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- Building onscreen_keyboard
- Not Found : application settings file 'onscreen_keyboard.android'. Using defaults...
- [ 20%] Compiling:SDL.c
- [ 21%] Compiling:SDL_assert.c
- [ 21%] Compiling:SDL_error.c
- [ 21%] Compiling:SDL_hints.c
- [ 22%] Compiling:SDL_log.c
- [ 22%] Compiling:SDL_atomic.c
- [ 23%] Compiling:SDL_spinlock.c
- [ 23%] Compiling:SDL_audio.c
- [ 23%] Compiling:SDL_audiocvt.c
- [ 24%] Compiling:SDL_audiodev.c
- [ 24%] Compiling:SDL_audiotypecvt.c
- [ 25%] Compiling:SDL_mixer.c
- [ 25%] Compiling:SDL_wave.c
- [ 25%] Compiling:SDL_androidaudio.c
- [ 26%] Compiling:SDL_dummyaudio.c
- [ 26%] Compiling:SDL_android.c
- [ 27%] Compiling:SDL_cpuinfo.c
- [ 27%] Compiling:SDL_dynapi.c
- [ 27%] Compiling:SDL_clipboardevents.c
- [ 28%] Compiling:SDL_dropevents.c
- [ 28%] Compiling:SDL_events.c
- [ 29%] Compiling:SDL_gesture.c
- [ 29%] Compiling:SDL_keyboard.c
- [ 29%] Compiling:SDL_mouse.c
- [ 30%] Compiling:SDL_quit.c
- [ 30%] Compiling:SDL_touch.c
- [ 30%] Compiling:SDL_windowevents.c
- [ 31%] Compiling:SDL_rwops.c
- [ 31%] Compiling:SDL_sysfilesystem.c
- [ 32%] Compiling:SDL_haptic.c
- [ 32%] Compiling:SDL_syshaptic.c
- [ 32%] Compiling:SDL_gamecontroller.c
- [ 33%] Compiling:SDL_joystick.c
- [ 33%] Compiling:SDL_sysjoystick.c
- [ 34%] Compiling:SDL_sysloadso.c
- [ 34%] Compiling:SDL_android_main.c
- [ 34%] Compiling:SDL_power.c
- [ 35%] Compiling:SDL_syspower.c
- [ 35%] Compiling:SDL_d3dmath.c
- [ 36%] Compiling:SDL_render.c
- [ 36%] Compiling:SDL_yuv_mmx.c
- [ 36%] Compiling:SDL_yuv_sw.c
- [ 37%] Compiling:SDL_render_d3d.c
- [ 37%] Compiling:SDL_render_d3d11.c
- [ 38%] Compiling:SDL_render_gl.c
- [ 38%] Compiling:SDL_shaders_gl.c
- [ 38%] Compiling:SDL_render_gles.c
- [ 39%] Compiling:SDL_render_gles2.c
- [ 39%] Compiling:SDL_shaders_gles2.c
- [ 40%] Compiling:SDL_render_psp.c
- [ 40%] Compiling:SDL_blendfillrect.c
- [ 40%] Compiling:SDL_blendline.c
- [ 41%] Compiling:SDL_blendpoint.c
- [ 41%] Compiling:SDL_drawline.c
- [ 41%] Compiling:SDL_drawpoint.c
- [ 42%] Compiling:SDL_render_sw.c
- [ 42%] Compiling:SDL_rotate.c
- [ 43%] Compiling:SDL_getenv.c
- [ 43%] Compiling:SDL_iconv.c
- [ 43%] Compiling:SDL_malloc.c
- [ 44%] Compiling:SDL_qsort.c
- [ 44%] Compiling:SDL_stdlib.c
- [ 45%] Compiling:SDL_string.c
- [ 45%] Compiling:SDL_thread.c
- [ 45%] Compiling:SDL_syscond.c
- [ 46%] Compiling:SDL_sysmutex.c
- [ 46%] Compiling:SDL_syssem.c
- [ 47%] Compiling:SDL_systhread.c
- [ 47%] Compiling:SDL_systls.c
- [ 47%] Compiling:SDL_timer.c
- [ 48%] Compiling:SDL_systimer.c
- [ 48%] Compiling:SDL_RLEaccel.c
- [ 49%] Compiling:SDL_blit.c
- [ 49%] Compiling:SDL_blit_0.c
- [ 49%] Compiling:SDL_blit_1.c
- [ 50%] Compiling:SDL_blit_A.c
- [ 50%] Compiling:SDL_blit_N.c
- [ 50%] Compiling:SDL_blit_auto.c
- [ 51%] Compiling:SDL_blit_copy.c
- [ 51%] Compiling:SDL_blit_slow.c
- [ 52%] Compiling:SDL_bmp.c
- [ 52%] Compiling:SDL_clipboard.c
- [ 52%] Compiling:SDL_egl.c
- [ 53%] Compiling:SDL_fillrect.c
- [ 53%] Compiling:SDL_pixels.c
