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mamu_poi2.sqf

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Jul 21st, 2013
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  1. if (isServer) then {
  2.  
  3. _vehicle_4 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Land_bouda3", [11444.169, 11346.133, 0.51738805], [], 0, "CAN_COLLIDE"];
  7. _vehicle_4 = _this;
  8. _this setDir 2.2597263;
  9. _this setPos [11444.169, 11346.133, 0.51738805];
  10. };
  11.  
  12. _vehicle_16 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Land_HouseV_1I4", [11448.856, 11372.62, 0.30168921], [], 0, "CAN_COLLIDE"];
  16. _vehicle_16 = _this;
  17. _this setDir -238.36688;
  18. _this setPos [11448.856, 11372.62, 0.30168921];
  19. };
  20.  
  21. _vehicle_28 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Land_Nasypka", [11446.702, 11338.311, -1.8794092], [], 0, "CAN_COLLIDE"];
  25. _vehicle_28 = _this;
  26. _this setDir -0.00098583568;
  27. _this setPos [11446.702, 11338.311, -1.8794092];
  28. };
  29.  
  30. _vehicle_30 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Land_pumpa", [11454.283, 11360.055, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  34. _vehicle_30 = _this;
  35. _this setPos [11454.283, 11360.055, 3.0517578e-005];
  36. };
  37.  
  38. _vehicle_33 = objNull;
  39. if (true) then
  40. {
  41. _this = createVehicle ["Land_Shed_W4", [11457.356, 11351.6, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  42. _vehicle_33 = _this;
  43. _this setDir -232.09706;
  44. _this setPos [11457.356, 11351.6, 3.0517578e-005];
  45. };
  46.  
  47. _vehicle_47 = objNull;
  48. if (true) then
  49. {
  50. _this = createVehicle ["Park_bench2", [11441.275, 11372.453], [], 0, "CAN_COLLIDE"];
  51. _vehicle_47 = _this;
  52. _this setDir -146.53052;
  53. _this setPos [11441.275, 11372.453];
  54. };
  55.  
  56. _vehicle_52 = objNull;
  57. if (true) then
  58. {
  59. _this = createVehicle ["Barrels", [11441.889, 11352.771, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  60. _vehicle_52 = _this;
  61. _this setPos [11441.889, 11352.771, 6.1035156e-005];
  62. };
  63.  
  64. _vehicle_53 = objNull;
  65. if (true) then
  66. {
  67. _this = createVehicle ["Land_psi_bouda", [11446.479, 11369.032], [], 0, "CAN_COLLIDE"];
  68. _vehicle_53 = _this;
  69. _this setDir -239.82211;
  70. _this setPos [11446.479, 11369.032];
  71. };
  72.  
  73. _vehicle_55 = objNull;
  74. if (true) then
  75. {
  76. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [11461.484, 11352.092, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  77. _vehicle_55 = _this;
  78. _this setPos [11461.484, 11352.092, -3.0517578e-005];
  79. };
  80.  
  81. _vehicle_56 = objNull;
  82. if (true) then
  83. {
  84. _this = createVehicle ["Garbage_can", [11461.001, 11353.595], [], 0, "CAN_COLLIDE"];
  85. _vehicle_56 = _this;
  86. _this setPos [11461.001, 11353.595];
  87. };
  88.  
  89. _vehicle_57 = objNull;
  90. if (true) then
  91. {
  92. _this = createVehicle ["Garbage_can", [11461.201, 11354.338], [], 0, "CAN_COLLIDE"];
  93. _vehicle_57 = _this;
  94. _this setDir -106.08207;
  95. _this setPos [11461.201, 11354.338];
  96. };
  97.  
  98. _vehicle_58 = objNull;
  99. if (true) then
  100. {
  101. _this = createVehicle ["Haystack_small", [11457.69, 11346.04, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  102. _vehicle_58 = _this;
  103. _this setDir 38.18055;
  104. _this setPos [11457.69, 11346.04, 3.0517578e-005];
  105. };
  106.  
