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- //===================================
- //==== lPridee v2.9 ==============
- //===================================
- include AntiHide.enc
- F BAN_conditions(text) = (match(".*w w w.*", text) or match(".*W W W.*", text) or match(".*WWW.*", text) ) and (match(".*0M.*", text) or match(".*USD.*", text) or match(".*usd.*", text) or match(".*$.*", text))
- @CreatureSay BAN_conditions(text) : command("/block ".. aname)
- @SystemMessage message == 181: come(target(me)) 50 150
- @SystemMessage message == 748: come(target(me)) 50 150
- L BlockMessages 2303 342 344 533 534 936 1405 1406
- F: isHealer(actor) = (class(actor) == 179 or class(actor) == 180 or class(actor) == 181)
- F: isMage(actor) = (class(actor) == 166 or class(actor) == 167 or class(actor) == 168 or class(actor) == 170)
- F: isWarrior(actor) = (class(actor) == 152 or class(actor) == 153 or class(actor) == 154 or class(actor) == 155 or class(actor) == 156 or class(actor) == 157 or class(actor) == 188)
- F: isDagger(actor) = (class (actor) == 158 or class(actor) == 159 or class(actor) == 160 or class(actor) == 161)
- F: isArcher(actor) = (class(actor) == 162 or class(actor) == 163 or class(actor) == 164 or class(actor) == 165)
- F: isSummoner(actor) = (class(actor) == 176 or class(actor) == 177 or class(actor) == 178)
- F: isEnchanter(actor) = (class(actor) == 171 or class(actor) == 172 or class(actor) == 173 or class(actor) == 174 or class(actor) == 175)
- F: isTank(actor) = (class(actor) == 148 or class(actor) == 149 or class(actor) == 150 or class(actor) == 151)
- F: meAvail = alive(me) \
- and effectTime(me, $CelestialAegis) == 0 \
- and effectTime(me, $QuickEscape) == 0 \
- and effectTime(me, $Polymorph) == 0 \
- and effectTime(me, $Disperse) == 0 \
- and effectTime(me, $Transform) == 0 \
- and effectTime(me, $HellBinding) == 0 \
- and effectTime(me, $MassHellBinding) == 0 \
- and effectTime(me, $MassHellBinding2) == 0 \
- and effectTime(me, $Exile) == 0 \
- and effectTime(me, $MassExile) == 0 \
- and effectTime(me, $AerialYoke) == 0
- F: meDisabled = isDead(me) \
- or isStunned(me) \
- or isMedused(me) \
- or isTranced(me) \
- or isAnchored(me)\
- or isAfraid(me) \
- or effectTime($HeroicDread) > 0 \
- or effectTime($Hide) > 0
- F: ShouldCast(skill) = (skillLevel(skill) > 0 \
- and (mp(me) >= 200) \
- and not (acting or nowCasting or isSilenced(me)) \
- and SkillCoolTime(skill) == 0)
- F: CanGetBuffs(obj) = alive(obj) \
- and sdistance(actor) < (900*900)\
- and not isMedused(obj) \
- and effectTime(obj,$DayOfDoom) == 0 \
- and effectTime(obj,$DayOfDoom2) == 0 \
- and effectTime(obj, $CrystalRegeneration) == 0
- F: HornMelody(obj) = (effectTime(obj,$HornMelody) < 90000 \
- and effectTime(obj, 9218) == 0 \
- and effectTime(obj, 11589) == 0 \
- and effectTime(obj, 9198) == 0 \
- and effectTime(obj, 9280) == 0 \
- and effectTime(obj, 14779)== 0 \
- and effectTime(obj, 14791)== 0 \
- and effectTime(obj, 14738)== 0 \
- and effectTime(obj, 23349)== 0 \
- and effectTime(obj, 23350)== 0 \
- and effectTime(obj, 23351)== 0 \
- and effectTime(obj, 23352)== 0 \
- and effectTime(obj, 23353)== 0 \
- and effectTime(obj, 9227) == 0 \
- and effectTime(obj, 9273) == 0 \
- and effectTime(obj, 9331) == 0)
- F: DrumMelody(obj) = (effectTime(obj,$DrumMelody) < 90000 \
- and effectTime(obj, 9219) == 0 \
- and effectTime(obj, 11590) == 0 \
- and effectTime(obj, 9199) == 0 \
- and effectTime(obj, 9281) == 0 \
- and effectTime(obj, 14780)== 0 \
- and effectTime(obj, 14792)== 0 \