- [ 54%] Compiling:SDL_rect.c
- [ 54%] Compiling:SDL_shape.c
- [ 54%] Compiling:SDL_stretch.c
- [ 55%] Compiling:SDL_surface.c
- [ 55%] Compiling:SDL_video.c
- [ 56%] Compiling:SDL_androidclipboard.c
- [ 56%] Compiling:SDL_androidevents.c
- [ 56%] Compiling:SDL_androidgl.c
- [ 57%] Compiling:SDL_androidkeyboard.c
- [ 57%] Compiling:SDL_androidmessagebox.c
- [ 58%] Compiling:SDL_androidmouse.c
- [ 58%] Compiling:SDL_androidtouch.c
- [ 58%] Compiling:SDL_androidvideo.c
- [ 59%] Compiling:SDL_androidwindow.c
- [ 59%] Compiling:glue.c
- [ 60%] Compiling:glue.c
- [ 60%] Compiling:glue.c
- [ 65%] Processing:source.bmx
- [ 66%] Processing:common.bmx
- [ 70%] Compiling:source.bmx.release.android.armeabiv7a.c
- [ 70%] Compiling:common.bmx.release.android.armeabiv7a.c
- [ 78%] Processing:common.bmx
- [ 80%] Compiling:common.bmx.release.android.armeabiv7a.c
- [ 81%] Processing:sdl.bmx
- [ 83%] Compiling:sdl.bmx.release.android.armeabiv7a.c
- [ 84%] Archiving:sdl.release.android.armeabiv7a.a
- C:\android-ndk/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/bin/arm-linux-androideabi-ar.exe: creating C:/BlitzMaxNG/mod/sdl.mod/sdl.mod/sdl.release.android.armeabiv7a.a
- [ 85%] Processing:common.bmx
- [ 86%] Compiling:common.bmx.release.android.armeabiv7a.c
- [ 89%] Processing:sdlsystem.bmx
- [ 90%] Compiling:sdlsystem.bmx.release.android.armeabiv7a.c
- [ 91%] Archiving:sdlsystem.release.android.armeabiv7a.a
- [ 93%] Processing:sdlgraphics.bmx
- C:\android-ndk/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/bin/arm-linux-androideabi-ar.exe: creating C:/BlitzMaxNG/mod/sdl.mod/sdlsystem.mod/sdlsystem.release.android.armeabiv7a.a
- [ 94%] Compiling:sdlgraphics.bmx.release.android.armeabiv7a.c
- [ 95%] Archiving:sdlgraphics.release.android.armeabiv7a.a
- [ 98%] Processing:gl2sdlmax2d.bmx
- C:\android-ndk/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/bin/arm-linux-androideabi-ar.exe: creating C:/BlitzMaxNG/mod/sdl.mod/sdlgraphics.mod/sdlgraphics.release.android.armeabiv7a.a
- [ 98%] Compiling:gl2sdlmax2d.bmx.release.android.armeabiv7a.c
- [ 98%] Archiving:gl2sdlmax2d.release.android.armeabiv7a.a
- [ 99%] Processing:onscreen_keyboard.bmx
- C:\android-ndk/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/bin/arm-linux-androideabi-ar.exe: creating C:/BlitzMaxNG/mod/sdl.mod/gl2sdlmax2d.mod/gl2sdlmax2d.release.android.armeabiv7a.a
- [ 99%] Compiling:onscreen_keyboard.bmx.console.release.android.armeabiv7a.c
- [100%] Linking:onscreen_keyboard
- Buildfile: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\build.xml
- -set-mode-check:
- -set-debug-files:
- -check-env:
- [checkenv] Android SDK Tools Revision 24.3.3
- [checkenv] Installed at C:\Users\home\AppData\Local\Android\android-sdk
- -setup:
- [echo] Project Name: onscreen_keyboard
- [gettype] Project Type: Application
- -set-debug-mode:
- -debug-obfuscation-check:
- -pre-build:
- -build-setup:
- [getbuildtools] Using latest Build Tools: 22.0.1
- [echo] Resolving Build Target for onscreen_keyboard...
