverCmdBSD(%client)
- function serverCmdZombie(%client)
- function serverCmdHug(%client)
- function serverCmdSit(%client)
- function Player::emote(%player, %data, %skipSpam)
- function PainLowImage::onDone(%this, %obj, %slot)
- function PainMidImage::onDone(%this, %obj, %slot)
- function PainHighImage::onDone(%this, %obj, %slot)
- function createGameModeMusicDataBlocks()
- function createMusicDatablocks()
- function updateMusicList()
- function isValidMusicFilename(%filename)
- function brickSpawnPointData::onLoadPlant(%this, %obj)
- function brickSpawnPointData::onPlant(%this, %obj)
- function brickSpawnPointData::onRemove(%this, %obj)
- function SimGroup::addSpawnBrick(%group, %brick)
- function SimGroup::removeSpawnBrick(%group, %brick)
- function SimGroup::getBrickSpawnPoint(%group)
- function fxDTSBrick::getSpawnPoint(%brick)
- function SimGroup::dumpSpawnPoints(%group)
- function ServerCmdRequestBrickManList(%client)
- function ServerCmdHilightBrickGroup(%client, %bl_id)
- function SimGroup::chainBlink(%group, %idx, %count, %firstPass, %timeBetween)
- function serverCmdClearBrickGroup(%client, %bl_id)
- function serverCmdClearAllBricks(%client)
- function SimGroup::ChainDeleteAll(%group)
- function serverCmdTrust_Invite(%client, %targetClient, %targetBL_ID, %level)
- function serverCmdAcceptTrustInvite(%client, %invitingBL_ID)
- function serverCmdRejectTrustInvite(%client, %targetBL_ID)
- function serverCmdIgnoreTrustInvite(%client, %targetBL_ID)
- function serverCmdUnIgnore(%client, %targetClient)
- function GameConnection::StartInvitationTimeout(%client)
- function GameConnection::ClearInvitePending(%client)
- function serverCmdTrust_Demote(%client, %targetBL_ID, %level)
- function GameConnection::getBL_IDTrustLevel(%client, %targetBL_ID)
- function SetMutualBrickGroupTrust(%bl_idA, %bl_idB, %level)
- function SimGroup::addPotentialTrust(%this, %bl_id, %level)
- function GameConnection::InitializeTrustListUpload(%client)
- function serverCmdTrustListUpload_Line(%client, %line)
- function serverCmdTrustListUpload_Done(%client)
- function updateTrustGui(%client, %targetClient)
- function TrustListCheck(%obj1, %obj2, %interactionType)
- function getTrustLevel(%obj1, %obj2)
- function getBL_IDFromObject(%obj)
- function getBrickGroupFromObject(%obj)
- function serverCmdRequestMiniGameList(%client)
- function serverCmdJoinMiniGame(%client, %miniGameID)
- function serverCmdLeaveMiniGame(%client)
- function serverCmdRemoveFromMiniGame(%client, %victim)
- function serverCmdInviteToMiniGame(%client, %victim)
- function serverCmdAcceptMiniGameInvite(%client, %miniGameID)
- function serverCmdRejectMiniGameInvite(%client, %miniGameID)
- function serverCmdIgnoreMiniGameInvite(%client, %miniGameID)
- function InitMinigameColors()
- function serverCmdRequestMiniGameColorList(%client)
- function serverCmdCreateMiniGame(%client, %gameTitle, %gameColorIdx, %useSpawnBricks)
- function serverCmdEndMiniGame(%client)
- function ServerCmdSetMiniGameData(%client, %line)
- function serverCmdResetMiniGame(%client)
- function CreateMiniGameSO(%client, %title, %colorIdx, %useSpawnBricks)
- function MiniGameSO::onAdd(%obj)
- function MiniGameSO::addMember(%obj, %client)
- "\" is not a client. This function is only for adding clients to the minigame."
- -> "ERROR: MiniGameSO::AddMember - new member \"" @ %client @ "\" is not a client. This function is only for adding clients to the minigame."
