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- --GearSwap Version 0.873
- --File Created 2-16-13
- --Update
- --(7-30-14) Changed the way PDT/MDT sets lock on toggle. Added key bind F10 to update gear.
- --Weakness timer added (Timers plugin needed for this to work)
- --(3-22-14) Wildfire sets added.
- --(2-21-14) [For the buff "Battlefield" you'll see you can use an echo or the actual JA Scavenge for when
- --exiting a battlefield. By default when u exit a battlefield, you will receive a scavenge reminder. Change accordingly.]
- function get_sets()
- TP_Index = 1
- Idle_Index = 1
- Midshot_Index = 1
- Barrage_Index = 1
- Coronach_Index = 1
- LS_Index = 1 --Last Stand
- WF_Index = 1 --Wildfire
- NA_Index = 1 --Namas Arrow
- JR_Index = 1 --Jishnu's Radiance
- SW_Index = 1 --Sidewinder
- --Default Macro Set for RNG
- send_command('input /macro book 8;wait .1;input /macro set 5')
- --Binds F10 to update player gear.
- send_command('bind f10 gs c update')
- --PreSets Below (Snapshot/JA's)
- sets.precast = {}
- sets.precast.bullet = {ammo="Achiyalabopa Bullet"}
- sets.precast.arrow = {ammo="Achiyal. Arrow"}
- sets.precast.trialsammo = {ammo="Gargouille Arrow"}
- sets.precast['Double Shot'] = {head="Sylvan Gapette +2"}
- sets.precast['Velocity Shot'] = {body="Sylvan Caban +2"}
- sets.precast['Camouflage'] = {body="Orion Jerkin"}
- sets.precast['Bounty Shot'] = {hands="Syl. Glvltte. +2"}
- sets.precast['Sharpshot'] = {legs="Orion Braccae +1"}
- sets.precast['Scavenge'] = {feet="Orion socks +1"}
- sets.precast['Shadowbind'] = {hands="Orion Bracers +1"}
- sets.precast['Eagle Eye Shot'] = {
- head="Orion Beret +1",
- neck="Huani collar",
- ear1="Flame pearl",
- ear2="Flame pearl",
- body="Kyujutsugi",
- hands="Iuitl Wristbands +1",
- ring1="Strigoi Ring",
- ring2="Pyrosoul Ring",
- back="Lutian cape",
- waist="Prosilio belt",
- legs="Arcadian Braccae",
- feet="Orion Socks +1"}
- sets.precast.PreShot = {
- head="Orion Beret +1",
- body="Sylvan Caban +2",
- hands="Iuitl Wristbands +1",
- waist="Impulse Belt",
- legs="Nahtirah Trousers",
- feet="Wurrukatte Boots"}
- -- Magic Sets Below
- sets.precast.FastCast = {
- head="Whirlpool Mask",
- neck="Twilight Torque",
- hands="Iuitl Wristbands +1",
- ring1="Dark Ring",
- ring2="Dark Ring",
- back="Iximulew Cape",
- legs="Nahtirah Trousers",
- feet="Iuitl Gaiters"}
- sets.precast.Utsusemi = set_combine(sets.precast.FastCast,{neck="Magoraga Beads"})
- --Midshot Sets Below
- Midshot_Set_Names = {'LightAcc','FullAcc','STP'}
- sets.Midshot = {}
- sets.Midshot.LightAcc = {
- head="Arcadian Beret +1",
- neck="Huani collar",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Iuitl Wristbands +1",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Lutian cape",
- waist="Elanid Belt",
- legs="Orion Braccae +1",
- feet="Orion Socks +1"}
- sets.Midshot.FullAcc = {
- head="Umbani Cap",
- neck="Iqabi necklace",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Iuitl Wristbands +1",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Lutian cape",
- waist="Elanid Belt",
- legs="Orion Braccae +1",
- feet="Orion Socks +1"}
- sets.Midshot.STP = {
- head="Arcadian Beret +1",
- neck="Ocachi Gorget",
