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- new id = playerid;
- new tmp = GetPlayerWeaponState(id);
- if(tmp == WEAPONSTATE_NO_BULLETS) {
- new Gun = GetPlayerWeapon(id);
- printf("%d",Gun);
- if(Gun == 1)
- {
- KI[id][BrassKnuckles] = 0;
- RemovePlayerWeapon(id, 1);
- }
- else if(Gun == 2)
- {
- KI[id][GolfClub] = 0;
- RemovePlayerWeapon(id, 2);
- }
- else if(Gun == 3)
- {
- KI[id][NightStick] = 0;
- RemovePlayerWeapon(id, 3);
- }
- else if(Gun == 4)
- { KI[id][Knife] = 0;
- RemovePlayerWeapon(id, 4);
- }
- else if(Gun == 5)
- {KI[id][Baseball] = 0;
- RemovePlayerWeapon(id, 5);
- }
- else if(Gun == 6)
- {
- KI[id][Shovel] = 0;
- RemovePlayerWeapon(id, 6);
- }
- else if(Gun == 7)
- {
- KI[id][Pool] = 0;
- RemovePlayerWeapon(id, 7);
- }
- else if(Gun == 8)
- {
- KI[id][Katana] = 0;
- RemovePlayerWeapon(id, 8);
- }
- else if(Gun == 9)
- {
- KI[id][Chainsaw] = 0;
- RemovePlayerWeapon(id, 9);
- }
- else if(Gun == 10)
- {
- KI[id][PurpleDildo] = 0;
- RemovePlayerWeapon(id, 10);
- }
- else if(Gun == 11)
- {
- KI[id][WhiteDildo] = 0;
- RemovePlayerWeapon(id, 11);
- }
- else if(Gun == 12)
- {
- KI[id][LongWhiteDildo] = 0;
- RemovePlayerWeapon(id, 12);
- }
- else if(Gun == 13)
- {
- KI[id][WhiteDildo2] = 0;
- RemovePlayerWeapon(id, 13);
- }
- else if(Gun == 14)
- {
- KI[id][Flowers] = 0;
- RemovePlayerWeapon(id, 14);
- }
- else if(Gun == 15)
- {
- KI[id][Cane] = 0;
- RemovePlayerWeapon(id, 15);
- }
- else if(Gun == 16)
- {
- KI[id][Grenades] = 0;
- RemovePlayerWeapon(id, 16);
- }
- else if(Gun == 17)
- {
- KI[id][TearGas] = 0;
- RemovePlayerWeapon(id, 17);
- }
- else if(Gun == 18)
- {
- KI[id][Molotovs] = 0;
- RemovePlayerWeapon(id, 18);
- }
- else if(Gun == 22)
- {
- KI[id][Pistol] = 0;
- RemovePlayerWeapon(id, 22);
- }
- else if(Gun == 23)
- {
- KI[id][SPistol] = 0;
- RemovePlayerWeapon(id, 24);
- }
- else if(Gun == 24)
- {
- KI[id][Eagle] = 0;
- RemovePlayerWeapon(id, 25);
- }
- else if(Gun == 25)
- {
- KI[id][Shotgun] = 0;
- RemovePlayerWeapon(id, 26);
- }
- else if(Gun == 26)
- {
- KI[id][Sawn] = 0;
- RemovePlayerWeapon(id, 27);
- }
- else if(Gun == 27)
- {
- KI[id][CShotgun] = 0;
- RemovePlayerWeapon(id, 28);
- }
- else if(Gun == 28)
- {
- KI[id][MicroUzi] = 0;
- RemovePlayerWeapon(id, 29);
- }
- else if(Gun == 29)
- {
- KI[id][MP5] = 0;
- RemovePlayerWeapon(id, 29);
- }
- else if(Gun == 30)
- {
- KI[id][AK47] = 0;
- RemovePlayerWeapon(id, 30);
- }
- else if(Gun == 31)
- {
- KI[id][M4] = 0;
- RemovePlayerWeapon(id, 31);
- }
- else if(Gun == 32)
- {
- KI[id][Tec9] = 0;
- RemovePlayerWeapon(id, 32);
- }
- else if(Gun == 33)
- {
- KI[id][Rifle] = 0;
- RemovePlayerWeapon(id, 33);
- }
- else if(Gun == 34)
- {
- KI[id][Sniper] = 0;
- RemovePlayerWeapon(id, 34);
- }
- else if(Gun == 35)
- {
- KI[id][RPG] = 0;
- RemovePlayerWeapon(id, 35);
- }
- else if(Gun == 36)
- {
- KI[id][MLauncher] = 0;
- RemovePlayerWeapon(id, 36);
- }
- else if(Gun == 37)
- {
- KI[id][Leegiheitja] = 0;
- RemovePlayerWeapon(id, 37);
- }
- else if(Gun == 38)
- {
- KI[id][Minigun] = 0;
- RemovePlayerWeapon(id, 38);
- }
- else if(Gun == 39)
- {
- KI[id][SachelCharges] = 0;
- RemovePlayerWeapon(id, 39);
- }
- else if(Gun == 40)
- {
- KI[id][Detonator] = 0;
- RemovePlayerWeapon(id, 40);
- }
- else if(Gun == 41)
- {
- KI[id][SprayPaint] = 0;
- RemovePlayerWeapon(id, 41);
- }
- else if(Gun == 42)
- {
- KI[id][FireExtinguisher] = 0;
- RemovePlayerWeapon(id, 42);
- }
- else if(Gun == 43)
- {
- KI[id][Camera] = 0;
- RemovePlayerWeapon(id, 43);
- }
- else if(Gun == 44)
- {
- KI[id][SprayPaint] = 0;
- RemovePlayerWeapon(id, 44);
- }
- else if(Gun == 45)
- {
- KI[id][ThermalGoggles] = 0;
- RemovePlayerWeapon(id, 45);
- }
- else if(Gun == 46)
- {
- KI[id][Parachute] = 0;
- RemovePlayerWeapon(id, 46);
- }
- }
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