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  1. rogue="Weakholder"
  2. level=110
  3. race=blood_elf
  4. talents=1230011
  5. spec=assassination
  6. artifact=43:0:0:0:0:323:3:324:3:325:3:326:3:327:3:328:3:329:3:330:3:331:3:332:1:333:1:334:1:335:1:337:1:346:1:347:1:1276:1:1384:17
  7.  
  8. # This default action priority list is automatically created based on your character.
  9. # It is a attempt to provide you with a action list that is both simple and practicable,
  10. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  11. # Feel free to edit, adapt and improve it to your own needs.
  12. # SimulationCraft is always looking for updates and improvements to the default action lists.
  13.  
  14. # Executed before combat begins. Accepts non-harmful actions only.
  15. actions.precombat=flask,name=flask_of_the_seventh_demon
  16. actions.precombat+=/augmentation,name=defiled
  17. actions.precombat+=/food,name=Nightborne_delicacy_platter
  18. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  19. actions.precombat+=/snapshot_stats
  20. actions.precombat+=/apply_poison
  21. actions.precombat+=/stealth
  22. actions.precombat+=/potion,name=old_war
  23. actions.precombat+=/marked_for_death,if=raid_event.adds.in>40
  24.  
  25. # Executed every time the actor is available.
  26. actions=call_action_list,name=cds
  27. actions+=/call_action_list,name=maintain
  28. # The 'active_dot.rupture>=spell_targets.rupture' means that we don't want to envenom as long as we can multi-rupture (i.e. units that don't have rupture yet).
  29. actions+=/call_action_list,name=finish,if=(!talent.exsanguinate.enabled|cooldown.exsanguinate.remains>2)&(!dot.rupture.refreshable|(dot.rupture.exsanguinated&dot.rupture.remains>=3.5)|target.time_to_die-dot.rupture.remains<=4)&active_dot.rupture>=spell_targets.rupture
  30. actions+=/call_action_list,name=build,if=(combo_points.deficit>0|energy.time_to_max<1)
  31.  
  32.  
  33. # Builders
  34. actions.build=hemorrhage,if=refreshable
  35. actions.build+=/hemorrhage,cycle_targets=1,if=refreshable&dot.rupture.ticking&spell_targets.fan_of_knives<=3
  36. actions.build+=/fan_of_knives,if=spell_targets>=3|buff.the_dreadlords_deceit.stack>=29
  37. actions.build+=/mutilate,cycle_targets=1,if=(!talent.agonizing_poison.enabled&dot.deadly_poison_dot.refreshable)|(talent.agonizing_poison.enabled&debuff.agonizing_poison.remains<debuff.agonizing_poison.duration*0.3)|(set_bonus.tier19_2pc=1&dot.mutilated_flesh.refreshable)
  38. actions.build+=/mutilate
  39.  
  40. # Cooldowns
  41. actions.cds=potion,name=old_war,if=buff.bloodlust.react|target.time_to_die<=25|debuff.vendetta.up&cooldown.vanish.remains<5
  42. actions.cds+=/use_item,slot=trinket1,if=energy.time_to_max>3.5&(!talent.agonizing_poison.enabled|(debuff.agonizing_poison.stack=5&debuff.surge_of_toxins.remains>3&equipped.144236&(buff.master_assassins_initiative.remains>3|cooldown.vanish.remains>10)))
  43. actions.cds+=/use_item,slot=finger1,if=debuff.vendetta.up
  44. actions.cds+=/blood_fury,if=debuff.vendetta.up
  45. actions.cds+=/berserking,if=debuff.vendetta.up
  46. actions.cds+=/arcane_torrent,if=time>10&debuff.kingsbane.up
  47. actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit|combo_points.deficit>=5
  48. actions.cds+=/vendetta,if=talent.exsanguinate.enabled&(!artifact.urge_to_kill.enabled|(!talent.vigor.enabled&energy.deficit>=75)|(talent.vigor.enabled&energy.deficit>=135))
  49. actions.cds+=/vendetta,if=!talent.exsanguinate.enabled&cooldown.vanish.remains<1.5&(!artifact.urge_to_kill.enabled|(!talent.vigor.enabled&energy.deficit>=85)|(talent.vigor.enabled&energy.deficit>=135))
  50. actions.cds+=/vendetta,if=!talent.exsanguinate.enabled&!cooldown.vanish.remains<8&(!artifact.urge_to_kill.enabled|(!talent.vigor.enabled&energy.deficit>=85)|(talent.vigor.enabled&energy.deficit>=135))
  51. actions.cds+=/vanish,if=talent.nightstalker.enabled&combo_points>=cp_max_spend&((talent.exsanguinate.enabled&cooldown.exsanguinate.remains<1&(dot.rupture.ticking|time>10))|(!talent.exsanguinate.enabled&dot.rupture.refreshable))
  52. actions.cds+=/vanish,if=talent.subterfuge.enabled&debuff.vendetta.up&equipped.144236&!buff.master_assassins_initiative_aura.up|(debuff.vendetta.up&equipped.144236&debuff.kingsbane.remains<9)
  53. actions.cds+=/vanish,if=talent.shadow_focus.enabled&energy.time_to_max>=2&combo_points.deficit>=4
  54. actions.cds+=/exsanguinate,if=prev_gcd.1.rupture&dot.rupture.remains>4+4*cp_max_spend
  55.  
