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DivineDragoonKain

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Mar 7th, 2015
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  1. [[tab Features]]
  2. ++ Progression
  3. //**Starting Stats:** 10 Hp / 5 Attack / 5 Defense / 5 Special Attack / 5 Special Defense / 5 Speed//
  4. **Level 1:** Features: Plague (+Def, +Spd. Grants the Pack Hunt ability. Learns Acid and Clear Smog), Predator of the Dark (+Def, +Spd, Immunity to being Poisoned, resist Poison damage, and gain the Surprise! power.), Gluttony Fang (+Def, +Spd, Gains the Poison Touch Ability, may tutor Pack Hunt or Teamwork to his Pokemon), Duelist (MOMENTUM MORI) . Bonus Training: Focused. Edges: Novice Guile, Novice Focus, Novice Gen Edu, Elemental Connection (Poison) ) [[collapsible show="+ show progression" hide="- hide progression"]]
  5. **Level 2:** Adept Survival, Novice Intimidate, +Def
  6. **Level 3:** Plague Fiend's Form (+Def, +Spd, Become super flexible, Knox and his pokemon each have three AoO's per round and Knox's attacks are always considered adjacent for teamwork and melee for Pack Hunt), +Def
  7. **Level 4:** Adept Guile, +HP
  8. **Level 5:** Mire's Embrace (+Def, +Spd, learn Acid Armor, Sludge Bomb. +5 damage versus debilitated targets). Bonus Progression: STATS, +SDef
  9. **Level 6:** Expert Stealth, Adept Intimidate, +S.Def
  10. **Level 7:** Druid (Flower Oath. +Sp.Atk. Gain Aroma Veil) +SDef
  11. **Level 8:** Expert Survival, +SDef
  12. **Level 9:** Green Path (+Sp.Atk, gain Naturewalk (Forest) and (Grassland), immune to Powder moves), +SDef
  13. **Level 10:** Expert Guile. Bonus Progression: STATS, +SDef
  14. **Level 11:** Bubonic Cruelty (+Def, +Spd, Upgraded Pack Hunt/Teamwork and spend AP to upgrade miasmic moves), +SDef
  15. **Level 12:** Master Guile, Expert Intimidate, +Sdef
  16. **Level 13:** Plague Strike (+Def, +Spd, Learn Sludge Wave and Toxic. May trigger an AoO boost for AP.), +SDef
  17. **Level 14:** Novice Occult Edu, +Spd
  18. **Level 15:** Arcane Training (+Sp.Atk, May use Arcane Weapons), +Spd
  19. **Level 16:** Adept Occult Edu, +Spd
  20. **Level 17:** Arcanist (+Sp.Atk, Soul Bond), +Spd
  21. **Level 18:** Expert Occult Edu, +Spd
  22. **Level 19:** Metamagic (+Sp.Atk. May spend 1 AP for rank 1 Power Manip), +Spd
  23. **Level 20:** Adept Focus. Bonus: STATS, +Spd
  24. **Level 21:** Authentic Thaumaturgy (+Sp.Atk, Level 2 Power Manips), +HP
  25. **Level 22:** Novice Medicine Edu, +HP
  26. **Level 23:** Nature's Embrace 1 (+Sp.Atk, Sweet Scent, Mega Drain), +HP
  27. **Level 24:** Adept Medicine Edu, +HP
  28. **Level 25:** Nature's Embrace 2 (+Sp.Atk, Aromatherapy, Energy Ball), +HP
  29. **Level 26:** Expert Medicine Edu, +HP
  30. **Level 27:** Effective Methods, +HP
  31. **Level 28:** Master Occult Edu, +HP
  32. **Level 29:** Signature Manipulations 1 (+Sp.Atk, 2x Scene don't pay AP for chosen manipulation), +HP
  33. **Level 30:** Commander's Voice. Bonus: STATS, +HP
  34. **Level 31:** Signature Manipulations 2 (+Sp.Atk, 1x Scene don't use up AT's frequency), +HP
  35. **Level 32:** Expert Focus, +HP
  36. **Level 33:** Type Expertise: Poison (+Sp.Atk, STAB on Poison moves), +HP
  37. **Level 34:** Reserved for Master Medicine, +HP
  38.  
  39. **Level EX:** Noxious&Nick (Hunter+Plague united, +1 SAtk)
  40. **Level EX:** Biohazard (Elemental Connection: Grass, +1 SAtk)
  41. **Level EX:** Venom (Allows you to drain 1 AP to make new poisons. +1 S.Atk)
  42.  
  43. ++ Hot Springs Bonus
  44. Static
  45. **Effect:** +2 HP, +1 Atk/Def/Sp.Atk/S.Def, Spd. +1 Spirit. Free skill stunt (Medicine).
  46.  
  47. [[/tab]]
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