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- options:
- magazynek.1: 20
- magazynek.2: 20
- magazynek.3: 20
- szybkosc.1: 5
- szybkosc.2: 5
- szybkosc.3: 5
- czas.1: 5
- czas.2: 5
- czas.3: 5
- odrzut.1: 0.3
- odrzut.2: 0.3
- odrzut.3: 0.3
- wybuch.czas.granat1: 2 second
- wybuch.moc.granat1: 2
- variables:
- {amunicja.bron1.%player%} = 20
- {amunicja.bron2.%player%} = 20
- {amunicja.bron3.%player%} = 20
- #========#
- # BRON 1 #
- #========#
- on rightclick with wood axe:
- if {amunicja.bron1.%player%} is larger than 1:
- remove 1 from {amunicja.bron1.%player%}
- push the player backwards at speed {odrzut.1}
- shoot an snowball at speed {szybkosc.1}
- else if {amunicja.bron1.%player%} is 1:
- remove 1 from {amunicja.bron1.%player%}
- push the player backwards at speed {odrzut.1}
- shoot an snowball at speed {szybkosc.1}
- send "&cMagazynek pusty. Trwa przeladowywanie..."
- send "&6Magazynek przeladowany."
- set {amunicja.bron1.%player%} to {magazynek.1}
- on leftclick with wood axe:
- if {amunicja.bron1.%player%} is smaller than {magazynek.1}:
- send "&cMagazynek pusty. Trwa przeladowywanie..."
- send "&6Magazynek przeladowany."
- set {amunicja.bron1.%player%} to {magazynek.1}
- #========#
- # BRON 2 #
- #========#
- on rightclick with wood pickaxe:
- if {amunicja.bron3.%player%} is larger than 1:
- remove 1 from {amunicja.bron3.%player%}
- push the player backwards at speed {odrzut.2}
- shoot an snowball at speed {szybkosc.1}
- else if {amunicja.bron3.%player%} is 1:
- remove 1 from {amunicja.bron3.%player%}
- push the player backwards at speed {odrzut.2}
- shoot an snowball at speed {szybkosc.1}
- send "&cMagazynek pusty. Trwa przeladowywanie..."
- send "&6Magazynek przeladowany."
- set {amunicja.bron3.%player%} to {magazynek.2}
- on leftclick with wood pickaxe:
- if {amunicja.bron3.%player%} is smaller than {magazynek.2}:
- send "&cMagazynek pusty. Trwa przeladowywanie...}"
- send "&6Magazynek przeladowany."
- set {amunicja.bron3.%player%} to {magazynek.2}
- #========#
- # BRON 3 #
- #========#
- on rightclick with wood hoe:
- if {amunicja.bron2.%player%} is larger than 1:
- remove 1 from {amunicja.bron2.%player%}
- push the player backwards at speed {odrzut.3}
- shoot an snowball at speed {szybkosc.3}
- else if {amunicja.bron2.%player%} is 1:
- remove 1 from {amunicja.bron2.%player%}
- push the player backwards at speed {odrzut.3}
- shoot an snowball at speed {szybkosc.3}
- send "&cMagazynek pusty. Trwa przeladowywanie..."
- send "&6Magazynek przeladowany."
- set {amunicja.bron2.%player%} to {amunicja.magazynek.bron2}
- on leftclick with wood hoe:
- if {amunicja.bron2.%player%} is smaller than {magazynek.3}:
- set {amunicja.bron2.%player%} to {magazynek.3}
- send "&cMagazynek pusty. Trwa przeladowywanie..."
- send "&6Magazynek przeladowany."
- set {amunicja.bron2.%player%} to {magazynek.3}
- #==========#
- # GRANAT 1 #
- #==========#
- on shoot:
- projectile is a fireball:
- set {granat1.%projectile%} to true
- wait {@wybuch.czas.granat1}
- if {granat1.%projectile%} is true:
- create explosion of force {@wybuch.moc.granat1}
- set {granat1.%projectile%} to false
- on damage:
- projectile is a fireball:
- {granat1.%projectile%} is true:
- create explosion of force {@wybuch.moc.granat1}
- set {granat1.%projectile%} to false
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