Advertisement
Malleoz

Teleport Room Early

Jun 1st, 2015
5,045
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.60 KB | None | 0 0
  1. Idea by: SolidifiedGaming
  2. Testing: Malleo and Tiwill14
  3.  
  4. Like Ultra Hammer Early, we have pondered the possibility of Teleport Room Early. Well, why? Simply put, TRE allows the player to skip the General White Hunt and Fahr Outpost sequence, almost a 30 minute timesave. By accessing the moon base on the Japanese version, Mario can actually operate the elevators even without a key. The only goal from here is to get the 3 cards to access the factory room and fight Magnus.
  5.  
  6. What does this look like?
  7. https://www.youtube.com/watch?v=DUAGcybP1-8
  8.  
  9. What? How?
  10.  
  11. I'm very happy to say that this is the first timesaver involving the Bobbery glitch. By holding Bobbery until he explodes while holding down R allows you to enter a building while in paper mode. This results in Mario remaining outside of the building. By performing this on the bar next to the Teleport Room, the camera angle rotates 90 degrees so that the Teleport Room is south of Mario. After regaining control of Mario after the door transition stops, let go of R and switch to Flurrie. This causes the paper mode unfolding animation to cancel, so Mario can use Flurrie sooner. Because Mario is outside of the bar, the camera angle will begin to rotate back, but if you act quick, you can keep the camera angle near the 90 degree rotation. Similar to Ultra Hammer Early, you can use a Flurrie Superside to push Mario southward. With the camera angle rotated close to 90 degrees, re-enter the bar with a superslide. Now is the confusing part. There is a pile of trash on the corner between the outside of the bar and the Teleporter Room. Sometimes the trash pushes Mario out and sometimes it pushes Mario inside the bar. With this superslide, Mario can sometimes clip through the Teleporter Room wall essentially. From here, Mario will fall down into the Teleporter Room.
  12.  
  13. IF WE FOUND A WAY TO SKIP BOBBERY:
  14.  
  15. You can get the Bobbery glitch by walking behind the fallen pillar to the right (below the one you have to blow up). Hold R behind the pillar and let go as you walk to the left or right. Then you have to spin jump to get up the ledges until you reach the bar. From there, you will only have to worry about the superslide.
  16.  
  17. WHAT TO DO FROM HERE:
  18.  
  19. You have to enter the base and open the red note in the room to the right. The note should have the 014029 code. This sets the game ahead to Chapter 7, and you can now go back to Rogueport and go to the Parlor, since you're "mid-Chapter 7."
  20.  
  21. What does this skip?
  22. -Chapter 6 Crystal Star
  23. -Chapter 6 Peach Intermission
  24. -Chapter 6 Bowser Intermission
  25. -General White Hunt
  26. -Fahr Outpost
  27. -Moon Section
  28. -First Floor of X-Naut Base
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement