Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- W/Qt (31297): kernel/qcoreapplication.cpp:420 (QCoreApplicationPrivate::QCoreApplicationPrivate(int&, char**, uint)): WARNING: QApplication was not created in the main() thread.
- D/libEGL (31297): loaded /system/lib/egl/libGLES_android.so
- D/libEGL (31297): loaded /vendor/lib/egl/libEGL_POWERVR_SGX530_120.so
- D/libEGL (31297): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX530_120.so
- D/libEGL (31297): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX530_120.so
- W/dalvikvm(31297): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtNativeInputConnection'
- W/dalvikvm(31297): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtExtractedText'
- W/dalvikvm(31297): Unable to resolve superclass of Lorg/qtproject/qt5/android/accessibility/QtAccessibilityDelegate; (88)
- W/dalvikvm(31297): Link of class 'Lorg/qtproject/qt5/android/accessibility/QtAccessibilityDelegate;' failed
- W/IInputConnectionWrapper(31297): showStatusIcon on inactive InputConnection
- W/Qt (31297): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed
- W/Qt (31297): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code ***
- W/Qt (31297): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): attribute highp float _qt_order;
- W/Qt (31297): uniform highp float _qt_zRange;
- W/Qt (31297): attribute highp vec4 vertexCoord;
- W/Qt (31297): attribute highp vec4 vertexColor;
- W/Qt (31297): uniform highp mat4 matrix;
- W/Qt (31297): uniform highp float opacity;
- W/Qt (31297): varying lowp vec4 color;
- W/Qt (31297): void main() {
- W/Qt (31297): gl_Position = matrix * vertexCoord;
- W/Qt (31297): color = vertexColor * opacity;
- W/Qt (31297): gl_Position.z = gl_Position.z * _qt_zRange + _qt_order;
- W/Qt (31297): }
- W/Qt (31297): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): ***
- W/Qt (31297): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed
- W/Qt (31297): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code ***
- W/Qt (31297): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH
- W/Qt (31297): #define highp mediump
- W/Qt (31297): #endif
- W/Qt (31297): varying lowp vec4 color;
- W/Qt (31297): void main() {
- W/Qt (31297): gl_FragColor = color;
- W/Qt (31297): }
- W/Qt (31297): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): ***
- W/Qt (31297): opengl/qopenglshaderprogram.cpp:915 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing.
- W/Qt (31297): Link Error: Fragment shader is missing.
- W/Qt (31297): "
- D/Qt (31297): scenegraph/coreapi/qsgbatchrenderer.cpp:150 (QSGBatchRenderer::ShaderManager::Shader* QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial*)): Renderer failed shader compilation:
- D/Qt (31297): "Link Error: Vertex shader is missing.
- D/Qt (31297): Link Error: Fragment shader is missing.
- D/Qt (31297): "
- D/libEGL (31314): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX530_120.so
- W/dalvikvm(31314): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtNativeInputConnection'
- W/dalvikvm(31314): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtExtractedText'
- W/dalvikvm(31314): Unable to resolve superclass of Lorg/qtproject/qt5/android/accessibility/QtAccessibilityDelegate; (88)
- W/dalvikvm(31314): Link of class 'Lorg/qtproject/qt5/android/accessibility/QtAccessibilityDelegate;' failed
- W/IInputConnectionWrapper(31314): showStatusIcon on inactive InputConnection
- W/Qt (31314): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed
- W/Qt (31314): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code ***
- W/Qt (31314): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): attribute highp float _qt_order;
- W/Qt (31314): uniform highp float _qt_zRange;
- W/Qt (31314): attribute highp vec4 vertexCoord;
- W/Qt (31314): attribute highp vec4 vertexColor;
- W/Qt (31314): uniform highp mat4 matrix;
- W/Qt (31314): uniform highp float opacity;
- W/Qt (31314): varying lowp vec4 color;
- W/Qt (31314): void main() {
- W/Qt (31314): gl_Position = matrix * vertexCoord;
- W/Qt (31314): color = vertexColor * opacity;
- W/Qt (31314): gl_Position.z = gl_Position.z * _qt_zRange + _qt_order;
- W/Qt (31314): }
- W/Qt (31314): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): ***
- W/Qt (31314): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed
- W/Qt (31314): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code ***
- W/Qt (31314): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH
- W/Qt (31314): #define highp mediump
- W/Qt (31314): #endif
- W/Qt (31314): varying lowp vec4 color;
- W/Qt (31314): void main() {
- W/Qt (31314): gl_FragColor = color;
- W/Qt (31314): }
- W/Qt (31314): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): ***
- W/Qt (31314): opengl/qopenglshaderprogram.cpp:915 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing.
- W/Qt (31314): Link Error: Fragment shader is missing.
- W/Qt (31314): "
- D/Qt (31314): scenegraph/coreapi/qsgbatchrenderer.cpp:150 (QSGBatchRenderer::ShaderManager::Shader* QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial*)): Renderer failed shader compilation:
- D/Qt (31314): "Link Error: Vertex shader is missing.
- D/Qt (31314): Link Error: Fragment shader is missing.
- D/Qt (31314): "
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement