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  1. Some of the Changelog List (From V.4 to V.5):
  2. - Fix Frenzied Regeneration (Didn't buff up the additional HP)
  3. - Fixed Guaridan of Ancient Kings
  4. - Rewrite Redirect spell script. Fixes combo points not transferring properly.
  5. - Fix Honor Among Thieves Stacking
  6.  
  7. - Fixed Soul Link, it will now reapply after you dismounted (Currently if you use it, mount up, dismount, it will disappear, while it is supposed to get reapplied. This now works correctly.
  8. - Fix an issue where Rapid Killing wouldn't regenerate +50 focus if you had Rapid Recuperation.
  9. - Fixed Holy Shield
  10.  
  11. - Fixed issues with Chains of Ice.
  12. - Fixed an issue where Improved Exposure Armor was buggy and not adding combo points properly.
  13. - Fixed Rapture (Important Priest Talent)
  14. - Fixed Stormchops, no longer able to use stormchops on targets other than the player itself.
  15.  
  16. - Fixed Siphon Soul not stacking per each tick of affliction auras, capped at 18%
  17. - Fixed an issue where Tentacle of the Old Ones (proc from Gurthalak, Voice of the Deeps) didn't proc in Arenas
  18. - Fixed Variable Lightning Capacitator trinket
  19. - Fixed Matrix Restabilizer trinket
  20.  
  21. - Fixed Shaman T12 Restoration 2P Bonus
  22. - Fixed Tree of Life, so that the 15% Healing Bonus (Passive) now works
  23. - Fixed an issue where Dark Transformation could be used before an arena match started to stack up.
  24. - Removed old code with Unholy Blight & Fixed up the damage.
  25.  
  26. - Fixed an issue with Lightwell being spawned with 1 HP. It now spawns with 30% of the caster's maximum health.
  27. - Fixed an issue where Killing Spree targetted totems.
  28. - Fixed an issue where Mastery - Blood Shield would proc after a Death Strike failed to hit the target
  29. - Fixed an issue where Guardian of the Ancient Kings would reset after the paladin is stunned/feared/sapped
  30.  
  31. - Fixed Rogue T13 2P Buff - Tricks of Time. #Ayiko
  32. - Implemented a Custom SpellRegulator so that you can easilly modify ALL of the spells spells through the database for your needs. #Jameyboor.
  33. - Nerf BG Rewards as they were buffed up with extra zero counters.
  34.  
  35. - Fixed an issue with pet slots overriding each other after reaching the maximum pet slots.
  36. - Fixed an issue where pets weren't able to be buffed
  37. - Fix another issue with any overriding pet slot issue upon saving.
  38. - Pets now resurrect properly in battleground, as well as frost mage's water elemental spell will reset cooldown upon revival.
  39. - Set Spirit Wolf attack speed at 1.5s (enhancement shaman spell Feral Spirit)
  40.  
  41. - Corrected online flag set in database when logging out, spotted by e000
  42. - Better handle system clock changes - FIX autobroadcast spam, sometimes occuring.
  43. - Fix a stacking exploit on reforge
  44. - Fix another reforge exploit
  45. - Fixed Shadowstep taking the caster out of combat while it shouldn't
  46.  
  47. - Fixed Issue while a target is getting out of combat and target use a Stealth Spell. The Pet won't break the aura anymore. #Phil
  48. - Added a Condition when the target is detected by the player and use the pet to attack the Stealthed Target. #Phil
  49.  
  50. - Fix an issue with Guild Bank Withdrawal limit settings per day not showing up correctly in the guild interface; (Issue that were reported a lot of times and furher information below):
  51. "About guild's bank money/day permission setting bug. It store value in xxxxxx copper/day [instead of gold/day] and have value cap at 100000 [100000 copper = 10 Gold]. If 95326 is set when i go check in guild bank it will say 9Gold53Silver26Copper." (FIXED in V5)
  52. - Fix an issue with attacking the same faction in gurubashi arena etc (FFA zones), fix an issue with gouge
  53. - Improved Auth System to avoid specefic floods.
  54.  
  55. - Made Morchok have 1 hour of spawntime instead of 10 min.
