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17.01 settings pgc

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Jan 17th, 2017
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  1. <standard>
  2. <aimbot>
  3. <switch>0</switch>
  4. <alwaysactive>0</alwaysactive>
  5. <key>1</key>
  6.  
  7. <targetmode>2</targetmode>
  8. 0 = BY_DISTANCE
  9. 1 = BY_HEALTH
  10. 2 = BY_FOV
  11. 3 = BY_WEAPONDAMAGE
  12.  
  13. <intelligentmode>2</intelligentmode>
  14. 0 = SINGLE_HITBOX
  15. 1 = RANDOM_HEADNECKCHEST
  16. 2 = CLOSEST_HITBOX
  17.  
  18. <visiblecheck>1</visiblecheck>
  19. <teamcheck>1</teamcheck>
  20. <movecheck>0</movecheck>
  21. <jumpcheck>0</jumpcheck>
  22. <spawncheck>1</spawncheck>
  23. <switchtargets>0</switchtargets>
  24. <stopafterkill>1</stopafterkill>
  25. <faceitmode>0</faceitmode>
  26. <fov>2.0</fov>
  27. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  28. <ontargetfov>20.0</ontargetfov>
  29. <smooth>3.8</smooth>
  30. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  31. <smoothrandommin>0</smoothrandommin>
  32. <smoothrandommax>0</smoothrandommax>
  33. <zcorrection>3</zcorrection>
  34. <prediction>1.0</prediction>
  35. <maxinaccuracy>0</maxinaccuracy>
  36. <curvefactor>3.0</curvefactor>
  37. <aimerrorfactor>0.0</aimerrorfactor>
  38. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  39. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  40. <hitbox>6</hitbox>
  41. <delay>0</delay>
  42. <aimtime>0</aimtime>
  43. <pausetime>0</pausetime>
  44. </aimbot>
  45.  
  46. <triggerbot>
  47. <switch>0</switch>
  48. <alwaysactive>0</alwaysactive>
  49. <key>18</key>
  50.  
  51. <triggermode>2</triggermode>
  52. 0 = TRIGGER_SINGLE_HITBOX
  53. 1 = TRIGGER_AIMNECKCHEST
  54. 2 = TRIGGER_HIGHDAMAGE
  55. 3 = TRIGGER_FULL_BODY
  56.  
  57. <visiblecheck>1</visiblecheck>
  58. <teamcheck>1</teamcheck>
  59. <spawncheck>1</spawncheck>
  60. <jumpcheck>0</jumpcheck>
  61. <hitbox>6</hitbox>
  62. <delay>20</delay>
  63. <triggertime>200</triggertime>
  64. <pausetime>250</pausetime>
  65. <afterburst>0</afterburst>
  66. <maxinaccuracy>0.0</maxinaccuracy>
  67. <range>0.7</range>
  68. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  69. </triggerbot>
  70.  
  71. <rcs>
  72. <switch>0</switch>
  73. <startshot>2</startshot>
  74. <stopshot>7</stopshot>
  75. <pitchcompensation>0.0</pitchcompensation>
  76. <yawcompensation>1.0</yawcompensation>
  77. </rcs>
  78.  
  79. <glow>
  80. <switch>1</switch>
  81. <teamcheck>0</teamcheck>
  82. <players>1</players>
  83. <weapons>0</weapons>
  84. <bloom>0</bloom>
  85. <tcolor>0xFF000080</tcolor>
  86. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  87. <ctcolor>0x0000FF80</ctcolor>
  88. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  89. <weaponcolor>0x00FF0080</weaponcolor>
  90. </glow>
  91.  
  92. <radar>
  93. <switch>1</switch>
  94. </radar>
  95.  
  96. <sonar>
  97. <switch>0</switch>
  98. <teamcheck>1</teamcheck>
  99. <visiblecheck>0</visiblecheck>
  100. <incrosshairsignal>0</incrosshairsignal>
  101. <sonarpause>350</sonarpause>
  102. </sonar>
  103.  
  104. <bunnyhop>
  105. <key>32</key>
  106. <switch>1</switch>
  107. </bunnyhop>
  108. </standard>
  109.  
  110. <AK47>
  111. <aimbot>
  112. <switch>1</switch>
  113. <alwaysactive>0</alwaysactive>
  114. <key>1</key>
  115.  
  116. <targetmode>2</targetmode>
  117. 0 = BY_DISTANCE
  118. 1 = BY_HEALTH
  119. 2 = BY_FOV
  120. 3 = BY_WEAPONDAMAGE
  121.  
  122. <intelligentmode>1</intelligentmode>
  123. 0 = SINGLE_HITBOX
  124. 1 = RANDOM_HEADNECKCHEST
  125. 2 = CLOSEST_HITBOX
  126.  
  127. <visiblecheck>1</visiblecheck>
  128. <teamcheck>1</teamcheck>
  129. <movecheck>0</movecheck>
  130. <jumpcheck>1</jumpcheck>
  131. <spawncheck>1</spawncheck>
  132. <switchtargets>0</switchtargets>
  133. <stopafterkill>1</stopafterkill>
  134. <faceitmode>0</faceitmode>
  135. <fov>3.2</fov>
  136. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  137. <ontargetfov>20.0</ontargetfov>
  138. <smooth>2.5</smooth>
  139. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  140. <smoothrandommin>0</smoothrandommin>
  141. <smoothrandommax>0</smoothrandommax>
  142. <zcorrection>5</zcorrection>
  143. <prediction>1.0</prediction>
  144. <maxinaccuracy>0</maxinaccuracy>
  145. <curvefactor>3.0</curvefactor>
  146. <aimerrorfactor>0.0</aimerrorfactor>
  147. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  148. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  149. <hitbox>8</hitbox>
  150. <delay>0</delay>
  151. <aimtime>0</aimtime>
  152. <pausetime>0</pausetime>
  153. </aimbot>
  154.  
  155. <triggerbot>
  156. <switch>1</switch>
  157. <alwaysactive>0</alwaysactive>
  158. <key>18</key>
  159.  
  160. <triggermode>2</triggermode>
  161. 0 = TRIGGER_SINGLE_HITBOX
  162. 1 = TRIGGER_AIMNECKCHEST
  163. 2 = TRIGGER_HIGHDAMAGE
  164. 3 = TRIGGER_FULL_BODY
  165.  
  166. <visiblecheck>1</visiblecheck>
  167. <teamcheck>1</teamcheck>
  168. <spawncheck>1</spawncheck>
  169. <jumpcheck>0</jumpcheck>
  170. <hitbox>6</hitbox>
  171. <delay>20</delay>
  172. <triggertime>200</triggertime>
  173. <pausetime>250</pausetime>
  174. <afterburst>0</afterburst>
  175. <maxinaccuracy>0.0</maxinaccuracy>
  176. <range>0.7</range>
  177. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  178. </triggerbot>
  179.  
  180. <rcs>
  181. <switch>1</switch>
  182. <startshot>2</startshot>
  183. <stopshot>7</stopshot>
  184. <pitchcompensation>0.0</pitchcompensation>
  185. <yawcompensation>1.0</yawcompensation>
  186. </rcs>
  187. </AK47>
  188.  
  189. <M4A1S>
  190. <aimbot>
  191. <switch>1</switch>
  192. <alwaysactive>0</alwaysactive>
  193. <key>1</key>
  194.  
  195. <targetmode>2</targetmode>
  196. 0 = BY_DISTANCE
  197. 1 = BY_HEALTH
  198. 2 = BY_FOV
  199. 3 = BY_WEAPONDAMAGE
  200.  
  201. <intelligentmode>1</intelligentmode>
  202. 0 = SINGLE_HITBOX
  203. 1 = RANDOM_HEADNECKCHEST
  204. 2 = CLOSEST_HITBOX
  205.  
  206. <visiblecheck>1</visiblecheck>
  207. <teamcheck>1</teamcheck>
  208. <movecheck>0</movecheck>
  209. <jumpcheck>1</jumpcheck>
  210. <spawncheck>1</spawncheck>
  211. <switchtargets>0</switchtargets>
  212. <stopafterkill>1</stopafterkill>
  213. <faceitmode>0</faceitmode>
  214. <fov>2.5</fov>
  215. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  216. <ontargetfov>20.0</ontargetfov>
  217. <smooth>2.4</smooth>
  218. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  219. <smoothrandommin>0</smoothrandommin>
  220. <smoothrandommax>0</smoothrandommax>
  221. <zcorrection>5</zcorrection>
  222. <prediction>1.0</prediction>
  223. <maxinaccuracy>0</maxinaccuracy>
  224. <curvefactor>3.0</curvefactor>
  225. <aimerrorfactor>0.0</aimerrorfactor>
  226. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  227. <yawrecoilcompensation>1.6</yawrecoilcompensation>
  228. <hitbox>8</hitbox>
  229. <delay>0</delay>
  230. <aimtime>0</aimtime>
  231. <pausetime>0</pausetime>
  232. </aimbot>
  233.  
  234. <triggerbot>
  235. <switch>1</switch>
  236. <alwaysactive>0</alwaysactive>
  237. <key>18</key>
  238.  
  239. <triggermode>2</triggermode>
  240. 0 = TRIGGER_SINGLE_HITBOX
  241. 1 = TRIGGER_AIMNECKCHEST
  242. 2 = TRIGGER_HIGHDAMAGE
  243. 3 = TRIGGER_FULL_BODY
  244.  
  245. <visiblecheck>1</visiblecheck>
  246. <teamcheck>1</teamcheck>
  247. <spawncheck>1</spawncheck>
  248. <jumpcheck>0</jumpcheck>
  249. <hitbox>6</hitbox>
  250. <delay>20</delay>
  251. <triggertime>200</triggertime>
  252. <pausetime>250</pausetime>
  253. <afterburst>0</afterburst>
  254. <maxinaccuracy>0.0</maxinaccuracy>
  255. <range>0.7</range>
  256. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  257. </triggerbot>
  258.  
  259. <rcs>
  260. <switch>1</switch>
  261. <startshot>2</startshot>
  262. <stopshot>7</stopshot>
  263. <pitchcompensation>1.0</pitchcompensation>
  264. <yawcompensation>1.0</yawcompensation>
  265. </rcs>
  266. </M4A1S>
  267.  
  268. <M4A4>
  269. <aimbot>
  270. <switch>1</switch>
  271. <alwaysactive>0</alwaysactive>
  272. <key>1</key>
  273.  
  274. <targetmode>2</targetmode>
  275. 0 = BY_DISTANCE
  276. 1 = BY_HEALTH
  277. 2 = BY_FOV
  278. 3 = BY_WEAPONDAMAGE
  279.  
  280. <intelligentmode>1</intelligentmode>
  281. 0 = SINGLE_HITBOX
  282. 1 = RANDOM_HEADNECKCHEST
  283. 2 = CLOSEST_HITBOX
  284.  
  285. <visiblecheck>1</visiblecheck>
  286. <teamcheck>1</teamcheck>
  287. <movecheck>0</movecheck>
  288. <jumpcheck>1</jumpcheck>
  289. <spawncheck>1</spawncheck>
  290. <switchtargets>0</switchtargets>
  291. <stopafterkill>1</stopafterkill>
  292. <faceitmode>0</faceitmode>
  293. <fov>3.8</fov>
  294. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  295. <ontargetfov>20.0</ontargetfov>
  296. <smooth>2.6</smooth>
  297. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  298. <smoothrandommin>0</smoothrandommin>
  299. <smoothrandommax>0</smoothrandommax>
  300. <zcorrection>5</zcorrection>
  301. <prediction>1.0</prediction>
  302. <maxinaccuracy>0</maxinaccuracy>
  303. <curvefactor>3.0</curvefactor>
  304. <aimerrorfactor>0.0</aimerrorfactor>
  305. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  306. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  307. <hitbox>8</hitbox>
  308. <delay>0</delay>
  309. <aimtime>0</aimtime>
  310. <pausetime>0</pausetime>
  311. </aimbot>
  312.  
  313. <triggerbot>
  314. <switch>1</switch>
  315. <alwaysactive>0</alwaysactive>
  316. <key>18</key>
  317.  
  318. <triggermode>2</triggermode>
  319. 0 = TRIGGER_SINGLE_HITBOX
  320. 1 = TRIGGER_AIMNECKCHEST
  321. 2 = TRIGGER_HIGHDAMAGE
  322. 3 = TRIGGER_FULL_BODY
  323.  
  324. <visiblecheck>1</visiblecheck>
  325. <teamcheck>1</teamcheck>
  326. <spawncheck>1</spawncheck>
  327. <jumpcheck>0</jumpcheck>
  328. <hitbox>6</hitbox>
  329. <delay>20</delay>
  330. <triggertime>200</triggertime>
  331. <pausetime>250</pausetime>
  332. <afterburst>0</afterburst>
  333. <maxinaccuracy>0.0</maxinaccuracy>
  334. <range>0.7</range>
  335. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  336. </triggerbot>
  337.  
  338. <rcs>
  339. <switch>1</switch>
  340. <startshot>2</startshot>
  341. <stopshot>7</stopshot>
  342. <pitchcompensation>0.0</pitchcompensation>
  343. <yawcompensation>1.0</yawcompensation>
  344. </rcs>
  345. </M4A4>
  346.  
  347. <MAG7>
  348. <aimbot>
  349. <switch>1</switch>
  350. <alwaysactive>0</alwaysactive>
  351. <key>1</key>
  352.  
  353. <targetmode>2</targetmode>
  354. 0 = BY_DISTANCE
  355. 1 = BY_HEALTH
  356. 2 = BY_FOV
  357. 3 = BY_WEAPONDAMAGE
  358.  
  359. <intelligentmode>1</intelligentmode>
  360. 0 = SINGLE_HITBOX
  361. 1 = RANDOM_HEADNECKCHEST
  362. 2 = CLOSEST_HITBOX
  363.  
  364. <visiblecheck>1</visiblecheck>
  365. <teamcheck>1</teamcheck>
  366. <movecheck>0</movecheck>
  367. <jumpcheck>0</jumpcheck>
  368. <spawncheck>1</spawncheck>
  369. <switchtargets>0</switchtargets>
  370. <stopafterkill>1</stopafterkill>
  371. <faceitmode>0</faceitmode>
  372. <fov>3.0</fov>
  373. <fovdistancemultiplier>0</fovdistancemultiplier>
  374. <ontargetfov>20.0</ontargetfov>
  375. <smooth>3.0</smooth>
  376. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  377. <smoothrandommin>0</smoothrandommin>
  378. <smoothrandommax>0</smoothrandommax>
  379. <zcorrection>3</zcorrection>
  380. <prediction>1.0</prediction>
  381. <maxinaccuracy>0</maxinaccuracy>
  382. <curvefactor>3.0</curvefactor>
  383. <aimerrorfactor>0.0</aimerrorfactor>
  384. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  385. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  386. <hitbox>6</hitbox>
  387. <delay>0</delay>
  388. <aimtime>0</aimtime>
  389. <pausetime>0</pausetime>
  390. </aimbot>
  391.  
  392. <triggerbot>
  393. <switch>1</switch>
  394. <alwaysactive>0</alwaysactive>
  395. <key>18</key>
  396.  
  397. <triggermode>2</triggermode>
  398. 0 = TRIGGER_SINGLE_HITBOX
  399. 1 = TRIGGER_AIMNECKCHEST
  400. 2 = TRIGGER_HIGHDAMAGE
  401. 3 = TRIGGER_FULL_BODY
  402.  
  403. <visiblecheck>1</visiblecheck>
  404. <teamcheck>1</teamcheck>
  405. <spawncheck>1</spawncheck>
  406. <jumpcheck>0</jumpcheck>
  407. <hitbox>6</hitbox>
  408. <delay>20</delay>
  409. <triggertime>200</triggertime>
  410. <pausetime>250</pausetime>
  411. <afterburst>0</afterburst>
  412. <maxinaccuracy>0.0</maxinaccuracy>
  413. <range>0.7</range>
  414. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  415. </triggerbot>
  416.  
  417. <rcs>
  418. <switch>0</switch>
  419. </rcs>
  420. </MAG7>
  421.  
  422. <Nova>
  423. <aimbot>
  424. <switch>1</switch>
  425. <alwaysactive>0</alwaysactive>
  426. <key>1</key>
  427.  
  428. <targetmode>2</targetmode>
  429. 0 = BY_DISTANCE
  430. 1 = BY_HEALTH
  431. 2 = BY_FOV
  432. 3 = BY_WEAPONDAMAGE
  433.  
  434. <intelligentmode>1</intelligentmode>
  435. 0 = SINGLE_HITBOX
  436. 1 = RANDOM_HEADNECKCHEST
  437. 2 = CLOSEST_HITBOX
  438.  
  439. <visiblecheck>1</visiblecheck>
  440. <teamcheck>1</teamcheck>
  441. <movecheck>0</movecheck>
  442. <jumpcheck>0</jumpcheck>
  443. <spawncheck>1</spawncheck>
  444. <switchtargets>0</switchtargets>
  445. <stopafterkill>1</stopafterkill>
  446. <faceitmode>0</faceitmode>
  447. <fov>2.5</fov>
  448. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  449. <ontargetfov>20.0</ontargetfov>
  450. <smooth>3.0</smooth>
  451. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  452. <smoothrandommin>0</smoothrandommin>
  453. <smoothrandommax>0</smoothrandommax>
  454. <zcorrection>3</zcorrection>
  455. <prediction>1.0</prediction>
  456. <maxinaccuracy>0</maxinaccuracy>
  457. <curvefactor>3.0</curvefactor>
  458. <aimerrorfactor>0.0</aimerrorfactor>
  459. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  460. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  461. <hitbox>6</hitbox>
  462. <delay>0</delay>
  463. <aimtime>0</aimtime>
  464. <pausetime>0</pausetime>
  465. </aimbot>
  466.  
  467. <triggerbot>
  468. <switch>1</switch>
  469. <alwaysactive>0</alwaysactive>
  470. <key>18</key>
  471.  
  472. <triggermode>2</triggermode>
  473. 0 = TRIGGER_SINGLE_HITBOX
  474. 1 = TRIGGER_AIMNECKCHEST
  475. 2 = TRIGGER_HIGHDAMAGE
  476. 3 = TRIGGER_FULL_BODY
  477.  
  478. <visiblecheck>1</visiblecheck>
  479. <teamcheck>1</teamcheck>
  480. <spawncheck>1</spawncheck>
  481. <jumpcheck>0</jumpcheck>
  482. <hitbox>6</hitbox>
  483. <delay>20</delay>
  484. <triggertime>200</triggertime>
  485. <pausetime>250</pausetime>
  486. <afterburst>0</afterburst>
  487. <maxinaccuracy>0.0</maxinaccuracy>
  488. <range>0.7</range>
  489. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  490. </triggerbot>
  491.  
  492. <rcs>
  493. <switch>0</switch>
  494. </rcs>
  495. </Nova>
  496.  
  497. <XM1014>
  498. <aimbot>
  499. <switch>1</switch>
  500. <alwaysactive>0</alwaysactive>
  501. <key>1</key>
  502.  
  503. <targetmode>2</targetmode>
  504. 0 = BY_DISTANCE
  505. 1 = BY_HEALTH
  506. 2 = BY_FOV
  507. 3 = BY_WEAPONDAMAGE
  508.  
  509. <intelligentmode>1</intelligentmode>
  510. 0 = SINGLE_HITBOX
  511. 1 = RANDOM_HEADNECKCHEST
  512. 2 = CLOSEST_HITBOX
  513.  
  514. <visiblecheck>1</visiblecheck>
  515. <teamcheck>1</teamcheck>
  516. <movecheck>0</movecheck>
  517. <jumpcheck>0</jumpcheck>
  518. <spawncheck>1</spawncheck>
  519. <switchtargets>0</switchtargets>
  520. <stopafterkill>1</stopafterkill>
  521. <faceitmode>0</faceitmode>
  522. <fov>2.5</fov>
  523. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  524. <ontargetfov>20.0</ontargetfov>
  525. <smooth>3.0</smooth>
  526. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  527. <smoothrandommin>0</smoothrandommin>
  528. <smoothrandommax>0</smoothrandommax>
  529. <zcorrection>3</zcorrection>
  530. <prediction>1.0</prediction>
  531. <maxinaccuracy>0</maxinaccuracy>
  532. <curvefactor>3.0</curvefactor>
  533. <aimerrorfactor>0.0</aimerrorfactor>
  534. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  535. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  536. <hitbox>6</hitbox>
  537. <delay>0</delay>
  538. <aimtime>0</aimtime>
  539. <pausetime>0</pausetime>
  540. </aimbot>
  541.  
  542. <triggerbot>
  543. <switch>1</switch>
  544. <alwaysactive>0</alwaysactive>
  545. <key>18</key>
  546.  
  547. <triggermode>2</triggermode>
  548. 0 = TRIGGER_SINGLE_HITBOX
  549. 1 = TRIGGER_AIMNECKCHEST
  550. 2 = TRIGGER_HIGHDAMAGE
  551. 3 = TRIGGER_FULL_BODY
  552.  
  553. <visiblecheck>1</visiblecheck>
  554. <teamcheck>1</teamcheck>
  555. <spawncheck>1</spawncheck>
  556. <jumpcheck>0</jumpcheck>
  557. <hitbox>6</hitbox>
  558. <delay>20</delay>
  559. <triggertime>200</triggertime>
  560. <pausetime>250</pausetime>
  561. <afterburst>0</afterburst>
  562. <maxinaccuracy>0.0</maxinaccuracy>
  563. <range>0.7</range>
  564. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  565. </triggerbot>
  566.  
  567. <rcs>
  568. <switch>0</switch>
  569. </rcs>
  570. </XM1014>
  571.  
  572. <SawedOff>
  573. <aimbot>
  574. <switch>1</switch>
  575. <alwaysactive>0</alwaysactive>
  576. <key>1</key>
  577.  
  578. <targetmode>2</targetmode>
  579. 0 = BY_DISTANCE
  580. 1 = BY_HEALTH
  581. 2 = BY_FOV
  582. 3 = BY_WEAPONDAMAGE
  583.  
  584. <intelligentmode>1</intelligentmode>
  585. 0 = SINGLE_HITBOX
  586. 1 = RANDOM_HEADNECKCHEST
  587. 2 = CLOSEST_HITBOX
  588.  
  589. <visiblecheck>1</visiblecheck>
  590. <teamcheck>1</teamcheck>
  591. <movecheck>0</movecheck>
  592. <jumpcheck>0</jumpcheck>
  593. <spawncheck>1</spawncheck>
  594. <switchtargets>0</switchtargets>
  595. <stopafterkill>1</stopafterkill>
  596. <faceitmode>0</faceitmode>
  597. <fov>2.5</fov>
  598. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  599. <ontargetfov>20.0</ontargetfov>
  600. <smooth>3.0</smooth>
  601. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  602. <smoothrandommin>0</smoothrandommin>
  603. <smoothrandommax>0</smoothrandommax>
  604. <zcorrection>3</zcorrection>
  605. <prediction>1.0</prediction>
  606. <maxinaccuracy>0</maxinaccuracy>
  607. <curvefactor>3.0</curvefactor>
  608. <aimerrorfactor>0.0</aimerrorfactor>
  609. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  610. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  611. <hitbox>6</hitbox>
  612. <delay>0</delay>
  613. <aimtime>0</aimtime>
  614. <pausetime>0</pausetime>
  615. </aimbot>
  616.  
  617. <triggerbot>
  618. <switch>1</switch>
  619. <alwaysactive>0</alwaysactive>
  620. <key>18</key>
  621.  
  622. <triggermode>2</triggermode>
  623. 0 = TRIGGER_SINGLE_HITBOX
  624. 1 = TRIGGER_AIMNECKCHEST
  625. 2 = TRIGGER_HIGHDAMAGE
  626. 3 = TRIGGER_FULL_BODY
  627.  
  628. <visiblecheck>1</visiblecheck>
  629. <teamcheck>1</teamcheck>
  630. <spawncheck>1</spawncheck>
  631. <jumpcheck>0</jumpcheck>
  632. <hitbox>6</hitbox>
  633. <delay>20</delay>
  634. <triggertime>200</triggertime>
  635. <pausetime>250</pausetime>
  636. <afterburst>0</afterburst>
  637. <maxinaccuracy>0.0</maxinaccuracy>
  638. <range>0.7</range>
  639. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  640. </triggerbot>
  641.  
  642. <rcs>
  643. <switch>0</switch>
  644. </rcs>
  645. </SawedOff>
  646.  
  647. <P90>
  648. <aimbot>
  649. <switch>1</switch>
  650. <alwaysactive>0</alwaysactive>
  651. <key>1</key>
  652.  
  653. <targetmode>2</targetmode>
  654. 0 = BY_DISTANCE
  655. 1 = BY_HEALTH
  656. 2 = BY_FOV
  657. 3 = BY_WEAPONDAMAGE
  658.  
  659. <intelligentmode>1</intelligentmode>
  660. 0 = SINGLE_HITBOX
  661. 1 = RANDOM_HEADNECKCHEST
  662. 2 = CLOSEST_HITBOX
  663.  
  664. <visiblecheck>1</visiblecheck>
  665. <teamcheck>1</teamcheck>
  666. <movecheck>0</movecheck>
  667. <jumpcheck>1</jumpcheck>
  668. <spawncheck>1</spawncheck>
  669. <switchtargets>0</switchtargets>
  670. <stopafterkill>1</stopafterkill>
  671. <faceitmode>0</faceitmode>
  672. <fov>2.5</fov>
  673. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  674. <ontargetfov>20.0</ontargetfov>
  675. <smooth>2.5</smooth>
  676. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  677. <smoothrandommin>0</smoothrandommin>
  678. <smoothrandommax>0</smoothrandommax>
  679. <zcorrection>3</zcorrection>
  680. <prediction>1.0</prediction>
  681. <maxinaccuracy>0</maxinaccuracy>
  682. <curvefactor>3.0</curvefactor>
  683. <aimerrorfactor>0.0</aimerrorfactor>
  684. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  685. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  686. <hitbox>4</hitbox>
  687. <delay>0</delay>
  688. <aimtime>0</aimtime>
  689. <pausetime>0</pausetime>
  690. </aimbot>
  691.  
