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Feb 12th, 2016
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  1. //maze with two sections (maze is divided into 4, two are left for color and title or ambients)
  2.  
  3. // level A parameters
  4. int levA_x1 = 400;
  5. int levA_y2 = 400;
  6. int
  7.  
  8. //level B parameters
  9.  
  10. void setup(){
  11. size(800,800);
  12. }
  13.  
  14. void draw(){
  15.  
  16. //draw levA
  17. fill(0);
  18. rect(levA_x1,levA_y1,x2,y2);
  19. }
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