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Helpme System - By NourdinTRP

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Dec 27th, 2013
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. #define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. #include <zcmd>
  7. #include <sscanf2>
  8. #include <foreach>
  9.  
  10. #if defined FILTERSCRIPT
  11. #define COLOR_GREY 0xAFAFAFAA
  12. #define COLOR_GREEN 0x33AA33AA
  13. #define COLOR_RED 0xAA3333AA
  14. #define COLOR_YELLOW 0xFFFF00AA
  15. #define COLOR_WHITE 0xFFFFFFAA
  16. #define COLOR_BLUE 0x0000BBAA
  17. #define COLOR_LIGHTBLUE 0x33CCFFAA
  18. #define COLOR_ORANGE 0xFF9900AA
  19. #define COLOR_RED 0xAA3333AA
  20. #define COLOR_LIME 0x10F441AA
  21. #define COLOR_MAGENTA 0xFF00FFFF
  22. #define COLOR_NAVY 0x000080AA
  23. #define COLOR_AQUA 0xF0F8FFAA
  24. #define COLOR_CRIMSON 0xDC143CAA
  25. #define COLOR_FLBLUE 0x6495EDAA
  26. #define COLOR_BISQUE 0xFFE4C4AA
  27. #define COLOR_BLACK 0x000000AA
  28. #define COLOR_CHARTREUSE 0x7FFF00AA
  29. #define COLOR_BROWN 0XA52A2AAA
  30. #define COLOR_CORAL 0xFF7F50AA
  31. #define COLOR_GOLD 0xB8860BAA
  32. #define COLOR_GREENYELLOW 0xADFF2FAA
  33.  
  34. public OnFilterScriptInit()
  35. {
  36. print("\n--------------------------------------");
  37. print(" Blank Filterscript by your name here");
  38. print("--------------------------------------\n");
  39. return 1;
  40. }
  41.  
  42. public OnFilterScriptExit()
  43. {
  44. return 1;
  45. }
  46.  
  47. #else
  48.  
  49. main()
  50. {
  51. print("\n----------------------------------");
  52. print(" Blank Gamemode by your name here");
  53. print("----------------------------------\n");
  54. }
  55.  
  56. #endif
  57.  
  58. public OnGameModeInit()
  59. {
  60. // Don't use these lines if it's a filterscript
  61. SetGameModeText("Blank Script");
  62. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  63. return 1;
  64. }
  65.  
  66. public OnGameModeExit()
  67. {
  68. return 1;
  69. }
  70.  
  71. public OnPlayerRequestClass(playerid, classid)
  72. {
  73. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  74. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  75. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  76. return 1;
  77. }
  78.  
  79. public OnPlayerConnect(playerid)
  80. {
  81. return 1;
  82. }
  83.  
  84. public OnPlayerDisconnect(playerid, reason)
  85. {
  86. return 1;
  87. }
  88.  
  89. public OnPlayerSpawn(playerid)
  90. {
  91. return 1;
  92. }
  93.  
  94. public OnPlayerDeath(playerid, killerid, reason)
  95. {
  96. return 1;
  97. }
  98.  
  99. public OnVehicleSpawn(vehicleid)
  100. {
  101. return 1;
  102. }
  103.  
  104. public OnVehicleDeath(vehicleid, killerid)
  105. {
  106. return 1;
  107. }
  108.  
  109. public OnPlayerText(playerid, text[])
  110. {
  111. return 1;
  112. }
  113.  
  114. public OnPlayerCommandText(playerid, cmdtext[])
  115. {
  116. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  117. {
  118. // Do something here
  119. return 1;
  120. }
  121. return 0;
  122. }
  123.  
  124. CMD:helpme(playerid, params[])
  125. {
  126. new message[1024], string[1024], playername[MAX_PLAYER_NAME];
  127. if(sscanf(params, "s", message)) return SendClientMessage(playerid, COLOR_RED, "[Helpme System]{FFFFFF} Usage: /helpme [question]");
  128. GetPlayerName(playerid, playername, sizeof(playername));
  129. format(string, sizeof(string), "Your question: %s", message);
  130.  
  131. SendClientMessage(playerid, COLOR_GREEN, "===========================");
  132. SendClientMessage(playerid, COLOR_GREY, "You asked a question, please wait for an Administrator to reply.");
  133. SendClientMessage(playerid, COLOR_GREY, "Please don't spam the /helpme system - it can get you banned.");
  134. SendClientMessage(playerid, COLOR_GREY, string);
  135. SendClientMessage(playerid, COLOR_GREEN, "===========================");
  136.  
  137. new temp[1024];
  138. format(temp, sizeof(temp), "[Helpme System]{FFFFFF} Player name: %s(%d) - Question: %s", playername, playername, message);
  139.  