  692. <triggerbot>
  693. <switch>1</switch>
  694. <alwaysactive>0</alwaysactive>
  695. <key>18</key>
  696.  
  697. <triggermode>2</triggermode>
  698. 0 = TRIGGER_SINGLE_HITBOX
  699. 1 = TRIGGER_AIMNECKCHEST
  700. 2 = TRIGGER_HIGHDAMAGE
  701. 3 = TRIGGER_FULL_BODY
  702.  
  703. <visiblecheck>1</visiblecheck>
  704. <teamcheck>1</teamcheck>
  705. <spawncheck>1</spawncheck>
  706. <jumpcheck>0</jumpcheck>
  707. <hitbox>6</hitbox>
  708. <delay>20</delay>
  709. <triggertime>200</triggertime>
  710. <pausetime>250</pausetime>
  711. <afterburst>0</afterburst>
  712. <maxinaccuracy>0.0</maxinaccuracy>
  713. <range>0.7</range>
  714. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  715. </triggerbot>
  716.  
  717. <rcs>
  718. <switch>1</switch>
  719. <startshot>2</startshot>
  720. <stopshot>7</stopshot>
  721. <pitchcompensation>0.0</pitchcompensation>
  722. <yawcompensation>1.0</yawcompensation>
  723. </rcs>
  724. </P90>
  725.  
  726. <MAC10>
  727. <aimbot>
  728. <switch>1</switch>
  729. <alwaysactive>0</alwaysactive>
  730. <key>1</key>
  731.  
  732. <targetmode>2</targetmode>
  733. 0 = BY_DISTANCE
  734. 1 = BY_HEALTH
  735. 2 = BY_FOV
  736. 3 = BY_WEAPONDAMAGE
  737.  
  738. <intelligentmode>1</intelligentmode>
  739. 0 = SINGLE_HITBOX
  740. 1 = RANDOM_HEADNECKCHEST
  741. 2 = CLOSEST_HITBOX
  742.  
  743. <visiblecheck>1</visiblecheck>
  744. <teamcheck>1</teamcheck>
  745. <movecheck>0</movecheck>
  746. <jumpcheck>1</jumpcheck>
  747. <spawncheck>1</spawncheck>
  748. <switchtargets>0</switchtargets>
  749. <stopafterkill>1</stopafterkill>
  750. <faceitmode>0</faceitmode>
  751. <fov>2.9</fov>
  752. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  753. <ontargetfov>20.0</ontargetfov>
  754. <smooth>3.0</smooth>
  755. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  756. <smoothrandommin>0</smoothrandommin>
  757. <smoothrandommax>0</smoothrandommax>
  758. <zcorrection>3</zcorrection>
  759. <prediction>1.0</prediction>
  760. <maxinaccuracy>0</maxinaccuracy>
  761. <curvefactor>3.0</curvefactor>
  762. <aimerrorfactor>0.0</aimerrorfactor>
  763. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  764. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  765. <hitbox>6</hitbox>
  766. <delay>0</delay>
  767. <aimtime>0</aimtime>
  768. <pausetime>0</pausetime>
  769. </aimbot>
  770.  
  771. <triggerbot>
  772. <switch>1</switch>
  773. <alwaysactive>0</alwaysactive>
  774. <key>18</key>
  775.  
  776. <triggermode>2</triggermode>
  777. 0 = TRIGGER_SINGLE_HITBOX
  778. 1 = TRIGGER_AIMNECKCHEST
  779. 2 = TRIGGER_HIGHDAMAGE
  780. 3 = TRIGGER_FULL_BODY
  781.  
  782. <visiblecheck>1</visiblecheck>
  783. <teamcheck>1</teamcheck>
  784. <spawncheck>1</spawncheck>
  785. <jumpcheck>0</jumpcheck>
  786. <hitbox>6</hitbox>
  787. <delay>20</delay>
  788. <triggertime>200</triggertime>
  789. <pausetime>250</pausetime>
  790. <afterburst>0</afterburst>
  791. <maxinaccuracy>0.0</maxinaccuracy>
  792. <range>0.7</range>
  793. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  794. </triggerbot>
  795.  
  796. <rcs>
  797. <switch>1</switch>
  798. <startshot>2</startshot>
  799. <stopshot>7</stopshot>
  800. <pitchcompensation>0.0</pitchcompensation>
  801. <yawcompensation>1.0</yawcompensation>
  802. </rcs>
  803. </MAC10>
  804.  
  805. <MP9>
  806. <aimbot>
  807. <switch>1</switch>
  808. <alwaysactive>0</alwaysactive>
  809. <key>1</key>
  810.  
  811. <targetmode>2</targetmode>
  812. 0 = BY_DISTANCE
  813. 1 = BY_HEALTH
  814. 2 = BY_FOV
  815. 3 = BY_WEAPONDAMAGE
  816.  
  817. <intelligentmode>1</intelligentmode>
  818. 0 = SINGLE_HITBOX
  819. 1 = RANDOM_HEADNECKCHEST
  820. 2 = CLOSEST_HITBOX
  821.  
  822. <visiblecheck>1</visiblecheck>
  823. <teamcheck>1</teamcheck>
  824. <movecheck>0</movecheck>
  825. <jumpcheck>1</jumpcheck>
  826. <spawncheck>1</spawncheck>
  827. <switchtargets>0</switchtargets>
  828. <stopafterkill>1</stopafterkill>
  829. <faceitmode>0</faceitmode>
  830. <fov>2.9</fov>
  831. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  832. <ontargetfov>20.0</ontargetfov>
  833. <smooth>3.0</smooth>
  834. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  835. <smoothrandommin>0</smoothrandommin>
  836. <smoothrandommax>0</smoothrandommax>
  837. <zcorrection>3</zcorrection>
  838. <prediction>1.0</prediction>
  839. <maxinaccuracy>0</maxinaccuracy>
  840. <curvefactor>3.0</curvefactor>
  841. <aimerrorfactor>0.0</aimerrorfactor>
  842. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  843. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  844. <hitbox>6</hitbox>
  845. <delay>0</delay>
  846. <aimtime>0</aimtime>
  847. <pausetime>0</pausetime>
  848. </aimbot>
  849.  
  850. <triggerbot>
  851. <switch>1</switch>
  852. <alwaysactive>0</alwaysactive>
  853. <key>18</key>
  854.  
  855. <triggermode>2</triggermode>
  856. 0 = TRIGGER_SINGLE_HITBOX
  857. 1 = TRIGGER_AIMNECKCHEST
  858. 2 = TRIGGER_HIGHDAMAGE
  859. 3 = TRIGGER_FULL_BODY
  860.  
  861. <visiblecheck>1</visiblecheck>
  862. <teamcheck>1</teamcheck>
  863. <spawncheck>1</spawncheck>
  864. <jumpcheck>0</jumpcheck>
  865. <hitbox>6</hitbox>
  866. <delay>20</delay>
  867. <triggertime>200</triggertime>
  868. <pausetime>250</pausetime>
  869. <afterburst>0</afterburst>
  870. <maxinaccuracy>0.0</maxinaccuracy>
  871. <range>0.7</range>
  872. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  873. </triggerbot>
  874.  
  875. <rcs>
  876. <switch>1</switch>
  877. <startshot>2</startshot>
  878. <stopshot>7</stopshot>
  879. <pitchcompensation>0.0</pitchcompensation>
  880. <yawcompensation>1.0</yawcompensation>
  881. </rcs>
  882. </MP9>
  883.  
  884. <MP7>
  885. <aimbot>
  886. <switch>1</switch>
  887. <alwaysactive>0</alwaysactive>
  888. <key>1</key>
  889.  
  890. <targetmode>2</targetmode>
  891. 0 = BY_DISTANCE
  892. 1 = BY_HEALTH
  893. 2 = BY_FOV
  894. 3 = BY_WEAPONDAMAGE
  895.  
  896. <intelligentmode>1</intelligentmode>
  897. 0 = SINGLE_HITBOX
  898. 1 = RANDOM_HEADNECKCHEST
  899. 2 = CLOSEST_HITBOX
  900.  
  901. <visiblecheck>1</visiblecheck>
  902. <teamcheck>1</teamcheck>
  903. <movecheck>0</movecheck>
  904. <jumpcheck>1</jumpcheck>
  905. <spawncheck>1</spawncheck>
  906. <switchtargets>0</switchtargets>
  907. <stopafterkill>1</stopafterkill>
  908. <faceitmode>0</faceitmode>
  909. <fov>2.9</fov>
  910. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  911. <ontargetfov>20.0</ontargetfov>
  912. <smooth>3.0</smooth>
  913. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  914. <smoothrandommin>0</smoothrandommin>
  915. <smoothrandommax>0</smoothrandommax>
  916. <zcorrection>3</zcorrection>
  917. <prediction>1.0</prediction>
  918. <maxinaccuracy>0</maxinaccuracy>
  919. <curvefactor>3.0</curvefactor>
  920. <aimerrorfactor>0.0</aimerrorfactor>
  921. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  922. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  923. <hitbox>6</hitbox>
  924. <delay>0</delay>
  925. <aimtime>0</aimtime>
  926. <pausetime>0</pausetime>
  927. </aimbot>
  928.  
  929. <triggerbot>
  930. <switch>1</switch>
  931. <alwaysactive>0</alwaysactive>
  932. <key>18</key>
  933.  
  934. <triggermode>2</triggermode>
  935. 0 = TRIGGER_SINGLE_HITBOX
  936. 1 = TRIGGER_AIMNECKCHEST
  937. 2 = TRIGGER_HIGHDAMAGE
  938. 3 = TRIGGER_FULL_BODY
  939.  
  940. <visiblecheck>1</visiblecheck>
  941. <teamcheck>1</teamcheck>
  942. <spawncheck>1</spawncheck>
  943. <jumpcheck>0</jumpcheck>
  944. <hitbox>6</hitbox>
  945. <delay>20</delay>
  946. <triggertime>200</triggertime>
  947. <pausetime>250</pausetime>
  948. <afterburst>0</afterburst>
  949. <maxinaccuracy>0.0</maxinaccuracy>
  950. <range>0.7</range>
  951. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  952. </triggerbot>
  953.  
  954. <rcs>
  955. <switch>1</switch>
  956. <startshot>2</startshot>
  957. <stopshot>7</stopshot>
  958. <pitchcompensation>0.0</pitchcompensation>
  959. <yawcompensation>1.0</yawcompensation>
  960. </rcs>
  961. </MP7>
  962.  
  963. <UMP45>
  964. <aimbot>
  965. <switch>1</switch>
  966. <alwaysactive>0</alwaysactive>
  967. <key>1</key>
  968.  
  969. <targetmode>2</targetmode>
  970. 0 = BY_DISTANCE
  971. 1 = BY_HEALTH
  972. 2 = BY_FOV
  973. 3 = BY_WEAPONDAMAGE
  974.  
  975. <intelligentmode>1</intelligentmode>
  976. 0 = SINGLE_HITBOX
  977. 1 = RANDOM_HEADNECKCHEST
  978. 2 = CLOSEST_HITBOX
  979.  
  980. <visiblecheck>1</visiblecheck>
  981. <teamcheck>1</teamcheck>
  982. <movecheck>0</movecheck>
  983. <jumpcheck>1</jumpcheck>
  984. <spawncheck>1</spawncheck>
  985. <switchtargets>0</switchtargets>
  986. <stopafterkill>1</stopafterkill>
  987. <faceitmode>0</faceitmode>
  988. <fov>2.9</fov>
  989. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  990. <ontargetfov>20.0</ontargetfov>
  991. <smooth>3.0</smooth>
  992. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  993. <smoothrandommin>0</smoothrandommin>
  994. <smoothrandommax>0</smoothrandommax>
  995. <zcorrection>3</zcorrection>
  996. <prediction>1.0</prediction>
  997. <maxinaccuracy>0</maxinaccuracy>
  998. <curvefactor>3.0</curvefactor>
  999. <aimerrorfactor>0.0</aimerrorfactor>
  1000. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1001. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1002. <hitbox>6</hitbox>
  1003. <delay>0</delay>
  1004. <aimtime>0</aimtime>
  1005. <pausetime>0</pausetime>
  1006. </aimbot>
  1007.  
  1008. <triggerbot>
  1009. <switch>1</switch>
  1010. <alwaysactive>0</alwaysactive>
  1011. <key>18</key>
  1012.  
  1013. <triggermode>2</triggermode>
  1014. 0 = TRIGGER_SINGLE_HITBOX
  1015. 1 = TRIGGER_AIMNECKCHEST
  1016. 2 = TRIGGER_HIGHDAMAGE
  1017. 3 = TRIGGER_FULL_BODY
  1018.  
  1019. <visiblecheck>1</visiblecheck>
  1020. <teamcheck>1</teamcheck>
  1021. <spawncheck>1</spawncheck>
  1022. <jumpcheck>0</jumpcheck>
  1023. <hitbox>6</hitbox>
  1024. <delay>20</delay>
  1025. <triggertime>200</triggertime>
  1026. <pausetime>250</pausetime>
  1027. <afterburst>0</afterburst>
  1028. <maxinaccuracy>0.0</maxinaccuracy>
  1029. <range>0.7</range>
  1030. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1031. </triggerbot>
  1032.  
  1033. <rcs>
  1034. <switch>1</switch>
  1035. <startshot>2</startshot>
  1036. <stopshot>7</stopshot>
  1037. <pitchcompensation>0.0</pitchcompensation>
  1038. <yawcompensation>1.0</yawcompensation>
  1039. </rcs>
  1040. </UMP45>
  1041.  
  1042. <Bizon>
  1043. <aimbot>
  1044. <switch>1</switch>
  1045. <alwaysactive>0</alwaysactive>
  1046. <key>1</key>
  1047.  
  1048. <targetmode>2</targetmode>
  1049. 0 = BY_DISTANCE
  1050. 1 = BY_HEALTH
  1051. 2 = BY_FOV
  1052. 3 = BY_WEAPONDAMAGE
  1053.  
  1054. <intelligentmode>1</intelligentmode>
  1055. 0 = SINGLE_HITBOX
  1056. 1 = RANDOM_HEADNECKCHEST
  1057. 2 = CLOSEST_HITBOX
  1058.  
  1059. <visiblecheck>1</visiblecheck>
  1060. <teamcheck>1</teamcheck>
  1061. <movecheck>0</movecheck>
  1062. <jumpcheck>1</jumpcheck>
  1063. <spawncheck>1</spawncheck>
  1064. <switchtargets>0</switchtargets>
  1065. <stopafterkill>1</stopafterkill>
  1066. <faceitmode>0</faceitmode>
  1067. <fov>2.9</fov>
  1068. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1069. <ontargetfov>20.0</ontargetfov>
  1070. <smooth>3.0</smooth>
  1071. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1072. <smoothrandommin>0</smoothrandommin>
  1073. <smoothrandommax>0</smoothrandommax>
  1074. <zcorrection>3</zcorrection>
  1075. <prediction>1.0</prediction>
  1076. <maxinaccuracy>0</maxinaccuracy>
  1077. <curvefactor>3.0</curvefactor>
  1078. <aimerrorfactor>0.0</aimerrorfactor>
  1079. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1080. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1081. <hitbox>6</hitbox>
  1082. <delay>0</delay>
  1083. <aimtime>0</aimtime>
  1084. <pausetime>0</pausetime>
  1085. </aimbot>
  1086.  
  1087. <triggerbot>
  1088. <switch>1</switch>
  1089. <alwaysactive>0</alwaysactive>
  1090. <key>18</key>
  1091.  
  1092. <triggermode>2</triggermode>
  1093. 0 = TRIGGER_SINGLE_HITBOX
  1094. 1 = TRIGGER_AIMNECKCHEST
  1095. 2 = TRIGGER_HIGHDAMAGE
  1096. 3 = TRIGGER_FULL_BODY
  1097.  
  1098. <visiblecheck>1</visiblecheck>
  1099. <teamcheck>1</teamcheck>
  1100. <spawncheck>1</spawncheck>
  1101. <jumpcheck>0</jumpcheck>
  1102. <hitbox>6</hitbox>
  1103. <delay>20</delay>
  1104. <triggertime>200</triggertime>
  1105. <pausetime>250</pausetime>
  1106. <afterburst>0</afterburst>
  1107. <maxinaccuracy>0.0</maxinaccuracy>
  1108. <range>0.7</range>
  1109. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1110. </triggerbot>
  1111.  
  1112. <rcs>
  1113. <switch>1</switch>
  1114. <startshot>2</startshot>
  1115. <stopshot>7</stopshot>
  1116. <pitchcompensation>0.0</pitchcompensation>
  1117. <yawcompensation>1.0</yawcompensation>
  1118. </rcs>
  1119. </Bizon>
  1120.  
  1121. <FAMAS>
  1122. <aimbot>
  1123. <switch>1</switch>
  1124. <alwaysactive>0</alwaysactive>
  1125. <key>1</key>
  1126.  
  1127. <targetmode>2</targetmode>
  1128. 0 = BY_DISTANCE
  1129. 1 = BY_HEALTH
  1130. 2 = BY_FOV
  1131. 3 = BY_WEAPONDAMAGE
  1132.  
  1133. <intelligentmode>1</intelligentmode>
  1134. 0 = SINGLE_HITBOX
  1135. 1 = RANDOM_HEADNECKCHEST
  1136. 2 = CLOSEST_HITBOX
  1137.  
  1138. <visiblecheck>1</visiblecheck>
  1139. <teamcheck>1</teamcheck>
  1140. <movecheck>0</movecheck>
  1141. <jumpcheck>1</jumpcheck>
  1142. <spawncheck>1</spawncheck>
  1143. <switchtargets>0</switchtargets>
  1144. <stopafterkill>1</stopafterkill>
  1145. <faceitmode>0</faceitmode>
  1146. <fov>2.5</fov>
  1147. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1148. <ontargetfov>20.0</ontargetfov>
  1149. <smooth>3.4</smooth>
  1150. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1151. <smoothrandommin>0</smoothrandommin>
  1152. <smoothrandommax>0</smoothrandommax>
  1153. <zcorrection>3</zcorrection>
  1154. <prediction>1.0</prediction>
  1155. <maxinaccuracy>0</maxinaccuracy>
  1156. <curvefactor>3.0</curvefactor>
  1157. <aimerrorfactor>0.0</aimerrorfactor>
  1158. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1159. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1160. <hitbox>6</hitbox>
  1161. <delay>0</delay>
  1162. <aimtime>0</aimtime>
  1163. <pausetime>0</pausetime>
  1164. </aimbot>
  1165.  
  1166. <triggerbot>
  1167. <switch>1</switch>
  1168. <alwaysactive>0</alwaysactive>
  1169. <key>18</key>
  1170.  
  1171. <triggermode>2</triggermode>
  1172. 0 = TRIGGER_SINGLE_HITBOX
  1173. 1 = TRIGGER_AIMNECKCHEST
  1174. 2 = TRIGGER_HIGHDAMAGE
  1175. 3 = TRIGGER_FULL_BODY
  1176.  
  1177. <visiblecheck>1</visiblecheck>
  1178. <teamcheck>1</teamcheck>
  1179. <spawncheck>1</spawncheck>
  1180. <jumpcheck>0</jumpcheck>
  1181. <hitbox>6</hitbox>
  1182. <delay>20</delay>
  1183. <triggertime>200</triggertime>
  1184. <pausetime>250</pausetime>
  1185. <afterburst>0</afterburst>
  1186. <maxinaccuracy>0.0</maxinaccuracy>
  1187. <range>0.7</range>
  1188. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1189. </triggerbot>
  1190.  
  1191. <rcs>
  1192. <switch>1</switch>
  1193. <startshot>2</startshot>
  1194. <stopshot>7</stopshot>
  1195. <pitchcompensation>0.0</pitchcompensation>
  1196. <yawcompensation>1.0</yawcompensation>
  1197. </rcs>
  1198. </FAMAS>
  1199.  
  1200. <Galil>
  1201. <aimbot>
  1202. <switch>1</switch>
  1203. <alwaysactive>0</alwaysactive>
  1204. <key>1</key>
  1205.  
  1206. <targetmode>2</targetmode>
  1207. 0 = BY_DISTANCE
  1208. 1 = BY_HEALTH
  1209. 2 = BY_FOV
  1210. 3 = BY_WEAPONDAMAGE
  1211.  
  1212. <intelligentmode>1</intelligentmode>
  1213. 0 = SINGLE_HITBOX
  1214. 1 = RANDOM_HEADNECKCHEST
  1215. 2 = CLOSEST_HITBOX
  1216.  
  1217. <visiblecheck>1</visiblecheck>
  1218. <teamcheck>1</teamcheck>
  1219. <movecheck>0</movecheck>
  1220. <jumpcheck>1</jumpcheck>
  1221. <spawncheck>1</spawncheck>
  1222. <switchtargets>0</switchtargets>
  1223. <stopafterkill>1</stopafterkill>
  1224. <faceitmode>0</faceitmode>
  1225. <fov>2.5</fov>
  1226. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1227. <ontargetfov>20.0</ontargetfov>
  1228. <smooth>3.4</smooth>
  1229. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1230. <smoothrandommin>0</smoothrandommin>
  1231. <smoothrandommax>0</smoothrandommax>
  1232. <zcorrection>3</zcorrection>
  1233. <prediction>1.0</prediction>
  1234. <maxinaccuracy>0</maxinaccuracy>
  1235. <curvefactor>3.0</curvefactor>
  1236. <aimerrorfactor>0.0</aimerrorfactor>
  1237. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1238. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1239. <hitbox>6</hitbox>
  1240. <delay>0</delay>
  1241. <aimtime>0</aimtime>
  1242. <pausetime>0</pausetime>
  1243. </aimbot>
  1244.  
  1245. <triggerbot>
  1246. <switch>1</switch>
  1247. <alwaysactive>0</alwaysactive>
  1248. <key>18</key>
  1249.  
  1250. <triggermode>2</triggermode>
  1251. 0 = TRIGGER_SINGLE_HITBOX
  1252. 1 = TRIGGER_AIMNECKCHEST
  1253. 2 = TRIGGER_HIGHDAMAGE
  1254. 3 = TRIGGER_FULL_BODY
  1255.  
  1256. <visiblecheck>1</visiblecheck>
  1257. <teamcheck>1</teamcheck>
  1258. <spawncheck>1</spawncheck>
  1259. <jumpcheck>0</jumpcheck>
  1260. <hitbox>6</hitbox>
  1261. <delay>20</delay>
  1262. <triggertime>200</triggertime>
  1263. <pausetime>250</pausetime>
  1264. <afterburst>0</afterburst>
  1265. <maxinaccuracy>0.0</maxinaccuracy>
  1266. <range>0.7</range>
  1267. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1268. </triggerbot>
  1269.  
  1270. <rcs>
  1271. <switch>1</switch>
  1272. <startshot>2</startshot>
  1273. <stopshot>7</stopshot>
  1274. <pitchcompensation>0.0</pitchcompensation>
  1275. <yawcompensation>1.0</yawcompensation>
  1276. </rcs>
  1277. </Galil>
  1278.  
  1279. <AUG>
  1280. <aimbot>
  1281. <switch>1</switch>
  1282. <alwaysactive>0</alwaysactive>
  1283. <key>1</key>
  1284.  
  1285. <targetmode>2</targetmode>
  1286. 0 = BY_DISTANCE
  1287. 1 = BY_HEALTH
  1288. 2 = BY_FOV
  1289. 3 = BY_WEAPONDAMAGE
  1290.  
  1291. <intelligentmode>1</intelligentmode>
  1292. 0 = SINGLE_HITBOX
  1293. 1 = RANDOM_HEADNECKCHEST
  1294. 2 = CLOSEST_HITBOX
  1295.  
  1296. <visiblecheck>1</visiblecheck>
  1297. <teamcheck>1</teamcheck>
  1298. <movecheck>0</movecheck>
  1299. <jumpcheck>1</jumpcheck>
  1300. <spawncheck>1</spawncheck>
  1301. <switchtargets>0</switchtargets>
  1302. <stopafterkill>1</stopafterkill>
  1303. <faceitmode>0</faceitmode>
  1304. <fov>2.0</fov>
  1305. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1306. <ontargetfov>20.0</ontargetfov>
  1307. <smooth>3.5</smooth>
  1308. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1309. <smoothrandommin>0</smoothrandommin>
  1310. <smoothrandommax>0</smoothrandommax>
  1311. <zcorrection>3</zcorrection>
  1312. <prediction>1.0</prediction>
  1313. <maxinaccuracy>0</maxinaccuracy>
  1314. <curvefactor>3.0</curvefactor>
  1315. <aimerrorfactor>0.0</aimerrorfactor>
  1316. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1317. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1318. <hitbox>6</hitbox>
  1319. <delay>0</delay>
  1320. <aimtime>0</aimtime>
  1321. <pausetime>0</pausetime>
  1322. </aimbot>
  1323.  
  1324. <triggerbot>
  1325. <switch>1</switch>
  1326. <alwaysactive>0</alwaysactive>
  1327. <key>18</key>
  1328.  
  1329. <triggermode>2</triggermode>
  1330. 0 = TRIGGER_SINGLE_HITBOX
  1331. 1 = TRIGGER_AIMNECKCHEST
  1332. 2 = TRIGGER_HIGHDAMAGE
  1333. 3 = TRIGGER_FULL_BODY
  1334.  
