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Mar 23rd, 2012
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  1. [SystemSettings]
  2. DirectionalLightmaps=False
  3. SkeletalMeshLODBias=1
  4. ParticleLODBias=-1
  5. ShadowFilterQualityBias=2
  6. m_TrShadowLODGroup=1
  7. m_TrTextureLODGroup=1
  8. UnbatchedDecals=False
  9. DecalCullDistanceScale=0.500000
  10. DynamicLights=True
  11. AllowRadialBlur=False
  12. MinShadowResolution=32
  13. MinPreShadowResolution=8
  14. MaxShadowResolution=256
  15. MaxWholeSceneDominantShadowResolution=128
  16. ShadowFadeResolution=128
  17. PreShadowFadeResolution=1
  18. ShadowFadeExponent=0.300000
  19. PlayerShadowFadeResolution=8
  20. ShadowTexelsPerPixel=1.000000
  21. PreShadowResolutionFactor=0.250000
  22. FloatingPointRenderTargets=True
  23. EnableHighPolyChars=False
  24. OnlyStreamInTextures=True
  25. Trilinear=True
  26. OneFrameThreadLag=True
  27. bWeaponBob=False
  28. FilteredDistortion=False
  29. StaticDecals=False
  30. DynamicDecals=False
  31. DynamicShadows=True
  32. LightEnvironmentShadows=False
  33. CompositeDynamicLights=False
  34. SHSecondaryLighting=False
  35. MotionBlur=False
  36. MotionBlurPause=False
  37. MotionBlurSkinning=0
  38. DepthOfField=false
  39. AmbientOcclusion=False
  40. Bloom=False
  41. bAllowLightShafts=False
  42. Distortion=False
  43. DropParticleDistortion=True
  44. bAllowDownsampledTranslucency=False
  45. SpeedTreeLeaves=False
  46. SpeedTreeFronds=False
  47. LensFlares=False
  48. FogVolumes=False
  49. UseVsync=False
  50. Fullscreen=False
  51. AllowD3D10=False
  52. AllowD3D11=False
  53. AllowSubsurfaceScattering=False
  54. DetailMode=0
  55. MaxAnisotropy=0
  56. MaxMultisamples=1
  57. ResX=1280
  58. ResY=1024
  59. SceneCaptureStreamingMultiplier=1.000000
  60. bAllowBetterModulatedShadows=False
  61. bAllowWholeSceneDominantShadows=False
  62. Borderless=True
  63. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  87. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  88. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  89. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  90.  
  91. [TribesGame.TrAudioSettings]
  92. m_nVolumeMaster=40
  93. m_nVolumeEffects=100
  94. m_nVolumeMusic=0
  95. m_nVolumeVoice=100
  96.  
  97. [WinDrv.WindowsClient]
  98. DisplayGamma=2.2
  99.  
  100. [TribesGame.TrGameEngine]
  101. bSmoothFrameRate=True
  102. MaxSmoothedFrameRate=122.000000
  103. AllowScreenDoorFade=False
  104. AllowNvidiaStereo3d=False
  105. bForceStaticTerrain=True
  106.  
  107. [Engine.GameViewportClient]
  108. bUseHardwareCursorWhenWindowed=False
  109.  
  110. [TribesGame.TrDevice]
  111. m_bTinyWeaponsEnabled=True
  112.  
  113. [Engine.ISVHacks]
  114. bInitializeShadersOnDemand=False
  115. DisableATITextureFilterOptimizationChecks=True
  116. UseMinimalNVIDIADriverShaderOptimization=True
  117. PumpWindowMessagesWhenRenderThreadStalled=False
  118.  
  119. [TextureStreaming]
  120. PoolSize=250
  121. MemoryMargin=20
  122. MemoryLoss=0
  123. HysteresisLimit=20
  124. DropMipLevelsLimit=16
  125. StopIncreasingLimit=12
  126. StopStreamingLimit=8
  127. MinEvictSize=10
  128. MinFudgeFactor=1
  129. FudgeFactorIncreaseRateOfChange=0.5
  130. FudgeFactorDecreaseRateOfChange=-0.4
  131. MinRequestedMipsToConsider=11
  132. MinTimeToGuaranteeMinMipCount=2
  133. MaxTimeToGuaranteeMinMipCount=12
  134. UseTextureFileCache=TRUE
  135. LoadMapTimeLimit=5.0
  136. LightmapStreamingFactor=0.04
  137. ShadowmapStreamingFactor=0.04
  138. MaxLightmapRadius=2000.0
  139. AllowStreamingLightmaps=True
  140. TextureFileCacheBulkDataAlignment=1
  141. UsePriorityStreaming=True
  142. bAllowSwitchingStreamingSystem=False
  143. UseDynamicStreaming=True
  144. bEnableAsyncDefrag=False
  145. bEnableAsyncReallocation=False
  146. MaxDefragRelocations=256
  147. MaxDefragDownShift=128
  148.  
  149. [XAudio2.XAudio2Device]
  150. MaxChannels=32
  151. m_bEnableBassBoost=false
  152.  
  153. [TribesGame.TrPlayerController]
  154. m_bEnableChatFilter=False
  155. m_bShowHUDObjectives=False
  156.  
  157. [TribesGame.TrEntryPlayerController]
  158. m_bEnableChatFilter=False
  159. m_bShowHUDObjectives=False
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