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- <standard>
- <aimbot>
- <switch>0</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>2</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.8</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>0</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF000080</tcolor>
- <tvisiblecolor>0xFFFF0080</tvisiblecolor>
- <ctcolor>0x0000FF80</ctcolor>
- <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
- <weaponcolor>0x00FF0080</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>0</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>350</sonarpause>
- </sonar>
- <bunnyhop>
- <key>32</key>
- <switch>1</switch>
- </bunnyhop>
- </standard>
- <AK47>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.2</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </AK47>
- <M4A1S>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.6</yawrecoilcompensation>
- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>1.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </M4A1S>
- <M4A4>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.6</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </M4A4>
- <MAG7>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </MAG7>
- <Nova>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Nova>
- <XM1014>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </XM1014>
- <SawedOff>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SawedOff>
- <P90>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </P90>
- <MAC10>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MAC10>
- <MP9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MP9>
- <MP7>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MP7>
- <UMP45>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </UMP45>
- <Bizon>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </Bizon>
- <FAMAS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </FAMAS>
- <Galil>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </Galil>
- <AUG>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </AUG>
- <SG553>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SG553>
- <AWP>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
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- <curvefactor>0.0</curvefactor>
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- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
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- </AWP>
- <SSG08>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>8.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>35.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
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- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SSG08>
- <USPS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>0.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-8</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </USPS>
- <Glock18>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.3</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-2</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Glock18>
- <DesertEagle>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>6</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </DesertEagle>
- <Revolver>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>6</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>10</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
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- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Revolver>
- <Tec9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Tec9>
- <FiveSeveN>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.6</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
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- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
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- <rcs>
- <switch>0</switch>
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- </FiveSeveN>
- <P250>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
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- <rcs>
- <switch>0</switch>
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- </P250>
- <P2000>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
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- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </P2000>
- <Knife>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Knife>
- <HE>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </HE>
- <DG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </DG>
- <FB>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </FB>
- <SG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
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- </SG>
- <Molotov>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Molotov>
- <IG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </IG>
- <C4>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </C4>
- <Zeus>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>0</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4.0</fov>
- <fovdistancemultiplier>0.5</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>300</pausetime>
- </aimbot>
- </Zeus>
- <bindings>
- <120>panickey</120>
- <113>deathmatchmode</113>
- </bindings
- <panickey>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- <glow>
- <switch>0</switch>
- </glow>
- <sonar>
- <switch>0</switch>
- </sonar>
- </panickey>
- <deathmatchmode>
- <aimbot>
- <teamcheck>0</teamcheck>
- </aimbot>
- <triggerbot>
- <teamcheck>0</teamcheck>
- </triggerbot>
- </deathmatchmode>
- RAW Paste Data
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- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.8</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
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- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
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- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
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- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
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- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>0</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF000080</tcolor>
- <tvisiblecolor>0xFFFF0080</tvisiblecolor>
- <ctcolor>0x0000FF80</ctcolor>
- <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
- <weaponcolor>0x00FF0080</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>0</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>350</sonarpause>
- </sonar>
- <bunnyhop>
- <key>32</key>
- <switch>1</switch>
- </bunnyhop>
- </standard>
- <AK47>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </AK47>
- <M4A1S>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.2</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.8</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.6</yawrecoilcompensation>
- <hitbox>8</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>1.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </M4A1S>
- <M4A4>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.4</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </M4A4>
- <MAG7>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </MAG7>
- <Nova>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Nova>
- <XM1014>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </XM1014>
- <SawedOff>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SawedOff>
- <P90>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>2</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </P90>
- <MAC10>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MAC10>
- <MP9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MP9>
- <MP7>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MP7>
- <UMP45>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </UMP45>
- <Bizon>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </Bizon>
- <FAMAS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </FAMAS>
- <Galil>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </Galil>
- <AUG>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </AUG>
- <SG553>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SG553>
- <AWP>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>26.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </AWP>
- <SSG08>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>2</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
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- <smoothrandommax>0</smoothrandommax>
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- <hitbox>4</hitbox>
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- <aimtime>0</aimtime>
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- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SSG08>
- <USPS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-3</zcorrection>
- <prediction>1.0</prediction>
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- <curvefactor>0.0</curvefactor>
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- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </USPS>
- <Glock18>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.2</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-2</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
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- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Glock18>
- <DesertEagle>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </DesertEagle>
- <Revolver>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>6</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>10</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>1</zcorrection>
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- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
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- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Revolver>
- <Tec9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
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- <curvefactor>0.0</curvefactor>
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- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Tec9>
- <FiveSeveN>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.6</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
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- <smoothrandommax>0</smoothrandommax>
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- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
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- </FiveSeveN>
- <P250>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
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- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
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- <faceitmode>0</faceitmode>
- <fov>2.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
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- <rcs>
- <switch>0</switch>
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- </P250>
- <P2000>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1</smooth>
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- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-3</zcorrection>