  1335. <visiblecheck>1</visiblecheck>
  1336. <teamcheck>1</teamcheck>
  1337. <spawncheck>1</spawncheck>
  1338. <jumpcheck>0</jumpcheck>
  1339. <hitbox>6</hitbox>
  1340. <delay>20</delay>
  1341. <triggertime>200</triggertime>
  1342. <pausetime>250</pausetime>
  1343. <afterburst>0</afterburst>
  1344. <maxinaccuracy>0.0</maxinaccuracy>
  1345. <range>0.7</range>
  1346. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1347. </triggerbot>
  1348.  
  1349. <rcs>
  1350. <switch>0</switch>
  1351. </rcs>
  1352. </AUG>
  1353.  
  1354. <SG553>
  1355. <aimbot>
  1356. <switch>1</switch>
  1357. <alwaysactive>0</alwaysactive>
  1358. <key>1</key>
  1359.  
  1360. <targetmode>2</targetmode>
  1361. 0 = BY_DISTANCE
  1362. 1 = BY_HEALTH
  1363. 2 = BY_FOV
  1364. 3 = BY_WEAPONDAMAGE
  1365.  
  1366. <intelligentmode>1</intelligentmode>
  1367. 0 = SINGLE_HITBOX
  1368. 1 = RANDOM_HEADNECKCHEST
  1369. 2 = CLOSEST_HITBOX
  1370.  
  1371. <visiblecheck>1</visiblecheck>
  1372. <teamcheck>1</teamcheck>
  1373. <movecheck>0</movecheck>
  1374. <jumpcheck>1</jumpcheck>
  1375. <spawncheck>1</spawncheck>
  1376. <switchtargets>0</switchtargets>
  1377. <stopafterkill>1</stopafterkill>
  1378. <faceitmode>0</faceitmode>
  1379. <fov>2.0</fov>
  1380. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1381. <ontargetfov>20.0</ontargetfov>
  1382. <smooth>3.5</smooth>
  1383. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1384. <smoothrandommin>0</smoothrandommin>
  1385. <smoothrandommax>0</smoothrandommax>
  1386. <zcorrection>3</zcorrection>
  1387. <prediction>1.0</prediction>
  1388. <maxinaccuracy>0</maxinaccuracy>
  1389. <curvefactor>3.0</curvefactor>
  1390. <aimerrorfactor>0.0</aimerrorfactor>
  1391. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1392. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1393. <hitbox>6</hitbox>
  1394. <delay>0</delay>
  1395. <aimtime>0</aimtime>
  1396. <pausetime>0</pausetime>
  1397. </aimbot>
  1398.  
  1399. <triggerbot>
  1400. <switch>1</switch>
  1401. <alwaysactive>0</alwaysactive>
  1402. <key>18</key>
  1403.  
  1404. <triggermode>2</triggermode>
  1405. 0 = TRIGGER_SINGLE_HITBOX
  1406. 1 = TRIGGER_AIMNECKCHEST
  1407. 2 = TRIGGER_HIGHDAMAGE
  1408. 3 = TRIGGER_FULL_BODY
  1409.  
  1410. <visiblecheck>1</visiblecheck>
  1411. <teamcheck>1</teamcheck>
  1412. <spawncheck>1</spawncheck>
  1413. <jumpcheck>0</jumpcheck>
  1414. <hitbox>6</hitbox>
  1415. <delay>20</delay>
  1416. <triggertime>200</triggertime>
  1417. <pausetime>250</pausetime>
  1418. <afterburst>0</afterburst>
  1419. <maxinaccuracy>0.0</maxinaccuracy>
  1420. <range>0.7</range>
  1421. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1422. </triggerbot>
  1423.  
  1424. <rcs>
  1425. <switch>0</switch>
  1426. </rcs>
  1427.  
  1428. </SG553>
  1429.  
  1430. <AWP>
  1431. <aimbot>
  1432. <switch>1</switch>
  1433. <alwaysactive>0</alwaysactive>
  1434. <key>1</key>
  1435.  
  1436. <targetmode>2</targetmode>
  1437. 0 = BY_DISTANCE
  1438. 1 = BY_HEALTH
  1439. 2 = BY_FOV
  1440. 3 = BY_WEAPONDAMAGE
  1441.  
  1442. <intelligentmode>1</intelligentmode>
  1443. 0 = SINGLE_HITBOX
  1444. 1 = RANDOM_HEADNECKCHEST
  1445. 2 = CLOSEST_HITBOX
  1446.  
  1447. <visiblecheck>1</visiblecheck>
  1448. <teamcheck>1</teamcheck>
  1449. <movecheck>0</movecheck>
  1450. <jumpcheck>0</jumpcheck>
  1451. <spawncheck>1</spawncheck>
  1452. <switchtargets>0</switchtargets>
  1453. <stopafterkill>0</stopafterkill>
  1454. <faceitmode>0</faceitmode>
  1455. <fov>4</fov>
  1456. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1457. <ontargetfov>20.0</ontargetfov>
  1458. <smooth>0.0</smooth>
  1459. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  1460. <smoothrandommin>0</smoothrandommin>
  1461. <smoothrandommax>0</smoothrandommax>
  1462. <zcorrection>0</zcorrection>
  1463. <prediction>1.0</prediction>
  1464. <maxinaccuracy>0</maxinaccuracy>
  1465. <curvefactor>0.0</curvefactor>
  1466. <aimerrorfactor>0.0</aimerrorfactor>
  1467. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1468. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1469. <hitbox>6</hitbox>
  1470. <delay>0</delay>
  1471. <aimtime>0</aimtime>
  1472. <pausetime>0</pausetime>
  1473. </aimbot>
  1474. <rcs>
  1475. <switch>0</switch>
  1476. </rcs>
  1477. </AWP>
  1478.  
  1479. <SSG08>
  1480. <aimbot>
  1481. <switch>1</switch>
  1482. <alwaysactive>0</alwaysactive>
  1483. <key>1</key>
  1484.  
  1485. <targetmode>2</targetmode>
  1486. 0 = BY_DISTANCE
  1487. 1 = BY_HEALTH
  1488. 2 = BY_FOV
  1489. 3 = BY_WEAPONDAMAGE
  1490.  
  1491. <intelligentmode>0</intelligentmode>
  1492. 0 = SINGLE_HITBOX
  1493. 1 = RANDOM_HEADNECKCHEST
  1494. 2 = CLOSEST_HITBOX
  1495.  
  1496. <visiblecheck>1</visiblecheck>
  1497. <teamcheck>1</teamcheck>
  1498. <movecheck>0</movecheck>
  1499. <jumpcheck>0</jumpcheck>
  1500. <spawncheck>1</spawncheck>
  1501. <switchtargets>0</switchtargets>
  1502. <stopafterkill>0</stopafterkill>
  1503. <faceitmode>0</faceitmode>
  1504. <fov>8.8</fov>
  1505. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1506. <ontargetfov>35.0</ontargetfov>
  1507. <smooth>0.0</smooth>
  1508. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  1509. <smoothrandommin>0</smoothrandommin>
  1510. <smoothrandommax>0</smoothrandommax>
  1511. <zcorrection>0</zcorrection>
  1512. <prediction>1.0</prediction>
  1513. <maxinaccuracy>0</maxinaccuracy>
  1514. <curvefactor>0.0</curvefactor>
  1515. <aimerrorfactor>0.0</aimerrorfactor>
  1516. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1517. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1518. <hitbox>8</hitbox>
  1519. <delay>0</delay>
  1520. <aimtime>0</aimtime>
  1521. <pausetime>0</pausetime>
  1522. </aimbot>
  1523. <rcs>
  1524. <switch>0</switch>
  1525. </rcs>
  1526. </SSG08>
  1527.  
  1528. <USPS>
  1529. <aimbot>
  1530. <switch>1</switch>
  1531. <alwaysactive>0</alwaysactive>
  1532. <key>1</key>
  1533.  
  1534. <targetmode>2</targetmode>
  1535. 0 = BY_DISTANCE
  1536. 1 = BY_HEALTH
  1537. 2 = BY_FOV
  1538. 3 = BY_WEAPONDAMAGE
  1539.  
  1540. <intelligentmode>0</intelligentmode>
  1541. 0 = SINGLE_HITBOX
  1542. 1 = RANDOM_HEADNECKCHEST
  1543. 2 = CLOSEST_HITBOX
  1544.  
  1545. <visiblecheck>1</visiblecheck>
  1546. <teamcheck>1</teamcheck>
  1547. <movecheck>0</movecheck>
  1548. <jumpcheck>1</jumpcheck>
  1549. <spawncheck>1</spawncheck>
  1550. <switchtargets>0</switchtargets>
  1551. <stopafterkill>0</stopafterkill>
  1552. <faceitmode>0</faceitmode>
  1553. <fov>3</fov>
  1554. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1555. <smooth>0.5</smooth>
  1556. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1557. <smoothrandommin>0</smoothrandommin>
  1558. <smoothrandommax>0</smoothrandommax>
  1559. <zcorrection>-8</zcorrection>
  1560. <prediction>1.0</prediction>
  1561. <maxinaccuracy>0</maxinaccuracy>
  1562. <curvefactor>0.0</curvefactor>
  1563. <aimerrorfactor>0</aimerrorfactor>
  1564. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1565. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1566. <hitbox>8</hitbox>
  1567. <delay>0</delay>
  1568. <aimtime>30</aimtime>
  1569. <pausetime>500</pausetime>
  1570. </aimbot>
  1571.  
  1572.  
  1573. <rcs>
  1574. <switch>0</switch>
  1575. </rcs>
  1576.  
  1577. </USPS>
  1578.  
  1579. <Glock18>
  1580. <aimbot>
  1581. <switch>1</switch>
  1582. <alwaysactive>0</alwaysactive>
  1583. <key>1</key>
  1584.  
  1585. <targetmode>2</targetmode>
  1586. 0 = BY_DISTANCE
  1587. 1 = BY_HEALTH
  1588. 2 = BY_FOV
  1589. 3 = BY_WEAPONDAMAGE
  1590.  
  1591. <intelligentmode>0</intelligentmode>
  1592. 0 = SINGLE_HITBOX
  1593. 1 = RANDOM_HEADNECKCHEST
  1594. 2 = CLOSEST_HITBOX
  1595.  
  1596. <visiblecheck>1</visiblecheck>
  1597. <teamcheck>1</teamcheck>
  1598. <movecheck>0</movecheck>
  1599. <jumpcheck>0</jumpcheck>
  1600. <spawncheck>1</spawncheck>
  1601. <switchtargets>0</switchtargets>
  1602. <stopafterkill>0</stopafterkill>
  1603. <faceitmode>0</faceitmode>
  1604. <fov>3.3</fov>
  1605. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1606. <smooth>0</smooth>
  1607. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1608. <smoothrandommin>0</smoothrandommin>
  1609. <smoothrandommax>0</smoothrandommax>
  1610. <zcorrection>-2</zcorrection>
  1611. <prediction>1.0</prediction>
  1612. <maxinaccuracy>0</maxinaccuracy>
  1613. <curvefactor>0.0</curvefactor>
  1614. <aimerrorfactor>0</aimerrorfactor>
  1615. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1616. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1617. <hitbox>8</hitbox>
  1618. <delay>0</delay>
  1619. <aimtime>30</aimtime>
  1620. <pausetime>500</pausetime>
  1621. </aimbot>
  1622.  
  1623.  
  1624.  
  1625. <rcs>
  1626. <switch>0</switch>
  1627. </rcs>
  1628. </Glock18>
  1629.  
  1630. <DesertEagle>
  1631. <aimbot>
  1632. <switch>1</switch>
  1633. <alwaysactive>0</alwaysactive>
  1634. <key>6</key>
  1635.  
  1636. <targetmode>2</targetmode>
  1637. 0 = BY_DISTANCE
  1638. 1 = BY_HEALTH
  1639. 2 = BY_FOV
  1640. 3 = BY_WEAPONDAMAGE
  1641.  
  1642. <intelligentmode>0</intelligentmode>
  1643. 0 = SINGLE_HITBOX
  1644. 1 = RANDOM_HEADNECKCHEST
  1645. 2 = CLOSEST_HITBOX
  1646.  
  1647. <visiblecheck>1</visiblecheck>
  1648. <teamcheck>1</teamcheck>
  1649. <movecheck>0</movecheck>
  1650. <jumpcheck>1</jumpcheck>
  1651. <spawncheck>1</spawncheck>
  1652. <switchtargets>1</switchtargets>
  1653. <stopafterkill>0</stopafterkill>
  1654. <faceitmode>0</faceitmode>
  1655. <fov>4</fov>
  1656. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1657. <smooth>0</smooth>
  1658. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1659. <smoothrandommin>0.0</smoothrandommin>
  1660. <smoothrandommax>0.0</smoothrandommax>
  1661. <zcorrection>5</zcorrection>
  1662. <prediction>1.0</prediction>
  1663. <maxinaccuracy>0</maxinaccuracy>
  1664. <curvefactor>3.0</curvefactor>
  1665. <aimerrorfactor>0.0</aimerrorfactor>
  1666. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1667. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1668. <hitbox>8</hitbox>
  1669. <delay>0</delay>
  1670. <aimtime>0</aimtime>
  1671. <pausetime>0</pausetime>
  1672. </aimbot>
  1673.  
  1674.  
  1675. <rcs>
  1676. <switch>0</switch>
  1677. </rcs>
  1678. </DesertEagle>
  1679.  
  1680. <Revolver>
  1681. <aimbot>
  1682. <switch>1</switch>
  1683. <alwaysactive>0</alwaysactive>
  1684. <key>6</key>
  1685.  
  1686. <targetmode>2</targetmode>
  1687. 0 = BY_DISTANCE
  1688. 1 = BY_HEALTH
  1689. 2 = BY_FOV
  1690. 3 = BY_WEAPONDAMAGE
  1691.  
  1692. <intelligentmode>0</intelligentmode>
  1693. 0 = SINGLE_HITBOX
  1694. 1 = RANDOM_HEADNECKCHEST
  1695. 2 = CLOSEST_HITBOX
  1696.  
  1697. <visiblecheck>1</visiblecheck>
  1698. <teamcheck>1</teamcheck>
  1699. <movecheck>0</movecheck>
  1700. <jumpcheck>1</jumpcheck>
  1701. <spawncheck>1</spawncheck>
  1702. <switchtargets>1</switchtargets>
  1703. <stopafterkill>0</stopafterkill>
  1704. <faceitmode>0</faceitmode>
  1705. <fov>2.0</fov>
  1706. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1707. <smooth>10</smooth>
  1708. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1709. <smoothrandommin>0.0</smoothrandommin>
  1710. <smoothrandommax>0.0</smoothrandommax>
  1711. <zcorrection>1</zcorrection>
  1712. <prediction>1.0</prediction>
  1713. <maxinaccuracy>0</maxinaccuracy>
  1714. <curvefactor>3.0</curvefactor>
  1715. <aimerrorfactor>0.0</aimerrorfactor>
  1716. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1717. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1718. <hitbox>6</hitbox>
  1719. <delay>0</delay>
  1720. <aimtime>0</aimtime>
  1721. <pausetime>0</pausetime>
  1722. </aimbot>
  1723.  
  1724.  
  1725. <rcs>
  1726. <switch>0</switch>
  1727. </rcs>
  1728. </Revolver>
  1729.  
  1730. <Tec9>
  1731. <aimbot>
  1732. <switch>1</switch>
  1733. <alwaysactive>0</alwaysactive>
  1734. <key>1</key>
  1735.  
  1736. <targetmode>2</targetmode>
  1737. 0 = BY_DISTANCE
  1738. 1 = BY_HEALTH
  1739. 2 = BY_FOV
  1740. 3 = BY_WEAPONDAMAGE
  1741.  
  1742. <intelligentmode>0</intelligentmode>
  1743. 0 = SINGLE_HITBOX
  1744. 1 = RANDOM_HEADNECKCHEST
  1745. 2 = CLOSEST_HITBOX
  1746.  
  1747. <visiblecheck>1</visiblecheck>
  1748. <teamcheck>1</teamcheck>
  1749. <movecheck>0</movecheck>
  1750. <jumpcheck>1</jumpcheck>
  1751. <spawncheck>1</spawncheck>
  1752. <switchtargets>0</switchtargets>
  1753. <stopafterkill>0</stopafterkill>
  1754. <faceitmode>0</faceitmode>
  1755. <fov>2.8</fov>
  1756. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1757. <smooth>1</smooth>
  1758. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1759. <smoothrandommin>0</smoothrandommin>
  1760. <smoothrandommax>0</smoothrandommax>
  1761. <zcorrection>3</zcorrection>
  1762. <prediction>1.0</prediction>
  1763. <maxinaccuracy>0</maxinaccuracy>
  1764. <curvefactor>0.0</curvefactor>
  1765. <aimerrorfactor>0</aimerrorfactor>
  1766. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1767. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1768. <hitbox>8</hitbox>
  1769. <delay>0</delay>
  1770. <aimtime>30</aimtime>
  1771. <pausetime>500</pausetime>
  1772. </aimbot>
  1773.  
  1774.  
  1775. <rcs>
  1776. <switch>0</switch>
  1777. </rcs>
  1778. </Tec9>
  1779.  
  1780. <FiveSeveN>
  1781. <aimbot>
  1782. <switch>1</switch>
  1783. <alwaysactive>0</alwaysactive>
  1784. <key>1</key>
  1785.  
  1786. <targetmode>2</targetmode>
  1787. 0 = BY_DISTANCE
  1788. 1 = BY_HEALTH
  1789. 2 = BY_FOV
  1790. 3 = BY_WEAPONDAMAGE
  1791.  
  1792. <intelligentmode>1</intelligentmode>
  1793. 0 = SINGLE_HITBOX
  1794. 1 = RANDOM_HEADNECKCHEST
  1795. 2 = CLOSEST_HITBOX
  1796.  
  1797. <visiblecheck>1</visiblecheck>
  1798. <teamcheck>1</teamcheck>
  1799. <movecheck>0</movecheck>
  1800. <jumpcheck>1</jumpcheck>
  1801. <spawncheck>1</spawncheck>
  1802. <switchtargets>0</switchtargets>
  1803. <stopafterkill>0</stopafterkill>
  1804. <faceitmode>0</faceitmode>
  1805. <fov>2.6</fov>
  1806. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1807. <smooth>1</smooth>
  1808. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1809. <smoothrandommin>0</smoothrandommin>
  1810. <smoothrandommax>0</smoothrandommax>
  1811. <zcorrection>3</zcorrection>
  1812. <prediction>1.0</prediction>
  1813. <maxinaccuracy>0</maxinaccuracy>
  1814. <curvefactor>0.0</curvefactor>
  1815. <aimerrorfactor>0</aimerrorfactor>
  1816. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1817. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1818. <hitbox>8</hitbox>
  1819. <delay>0</delay>
  1820. <aimtime>30</aimtime>
  1821. <pausetime>500</pausetime>
  1822. </aimbot>
  1823.  
  1824.  
  1825.  
  1826. <rcs>
  1827. <switch>0</switch>
  1828. </rcs>
  1829. </FiveSeveN>
  1830.  
  1831.  
  1832. <P250>
  1833. <aimbot>
  1834. <switch>1</switch>
  1835. <alwaysactive>0</alwaysactive>
  1836. <key>1</key>
  1837.  
  1838. <targetmode>2</targetmode>
  1839. 0 = BY_DISTANCE
  1840. 1 = BY_HEALTH
  1841. 2 = BY_FOV
  1842. 3 = BY_WEAPONDAMAGE
  1843.  
  1844. <intelligentmode>1</intelligentmode>
  1845. 0 = SINGLE_HITBOX
  1846. 1 = RANDOM_HEADNECKCHEST
  1847. 2 = CLOSEST_HITBOX
  1848.  
  1849. <visiblecheck>1</visiblecheck>
  1850. <teamcheck>1</teamcheck>
  1851. <movecheck>0</movecheck>
  1852. <jumpcheck>1</jumpcheck>
  1853. <spawncheck>1</spawncheck>
  1854. <switchtargets>0</switchtargets>
  1855. <stopafterkill>0</stopafterkill>
  1856. <faceitmode>0</faceitmode>
  1857. <fov>3</fov>
  1858. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1859. <smooth>1</smooth>
  1860. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1861. <smoothrandommin>0</smoothrandommin>
  1862. <smoothrandommax>0</smoothrandommax>
  1863. <zcorrection>3</zcorrection>
  1864. <prediction>1.0</prediction>
  1865. <maxinaccuracy>0</maxinaccuracy>
  1866. <curvefactor>0.0</curvefactor>
  1867. <aimerrorfactor>0</aimerrorfactor>
  1868. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1869. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1870. <hitbox>6</hitbox>
  1871. <delay>0</delay>
  1872. <aimtime>30</aimtime>
  1873. <pausetime>500</pausetime>
  1874. </aimbot>
  1875.  
  1876.  
  1877.  
  1878. <rcs>
  1879. <switch>0</switch>
  1880. </rcs>
  1881. </P250>
  1882.  
  1883. <P2000>
  1884. <aimbot>
  1885. <switch>1</switch>
  1886. <alwaysactive>0</alwaysactive>
  1887. <key>1</key>
  1888.  
  1889. <targetmode>2</targetmode>
  1890. 0 = BY_DISTANCE
  1891. 1 = BY_HEALTH
  1892. 2 = BY_FOV
  1893. 3 = BY_WEAPONDAMAGE
  1894.  
  1895. <intelligentmode>0</intelligentmode>
  1896. 0 = SINGLE_HITBOX
  1897. 1 = RANDOM_HEADNECKCHEST
  1898. 2 = CLOSEST_HITBOX
  1899.  
  1900. <visiblecheck>1</visiblecheck>
  1901. <teamcheck>1</teamcheck>
  1902. <movecheck>0</movecheck>
  1903. <jumpcheck>1</jumpcheck>
  1904. <spawncheck>1</spawncheck>
  1905. <switchtargets>0</switchtargets>
  1906. <stopafterkill>0</stopafterkill>
  1907. <faceitmode>0</faceitmode>
  1908. <fov>3</fov>
  1909. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  1910. <smooth>0</smooth>
  1911. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  1912. <smoothrandommin>0</smoothrandommin>
  1913. <smoothrandommax>0</smoothrandommax>
  1914. <zcorrection>3</zcorrection>
  1915. <prediction>1.0</prediction>
  1916. <maxinaccuracy>0</maxinaccuracy>
  1917. <curvefactor>0.0</curvefactor>
  1918. <aimerrorfactor>0</aimerrorfactor>
  1919. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1920. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1921. <hitbox>8</hitbox>
  1922. <delay>0</delay>
  1923. <aimtime>30</aimtime>
  1924. <pausetime>500</pausetime>
  1925. </aimbot>
  1926.  
  1927.  
  1928.  
  1929. <rcs>
  1930. <switch>0</switch>
  1931. </rcs>
  1932. </P2000>
  1933. <Knife>
  1934.  
  1935. <aimbot>
  1936. <switch>0</switch>
  1937. </aimbot>
  1938.  
  1939. <triggerbot>
  1940. <switch>0</switch>
  1941. </triggerbot>
  1942.  
  1943. <rcs>
  1944. <switch>0</switch>
  1945. </rcs>
  1946.  
  1947. </Knife>
  1948.  
  1949. <HE>
  1950. <aimbot>
  1951. <switch>0</switch>
  1952. </aimbot>
  1953.  
  1954. <triggerbot>
  1955. <switch>0</switch>
  1956. </triggerbot>
  1957.  
  1958. <rcs>
  1959. <switch>0</switch>
  1960. </rcs>
  1961.  
  1962. </HE>
  1963.  
  1964. <DG>
  1965. <aimbot>
  1966. <switch>0</switch>
  1967. </aimbot>
  1968.  
  1969. <triggerbot>
  1970. <switch>0</switch>
  1971. </triggerbot>
  1972.  
  1973. <rcs>
  1974. <switch>0</switch>
  1975. </rcs>
  1976.  
  1977. </DG>
  1978.  
  1979. <FB>
  1980. <aimbot>
  1981. <switch>0</switch>
  1982. </aimbot>
  1983.  
  1984. <triggerbot>
  1985. <switch>0</switch>
  1986. </triggerbot>
  1987.  
  1988. <rcs>
  1989. <switch>0</switch>
  1990. </rcs>
  1991.  
  1992. </FB>
  1993.  
  1994. <SG>
  1995. <aimbot>
  1996. <switch>0</switch>
  1997. </aimbot>
  1998.  
  1999. <triggerbot>
  2000. <switch>0</switch>
  2001. </triggerbot>
  2002.  
  2003. <rcs>
  2004. <switch>0</switch>
  2005. </rcs>
  2006.  
  2007. </SG>
  2008.  
  2009. <Molotov>
  2010. <aimbot>
  2011. <switch>0</switch>
  2012. </aimbot>
  2013.  
  2014. <triggerbot>
  2015. <switch>0</switch>
  2016. </triggerbot>
  2017.  
  2018. <rcs>
  2019. <switch>0</switch>
  2020. </rcs>
  2021.  
  2022. </Molotov>
  2023.  
  2024. <IG>
  2025. <aimbot>
  2026. <switch>0</switch>
  2027. </aimbot>
  2028.  
  2029. <triggerbot>
  2030. <switch>0</switch>
  2031. </triggerbot>
  2032.  
  2033. <rcs>
  2034. <switch>0</switch>
  2035. </rcs>
  2036.  
  2037. </IG>
  2038.  
  2039. <C4>
  2040. <aimbot>
  2041. <switch>0</switch>
  2042. </aimbot>
  2043.  
  2044. <triggerbot>
  2045. <switch>0</switch>
  2046. </triggerbot>
  2047.  
  2048. <rcs>
  2049. <switch>0</switch>
  2050. </rcs>
  2051.  
  2052. </C4>
  2053.  
