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- [8/6/2015 3:49:49 PM.605] ====================================================================================================
- [8/6/2015 3:49:49 PM.605] Started new log on 8/6/2015 3:49:49 PM.604
- [8/6/2015 3:49:49 PM.605] ====================================================================================================
- [8/6/2015 3:49:49 PM.599] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
- [8/6/2015 3:49:49 PM.605] Log verbosity: Verbose
- [8/6/2015 3:49:49 PM.607] Initializing input system
- [8/6/2015 3:49:49 PM.610] Initializing game console
- [8/6/2015 3:49:49 PM.616] Console key has been set to F4 (key code: 115)
- [8/6/2015 3:49:49 PM.644] Console initialized
- [8/6/2015 3:49:49 PM.644] Initializing forms manager
- [8/6/2015 3:49:49 PM.650] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
- [8/6/2015 3:49:49 PM.660] ================ RAGE Plugin Hook ================
- [8/6/2015 3:49:49 PM.661] Checking game support
- [8/6/2015 3:49:49 PM.665] Product name: Grand Theft Auto V
- [8/6/2015 3:49:49 PM.665] Product version: 1.0.393.4
- [8/6/2015 3:49:49 PM.665] Is steam version: True
- [8/6/2015 3:49:49 PM.832] Initializing game support
- [8/6/2015 3:49:49 PM.832] Patching low level keyboard hook
- [8/6/2015 3:49:49 PM.832] Patched low level keyboard hook
- [8/6/2015 3:49:49 PM.832] Unhooking low level keyboard hook
- [8/6/2015 3:49:49 PM.832] Unhooked low level keyboard hook
- [8/6/2015 3:49:49 PM.832] Velocity limit removed.
- [8/6/2015 3:49:53 PM.903] Compatibility level: 0
- [8/6/2015 3:49:53 PM.903] Supported version detected
- [8/6/2015 3:49:53 PM.903] ==================================================
- [8/6/2015 3:49:53 PM.903] Patched IsDebuggerPresent
- [8/6/2015 3:49:53 PM.903] Waiting for game initialization
- [8/6/2015 3:49:55 PM.680] Initializing hook
- [8/6/2015 3:49:55 PM.680] Completing interoperability
- [8/6/2015 3:49:55 PM.680] Initialization code 1.
- [8/6/2015 3:49:55 PM.680] Initialization code 2.
- [8/6/2015 3:49:55 PM.680] Initialization code 3.
- [8/6/2015 3:49:55 PM.681] Initialization code 4.
- [8/6/2015 3:49:55 PM.681] Initialization code 5.
- [8/6/2015 3:49:55 PM.681] Initialization code 6.
- [8/6/2015 3:49:55 PM.681] Initialization code 7.
- [8/6/2015 3:49:55 PM.681] Completing interoperability, phase 1
- [8/6/2015 3:49:55 PM.681] Completing interoperability, phase 2
- [8/6/2015 3:49:55 PM.681] Completing interoperability, phase 3
- [8/6/2015 3:49:55 PM.681] Completing interoperability, phase 4
- [8/6/2015 3:49:55 PM.681] Completing interoperability, phase 5
- [8/6/2015 3:49:55 PM.681] Completing interoperability, phase 6
- [8/6/2015 3:49:55 PM.681] Completing interoperability, phase 7
- [8/6/2015 3:49:55 PM.682] Initializing DirectX
- [8/6/2015 3:49:55 PM.684] Initializing Direct3D
- [8/6/2015 3:49:55 PM.685] Loading C:\WINDOWS\system32\d3d11.dll
- [8/6/2015 3:49:55 PM.685] Loaded at 0x7FFF8F510000
- [8/6/2015 3:49:55 PM.685] D3D11CreateDeviceAndSwapChain at 0x7FFF8F528100
- [8/6/2015 3:49:55 PM.685] Creating Direct3D 11 device and swap chain
- [8/6/2015 3:49:55 PM.699] Swap Chain created: 0x3DAD278C50
- [8/6/2015 3:49:55 PM.699] Swap Chain VTable: 0x3DAD278C50
- [8/6/2015 3:49:55 PM.699] Swap Chain VTable_2: 0x7FFF8F4AEF40
- [8/6/2015 3:49:55 PM.699] 0x5756550421F225E9;0x5741564155415441;0xEC8148D9246C8D48
- [8/6/2015 3:49:55 PM.699] D3D11Present: 0x7FFF8F461DA0
- [8/6/2015 3:49:55 PM.699] D3D11ResizeBuffers: 0x7FFF8F465D10
- [8/6/2015 3:49:55 PM.699] D3D11ResizeTarget: 0x7FFF8F4A0E90
- [8/6/2015 3:49:55 PM.699] D3D11SetFullscreenState: 0x7FFF8F46C730
- [8/6/2015 3:49:55 PM.699] Getting device
- [8/6/2015 3:49:55 PM.699] Retrieved device
- [8/6/2015 3:49:55 PM.699] Creating wrapper
- [8/6/2015 3:49:55 PM.716] Direct3D initialized
- [8/6/2015 3:49:55 PM.717] Initialized DirectX
- [8/6/2015 3:49:55 PM.717] Direct3D watcher thread spawned
- [8/6/2015 3:49:55 PM.784] Wrapper created
- [8/6/2015 3:49:55 PM.788] Effect created
- [8/6/2015 3:49:55 PM.788] Creating buffer
- [8/6/2015 3:49:55 PM.788] Created buffer
- [8/6/2015 3:49:55 PM.788] Creating blend state
- [8/6/2015 3:49:55 PM.788] Created blend state
- [8/6/2015 3:49:55 PM.788] Done with creation
- [8/6/2015 3:49:55 PM.841] Initializing texture system.