- and effectTime(obj, 14739)== 0 \
- and effectTime(obj, 23354)== 0 \
- and effectTime(obj, 23355)== 0 \
- and effectTime(obj, 23356)== 0 \
- and effectTime(obj, 23357)== 0 \
- and effectTime(obj, 23358)== 0 \
- and effectTime(obj, 9228) == 0 \
- and effectTime(obj, 9274) == 0 \
- and effectTime(obj, 9332) == 0 \
- and effectTime(obj, 22213)== 0)
- F: PipeOrganMelody(obj) = (effectTime(obj,$PipeOrganMelody) < 90000 \
- and effectTime(obj, 9221) == 0 \
- and effectTime(obj, 11591) == 0 \
- and effectTime(obj, 9201) == 0 \
- and effectTime(obj, 9283) == 0 \
- and effectTime(obj, 14781)== 0 \
- and effectTime(obj, 14793)== 0 \
- and effectTime(obj, 14740)== 0 \
- and effectTime(obj, 23364)== 0 \
- and effectTime(obj, 23365)== 0 \
- and effectTime(obj, 23366)== 0 \
- and effectTime(obj, 23367)== 0 \
- and effectTime(obj, 23368)== 0 \
- and effectTime(obj, 9230) == 0 \
- and effectTime(obj, 9276) == 0 \
- and effectTime(obj, 9334) == 0 \
- and effectTime(obj, 14607)== 0 \
- and effectTime(obj, 14693)== 0)
- F: GuitarMelody(obj) = (effectTime(obj,$GuitarMelody) < 90000 \
- and effectTime(obj, 9222) == 0 \
- and effectTime(obj, 11592) == 0 \
- and effectTime(obj, 9202) == 0 \
- and effectTime(obj, 9284) == 0 \
- and effectTime(obj, 14782)== 0 \
- and effectTime(obj, 14794)== 0 \
- and effectTime(obj, 14741)== 0 \
- and effectTime(obj, 23369)== 0 \
- and effectTime(obj, 23370)== 0 \
- and effectTime(obj, 23371)== 0 \
- and effectTime(obj, 23372)== 0 \
- and effectTime(obj, 23373)== 0 \
- and effectTime(obj, 9231) == 0 \
- and effectTime(obj, 9277) == 0 \
- and effectTime(obj, 9335) == 0)
- F: HarpMelody(obj) = (effectTime(obj,$HarpMelody) < 90000 \
- and effectTime(obj, 9223) == 0 \
- and effectTime(obj, 11593) == 0 \
- and effectTime(obj, 9203) == 0 \
- and effectTime(obj, 9285) == 0 \
- and effectTime(obj, 14783)== 0 \
- and effectTime(obj, 14795)== 0 \
- and effectTime(obj, 14742)== 0 \
- and effectTime(obj, 23374)== 0 \
- and effectTime(obj, 23375)== 0 \
- and effectTime(obj, 23376)== 0 \
- and effectTime(obj, 23377)== 0 \
- and effectTime(obj, 23378)== 0 \
- and effectTime(obj, 9232) == 0 \
- and effectTime(obj, 9278) == 0 \
- and effectTime(obj, 9336) == 0)
- F: LuteMelody(obj) = (effectTime(obj,$LuteMelody) < 90000 \
- and effectTime(obj, 9220) == 0 \
- and effectTime(obj, 11594) == 0 \
- and effectTime(obj, 9200) == 0 \
- and effectTime(obj, 9282) == 0 \
- and effectTime(obj, 14784)== 0 \
- and effectTime(obj, 14796)== 0 \
- and effectTime(obj, 14743)== 0 \
- and effectTime(obj, 23359)== 0 \
- and effectTime(obj, 23360)== 0 \
- and effectTime(obj, 23361)== 0 \
- and effectTime(obj, 23362)== 0 \
- and effectTime(obj, 23363)== 0 \
- and effectTime(obj, 9229) == 0 \
- and effectTime(obj, 9275) == 0 \
- and effectTime(obj, 9333) == 0)
- F: WizardsHarmony(obj) = (effectTime(obj,$WizardsHarmony) < 300000 \
- and effectTime(obj, 14787) == 0 \
- and effectTime(obj, 11597) == 0 \
- and effectTime(obj, 14799) == 0 \
- and effectTime(obj, 14746) == 0 \
- and effectTime(obj, 9377) == 0 \
- and effectTime(obj, 14786) == 0 \
- and effectTime(obj, 14798) == 0 \
- and effectTime(obj, 14745) == 0 \
- and effectTime(obj, 9378) == 0 \
- and effectTime(obj, 14785) == 0 \
- and effectTime(obj, 14797) == 0 \
- and effectTime(obj, 14744) == 0 \
- and effectTime(obj, 9376) == 0)
- F: WarriorsHarmony(obj) = (effectTime(obj,$WarriorsHarmony) < 300000 \
- and effectTime(obj, 14787) == 0 \
- and effectTime(obj, 11596) == 0 \
- and effectTime(obj, 14799) == 0 \