  2054. <Zeus>
  2055. <aimbot>
  2056. <switch>1</switch>
  2057. <alwaysactive>0</alwaysactive>
  2058. <key>1</key>
  2059.  
  2060. <targetmode>0</targetmode>
  2061. 0 = BY_DISTANCE
  2062. 1 = BY_HEALTH
  2063. 2 = BY_FOV
  2064. 3 = BY_WEAPONDAMAGE
  2065.  
  2066. <intelligentmode>0</intelligentmode>
  2067. 0 = SINGLE_HITBOX
  2068. 1 = RANDOM_HEADNECKCHEST
  2069. 2 = CLOSEST_HITBOX
  2070.  
  2071. <visiblecheck>1</visiblecheck>
  2072. <teamcheck>1</teamcheck>
  2073. <movecheck>0</movecheck>
  2074. <jumpcheck>0</jumpcheck>
  2075. <spawncheck>1</spawncheck>
  2076. <switchtargets>1</switchtargets>
  2077. <stopafterkill>1</stopafterkill>
  2078. <faceitmode>0</faceitmode>
  2079. <fov>4.0</fov>
  2080. <fovdistancemultiplier>0.5</fovdistancemultiplier>
  2081. <smooth>2</smooth>
  2082. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2083. <smoothrandommin>0</smoothrandommin>
  2084. <smoothrandommax>0</smoothrandommax>
  2085. <zcorrection>0</zcorrection>
  2086. <prediction>1.0</prediction>
  2087. <maxinaccuracy>0</maxinaccuracy>
  2088. <curvefactor>0.0</curvefactor>
  2089. <aimerrorfactor>0</aimerrorfactor>
  2090. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2091. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2092. <hitbox>6</hitbox>
  2093. <delay>0</delay>
  2094. <aimtime>30</aimtime>
  2095. <pausetime>300</pausetime>
  2096. </aimbot>
  2097.  
  2098. </Zeus>
  2099.  
  2100. <bindings>
  2101. <120>panickey</120>
  2102. <113>deathmatchmode</113>
  2103. </bindings
  2104.  
  2105. <panickey>
  2106. <aimbot>
  2107. <switch>0</switch>
  2108. </aimbot>
  2109.  
  2110. <triggerbot>
  2111. <switch>0</switch>
  2112. </triggerbot>
  2113.  
  2114. <rcs>
  2115. <switch>0</switch>
  2116. </rcs>
  2117.  
  2118. <glow>
  2119. <switch>0</switch>
  2120. </glow>
  2121.  
  2122. <sonar>
  2123. <switch>0</switch>
  2124. </sonar>
  2125. </panickey>
  2126.  
  2127. <deathmatchmode>
  2128. <aimbot>
  2129. <teamcheck>0</teamcheck>
  2130. </aimbot>
  2131.  
  2132. <triggerbot>
  2133. <teamcheck>0</teamcheck>
  2134. </triggerbot>
  2135. </deathmatchmode>
  2136. RAW Paste Data
  2137.  
  2138. <standard>
  2139. <aimbot>
  2140. <switch>1</switch>
  2141. <alwaysactive>0</alwaysactive>
  2142. <key>1</key>
  2143.  
  2144. <targetmode>2</targetmode>
  2145. 0 = BY_DISTANCE
  2146. 1 = BY_HEALTH
  2147. 2 = BY_FOV
  2148. 3 = BY_WEAPONDAMAGE
  2149.  
  2150. <intelligentmode>1</intelligentmode>
  2151. 0 = SINGLE_HITBOX
  2152. 1 = RANDOM_HEADNECKCHEST
  2153. 2 = CLOSEST_HITBOX
  2154.  
  2155. <visiblecheck>1</visiblecheck>
  2156. <teamcheck>1</teamcheck>
  2157. <movecheck>0</movecheck>
  2158. <jumpcheck>0</jumpcheck>
  2159. <spawncheck>1</spawncheck>
  2160. <switchtargets>0</switchtargets>
  2161. <stopafterkill>1</stopafterkill>
  2162. <faceitmode>0</faceitmode>
  2163. <fov>2.0</fov>
  2164. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  2165. <ontargetfov>20.0</ontargetfov>
  2166. <smooth>3.8</smooth>
  2167. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2168. <smoothrandommin>0</smoothrandommin>
  2169. <smoothrandommax>0</smoothrandommax>
  2170. <zcorrection>3</zcorrection>
  2171. <prediction>1.0</prediction>
  2172. <maxinaccuracy>0</maxinaccuracy>
  2173. <curvefactor>3.0</curvefactor>
  2174. <aimerrorfactor>0.0</aimerrorfactor>
  2175. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2176. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2177. <hitbox>6</hitbox>
  2178. <delay>0</delay>
  2179. <aimtime>0</aimtime>
  2180. <pausetime>0</pausetime>
  2181. </aimbot>
  2182.  
  2183. <triggerbot>
  2184. <switch>1</switch>
  2185. <alwaysactive>0</alwaysactive>
  2186. <key>18</key>
  2187.  
  2188. <triggermode>2</triggermode>
  2189. 0 = TRIGGER_SINGLE_HITBOX
  2190. 1 = TRIGGER_AIMNECKCHEST
  2191. 2 = TRIGGER_HIGHDAMAGE
  2192. 3 = TRIGGER_FULL_BODY
  2193.  
  2194. <visiblecheck>1</visiblecheck>
  2195. <teamcheck>1</teamcheck>
  2196. <spawncheck>1</spawncheck>
  2197. <jumpcheck>0</jumpcheck>
  2198. <hitbox>6</hitbox>
  2199. <delay>20</delay>
  2200. <triggertime>200</triggertime>
  2201. <pausetime>250</pausetime>
  2202. <afterburst>0</afterburst>
  2203. <maxinaccuracy>0.0</maxinaccuracy>
  2204. <range>0.7</range>
  2205. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2206. </triggerbot>
  2207.  
  2208. <rcs>
  2209. <switch>0</switch>
  2210. <startshot>2</startshot>
  2211. <stopshot>7</stopshot>
  2212. <pitchcompensation>0.0</pitchcompensation>
  2213. <yawcompensation>1.0</yawcompensation>
  2214. </rcs>
  2215.  
  2216. <glow>
  2217. <switch>1</switch>
  2218. <teamcheck>0</teamcheck>
  2219. <players>1</players>
  2220. <weapons>0</weapons>
  2221. <bloom>0</bloom>
  2222. <tcolor>0xFF000080</tcolor>
  2223. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  2224. <ctcolor>0x0000FF80</ctcolor>
  2225. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  2226. <weaponcolor>0x00FF0080</weaponcolor>
  2227. </glow>
  2228.  
  2229. <radar>
  2230. <switch>1</switch>
  2231. </radar>
  2232.  
  2233. <sonar>
  2234. <switch>0</switch>
  2235. <teamcheck>1</teamcheck>
  2236. <visiblecheck>0</visiblecheck>
  2237. <incrosshairsignal>0</incrosshairsignal>
  2238. <sonarpause>350</sonarpause>
  2239. </sonar>
  2240.  
  2241. <bunnyhop>
  2242. <key>32</key>
  2243. <switch>1</switch>
  2244. </bunnyhop>
  2245. </standard>
  2246.  
  2247. <AK47>
  2248. <aimbot>
  2249. <switch>1</switch>
  2250. <alwaysactive>0</alwaysactive>
  2251. <key>1</key>
  2252.  
  2253. <targetmode>2</targetmode>
  2254. 0 = BY_DISTANCE
  2255. 1 = BY_HEALTH
  2256. 2 = BY_FOV
  2257. 3 = BY_WEAPONDAMAGE
  2258.  
  2259. <intelligentmode>1</intelligentmode>
  2260. 0 = SINGLE_HITBOX
  2261. 1 = RANDOM_HEADNECKCHEST
  2262. 2 = CLOSEST_HITBOX
  2263.  
  2264. <visiblecheck>1</visiblecheck>
  2265. <teamcheck>1</teamcheck>
  2266. <movecheck>0</movecheck>
  2267. <jumpcheck>1</jumpcheck>
  2268. <spawncheck>1</spawncheck>
  2269. <switchtargets>0</switchtargets>
  2270. <stopafterkill>1</stopafterkill>
  2271. <faceitmode>0</faceitmode>
  2272. <fov>2.5</fov>
  2273. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  2274. <ontargetfov>20.0</ontargetfov>
  2275. <smooth>3.0</smooth>
  2276. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2277. <smoothrandommin>0</smoothrandommin>
  2278. <smoothrandommax>0</smoothrandommax>
  2279. <zcorrection>3</zcorrection>
  2280. <prediction>1.0</prediction>
  2281. <maxinaccuracy>0</maxinaccuracy>
  2282. <curvefactor>3.0</curvefactor>
  2283. <aimerrorfactor>0.0</aimerrorfactor>
  2284. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2285. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2286. <hitbox>6</hitbox>
  2287. <delay>0</delay>
  2288. <aimtime>0</aimtime>
  2289. <pausetime>0</pausetime>
  2290. </aimbot>
  2291.  
  2292. <triggerbot>
  2293. <switch>1</switch>
  2294. <alwaysactive>0</alwaysactive>
  2295. <key>18</key>
  2296.  
  2297. <triggermode>2</triggermode>
  2298. 0 = TRIGGER_SINGLE_HITBOX
  2299. 1 = TRIGGER_AIMNECKCHEST
  2300. 2 = TRIGGER_HIGHDAMAGE
  2301. 3 = TRIGGER_FULL_BODY
  2302.  
  2303. <visiblecheck>1</visiblecheck>
  2304. <teamcheck>1</teamcheck>
  2305. <spawncheck>1</spawncheck>
  2306. <jumpcheck>0</jumpcheck>
  2307. <hitbox>6</hitbox>
  2308. <delay>20</delay>
  2309. <triggertime>200</triggertime>
  2310. <pausetime>250</pausetime>
  2311. <afterburst>0</afterburst>
  2312. <maxinaccuracy>0.0</maxinaccuracy>
  2313. <range>0.7</range>
  2314. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2315. </triggerbot>
  2316.  
  2317. <rcs>
  2318. <switch>1</switch>
  2319. <startshot>2</startshot>
  2320. <stopshot>7</stopshot>
  2321. <pitchcompensation>0.0</pitchcompensation>
  2322. <yawcompensation>1.0</yawcompensation>
  2323. </rcs>
  2324. </AK47>
  2325.  
  2326. <M4A1S>
  2327. <aimbot>
  2328. <switch>1</switch>
  2329. <alwaysactive>0</alwaysactive>
  2330. <key>1</key>
  2331.  
  2332. <targetmode>2</targetmode>
  2333. 0 = BY_DISTANCE
  2334. 1 = BY_HEALTH
  2335. 2 = BY_FOV
  2336. 3 = BY_WEAPONDAMAGE
  2337.  
  2338. <intelligentmode>1</intelligentmode>
  2339. 0 = SINGLE_HITBOX
  2340. 1 = RANDOM_HEADNECKCHEST
  2341. 2 = CLOSEST_HITBOX
  2342.  
  2343. <visiblecheck>1</visiblecheck>
  2344. <teamcheck>1</teamcheck>
  2345. <movecheck>0</movecheck>
  2346. <jumpcheck>1</jumpcheck>
  2347. <spawncheck>1</spawncheck>
  2348. <switchtargets>0</switchtargets>
  2349. <stopafterkill>1</stopafterkill>
  2350. <faceitmode>0</faceitmode>
  2351. <fov>2.2</fov>
  2352. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  2353. <ontargetfov>20.0</ontargetfov>
  2354. <smooth>3.8</smooth>
  2355. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2356. <smoothrandommin>0</smoothrandommin>
  2357. <smoothrandommax>0</smoothrandommax>
  2358. <zcorrection>5</zcorrection>
  2359. <prediction>1.0</prediction>
  2360. <maxinaccuracy>0</maxinaccuracy>
  2361. <curvefactor>3.0</curvefactor>
  2362. <aimerrorfactor>0.0</aimerrorfactor>
  2363. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2364. <yawrecoilcompensation>1.6</yawrecoilcompensation>
  2365. <hitbox>8</hitbox>
  2366. <delay>0</delay>
  2367. <aimtime>0</aimtime>
  2368. <pausetime>0</pausetime>
  2369. </aimbot>
  2370.  
  2371. <triggerbot>
  2372. <switch>1</switch>
  2373. <alwaysactive>0</alwaysactive>
  2374. <key>18</key>
  2375.  
  2376. <triggermode>2</triggermode>
  2377. 0 = TRIGGER_SINGLE_HITBOX
  2378. 1 = TRIGGER_AIMNECKCHEST
  2379. 2 = TRIGGER_HIGHDAMAGE
  2380. 3 = TRIGGER_FULL_BODY
  2381.  
  2382. <visiblecheck>1</visiblecheck>
  2383. <teamcheck>1</teamcheck>
  2384. <spawncheck>1</spawncheck>
  2385. <jumpcheck>0</jumpcheck>
  2386. <hitbox>6</hitbox>
  2387. <delay>20</delay>
  2388. <triggertime>200</triggertime>
  2389. <pausetime>250</pausetime>
  2390. <afterburst>0</afterburst>
  2391. <maxinaccuracy>0.0</maxinaccuracy>
  2392. <range>0.7</range>
  2393. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2394. </triggerbot>
  2395.  
  2396. <rcs>
  2397. <switch>1</switch>
  2398. <startshot>2</startshot>
  2399. <stopshot>7</stopshot>
  2400. <pitchcompensation>1.0</pitchcompensation>
  2401. <yawcompensation>1.0</yawcompensation>
  2402. </rcs>
  2403. </M4A1S>
  2404.  
  2405. <M4A4>
  2406. <aimbot>
  2407. <switch>1</switch>
  2408. <alwaysactive>0</alwaysactive>
  2409. <key>1</key>
  2410.  
  2411. <targetmode>2</targetmode>
  2412. 0 = BY_DISTANCE
  2413. 1 = BY_HEALTH
  2414. 2 = BY_FOV
  2415. 3 = BY_WEAPONDAMAGE
  2416.  
  2417. <intelligentmode>1</intelligentmode>
  2418. 0 = SINGLE_HITBOX
  2419. 1 = RANDOM_HEADNECKCHEST
  2420. 2 = CLOSEST_HITBOX
  2421.  
  2422. <visiblecheck>1</visiblecheck>
  2423. <teamcheck>1</teamcheck>
  2424. <movecheck>0</movecheck>
  2425. <jumpcheck>1</jumpcheck>
  2426. <spawncheck>1</spawncheck>
  2427. <switchtargets>0</switchtargets>
  2428. <stopafterkill>1</stopafterkill>
  2429. <faceitmode>0</faceitmode>
  2430. <fov>2.4</fov>
  2431. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  2432. <ontargetfov>20.0</ontargetfov>
  2433. <smooth>3.0</smooth>
  2434. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2435. <smoothrandommin>0</smoothrandommin>
  2436. <smoothrandommax>0</smoothrandommax>
  2437. <zcorrection>3</zcorrection>
  2438. <prediction>1.0</prediction>
  2439. <maxinaccuracy>0</maxinaccuracy>
  2440. <curvefactor>3.0</curvefactor>
  2441. <aimerrorfactor>0.0</aimerrorfactor>
  2442. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2443. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2444. <hitbox>6</hitbox>
  2445. <delay>0</delay>
  2446. <aimtime>0</aimtime>
  2447. <pausetime>0</pausetime>
  2448. </aimbot>
  2449.  
  2450. <triggerbot>
  2451. <switch>1</switch>
  2452. <alwaysactive>0</alwaysactive>
  2453. <key>18</key>
  2454.  
  2455. <triggermode>2</triggermode>
  2456. 0 = TRIGGER_SINGLE_HITBOX
  2457. 1 = TRIGGER_AIMNECKCHEST
  2458. 2 = TRIGGER_HIGHDAMAGE
  2459. 3 = TRIGGER_FULL_BODY
  2460.  
  2461. <visiblecheck>1</visiblecheck>
  2462. <teamcheck>1</teamcheck>
  2463. <spawncheck>1</spawncheck>
  2464. <jumpcheck>0</jumpcheck>
  2465. <hitbox>6</hitbox>
  2466. <delay>20</delay>
  2467. <triggertime>200</triggertime>
  2468. <pausetime>250</pausetime>
  2469. <afterburst>0</afterburst>
  2470. <maxinaccuracy>0.0</maxinaccuracy>
  2471. <range>0.7</range>
  2472. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2473. </triggerbot>
  2474.  
  2475. <rcs>
  2476. <switch>1</switch>
  2477. <startshot>2</startshot>
  2478. <stopshot>7</stopshot>
  2479. <pitchcompensation>0.0</pitchcompensation>
  2480. <yawcompensation>1.0</yawcompensation>
  2481. </rcs>
  2482. </M4A4>
  2483.  
  2484. <MAG7>
  2485. <aimbot>
  2486. <switch>1</switch>
  2487. <alwaysactive>0</alwaysactive>
  2488. <key>1</key>
  2489.  
  2490. <targetmode>2</targetmode>
  2491. 0 = BY_DISTANCE
  2492. 1 = BY_HEALTH
  2493. 2 = BY_FOV
  2494. 3 = BY_WEAPONDAMAGE
  2495.  
  2496. <intelligentmode>1</intelligentmode>
  2497. 0 = SINGLE_HITBOX
  2498. 1 = RANDOM_HEADNECKCHEST
  2499. 2 = CLOSEST_HITBOX
  2500.  
  2501. <visiblecheck>1</visiblecheck>
  2502. <teamcheck>1</teamcheck>
  2503. <movecheck>0</movecheck>
  2504. <jumpcheck>0</jumpcheck>
  2505. <spawncheck>1</spawncheck>
  2506. <switchtargets>0</switchtargets>
  2507. <stopafterkill>1</stopafterkill>
  2508. <faceitmode>0</faceitmode>
  2509. <fov>3.0</fov>
  2510. <fovdistancemultiplier>0</fovdistancemultiplier>
  2511. <ontargetfov>20.0</ontargetfov>
  2512. <smooth>3.0</smooth>
  2513. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2514. <smoothrandommin>0</smoothrandommin>
  2515. <smoothrandommax>0</smoothrandommax>
  2516. <zcorrection>3</zcorrection>
  2517. <prediction>1.0</prediction>
  2518. <maxinaccuracy>0</maxinaccuracy>
  2519. <curvefactor>3.0</curvefactor>
  2520. <aimerrorfactor>0.0</aimerrorfactor>
  2521. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2522. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2523. <hitbox>6</hitbox>
  2524. <delay>0</delay>
  2525. <aimtime>0</aimtime>
  2526. <pausetime>0</pausetime>
  2527. </aimbot>
  2528.  
  2529. <triggerbot>
  2530. <switch>1</switch>
  2531. <alwaysactive>0</alwaysactive>
  2532. <key>18</key>
  2533.  
  2534. <triggermode>2</triggermode>
  2535. 0 = TRIGGER_SINGLE_HITBOX
  2536. 1 = TRIGGER_AIMNECKCHEST
  2537. 2 = TRIGGER_HIGHDAMAGE
  2538. 3 = TRIGGER_FULL_BODY
  2539.  
  2540. <visiblecheck>1</visiblecheck>
  2541. <teamcheck>1</teamcheck>
  2542. <spawncheck>1</spawncheck>
  2543. <jumpcheck>0</jumpcheck>
  2544. <hitbox>6</hitbox>
  2545. <delay>20</delay>
  2546. <triggertime>200</triggertime>
  2547. <pausetime>250</pausetime>
  2548. <afterburst>0</afterburst>
  2549. <maxinaccuracy>0.0</maxinaccuracy>
  2550. <range>0.7</range>
  2551. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2552. </triggerbot>
  2553.  
  2554. <rcs>
  2555. <switch>0</switch>
  2556. </rcs>
  2557. </MAG7>
  2558.  
  2559. <Nova>
  2560. <aimbot>
  2561. <switch>1</switch>
  2562. <alwaysactive>0</alwaysactive>
  2563. <key>1</key>
  2564.  
  2565. <targetmode>2</targetmode>
  2566. 0 = BY_DISTANCE
  2567. 1 = BY_HEALTH
  2568. 2 = BY_FOV
  2569. 3 = BY_WEAPONDAMAGE
  2570.  
  2571. <intelligentmode>1</intelligentmode>
  2572. 0 = SINGLE_HITBOX
  2573. 1 = RANDOM_HEADNECKCHEST
  2574. 2 = CLOSEST_HITBOX
  2575.  
  2576. <visiblecheck>1</visiblecheck>
  2577. <teamcheck>1</teamcheck>
  2578. <movecheck>0</movecheck>
  2579. <jumpcheck>0</jumpcheck>
  2580. <spawncheck>1</spawncheck>
  2581. <switchtargets>0</switchtargets>
  2582. <stopafterkill>1</stopafterkill>
  2583. <faceitmode>0</faceitmode>
  2584. <fov>2.5</fov>
  2585. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  2586. <ontargetfov>20.0</ontargetfov>
  2587. <smooth>3.0</smooth>
  2588. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2589. <smoothrandommin>0</smoothrandommin>
  2590. <smoothrandommax>0</smoothrandommax>
  2591. <zcorrection>3</zcorrection>
  2592. <prediction>1.0</prediction>
  2593. <maxinaccuracy>0</maxinaccuracy>
  2594. <curvefactor>3.0</curvefactor>
  2595. <aimerrorfactor>0.0</aimerrorfactor>
  2596. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2597. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2598. <hitbox>6</hitbox>
  2599. <delay>0</delay>
  2600. <aimtime>0</aimtime>
  2601. <pausetime>0</pausetime>
  2602. </aimbot>
  2603.  
  2604. <triggerbot>
  2605. <switch>1</switch>
  2606. <alwaysactive>0</alwaysactive>
  2607. <key>18</key>
  2608.  
  2609. <triggermode>2</triggermode>
  2610. 0 = TRIGGER_SINGLE_HITBOX
  2611. 1 = TRIGGER_AIMNECKCHEST
  2612. 2 = TRIGGER_HIGHDAMAGE
  2613. 3 = TRIGGER_FULL_BODY
  2614.  
  2615. <visiblecheck>1</visiblecheck>
  2616. <teamcheck>1</teamcheck>
  2617. <spawncheck>1</spawncheck>
  2618. <jumpcheck>0</jumpcheck>
  2619. <hitbox>6</hitbox>
  2620. <delay>20</delay>
  2621. <triggertime>200</triggertime>
  2622. <pausetime>250</pausetime>
  2623. <afterburst>0</afterburst>
  2624. <maxinaccuracy>0.0</maxinaccuracy>
  2625. <range>0.7</range>
  2626. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2627. </triggerbot>
  2628.  
  2629. <rcs>
  2630. <switch>0</switch>
  2631. </rcs>
  2632. </Nova>
  2633.  
  2634. <XM1014>
  2635. <aimbot>
  2636. <switch>1</switch>
  2637. <alwaysactive>0</alwaysactive>
  2638. <key>1</key>
  2639.  
  2640. <targetmode>2</targetmode>
  2641. 0 = BY_DISTANCE
  2642. 1 = BY_HEALTH
  2643. 2 = BY_FOV
  2644. 3 = BY_WEAPONDAMAGE
  2645.  
  2646. <intelligentmode>1</intelligentmode>
  2647. 0 = SINGLE_HITBOX
  2648. 1 = RANDOM_HEADNECKCHEST
  2649. 2 = CLOSEST_HITBOX
  2650.  
  2651. <visiblecheck>1</visiblecheck>
  2652. <teamcheck>1</teamcheck>
  2653. <movecheck>0</movecheck>
  2654. <jumpcheck>0</jumpcheck>
  2655. <spawncheck>1</spawncheck>
  2656. <switchtargets>0</switchtargets>
  2657. <stopafterkill>1</stopafterkill>
  2658. <faceitmode>0</faceitmode>
  2659. <fov>2.5</fov>
  2660. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  2661. <ontargetfov>20.0</ontargetfov>
  2662. <smooth>3.0</smooth>
  2663. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2664. <smoothrandommin>0</smoothrandommin>
  2665. <smoothrandommax>0</smoothrandommax>
  2666. <zcorrection>3</zcorrection>
  2667. <prediction>1.0</prediction>
  2668. <maxinaccuracy>0</maxinaccuracy>
  2669. <curvefactor>3.0</curvefactor>
  2670. <aimerrorfactor>0.0</aimerrorfactor>
  2671. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2672. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2673. <hitbox>6</hitbox>
  2674. <delay>0</delay>
  2675. <aimtime>0</aimtime>
  2676. <pausetime>0</pausetime>
  2677. </aimbot>
  2678.  
  2679. <triggerbot>
  2680. <switch>1</switch>
  2681. <alwaysactive>0</alwaysactive>
  2682. <key>18</key>
  2683.  
  2684. <triggermode>2</triggermode>
  2685. 0 = TRIGGER_SINGLE_HITBOX
  2686. 1 = TRIGGER_AIMNECKCHEST
  2687. 2 = TRIGGER_HIGHDAMAGE
  2688. 3 = TRIGGER_FULL_BODY
  2689.  
  2690. <visiblecheck>1</visiblecheck>
  2691. <teamcheck>1</teamcheck>
  2692. <spawncheck>1</spawncheck>
  2693. <jumpcheck>0</jumpcheck>
  2694. <hitbox>6</hitbox>
  2695. <delay>20</delay>
  2696. <triggertime>200</triggertime>
  2697. <pausetime>250</pausetime>
  2698. <afterburst>0</afterburst>
  2699. <maxinaccuracy>0.0</maxinaccuracy>
  2700. <range>0.7</range>
  2701. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2702. </triggerbot>
  2703.  
  2704. <rcs>
  2705. <switch>0</switch>
  2706. </rcs>
  2707. </XM1014>
  2708.  