- ear1="Tripudio Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Seiryu's kote",
- ring1="Rajas Ring",
- --ring2="K'ayres Ring",
- ring2="Paqichikaji Ring",
- back="Sylvan chlamys",
- --back="Lutian cape",
- waist="Elanid Belt",
- legs="Aeto. Trousers +1",
- feet="Orion Socks +1"}
- --Barrage Sets Below
- Barrage_Set_Names = {'BarrageAcc','BarrageSTP'}
- sets.Barrage = {}
- sets.Barrage.BarrageAcc = {
- head="Uk'uxkaj cap",
- neck="Huani collar",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Orion Bracers +1",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Lutian cape",
- waist="Elanid Belt",
- legs="Desultor Tassets",
- feet="Orion Socks +1"}
- sets.Barrage.BarrageSTP = {
- head="Arcadian Beret +1",
- neck="Rancor Collar",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Orion Bracers +1",
- ring1="Strigoi Ring",
- ring2="Pyrosoul Ring",
- back="Lutian cape",
- waist="Elanid Belt",
- legs="Desultor Tassets",
- feet="Orion Socks +1"}
- -- Coronach Sets Below
- Coronach_Set_Names = {'Normal','Acc','Atk'}
- sets.Coronach = {}
- sets.Coronach.Normal = {
- head="Arcadian Beret +1",
- neck="Thunder Gorget",
- ear1="Flame pearl",
- ear2="Flame pearl",
- body="Kyujutsugi",
- hands="Orion Bracers +1",
- ring1="Rajas Ring",
- ring2="Pyrosoul Ring",
- back="Lutian cape",
- waist="Thunder belt",
- legs="Nahtirah Trousers",
- feet="Arcadian socks +1"}
- sets.Coronach.Acc = {
- head="Orion Beret +1",
- neck="Thunder Gorget",
- ear1="Flame pearl",
- ear2="Flame pearl",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Lutian cape",
- waist="Thunder belt",
- legs="Orion braccae +1",
- feet="Orion Socks +1"}
- sets.Coronach.Atk = {
- head="Orion Beret +1",
- neck="Ocachi Gorget",
- ear1="Flame pearl",
- ear2="Flame pearl",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Strigoi Ring",
- ring2="Pyrosoul Ring",
- back="Lutian cape",
- waist="Prosilio belt",
- legs="Nahtirah Trousers",
- feet="Orion Socks +1"}
- -- Last Stand Sets Below
- LS_Set_Names = {'Normal','Acc','Atk'}
- sets.LS = {}
- sets.LS.Normal = {
- head="Orion Beret +1",
- neck="Light Gorget",
- ear1="Flame pearl",
- ear2="Sylvan Earring",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Stormsoul Ring",
- ring2="Pyrosoul Ring",
- back="Libeccio Mantle",
- waist="Light belt",
- legs="Nahtirah Trousers",
- feet="Orion Socks +1"}
- sets.LS.Acc = {
- head="Orion Beret +1",
- neck="Light Gorget",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Libeccio Mantle",
- waist="Light belt",
- legs="Orion Braccae +1",
- feet="Orion Socks +1"}
- sets.LS.Atk = {
- head="Orion Beret +1",
- neck="Ocachi Gorget",
- ear1="Flame pearl",
- ear2="Flame pearl",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Strigoi Ring",
- ring2="Pyrosoul Ring",
- back="Libeccio Mantle",
- waist="Prosilio belt",
- legs="Nahtirah Trousers",
- feet="Orion Socks +1"}
- -- Wildfire Sets Below
- WF_Set_Names = {'Normal','Acc','Atk'}
- sets.WF = {}
- sets.WF.Normal = {
- head="Orion Beret +1",
- neck="Huani collar",
- ear1="Hecate's earring",
- ear2="Novio Earring",
- body="Kyujutsugi",
- hands="Orion Bracers +1",
- ring1="Stormsoul Ring",
- ring2="Paqichikaji Ring",
- back="Lutian cape",
- waist="Elanid Belt",
- legs="Nahtirah Trousers",