  56.  
  57. # Finishers
  58. actions.finish=death_from_above,if=combo_points>=cp_max_spend
  59. actions.finish+=/envenom,if=combo_points>=4|(combo_points>=4&!debuff.vendetta.up&debuff.surge_of_toxins.remains<0.1|(talent.elaborate_planning.enabled&combo_points>=3+!talent.exsanguinate.enabled&buff.elaborate_planning.remains<0.1))
  60.  
  61. # Maintain
  62. actions.maintain=rupture,if=talent.nightstalker.enabled&stealthed.rogue
  63. actions.maintain+=/rupture,if=talent.exsanguinate.enabled&((combo_points>=cp_max_spend&cooldown.exsanguinate.remains<1)|(!ticking&(time>10|combo_points>=2+artifact.urge_to_kill.enabled)))
  64. actions.maintain+=/rupture,if=!talent.exsanguinate.enabled&!ticking&(!buff.master_assassins_initiative_aura.up&combo_points>=cp_max_spend)
  65. actions.maintain+=/rupture,cycle_targets=1,if=combo_points>=cp_max_spend-talent.exsanguinate.enabled&refreshable&(!exsanguinated|remains<=1.5)&target.time_to_die-remains>4
  66. actions.maintain+=/kingsbane,if=(talent.exsanguinate.enabled&dot.rupture.exsanguinated)|(!talent.exsanguinate.enabled&buff.envenom.up&(debuff.vendetta.up&debuff.surge_of_toxins.up|combo_points=4&cooldown.vendetta.remains<=5|debuff.surge_of_toxins.up&cooldown.vendetta.remains>=20))
  67. actions.maintain+=/pool_resource,for_next=1
  68. actions.maintain+=/garrote,cycle_targets=1,if=refreshable&!buff.master_assassins_initiative.up&(!exsanguinated|remains<=1.5)&target.time_to_die-remains>4
  69.  
  70.  
  71. head=,id=138332,bonus_id=3518/1502/1813
  72. neck=,id=140894,enchant_id=5439,bonus_id=3445/1512/3337
  73. shoulder=,id=144236,enchant_id=5883,bonus_id=3529/3530
  74. back=,id=138371,enchant_id=5435,bonus_id=3518/1512/3336
  75. chest=,id=138326,bonus_id=3516/1492/3336
  76. wrist=,id=137098,bonus_id=3529/3530
  77. hands=,id=140905,bonus_id=3518/42/1502/1813
  78. waist=,id=144405,bonus_id=3445/1502/3336
  79. legs=,id=138335,bonus_id=3516/1497/3336
  80. feet=,id=140861,bonus_id=3516/1487/1813
  81. finger1=,id=134526,enchant_id=5429,bonus_id=3510/1522/1813
  82. finger2=,id=138220,enchant_id=5429,bonus_id=1806/1517/3337
  83. trinket1=,id=140806,bonus_id=3516/41/1502/3337
  84. trinket2=,id=140796,bonus_id=3518/1502/1813
  85. main_hand=,id=128870,bonus_id=741,relic_id=3518:1507:3336/3445:1502:3336/3507:1502:3336,gem_id=140822/140815/142510/0
  86. off_hand=,id=128869,relic_id=0/0,gem_id=0/0/0/0
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