  107. _vehicle_60 = objNull;
  108. if (true) then
  109. {
  110. _this = createVehicle ["Haystack_small", [11456.49, 11346.998, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  111. _vehicle_60 = _this;
  112. _this setDir 38.18055;
  113. _this setPos [11456.49, 11346.998, 6.1035156e-005];
  114. };
  115.  
  116. _vehicle_62 = objNull;
  117. if (true) then
  118. {
  119. _this = createVehicle ["Haystack_small", [11455.318, 11348.051], [], 0, "CAN_COLLIDE"];
  120. _vehicle_62 = _this;
  121. _this setDir 38.18055;
  122. _this setPos [11455.318, 11348.051];
  123. };
  124.  
  125. _vehicle_64 = objNull;
  126. if (true) then
  127. {
  128. _this = createVehicle ["Haystack_small", [11455.925, 11347.558, 1.2692683], [], 0, "CAN_COLLIDE"];
  129. _vehicle_64 = _this;
  130. _this setDir 38.18055;
  131. _this setPos [11455.925, 11347.558, 1.2692683];
  132. };
  133.  
  134. _vehicle_67 = objNull;
  135. if (true) then
  136. {
  137. _this = createVehicle ["Pile_of_wood", [11455.088, 11372.423, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  138. _vehicle_67 = _this;
  139. _this setDir -57.534962;
  140. _this setPos [11455.088, 11372.423, -6.1035156e-005];
  141. };
  142.  
  143. _vehicle_69 = objNull;
  144. if (true) then
  145. {
  146. _this = createVehicle ["Land_Crates_stack_EP1", [11457.883, 11370.377], [], 0, "CAN_COLLIDE"];
  147. _vehicle_69 = _this;
  148. _this setPos [11457.883, 11370.377];
  149. };
  150.  
  151. _vehicle_70 = objNull;
  152. if (true) then
  153. {
  154. _this = createVehicle ["Land_Ind_Timbers", [11459.129, 11369.97, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  155. _vehicle_70 = _this;
  156. _this setDir -33.774273;
  157. _this setPos [11459.129, 11369.97, -3.0517578e-005];
  158. };
  159.  
  160. _vehicle_71 = objNull;
  161. if (true) then
  162. {
  163. _this = createVehicle ["Axe_woodblock", [11456.681, 11372.517, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  164. _vehicle_71 = _this;
  165. _this setPos [11456.681, 11372.517, 6.1035156e-005];
  166. };
  167.  
  168. _vehicle_72 = objNull;
  169. if (true) then
  170. {
  171. _this = createVehicle ["hiluxWreck", [11444.356, 11356.62, -0.00015258789], [], 0, "CAN_COLLIDE"];
  172. _vehicle_72 = _this;
  173. _this setDir -25.252579;
  174. _this setPos [11444.356, 11356.62, -0.00015258789];
  175. };
  176.  
  177. _vehicle_74 = objNull;
  178. if (true) then
  179. {
  180. _this = createVehicle ["datsun01Wreck", [11439.597, 11366.706, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  181. _vehicle_74 = _this;
  182. _this setDir -61.070389;
  183. _this setPos [11439.597, 11366.706, -6.1035156e-005];
  184. };
  185.  
  186. _vehicle_210 = objNull;
  187. if (true) then
  188. {
  189. _this = createVehicle ["Fort_Barricade", [11421.419, 11360.711, 0.00015258789], [], 0, "CAN_COLLIDE"];
  190. _vehicle_210 = _this;
  191. _this setDir 103.56018;
  192. _this setPos [11421.419, 11360.711, 0.00015258789];
  193. };
  194.  
  195. _vehicle_213 = objNull;
  196. if (true) then
  197. {
  198. _this = createVehicle ["Land_Misc_GContainer_Big", [11438.611, 11348.98, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  199. _vehicle_213 = _this;
  200. _this setDir -88.503448;
  201. _this setPos [11438.611, 11348.98, -3.0517578e-005];
  202. };
  203.  
  204. _vehicle_214 = objNull;
  205. if (true) then
  206. {
  207. _this = createVehicle ["Land_Misc_IronPipes_EP1", [11422.108, 11352.216], [], 0, "CAN_COLLIDE"];
  208. _vehicle_214 = _this;
  209. _this setDir 61.44799;
  210. _this setPos [11422.108, 11352.216];
  211. };
  212.  
