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Oct 1st, 2012
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  1. #AI Profiles
  2.  
  3. $Default Profile: Diaspora_default
  4.  
  5. $Profile Name: Diaspora_default
  6.  
  7. $Player Afterburner Recharge Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  8. $Max Beam Friendly Fire Damage: 0, 5, 10, 20, 30
  9. $Player Countermeasure Life Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  10. $AI Countermeasure Firing Chance: 1.1, 1.1, 1.1, 1.1, 1.1
  11. $AI In Range Time: -1.0, -1.0, -1.0, -1.0, -1.0
  12. $AI Always Links Ammo Weapons: 30, 30, 30, 30, 30
  13. $AI Maybe Links Ammo Weapons: 10, 10, 10, 10, 10
  14. $Primary Ammo Burst Multiplier: 1.0, 1.0, 1.0, 1.0, 1.0
  15. $AI Always Links Energy Weapons: 20, 20, 20, 20, 20
  16. $AI Maybe Links Energy Weapons: 10, 10, 10, 10, 10
  17. $Max Missles Locked on Player: 99, 99, 99, 99, 99
  18. $Max Player Attackers: 99, 99, 99, 99, 99
  19. $Max Incoming Asteroids: 10, 10, 10, 10, 10
  20. $Player Damage Factor: 1.0, 1.0, 1.0, 1.0, 1.0
  21. $Player Subsys Damage Factor: 1.0, 1.0, 1.0, 1.0, 1.0
  22. $Predict Position Delay: 0.1, 0.1, 0.1, 0.1, 0.1
  23. $AI Shield Manage Delay: 0.1, 0.1, 0.1, 0.1, 0.1
  24. $Friendly AI Fire Delay Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  25. $Hostile AI Fire Delay Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  26. $AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  27. $Glide Attack Percent: 75, 75, 75, 75, 75
  28. $Circle Strafe Percent: 75, 75, 75, 75, 75
  29. $Glide Strafe Percent: 75, 75, 75, 75, 75
  30. $Stalemate Time Threshold: 10, 10, 10, 10, 10
  31. $Stalemate Distance Threshold: 300, 300, 300, 300, 300
  32. $Chance AI Has to Fire Missiles at Player: 25, 25, 25, 25, 25
  33. $Max Aim Update Delay: .45, .45, .45, .45, .45
  34. $Player Shield Recharge Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  35. $Player Weapon Recharge Scale: 1.5, 1.5, 1.5, 1.5, 1.5
  36. $Max Turret Target Ownage: 500, 500, 500, 500, 500
  37. $Max Turret Player Ownage: 24, 24, 24, 24, 24
  38. $Player Autoaim FOV: 0, 0, 0, 0, 0
  39. ;Not tied to difficulty
  40. $Detail Distance Multiplier: 5.0, 5.0, 5.0, 5.0, 5.0
  41.  
  42. $big ships can attack beam turrets on untargeted ships: NO
  43. $smart primary weapon selection: YES
  44. $smart secondary weapon selection: YES
  45. $smart shield management: NO
  46. $allow rapid secondary dumbfire: YES
  47. $huge turret weapons ignore bombs: YES
  48. $don't insert random turret fire delay: YES
  49. $hack improve non-homing swarm turret fire accuracy: YES
  50. $shockwaves damage small ship subsystems: NO
  51. $navigation subsystem governs warpout capability: NO
  52. $ignore lower bound for minimum speed of docked ship: NO
  53. $disable linked fire penalty: YES
  54. $disable weapon damage scaling: YES
  55. $use additive weapon velocity: YES
  56. $use newtonian dampening: YES
  57. $multi allow empty secondaries: YES
  58. $allow vertical dodge: YES
  59. $prevent turrets targeting too distant bombs: YES
  60. $smart subsystem targeting for turrets: YES
  61. $allow turrets target weapons freely: YES
  62. $fix AI class bug: YES
  63. $advanced turret fov edge checks: YES
  64. $require turrets to have target in fov: YES
  65. $ai aims from ship center: YES
  66. $allow primary link delay: NO
  67.  
  68. $ai path mode: alt1
  69.  
  70. #End
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