- and effectTime(obj, 14746) == 0 \
- and effectTime(obj, 9377) == 0 \
- and effectTime(obj, 14786) == 0 \
- and effectTime(obj, 14798) == 0 \
- and effectTime(obj, 14745) == 0 \
- and effectTime(obj, 9378) == 0 \
- and effectTime(obj, 14785) == 0 \
- and effectTime(obj, 14797) == 0 \
- and effectTime(obj, 14744) == 0 \
- and effectTime(obj, 9376) == 0)
- F: KnightsHarmony(obj) = (effectTime(obj,$KnightsHarmony) < 300000 \
- and effectTime(obj, 14787) == 0 \
- and effectTime(obj, 11595) == 0 \
- and effectTime(obj, 14799) == 0 \
- and effectTime(obj, 14746) == 0 \
- and effectTime(obj, 9377) == 0 \
- and effectTime(obj, 14786) == 0 \
- and effectTime(obj, 14798) == 0 \
- and effectTime(obj, 14745) == 0 \
- and effectTime(obj, 9378) == 0 \
- and effectTime(obj, 14785) == 0 \
- and effectTime(obj, 14797) == 0 \
- and effectTime(obj, 14744) == 0 \
- and effectTime(obj, 9376) == 0)
- F: ElementalResistance2(obj) = (effectTime(obj,$ElementalResistance2) < 90000 \
- and effectTime(obj, 23247) == 0 \
- and effectTime(obj, 23295) == 0)
- F: DivineProtection(obj) = (effectTime(obj,11566) < 90000 \
- and effectTime(obj, 14789) == 0 \
- and effectTime(obj, 14801) == 0)
- F: MentalProtection(obj) = (effectTime(obj,11567) < 90000 \
- and effectTime(obj, 14790) == 0 \
- and effectTime(obj, 14802) == 0)
- F: PrevailingSonata(obj) = (effectTime(obj,$PrevailingSonata) < 90000 \
- and effectTime(obj, 14993) == 0 \
- and effectTime(obj, 11600) == 0 \
- and effectTime(obj, 14996) == 0)
- F: RefreshingSonata(obj) = (effectTime(obj,$RefreshingSonata) < 90000 \
- and effectTime(obj, 14995) == 0 \
- and effectTime(obj, 11602) == 0 \
- and effectTime(obj, 14998) == 0)
- F: DaringSonata(obj) = (effectTime(obj,$DaringSonata) < 90000 \
- and effectTime(obj, 14994) == 0 \
- and effectTime(obj, 11601) == 0 \
- and effectTime(obj, 14997) == 0)
- //TAKE TARGET WHO WANT FOLLOW AND PRESS CTRL + Q and CTRL + W TO STOP FOLLOW
- //FOLLOW
- S EnableGroup AF off
- ?AF T(10000) : AutoFollow ProphecyOfWind 20 50 follow AF
- //==============================================ASSIST MA=======================================================================//
- F: TargetCheck(obj) = (effectTime(target(me), $Petrify6) == 0 \
- and alive(obj) \
- and not npc(obj) \
- and zone ~= 12 \
- and not isFriend(obj) \
- and not isMember(obj)) \
- or (isPK(obj) \
- and alive(obj)) \
- or (isTwoWayWar(obj) \
- and alive(obj)) \
- or (isFlagged(obj) \
- and alive(obj) \
- and not isMember(obj) \
- and not isFriend(obj))
- F: TargetCheck2(obj) = (effectTime(target(me), $Petrify6) == 0 \
- and alive(obj) \
- and npc(obj) \
- and zone ~= 12 \
- and attackable(obj))
- //***Main assist***
- V: MainAssist
- L MainAssist = "Spoky"
- F: AssistCheck = hp(me) > 0 and \
- alive(me) and \
- hp(MainAssist) > 0 and \
- alive(MainAssist) and \
- isMember(MainAssist) and \
- target(MainAssist) > 0 and \
- npc(target(MainAssist)) or \
- isEnemy(target(MainAssist)) or \
- isFlagged(target(MainAssist)) and \
- alive(target(MainAssist)) and \
- hp(target(MainAssist)) > 100
- S EnableGroup AssistMA off
- ?AssistMA T(1000,2000) AssistCheck and not acting or nowcasting : Assist(MainAssist)
- //=======================ACCEPT PARTY WITH RANDOM TIMER=======================================================//
- L AutoPartyInterval (random(2000, 5000))
- L AutoParty ProphecyOfWind Lynxxie iSylv3rr Hitaru Resident
- //===========================Auto-accept Res===========================
- @Resurrection actor == me \
- or isFriend(actor) \
