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Apr 1st, 2015
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  1. options:
  2. magazynek.1: 20
  3. magazynek.2: 20
  4. magazynek.3: 20
  5.  
  6. szybkosc.1: 5
  7. szybkosc.2: 5
  8. szybkosc.3: 5
  9.  
  10. czas.1: 5
  11. czas.2: 5
  12. czas.3: 5
  13.  
  14. odrzut.1: 0.3
  15. odrzut.2: 0.3
  16. odrzut.3: 0.3
  17.  
  18. wybuch.czas.granat1: 2 second
  19. wybuch.moc.granat1: 2
  20.  
  21. variables:
  22. {amunicja.bron1.%player%} = 20
  23. {amunicja.bron2.%player%} = 20
  24. {amunicja.bron3.%player%} = 20
  25.  
  26. #========#
  27. # BRON 1 #
  28. #========#
  29. on rightclick with wood axe:
  30. if {amunicja.bron1.%player%} is larger than 1:
  31. remove 1 from {amunicja.bron1.%player%}
  32. push the player backwards at speed {odrzut.1}
  33. shoot an snowball at speed {szybkosc.1}
  34. else if {amunicja.bron1.%player%} is 1:
  35. remove 1 from {amunicja.bron1.%player%}
  36. push the player backwards at speed {odrzut.1}
  37. shoot an snowball at speed {szybkosc.1}
  38. send "&cMagazynek pusty. Trwa przeladowywanie..."
  39. send "&6Magazynek przeladowany."
  40. set {amunicja.bron1.%player%} to {magazynek.1}
  41.  
  42. on leftclick with wood axe:
  43. if {amunicja.bron1.%player%} is smaller than {magazynek.1}:
  44. send "&cMagazynek pusty. Trwa przeladowywanie..."
  45. send "&6Magazynek przeladowany."
  46. set {amunicja.bron1.%player%} to {magazynek.1}
  47. #========#
  48. # BRON 2 #
  49. #========#
  50. on rightclick with wood pickaxe:
  51. if {amunicja.bron3.%player%} is larger than 1:
  52. remove 1 from {amunicja.bron3.%player%}
  53. push the player backwards at speed {odrzut.2}
  54. shoot an snowball at speed {szybkosc.1}
  55. else if {amunicja.bron3.%player%} is 1:
  56. remove 1 from {amunicja.bron3.%player%}
  57. push the player backwards at speed {odrzut.2}
  58. shoot an snowball at speed {szybkosc.1}
  59. send "&cMagazynek pusty. Trwa przeladowywanie..."
  60. send "&6Magazynek przeladowany."
  61. set {amunicja.bron3.%player%} to {magazynek.2}
  62.  
  63. on leftclick with wood pickaxe:
  64. if {amunicja.bron3.%player%} is smaller than {magazynek.2}:
  65. send "&cMagazynek pusty. Trwa przeladowywanie...}"
  66. send "&6Magazynek przeladowany."
  67. set {amunicja.bron3.%player%} to {magazynek.2}
  68. #========#
  69. # BRON 3 #
  70. #========#
  71. on rightclick with wood hoe:
  72. if {amunicja.bron2.%player%} is larger than 1:
  73. remove 1 from {amunicja.bron2.%player%}
  74. push the player backwards at speed {odrzut.3}
  75. shoot an snowball at speed {szybkosc.3}
  76. else if {amunicja.bron2.%player%} is 1:
  77. remove 1 from {amunicja.bron2.%player%}
  78. push the player backwards at speed {odrzut.3}
  79. shoot an snowball at speed {szybkosc.3}
  80. send "&cMagazynek pusty. Trwa przeladowywanie..."
  81. send "&6Magazynek przeladowany."
  82. set {amunicja.bron2.%player%} to {amunicja.magazynek.bron2}
  83.  
  84. on leftclick with wood hoe:
  85. if {amunicja.bron2.%player%} is smaller than {magazynek.3}:
  86. set {amunicja.bron2.%player%} to {magazynek.3}
  87. send "&cMagazynek pusty. Trwa przeladowywanie..."
  88. send "&6Magazynek przeladowany."
  89. set {amunicja.bron2.%player%} to {magazynek.3}
  90. #==========#
  91. # GRANAT 1 #
  92. #==========#
  93. on shoot:
  94. projectile is a fireball:
  95. set {granat1.%projectile%} to true
  96. wait {@wybuch.czas.granat1}
  97. if {granat1.%projectile%} is true:
  98. create explosion of force {@wybuch.moc.granat1}
  99. set {granat1.%projectile%} to false
  100.  
  101. on damage:
  102. projectile is a fireball:
  103. {granat1.%projectile%} is true:
  104. create explosion of force {@wybuch.moc.granat1}
  105. set {granat1.%projectile%} to false
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