Praef

Aura Lucè

Jan 13th, 2015
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  1. Name: Aura Lucè
  2. Class: Holy Guard
  3. Character Specific Skill: Center
  4. At the start of your turn, the character recovers HP equal to their Strength stat
  5. Affinity: Earth
  6. Personal Fault: Biological Fault: If Aura is under half HP...... -2 to STR.
  7. Personal Skill: Physically Conditioned: If Aura is over half HP...+2 to STR.
  8. Personal Skill: The Power of Unity: If Aura is at most 3 spaces from at least 2 allies: +10 to Hit and Evade
  9. Personal Skill: Student of Lore: If Aura attacks a target that is melee-oriented, +10 Crit.
  10.  
  11. Preferred Stats: MAG, SPD
  12.  
  13. Weapon Skill: Judgement (S), Holy (S), Light (B)
  14. Special:
  15. Levitation
  16. --
  17. Pious Defence
  18. Passive Effect
  19. During their turn, a character with t
  20. add their STR stat to their DEF and
  21. However, they must also take their
  22. round (no stat can go below 0)
  23. ---
  24. Special: Benection
  25. Activated Effect
  26. Once per battle, a character with this skill can call their
  27. next dice roll, or the dice roll of the next enemy they
  28. enter battle with. This cannot be used to land a critical
  29. hit against a major foe like a boss unit, but can be used
  30. to avoid suffering one. In addition, a character with this
  31. skill can survive up to 1 attack per battle that would
  32. otherwise be fatal, leaving them with 1 HP.
  33.  
  34.  
  35.  
  36.  
  37. Level: 20 (0/100)
  38. Total Level: 43
  39.  
  40. Progression spent: 330%
  41. Trainee stats:
  42. HP: 15 (70%)
  43. STR: 4 (10%)
  44. MAG: 3 (50%)
  45. SKL: 3 (50%)
  46. CON: 3
  47. AID: 2
  48. LCK: 4 (40%)
  49. DEF: 1 (10%)
  50. RES: 6 (50%)
  51. SPD: 4 (50%)
  52. MOV: 5
  53.  
  54. STR+2 SLK+2
  55.  
  56. Inventory:
  57. Name Type ( ) Rng Wt Mt Hit Cr Ql
  58. Creiddylad Jdge (S) 1-2 16 15 80 10 QL: 14/15
  59. Effective against Demons, Oblivion Creatures and Monsters
  60. White Lightning Jdge (S) 1-2 17 16 90 10 QL: 12/15
  61. Effective against Dragons
  62. Elixir (3/3) Heals all HP
  63. Aura Holy (A) 1-2 11 12 85 15 QL:13/20
  64. Resire Holy (B) 1-2 10 8 85 8 QL:25/25
  65. Bifrost Holy (A) 1-2 14 14 70 7 QL:21/21
  66.  
