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- [Name of Monster](puzzledragonx link here)
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- Level| 1| 99| 99 (+297)
- ---|---|----|----
- HP| # | # | #
- ATK | # | # | #
- RCV| # | # | #
- > **Awakenings**: #x [**awakening name**] #x [**awakening name**]
- > **Active Skill**: [CD # ⇨ #] Effect here.
- > **Leader Skill**: Effect here.
- >Notes: *Any additional info, ie. JP only buffs*
- Short writeup regarding monster's stats compared to similar monsters, usage, etc.
- Ideal friend leaders
- Any speculation on future buffs/updates
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- Non-IAP/Non-REM [INSERT NAME HERE] Team
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- When making a [INSERT NAME HERE] team, (include key points, things to look out for (elements? low HP/RCV? Requires lots of orb changers?)
- >[Base form icon] ⇨⇨ [Evo form icon] ⇔ [Uvo form icon] // Alternate options/skillups
- >[NAME HERE](puzzledragonx link)
- --
- > **Awakenings**: #x [**awakening name**] #x [**awakening name**]
- > **Active Skill**: [CD # ⇨ #] Effect here.
- Quick summary of skills, pros/cons, where to get, etc. Do for top 4 farmable, pre/end-game subs for team.
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- Sub progression:
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- This guide assumes you've cleared at least up to Castle of Satan. Around this point, an easy team to run would be:
- blahblahblah insert early/mid/late game farmable team comps here in chronological order
- Transition into:
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- Farmable + Descend endgame options:
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- Icons are great, group similar monsters together. Explain pros/cons quickly. etc. Separate farmable monsters (including biweeklies) from descend monsters.
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- REM options:
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- repeat as above.
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- Optimal team compositions:
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- incude a few descend/end game monster teams, and variations of REM teams (include alternatives)
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- Key usages as a sub:
- --
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- Theorycrafting: (Exclude if not applicable ie. has 2 ults, no upcoming changes in the future, etc.)
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