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26_21 Doors Data

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Oct 16th, 2016
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  1. Begin Map
  2. Begin Actor Class=Mover Name=Mover25
  3. bOpen=true
  4. RangeDelta(0)=(X=-45.953125,Y=-164.867188,Z=-11.224976)
  5. RangeDelta(1)=(X=49.421875,Y=-166.140625,Z=-10.079346)
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  7. RangeDelta(3)=(X=-46.140625,Y=173.289063,Z=-11.187134)
  8. KeyNum=1
  9.  
  10. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-222.000000)
  11. BasePos=(X=219702.000000,Y=111149.000000,Z=-1323.000000)
  12. OldPos=(X=0.000000,Y=0.000000,Z=-222.000000)
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  14. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
  15. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  16. DrawType=DT_StaticMesh
  17. StaticMesh=StaticMesh'Magmell_Genesis_S.Wall.Genesisdoor'
  18. bDynamicActorFilterState=true
  19. bNeedPostSpawnProcess=false
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  21. L2ServerObjectID=21
  22. L2ServerObjectType=EL2_DOOR
  23. Level=LevelInfo'myLevel.LevelInfo0'
  24. Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=73,ZoneNumber=1)
  25. bSunAffect=true
  26. Tag="Mover"
  27. Touching(0)=None
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  29. PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume19'
  30. Location=(X=219702.000000,Y=111149.000000,Z=-1545.000000)
  31. Rotation=(Pitch=0,Yaw=-16384,Roll=0)
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  33. SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
  34. ColLocation=(X=219702.000000,Y=111149.000000,Z=-1545.000000)
  35. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
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  37. Begin Actor Class=Mover Name=Mover12
  38. RangeDelta(0)=(X=79.234375,Y=-22.148438,Z=-5.520508)
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  41. RangeDelta(3)=(X=73.234375,Y=-41.882813,Z=-5.520508)
  42. OpeningSound=Sound'ItemSound2.Castle.irondoor_creak_02'
  43. OpenedSound=Sound'ItemSound2.Castle.irondoor_open_close_01'
  44. ClosingSound=Sound'ItemSound2.Castle.irondoor_creak_02'
  45. ClosedSound=Sound'ItemSound2.Castle.irondoor_open_close_02'
  46.  
  47. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-210.000000)
  48. BasePos=(X=207844.203125,Y=122147.390625,Z=-10029.479492)
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  50. BaseRot=(Pitch=0,Yaw=28672,Roll=0)
  51. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  52. DrawType=DT_StaticMesh
  53. StaticMesh=StaticMesh'Magmell_Orbis_S.boss.Orbis_BossStage_adoor'
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  55. bNeedPostSpawnProcess=false
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  58. L2ServerObjectType=EL2_DOOR
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  64. PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume19'
  65. Location=(X=207844.203125,Y=122147.390625,Z=-10029.479492)
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  68. DrawScale3D=(X=1.000000,Y=1.000000,Z=0.930000)
  69. SwayRotationOrig=(Pitch=0,Yaw=28672,Roll=0)
  70. ColLocation=(X=207844.203125,Y=122147.390625,Z=-10029.479492)
  71. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  72. End Actor
  73. Begin Actor Class=Mover Name=Mover17
  74. bOpen=true
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  78. RangeDelta(3)=(X=-46.140625,Y=173.289063,Z=-11.187134)
  79. KeyNum=1
  80.  
  81. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-222.000000)
  82. BasePos=(X=215878.000000,Y=119361.000000,Z=-1758.000000)
  83. OldPos=(X=0.000000,Y=0.000000,Z=-222.000000)
  84. SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
  85. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
  86. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  87. DrawType=DT_StaticMesh
  88. StaticMesh=StaticMesh'Magmell_Genesis_S.Wall.Genesisdoor'
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  90. bNeedPostSpawnProcess=false
  91. L2ServerObjectRealID=26210024
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  93. L2ServerObjectType=EL2_DOOR
  94. Level=LevelInfo'myLevel.LevelInfo0'
  95. Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=120,ZoneNumber=1)
  96. bSunAffect=true
  97. Tag="Mover"
  98. Touching(0)=None
  99. Touching(1)=StaticMeshActor'myLevel.StaticMeshActor1506'
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  101. Location=(X=215878.000000,Y=119361.000000,Z=-1980.000000)
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  106. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
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  108. Begin Actor Class=Mover Name=Mover28
  109. bOpen=true
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  113. RangeDelta(3)=(X=-46.140625,Y=173.289063,Z=-11.187134)
  114. KeyNum=1
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  116. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-222.000000)
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  118. OldPos=(X=0.000000,Y=0.000000,Z=-222.000000)
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  120. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
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  122. DrawType=DT_StaticMesh
  123. StaticMesh=StaticMesh'Magmell_Genesis_S.Wall.Genesisdoor'
  124. bDynamicActorFilterState=true
  125. bNeedPostSpawnProcess=false
  126. L2ServerObjectRealID=26210028
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  128. L2ServerObjectType=EL2_DOOR
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  130. Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=62,ZoneNumber=1)
  131. bSunAffect=true
  132. Tag="Mover"
  133. Touching(0)=None
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  136. Location=(X=211525.000000,Y=119366.000000,Z=-1545.000000)
  137. Rotation=(Pitch=0,Yaw=-16384,Roll=0)
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  142. End Actor
  143. Begin Actor Class=Mover Name=Mover21
  144. bOpen=true
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  149. KeyNum=1
  150.  
  151. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-222.000000)
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  158. StaticMesh=StaticMesh'Magmell_Genesis_S.Wall.Genesisdoor'
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  160. bNeedPostSpawnProcess=false
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  163. L2ServerObjectType=EL2_DOOR
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  166. bSunAffect=true
  167. Tag="Mover"
  168. Touching(0)=None
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  178. Begin Actor Class=Mover Name=Mover11
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  183. OpeningSound=Sound'ItemSound2.Castle.irondoor_creak_02'
  184. OpenedSound=Sound'ItemSound2.Castle.irondoor_open_close_01'
  185. ClosingSound=Sound'ItemSound2.Castle.irondoor_creak_02'
  186. ClosedSound=Sound'ItemSound2.Castle.irondoor_open_close_02'
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  188. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-210.000000)
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  214. Begin Actor Class=Mover Name=Mover16
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  219. OpeningSound=Sound'ItemSound2.Castle.metal_door_1'
  220. ClosingSound=Sound'ItemSound2.Castle.metal_door_1'
  221.  
  222. KeyPos(1)=(X=0.000000,Y=0.000000,Z=-68.000000)
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  244. Begin Actor Class=Mover Name=Mover3
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  252. ClosingSound=Sound'ItemSound2.Castle.irondoor_creak_01'
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  324. ClosingSound=Sound'ItemSound2.Castle.irondoor_creak_01'
  325. ClosedSound=Sound'ItemSound2.Castle.irondoor_open_close_02'
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  1062. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  1063. End Actor
  1064. End Map
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