  67. ====Battle Stats==
  68. Level 2: +HP, +MAG, +SKL, +RES
  69. Level 3: +MAG, +SKL, +LUK, +RES, SPD
  70. Level 4: +STR, +MAG, +RES, +SPD
  71. Level 5: +HP, +RES, +SPD
  72. Promotion to Nun: HP +2 STR +0 MAG +1 SKI +2 CON +2 AID
  73. +2 LUC +1 DEF +0 RES +2 SPD +0 MOV 5 +5% SKL
  74. Level 2: +HP, +MAG, +SPD
  75. Level 3: +MAG, +SKL, +LUK, +SPD
  76. Level 4: +HP, +MAG, +SKL, +RES
  77. Level 5: +HP, +MAG, +SKL, +RES, +SPD
  78. Level 6: +MAG, +SKL, +SPD
  79. Level 7: +HP. +MAG, +SKL, RES
  80. Level 8: +MAG, +SKL, RES, +SPD
  81. Level 9: +HP, +MAG, +LUK, +RES, +SPD
  82. Level 10: +HP, +MAG, SKL, +RES, +SPD
  83. Level 11: +MAG, +SKL, +DEF, +SPD
  84. Level 12: +HP, +SKL, +RES, +SPD
  85. Level 13: HP, +LUK, +SPD
  86. Level 14: +HP, +MAG, +SKL, +SPD
  87. Level 15: +HP, MAG, SKL
  88. Level 16: +HP, +MAG, +SKL
  89. Level 17: +HP, DEF, +SPD, +MAG, +LUK, +RES
  90. Level 18: +SKL, +LUK, +SPD
  91. Level 19: +HP, +MAG, +SPD
  92. Angelic Cloth: +3HP
  93. Level 20: +HP, +RES, +SPD
  94. (Promotion to Holy Guard): HP +4 STR +0 MAG +2 SKI +3 CON +3
  95. AID +3 LUC +0 DEF +0 RES +0 SPD +3 MOV +1 +5% SKL
  96. Level 2: +HP, +MAG, +RES
  97. Level 3: +HP, +MAG, +LUK, +SPD
  98. Level 4: +SKL, +RES, +SPD
  99. Level 5: +1 HP, +1 MAG, +1 RES, +1 SPD
  100. Level 6: +1 HP, +1 SKL, +1 LCK, +1 SPD.
  101. Level 7: +1 HP, +1 SKL, +1 LCK, +1 SPD
  102. Level 8: +1 SKL, +1 LCK, +1 RES
  103. Level 9: +1 HP, +1 MAG, +1 SKL, +1 RES, +1 SPD
  104. Level 10: +1 HP, +1 MAG, +1 SKL, +1 SPD
  105. Level 11: +1 HP, +1 SKL, +1 LCK, +1 SPD
  106. Level 12: +1 HP, +1 SKL, +1 LCK
  107. Level 13: +1 HP, +1 SKL, +1 LCK, +1 RES
  108. Level 14: +1 HP, +1 MAG, +1 RES.
  109. Level 15: +1 HP, +1 SKL, +1 LCK.
  110. Level 16: +1 MAG, +1 SKL, +1 RES.
  111. Level 17: +1 MAG, +1 RES.
  112. Level 18: +1 HP, +1 MAG.
  113. Level 19: +1 HP, +1 RES.
  114. Level 20: +1 HP, +1 LCK, +1 RES.
  115.  
  116. HP: 55 (70%)
  117. STR: 5+2 (10%)(When above 50%)
  118. MAG: 34 (50%)
  119. SKL: 34 (60%)
  120. CON: 8
  121. AID: 7
  122. LCK: 19 (40%)
  123. DEF: 3 (10%)
  124. RES: 32 (50%)
  125. SPD: 34 (50%)
  126. MOV: 6
  127.  
  128.  
  129. CENTER HEAL: 7
  130. ===
  131. Battle Stats (Aura):
  132. Range: 1-2
  133. AT: 46
  134. Hit: 163(Weapon hit+sklx2+luk/2)
  135. AS: 34
  136. Eva: 86(ASx2+Luk)
  137. Crt: 32+10(Versus melee)
  138. DG: 19
  139. ==
  140. Battle Stats (Resire):
  141. Range: 1-2
  142. AT: 44
  143. Hit: 163(Weapon hit+sklx2+luk/2)
  144. AS: 34
  145. Eva: 86(ASx2+Luk)
  146. Crt: 25+10(Versus melee)
  147. DG: 19
  148. ==
  149. Battle Stats (Bitfrost):
  150. Range: 1-2
  151. AT: 50
  152. Hit: 147(Weapon hit+sklx2+luk/2)
  153. AS: 34
  154. Eva: 86(ASx2+Luk)
  155. Crt: 24+10(Versus melee)
  156. DG: 19
  157. ==
  158. Battle Stats (Creiddylad):
  159. Range: 1-2
  160. AT: 48
  161. Hit: 158(Weapon hit+sklx2+luk/2)
  162. AS: 34
  163. Eva: 86(ASx2+Luk)
  164. Crt: 27+10(Versus melee)
  165. DG: 19
  166. ==
  167. Battle Stats (White Lightning):
  168. Range: 1-2
  169. AT: 50
  170. Hit: 168(Weapon hit+sklx2+luk/2)
  171. AS: 34
  172. Eva: 86(ASx2+Luk)
  173. Crt: 27+10(Versus melee)
  174. DG: 19
  175.  
  176. Bio: Born and raised in Terrania, Aura was more a child of the community--having lost her parents due to biological causes. Her aptitude with magic was noticed at an early age, and having no heritage or lineage to prosper from it, she was sent to be taken care of in the Terranian military. It was a shock, to others, that at early childhood she possessed the same biological ailment that caused the downfall to her parents, yet her caretakers and trainers noted that her reaction to it was ambivalent. She was a very hale child, which proved to be beneficial to pass through the strenuous tests by the military in focusing on quality of its recruits, but when physical exhaustion reached its peak, she was rushed to the healing camps for weeks on end: It was found out that the cause was traced to her parents' disease in turn, but that at a young age, it was far easier to adapt to and control. Thus such, Aura was placed in part of what would be said as a specialized force within the Terranian military, focused in displacement and security, with her skills being in disarmament and peacekeeping, sent abroad for both her benefit and that of the country. She was focused in Mernid, alongside a good friend she got to know--a Pegasus rider, and companioned by an older knight who had helped her hone her skills and talents. From her upbringing, she has a vested interest in study and knowledge seeking, but believes foremost in those that fight alongside her. She wishes to see the world a better place, and rather than let the military dictate her life from there on, chose to ask for more freedom in her choices and aspirations; this was granted right before the events that caused her to join the journey to Rundum.
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