- feet="Orion Socks +1"}
- sets.WF.Acc = {
- head="Orion Beret +1",
- neck="Soil Gorget",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Libeccio Mantle",
- waist="Soil belt",
- legs="Orion Braccae +1",
- feet="Orion Socks +1"}
- sets.WF.Atk = {
- head="Orion Beret +1",
- neck="Ocachi Gorget",
- ear1="Flame pearl",
- ear2="Flame pearl",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Strigoi Ring",
- ring2="Pyrosoul Ring",
- back="Libeccio Mantle",
- waist="Prosilio belt",
- legs="Nahtirah Trousers",
- feet="Orion Socks +1"}
- -- Namas Arrow Sets Below
- NA_Set_Names = {'Normal','Acc','Atk'}
- sets.NA = {}
- sets.NA.Normal = {}
- sets.NA.Acc = {}
- sets.NA.Atk = {}
- -- Jishnu's Radiance Sets Below
- JR_Set_Names = {'Normal','Acc','Atk'}
- sets.JR = {}
- sets.JR.Normal = {
- head="Uk'uxkaj cap",
- neck="Light Gorget",
- ear1="Flame pearl",
- ear2="Flame pearl",
- body="Kyujutsugi",
- hands="Orion Bracers +1",
- ring1="Rajas Ring",
- ring2="Pyrosoul Ring",
- back="Libeccio Mantle",
- waist="Light belt",
- legs="Nahtirah Trousers",
- feet="Orion Socks +1"}
- sets.JR.Acc = {
- head="Uk'uxkaj cap",
- neck="Light Gorget",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Buremte Gloves",
- ring1="Rajas Ring",
- ring2="Pyrosoul Ring",
- back="Libeccio Mantle",
- waist="Light belt",
- legs="Orion Braccae +1",
- feet="Orion Socks +1"}
- sets.JR.Atk = {
- head="Orion Beret +1",
- neck="Ocachi Gorget",
- ear1="Flame pearl",
- ear2="Flame pearl",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Strigoi Ring",
- ring2="Pyrosoul Ring",
- back="Libeccio Mantle",
- waist="Prosilio belt",
- legs="Nahtirah Trousers",
- feet="Orion Socks +1"}
- -- Sidewinder Sets Below
- SW_Set_Names = {'Normal','Acc','Atk'}
- sets.SW = {}
- sets.SW.Normal = {
- head="Orion Beret +1",
- neck="Light Gorget",
- ear1="Flame pearl",
- ear2="Flame pearl",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Strigoi Ring",
- ring2="Pyrosoul Ring",
- back="Libeccio Mantle",
- waist="Light belt",
- legs="Nahtirah Trousers",
- feet="Orion Socks +1"}
- sets.SW.Acc = {
- head="Orion Beret +1",
- neck="Light Gorget",
- ear1="Flame pearl",
- ear2="Flame pearl",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Libeccio Mantle",
- waist="Light belt",
- legs="Orion Braccae +1",
- feet="Orion Socks +1"}
- sets.SW.Atk = {}
- -- TP Sets Below(I don't really use for RNG but feel free to add your own)
- TP_Set_Names = {"ACC","ATK","PDT","MDT"}
- sets.TP = {}
- sets.TP['ACC'] = {}
- sets.TP['ATK'] = {}
- sets.TP['MDT'] = {
- head="Orion Beret +1",
- neck="Huani collar",
- ear1="Merman's Earring",
- ear2="Merman's Earring",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Tuilha Cape",
- waist="Resolute Belt",
- legs="Nahtirah Trousers",
- feet="Iuitl Gaiters"}
- sets.TP['PDT'] = {
- head="Whirlpool Mask",
- neck="Twilight Torque",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Iuitl Wristbands",
- ring1="Dark Ring",
- ring2="Dark Ring",
- back="Iximulew Cape",
- waist="Elanid Belt",
- legs="Nahtirah Trousers",
- feet="Iuitl Gaiters"}
- --Idle Sets Below
- Idle_Set_Names = {'Regen','Normal','Town','Vanity'}
- sets.Idle = {}
- sets.Idle.Normal = {
- head="Orion Beret +1",