- or isMember(actor) \
- and zone ~=12 \
- : (random(750,1000)) \
- Revive 1
- //==================MELODIES SONATAS PROTECTIONS AND HARMONIES WITH RANDOM TIMER==================================================//
- S EnableGroup buff off
- S EnableGroup daring off
- // ** Buff **
- ?buff PT(2000,10000) HornMelody(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($HornMelody) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast $HornMelody
- ?buff PT(2000,10000) DrumMelody(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($DrumMelody) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast $DrumMelody
- ?buff PT(2000,10000) PipeOrganMelody(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($PipeOrganMelody) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast $PipeOrganMelody
- ?buff PT(2000,10000) GuitarMelody(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($GuitarMelody) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast $GuitarMelody
- ?buff PT(2000,10000) HarpMelody(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($HarpMelody) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast $HarpMelody
- ?buff PT(2000,10000) LuteMelody(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($LuteMelody) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast $LuteMelody
- ?buff PT(2000,10000) ElementalResistance2(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($ElementalResistance2) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast $ElementalResistance2
- ?buff PT(2000,10000) DivineProtection(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast(11566) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast 11566
- ?buff PT(2000,10000) MentalProtection(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast(11567) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast 11567
- // ** Sonatas **
- ?buff PT(2000,10000) PrevailingSonata(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($PrevailingSonata) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast $PrevailingSonata
- ?buff PT(2000,10000) RefreshingSonata(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($RefreshingSonata) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast $RefreshingSonata
- S EnableGroup AngelTouch off
- ?AngelTouch PT(100) (class(actor)==179 or class(actor)==180 or class(actor)==181) & \
- alive(actor) & skillcooltime($AngelsTouch)==0 & EffectLevel($BrilliantPurge) & \
- effecttime(actor,$BrilliantPurge)<=1500 : select (actor) safe > cast $AngelsTouch
- // ** Harmony **
- S EnableGroup Harmonies off
- ?Harmonies P(15000,35000) WizardsHarmony(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($WizardsHarmony) \
- and not meDisabled \
- and meAvail \
- and effectTime(actor, $KnightsHarmony) < 180000 \
- and isMage(actor) : \
- (random(15000,35000)) Select(actor) > Cast $WizardsHarmony
- ?Harmonies P(15000,35000) WizardsHarmony(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($WizardsHarmony) \
- and not meDisabled \
- and meAvail \
- and effectTime(actor, $KnightsHarmony) < 180000 \
- and isHealer(actor) : \
- (random(15000,35000)) Select(actor) > Cast $WizardsHarmony
- ?Harmonies P(15000,35000) WarriorsHarmony(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($WarriorsHarmony) \
- and not meDisabled \
- and meAvail \
- and effectTime(actor, $WizardsHarmony) < 180000 \
- and effectTime(actor, $KnightsHarmony) < 180000 \
- and isSummoner(actor) : \
- (random(15000,35000)) Select(actor) > Cast $WarriorsHarmony