  213. _vehicle_215 = objNull;
  214. if (true) then
  215. {
  216. _this = createVehicle ["Land_Ind_Timbers", [11418.595, 11352.081], [], 0, "CAN_COLLIDE"];
  217. _vehicle_215 = _this;
  218. _this setDir -40.382008;
  219. _this setPos [11418.595, 11352.081];
  220. };
  221.  
  222. _vehicle_216 = objNull;
  223. if (true) then
  224. {
  225. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [11423.105, 11348.608, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  226. _vehicle_216 = _this;
  227. _this setPos [11423.105, 11348.608, -3.0517578e-005];
  228. };
  229.  
  230. _vehicle_217 = objNull;
  231. if (true) then
  232. {
  233. _this = createVehicle ["Misc_TyreHeap", [11419.335, 11353.326, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  234. _vehicle_217 = _this;
  235. _this setPos [11419.335, 11353.326, -3.0517578e-005];
  236. };
  237.  
  238. _vehicle_218 = objNull;
  239. if (true) then
  240. {
  241. _this = createVehicle ["SKODAWreck", [11418.32, 11356.049, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  242. _vehicle_218 = _this;
  243. _this setDir 0.86661667;
  244. _this setPos [11418.32, 11356.049, -3.0517578e-005];
  245. };
  246.  
  247. _vehicle_219 = objNull;
  248. if (true) then
  249. {
  250. _this = createVehicle ["Misc_Cargo1B_military", [11427.586, 11344.075, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  251. _vehicle_219 = _this;
  252. _this setDir -55.698822;
  253. _this setPos [11427.586, 11344.075, 3.0517578e-005];
  254. };
  255.  
  256. _vehicle_221 = objNull;
  257. if (true) then
  258. {
  259. _this = createVehicle ["Land_fort_rampart", [11434.771, 11340.821, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  260. _vehicle_221 = _this;
  261. _this setDir 9.5141516;
  262. _this setPos [11434.771, 11340.821, -6.1035156e-005];
  263. };
  264.  
  265. _vehicle_222 = objNull;
  266. if (true) then
  267. {
  268. _this = createVehicle ["hiluxWreck", [11441.759, 11339.441], [], 0, "CAN_COLLIDE"];
  269. _vehicle_222 = _this;
  270. _this setDir -90.195114;
  271. _this setPos [11441.759, 11339.441];
  272. };
  273.  
  274. _vehicle_225 = objNull;
  275. if (true) then
  276. {
  277. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [11440.482, 11337.646, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  278. _vehicle_225 = _this;
  279. _this setPos [11440.482, 11337.646, -3.0517578e-005];
  280. };
  281.  
  282. _vehicle_227 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [11439.283, 11336.978, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  286. _vehicle_227 = _this;
  287. _this setPos [11439.283, 11336.978, -3.0517578e-005];
  288. };
  289.  
  290. _vehicle_229 = objNull;
  291. if (true) then
  292. {
  293. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [11443.989, 11337.674, 0], [], 0, "CAN_COLLIDE"];
  294. _vehicle_229 = _this;
  295. _this setPos [11443.989, 11337.674, 0];
  296. };
  297.  
  298. _vehicle_231 = objNull;
  299. if (true) then
  300. {
  301. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [11442.829, 11336.378, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  302. _vehicle_231 = _this;
  303. _this setPos [11442.829, 11336.378, 3.0517578e-005];
  304. };
  305.  
  306. _vehicle_243 = objNull;
  307. if (true) then
  308. {
  309. _this = createVehicle ["Land_Misc_Cargo2C", [11422.038, 11365.771, -2.6067276], [], 0, "CAN_COLLIDE"];
  310. _vehicle_243 = _this;
  311. _this setDir 25.685936;
  312. _this setPos [11422.038, 11365.771, -2.6067276];
  313. };
  314.  