- <prediction>1.0</prediction>
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- <curvefactor>0.0</curvefactor>
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- <hitbox>6</hitbox>
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- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
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- <rcs>
- <switch>0</switch>
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- </P2000>
- <Knife>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Knife>
- <HE>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </HE>
- <DG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </DG>
- <FB>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </FB>
- <SG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SG>
- <Molotov>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Molotov>
- <IG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </IG>
- <C4>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </C4>
- <Zeus>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>0</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4.0</fov>
- <fovdistancemultiplier>0.5</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
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- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>300</pausetime>
- </aimbot>
- </Zeus>
- <bindings>
- <120>panickey</120>
- <113>deathmatchmode</113>
- </bindings
- <panickey>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- <glow>
- <switch>0</switch>
- </glow>
- <sonar>
- <switch>0</switch>
- </sonar>
- </panickey>
- <deathmatchmode>
- <aimbot>
- <teamcheck>0</teamcheck>
- </aimbot>
- <triggerbot>
- <teamcheck>0</teamcheck>
- </triggerbot>
- </deathmatchmode>
- RAW Paste Data
- <standard>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.8</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
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- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
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- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>0</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF000080</tcolor>
- <tvisiblecolor>0xFFFF0080</tvisiblecolor>
- <ctcolor>0x0000FF80</ctcolor>
- <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
- <weaponcolor>0x00FF0080</weaponcolor>
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- <radar>
- <switch>1</switch>
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- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>0</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>350</sonarpause>
- </sonar>
- <bunnyhop>
- <key>32</key>
- <switch>1</switch>
- </bunnyhop>
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- <AK47>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.6</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.8</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </AK47>
- <M4A1S>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.8</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.6</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>1.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </M4A1S>
- <M4A4>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.4</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </M4A4>
- <MAG7>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </MAG7>
- <Nova>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Nova>
- <XM1014>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </XM1014>
- <SawedOff>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SawedOff>
- <P90>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>2</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </P90>
- <MAC10>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MAC10>
- <MP9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MP9>
- <MP7>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MP7>
- <UMP45>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </UMP45>
- <Bizon>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </Bizon>
- <FAMAS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </FAMAS>
- <Galil>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </Galil>
- <AUG>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </AUG>
- <SG553>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SG553>
- <AWP>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </AWP>
- <SSG08>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>2</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SSG08>
- <USPS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </USPS>
- <Glock18>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.2</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-2</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Glock18>
- <DesertEagle>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>6</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </DesertEagle>
- <Revolver>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>6</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>10</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Revolver>
- <Tec9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Tec9>
- <FiveSeveN>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.6</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </FiveSeveN>
- <P250>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </P250>
- <P2000>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </P2000>
- <Knife>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Knife>
- <HE>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </HE>
- <DG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </DG>
- <FB>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </FB>
- <SG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SG>
- <Molotov>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Molotov>
- <IG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </IG>
- <C4>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </C4>
- <Zeus>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>0</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4.0</fov>
- <fovdistancemultiplier>0.5</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>300</pausetime>
- </aimbot>
- </Zeus>
- <bindings>
- <120>panickey</120>
- <113>deathmatchmode</113>
- </bindings
- <panickey>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- <glow>
- <switch>0</switch>
- </glow>
- <sonar>
- <switch>0</switch>
- </sonar>
- </panickey>
- <deathmatchmode>
- <aimbot>
- <teamcheck>0</teamcheck>
- </aimbot>
- <triggerbot>
- <teamcheck>0</teamcheck>
- </triggerbot>
- </deathmatchmode>
- RAW Paste Data
- <standard>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.8</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>0</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF000080</tcolor>
- <tvisiblecolor>0xFFFF0080</tvisiblecolor>
- <ctcolor>0x0000FF80</ctcolor>
- <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
- <weaponcolor>0x00FF0080</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>0</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>350</sonarpause>
- </sonar>
- <bunnyhop>
- <key>32</key>
- <switch>1</switch>
- </bunnyhop>
- </standard>
- <AK47>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </AK47>
- <M4A1S>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.6</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>1.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </M4A1S>
- <M4A4>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.4</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </M4A4>
- <MAG7>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </MAG7>
- <Nova>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Nova>
- <XM1014>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </XM1014>
- <SawedOff>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SawedOff>
- <P90>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>2</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </P90>
- <MAC10>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MAC10>
- <MP9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MP9>
- <MP7>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </MP7>
- <UMP45>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </UMP45>
- <Bizon>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.9</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </Bizon>
- <FAMAS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </FAMAS>
- <Galil>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </Galil>
- <AUG>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </AUG>
- <SG553>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SG553>
- <AWP>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </AWP>
- <SSG08>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>2</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SSG08>
- <USPS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1.5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </USPS>
- <Glock18>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.2</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-2</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Glock18>
- <DesertEagle>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>6</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </DesertEagle>
- <Revolver>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>6</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>10</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Revolver>
- <Tec9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Tec9>
- <FiveSeveN>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.6</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </FiveSeveN>
- <P250>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.8</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2.4</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </P250>
- <P2000>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>1</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </P2000>
- <Knife>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Knife>
- <HE>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </HE>
- <DG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </DG>
- <FB>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </FB>
- <SG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SG>
- <Molotov>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Molotov>
- <IG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </IG>
- <C4>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </C4>
- <Zeus>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>0</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4.0</fov>
- <fovdistancemultiplier>0.5</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>1.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>300</pausetime>
- </aimbot>
- </Zeus>
- <bindings>
- <120>panickey</120>
- <113>deathmatchmode</113>
- </bindings
- <panickey>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- <glow>
- <switch>0</switch>
- </glow>
- <sonar>
- <switch>0</switch>
- </sonar>
- </panickey>
- <deathmatchmode>
- <aimbot>
- <teamcheck>0</teamcheck>
- </aimbot>
- <triggerbot>
- <teamcheck>0</teamcheck>
- </triggerbot>
- </deathmatchmode
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