- neck="Huani collar",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Manibozho Gloves",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Lutian cape",
- waist="Elanid Belt",
- legs="Nahtirah Trousers",
- feet="Orion Socks +1"}
- sets.Idle.Town = {
- head="Arcadian Beret +1",
- neck="Iqabi necklace",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Orion Bracers +1",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Lutian cape",
- waist="Elanid Belt",
- legs="Orion Braccae +1",
- feet="Arcadian socks +1"}
- sets.Idle.Regen = set_combine(sets.Idle.Normal,{
- head="Ocelomeh headpiece +1",
- neck="Wiglen Gorget",
- body="Kirin's Osode",
- hands="Orion Bracers +1",
- ring1="Paguroidea Ring",
- ring2="Sheltered Ring",
- back="Scuta Cape"})
- --Vanity Set used for the Stylish Addon to /lockstyle on when zoning.
- --Link: http://forums.windower.net/index.php?/topic/328-any-interest-in-an-auto-lockstyle-on-addon/#entry1808
- sets.Idle.Vanity = {
- head="Arcadian Beret +1",
- neck="Iqabi necklace",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Orion Bracers +1",
- ring1="Hajduk ring",
- ring2="Paqichikaji Ring",
- back="Lutian cape",
- waist="Elanid Belt",
- legs="Orion Braccae +1",
- feet="Arcadian socks +1"}
- -- PDT (Set will lock and unlock on toggle)
- -- Macro /console gs c pdt
- set.pdt = {}
- pdt = {}
- pdt.on = {
- head="Whirlpool Mask",
- neck="Twilight Torque",
- ear1="Clearview Earring",
- ear2="Volley Earring",
- body="Kyujutsugi",
- hands="Iuitl Wristbands",
- ring1="Dark Ring",
- ring2="Dark Ring",
- back="Iximulew Cape",
- waist="Elanid Belt",
- legs="Nahtirah Trousers",
- feet="Iuitl Gaiters"}
- pdt.off = {}
- -- MDT (Set will lock and unlock on toggle)
- -- Macro /console gs c mdt
- set.mdt = {}
- mdt = {}
- mdt.on = set_combine(pdt.on,{
- ear1="Merman's Earring",
- ear2="Merman's Earring",
- body="Kyujutsugi",
- back="Tuilha Cape",
- waist="Resolute Belt"})
- mdt.off = {}
- end
- function precast(spell)
- if sets.precast[spell.english] then
- equip(sets.precast[spell.english])
- elseif spell.type == 'WeaponSkill' then
- if spell.target.distance > 21.0 then
- add_to_chat(167,''..spell.target.name..' is too far can not use '..spell.name..'!!!. Cancelling WeaponSkill ')
- cancel_spell()
- return
- elseif spell.name == "Coronach" then
- equip(sets.Coronach[Coronach_Set_Names[Coronach_Index]])
- elseif spell.name == "Last Stand" then
- equip(sets.LS[LS_Set_Names[LS_Index]])
- elseif spell.name == "Namas Arrow" then
- equip(sets.NA[NA_Set_Names[NA_Index]])
- elseif spell.name == "Jishnu's Radiance" then
- equip(sets.JR[JR_Set_Names[JR_Index]])
- elseif spell.name == "Sidewinder" then
- equip(sets.SW[SW_Set_Names[SW_Index]])
- elseif spell.name == "Wildfire" then
- equip(sets.WF[WF_Set_Names[WF_Index]])
- end
- elseif spell.name == "Ranged" then
- equip(sets.precast.PreShot)
- if player.equipment.range == 'Ajjub Bow' then
- equip(sets.precast.arrow)
- elseif player.equipment.range == 'Yoichinoyumi' then
- equip(sets.precast.arrow)
- elseif player.equipment.range == 'Annihilator' then
- equip(sets.precast.bullet)
- elseif player.equipment.range == 'Astrild' then
- equip(sets.precast.trialsammo)
- end
- elseif spell.type == "Ninjutsu" then