- error("ERROR: MiniGameSO::AddMember - new member \"" @ %client @ "\" is not a client. This function is only for adding clients to the minigame.");
- function MiniGameSO::isMember(%obj, %client)
- function MiniGameSO::removeMember(%obj, %client)
- function MiniGameSO::checkLastManStanding(%obj)
- function MiniGameSO::Report(%obj)
- function MiniGameSO::endGame(%obj)
- function MiniGameSO::Reset(%obj, %client)
- function MiniGameSO::timeLimitTick(%obj, %echo)
- function MiniGameSO::scheduleReset(%obj, %time)
- function MiniGameSO::RespawnAll(%obj, %client)
- function MiniGameSO::forceEquip(%obj, %slot)
- function MiniGameSO::updatePlayerDataBlock(%obj)
- function MiniGameSO::setEnableBuilding(%obj, %val)
- function MiniGameSO::updateEnableBuilding(%obj)
- function MiniGameSO::setEnablePainting(%obj, %val)
- function MiniGameSO::updateEnablePainting(%obj)
- function MiniGameSO::BottomPrintAll(%obj, %text, %time, %hideBar, %client)
- function MiniGameSO::CenterPrintAll(%obj, %text, %time, %client)
- function MiniGameSO::ChatMsgAll(%obj, %text, %client)
- function MiniGameSO::chatMessageAll(%obj, %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- function MiniGameSO::MessageAll(%obj, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- function MiniGameSO::messageAllExcept(%obj, %exception, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- function MiniGameSO::pickSpawnPoint(%obj, %client)
- function MiniGameSO::getLine(%mg)
- function endAllMinigames()
- function miniGameCanUse(%player, %thing)
- function miniGameCanDamage(%client, %victimObject)
- function getMiniGameFromObject(%obj)
- function getMiniGameLevel(%obj1, %obj2)
- function updateAddOnList()
- function loadGameModeAddOns()
- function loadAddOns()
- function VerifyAddOnScripts(%dirName)
- function LoadRequiredAddOn(%dirName)
- function ForceRequiredAddOn(%dirName)
- function isValidAddOn(%dirName, %verbose)
- function isValidMap(%file)
- function RTB_registerPref(%displayName, %category, %varName, %varType, %varCategory, %defaultValue, %a, %b)
- function loadGameModePrintedBrickTextures()
- function loadPrintedBrickTextures()
- function loadDefaultLetterPrints()
- function loadPrintedBrickTexture(%aspectRatio)
- function sendLetterPrintInfo(%client)
- function PrintGunImage::onFire(%this, %player, %slot)
- function PrintGunImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
- function CenterPrintAll(%message, %time, %lines)
- function BottomPrintAll(%message, %time, %lines)
- function CenterPrint(%client, %message, %time, %lines)
- function bottomPrint(%client, %message, %time, %lines)
- function clearCenterPrint(%client)
- function clearBottomPrint(%client)
- function clearCenterPrintAll()
- function clearBottomPrintAll()
- function getQuotaObjectFromBrick(%brick)
- function getQuotaObjectFromClient(%client)
- function verifyQuotaNumber(%val, %min, %max, %default)
- function getQuotaObjectFromBrickGroup(%brickGroup)
- function pingMatchMakerLoop()
- function loadDayCycle(%filename)
- function serverCmdEnvGui_RequestCurrent(%client)
- function buildEnvironmentLists()
- function buildSkyBoxList()
- function buildWaterList()
- function buildGroundList()
- function buildSunFlareList()
- function buildDayCycleList()
- function serverCmdEnvGui_RequestLists(%client)
- function serverCmdEnvGui_RequestCurrentVars(%client)
- function serverCmdEnvGui_ClickDefaults(%client)
- function setSkyBox(%filename)
- function parseEnvironmentFile(%filename)
- function setWater(%filename)
- function updateWaterFog()
- function setGround(%filename)
- function EnvGuiServer::SetSimpleMode()
- function EnvGuiServer::SetAdvancedMode()
- function EnvGuiServer::getIdxFromFilenames()
- function EnvGuiServer::readAdvancedVarsFromSimple()
- function EnvGuiServer::fillAdvancedVarsFromSimple()
- function serverCmdEnvGui_SetVar(%client, %varName, %value)
- function EnvGuiServer::SendVignetteAll()
- function EnvGuiServer::SendVignette(%client)
- function EnvGuiServer::PopulateEnvResourceList()
- function EnvGuiServer::AddToResourceList(%pattern)
- function validateEnvironmentObjects()
- function dumpLighting()
- function dumpServerSkyBoxList()
- function saveEnvironment(%filename)
- function GameModeGuiServer::ParseGameModeFile(%filename, %append)
- function serverCmdGameModeGuiServer_RequestList(%client)
- function serverCmdGameModeGuiServer_ChangeGameMode(%client, %idx)
- function changeGameMode(%newGameMode)
- function GameModeGuiServer::PopulateGameModeList()
- function DumpGameModeList()
- function GameModeGuiServer::GetMissingAddOns(%filename)
- function CustomGameGuiServer::populateAddOnList()
- function CustomGameGuiServer::populateMusicList()
- function serverCmdCustomGameGui_RequestList(%client)
- function serverCmdCustomGameGui_SetAddOnEnabled(%client, %varName, %enabled)
- function serverCmdCustomGameGui_SetMusicEnabled(%client, %varName, %enabled)