  2709. <SawedOff>
  2710. <aimbot>
  2711. <switch>1</switch>
  2712. <alwaysactive>0</alwaysactive>
  2713. <key>1</key>
  2714.  
  2715. <targetmode>2</targetmode>
  2716. 0 = BY_DISTANCE
  2717. 1 = BY_HEALTH
  2718. 2 = BY_FOV
  2719. 3 = BY_WEAPONDAMAGE
  2720.  
  2721. <intelligentmode>1</intelligentmode>
  2722. 0 = SINGLE_HITBOX
  2723. 1 = RANDOM_HEADNECKCHEST
  2724. 2 = CLOSEST_HITBOX
  2725.  
  2726. <visiblecheck>1</visiblecheck>
  2727. <teamcheck>1</teamcheck>
  2728. <movecheck>0</movecheck>
  2729. <jumpcheck>0</jumpcheck>
  2730. <spawncheck>1</spawncheck>
  2731. <switchtargets>0</switchtargets>
  2732. <stopafterkill>1</stopafterkill>
  2733. <faceitmode>0</faceitmode>
  2734. <fov>2.5</fov>
  2735. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  2736. <ontargetfov>20.0</ontargetfov>
  2737. <smooth>3.0</smooth>
  2738. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2739. <smoothrandommin>0</smoothrandommin>
  2740. <smoothrandommax>0</smoothrandommax>
  2741. <zcorrection>3</zcorrection>
  2742. <prediction>1.0</prediction>
  2743. <maxinaccuracy>0</maxinaccuracy>
  2744. <curvefactor>3.0</curvefactor>
  2745. <aimerrorfactor>0.0</aimerrorfactor>
  2746. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2747. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2748. <hitbox>6</hitbox>
  2749. <delay>0</delay>
  2750. <aimtime>0</aimtime>
  2751. <pausetime>0</pausetime>
  2752. </aimbot>
  2753.  
  2754. <triggerbot>
  2755. <switch>1</switch>
  2756. <alwaysactive>0</alwaysactive>
  2757. <key>18</key>
  2758.  
  2759. <triggermode>2</triggermode>
  2760. 0 = TRIGGER_SINGLE_HITBOX
  2761. 1 = TRIGGER_AIMNECKCHEST
  2762. 2 = TRIGGER_HIGHDAMAGE
  2763. 3 = TRIGGER_FULL_BODY
  2764.  
  2765. <visiblecheck>1</visiblecheck>
  2766. <teamcheck>1</teamcheck>
  2767. <spawncheck>1</spawncheck>
  2768. <jumpcheck>0</jumpcheck>
  2769. <hitbox>6</hitbox>
  2770. <delay>20</delay>
  2771. <triggertime>200</triggertime>
  2772. <pausetime>250</pausetime>
  2773. <afterburst>0</afterburst>
  2774. <maxinaccuracy>0.0</maxinaccuracy>
  2775. <range>0.7</range>
  2776. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2777. </triggerbot>
  2778.  
  2779. <rcs>
  2780. <switch>0</switch>
  2781. </rcs>
  2782. </SawedOff>
  2783.  
  2784. <P90>
  2785. <aimbot>
  2786. <switch>1</switch>
  2787. <alwaysactive>0</alwaysactive>
  2788. <key>1</key>
  2789.  
  2790. <targetmode>2</targetmode>
  2791. 0 = BY_DISTANCE
  2792. 1 = BY_HEALTH
  2793. 2 = BY_FOV
  2794. 3 = BY_WEAPONDAMAGE
  2795.  
  2796. <intelligentmode>2</intelligentmode>
  2797. 0 = SINGLE_HITBOX
  2798. 1 = RANDOM_HEADNECKCHEST
  2799. 2 = CLOSEST_HITBOX
  2800.  
  2801. <visiblecheck>1</visiblecheck>
  2802. <teamcheck>1</teamcheck>
  2803. <movecheck>0</movecheck>
  2804. <jumpcheck>1</jumpcheck>
  2805. <spawncheck>1</spawncheck>
  2806. <switchtargets>0</switchtargets>
  2807. <stopafterkill>1</stopafterkill>
  2808. <faceitmode>0</faceitmode>
  2809. <fov>2.5</fov>
  2810. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  2811. <ontargetfov>20.0</ontargetfov>
  2812. <smooth>2.5</smooth>
  2813. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2814. <smoothrandommin>0</smoothrandommin>
  2815. <smoothrandommax>0</smoothrandommax>
  2816. <zcorrection>3</zcorrection>
  2817. <prediction>1.0</prediction>
  2818. <maxinaccuracy>0</maxinaccuracy>
  2819. <curvefactor>3.0</curvefactor>
  2820. <aimerrorfactor>0.0</aimerrorfactor>
  2821. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2822. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2823. <hitbox>4</hitbox>
  2824. <delay>0</delay>
  2825. <aimtime>0</aimtime>
  2826. <pausetime>0</pausetime>
  2827. </aimbot>
  2828.  
  2829. <triggerbot>
  2830. <switch>1</switch>
  2831. <alwaysactive>0</alwaysactive>
  2832. <key>18</key>
  2833.  
  2834. <triggermode>2</triggermode>
  2835. 0 = TRIGGER_SINGLE_HITBOX
  2836. 1 = TRIGGER_AIMNECKCHEST
  2837. 2 = TRIGGER_HIGHDAMAGE
  2838. 3 = TRIGGER_FULL_BODY
  2839.  
  2840. <visiblecheck>1</visiblecheck>
  2841. <teamcheck>1</teamcheck>
  2842. <spawncheck>1</spawncheck>
  2843. <jumpcheck>0</jumpcheck>
  2844. <hitbox>6</hitbox>
  2845. <delay>20</delay>
  2846. <triggertime>200</triggertime>
  2847. <pausetime>250</pausetime>
  2848. <afterburst>0</afterburst>
  2849. <maxinaccuracy>0.0</maxinaccuracy>
  2850. <range>0.7</range>
  2851. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2852. </triggerbot>
  2853.  
  2854. <rcs>
  2855. <switch>1</switch>
  2856. <startshot>2</startshot>
  2857. <stopshot>7</stopshot>
  2858. <pitchcompensation>0.0</pitchcompensation>
  2859. <yawcompensation>1.0</yawcompensation>
  2860. </rcs>
  2861. </P90>
  2862.  
  2863. <MAC10>
  2864. <aimbot>
  2865. <switch>1</switch>
  2866. <alwaysactive>0</alwaysactive>
  2867. <key>1</key>
  2868.  
  2869. <targetmode>2</targetmode>
  2870. 0 = BY_DISTANCE
  2871. 1 = BY_HEALTH
  2872. 2 = BY_FOV
  2873. 3 = BY_WEAPONDAMAGE
  2874.  
  2875. <intelligentmode>1</intelligentmode>
  2876. 0 = SINGLE_HITBOX
  2877. 1 = RANDOM_HEADNECKCHEST
  2878. 2 = CLOSEST_HITBOX
  2879.  
  2880. <visiblecheck>1</visiblecheck>
  2881. <teamcheck>1</teamcheck>
  2882. <movecheck>0</movecheck>
  2883. <jumpcheck>1</jumpcheck>
  2884. <spawncheck>1</spawncheck>
  2885. <switchtargets>0</switchtargets>
  2886. <stopafterkill>1</stopafterkill>
  2887. <faceitmode>0</faceitmode>
  2888. <fov>2.9</fov>
  2889. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  2890. <ontargetfov>20.0</ontargetfov>
  2891. <smooth>3.0</smooth>
  2892. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2893. <smoothrandommin>0</smoothrandommin>
  2894. <smoothrandommax>0</smoothrandommax>
  2895. <zcorrection>3</zcorrection>
  2896. <prediction>1.0</prediction>
  2897. <maxinaccuracy>0</maxinaccuracy>
  2898. <curvefactor>3.0</curvefactor>
  2899. <aimerrorfactor>0.0</aimerrorfactor>
  2900. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2901. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2902. <hitbox>6</hitbox>
  2903. <delay>0</delay>
  2904. <aimtime>0</aimtime>
  2905. <pausetime>0</pausetime>
  2906. </aimbot>
  2907.  
  2908. <triggerbot>
  2909. <switch>1</switch>
  2910. <alwaysactive>0</alwaysactive>
  2911. <key>18</key>
  2912.  
  2913. <triggermode>2</triggermode>
  2914. 0 = TRIGGER_SINGLE_HITBOX
  2915. 1 = TRIGGER_AIMNECKCHEST
  2916. 2 = TRIGGER_HIGHDAMAGE
  2917. 3 = TRIGGER_FULL_BODY
  2918.  
  2919. <visiblecheck>1</visiblecheck>
  2920. <teamcheck>1</teamcheck>
  2921. <spawncheck>1</spawncheck>
  2922. <jumpcheck>0</jumpcheck>
  2923. <hitbox>6</hitbox>
  2924. <delay>20</delay>
  2925. <triggertime>200</triggertime>
  2926. <pausetime>250</pausetime>
  2927. <afterburst>0</afterburst>
  2928. <maxinaccuracy>0.0</maxinaccuracy>
  2929. <range>0.7</range>
  2930. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2931. </triggerbot>
  2932.  
  2933. <rcs>
  2934. <switch>1</switch>
  2935. <startshot>2</startshot>
  2936. <stopshot>7</stopshot>
  2937. <pitchcompensation>0.0</pitchcompensation>
  2938. <yawcompensation>1.0</yawcompensation>
  2939. </rcs>
  2940. </MAC10>
  2941.  
  2942. <MP9>
  2943. <aimbot>
  2944. <switch>1</switch>
  2945. <alwaysactive>0</alwaysactive>
  2946. <key>1</key>
  2947.  
  2948. <targetmode>2</targetmode>
  2949. 0 = BY_DISTANCE
  2950. 1 = BY_HEALTH
  2951. 2 = BY_FOV
  2952. 3 = BY_WEAPONDAMAGE
  2953.  
  2954. <intelligentmode>1</intelligentmode>
  2955. 0 = SINGLE_HITBOX
  2956. 1 = RANDOM_HEADNECKCHEST
  2957. 2 = CLOSEST_HITBOX
  2958.  
  2959. <visiblecheck>1</visiblecheck>
  2960. <teamcheck>1</teamcheck>
  2961. <movecheck>0</movecheck>
  2962. <jumpcheck>1</jumpcheck>
  2963. <spawncheck>1</spawncheck>
  2964. <switchtargets>0</switchtargets>
  2965. <stopafterkill>1</stopafterkill>
  2966. <faceitmode>0</faceitmode>
  2967. <fov>2.9</fov>
  2968. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  2969. <ontargetfov>20.0</ontargetfov>
  2970. <smooth>3.0</smooth>
  2971. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  2972. <smoothrandommin>0</smoothrandommin>
  2973. <smoothrandommax>0</smoothrandommax>
  2974. <zcorrection>3</zcorrection>
  2975. <prediction>1.0</prediction>
  2976. <maxinaccuracy>0</maxinaccuracy>
  2977. <curvefactor>3.0</curvefactor>
  2978. <aimerrorfactor>0.0</aimerrorfactor>
  2979. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2980. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2981. <hitbox>6</hitbox>
  2982. <delay>0</delay>
  2983. <aimtime>0</aimtime>
  2984. <pausetime>0</pausetime>
  2985. </aimbot>
  2986.  
  2987. <triggerbot>
  2988. <switch>1</switch>
  2989. <alwaysactive>0</alwaysactive>
  2990. <key>18</key>
  2991.  
  2992. <triggermode>2</triggermode>
  2993. 0 = TRIGGER_SINGLE_HITBOX
  2994. 1 = TRIGGER_AIMNECKCHEST
  2995. 2 = TRIGGER_HIGHDAMAGE
  2996. 3 = TRIGGER_FULL_BODY
  2997.  
  2998. <visiblecheck>1</visiblecheck>
  2999. <teamcheck>1</teamcheck>
  3000. <spawncheck>1</spawncheck>
  3001. <jumpcheck>0</jumpcheck>
  3002. <hitbox>6</hitbox>
  3003. <delay>20</delay>
  3004. <triggertime>200</triggertime>
  3005. <pausetime>250</pausetime>
  3006. <afterburst>0</afterburst>
  3007. <maxinaccuracy>0.0</maxinaccuracy>
  3008. <range>0.7</range>
  3009. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3010. </triggerbot>
  3011.  
  3012. <rcs>
  3013. <switch>1</switch>
  3014. <startshot>2</startshot>
  3015. <stopshot>7</stopshot>
  3016. <pitchcompensation>0.0</pitchcompensation>
  3017. <yawcompensation>1.0</yawcompensation>
  3018. </rcs>
  3019. </MP9>
  3020.  
  3021. <MP7>
  3022. <aimbot>
  3023. <switch>1</switch>
  3024. <alwaysactive>0</alwaysactive>
  3025. <key>1</key>
  3026.  
  3027. <targetmode>2</targetmode>
  3028. 0 = BY_DISTANCE
  3029. 1 = BY_HEALTH
  3030. 2 = BY_FOV
  3031. 3 = BY_WEAPONDAMAGE
  3032.  
  3033. <intelligentmode>1</intelligentmode>
  3034. 0 = SINGLE_HITBOX
  3035. 1 = RANDOM_HEADNECKCHEST
  3036. 2 = CLOSEST_HITBOX
  3037.  
  3038. <visiblecheck>1</visiblecheck>
  3039. <teamcheck>1</teamcheck>
  3040. <movecheck>0</movecheck>
  3041. <jumpcheck>1</jumpcheck>
  3042. <spawncheck>1</spawncheck>
  3043. <switchtargets>0</switchtargets>
  3044. <stopafterkill>1</stopafterkill>
  3045. <faceitmode>0</faceitmode>
  3046. <fov>2.9</fov>
  3047. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3048. <ontargetfov>20.0</ontargetfov>
  3049. <smooth>3.0</smooth>
  3050. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3051. <smoothrandommin>0</smoothrandommin>
  3052. <smoothrandommax>0</smoothrandommax>
  3053. <zcorrection>3</zcorrection>
  3054. <prediction>1.0</prediction>
  3055. <maxinaccuracy>0</maxinaccuracy>
  3056. <curvefactor>3.0</curvefactor>
  3057. <aimerrorfactor>0.0</aimerrorfactor>
  3058. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3059. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3060. <hitbox>6</hitbox>
  3061. <delay>0</delay>
  3062. <aimtime>0</aimtime>
  3063. <pausetime>0</pausetime>
  3064. </aimbot>
  3065.  
  3066. <triggerbot>
  3067. <switch>1</switch>
  3068. <alwaysactive>0</alwaysactive>
  3069. <key>18</key>
  3070.  
  3071. <triggermode>2</triggermode>
  3072. 0 = TRIGGER_SINGLE_HITBOX
  3073. 1 = TRIGGER_AIMNECKCHEST
  3074. 2 = TRIGGER_HIGHDAMAGE
  3075. 3 = TRIGGER_FULL_BODY
  3076.  
  3077. <visiblecheck>1</visiblecheck>
  3078. <teamcheck>1</teamcheck>
  3079. <spawncheck>1</spawncheck>
  3080. <jumpcheck>0</jumpcheck>
  3081. <hitbox>6</hitbox>
  3082. <delay>20</delay>
  3083. <triggertime>200</triggertime>
  3084. <pausetime>250</pausetime>
  3085. <afterburst>0</afterburst>
  3086. <maxinaccuracy>0.0</maxinaccuracy>
  3087. <range>0.7</range>
  3088. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3089. </triggerbot>
  3090.  
  3091. <rcs>
  3092. <switch>1</switch>
  3093. <startshot>2</startshot>
  3094. <stopshot>7</stopshot>
  3095. <pitchcompensation>0.0</pitchcompensation>
  3096. <yawcompensation>1.0</yawcompensation>
  3097. </rcs>
  3098. </MP7>
  3099.  
  3100. <UMP45>
  3101. <aimbot>
  3102. <switch>1</switch>
  3103. <alwaysactive>0</alwaysactive>
  3104. <key>1</key>
  3105.  
  3106. <targetmode>2</targetmode>
  3107. 0 = BY_DISTANCE
  3108. 1 = BY_HEALTH
  3109. 2 = BY_FOV
  3110. 3 = BY_WEAPONDAMAGE
  3111.  
  3112. <intelligentmode>1</intelligentmode>
  3113. 0 = SINGLE_HITBOX
  3114. 1 = RANDOM_HEADNECKCHEST
  3115. 2 = CLOSEST_HITBOX
  3116.  
  3117. <visiblecheck>1</visiblecheck>
  3118. <teamcheck>1</teamcheck>
  3119. <movecheck>0</movecheck>
  3120. <jumpcheck>1</jumpcheck>
  3121. <spawncheck>1</spawncheck>
  3122. <switchtargets>0</switchtargets>
  3123. <stopafterkill>1</stopafterkill>
  3124. <faceitmode>0</faceitmode>
  3125. <fov>2.9</fov>
  3126. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3127. <ontargetfov>20.0</ontargetfov>
  3128. <smooth>3.0</smooth>
  3129. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3130. <smoothrandommin>0</smoothrandommin>
  3131. <smoothrandommax>0</smoothrandommax>
  3132. <zcorrection>3</zcorrection>
  3133. <prediction>1.0</prediction>
  3134. <maxinaccuracy>0</maxinaccuracy>
  3135. <curvefactor>3.0</curvefactor>
  3136. <aimerrorfactor>0.0</aimerrorfactor>
  3137. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3138. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3139. <hitbox>6</hitbox>
  3140. <delay>0</delay>
  3141. <aimtime>0</aimtime>
  3142. <pausetime>0</pausetime>
  3143. </aimbot>
  3144.  
  3145. <triggerbot>
  3146. <switch>1</switch>
  3147. <alwaysactive>0</alwaysactive>
  3148. <key>18</key>
  3149.  
  3150. <triggermode>2</triggermode>
  3151. 0 = TRIGGER_SINGLE_HITBOX
  3152. 1 = TRIGGER_AIMNECKCHEST
  3153. 2 = TRIGGER_HIGHDAMAGE
  3154. 3 = TRIGGER_FULL_BODY
  3155.  
  3156. <visiblecheck>1</visiblecheck>
  3157. <teamcheck>1</teamcheck>
  3158. <spawncheck>1</spawncheck>
  3159. <jumpcheck>0</jumpcheck>
  3160. <hitbox>6</hitbox>
  3161. <delay>20</delay>
  3162. <triggertime>200</triggertime>
  3163. <pausetime>250</pausetime>
  3164. <afterburst>0</afterburst>
  3165. <maxinaccuracy>0.0</maxinaccuracy>
  3166. <range>0.7</range>
  3167. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3168. </triggerbot>
  3169.  
  3170. <rcs>
  3171. <switch>1</switch>
  3172. <startshot>2</startshot>
  3173. <stopshot>7</stopshot>
  3174. <pitchcompensation>0.0</pitchcompensation>
  3175. <yawcompensation>1.0</yawcompensation>
  3176. </rcs>
  3177. </UMP45>
  3178.  
  3179. <Bizon>
  3180. <aimbot>
  3181. <switch>1</switch>
  3182. <alwaysactive>0</alwaysactive>
  3183. <key>1</key>
  3184.  
  3185. <targetmode>2</targetmode>
  3186. 0 = BY_DISTANCE
  3187. 1 = BY_HEALTH
  3188. 2 = BY_FOV
  3189. 3 = BY_WEAPONDAMAGE
  3190.  
  3191. <intelligentmode>1</intelligentmode>
  3192. 0 = SINGLE_HITBOX
  3193. 1 = RANDOM_HEADNECKCHEST
  3194. 2 = CLOSEST_HITBOX
  3195.  
  3196. <visiblecheck>1</visiblecheck>
  3197. <teamcheck>1</teamcheck>
  3198. <movecheck>0</movecheck>
  3199. <jumpcheck>1</jumpcheck>
  3200. <spawncheck>1</spawncheck>
  3201. <switchtargets>0</switchtargets>
  3202. <stopafterkill>1</stopafterkill>
  3203. <faceitmode>0</faceitmode>
  3204. <fov>2.9</fov>
  3205. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3206. <ontargetfov>20.0</ontargetfov>
  3207. <smooth>3.0</smooth>
  3208. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3209. <smoothrandommin>0</smoothrandommin>
  3210. <smoothrandommax>0</smoothrandommax>
  3211. <zcorrection>3</zcorrection>
  3212. <prediction>1.0</prediction>
  3213. <maxinaccuracy>0</maxinaccuracy>
  3214. <curvefactor>3.0</curvefactor>
  3215. <aimerrorfactor>0.0</aimerrorfactor>
  3216. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3217. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3218. <hitbox>6</hitbox>
  3219. <delay>0</delay>
  3220. <aimtime>0</aimtime>
  3221. <pausetime>0</pausetime>
  3222. </aimbot>
  3223.  
  3224. <triggerbot>
  3225. <switch>1</switch>
  3226. <alwaysactive>0</alwaysactive>
  3227. <key>18</key>
  3228.  
  3229. <triggermode>2</triggermode>
  3230. 0 = TRIGGER_SINGLE_HITBOX
  3231. 1 = TRIGGER_AIMNECKCHEST
  3232. 2 = TRIGGER_HIGHDAMAGE
  3233. 3 = TRIGGER_FULL_BODY
  3234.  
  3235. <visiblecheck>1</visiblecheck>
  3236. <teamcheck>1</teamcheck>
  3237. <spawncheck>1</spawncheck>
  3238. <jumpcheck>0</jumpcheck>
  3239. <hitbox>6</hitbox>
  3240. <delay>20</delay>
  3241. <triggertime>200</triggertime>
  3242. <pausetime>250</pausetime>
  3243. <afterburst>0</afterburst>
  3244. <maxinaccuracy>0.0</maxinaccuracy>
  3245. <range>0.7</range>
  3246. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3247. </triggerbot>
  3248.  
  3249. <rcs>
  3250. <switch>1</switch>
  3251. <startshot>2</startshot>
  3252. <stopshot>7</stopshot>
  3253. <pitchcompensation>0.0</pitchcompensation>
  3254. <yawcompensation>1.0</yawcompensation>
  3255. </rcs>
  3256. </Bizon>
  3257.  
  3258. <FAMAS>
  3259. <aimbot>
  3260. <switch>1</switch>
  3261. <alwaysactive>0</alwaysactive>
  3262. <key>1</key>
  3263.  
  3264. <targetmode>2</targetmode>
  3265. 0 = BY_DISTANCE
  3266. 1 = BY_HEALTH
  3267. 2 = BY_FOV
  3268. 3 = BY_WEAPONDAMAGE
  3269.  
  3270. <intelligentmode>1</intelligentmode>
  3271. 0 = SINGLE_HITBOX
  3272. 1 = RANDOM_HEADNECKCHEST
  3273. 2 = CLOSEST_HITBOX
  3274.  
  3275. <visiblecheck>1</visiblecheck>
  3276. <teamcheck>1</teamcheck>
  3277. <movecheck>0</movecheck>
  3278. <jumpcheck>1</jumpcheck>
  3279. <spawncheck>1</spawncheck>
  3280. <switchtargets>0</switchtargets>
  3281. <stopafterkill>1</stopafterkill>
  3282. <faceitmode>0</faceitmode>
  3283. <fov>2.5</fov>
  3284. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3285. <ontargetfov>20.0</ontargetfov>
  3286. <smooth>3.4</smooth>
  3287. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3288. <smoothrandommin>0</smoothrandommin>
  3289. <smoothrandommax>0</smoothrandommax>
  3290. <zcorrection>3</zcorrection>
  3291. <prediction>1.0</prediction>
  3292. <maxinaccuracy>0</maxinaccuracy>
  3293. <curvefactor>3.0</curvefactor>
  3294. <aimerrorfactor>0.0</aimerrorfactor>
  3295. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3296. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3297. <hitbox>6</hitbox>
  3298. <delay>0</delay>
  3299. <aimtime>0</aimtime>
  3300. <pausetime>0</pausetime>
  3301. </aimbot>
  3302.  
  3303. <triggerbot>
  3304. <switch>1</switch>
  3305. <alwaysactive>0</alwaysactive>
  3306. <key>18</key>
  3307.  
  3308. <triggermode>2</triggermode>
  3309. 0 = TRIGGER_SINGLE_HITBOX
  3310. 1 = TRIGGER_AIMNECKCHEST
  3311. 2 = TRIGGER_HIGHDAMAGE
  3312. 3 = TRIGGER_FULL_BODY
  3313.  
  3314. <visiblecheck>1</visiblecheck>
  3315. <teamcheck>1</teamcheck>
  3316. <spawncheck>1</spawncheck>
  3317. <jumpcheck>0</jumpcheck>
  3318. <hitbox>6</hitbox>
  3319. <delay>20</delay>
  3320. <triggertime>200</triggertime>
  3321. <pausetime>250</pausetime>
  3322. <afterburst>0</afterburst>
  3323. <maxinaccuracy>0.0</maxinaccuracy>
  3324. <range>0.7</range>
  3325. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3326. </triggerbot>
  3327.  
  3328. <rcs>
  3329. <switch>1</switch>
  3330. <startshot>2</startshot>
  3331. <stopshot>7</stopshot>
  3332. <pitchcompensation>0.0</pitchcompensation>
  3333. <yawcompensation>1.0</yawcompensation>
  3334. </rcs>
  3335. </FAMAS>
  3336.  
  3337. <Galil>
  3338. <aimbot>
  3339. <switch>1</switch>
  3340. <alwaysactive>0</alwaysactive>
  3341. <key>1</key>
  3342.  
  3343. <targetmode>2</targetmode>
  3344. 0 = BY_DISTANCE
  3345. 1 = BY_HEALTH
  3346. 2 = BY_FOV
  3347. 3 = BY_WEAPONDAMAGE
  3348.  