- [8/6/2015 3:49:55 PM.841] Initializing texture system; phase 1
- [8/6/2015 3:49:55 PM.841] Initializing texture system; phase 2
- [8/6/2015 3:49:55 PM.851] Initializing texture system; phase 3
- [8/6/2015 3:49:55 PM.851] Initializing texture system; phase 4
- [8/6/2015 3:49:55 PM.865] Initializing texture system; phase 5
- [8/6/2015 3:49:55 PM.866] Initializing texture system; phase 6
- [8/6/2015 3:49:55 PM.867] Initializing texture system; phase 7
- [8/6/2015 3:49:55 PM.869] Initializing texture system; phase 8
- [8/6/2015 3:49:55 PM.870] Initializing texture system; phase 9
- [8/6/2015 3:49:55 PM.871] Initializing texture system; phase 10
- [8/6/2015 3:49:55 PM.874] Initializing texture system; phase 11
- [8/6/2015 3:49:55 PM.874] Initializing texture system; phase 12
- [8/6/2015 3:49:55 PM.875] Initializing texture system; phase 13
- [8/6/2015 3:49:55 PM.875] Initializing texture system; phase 14
- [8/6/2015 3:50:00 PM.717] Direct3D watcher thread ended
- [8/6/2015 3:51:57 PM.146] Initializing console variable "ConsoleKey".
- [8/6/2015 3:51:57 PM.146] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
- [8/6/2015 3:51:57 PM.149] Read value: None
- [8/6/2015 3:51:57 PM.149] Setting value of console variable "ConsoleKey" to stored value.
- [8/6/2015 3:51:57 PM.149] Console key has been set to None (key code: 0)
- [8/6/2015 3:51:57 PM.149] Initializing console variable "PluginTimeoutThreshold".
- [8/6/2015 3:51:57 PM.149] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
- [8/6/2015 3:51:57 PM.153] Read value: 10000
- [8/6/2015 3:51:57 PM.153] Setting value of console variable "PluginTimeoutThreshold" to stored value.
- [8/6/2015 3:51:57 PM.153] Initializing console variable "AlwaysShowConsoleOutput".
- [8/6/2015 3:51:57 PM.153] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
- [8/6/2015 3:51:57 PM.153] Read value: False
- [8/6/2015 3:51:57 PM.153] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
- [8/6/2015 3:51:57 PM.153] Initializing console variable "IsDeveloperModeEnabled".
- [8/6/2015 3:51:57 PM.153] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
- [8/6/2015 3:51:57 PM.154] Read value: True
- [8/6/2015 3:51:57 PM.154] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
- [8/6/2015 3:51:57 PM.165] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
- [8/6/2015 3:51:57 PM.166] Initializing console variable "TimeScale".
- [8/6/2015 3:51:57 PM.166] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
- [8/6/2015 3:51:57 PM.166] Read value: 0
- [8/6/2015 3:51:57 PM.166] Setting value of console variable "TimeScale" to stored value.
- [8/6/2015 3:51:57 PM.166] Initializing console variable "WarnOnPluginLoad".
- [8/6/2015 3:51:57 PM.166] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
- [8/6/2015 3:51:57 PM.166] Read value: False
- [8/6/2015 3:51:57 PM.167] Setting value of console variable "WarnOnPluginLoad" to stored value.
- [8/6/2015 3:51:57 PM.285] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
- [8/6/2015 3:51:57 PM.295]
- [8/6/2015 3:51:57 PM.295] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
- [8/6/2015 3:51:57 PM.296] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
- [8/6/2015 3:51:57 PM.892] <UNLOADED PLUGIN>: Initializing input system
- [8/6/2015 3:51:57 PM.895] <UNLOADED PLUGIN>: Initializing game console
- [8/6/2015 3:51:57 PM.896] <UNLOADED PLUGIN>: Initializing forms manager
- [8/6/2015 3:51:57 PM.937] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
- [8/6/2015 3:51:57 PM.938] Invalid call to console command "LoadPlugin": Illegal characters in path.
- [8/6/2015 3:51:57 PM.940] Invalid call to console command "LoadPlugin": Parameter count mismatch.