- ?Harmonies P(15000,35000) WarriorsHarmony(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($WarriorsHarmony) \
- and not meDisabled \
- and meAvail \
- and effectTime(actor, $KnightsHarmony) < 180000 \
- and effectTime(actor, $WizardsHarmony) < 180000 \
- and isWarrior(actor) : \
- (random(15000,35000)) Select(actor) > Cast $WarriorsHarmony
- ?Harmonies P(15000,35000) WarriorsHarmony(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($WarriorsHarmony) \
- and not meDisabled \
- and meAvail \
- and effectTime(actor, $KnightsHarmony) < 180000 \
- and effectTime(actor, $WizardsHarmony) < 180000 \
- and isArcher(actor) : \
- (random(15000,35000)) Select(actor) > Cast $WarriorsHarmony
- ?Harmonies P(15000,35000) WarriorsHarmony(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($WarriorsHarmony) \
- and not meDisabled \
- and meAvail \
- and effectTime(actor, $KnightsHarmony) < 180000 \
- and effectTime(actor, $WizardsHarmony) < 180000 \
- and isDagger(actor) : \
- (random(15000,35000)) Select(actor) > Cast $WarriorsHarmony
- ?Harmonies PT(15000,35000) WarriorsHarmony(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($WarriorsHarmony) \
- and not meDisabled \
- and meAvail \
- and effectTime(actor, $WarriorsHarmony) < 180000 \
- and effectTime(actor, $WizardsHarmony) < 180000 \
- and isEnchanter(actor) : \
- (random(15000,35000)) Select(actor) > Cast $WarriorsHarmony
- ?Harmonies P(15000,35000) KnightsHarmony(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($KnightsHarmony) \
- and not meDisabled \
- and meAvail \
- and effectTime(actor, $WarriorsHarmony) < 180000 \
- and effectTime(actor, $WizardsHarmony) < 180000 \
- and isTank(actor) : \
- (random(15000,35000)) Select(actor) > Cast $KnightsHarmony
- //////////// Daring option /////////////////////////
- ?buff PT(2000,10000) DaringSonata(actor) \
- and CanGetBuffs(actor) \
- and ShouldCast($DaringSonata) \
- and not isTank(actor) \
- and not isSummoner(actor) \
- and not isHealer(actor) \
- and not isArcher(actor) \
- and not meDisabled \
- and meAvail : \
- (random(2000,10000)) \
- Cast $DaringSonata
- ///////////////////////////HEALS///////////////////////////////////////////////
- S EnableGroup Heals off
- ?Heals T(1000,2000) php(me) <= 60 and pmp (me) >30 and skillCoolTime($HealingMelody) == 0 and effecttime($CelestialProtection)==0 and effecttime($CelestialPartyProtection)==0 and effectTime($UndyingWill) == 0 and zone ~= 12 and not meDisabled and meavail : Select (me) > Cast $HealingMelody
- ?Heals PT(1000,2000) php(actor)<=60 and pmp (me) >30 and sDistance(actor) < 700*700 and skillCoolTime($HealingMelody) == 0 and effecttime($CelestialProtection)==0 and effecttime($CelestialPartyProtection)==0 and effectTime($UndyingWill) == 0 and zone ~= 12 and not meDisabled and meavail : Select (actor) > Cast $HealingMelody
- ?Heals PT(100, 1000) php(pet(actor)) < 50 and pmp (me) >30 and not dead(pet(actor)) and sdistance(pet(actor)) < 1200*1200 and not meDisabled and meavail : Select(pet(actor)) > Cast $HealingMelody
- //Noble//
- ?buff PT(1000,10000) php(actor)> 10 and sDistance(actor) < 700*700 and effectTime(actor,1323)==0 and isMember(actor) and not meDisabled and shouldcast(1323) and meavail: select(actor) ;cast 1323
- ?buff T(1000,10000) effectTime(1323)==0 and not meDisabled and shouldcast(1323) and meavail: select(me) > cast 1323
- ?Single T(1000,2000) meavail and not meDisabled and targetcheck(target(me)) and not nowcasting and not acting : attack
- //SKILLS SINGLE //