  3349. <intelligentmode>1</intelligentmode>
  3350. 0 = SINGLE_HITBOX
  3351. 1 = RANDOM_HEADNECKCHEST
  3352. 2 = CLOSEST_HITBOX
  3353.  
  3354. <visiblecheck>1</visiblecheck>
  3355. <teamcheck>1</teamcheck>
  3356. <movecheck>0</movecheck>
  3357. <jumpcheck>1</jumpcheck>
  3358. <spawncheck>1</spawncheck>
  3359. <switchtargets>0</switchtargets>
  3360. <stopafterkill>1</stopafterkill>
  3361. <faceitmode>0</faceitmode>
  3362. <fov>2.5</fov>
  3363. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3364. <ontargetfov>20.0</ontargetfov>
  3365. <smooth>3.4</smooth>
  3366. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3367. <smoothrandommin>0</smoothrandommin>
  3368. <smoothrandommax>0</smoothrandommax>
  3369. <zcorrection>3</zcorrection>
  3370. <prediction>1.0</prediction>
  3371. <maxinaccuracy>0</maxinaccuracy>
  3372. <curvefactor>3.0</curvefactor>
  3373. <aimerrorfactor>0.0</aimerrorfactor>
  3374. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3375. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3376. <hitbox>6</hitbox>
  3377. <delay>0</delay>
  3378. <aimtime>0</aimtime>
  3379. <pausetime>0</pausetime>
  3380. </aimbot>
  3381.  
  3382. <triggerbot>
  3383. <switch>1</switch>
  3384. <alwaysactive>0</alwaysactive>
  3385. <key>18</key>
  3386.  
  3387. <triggermode>2</triggermode>
  3388. 0 = TRIGGER_SINGLE_HITBOX
  3389. 1 = TRIGGER_AIMNECKCHEST
  3390. 2 = TRIGGER_HIGHDAMAGE
  3391. 3 = TRIGGER_FULL_BODY
  3392.  
  3393. <visiblecheck>1</visiblecheck>
  3394. <teamcheck>1</teamcheck>
  3395. <spawncheck>1</spawncheck>
  3396. <jumpcheck>0</jumpcheck>
  3397. <hitbox>6</hitbox>
  3398. <delay>20</delay>
  3399. <triggertime>200</triggertime>
  3400. <pausetime>250</pausetime>
  3401. <afterburst>0</afterburst>
  3402. <maxinaccuracy>0.0</maxinaccuracy>
  3403. <range>0.7</range>
  3404. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3405. </triggerbot>
  3406.  
  3407. <rcs>
  3408. <switch>1</switch>
  3409. <startshot>2</startshot>
  3410. <stopshot>7</stopshot>
  3411. <pitchcompensation>0.0</pitchcompensation>
  3412. <yawcompensation>1.0</yawcompensation>
  3413. </rcs>
  3414. </Galil>
  3415.  
  3416. <AUG>
  3417. <aimbot>
  3418. <switch>1</switch>
  3419. <alwaysactive>0</alwaysactive>
  3420. <key>1</key>
  3421.  
  3422. <targetmode>2</targetmode>
  3423. 0 = BY_DISTANCE
  3424. 1 = BY_HEALTH
  3425. 2 = BY_FOV
  3426. 3 = BY_WEAPONDAMAGE
  3427.  
  3428. <intelligentmode>1</intelligentmode>
  3429. 0 = SINGLE_HITBOX
  3430. 1 = RANDOM_HEADNECKCHEST
  3431. 2 = CLOSEST_HITBOX
  3432.  
  3433. <visiblecheck>1</visiblecheck>
  3434. <teamcheck>1</teamcheck>
  3435. <movecheck>0</movecheck>
  3436. <jumpcheck>1</jumpcheck>
  3437. <spawncheck>1</spawncheck>
  3438. <switchtargets>0</switchtargets>
  3439. <stopafterkill>1</stopafterkill>
  3440. <faceitmode>0</faceitmode>
  3441. <fov>2.0</fov>
  3442. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3443. <ontargetfov>20.0</ontargetfov>
  3444. <smooth>3.5</smooth>
  3445. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3446. <smoothrandommin>0</smoothrandommin>
  3447. <smoothrandommax>0</smoothrandommax>
  3448. <zcorrection>3</zcorrection>
  3449. <prediction>1.0</prediction>
  3450. <maxinaccuracy>0</maxinaccuracy>
  3451. <curvefactor>3.0</curvefactor>
  3452. <aimerrorfactor>0.0</aimerrorfactor>
  3453. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3454. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3455. <hitbox>6</hitbox>
  3456. <delay>0</delay>
  3457. <aimtime>0</aimtime>
  3458. <pausetime>0</pausetime>
  3459. </aimbot>
  3460.  
  3461. <triggerbot>
  3462. <switch>1</switch>
  3463. <alwaysactive>0</alwaysactive>
  3464. <key>18</key>
  3465.  
  3466. <triggermode>2</triggermode>
  3467. 0 = TRIGGER_SINGLE_HITBOX
  3468. 1 = TRIGGER_AIMNECKCHEST
  3469. 2 = TRIGGER_HIGHDAMAGE
  3470. 3 = TRIGGER_FULL_BODY
  3471.  
  3472. <visiblecheck>1</visiblecheck>
  3473. <teamcheck>1</teamcheck>
  3474. <spawncheck>1</spawncheck>
  3475. <jumpcheck>0</jumpcheck>
  3476. <hitbox>6</hitbox>
  3477. <delay>20</delay>
  3478. <triggertime>200</triggertime>
  3479. <pausetime>250</pausetime>
  3480. <afterburst>0</afterburst>
  3481. <maxinaccuracy>0.0</maxinaccuracy>
  3482. <range>0.7</range>
  3483. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3484. </triggerbot>
  3485.  
  3486. <rcs>
  3487. <switch>0</switch>
  3488. </rcs>
  3489. </AUG>
  3490.  
  3491. <SG553>
  3492. <aimbot>
  3493. <switch>1</switch>
  3494. <alwaysactive>0</alwaysactive>
  3495. <key>1</key>
  3496.  
  3497. <targetmode>2</targetmode>
  3498. 0 = BY_DISTANCE
  3499. 1 = BY_HEALTH
  3500. 2 = BY_FOV
  3501. 3 = BY_WEAPONDAMAGE
  3502.  
  3503. <intelligentmode>1</intelligentmode>
  3504. 0 = SINGLE_HITBOX
  3505. 1 = RANDOM_HEADNECKCHEST
  3506. 2 = CLOSEST_HITBOX
  3507.  
  3508. <visiblecheck>1</visiblecheck>
  3509. <teamcheck>1</teamcheck>
  3510. <movecheck>0</movecheck>
  3511. <jumpcheck>1</jumpcheck>
  3512. <spawncheck>1</spawncheck>
  3513. <switchtargets>0</switchtargets>
  3514. <stopafterkill>1</stopafterkill>
  3515. <faceitmode>0</faceitmode>
  3516. <fov>2.0</fov>
  3517. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3518. <ontargetfov>20.0</ontargetfov>
  3519. <smooth>3.5</smooth>
  3520. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3521. <smoothrandommin>0</smoothrandommin>
  3522. <smoothrandommax>0</smoothrandommax>
  3523. <zcorrection>3</zcorrection>
  3524. <prediction>1.0</prediction>
  3525. <maxinaccuracy>0</maxinaccuracy>
  3526. <curvefactor>3.0</curvefactor>
  3527. <aimerrorfactor>0.0</aimerrorfactor>
  3528. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3529. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3530. <hitbox>6</hitbox>
  3531. <delay>0</delay>
  3532. <aimtime>0</aimtime>
  3533. <pausetime>0</pausetime>
  3534. </aimbot>
  3535.  
  3536. <triggerbot>
  3537. <switch>1</switch>
  3538. <alwaysactive>0</alwaysactive>
  3539. <key>18</key>
  3540.  
  3541. <triggermode>2</triggermode>
  3542. 0 = TRIGGER_SINGLE_HITBOX
  3543. 1 = TRIGGER_AIMNECKCHEST
  3544. 2 = TRIGGER_HIGHDAMAGE
  3545. 3 = TRIGGER_FULL_BODY
  3546.  
  3547. <visiblecheck>1</visiblecheck>
  3548. <teamcheck>1</teamcheck>
  3549. <spawncheck>1</spawncheck>
  3550. <jumpcheck>0</jumpcheck>
  3551. <hitbox>6</hitbox>
  3552. <delay>20</delay>
  3553. <triggertime>200</triggertime>
  3554. <pausetime>250</pausetime>
  3555. <afterburst>0</afterburst>
  3556. <maxinaccuracy>0.0</maxinaccuracy>
  3557. <range>0.7</range>
  3558. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3559. </triggerbot>
  3560.  
  3561. <rcs>
  3562. <switch>0</switch>
  3563. </rcs>
  3564.  
  3565. </SG553>
  3566.  
  3567. <AWP>
  3568. <aimbot>
  3569. <switch>1</switch>
  3570. <alwaysactive>0</alwaysactive>
  3571. <key>1</key>
  3572.  
  3573. <targetmode>2</targetmode>
  3574. 0 = BY_DISTANCE
  3575. 1 = BY_HEALTH
  3576. 2 = BY_FOV
  3577. 3 = BY_WEAPONDAMAGE
  3578.  
  3579. <intelligentmode>0</intelligentmode>
  3580. 0 = SINGLE_HITBOX
  3581. 1 = RANDOM_HEADNECKCHEST
  3582. 2 = CLOSEST_HITBOX
  3583.  
  3584. <visiblecheck>1</visiblecheck>
  3585. <teamcheck>1</teamcheck>
  3586. <movecheck>0</movecheck>
  3587. <jumpcheck>0</jumpcheck>
  3588. <spawncheck>1</spawncheck>
  3589. <switchtargets>0</switchtargets>
  3590. <stopafterkill>0</stopafterkill>
  3591. <faceitmode>0</faceitmode>
  3592. <fov>8</fov>
  3593. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3594. <ontargetfov>26.0</ontargetfov>
  3595. <smooth>0.0</smooth>
  3596. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  3597. <smoothrandommin>0</smoothrandommin>
  3598. <smoothrandommax>0</smoothrandommax>
  3599. <zcorrection>0</zcorrection>
  3600. <prediction>1.0</prediction>
  3601. <maxinaccuracy>0</maxinaccuracy>
  3602. <curvefactor>0.0</curvefactor>
  3603. <aimerrorfactor>0.0</aimerrorfactor>
  3604. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3605. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3606. <hitbox>4</hitbox>
  3607. <delay>0</delay>
  3608. <aimtime>0</aimtime>
  3609. <pausetime>0</pausetime>
  3610. </aimbot>
  3611. <rcs>
  3612. <switch>0</switch>
  3613. </rcs>
  3614. </AWP>
  3615.  
  3616. <SSG08>
  3617. <aimbot>
  3618. <switch>1</switch>
  3619. <alwaysactive>0</alwaysactive>
  3620. <key>1</key>
  3621.  
  3622. <targetmode>2</targetmode>
  3623. 0 = BY_DISTANCE
  3624. 1 = BY_HEALTH
  3625. 2 = BY_FOV
  3626. 3 = BY_WEAPONDAMAGE
  3627.  
  3628. <intelligentmode>2</intelligentmode>
  3629. 0 = SINGLE_HITBOX
  3630. 1 = RANDOM_HEADNECKCHEST
  3631. 2 = CLOSEST_HITBOX
  3632.  
  3633. <visiblecheck>1</visiblecheck>
  3634. <teamcheck>1</teamcheck>
  3635. <movecheck>0</movecheck>
  3636. <jumpcheck>0</jumpcheck>
  3637. <spawncheck>1</spawncheck>
  3638. <switchtargets>0</switchtargets>
  3639. <stopafterkill>0</stopafterkill>
  3640. <faceitmode>0</faceitmode>
  3641. <fov>3.5</fov>
  3642. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3643. <ontargetfov>20.0</ontargetfov>
  3644. <smooth>0.0</smooth>
  3645. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  3646. <smoothrandommin>0</smoothrandommin>
  3647. <smoothrandommax>0</smoothrandommax>
  3648. <zcorrection>0</zcorrection>
  3649. <prediction>1.0</prediction>
  3650. <maxinaccuracy>0</maxinaccuracy>
  3651. <curvefactor>0.0</curvefactor>
  3652. <aimerrorfactor>0.0</aimerrorfactor>
  3653. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3654. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3655. <hitbox>4</hitbox>
  3656. <delay>0</delay>
  3657. <aimtime>0</aimtime>
  3658. <pausetime>0</pausetime>
  3659. </aimbot>
  3660. <rcs>
  3661. <switch>0</switch>
  3662. </rcs>
  3663. </SSG08>
  3664.  
  3665. <USPS>
  3666. <aimbot>
  3667. <switch>1</switch>
  3668. <alwaysactive>0</alwaysactive>
  3669. <key>1</key>
  3670.  
  3671. <targetmode>2</targetmode>
  3672. 0 = BY_DISTANCE
  3673. 1 = BY_HEALTH
  3674. 2 = BY_FOV
  3675. 3 = BY_WEAPONDAMAGE
  3676.  
  3677. <intelligentmode>0</intelligentmode>
  3678. 0 = SINGLE_HITBOX
  3679. 1 = RANDOM_HEADNECKCHEST
  3680. 2 = CLOSEST_HITBOX
  3681.  
  3682. <visiblecheck>1</visiblecheck>
  3683. <teamcheck>1</teamcheck>
  3684. <movecheck>0</movecheck>
  3685. <jumpcheck>1</jumpcheck>
  3686. <spawncheck>1</spawncheck>
  3687. <switchtargets>0</switchtargets>
  3688. <stopafterkill>0</stopafterkill>
  3689. <faceitmode>0</faceitmode>
  3690. <fov>2.8</fov>
  3691. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3692. <smooth>1.5</smooth>
  3693. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3694. <smoothrandommin>0</smoothrandommin>
  3695. <smoothrandommax>0</smoothrandommax>
  3696. <zcorrection>-3</zcorrection>
  3697. <prediction>1.0</prediction>
  3698. <maxinaccuracy>0</maxinaccuracy>
  3699. <curvefactor>0.0</curvefactor>
  3700. <aimerrorfactor>0</aimerrorfactor>
  3701. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3702. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3703. <hitbox>6</hitbox>
  3704. <delay>0</delay>
  3705. <aimtime>30</aimtime>
  3706. <pausetime>500</pausetime>
  3707. </aimbot>
  3708.  
  3709.  
  3710. <rcs>
  3711. <switch>0</switch>
  3712. </rcs>
  3713.  
  3714. </USPS>
  3715.  
  3716. <Glock18>
  3717. <aimbot>
  3718. <switch>1</switch>
  3719. <alwaysactive>0</alwaysactive>
  3720. <key>1</key>
  3721.  
  3722. <targetmode>2</targetmode>
  3723. 0 = BY_DISTANCE
  3724. 1 = BY_HEALTH
  3725. 2 = BY_FOV
  3726. 3 = BY_WEAPONDAMAGE
  3727.  
  3728. <intelligentmode>0</intelligentmode>
  3729. 0 = SINGLE_HITBOX
  3730. 1 = RANDOM_HEADNECKCHEST
  3731. 2 = CLOSEST_HITBOX
  3732.  
  3733. <visiblecheck>1</visiblecheck>
  3734. <teamcheck>1</teamcheck>
  3735. <movecheck>0</movecheck>
  3736. <jumpcheck>0</jumpcheck>
  3737. <spawncheck>1</spawncheck>
  3738. <switchtargets>0</switchtargets>
  3739. <stopafterkill>0</stopafterkill>
  3740. <faceitmode>0</faceitmode>
  3741. <fov>3.2</fov>
  3742. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3743. <smooth>1</smooth>
  3744. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3745. <smoothrandommin>0</smoothrandommin>
  3746. <smoothrandommax>0</smoothrandommax>
  3747. <zcorrection>-2</zcorrection>
  3748. <prediction>1.0</prediction>
  3749. <maxinaccuracy>0</maxinaccuracy>
  3750. <curvefactor>0.0</curvefactor>
  3751. <aimerrorfactor>0</aimerrorfactor>
  3752. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3753. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3754. <hitbox>6</hitbox>
  3755. <delay>0</delay>
  3756. <aimtime>30</aimtime>
  3757. <pausetime>500</pausetime>
  3758. </aimbot>
  3759.  
  3760.  
  3761.  
  3762. <rcs>
  3763. <switch>0</switch>
  3764. </rcs>
  3765. </Glock18>
  3766.  
  3767. <DesertEagle>
  3768. <aimbot>
  3769. <switch>1</switch>
  3770. <alwaysactive>0</alwaysactive>
  3771. <key>1</key>
  3772.  
  3773. <targetmode>2</targetmode>
  3774. 0 = BY_DISTANCE
  3775. 1 = BY_HEALTH
  3776. 2 = BY_FOV
  3777. 3 = BY_WEAPONDAMAGE
  3778.  
  3779. <intelligentmode>0</intelligentmode>
  3780. 0 = SINGLE_HITBOX
  3781. 1 = RANDOM_HEADNECKCHEST
  3782. 2 = CLOSEST_HITBOX
  3783.  
  3784. <visiblecheck>1</visiblecheck>
  3785. <teamcheck>1</teamcheck>
  3786. <movecheck>0</movecheck>
  3787. <jumpcheck>1</jumpcheck>
  3788. <spawncheck>1</spawncheck>
  3789. <switchtargets>1</switchtargets>
  3790. <stopafterkill>0</stopafterkill>
  3791. <faceitmode>0</faceitmode>
  3792. <fov>4</fov>
  3793. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3794. <smooth>0</smooth>
  3795. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3796. <smoothrandommin>0.0</smoothrandommin>
  3797. <smoothrandommax>0.0</smoothrandommax>
  3798. <zcorrection>1</zcorrection>
  3799. <prediction>1.0</prediction>
  3800. <maxinaccuracy>0</maxinaccuracy>
  3801. <curvefactor>3.0</curvefactor>
  3802. <aimerrorfactor>0.0</aimerrorfactor>
  3803. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3804. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3805. <hitbox>6</hitbox>
  3806. <delay>0</delay>
  3807. <aimtime>0</aimtime>
  3808. <pausetime>0</pausetime>
  3809. </aimbot>
  3810.  
  3811.  
  3812. <rcs>
  3813. <switch>0</switch>
  3814. </rcs>
  3815. </DesertEagle>
  3816.  
  3817. <Revolver>
  3818. <aimbot>
  3819. <switch>1</switch>
  3820. <alwaysactive>0</alwaysactive>
  3821. <key>6</key>
  3822.  
  3823. <targetmode>2</targetmode>
  3824. 0 = BY_DISTANCE
  3825. 1 = BY_HEALTH
  3826. 2 = BY_FOV
  3827. 3 = BY_WEAPONDAMAGE
  3828.  
  3829. <intelligentmode>0</intelligentmode>
  3830. 0 = SINGLE_HITBOX
  3831. 1 = RANDOM_HEADNECKCHEST
  3832. 2 = CLOSEST_HITBOX
  3833.  
  3834. <visiblecheck>1</visiblecheck>
  3835. <teamcheck>1</teamcheck>
  3836. <movecheck>0</movecheck>
  3837. <jumpcheck>1</jumpcheck>
  3838. <spawncheck>1</spawncheck>
  3839. <switchtargets>1</switchtargets>
  3840. <stopafterkill>0</stopafterkill>
  3841. <faceitmode>0</faceitmode>
  3842. <fov>2.0</fov>
  3843. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3844. <smooth>10</smooth>
  3845. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3846. <smoothrandommin>0.0</smoothrandommin>
  3847. <smoothrandommax>0.0</smoothrandommax>
  3848. <zcorrection>1</zcorrection>
  3849. <prediction>1.0</prediction>
  3850. <maxinaccuracy>0</maxinaccuracy>
  3851. <curvefactor>3.0</curvefactor>
  3852. <aimerrorfactor>0.0</aimerrorfactor>
  3853. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3854. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3855. <hitbox>6</hitbox>
  3856. <delay>0</delay>
  3857. <aimtime>0</aimtime>
  3858. <pausetime>0</pausetime>
  3859. </aimbot>
  3860.  
  3861.  
  3862. <rcs>
  3863. <switch>0</switch>
  3864. </rcs>
  3865. </Revolver>
  3866.  
  3867. <Tec9>
  3868. <aimbot>
  3869. <switch>1</switch>
  3870. <alwaysactive>0</alwaysactive>
  3871. <key>1</key>
  3872.  
  3873. <targetmode>2</targetmode>
  3874. 0 = BY_DISTANCE
  3875. 1 = BY_HEALTH
  3876. 2 = BY_FOV
  3877. 3 = BY_WEAPONDAMAGE
  3878.  
  3879. <intelligentmode>0</intelligentmode>
  3880. 0 = SINGLE_HITBOX
  3881. 1 = RANDOM_HEADNECKCHEST
  3882. 2 = CLOSEST_HITBOX
  3883.  
  3884. <visiblecheck>1</visiblecheck>
  3885. <teamcheck>1</teamcheck>
  3886. <movecheck>0</movecheck>
  3887. <jumpcheck>1</jumpcheck>
  3888. <spawncheck>1</spawncheck>
  3889. <switchtargets>0</switchtargets>
  3890. <stopafterkill>0</stopafterkill>
  3891. <faceitmode>0</faceitmode>
  3892. <fov>2.8</fov>
  3893. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3894. <smooth>2.4</smooth>
  3895. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3896. <smoothrandommin>0</smoothrandommin>
  3897. <smoothrandommax>0</smoothrandommax>
  3898. <zcorrection>1</zcorrection>
  3899. <prediction>1.0</prediction>
  3900. <maxinaccuracy>0</maxinaccuracy>
  3901. <curvefactor>0.0</curvefactor>
  3902. <aimerrorfactor>0</aimerrorfactor>
  3903. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3904. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3905. <hitbox>6</hitbox>
  3906. <delay>0</delay>
  3907. <aimtime>30</aimtime>
  3908. <pausetime>500</pausetime>
  3909. </aimbot>
  3910.  
  3911.  
  3912. <rcs>
  3913. <switch>0</switch>
  3914. </rcs>
  3915. </Tec9>
  3916.  
  3917. <FiveSeveN>
  3918. <aimbot>
  3919. <switch>1</switch>
  3920. <alwaysactive>0</alwaysactive>
  3921. <key>1</key>
  3922.  
  3923. <targetmode>2</targetmode>
  3924. 0 = BY_DISTANCE
  3925. 1 = BY_HEALTH
  3926. 2 = BY_FOV
  3927. 3 = BY_WEAPONDAMAGE
  3928.  
  3929. <intelligentmode>0</intelligentmode>
  3930. 0 = SINGLE_HITBOX
  3931. 1 = RANDOM_HEADNECKCHEST
  3932. 2 = CLOSEST_HITBOX
  3933.  
  3934. <visiblecheck>1</visiblecheck>
  3935. <teamcheck>1</teamcheck>
  3936. <movecheck>0</movecheck>
  3937. <jumpcheck>1</jumpcheck>
  3938. <spawncheck>1</spawncheck>
  3939. <switchtargets>0</switchtargets>
  3940. <stopafterkill>0</stopafterkill>
  3941. <faceitmode>0</faceitmode>
  3942. <fov>2.6</fov>
  3943. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3944. <smooth>2</smooth>
  3945. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3946. <smoothrandommin>0</smoothrandommin>
  3947. <smoothrandommax>0</smoothrandommax>
  3948. <zcorrection>1</zcorrection>
  3949. <prediction>1.0</prediction>
  3950. <maxinaccuracy>0</maxinaccuracy>
  3951. <curvefactor>0.0</curvefactor>
  3952. <aimerrorfactor>0</aimerrorfactor>
  3953. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3954. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3955. <hitbox>6</hitbox>
  3956. <delay>0</delay>
  3957. <aimtime>30</aimtime>
  3958. <pausetime>500</pausetime>
  3959. </aimbot>
  3960.  
  3961.  
  3962.  
  3963. <rcs>
  3964. <switch>0</switch>
  3965. </rcs>
  3966. </FiveSeveN>
  3967.  
  3968.  
  3969. <P250>
  3970. <aimbot>
  3971. <switch>1</switch>
  3972. <alwaysactive>0</alwaysactive>
  3973. <key>1</key>
  3974.  
  3975. <targetmode>2</targetmode>
  3976. 0 = BY_DISTANCE
  3977. 1 = BY_HEALTH
  3978. 2 = BY_FOV
  3979. 3 = BY_WEAPONDAMAGE
  3980.  
  3981. <intelligentmode>0</intelligentmode>
  3982. 0 = SINGLE_HITBOX
  3983. 1 = RANDOM_HEADNECKCHEST
  3984. 2 = CLOSEST_HITBOX
  3985.  
  3986. <visiblecheck>1</visiblecheck>
  3987. <teamcheck>1</teamcheck>
  3988. <movecheck>0</movecheck>
  3989. <jumpcheck>1</jumpcheck>
  3990. <spawncheck>1</spawncheck>
  3991. <switchtargets>0</switchtargets>
  3992. <stopafterkill>0</stopafterkill>
  3993. <faceitmode>0</faceitmode>
  3994. <fov>2.8</fov>
  3995. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  3996. <smooth>2.4</smooth>
  3997. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  3998. <smoothrandommin>0</smoothrandommin>
  3999. <smoothrandommax>0</smoothrandommax>
  4000. <zcorrection>1</zcorrection>
  4001. <prediction>1.0</prediction>
  4002. <maxinaccuracy>0</maxinaccuracy>
  4003. <curvefactor>0.0</curvefactor>
  4004. <aimerrorfactor>0</aimerrorfactor>
  4005. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4006. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4007. <hitbox>6</hitbox>
  4008. <delay>0</delay>
  4009. <aimtime>30</aimtime>
  4010. <pausetime>500</pausetime>
  4011. </aimbot>
  4012.  
