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Nov 2nd, 2014
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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6. // STEAM
  7.  
  8. //steamport =2301; obsolete since patch 1.22 hotfix
  9. //steamqueryport =2301; obsolete since patch 1.22 hotfix
  10.  
  11. // GLOBAL SETTINGS
  12.  
  13. hostname = "Jaxry's SP"; // The name of the server that shall be displayed in the public server list
  14. //password = "kan"; // Password for joining, eg connecting to the server
  15. passwordAdmin = "kanadmin"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  16. reportingIP = ""; //Gamespy Is No Longer available, Steam is reported too automatically, just define the steam ports as per this file, leave this string empty
  17. logFile = "A3Master.log";
  18. verifySignatures = 0;
  19.  
  20. // WELCOME MESSAGE ("message of the day")
  21. // It can be several lines, separated by comma
  22. // Empty messages "" will not be displayed at all but are only for increasing the interval
  23.  
  24.  
  25.  
  26. // Leave commented out for initial run
  27. // incorrect value will cause server to hang
  28. motd[]={
  29. "",
  30. "",
  31. "",
  32. "__________ SYSTEM MESSAGES __________",
  33. "Welcome to My Server",
  34. "IMPORTANT Verify Signatures is enabled",
  35. "",
  36. "TS3 Server: teamspeak.mydomain.com",
  37. "Web: www.mywebsite.com",
  38. "TS3 Server: teamspeak.zeus-community.net",
  39. "__________ END OF MESSAGE __________"
  40. };
  41.  
  42.  
  43. motdInterval = 5; // Time interval (in seconds) between each message
  44.  
  45.  
  46.  
  47. // JOINING RULES
  48. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  49. // VOTING
  50. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  51. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  52. //voteMissionPlayers = 0;
  53.  
  54. // INGAME SETTINGS
  55. disableVoN = 0; // If set to 1, Voice over Net will not be available
  56. vonCodecQuality = 8; // Quality from 1 to 10
  57. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  58.  
  59.  
  60. /*
  61. // MISSIONS CYCLE (see below)
  62. class Missions
  63. {
  64. class Mission1
  65. {
  66. template="co_xx_mymission.stratis";
  67. difficulty="Regular";
  68. };
  69. };
  70. */
  71.  
  72. kickDuplicate = 1;
  73. equalModRequired = 0;
  74. requiredSecureId = 2;
  75. timeStampFormat = "short";
  76.  
  77. // SCRIPTING ISSUES
  78. onUserConnected = ""; //
  79. onUserDisconnected = ""; //
  80. doubleIdDetected = ""; //
  81.  
  82. // SIGNATURE VERIFICATION
  83. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  84. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  85. onDifferentData = "";
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