- [gettarget] Project Target: Android 4.4.2
- [gettarget] API level: 19
- [echo] ----------
- [echo] Creating output directories if needed...
- [mkdir] Created dir: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin
- [mkdir] Created dir: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\res
- [mkdir] Created dir: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\rsObj
- [mkdir] Created dir: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\rsLibs
- [mkdir] Created dir: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\gen
- [mkdir] Created dir: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\classes
- [mkdir] Created dir: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\dexedLibs
- [echo] ----------
- [echo] Resolving Dependencies for onscreen_keyboard...
- [dependency] Library dependencies:
- [dependency] No Libraries
- [dependency]
- [dependency] ------------------
- [echo] ----------
- [echo] Building Libraries with 'debug'...
- [subant] No sub-builds to iterate on
- -code-gen:
- [mergemanifest] Merging AndroidManifest files into one.
- [mergemanifest] Manifest merger disabled. Using project manifest only.
- [echo] Handling aidl files...
- [aidl] No AIDL files to compile.
- [echo] ----------
- [echo] Handling RenderScript files...
- [echo] ----------
- [echo] Handling Resources...
- [aapt] Generating resource IDs...
- [echo] ----------
- [echo] Handling BuildConfig class...
- [buildconfig] Generating BuildConfig class.
- -pre-compile:
- -compile:
- [javac] Compiling 4 source files to C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\classes
- [javac] Note: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\src\org\libsdl\app\SDLActivity.java uses or overrides a deprecated API.
- [javac] Note: Recompile with -Xlint:deprecation for details.
- -post-compile:
- -obfuscate:
- -dex:
- [dex] input: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\classes
- [dex] Converting compiled files and external libraries into C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\classes.dex...
- -crunch:
- [crunch] Crunching PNG Files in source dir: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\res
- [crunch] To destination dir: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\res
- [crunch] Processing image to cache: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\res\drawable-hdpi\ic_launcher.png => C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\res\drawable-hdpi\ic_launcher.png
- [crunch] (processed image to cache entry C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\res\drawable-hdpi\ic_launcher.png: 35% size of source)
- [crunch] Processing image to cache: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\res\drawable-mdpi\ic_launcher.png => C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\res\drawable-mdpi\ic_launcher.png
- [crunch] (processed image to cache entry C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\res\drawable-mdpi\ic_launcher.png: 55% size of source)
- [crunch] Processing image to cache: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\res\drawable-xhdpi\ic_launcher.png => C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\res\drawable-xhdpi\ic_launcher.png
- [crunch] (processed image to cache entry C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\res\drawable-xhdpi\ic_launcher.png: 50% size of source)
- [crunch] Processing image to cache: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\res\drawable-xxhdpi\ic_launcher.png => C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\res\drawable-xxhdpi\ic_launcher.png
- [crunch] (processed image to cache entry C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\res\drawable-xxhdpi\ic_launcher.png: 73% size of source)
- [crunch] Crunched 4 PNG files to update cache
- [crunch] C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\res\drawable-hdpi\ic_launcher.png: libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
- [crunch] C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\res\drawable-mdpi\ic_launcher.png: libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
- [crunch] C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\res\drawable-xhdpi\ic_launcher.png: libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
- [crunch] C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\res\drawable-xxhdpi\ic_launcher.png: libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
- -package-resources:
- [aapt] Creating full resource package...
- -package:
- [apkbuilder] Current build type is different than previous build: forced apkbuilder run.
- [apkbuilder] Creating onscreen_keyboard-debug-unaligned.apk and signing it with a debug key...
- -post-package:
- -do-debug:
- [zipalign] Running zip align on final apk...
- [echo] Debug Package: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\onscreen_keyboard-debug.apk
- [propertyfile] Creating new property file: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\build.prop
- [propertyfile] Updating property file: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\build.prop
- [propertyfile] Updating property file: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\build.prop
- [propertyfile] Updating property file: C:\BlitzMaxNG\mod\sdl.mod\sdl.mod\examples\android-project-onscreen_keyboard\bin\build.prop
- -post-build:
- debug:
- BUILD SUCCESSFUL
- Total time: 2 seconds
- Process complete
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