- if string.find(spell.english,'Utsusemi') then
- if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
- cancel_spell()
- add_to_chat(167, spell.english .. ' Canceled: [3+ Images]')
- return
- else
- equip(sets.precast.Utsusemi)
- end
- else
- equip(sets.precast.FastCast)
- end
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- end
- function midcast(spell)
- if spell.name == "Ranged" then
- equip(sets.Midshot[Midshot_Set_Names[Midshot_Index]])
- if buffactive.Barrage then
- equip(sets.Barrage[Barrage_Set_Names[Barrage_Index]])
- end
- end
- end
- function aftercast(spell)
- if player.status=='Engaged' then
- equip(sets.TP[TP_Set_Names[TP_Index]])
- else
- equip(sets.Idle[Idle_Set_Names[Idle_Index]])
- end
- end
- function status_change(new,old)
- if T{'Idle','Resting'}:contains(new) then
- equip(sets.Idle[Idle_Set_Names[Idle_Index]])
- elseif new == 'Engaged' then
- equip(sets.TP[TP_Set_Names[TP_Index]])
- end
- end
- function buff_change(name,gain_or_loss)
- if name == 'Battlefield' and not gain_or_loss then
- --send_command('wait 3; input /ja "Scavenge" <me>')
- add_to_chat(167,'You left the Battlefield, don\'t forget to Scavenge!')
- end
- if name == 'weakness' and gain_or_loss then
- send_command('timers create "Weakness" 300 up abilities/00255.png')
- elseif name == 'weakness' and not gain_or_loss then
- send_command('timers delete "Weakness"')
- end
- end
- --Toggle Self Commands with //gs c [command name]
- --Example type in chat //gs c tp (case sensitive)
- --Example Make a macro /console gs c tp (case sensitive)
- function self_command(command)
- if command == 'tp' then
- TP_Index = TP_Index +1
- if TP_Index > #TP_Set_Names then TP_Index = 1 end
- add_to_chat(207,'TP Set Changed to: '..TP_Set_Names[TP_Index]..'')
- status_change(player.status)
- elseif command == 'idle' then
- Idle_Index = Idle_Index +1
- if Idle_Index > #Idle_Set_Names then Idle_Index = 1 end
- add_to_chat(207,'Idle Set Changed to: '..Idle_Set_Names[Idle_Index]..'')
- equip(sets.Idle[Idle_Set_Names[Idle_Index]])
- elseif command == 'pdt' then
- if sets.pdt == pdt.on then
- equip(pdt.off)
- sets.pdt = pdt.off
- enable('ammo','head','neck','ear1','ear2','body','hands','ring1','ring2','back','waist','legs','feet')
- status_change(player.status)
- add_to_chat(207,'>>>>> PDT Set Unlocked! <<<<<')
- else
- equip(pdt.on)
- sets.pdt = pdt.on
- disable('ammo','head','neck','ear1','ear2','body','hands','ring1','ring2','back','waist','legs','feet')
- add_to_chat(66,'>>>>> PDT Set Locked! <<<<<')
- end
- elseif command == 'mdt' then
- if sets.mdt == mdt.on then
- equip(mdt.off)
- sets.mdt = mdt.off
- enable('ammo','head','neck','ear1','ear2','body','hands','ring1','ring2','back','waist','legs','feet')
- status_change(player.status)
- add_to_chat(207,'>>>>> MDT Set Unlocked! <<<<<')
- else
- equip(mdt.on)
- sets.mdt = mdt.on
- disable('ammo','head','neck','ear1','ear2','body','hands','ring1','ring2','back','waist','legs','feet')
- add_to_chat(15,'>>>>> MDT Set Locked! <<<<<')
- end
- elseif command == 'midshot' then
- Midshot_Index = Midshot_Index +1
- if Midshot_Index > #Midshot_Set_Names then Midshot_Index = 1 end
- add_to_chat(207,'Midshot Set Changed to: '..Midshot_Set_Names[Midshot_Index]..'')