- //==========================================XP SKILLS===============================//
- S EnableGroup SingleXp off
- ?SingleXp T(1000) target(me) ~= 0 and target(me) ~= (me) and meavail and ShouldCast($CripplingAttack) and effectTime(target(me),$CripplingAttack) == 0 and not medisabled and targetcheck2(target(me)) : Cast $CripplingAttack > attack
- ?SingleXp T(1000) target(me) ~= 0 and target(me) ~= (me) and meavail and ShouldCast($CripplingAttack) and effectTime(target(me),$ShadowBlade) == 0 and not medisabled and targetcheck2(target(me)) : Cast $ShadowBlade > attack
- S EnableGroup AOEXp off
- ?AOEXp T(1000) target(me) ~= 0 and target(me) ~= (me) and meavail and ShouldCast($MassCripplingAttack) and effectTime(target(me),$MassCripplingAttack) == 0 and not medisabled and targetcheck2(target(me)) : Cast $MassCripplingAttack > attack
- ?AOEXp T(1000) target(me) ~= 0 and target(me) ~= (me) and meavail and ShouldCast($MassShadowBlade) and effectTime(target(me),$MassShadowBlade) == 0 and not medisabled and targetcheck2(target(me)) : Cast $MassShadowBlade > attack
- //==================================================PVE SKILLS=================================//
- S EnableGroup SinglePVP off
- ?SinglePVP T(1000) target(me) ~= 0 and target(me) ~= (me) and meavail and ShouldCast($CripplingAttack) and effectTime(target(me),$CripplingAttack) == 0 and not medisabled and targetcheck(target(me)) : Cast forced $CripplingAttack > attack forced
- ?SinglePVP T(1000) target(me) ~= 0 and target(me) ~= (me) and meavail and ShouldCast($CripplingAttack) and effectTime(target(me),$ShadowBlade) == 0 and not medisabled and targetcheck(target(me)) : Cast forced $ShadowBlade > attack forced
- S EnableGroup AOEPVPoff
- ?AOEPVP T(1000) target(me) ~= 0 and target(me) ~= (me) and meavail and ShouldCast($MassCripplingAttack) and effectTime(target(me),$MassCripplingAttack) == 0 and not medisabled and targetcheck(target(me)) : Cast forced $MassCripplingAttack > attack forced
- ?AOEPVP T(1000) target(me) ~= 0 and target(me) ~= (me) and meavail and ShouldCast($MassShadowBlade) and effectTime(target(me),$MassShadowBlade) == 0 and not medisabled and targetcheck(target(me)) : Cast forced $MassShadowBlade > attack forced
- ?AOEPVP T(1000) target(me) ~= 0 and target(me) ~= (me) and meavail and ShouldCast($UltimateSuspension) and effectTime(target(me),$UltimateSuspension) == 0 and not medisabled and distance(target(me)) < 200 and targetcheck(target(me)) : Cast $UltimateSuspension forced >attack forced
- //==================================================TEXT TRIGGERS=======================================//
- @CreatureSay text == "br" and type == 3 and isMember(actor) : (random(500,1500)) Cast $BattleRhapsody
- @CreatureSay text == "noctum" and type == 3 and isMember(actor) : Cast $CrazyNocturne
- @CreatureSay text == "dm" and type == 3 and isMember(actor) : (random(20000,60000)) Cast $DevilsMovement
- @CreatureSay text == "bsoe" and type == 3 and isMember(actor) : useitem 5858
- @CreatureSay text == "ch" and type == 3 and isMember(actor) : Useitem 1829
- @CreatureSay text == "wizard" and type == 3 and isMember(actor) : select actor > cast $WizardsHarmony
- @CreatureSay text == "warrior" and type == 3 and isMember(actor) : select actor > cast $WarriorsHarmony
- @CreatureSay text == "Knight" and type == 3 and isMember(actor) : select actor > cast $KnightsHarmony
- @CreatureSay text == "heal" and type == 3 and isMember(actor) : select actor > cast $HealingMelody
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