  4013.  
  4014.  
  4015. <rcs>
  4016. <switch>0</switch>
  4017. </rcs>
  4018. </P250>
  4019.  
  4020. <P2000>
  4021. <aimbot>
  4022. <switch>1</switch>
  4023. <alwaysactive>0</alwaysactive>
  4024. <key>1</key>
  4025.  
  4026. <targetmode>2</targetmode>
  4027. 0 = BY_DISTANCE
  4028. 1 = BY_HEALTH
  4029. 2 = BY_FOV
  4030. 3 = BY_WEAPONDAMAGE
  4031.  
  4032. <intelligentmode>0</intelligentmode>
  4033. 0 = SINGLE_HITBOX
  4034. 1 = RANDOM_HEADNECKCHEST
  4035. 2 = CLOSEST_HITBOX
  4036.  
  4037. <visiblecheck>1</visiblecheck>
  4038. <teamcheck>1</teamcheck>
  4039. <movecheck>0</movecheck>
  4040. <jumpcheck>1</jumpcheck>
  4041. <spawncheck>1</spawncheck>
  4042. <switchtargets>0</switchtargets>
  4043. <stopafterkill>0</stopafterkill>
  4044. <faceitmode>0</faceitmode>
  4045. <fov>3</fov>
  4046. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  4047. <smooth>1</smooth>
  4048. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4049. <smoothrandommin>0</smoothrandommin>
  4050. <smoothrandommax>0</smoothrandommax>
  4051. <zcorrection>-3</zcorrection>
  4052. <prediction>1.0</prediction>
  4053. <maxinaccuracy>0</maxinaccuracy>
  4054. <curvefactor>0.0</curvefactor>
  4055. <aimerrorfactor>0</aimerrorfactor>
  4056. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4057. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4058. <hitbox>6</hitbox>
  4059. <delay>0</delay>
  4060. <aimtime>30</aimtime>
  4061. <pausetime>500</pausetime>
  4062. </aimbot>
  4063.  
  4064.  
  4065.  
  4066. <rcs>
  4067. <switch>0</switch>
  4068. </rcs>
  4069. </P2000>
  4070. <Knife>
  4071.  
  4072. <aimbot>
  4073. <switch>0</switch>
  4074. </aimbot>
  4075.  
  4076. <triggerbot>
  4077. <switch>0</switch>
  4078. </triggerbot>
  4079.  
  4080. <rcs>
  4081. <switch>0</switch>
  4082. </rcs>
  4083.  
  4084. </Knife>
  4085.  
  4086. <HE>
  4087. <aimbot>
  4088. <switch>0</switch>
  4089. </aimbot>
  4090.  
  4091. <triggerbot>
  4092. <switch>0</switch>
  4093. </triggerbot>
  4094.  
  4095. <rcs>
  4096. <switch>0</switch>
  4097. </rcs>
  4098.  
  4099. </HE>
  4100.  
  4101. <DG>
  4102. <aimbot>
  4103. <switch>0</switch>
  4104. </aimbot>
  4105.  
  4106. <triggerbot>
  4107. <switch>0</switch>
  4108. </triggerbot>
  4109.  
  4110. <rcs>
  4111. <switch>0</switch>
  4112. </rcs>
  4113.  
  4114. </DG>
  4115.  
  4116. <FB>
  4117. <aimbot>
  4118. <switch>0</switch>
  4119. </aimbot>
  4120.  
  4121. <triggerbot>
  4122. <switch>0</switch>
  4123. </triggerbot>
  4124.  
  4125. <rcs>
  4126. <switch>0</switch>
  4127. </rcs>
  4128.  
  4129. </FB>
  4130.  
  4131. <SG>
  4132. <aimbot>
  4133. <switch>0</switch>
  4134. </aimbot>
  4135.  
  4136. <triggerbot>
  4137. <switch>0</switch>
  4138. </triggerbot>
  4139.  
  4140. <rcs>
  4141. <switch>0</switch>
  4142. </rcs>
  4143.  
  4144. </SG>
  4145.  
  4146. <Molotov>
  4147. <aimbot>
  4148. <switch>0</switch>
  4149. </aimbot>
  4150.  
  4151. <triggerbot>
  4152. <switch>0</switch>
  4153. </triggerbot>
  4154.  
  4155. <rcs>
  4156. <switch>0</switch>
  4157. </rcs>
  4158.  
  4159. </Molotov>
  4160.  
  4161. <IG>
  4162. <aimbot>
  4163. <switch>0</switch>
  4164. </aimbot>
  4165.  
  4166. <triggerbot>
  4167. <switch>0</switch>
  4168. </triggerbot>
  4169.  
  4170. <rcs>
  4171. <switch>0</switch>
  4172. </rcs>
  4173.  
  4174. </IG>
  4175.  
  4176. <C4>
  4177. <aimbot>
  4178. <switch>0</switch>
  4179. </aimbot>
  4180.  
  4181. <triggerbot>
  4182. <switch>0</switch>
  4183. </triggerbot>
  4184.  
  4185. <rcs>
  4186. <switch>0</switch>
  4187. </rcs>
  4188.  
  4189. </C4>
  4190.  
  4191. <Zeus>
  4192. <aimbot>
  4193. <switch>1</switch>
  4194. <alwaysactive>0</alwaysactive>
  4195. <key>1</key>
  4196.  
  4197. <targetmode>0</targetmode>
  4198. 0 = BY_DISTANCE
  4199. 1 = BY_HEALTH
  4200. 2 = BY_FOV
  4201. 3 = BY_WEAPONDAMAGE
  4202.  
  4203. <intelligentmode>0</intelligentmode>
  4204. 0 = SINGLE_HITBOX
  4205. 1 = RANDOM_HEADNECKCHEST
  4206. 2 = CLOSEST_HITBOX
  4207.  
  4208. <visiblecheck>1</visiblecheck>
  4209. <teamcheck>1</teamcheck>
  4210. <movecheck>0</movecheck>
  4211. <jumpcheck>0</jumpcheck>
  4212. <spawncheck>1</spawncheck>
  4213. <switchtargets>1</switchtargets>
  4214. <stopafterkill>1</stopafterkill>
  4215. <faceitmode>0</faceitmode>
  4216. <fov>4.0</fov>
  4217. <fovdistancemultiplier>0.5</fovdistancemultiplier>
  4218. <smooth>2</smooth>
  4219. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4220. <smoothrandommin>0</smoothrandommin>
  4221. <smoothrandommax>0</smoothrandommax>
  4222. <zcorrection>0</zcorrection>
  4223. <prediction>1.0</prediction>
  4224. <maxinaccuracy>0</maxinaccuracy>
  4225. <curvefactor>0.0</curvefactor>
  4226. <aimerrorfactor>0</aimerrorfactor>
  4227. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4228. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4229. <hitbox>6</hitbox>
  4230. <delay>0</delay>
  4231. <aimtime>30</aimtime>
  4232. <pausetime>300</pausetime>
  4233. </aimbot>
  4234.  
  4235. </Zeus>
  4236.  
  4237. <bindings>
  4238. <120>panickey</120>
  4239. <113>deathmatchmode</113>
  4240. </bindings
  4241.  
  4242. <panickey>
  4243. <aimbot>
  4244. <switch>0</switch>
  4245. </aimbot>
  4246.  
  4247. <triggerbot>
  4248. <switch>0</switch>
  4249. </triggerbot>
  4250.  
  4251. <rcs>
  4252. <switch>0</switch>
  4253. </rcs>
  4254.  
  4255. <glow>
  4256. <switch>0</switch>
  4257. </glow>
  4258.  
  4259. <sonar>
  4260. <switch>0</switch>
  4261. </sonar>
  4262. </panickey>
  4263.  
  4264. <deathmatchmode>
  4265. <aimbot>
  4266. <teamcheck>0</teamcheck>
  4267. </aimbot>
  4268.  
  4269. <triggerbot>
  4270. <teamcheck>0</teamcheck>
  4271. </triggerbot>
  4272. </deathmatchmode>
  4273. RAW Paste Data
  4274.  
  4275. <standard>
  4276. <aimbot>
  4277. <switch>1</switch>
  4278. <alwaysactive>0</alwaysactive>
  4279. <key>1</key>
  4280.  
  4281. <targetmode>2</targetmode>
  4282. 0 = BY_DISTANCE
  4283. 1 = BY_HEALTH
  4284. 2 = BY_FOV
  4285. 3 = BY_WEAPONDAMAGE
  4286.  
  4287. <intelligentmode>1</intelligentmode>
  4288. 0 = SINGLE_HITBOX
  4289. 1 = RANDOM_HEADNECKCHEST
  4290. 2 = CLOSEST_HITBOX
  4291.  
  4292. <visiblecheck>1</visiblecheck>
  4293. <teamcheck>1</teamcheck>
  4294. <movecheck>0</movecheck>
  4295. <jumpcheck>0</jumpcheck>
  4296. <spawncheck>1</spawncheck>
  4297. <switchtargets>0</switchtargets>
  4298. <stopafterkill>1</stopafterkill>
  4299. <faceitmode>0</faceitmode>
  4300. <fov>2.0</fov>
  4301. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  4302. <ontargetfov>20.0</ontargetfov>
  4303. <smooth>3.8</smooth>
  4304. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4305. <smoothrandommin>0</smoothrandommin>
  4306. <smoothrandommax>0</smoothrandommax>
  4307. <zcorrection>3</zcorrection>
  4308. <prediction>1.0</prediction>
  4309. <maxinaccuracy>0</maxinaccuracy>
  4310. <curvefactor>3.0</curvefactor>
  4311. <aimerrorfactor>0.0</aimerrorfactor>
  4312. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4313. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4314. <hitbox>6</hitbox>
  4315. <delay>0</delay>
  4316. <aimtime>0</aimtime>
  4317. <pausetime>0</pausetime>
  4318. </aimbot>
  4319.  
  4320. <triggerbot>
  4321. <switch>1</switch>
  4322. <alwaysactive>0</alwaysactive>
  4323. <key>18</key>
  4324.  
  4325. <triggermode>2</triggermode>
  4326. 0 = TRIGGER_SINGLE_HITBOX
  4327. 1 = TRIGGER_AIMNECKCHEST
  4328. 2 = TRIGGER_HIGHDAMAGE
  4329. 3 = TRIGGER_FULL_BODY
  4330.  
  4331. <visiblecheck>1</visiblecheck>
  4332. <teamcheck>1</teamcheck>
  4333. <spawncheck>1</spawncheck>
  4334. <jumpcheck>0</jumpcheck>
  4335. <hitbox>6</hitbox>
  4336. <delay>20</delay>
  4337. <triggertime>200</triggertime>
  4338. <pausetime>250</pausetime>
  4339. <afterburst>0</afterburst>
  4340. <maxinaccuracy>0.0</maxinaccuracy>
  4341. <range>0.7</range>
  4342. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  4343. </triggerbot>
  4344.  
  4345. <rcs>
  4346. <switch>0</switch>
  4347. <startshot>2</startshot>
  4348. <stopshot>7</stopshot>
  4349. <pitchcompensation>0.0</pitchcompensation>
  4350. <yawcompensation>1.0</yawcompensation>
  4351. </rcs>
  4352.  
  4353. <glow>
  4354. <switch>1</switch>
  4355. <teamcheck>0</teamcheck>
  4356. <players>1</players>
  4357. <weapons>0</weapons>
  4358. <bloom>0</bloom>
  4359. <tcolor>0xFF000080</tcolor>
  4360. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  4361. <ctcolor>0x0000FF80</ctcolor>
  4362. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  4363. <weaponcolor>0x00FF0080</weaponcolor>
  4364. </glow>
  4365.  
  4366. <radar>
  4367. <switch>1</switch>
  4368. </radar>
  4369.  
  4370. <sonar>
  4371. <switch>0</switch>
  4372. <teamcheck>1</teamcheck>
  4373. <visiblecheck>0</visiblecheck>
  4374. <incrosshairsignal>0</incrosshairsignal>
  4375. <sonarpause>350</sonarpause>
  4376. </sonar>
  4377.  
  4378. <bunnyhop>
  4379. <key>32</key>
  4380. <switch>1</switch>
  4381. </bunnyhop>
  4382. </standard>
  4383.  
  4384. <AK47>
  4385. <aimbot>
  4386. <switch>1</switch>
  4387. <alwaysactive>0</alwaysactive>
  4388. <key>1</key>
  4389.  
  4390. <targetmode>2</targetmode>
  4391. 0 = BY_DISTANCE
  4392. 1 = BY_HEALTH
  4393. 2 = BY_FOV
  4394. 3 = BY_WEAPONDAMAGE
  4395.  
  4396. <intelligentmode>1</intelligentmode>
  4397. 0 = SINGLE_HITBOX
  4398. 1 = RANDOM_HEADNECKCHEST
  4399. 2 = CLOSEST_HITBOX
  4400.  
  4401. <visiblecheck>1</visiblecheck>
  4402. <teamcheck>1</teamcheck>
  4403. <movecheck>0</movecheck>
  4404. <jumpcheck>1</jumpcheck>
  4405. <spawncheck>1</spawncheck>
  4406. <switchtargets>0</switchtargets>
  4407. <stopafterkill>1</stopafterkill>
  4408. <faceitmode>0</faceitmode>
  4409. <fov>2.6</fov>
  4410. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  4411. <ontargetfov>20.0</ontargetfov>
  4412. <smooth>2.8</smooth>
  4413. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4414. <smoothrandommin>0</smoothrandommin>
  4415. <smoothrandommax>0</smoothrandommax>
  4416. <zcorrection>3</zcorrection>
  4417. <prediction>1.0</prediction>
  4418. <maxinaccuracy>0</maxinaccuracy>
  4419. <curvefactor>3.0</curvefactor>
  4420. <aimerrorfactor>0.0</aimerrorfactor>
  4421. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4422. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4423. <hitbox>6</hitbox>
  4424. <delay>0</delay>
  4425. <aimtime>0</aimtime>
  4426. <pausetime>0</pausetime>
  4427. </aimbot>
  4428.  
  4429. <triggerbot>
  4430. <switch>1</switch>
  4431. <alwaysactive>0</alwaysactive>
  4432. <key>18</key>
  4433.  
  4434. <triggermode>2</triggermode>
  4435. 0 = TRIGGER_SINGLE_HITBOX
  4436. 1 = TRIGGER_AIMNECKCHEST
  4437. 2 = TRIGGER_HIGHDAMAGE
  4438. 3 = TRIGGER_FULL_BODY
  4439.  
  4440. <visiblecheck>1</visiblecheck>
  4441. <teamcheck>1</teamcheck>
  4442. <spawncheck>1</spawncheck>
  4443. <jumpcheck>0</jumpcheck>
  4444. <hitbox>6</hitbox>
  4445. <delay>20</delay>
  4446. <triggertime>200</triggertime>
  4447. <pausetime>250</pausetime>
  4448. <afterburst>0</afterburst>
  4449. <maxinaccuracy>0.0</maxinaccuracy>
  4450. <range>0.7</range>
  4451. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  4452. </triggerbot>
  4453.  
  4454. <rcs>
  4455. <switch>1</switch>
  4456. <startshot>2</startshot>
  4457. <stopshot>7</stopshot>
  4458. <pitchcompensation>0.0</pitchcompensation>
  4459. <yawcompensation>1.0</yawcompensation>
  4460. </rcs>
  4461. </AK47>
  4462.  
  4463. <M4A1S>
  4464. <aimbot>
  4465. <switch>1</switch>
  4466. <alwaysactive>0</alwaysactive>
  4467. <key>1</key>
  4468.  
  4469. <targetmode>2</targetmode>
  4470. 0 = BY_DISTANCE
  4471. 1 = BY_HEALTH
  4472. 2 = BY_FOV
  4473. 3 = BY_WEAPONDAMAGE
  4474.  
  4475. <intelligentmode>1</intelligentmode>
  4476. 0 = SINGLE_HITBOX
  4477. 1 = RANDOM_HEADNECKCHEST
  4478. 2 = CLOSEST_HITBOX
  4479.  
  4480. <visiblecheck>1</visiblecheck>
  4481. <teamcheck>1</teamcheck>
  4482. <movecheck>0</movecheck>
  4483. <jumpcheck>1</jumpcheck>
  4484. <spawncheck>1</spawncheck>
  4485. <switchtargets>0</switchtargets>
  4486. <stopafterkill>1</stopafterkill>
  4487. <faceitmode>0</faceitmode>
  4488. <fov>2.0</fov>
  4489. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  4490. <ontargetfov>20.0</ontargetfov>
  4491. <smooth>2.8</smooth>
  4492. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4493. <smoothrandommin>0</smoothrandommin>
  4494. <smoothrandommax>0</smoothrandommax>
  4495. <zcorrection>3</zcorrection>
  4496. <prediction>1.0</prediction>
  4497. <maxinaccuracy>0</maxinaccuracy>
  4498. <curvefactor>3.0</curvefactor>
  4499. <aimerrorfactor>0.0</aimerrorfactor>
  4500. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4501. <yawrecoilcompensation>1.6</yawrecoilcompensation>
  4502. <hitbox>6</hitbox>
  4503. <delay>0</delay>
  4504. <aimtime>0</aimtime>
  4505. <pausetime>0</pausetime>
  4506. </aimbot>
  4507.  
  4508. <triggerbot>
  4509. <switch>1</switch>
  4510. <alwaysactive>0</alwaysactive>
  4511. <key>18</key>
  4512.  
  4513. <triggermode>2</triggermode>
  4514. 0 = TRIGGER_SINGLE_HITBOX
  4515. 1 = TRIGGER_AIMNECKCHEST
  4516. 2 = TRIGGER_HIGHDAMAGE
  4517. 3 = TRIGGER_FULL_BODY
  4518.  
  4519. <visiblecheck>1</visiblecheck>
  4520. <teamcheck>1</teamcheck>
  4521. <spawncheck>1</spawncheck>
  4522. <jumpcheck>0</jumpcheck>
  4523. <hitbox>6</hitbox>
  4524. <delay>20</delay>
  4525. <triggertime>200</triggertime>
  4526. <pausetime>250</pausetime>
  4527. <afterburst>0</afterburst>
  4528. <maxinaccuracy>0.0</maxinaccuracy>
  4529. <range>0.7</range>
  4530. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  4531. </triggerbot>
  4532.  
  4533. <rcs>
  4534. <switch>1</switch>
  4535. <startshot>2</startshot>
  4536. <stopshot>7</stopshot>
  4537. <pitchcompensation>1.0</pitchcompensation>
  4538. <yawcompensation>1.0</yawcompensation>
  4539. </rcs>
  4540. </M4A1S>
  4541.  
  4542. <M4A4>
  4543. <aimbot>
  4544. <switch>1</switch>
  4545. <alwaysactive>0</alwaysactive>
  4546. <key>1</key>
  4547.  
  4548. <targetmode>2</targetmode>
  4549. 0 = BY_DISTANCE
  4550. 1 = BY_HEALTH
  4551. 2 = BY_FOV
  4552. 3 = BY_WEAPONDAMAGE
  4553.  
  4554. <intelligentmode>1</intelligentmode>
  4555. 0 = SINGLE_HITBOX
  4556. 1 = RANDOM_HEADNECKCHEST
  4557. 2 = CLOSEST_HITBOX
  4558.  
  4559. <visiblecheck>1</visiblecheck>
  4560. <teamcheck>1</teamcheck>
  4561. <movecheck>0</movecheck>
  4562. <jumpcheck>1</jumpcheck>
  4563. <spawncheck>1</spawncheck>
  4564. <switchtargets>0</switchtargets>
  4565. <stopafterkill>1</stopafterkill>
  4566. <faceitmode>0</faceitmode>
  4567. <fov>2.4</fov>
  4568. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  4569. <ontargetfov>20.0</ontargetfov>
  4570. <smooth>3.0</smooth>
  4571. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4572. <smoothrandommin>0</smoothrandommin>
  4573. <smoothrandommax>0</smoothrandommax>
  4574. <zcorrection>3</zcorrection>
  4575. <prediction>1.0</prediction>
  4576. <maxinaccuracy>0</maxinaccuracy>
  4577. <curvefactor>3.0</curvefactor>
  4578. <aimerrorfactor>0.0</aimerrorfactor>
  4579. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4580. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4581. <hitbox>6</hitbox>
  4582. <delay>0</delay>
  4583. <aimtime>0</aimtime>
  4584. <pausetime>0</pausetime>
  4585. </aimbot>
  4586.  
  4587. <triggerbot>
  4588. <switch>1</switch>
  4589. <alwaysactive>0</alwaysactive>
  4590. <key>18</key>
  4591.  
  4592. <triggermode>2</triggermode>
  4593. 0 = TRIGGER_SINGLE_HITBOX
  4594. 1 = TRIGGER_AIMNECKCHEST
  4595. 2 = TRIGGER_HIGHDAMAGE
  4596. 3 = TRIGGER_FULL_BODY
  4597.  
  4598. <visiblecheck>1</visiblecheck>
  4599. <teamcheck>1</teamcheck>
  4600. <spawncheck>1</spawncheck>
  4601. <jumpcheck>0</jumpcheck>
  4602. <hitbox>6</hitbox>
  4603. <delay>20</delay>
  4604. <triggertime>200</triggertime>
  4605. <pausetime>250</pausetime>
  4606. <afterburst>0</afterburst>
  4607. <maxinaccuracy>0.0</maxinaccuracy>
  4608. <range>0.7</range>
  4609. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  4610. </triggerbot>
  4611.  
  4612. <rcs>
  4613. <switch>1</switch>
  4614. <startshot>2</startshot>
  4615. <stopshot>7</stopshot>
  4616. <pitchcompensation>0.0</pitchcompensation>
  4617. <yawcompensation>1.0</yawcompensation>
  4618. </rcs>
  4619. </M4A4>
  4620.  
  4621. <MAG7>
  4622. <aimbot>
  4623. <switch>1</switch>
  4624. <alwaysactive>0</alwaysactive>
  4625. <key>1</key>
  4626.  
  4627. <targetmode>2</targetmode>
  4628. 0 = BY_DISTANCE
  4629. 1 = BY_HEALTH
  4630. 2 = BY_FOV
  4631. 3 = BY_WEAPONDAMAGE
  4632.  
  4633. <intelligentmode>1</intelligentmode>
  4634. 0 = SINGLE_HITBOX
  4635. 1 = RANDOM_HEADNECKCHEST
  4636. 2 = CLOSEST_HITBOX
  4637.  
  4638. <visiblecheck>1</visiblecheck>
  4639. <teamcheck>1</teamcheck>
  4640. <movecheck>0</movecheck>
  4641. <jumpcheck>0</jumpcheck>
  4642. <spawncheck>1</spawncheck>
  4643. <switchtargets>0</switchtargets>
  4644. <stopafterkill>1</stopafterkill>
  4645. <faceitmode>0</faceitmode>
  4646. <fov>3.0</fov>
  4647. <fovdistancemultiplier>0</fovdistancemultiplier>
  4648. <ontargetfov>20.0</ontargetfov>
  4649. <smooth>3.0</smooth>
  4650. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4651. <smoothrandommin>0</smoothrandommin>
  4652. <smoothrandommax>0</smoothrandommax>
  4653. <zcorrection>3</zcorrection>
  4654. <prediction>1.0</prediction>
  4655. <maxinaccuracy>0</maxinaccuracy>
  4656. <curvefactor>3.0</curvefactor>
  4657. <aimerrorfactor>0.0</aimerrorfactor>
  4658. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4659. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4660. <hitbox>6</hitbox>
  4661. <delay>0</delay>
  4662. <aimtime>0</aimtime>
  4663. <pausetime>0</pausetime>
  4664. </aimbot>
  4665.  
  4666. <triggerbot>
  4667. <switch>1</switch>
  4668. <alwaysactive>0</alwaysactive>
  4669. <key>18</key>
  4670.  
  4671. <triggermode>2</triggermode>
  4672. 0 = TRIGGER_SINGLE_HITBOX
  4673. 1 = TRIGGER_AIMNECKCHEST
  4674. 2 = TRIGGER_HIGHDAMAGE
  4675. 3 = TRIGGER_FULL_BODY
  4676.  
  4677. <visiblecheck>1</visiblecheck>
  4678. <teamcheck>1</teamcheck>
  4679. <spawncheck>1</spawncheck>
  4680. <jumpcheck>0</jumpcheck>
  4681. <hitbox>6</hitbox>
  4682. <delay>20</delay>
  4683. <triggertime>200</triggertime>
  4684. <pausetime>250</pausetime>
  4685. <afterburst>0</afterburst>
  4686. <maxinaccuracy>0.0</maxinaccuracy>
  4687. <range>0.7</range>
  4688. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  4689. </triggerbot>
  4690.  
  4691. <rcs>
  4692. <switch>0</switch>
  4693. </rcs>
  4694. </MAG7>
  4695.  
  4696. <Nova>
  4697. <aimbot>
  4698. <switch>1</switch>
  4699. <alwaysactive>0</alwaysactive>
  4700. <key>1</key>
  4701.  
  4702. <targetmode>2</targetmode>
  4703. 0 = BY_DISTANCE
  4704. 1 = BY_HEALTH
  4705. 2 = BY_FOV
  4706. 3 = BY_WEAPONDAMAGE
  4707.  
  4708. <intelligentmode>1</intelligentmode>
  4709. 0 = SINGLE_HITBOX
  4710. 1 = RANDOM_HEADNECKCHEST
  4711. 2 = CLOSEST_HITBOX
  4712.  