  56. - Fixed all portals in Dragonsoul, they can now get used and working after boss kill of X boss depending on the teleporter.
  57. - FIRELANDS instance / portal can now get entered with .gm on and also as dead.
  58. - Fixed Flame Stomp spell from trash mob Molten Lord (In Firelands)
  59. - Fixed Summon Lava Jest from trash mob Molten Lord (In Firelands)
  60. - Shannox has been spawned correctly, with waypoints and based-text.
  61. - Baleroc has also been spawned correctly along with other trash-mobs.
  62. - Fixed some issues with Illidan
  63. - Fixed looting for High Priest Venoxis
  64.  
  65. Duskwood;
  66. - Fixed some duplication spawns with Splinter Fist Firemonger.
  67. - Fixed some duplication spawns with Splinter Fist Ogre
  68. - Fixed some duplication spawns with Splinter Fist Warrior
  69. - Fixed some duplication spawns with Black Ravager
  70. - Fixed some duplication spawns with Coapelt Bear
  71. - Fixed some duplication spawns with Batn Owl
  72. - Fixed some duplication spawns with Anguished Spirit
  73. - Fixed some duplication spawns with Forlorn Spirit
  74. - Fixed some duplication spawns with Skunk
  75. - Fixed some duplication spawns with Black Widow
  76. - Fixed some duplication spawns with Plague Spreader
  77. - Fixed some duplication spawns with Rotted One
  78. - Fixed some duplication spawns with Bone Chewer
  79. - Fixed some duplication spawns with Flesh Eater
  80. - Fixed some duplication spawns with Dire Wolf
  81. - Fixed some duplication spawns with Venom Web Spider
  82. - Fixed some duplication spawns with Tarantula
  83. - Fixed some duplication spawns with Great Goretusk
  84.  
  85. NEWEST UPDATE:
  86. Lately, we've put a lot of focus on the duplication spawns because it's very frustrating.
  87. We have therefor worked on a PHP script that sorted out the distance between z,x,z as well as position_z, position_x etc, and this have resulted in us removing over 53K duplication spawns,
  88. Yes 53K. This results in a LOT of duplication spawns being fixed in Version 5, that I hope will become useful for you guys, I hired a PHP coder to code it, but should be worth it.
  89.  
  90. There's one downside though, it's "only" removing the duplication spawns that has the same entry, this means there are still duplication npcs all around the world, (just far from as many), and it's different entries, names etc so it won't look as bugged and so on for yourself/players/friends and so on.
  91. If we made it also remove other entries than the same ones, we would be removing blizzlike spawns so we had to refrain from doing so.
  92.  
  93. - For now temp Disable Dungeon Finder function because it doesnt work as intended, applying when people leave, even when the dungeon is completed, needs a rewrite.
  94. - Movement, Line of Sight System (etc);
  95. - Fix evade issue happening when an evading creature assists another one, causing it to stay in evading state forever.
  96. - Fix LoS issue of NPCs chasing targets
  97.  
  98. - Add Line of Sight checks to WorldObject::GetNearPoint(), fixing to TargetedMovementGenerator not reaching a point with valid LoS to the target and MotionMaster::MoveKnockbackFrom() knocking creatures inside walls.
  99. - Remove unused movement code.
  100. - Add LOS check for fleeingmovement target point.
  101. Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).
  102. Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.
  103.  
  104. Thanks for all the great support, without you guys, EmuCoach repack project wouldn't have made it this far.
  105. Also big thanks to Keith for the contribution.
  106. For questions etc, support etc, feel free to ask below!
  107. There'll be a release of 5.1 in a bit with more fixes/updates and so on.
  108.  
  109. Fixed 85% of the Dragonsoul Portals.
  110. - Fixed a lot of weird issues, also related to looting, pets, attacking, delays, and other weird issues that COULD occur.
  111. - Reworked Cloak of Shadows spell mechanic so it doesn't remove spells as BG debuff.
  112. - Fixed issues with objects in Arathi Basin (Related to crossfaction)
  113. - Possible fix for Mass Resurrection, reported by Hans on EmuCoach VIP.
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