  315. _vehicle_245 = objNull;
  316. if (true) then
  317. {
  318. _this = createVehicle ["Land_Misc_deerstand", [11426.337, 11365.106, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  319. _vehicle_245 = _this;
  320. _this setDir 113.04937;
  321. _this setPos [11426.337, 11365.106, 6.1035156e-005];
  322. };
  323.  
  324. _vehicle_247 = objNull;
  325. if (true) then
  326. {
  327. _this = createVehicle ["Misc_concrete_High", [11424.39, 11369.899, -0.25073165], [], 0, "CAN_COLLIDE"];
  328. _vehicle_247 = _this;
  329. _this setDir 29.151423;
  330. _this setPos [11424.39, 11369.899, -0.25073165];
  331. };
  332.  
  333. _vehicle_248 = objNull;
  334. if (true) then
  335. {
  336. _this = createVehicle ["UralWreck", [11434.326, 11355.463, 0.00012207031], [], 0, "CAN_COLLIDE"];
  337. _vehicle_248 = _this;
  338. _this setPos [11434.326, 11355.463, 0.00012207031];
  339. };
  340.  
  341. _vehicle_249 = objNull;
  342. if (true) then
  343. {
  344. _this = createVehicle ["UralWreck", [11428.099, 11358.71, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  345. _vehicle_249 = _this;
  346. _this setDir 38.558197;
  347. _this setPos [11428.099, 11358.71, -9.1552734e-005];
  348. };
  349.  
  350. _vehicle_250 = objNull;
  351. if (true) then
  352. {
  353. _this = createVehicle ["Fort_Barricade", [11457.6, 11343.333, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  354. _vehicle_250 = _this;
  355. _this setDir -40.62624;
  356. _this setPos [11457.6, 11343.333, 9.1552734e-005];
  357. };
  358.  
  359. _vehicle_251 = objNull;
  360. if (true) then
  361. {
  362. _this = createVehicle ["Concrete_Wall_EP1", [11453.727, 11338.263, -1.7154515], [], 0, "CAN_COLLIDE"];
  363. _vehicle_251 = _this;
  364. _this setDir -258.1217;
  365. _this setPos [11453.727, 11338.263, -1.7154515];
  366. };
  367.  
  368. _vehicle_253 = objNull;
  369. if (true) then
  370. {
  371. _this = createVehicle ["Concrete_Wall_EP1", [11452.399, 11336.461, -1.5750679], [], 0, "CAN_COLLIDE"];
  372. _vehicle_253 = _this;
  373. _this setDir -208.19582;
  374. _this setPos [11452.399, 11336.461, -1.5750679];
  375. };
  376.  
  377. _vehicle_255 = objNull;
  378. if (true) then
  379. {
  380. _this = createVehicle ["Concrete_Wall_EP1", [11450.073, 11335.668, -1.5259066], [], 0, "CAN_COLLIDE"];
  381. _vehicle_255 = _this;
  382. _this setDir -190.08311;
  383. _this setPos [11450.073, 11335.668, -1.5259066];
  384. };
  385.  
  386. _vehicle_257 = objNull;
  387. if (true) then
  388. {
  389. _this = createVehicle ["Land_BagFenceShort", [11447.992, 11335.74], [], 0, "CAN_COLLIDE"];
  390. _vehicle_257 = _this;
  391. _this setDir 28.240362;
  392. _this setPos [11447.992, 11335.74];
  393. };
  394.  
  395. _vehicle_258 = objNull;
  396. if (true) then
  397. {
  398. _this = createVehicle ["Land_BagFenceShort", [11446.773, 11336.791, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  399. _vehicle_258 = _this;
  400. _this setDir 55.753052;
  401. _this setPos [11446.773, 11336.791, -3.0517578e-005];
  402. };
  403.  
  404. _vehicle_259 = objNull;
  405. if (true) then
  406. {
  407. _this = createVehicle ["Land_BagFenceShort", [11446.403, 11338.498], [], 0, "CAN_COLLIDE"];
  408. _vehicle_259 = _this;
  409. _this setDir 91.996132;
  410. _this setPos [11446.403, 11338.498];
  411. };
  412.  
