Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #AI Profiles
- $Default Profile: Diaspora_default
- $Profile Name: Diaspora_default
- $Player Afterburner Recharge Scale: 1.0, 1.0, 1.0, 1.0, 1.0
- $Max Beam Friendly Fire Damage: 0, 5, 10, 20, 30
- $Player Countermeasure Life Scale: 1.0, 1.0, 1.0, 1.0, 1.0
- $AI Countermeasure Firing Chance: 1.1, 1.1, 1.1, 1.1, 1.1
- $AI In Range Time: -1.0, -1.0, -1.0, -1.0, -1.0
- $AI Always Links Ammo Weapons: 30, 30, 30, 30, 30
- $AI Maybe Links Ammo Weapons: 10, 10, 10, 10, 10
- $Primary Ammo Burst Multiplier: 1.0, 1.0, 1.0, 1.0, 1.0
- $AI Always Links Energy Weapons: 20, 20, 20, 20, 20
- $AI Maybe Links Energy Weapons: 10, 10, 10, 10, 10
- $Max Missles Locked on Player: 99, 99, 99, 99, 99
- $Max Player Attackers: 99, 99, 99, 99, 99
- $Max Incoming Asteroids: 10, 10, 10, 10, 10
- $Player Damage Factor: 1.0, 1.0, 1.0, 1.0, 1.0
- $Player Subsys Damage Factor: 1.0, 1.0, 1.0, 1.0, 1.0
- $Predict Position Delay: 0.1, 0.1, 0.1, 0.1, 0.1
- $AI Shield Manage Delay: 0.1, 0.1, 0.1, 0.1, 0.1
- $Friendly AI Fire Delay Scale: 1.0, 1.0, 1.0, 1.0, 1.0
- $Hostile AI Fire Delay Scale: 1.0, 1.0, 1.0, 1.0, 1.0
- $AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
- $Glide Attack Percent: 75, 75, 75, 75, 75
- $Circle Strafe Percent: 75, 75, 75, 75, 75
- $Glide Strafe Percent: 75, 75, 75, 75, 75
- $Stalemate Time Threshold: 10, 10, 10, 10, 10
- $Stalemate Distance Threshold: 300, 300, 300, 300, 300
- $Chance AI Has to Fire Missiles at Player: 25, 25, 25, 25, 25
- $Max Aim Update Delay: .45, .45, .45, .45, .45
- $Player Shield Recharge Scale: 1.0, 1.0, 1.0, 1.0, 1.0
- $Player Weapon Recharge Scale: 1.5, 1.5, 1.5, 1.5, 1.5
- $Max Turret Target Ownage: 500, 500, 500, 500, 500
- $Max Turret Player Ownage: 24, 24, 24, 24, 24
- $Player Autoaim FOV: 0, 0, 0, 0, 0
- ;Not tied to difficulty
- $Detail Distance Multiplier: 5.0, 5.0, 5.0, 5.0, 5.0
- $big ships can attack beam turrets on untargeted ships: NO
- $smart primary weapon selection: YES
- $smart secondary weapon selection: YES
- $smart shield management: NO
- $allow rapid secondary dumbfire: YES
- $huge turret weapons ignore bombs: YES
- $don't insert random turret fire delay: YES
- $hack improve non-homing swarm turret fire accuracy: YES
- $shockwaves damage small ship subsystems: NO
- $navigation subsystem governs warpout capability: NO
- $ignore lower bound for minimum speed of docked ship: NO
- $disable linked fire penalty: YES
- $disable weapon damage scaling: YES
- $use additive weapon velocity: YES
- $use newtonian dampening: YES
- $multi allow empty secondaries: YES
- $allow vertical dodge: YES
- $prevent turrets targeting too distant bombs: YES
- $smart subsystem targeting for turrets: YES
- $allow turrets target weapons freely: YES
- $fix AI class bug: YES
- $advanced turret fov edge checks: YES
- $require turrets to have target in fov: YES
- $ai aims from ship center: YES
- $allow primary link delay: NO
- $ai path mode: alt1
- #End
Advertisement
Add Comment
Please, Sign In to add comment