- function serverCmdCustomGameGui_ListUploadDone(%client)
- function serverCmdCustomGameGui_SetPref(%client, %varName, %value)
- function serverCmdServerSettingsGui_RequestVariables(%client)
- function serverCmdServerSettingsGui_SetVariable(%client, %varName, %value)
- function serverCmdServerSettingsGui_ApplyVariables(%client)
- function Player::ActivateStuff(%obj)
- function blankaBallProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- function blankaBallImage::onMount(%this, %obj, %slot)
- function blankaBallImage::onUnMount(%this, %obj, %slot)
- function blankaBallImage::onCharge(%this, %obj, %slot)
- function blankaBallImage::onAbortCharge(%this, %obj, %slot)
- function blankaBallImage::onFire(%this, %obj, %slot)
- function serverCmdClearSpamBricks(%client)
- function serverCmdClearFloatingBricks(%client)
- function serverCmdClearFarAwayBricks(%client)
- File audio.cs.dso
- function OpenALInit()
- function OpenALShutdown()
- File canvas.cs.dso
- function initCanvas(%windowName)
- function resetCanvas()
- function onWindowReactivate()
- function restartAudio()
- File DamageTypes.cs.dso
- function AddDamageType(%name, %deathMessageSuicide, %deathMessageMurder, %vehicleDamageScale, %direct)
- function initDefaultDamageTypes()
- function dumpDamageTypes()
- File defaults.cs.dso
- function vendorSpecificDefaults()
- function setShaderDefaults()
- File game.cs.dso
- function makePadString(%char, %num)
- function onNeedRelight()
- function copyPrefsToServerVars()
- function setDefaultServerVars()
- function validatePrefs()
- function onServerCreated()
- function onServerDestroyed()
- function verifyBrickUINames()
- function onMissionLoaded()
- function onMissionEnded()
- function startGame()
- function endGame()
- function GameConnection::onClientEnterGame(%client)
- function GameConnection::setCanRespawn(%client, %val)
- function GameConnection::onClientLeaveGame(%client)
- function cleanUpBrickEmptyGroups()
- function GameConnection::onLeaveMissionArea(%client)
- function GameConnection::onEnterMissionArea(%client)
- function GameConnection::onDeath(%client, %sourceObject, %sourceClient, %damageType, %damLoc)
- function GameConnection::InstantRespawn(%client, %clientagain)
- function GameConnection::spawnPlayer(%client)
- function GameConnection::getSpawnPoint(%client)
- function GameConnection::createPlayer(%client, %spawnPoint)
- function pickSpawnPoint()
- function GameConnection::Cheat(%client)
- function findLocalClient()
- function findClientByBL_ID(%bl_id)
- function GameConnection::resetVehicles(%client)
- function GameConnection::setLoadingIndicator(%client, %val)
- function GameConnection::getSimpleName(%client)
- function GameConnection::onInfiniteLag(%client)
- function GameConnection::transmitMaxPlayers(%client)
- function GameConnection::transmitServerName(%client)
- function GameConnection::sendTrustFailureMessage(%client, %targetBrickGroup)
- function SimGroup::getTrustFailureMessage(%group)
- File init.cs (2).dso
- function initClient()
- function onUDPFailure()
- function loadMainMenu()
- function convertFile(%inFileName, %outFileName)
- function notifyArrangedStart(%addy)
- function notifyArrangedAddress(%addy)
- function notifyArrangedFinish(%nonceA, %nonceB, %spamConnect)
- function onSendPunchPacket(%ip)
- File init.cs.dso
- function initServer()
- function initDedicated()
- function initDedicatedLAN()
- function dedicatedKeyCheck()
- function dedicatedKeyPrompt()
- function setKey(%val)
- function serverPart2()
- File main.cs.dso
- function initCommon()
- function initBaseClient()
- function initBaseServer()
- function onDatablockLimitExceeded()
- function onDatablocksDeleted()
- File message.cs.dso
- function clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- function clientCmdServerMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- function addMessageCallback(%msgType, %func)
- function defaultMessageCallback(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- File mission.cs.dso
- function clientCmdMissionStart(%seq)
- function clientCmdMissionEnd(%seq)
- File missionDownload.cs.dso
- function onManifestHashReceived()
- function onManifestRecieved()
- function setTotalPendingBlobs(%tpb)
- function onBlobCacheCheckFinished()
- function updateBlobsRemaining(%blobsRemaining)
- function onBlobDownloadFinished()
- function setDownloadSize(%size)
- function updateDownloadProgress(%val)
- function clientCmdMissionStartPhase1(%seq)
- function onDataBlockObjectReceived(%index, %total)
- function clientCmdMissionStartPhase2(%seq)
- function onGhostAlwaysStarted(%ghostCount)
- function onGhostAlwaysObjectReceived()
- function clientCmdMissionStartPhase3(%seq)
- function updateLightingProgress()
- function sceneLightingComplete()
- 1811 matches across 16 files
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