  140. SendAdminMessage(COLOR_GREEN, "===========================");
  141. SendAdminMessage(COLOR_GREY, "Someone asked a question - see information below:");
  142. SendAdminMessage(COLOR_GREY, temp);
  143. SendAdminMessage(COLOR_GREEN, "===========================");
  144.  
  145. return 1;
  146. }
  147.  
  148. CMD:hreply(playerid, params[])
  149. {
  150. if(IsPlayerAdmin(playerid))
  151. {
  152. new str[1024], str2[1024], id, Name1[MAX_PLAYER_NAME], Name2[MAX_PLAYER_NAME];
  153. if(sscanf(params, "us", id, str2))
  154. {
  155. SendClientMessage(playerid, COLOR_RED, "[Helpme system]{FFFFFF} Correct usage: /hreply [playerid] [answer]");
  156. return 1;
  157. }
  158. if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_RED, "[Helpme system]{FFFFFF} The player is not connected!]");
  159. {
  160. GetPlayerName(playerid, Name1, sizeof(Name1));
  161. GetPlayerName(id, Name2, sizeof(Name2));
  162. format(str, sizeof(str), "[Helpme System]{FFFFFF} Your reply: %s", str2);
  163. SendClientMessage(playerid, COLOR_RED, str);
  164. format(str, sizeof(str), "[Helpme System]{FFFFFF} %s: %s", Name1, str2);
  165. SendClientMessage(id, COLOR_RED, str);
  166. }
  167. }
  168. return 1;
  169. }
  170.  
  171.  
  172. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  173. {
  174. return 1;
  175. }
  176.  
  177. public OnPlayerExitVehicle(playerid, vehicleid)
  178. {
  179. return 1;
  180. }
  181.  
  182. public OnPlayerStateChange(playerid, newstate, oldstate)
  183. {
  184. return 1;
  185. }
  186.  
  187. public OnPlayerEnterCheckpoint(playerid)
  188. {
  189. return 1;
  190. }
  191.  
  192. public OnPlayerLeaveCheckpoint(playerid)
  193. {
  194. return 1;
  195. }
  196.  
  197. public OnPlayerEnterRaceCheckpoint(playerid)
  198. {
  199. return 1;
  200. }
  201.  
  202. public OnPlayerLeaveRaceCheckpoint(playerid)
  203. {
  204. return 1;
  205. }
  206.  
  207. public OnRconCommand(cmd[])
  208. {
  209. return 1;
  210. }
  211.  
  212. public OnPlayerRequestSpawn(playerid)
  213. {
  214. return 1;
  215. }
  216.  
  217. public OnObjectMoved(objectid)
  218. {
  219. return 1;
  220. }
  221.  
  222. public OnPlayerObjectMoved(playerid, objectid)
  223. {
  224. return 1;
  225. }
  226.  
  227. public OnPlayerPickUpPickup(playerid, pickupid)
  228. {
  229. return 1;
  230. }
  231.  
  232. public OnVehicleMod(playerid, vehicleid, componentid)
  233. {
  234. return 1;
  235. }
  236.  
  237. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  238. {
  239. return 1;
  240. }
  241.  
  242. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  243. {
  244. return 1;
  245. }
  246.  
  247. public OnPlayerSelectedMenuRow(playerid, row)
  248. {
  249. return 1;
  250. }
  251.  
  252. public OnPlayerExitedMenu(playerid)
  253. {
  254. return 1;
  255. }
  256.  
  257. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  258. {
  259. return 1;
  260. }
  261.  
  262. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  263. {
  264. return 1;
  265. }
  266.  
  267. public OnRconLoginAttempt(ip[], password[], success)
  268. {
  269. return 1;
  270. }
  271.  
  272. public OnPlayerUpdate(playerid)
  273. {
  274. return 1;
  275. }
  276.  
  277. public OnPlayerStreamIn(playerid, forplayerid)
  278. {
  279. return 1;
  280. }
  281.  
  282. public OnPlayerStreamOut(playerid, forplayerid)
  283. {
  284. return 1;
  285. }
  286.  
  287. public OnVehicleStreamIn(vehicleid, forplayerid)
  288. {
  289. return 1;
  290. }
  291.  
  292. public OnVehicleStreamOut(vehicleid, forplayerid)
  293. {
  294. return 1;
  295. }
  296.  
  297. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  298. {
  299. return 1;
  300. }
  301.  
  302. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  303. {
  304. return 1;
  305. }
  306.  
  307. forward SendAdminMessage(color, string[]);
  308. public SendAdminMessage(color, string[])
  309. {
  310. foreach(Player, i)
  311. {
  312. if(IsPlayerAdmin(i))
  313. {
  314. SendClientMessage(i, color, string);
  315. }
  316. }
  317. }
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