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- Name: Aura Lucè
- Class: Holy Guard
- Character Specific Skill: Center
- At the start of your turn, the character recovers HP equal to their Strength stat
- Affinity: Earth
- Personal Fault: Biological Fault: If Aura is under half HP...... -2 to STR.
- Personal Skill: Physically Conditioned: If Aura is over half HP...+2 to STR.
- Personal Skill: The Power of Unity: If Aura is at most 3 spaces from at least 2 allies: +10 to Hit and Evade
- Personal Skill: Student of Lore: If Aura attacks a target that is melee-oriented, +10 Crit.
- Preferred Stats: MAG, SPD
- Weapon Skill: Judgement (S), Holy (S), Light (B)
- Special:
- Levitation
- --
- Pious Defence
- Passive Effect
- During their turn, a character with t
- add their STR stat to their DEF and
- However, they must also take their
- round (no stat can go below 0)
- ---
- Special: Benection
- Activated Effect
- Once per battle, a character with this skill can call their
- next dice roll, or the dice roll of the next enemy they
- enter battle with. This cannot be used to land a critical
- hit against a major foe like a boss unit, but can be used
- to avoid suffering one. In addition, a character with this
- skill can survive up to 1 attack per battle that would
- otherwise be fatal, leaving them with 1 HP.
- Level: 20 (0/100)
- Total Level: 43
- Progression spent: 330%
- Trainee stats:
- HP: 15 (70%)
- STR: 4 (10%)
- MAG: 3 (50%)
- SKL: 3 (50%)
- CON: 3
- AID: 2
- LCK: 4 (40%)
- DEF: 1 (10%)
- RES: 6 (50%)
- SPD: 4 (50%)
- MOV: 5
- STR+2 SLK+2
- Inventory:
- Name Type ( ) Rng Wt Mt Hit Cr Ql
- Creiddylad Jdge (S) 1-2 16 15 80 10 QL: 14/15
- Effective against Demons, Oblivion Creatures and Monsters
- White Lightning Jdge (S) 1-2 17 16 90 10 QL: 12/15
- Effective against Dragons
- Elixir (3/3) Heals all HP
- Aura Holy (A) 1-2 11 12 85 15 QL:13/20
- Resire Holy (B) 1-2 10 8 85 8 QL:25/25
- Bifrost Holy (A) 1-2 14 14 70 7 QL:21/21
- ====Battle Stats==
- Level 2: +HP, +MAG, +SKL, +RES
- Level 3: +MAG, +SKL, +LUK, +RES, SPD
- Level 4: +STR, +MAG, +RES, +SPD
- Level 5: +HP, +RES, +SPD
- Promotion to Nun: HP +2 STR +0 MAG +1 SKI +2 CON +2 AID
- +2 LUC +1 DEF +0 RES +2 SPD +0 MOV 5 +5% SKL
- Level 2: +HP, +MAG, +SPD
- Level 3: +MAG, +SKL, +LUK, +SPD
- Level 4: +HP, +MAG, +SKL, +RES
- Level 5: +HP, +MAG, +SKL, +RES, +SPD
- Level 6: +MAG, +SKL, +SPD
- Level 7: +HP. +MAG, +SKL, RES
- Level 8: +MAG, +SKL, RES, +SPD
- Level 9: +HP, +MAG, +LUK, +RES, +SPD
- Level 10: +HP, +MAG, SKL, +RES, +SPD
- Level 11: +MAG, +SKL, +DEF, +SPD
- Level 12: +HP, +SKL, +RES, +SPD
- Level 13: HP, +LUK, +SPD
- Level 14: +HP, +MAG, +SKL, +SPD
- Level 15: +HP, MAG, SKL
- Level 16: +HP, +MAG, +SKL
- Level 17: +HP, DEF, +SPD, +MAG, +LUK, +RES
- Level 18: +SKL, +LUK, +SPD
- Level 19: +HP, +MAG, +SPD
- Angelic Cloth: +3HP
- Level 20: +HP, +RES, +SPD
- (Promotion to Holy Guard): HP +4 STR +0 MAG +2 SKI +3 CON +3
- AID +3 LUC +0 DEF +0 RES +0 SPD +3 MOV +1 +5% SKL
- Level 2: +HP, +MAG, +RES
- Level 3: +HP, +MAG, +LUK, +SPD
- Level 4: +SKL, +RES, +SPD
- Level 5: +1 HP, +1 MAG, +1 RES, +1 SPD
- Level 6: +1 HP, +1 SKL, +1 LCK, +1 SPD.