- [8/6/2015 3:51:58 PM.164] ---------------------------------------------------------------------
- [8/6/2015 3:51:58 PM.164] LSPD FIRST RESPONSE
- [8/6/2015 3:51:58 PM.164] Version 0.2b
- [8/6/2015 3:51:58 PM.164] A G17 Media Modification
- [8/6/2015 3:51:58 PM.164] - Developed by LMS & Sam
- [8/6/2015 3:51:58 PM.164] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
- [8/6/2015 3:51:58 PM.164] © Copyright 2015, G17 Media, www.lspdfr.com
- [8/6/2015 3:51:58 PM.164] ---------------------------------------------------------------------
- [8/6/2015 3:51:58 PM.165] LSPD First Response: Running LSPD First Response 0.2b
- [8/6/2015 3:51:58 PM.165] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
- [8/6/2015 3:51:58 PM.321] Cached police
- [8/6/2015 3:51:58 PM.321] Cached police2
- [8/6/2015 3:51:58 PM.321] Cached policet
- [8/6/2015 3:51:58 PM.321] Cached sheriff2
- [8/6/2015 3:51:58 PM.321] Cached sheriff
- [8/6/2015 3:51:58 PM.321] Cached police4
- [8/6/2015 3:51:58 PM.321] Cached policeb
- [8/6/2015 3:51:58 PM.321] Cached policeb
- [8/6/2015 3:51:58 PM.321] Cached policeb
- [8/6/2015 3:51:58 PM.321] Cached fbi2
- [8/6/2015 3:51:58 PM.321] Cached policeold1
- [8/6/2015 3:51:58 PM.321] Cached policeold2
- [8/6/2015 3:51:58 PM.321] Cached policeold2
- [8/6/2015 3:51:58 PM.322] Cached buzzard
- [8/6/2015 3:51:58 PM.322] Cached polmav
- [8/6/2015 3:51:58 PM.322] Cached frogger2
- [8/6/2015 3:51:58 PM.322] Cached ambulance
- [8/6/2015 3:51:58 PM.322] Cached firetruk
- [8/6/2015 3:51:58 PM.375] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
- [8/6/2015 3:51:58 PM.379] LSPD First Response: BankCallouts, Version=0.2.1.0, Culture=neutral, PublicKeyToken=null
- [8/6/2015 3:51:58 PM.408] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- [8/6/2015 3:51:58 PM.413] LSPD First Response: Code 3 Callouts, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null
- [8/6/2015 3:51:58 PM.429] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
- [8/6/2015 3:51:58 PM.429] at System.Reflection.Assembly.GetTypes()
- [8/6/2015 3:51:58 PM.429] at ?.?()
- [8/6/2015 3:51:58 PM.429] LSPD First Response: Could not load file or assembly 'Stealth.Common, Version=1.1.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
- [8/6/2015 3:51:58 PM.429] LSPD First Response: Could not load file or assembly 'Stealth.Common, Version=1.1.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
- [8/6/2015 3:51:58 PM.455] LSPD First Response:
- [8/6/2015 3:51:58 PM.455] LSPD First Response: ==============================
- [8/6/2015 3:51:58 PM.455] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
- [8/6/2015 3:51:58 PM.455] LSPD First Response: ------------------------------
- [8/6/2015 3:51:58 PM.455] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
- [8/6/2015 3:51:58 PM.455] LSPD First Response: ------------------------------
- [8/6/2015 3:51:58 PM.455] LSPD First Response: Exception type: System.ArgumentNullException
- [8/6/2015 3:51:58 PM.455] LSPD First Response: Exception message: Value cannot be null.
- [8/6/2015 3:51:58 PM.455] Parameter name: second
- [8/6/2015 3:51:58 PM.455] LSPD First Response: ------------------------------
- [8/6/2015 3:51:58 PM.455] LSPD First Response: Inner exceptions:
- [8/6/2015 3:51:58 PM.455] LSPD First Response: ------------------------------
- [8/6/2015 3:51:58 PM.455] LSPD First Response: Stack trace:
- [8/6/2015 3:51:58 PM.456] LSPD First Response: at System.Linq.Enumerable.Concat[TSource](IEnumerable`1 first, IEnumerable`1 second)
- [8/6/2015 3:51:58 PM.456] at ?.?()
- [8/6/2015 3:51:58 PM.456] at ?..ctor()
- [8/6/2015 3:51:58 PM.456] at LSPD_First_Response.Mod.Main.EntryPoint()
- [8/6/2015 3:51:58 PM.456] at Rage.GameFiber.Main()
- [8/6/2015 3:51:58 PM.456] LSPD First Response: ==============================
- [8/6/2015 3:51:58 PM.456] LSPD First Response:
- [8/6/2015 4:09:07 PM.273]
- [8/6/2015 4:09:07 PM.274]
- [8/6/2015 4:09:07 PM.274]
- [8/6/2015 4:09:07 PM.274] ====================================================================================================
- [8/6/2015 4:09:07 PM.274] Started new log on 8/6/2015 4:09:07 PM.273
- [8/6/2015 4:09:07 PM.274] ====================================================================================================
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