- elseif command == 'barrage' then
- Barrage_Index = Barrage_Index +1
- if Barrage_Index > #Barrage_Set_Names then Barrage_Index = 1 end
- add_to_chat(207,'Barrage Set Changed to: '..Barrage_Set_Names[Barrage_Index]..'')
- elseif command == 'relicgunws' then
- Coronach_Index = Coronach_Index +1
- if Coronach_Index > #Coronach_Set_Names then Coronach_Index = 1 end
- add_to_chat(207,'Coronach Set Changed to: '..Coronach_Set_Names[Coronach_Index]..'')
- elseif command == 'meritws' then
- LS_Index = LS_Index +1
- if LS_Index > #LS_Set_Names then LS_Index = 1 end
- add_to_chat(207,'Last Stand Set Changed to: '..LS_Set_Names[LS_Index]..'')
- elseif command == 'wildfirews' then
- WF_Index = WF_Index +1
- if WF_Index > #WF_Set_Names then WF_Index = 1 end
- add_to_chat(207,'Wildfire Set Changed to: '..WF_Set_Names[WF_Index]..'')
- elseif command == 'relicbowws' then
- NA_Index = NA_Index +1
- if NA_Index > #NA_Set_Names then NA_Index = 1 end
- add_to_chat(207,'Namas Arrow Set Changed to: '..NA_Set_Names[NA_Index]..'')
- elseif command == 'empws' then
- JR_Index = JR_Index +1
- if JR_Index > #JR_Set_Names then JR_Index = 1 end
- add_to_chat(207,'Jishnu\'s Radiance Set Changed to: '..JR_Set_Names[JR_Index]..'')
- elseif command == 'sidewinderws' then
- SW_Index = SW_Index +1
- if SW_Index > #SW_Set_Names then SW_Index = 1 end
- add_to_chat(207,'Sidewinder Set Changed to: '..SW_Set_Names[SW_Index]..'')
- elseif command == 'update' then
- status_change(player.status)
- add_to_chat(207,'Update player status...')
- elseif command == 'active' then
- add_to_chat(207,'Idle Set Active: '..Idle_Set_Names[Idle_Index]..'')
- add_to_chat(207,'TP Set Active: '..TP_Set_Names[TP_Index]..'')
- add_to_chat(207,'Midshot Set Active: '..Midshot_Set_Names[Midshot_Index]..'')
- add_to_chat(207,'Barrage Set Active: '..Barrage_Set_Names[Barrage_Index]..'')
- add_to_chat(207,'Coronach Set Active: '..Coronach_Set_Names[Coronach_Index]..'')
- add_to_chat(207,'Last Stand Set Active: '..LS_Set_Names[LS_Index]..'')
- add_to_chat(207,'Wildfire Set Active: '..WF_Set_Names[WF_Index]..'')
- add_to_chat(207,'Namas Arrow Set Active: '..NA_Set_Names[NA_Index]..'')
- add_to_chat(207,'Jishnu\'s Radiance Set Active: '..JR_Set_Names[JR_Index]..'')
- add_to_chat(207,'Sidewinder Set Active: '..SW_Set_Names[SW_Index]..'')
- end
- end
- function file_unload()
- send_command('unbind f10')
- end
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