- Level 7: +1 HP, +1 SKL, +1 LCK, +1 SPD
- Level 8: +1 SKL, +1 LCK, +1 RES
- Level 9: +1 HP, +1 MAG, +1 SKL, +1 RES, +1 SPD
- Level 10: +1 HP, +1 MAG, +1 SKL, +1 SPD
- Level 11: +1 HP, +1 SKL, +1 LCK, +1 SPD
- Level 12: +1 HP, +1 SKL, +1 LCK
- Level 13: +1 HP, +1 SKL, +1 LCK, +1 RES
- Level 14: +1 HP, +1 MAG, +1 RES.
- Level 15: +1 HP, +1 SKL, +1 LCK.
- Level 16: +1 MAG, +1 SKL, +1 RES.
- Level 17: +1 MAG, +1 RES.
- Level 18: +1 HP, +1 MAG.
- Level 19: +1 HP, +1 RES.
- Level 20: +1 HP, +1 LCK, +1 RES.
- HP: 55 (70%)
- STR: 5+2 (10%)(When above 50%)
- MAG: 34 (50%)
- SKL: 34 (60%)
- CON: 8
- AID: 7
- LCK: 19 (40%)
- DEF: 3 (10%)
- RES: 32 (50%)
- SPD: 34 (50%)
- MOV: 6
- CENTER HEAL: 7
- ===
- Battle Stats (Aura):
- Range: 1-2
- AT: 46
- Hit: 163(Weapon hit+sklx2+luk/2)
- AS: 34
- Eva: 86(ASx2+Luk)
- Crt: 32+10(Versus melee)
- DG: 19
- ==
- Battle Stats (Resire):
- Range: 1-2
- AT: 44
- Hit: 163(Weapon hit+sklx2+luk/2)
- AS: 34
- Eva: 86(ASx2+Luk)
- Crt: 25+10(Versus melee)
- DG: 19
- ==
- Battle Stats (Bitfrost):
- Range: 1-2
- AT: 50
- Hit: 147(Weapon hit+sklx2+luk/2)
- AS: 34
- Eva: 86(ASx2+Luk)
- Crt: 24+10(Versus melee)
- DG: 19
- ==
- Battle Stats (Creiddylad):
- Range: 1-2
- AT: 48
- Hit: 158(Weapon hit+sklx2+luk/2)
- AS: 34
- Eva: 86(ASx2+Luk)
- Crt: 27+10(Versus melee)
- DG: 19
- ==
- Battle Stats (White Lightning):
- Range: 1-2
- AT: 50
- Hit: 168(Weapon hit+sklx2+luk/2)
- AS: 34
- Eva: 86(ASx2+Luk)
- Crt: 27+10(Versus melee)
- DG: 19
- Bio: Born and raised in Terrania, Aura was more a child of the community--having lost her parents due to biological causes. Her aptitude with magic was noticed at an early age, and having no heritage or lineage to prosper from it, she was sent to be taken care of in the Terranian military. It was a shock, to others, that at early childhood she possessed the same biological ailment that caused the downfall to her parents, yet her caretakers and trainers noted that her reaction to it was ambivalent. She was a very hale child, which proved to be beneficial to pass through the strenuous tests by the military in focusing on quality of its recruits, but when physical exhaustion reached its peak, she was rushed to the healing camps for weeks on end: It was found out that the cause was traced to her parents' disease in turn, but that at a young age, it was far easier to adapt to and control. Thus such, Aura was placed in part of what would be said as a specialized force within the Terranian military, focused in displacement and security, with her skills being in disarmament and peacekeeping, sent abroad for both her benefit and that of the country. She was focused in Mernid, alongside a good friend she got to know--a Pegasus rider, and companioned by an older knight who had helped her hone her skills and talents. From her upbringing, she has a vested interest in study and knowledge seeking, but believes foremost in those that fight alongside her. She wishes to see the world a better place, and rather than let the military dictate her life from there on, chose to ask for more freedom in her choices and aspirations; this was granted right before the events that caused her to join the journey to Rundum.
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