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Android 2.3.4 crash

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Oct 27th, 2013
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  1.  
  2. W/Qt (31297): kernel/qcoreapplication.cpp:420 (QCoreApplicationPrivate::QCoreApplicationPrivate(int&, char**, uint)): WARNING: QApplication was not created in the main() thread.
  3. D/libEGL (31297): loaded /system/lib/egl/libGLES_android.so
  4. D/libEGL (31297): loaded /vendor/lib/egl/libEGL_POWERVR_SGX530_120.so
  5. D/libEGL (31297): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX530_120.so
  6. D/libEGL (31297): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX530_120.so
  7. W/dalvikvm(31297): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtNativeInputConnection'
  8. W/dalvikvm(31297): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtExtractedText'
  9. W/dalvikvm(31297): Unable to resolve superclass of Lorg/qtproject/qt5/android/accessibility/QtAccessibilityDelegate; (88)
  10. W/dalvikvm(31297): Link of class 'Lorg/qtproject/qt5/android/accessibility/QtAccessibilityDelegate;' failed
  11. W/IInputConnectionWrapper(31297): showStatusIcon on inactive InputConnection
  12. W/Qt (31297): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed
  13. W/Qt (31297): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code ***
  14. W/Qt (31297): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): attribute highp float _qt_order;
  15. W/Qt (31297): uniform highp float _qt_zRange;
  16. W/Qt (31297): attribute highp vec4 vertexCoord;
  17. W/Qt (31297): attribute highp vec4 vertexColor;
  18. W/Qt (31297): uniform highp mat4 matrix;
  19. W/Qt (31297): uniform highp float opacity;
  20. W/Qt (31297): varying lowp vec4 color;
  21. W/Qt (31297): void main() {
  22. W/Qt (31297): gl_Position = matrix * vertexCoord;
  23. W/Qt (31297): color = vertexColor * opacity;
  24. W/Qt (31297): gl_Position.z = gl_Position.z * _qt_zRange + _qt_order;
  25. W/Qt (31297): }
  26. W/Qt (31297): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): ***
  27. W/Qt (31297): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed
  28. W/Qt (31297): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code ***
  29. W/Qt (31297): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH
  30. W/Qt (31297): #define highp mediump
  31. W/Qt (31297): #endif
  32. W/Qt (31297): varying lowp vec4 color;
  33. W/Qt (31297): void main() {
  34. W/Qt (31297): gl_FragColor = color;
  35. W/Qt (31297): }
  36. W/Qt (31297): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): ***
  37. W/Qt (31297): opengl/qopenglshaderprogram.cpp:915 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing.
  38. W/Qt (31297): Link Error: Fragment shader is missing.
  39. W/Qt (31297): "
  40. D/Qt (31297): scenegraph/coreapi/qsgbatchrenderer.cpp:150 (QSGBatchRenderer::ShaderManager::Shader* QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial*)): Renderer failed shader compilation:
  41. D/Qt (31297): "Link Error: Vertex shader is missing.
  42. D/Qt (31297): Link Error: Fragment shader is missing.
  43. D/Qt (31297): "
  44. D/libEGL (31314): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX530_120.so
  45. W/dalvikvm(31314): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtNativeInputConnection'
  46. W/dalvikvm(31314): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtExtractedText'
  47. W/dalvikvm(31314): Unable to resolve superclass of Lorg/qtproject/qt5/android/accessibility/QtAccessibilityDelegate; (88)
  48. W/dalvikvm(31314): Link of class 'Lorg/qtproject/qt5/android/accessibility/QtAccessibilityDelegate;' failed
  49. W/IInputConnectionWrapper(31314): showStatusIcon on inactive InputConnection
  50. W/Qt (31314): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed
  51. W/Qt (31314): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code ***
  52. W/Qt (31314): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): attribute highp float _qt_order;
  53. W/Qt (31314): uniform highp float _qt_zRange;
  54. W/Qt (31314): attribute highp vec4 vertexCoord;
  55. W/Qt (31314): attribute highp vec4 vertexColor;
  56. W/Qt (31314): uniform highp mat4 matrix;
  57. W/Qt (31314): uniform highp float opacity;
  58. W/Qt (31314): varying lowp vec4 color;
  59. W/Qt (31314): void main() {
  60. W/Qt (31314): gl_Position = matrix * vertexCoord;
  61. W/Qt (31314): color = vertexColor * opacity;
  62. W/Qt (31314): gl_Position.z = gl_Position.z * _qt_zRange + _qt_order;
  63. W/Qt (31314): }
  64. W/Qt (31314): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): ***
  65. W/Qt (31314): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed
  66. W/Qt (31314): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code ***
  67. W/Qt (31314): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH
  68. W/Qt (31314): #define highp mediump
  69. W/Qt (31314): #endif
  70. W/Qt (31314): varying lowp vec4 color;
  71. W/Qt (31314): void main() {
  72. W/Qt (31314): gl_FragColor = color;
  73. W/Qt (31314): }
  74. W/Qt (31314): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): ***
  75. W/Qt (31314): opengl/qopenglshaderprogram.cpp:915 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing.
  76. W/Qt (31314): Link Error: Fragment shader is missing.
  77. W/Qt (31314): "
  78. D/Qt (31314): scenegraph/coreapi/qsgbatchrenderer.cpp:150 (QSGBatchRenderer::ShaderManager::Shader* QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial*)): Renderer failed shader compilation:
  79. D/Qt (31314): "Link Error: Vertex shader is missing.
  80. D/Qt (31314): Link Error: Fragment shader is missing.
  81. D/Qt (31314): "
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