  413. _vehicle_260 = objNull;
  414. if (true) then
  415. {
  416. _this = createVehicle ["Fort_Barricade_EP1", [11463.416, 11356.609], [], 0, "CAN_COLLIDE"];
  417. _vehicle_260 = _this;
  418. _this setDir -88.099998;
  419. _this setPos [11463.416, 11356.609];
  420. };
  421.  
  422. _vehicle_262 = objNull;
  423. if (true) then
  424. {
  425. _this = createVehicle ["Land_Misc_Cargo2C", [11430.391, 11377.89, -2.6057081], [], 0, "CAN_COLLIDE"];
  426. _vehicle_262 = _this;
  427. _this setDir 41.432922;
  428. _this setPos [11430.391, 11377.89, -2.6057081];
  429. };
  430.  
  431. _vehicle_264 = objNull;
  432. if (true) then
  433. {
  434. _this = createVehicle ["Hedgehog_EP1", [11421.968, 11372.894, 0.00015258789], [], 0, "CAN_COLLIDE"];
  435. _vehicle_264 = _this;
  436. _this setPos [11421.968, 11372.894, 0.00015258789];
  437. };
  438.  
  439. _vehicle_266 = objNull;
  440. if (true) then
  441. {
  442. _this = createVehicle ["Hedgehog_EP1", [11420.529, 11374.598, -0.87421143], [], 0, "CAN_COLLIDE"];
  443. _vehicle_266 = _this;
  444. _this setPos [11420.529, 11374.598, -0.87421143];
  445. };
  446.  
  447. _vehicle_268 = objNull;
  448. if (true) then
  449. {
  450. _this = createVehicle ["Hedgehog_EP1", [11422.367, 11377.885, -0.46110135], [], 0, "CAN_COLLIDE"];
  451. _vehicle_268 = _this;
  452. _this setPos [11422.367, 11377.885, -0.46110135];
  453. };
  454.  
  455. _vehicle_270 = objNull;
  456. if (true) then
  457. {
  458. _this = createVehicle ["Hedgehog_EP1", [11425.563, 11378.255, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  459. _vehicle_270 = _this;
  460. _this setPos [11425.563, 11378.255, -6.1035156e-005];
  461. };
  462.  
  463. _vehicle_272 = objNull;
  464. if (true) then
  465. {
  466. _this = createVehicle ["Land_fort_rampart", [11437.557, 11380.23, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  467. _vehicle_272 = _this;
  468. _this setDir -181.65944;
  469. _this setPos [11437.557, 11380.23, 3.0517578e-005];
  470. };
  471.  
  472. _vehicle_273 = objNull;
  473. if (true) then
  474. {
  475. _this = createVehicle ["BMP2Wreck", [11423.607, 11375.812, 0.0069774473], [], 0, "CAN_COLLIDE"];
  476. _vehicle_273 = _this;
  477. _this setDir -86.462708;
  478. _this setPos [11423.607, 11375.812, 0.0069774473];
  479. };
  480.  
  481. _vehicle_274 = objNull;
  482. if (true) then
  483. {
  484. _this = createVehicle ["BRDMWreck", [11411.185, 11383.901, 0.098834753], [], 0, "CAN_COLLIDE"];
  485. _vehicle_274 = _this;
  486. _this setDir -49.693581;
  487. _this setPos [11411.185, 11383.901, 0.098834753];
  488. };
  489.  
  490. _vehicle_275 = objNull;
  491. if (true) then
  492. {
  493. _this = createVehicle ["UAZWreck", [11416.536, 11380.204, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  494. _vehicle_275 = _this;
  495. _this setDir -53.282104;
  496. _this setPos [11416.536, 11380.204, -3.0517578e-005];
  497. };
  498.  
  499. _vehicle_277 = objNull;
  500. if (true) then
  501. {
  502. _this = createVehicle ["hiluxWreck", [11435.858, 11370.892, -0.23170902], [], 0, "CAN_COLLIDE"];
  503. _vehicle_277 = _this;
  504. _this setDir -96.281845;
  505. _this setPos [11435.858, 11370.892, -0.23170902];
  506. };
  507. };
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