  4713. <visiblecheck>1</visiblecheck>
  4714. <teamcheck>1</teamcheck>
  4715. <movecheck>0</movecheck>
  4716. <jumpcheck>0</jumpcheck>
  4717. <spawncheck>1</spawncheck>
  4718. <switchtargets>0</switchtargets>
  4719. <stopafterkill>1</stopafterkill>
  4720. <faceitmode>0</faceitmode>
  4721. <fov>2.5</fov>
  4722. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  4723. <ontargetfov>20.0</ontargetfov>
  4724. <smooth>3.0</smooth>
  4725. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4726. <smoothrandommin>0</smoothrandommin>
  4727. <smoothrandommax>0</smoothrandommax>
  4728. <zcorrection>3</zcorrection>
  4729. <prediction>1.0</prediction>
  4730. <maxinaccuracy>0</maxinaccuracy>
  4731. <curvefactor>3.0</curvefactor>
  4732. <aimerrorfactor>0.0</aimerrorfactor>
  4733. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4734. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4735. <hitbox>6</hitbox>
  4736. <delay>0</delay>
  4737. <aimtime>0</aimtime>
  4738. <pausetime>0</pausetime>
  4739. </aimbot>
  4740.  
  4741. <triggerbot>
  4742. <switch>1</switch>
  4743. <alwaysactive>0</alwaysactive>
  4744. <key>18</key>
  4745.  
  4746. <triggermode>2</triggermode>
  4747. 0 = TRIGGER_SINGLE_HITBOX
  4748. 1 = TRIGGER_AIMNECKCHEST
  4749. 2 = TRIGGER_HIGHDAMAGE
  4750. 3 = TRIGGER_FULL_BODY
  4751.  
  4752. <visiblecheck>1</visiblecheck>
  4753. <teamcheck>1</teamcheck>
  4754. <spawncheck>1</spawncheck>
  4755. <jumpcheck>0</jumpcheck>
  4756. <hitbox>6</hitbox>
  4757. <delay>20</delay>
  4758. <triggertime>200</triggertime>
  4759. <pausetime>250</pausetime>
  4760. <afterburst>0</afterburst>
  4761. <maxinaccuracy>0.0</maxinaccuracy>
  4762. <range>0.7</range>
  4763. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  4764. </triggerbot>
  4765.  
  4766. <rcs>
  4767. <switch>0</switch>
  4768. </rcs>
  4769. </Nova>
  4770.  
  4771. <XM1014>
  4772. <aimbot>
  4773. <switch>1</switch>
  4774. <alwaysactive>0</alwaysactive>
  4775. <key>1</key>
  4776.  
  4777. <targetmode>2</targetmode>
  4778. 0 = BY_DISTANCE
  4779. 1 = BY_HEALTH
  4780. 2 = BY_FOV
  4781. 3 = BY_WEAPONDAMAGE
  4782.  
  4783. <intelligentmode>1</intelligentmode>
  4784. 0 = SINGLE_HITBOX
  4785. 1 = RANDOM_HEADNECKCHEST
  4786. 2 = CLOSEST_HITBOX
  4787.  
  4788. <visiblecheck>1</visiblecheck>
  4789. <teamcheck>1</teamcheck>
  4790. <movecheck>0</movecheck>
  4791. <jumpcheck>0</jumpcheck>
  4792. <spawncheck>1</spawncheck>
  4793. <switchtargets>0</switchtargets>
  4794. <stopafterkill>1</stopafterkill>
  4795. <faceitmode>0</faceitmode>
  4796. <fov>2.5</fov>
  4797. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  4798. <ontargetfov>20.0</ontargetfov>
  4799. <smooth>3.0</smooth>
  4800. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4801. <smoothrandommin>0</smoothrandommin>
  4802. <smoothrandommax>0</smoothrandommax>
  4803. <zcorrection>3</zcorrection>
  4804. <prediction>1.0</prediction>
  4805. <maxinaccuracy>0</maxinaccuracy>
  4806. <curvefactor>3.0</curvefactor>
  4807. <aimerrorfactor>0.0</aimerrorfactor>
  4808. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4809. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4810. <hitbox>6</hitbox>
  4811. <delay>0</delay>
  4812. <aimtime>0</aimtime>
  4813. <pausetime>0</pausetime>
  4814. </aimbot>
  4815.  
  4816. <triggerbot>
  4817. <switch>1</switch>
  4818. <alwaysactive>0</alwaysactive>
  4819. <key>18</key>
  4820.  
  4821. <triggermode>2</triggermode>
  4822. 0 = TRIGGER_SINGLE_HITBOX
  4823. 1 = TRIGGER_AIMNECKCHEST
  4824. 2 = TRIGGER_HIGHDAMAGE
  4825. 3 = TRIGGER_FULL_BODY
  4826.  
  4827. <visiblecheck>1</visiblecheck>
  4828. <teamcheck>1</teamcheck>
  4829. <spawncheck>1</spawncheck>
  4830. <jumpcheck>0</jumpcheck>
  4831. <hitbox>6</hitbox>
  4832. <delay>20</delay>
  4833. <triggertime>200</triggertime>
  4834. <pausetime>250</pausetime>
  4835. <afterburst>0</afterburst>
  4836. <maxinaccuracy>0.0</maxinaccuracy>
  4837. <range>0.7</range>
  4838. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  4839. </triggerbot>
  4840.  
  4841. <rcs>
  4842. <switch>0</switch>
  4843. </rcs>
  4844. </XM1014>
  4845.  
  4846. <SawedOff>
  4847. <aimbot>
  4848. <switch>1</switch>
  4849. <alwaysactive>0</alwaysactive>
  4850. <key>1</key>
  4851.  
  4852. <targetmode>2</targetmode>
  4853. 0 = BY_DISTANCE
  4854. 1 = BY_HEALTH
  4855. 2 = BY_FOV
  4856. 3 = BY_WEAPONDAMAGE
  4857.  
  4858. <intelligentmode>1</intelligentmode>
  4859. 0 = SINGLE_HITBOX
  4860. 1 = RANDOM_HEADNECKCHEST
  4861. 2 = CLOSEST_HITBOX
  4862.  
  4863. <visiblecheck>1</visiblecheck>
  4864. <teamcheck>1</teamcheck>
  4865. <movecheck>0</movecheck>
  4866. <jumpcheck>0</jumpcheck>
  4867. <spawncheck>1</spawncheck>
  4868. <switchtargets>0</switchtargets>
  4869. <stopafterkill>1</stopafterkill>
  4870. <faceitmode>0</faceitmode>
  4871. <fov>2.5</fov>
  4872. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  4873. <ontargetfov>20.0</ontargetfov>
  4874. <smooth>3.0</smooth>
  4875. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4876. <smoothrandommin>0</smoothrandommin>
  4877. <smoothrandommax>0</smoothrandommax>
  4878. <zcorrection>3</zcorrection>
  4879. <prediction>1.0</prediction>
  4880. <maxinaccuracy>0</maxinaccuracy>
  4881. <curvefactor>3.0</curvefactor>
  4882. <aimerrorfactor>0.0</aimerrorfactor>
  4883. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4884. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4885. <hitbox>6</hitbox>
  4886. <delay>0</delay>
  4887. <aimtime>0</aimtime>
  4888. <pausetime>0</pausetime>
  4889. </aimbot>
  4890.  
  4891. <triggerbot>
  4892. <switch>1</switch>
  4893. <alwaysactive>0</alwaysactive>
  4894. <key>18</key>
  4895.  
  4896. <triggermode>2</triggermode>
  4897. 0 = TRIGGER_SINGLE_HITBOX
  4898. 1 = TRIGGER_AIMNECKCHEST
  4899. 2 = TRIGGER_HIGHDAMAGE
  4900. 3 = TRIGGER_FULL_BODY
  4901.  
  4902. <visiblecheck>1</visiblecheck>
  4903. <teamcheck>1</teamcheck>
  4904. <spawncheck>1</spawncheck>
  4905. <jumpcheck>0</jumpcheck>
  4906. <hitbox>6</hitbox>
  4907. <delay>20</delay>
  4908. <triggertime>200</triggertime>
  4909. <pausetime>250</pausetime>
  4910. <afterburst>0</afterburst>
  4911. <maxinaccuracy>0.0</maxinaccuracy>
  4912. <range>0.7</range>
  4913. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  4914. </triggerbot>
  4915.  
  4916. <rcs>
  4917. <switch>0</switch>
  4918. </rcs>
  4919. </SawedOff>
  4920.  
  4921. <P90>
  4922. <aimbot>
  4923. <switch>1</switch>
  4924. <alwaysactive>0</alwaysactive>
  4925. <key>1</key>
  4926.  
  4927. <targetmode>2</targetmode>
  4928. 0 = BY_DISTANCE
  4929. 1 = BY_HEALTH
  4930. 2 = BY_FOV
  4931. 3 = BY_WEAPONDAMAGE
  4932.  
  4933. <intelligentmode>2</intelligentmode>
  4934. 0 = SINGLE_HITBOX
  4935. 1 = RANDOM_HEADNECKCHEST
  4936. 2 = CLOSEST_HITBOX
  4937.  
  4938. <visiblecheck>1</visiblecheck>
  4939. <teamcheck>1</teamcheck>
  4940. <movecheck>0</movecheck>
  4941. <jumpcheck>1</jumpcheck>
  4942. <spawncheck>1</spawncheck>
  4943. <switchtargets>0</switchtargets>
  4944. <stopafterkill>1</stopafterkill>
  4945. <faceitmode>0</faceitmode>
  4946. <fov>2.5</fov>
  4947. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  4948. <ontargetfov>20.0</ontargetfov>
  4949. <smooth>2.5</smooth>
  4950. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  4951. <smoothrandommin>0</smoothrandommin>
  4952. <smoothrandommax>0</smoothrandommax>
  4953. <zcorrection>3</zcorrection>
  4954. <prediction>1.0</prediction>
  4955. <maxinaccuracy>0</maxinaccuracy>
  4956. <curvefactor>3.0</curvefactor>
  4957. <aimerrorfactor>0.0</aimerrorfactor>
  4958. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  4959. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  4960. <hitbox>4</hitbox>
  4961. <delay>0</delay>
  4962. <aimtime>0</aimtime>
  4963. <pausetime>0</pausetime>
  4964. </aimbot>
  4965.  
  4966. <triggerbot>
  4967. <switch>1</switch>
  4968. <alwaysactive>0</alwaysactive>
  4969. <key>18</key>
  4970.  
  4971. <triggermode>2</triggermode>
  4972. 0 = TRIGGER_SINGLE_HITBOX
  4973. 1 = TRIGGER_AIMNECKCHEST
  4974. 2 = TRIGGER_HIGHDAMAGE
  4975. 3 = TRIGGER_FULL_BODY
  4976.  
  4977. <visiblecheck>1</visiblecheck>
  4978. <teamcheck>1</teamcheck>
  4979. <spawncheck>1</spawncheck>
  4980. <jumpcheck>0</jumpcheck>
  4981. <hitbox>6</hitbox>
  4982. <delay>20</delay>
  4983. <triggertime>200</triggertime>
  4984. <pausetime>250</pausetime>
  4985. <afterburst>0</afterburst>
  4986. <maxinaccuracy>0.0</maxinaccuracy>
  4987. <range>0.7</range>
  4988. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  4989. </triggerbot>
  4990.  
  4991. <rcs>
  4992. <switch>1</switch>
  4993. <startshot>2</startshot>
  4994. <stopshot>7</stopshot>
  4995. <pitchcompensation>0.0</pitchcompensation>
  4996. <yawcompensation>1.0</yawcompensation>
  4997. </rcs>
  4998. </P90>
  4999.  
  5000. <MAC10>
  5001. <aimbot>
  5002. <switch>1</switch>
  5003. <alwaysactive>0</alwaysactive>
  5004. <key>1</key>
  5005.  
  5006. <targetmode>2</targetmode>
  5007. 0 = BY_DISTANCE
  5008. 1 = BY_HEALTH
  5009. 2 = BY_FOV
  5010. 3 = BY_WEAPONDAMAGE
  5011.  
  5012. <intelligentmode>1</intelligentmode>
  5013. 0 = SINGLE_HITBOX
  5014. 1 = RANDOM_HEADNECKCHEST
  5015. 2 = CLOSEST_HITBOX
  5016.  
  5017. <visiblecheck>1</visiblecheck>
  5018. <teamcheck>1</teamcheck>
  5019. <movecheck>0</movecheck>
  5020. <jumpcheck>1</jumpcheck>
  5021. <spawncheck>1</spawncheck>
  5022. <switchtargets>0</switchtargets>
  5023. <stopafterkill>1</stopafterkill>
  5024. <faceitmode>0</faceitmode>
  5025. <fov>2.9</fov>
  5026. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5027. <ontargetfov>20.0</ontargetfov>
  5028. <smooth>3.0</smooth>
  5029. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5030. <smoothrandommin>0</smoothrandommin>
  5031. <smoothrandommax>0</smoothrandommax>
  5032. <zcorrection>3</zcorrection>
  5033. <prediction>1.0</prediction>
  5034. <maxinaccuracy>0</maxinaccuracy>
  5035. <curvefactor>3.0</curvefactor>
  5036. <aimerrorfactor>0.0</aimerrorfactor>
  5037. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5038. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5039. <hitbox>6</hitbox>
  5040. <delay>0</delay>
  5041. <aimtime>0</aimtime>
  5042. <pausetime>0</pausetime>
  5043. </aimbot>
  5044.  
  5045. <triggerbot>
  5046. <switch>1</switch>
  5047. <alwaysactive>0</alwaysactive>
  5048. <key>18</key>
  5049.  
  5050. <triggermode>2</triggermode>
  5051. 0 = TRIGGER_SINGLE_HITBOX
  5052. 1 = TRIGGER_AIMNECKCHEST
  5053. 2 = TRIGGER_HIGHDAMAGE
  5054. 3 = TRIGGER_FULL_BODY
  5055.  
  5056. <visiblecheck>1</visiblecheck>
  5057. <teamcheck>1</teamcheck>
  5058. <spawncheck>1</spawncheck>
  5059. <jumpcheck>0</jumpcheck>
  5060. <hitbox>6</hitbox>
  5061. <delay>20</delay>
  5062. <triggertime>200</triggertime>
  5063. <pausetime>250</pausetime>
  5064. <afterburst>0</afterburst>
  5065. <maxinaccuracy>0.0</maxinaccuracy>
  5066. <range>0.7</range>
  5067. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  5068. </triggerbot>
  5069.  
  5070. <rcs>
  5071. <switch>1</switch>
  5072. <startshot>2</startshot>
  5073. <stopshot>7</stopshot>
  5074. <pitchcompensation>0.0</pitchcompensation>
  5075. <yawcompensation>1.0</yawcompensation>
  5076. </rcs>
  5077. </MAC10>
  5078.  
  5079. <MP9>
  5080. <aimbot>
  5081. <switch>1</switch>
  5082. <alwaysactive>0</alwaysactive>
  5083. <key>1</key>
  5084.  
  5085. <targetmode>2</targetmode>
  5086. 0 = BY_DISTANCE
  5087. 1 = BY_HEALTH
  5088. 2 = BY_FOV
  5089. 3 = BY_WEAPONDAMAGE
  5090.  
  5091. <intelligentmode>1</intelligentmode>
  5092. 0 = SINGLE_HITBOX
  5093. 1 = RANDOM_HEADNECKCHEST
  5094. 2 = CLOSEST_HITBOX
  5095.  
  5096. <visiblecheck>1</visiblecheck>
  5097. <teamcheck>1</teamcheck>
  5098. <movecheck>0</movecheck>
  5099. <jumpcheck>1</jumpcheck>
  5100. <spawncheck>1</spawncheck>
  5101. <switchtargets>0</switchtargets>
  5102. <stopafterkill>1</stopafterkill>
  5103. <faceitmode>0</faceitmode>
  5104. <fov>2.9</fov>
  5105. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5106. <ontargetfov>20.0</ontargetfov>
  5107. <smooth>3.0</smooth>
  5108. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5109. <smoothrandommin>0</smoothrandommin>
  5110. <smoothrandommax>0</smoothrandommax>
  5111. <zcorrection>3</zcorrection>
  5112. <prediction>1.0</prediction>
  5113. <maxinaccuracy>0</maxinaccuracy>
  5114. <curvefactor>3.0</curvefactor>
  5115. <aimerrorfactor>0.0</aimerrorfactor>
  5116. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5117. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5118. <hitbox>6</hitbox>
  5119. <delay>0</delay>
  5120. <aimtime>0</aimtime>
  5121. <pausetime>0</pausetime>
  5122. </aimbot>
  5123.  
  5124. <triggerbot>
  5125. <switch>1</switch>
  5126. <alwaysactive>0</alwaysactive>
  5127. <key>18</key>
  5128.  
  5129. <triggermode>2</triggermode>
  5130. 0 = TRIGGER_SINGLE_HITBOX
  5131. 1 = TRIGGER_AIMNECKCHEST
  5132. 2 = TRIGGER_HIGHDAMAGE
  5133. 3 = TRIGGER_FULL_BODY
  5134.  
  5135. <visiblecheck>1</visiblecheck>
  5136. <teamcheck>1</teamcheck>
  5137. <spawncheck>1</spawncheck>
  5138. <jumpcheck>0</jumpcheck>
  5139. <hitbox>6</hitbox>
  5140. <delay>20</delay>
  5141. <triggertime>200</triggertime>
  5142. <pausetime>250</pausetime>
  5143. <afterburst>0</afterburst>
  5144. <maxinaccuracy>0.0</maxinaccuracy>
  5145. <range>0.7</range>
  5146. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  5147. </triggerbot>
  5148.  
  5149. <rcs>
  5150. <switch>1</switch>
  5151. <startshot>2</startshot>
  5152. <stopshot>7</stopshot>
  5153. <pitchcompensation>0.0</pitchcompensation>
  5154. <yawcompensation>1.0</yawcompensation>
  5155. </rcs>
  5156. </MP9>
  5157.  
  5158. <MP7>
  5159. <aimbot>
  5160. <switch>1</switch>
  5161. <alwaysactive>0</alwaysactive>
  5162. <key>1</key>
  5163.  
  5164. <targetmode>2</targetmode>
  5165. 0 = BY_DISTANCE
  5166. 1 = BY_HEALTH
  5167. 2 = BY_FOV
  5168. 3 = BY_WEAPONDAMAGE
  5169.  
  5170. <intelligentmode>1</intelligentmode>
  5171. 0 = SINGLE_HITBOX
  5172. 1 = RANDOM_HEADNECKCHEST
  5173. 2 = CLOSEST_HITBOX
  5174.  
  5175. <visiblecheck>1</visiblecheck>
  5176. <teamcheck>1</teamcheck>
  5177. <movecheck>0</movecheck>
  5178. <jumpcheck>1</jumpcheck>
  5179. <spawncheck>1</spawncheck>
  5180. <switchtargets>0</switchtargets>
  5181. <stopafterkill>1</stopafterkill>
  5182. <faceitmode>0</faceitmode>
  5183. <fov>2.9</fov>
  5184. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5185. <ontargetfov>20.0</ontargetfov>
  5186. <smooth>3.0</smooth>
  5187. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5188. <smoothrandommin>0</smoothrandommin>
  5189. <smoothrandommax>0</smoothrandommax>
  5190. <zcorrection>3</zcorrection>
  5191. <prediction>1.0</prediction>
  5192. <maxinaccuracy>0</maxinaccuracy>
  5193. <curvefactor>3.0</curvefactor>
  5194. <aimerrorfactor>0.0</aimerrorfactor>
  5195. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5196. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5197. <hitbox>6</hitbox>
  5198. <delay>0</delay>
  5199. <aimtime>0</aimtime>
  5200. <pausetime>0</pausetime>
  5201. </aimbot>
  5202.  
  5203. <triggerbot>
  5204. <switch>1</switch>
  5205. <alwaysactive>0</alwaysactive>
  5206. <key>18</key>
  5207.  
  5208. <triggermode>2</triggermode>
  5209. 0 = TRIGGER_SINGLE_HITBOX
  5210. 1 = TRIGGER_AIMNECKCHEST
  5211. 2 = TRIGGER_HIGHDAMAGE
  5212. 3 = TRIGGER_FULL_BODY
  5213.  
  5214. <visiblecheck>1</visiblecheck>
  5215. <teamcheck>1</teamcheck>
  5216. <spawncheck>1</spawncheck>
  5217. <jumpcheck>0</jumpcheck>
  5218. <hitbox>6</hitbox>
  5219. <delay>20</delay>
  5220. <triggertime>200</triggertime>
  5221. <pausetime>250</pausetime>
  5222. <afterburst>0</afterburst>
  5223. <maxinaccuracy>0.0</maxinaccuracy>
  5224. <range>0.7</range>
  5225. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  5226. </triggerbot>
  5227.  
  5228. <rcs>
  5229. <switch>1</switch>
  5230. <startshot>2</startshot>
  5231. <stopshot>7</stopshot>
  5232. <pitchcompensation>0.0</pitchcompensation>
  5233. <yawcompensation>1.0</yawcompensation>
  5234. </rcs>
  5235. </MP7>
  5236.  
  5237. <UMP45>
  5238. <aimbot>
  5239. <switch>1</switch>
  5240. <alwaysactive>0</alwaysactive>
  5241. <key>1</key>
  5242.  
  5243. <targetmode>2</targetmode>
  5244. 0 = BY_DISTANCE
  5245. 1 = BY_HEALTH
  5246. 2 = BY_FOV
  5247. 3 = BY_WEAPONDAMAGE
  5248.  
  5249. <intelligentmode>1</intelligentmode>
  5250. 0 = SINGLE_HITBOX
  5251. 1 = RANDOM_HEADNECKCHEST
  5252. 2 = CLOSEST_HITBOX
  5253.  
  5254. <visiblecheck>1</visiblecheck>
  5255. <teamcheck>1</teamcheck>
  5256. <movecheck>0</movecheck>
  5257. <jumpcheck>1</jumpcheck>
  5258. <spawncheck>1</spawncheck>
  5259. <switchtargets>0</switchtargets>
  5260. <stopafterkill>1</stopafterkill>
  5261. <faceitmode>0</faceitmode>
  5262. <fov>2.9</fov>
  5263. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5264. <ontargetfov>20.0</ontargetfov>
  5265. <smooth>3.0</smooth>
  5266. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5267. <smoothrandommin>0</smoothrandommin>
  5268. <smoothrandommax>0</smoothrandommax>
  5269. <zcorrection>3</zcorrection>
  5270. <prediction>1.0</prediction>
  5271. <maxinaccuracy>0</maxinaccuracy>
  5272. <curvefactor>3.0</curvefactor>
  5273. <aimerrorfactor>0.0</aimerrorfactor>
  5274. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5275. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5276. <hitbox>6</hitbox>
  5277. <delay>0</delay>
  5278. <aimtime>0</aimtime>
  5279. <pausetime>0</pausetime>
  5280. </aimbot>
  5281.  
  5282. <triggerbot>
  5283. <switch>1</switch>
  5284. <alwaysactive>0</alwaysactive>
  5285. <key>18</key>
  5286.  
  5287. <triggermode>2</triggermode>
  5288. 0 = TRIGGER_SINGLE_HITBOX
  5289. 1 = TRIGGER_AIMNECKCHEST
  5290. 2 = TRIGGER_HIGHDAMAGE
  5291. 3 = TRIGGER_FULL_BODY
  5292.  
  5293. <visiblecheck>1</visiblecheck>
  5294. <teamcheck>1</teamcheck>
  5295. <spawncheck>1</spawncheck>
  5296. <jumpcheck>0</jumpcheck>
  5297. <hitbox>6</hitbox>
  5298. <delay>20</delay>
  5299. <triggertime>200</triggertime>
  5300. <pausetime>250</pausetime>
  5301. <afterburst>0</afterburst>
  5302. <maxinaccuracy>0.0</maxinaccuracy>
  5303. <range>0.7</range>
  5304. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  5305. </triggerbot>
  5306.  
  5307. <rcs>
  5308. <switch>1</switch>
  5309. <startshot>2</startshot>
  5310. <stopshot>7</stopshot>
  5311. <pitchcompensation>0.0</pitchcompensation>
  5312. <yawcompensation>1.0</yawcompensation>
  5313. </rcs>
  5314. </UMP45>
  5315.  
  5316. <Bizon>
  5317. <aimbot>
  5318. <switch>1</switch>
  5319. <alwaysactive>0</alwaysactive>
  5320. <key>1</key>
  5321.  
  5322. <targetmode>2</targetmode>
  5323. 0 = BY_DISTANCE
  5324. 1 = BY_HEALTH
  5325. 2 = BY_FOV
  5326. 3 = BY_WEAPONDAMAGE
  5327.  
  5328. <intelligentmode>1</intelligentmode>
  5329. 0 = SINGLE_HITBOX
  5330. 1 = RANDOM_HEADNECKCHEST
  5331. 2 = CLOSEST_HITBOX
  5332.  
  5333. <visiblecheck>1</visiblecheck>
  5334. <teamcheck>1</teamcheck>
  5335. <movecheck>0</movecheck>
  5336. <jumpcheck>1</jumpcheck>
  5337. <spawncheck>1</spawncheck>
  5338. <switchtargets>0</switchtargets>
  5339. <stopafterkill>1</stopafterkill>
  5340. <faceitmode>0</faceitmode>
  5341. <fov>2.9</fov>
  5342. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5343. <ontargetfov>20.0</ontargetfov>
  5344. <smooth>3.0</smooth>
  5345. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5346. <smoothrandommin>0</smoothrandommin>
  5347. <smoothrandommax>0</smoothrandommax>
  5348. <zcorrection>3</zcorrection>
  5349. <prediction>1.0</prediction>
  5350. <maxinaccuracy>0</maxinaccuracy>
  5351. <curvefactor>3.0</curvefactor>
  5352. <aimerrorfactor>0.0</aimerrorfactor>
  5353. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5354. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5355. <hitbox>6</hitbox>
  5356. <delay>0</delay>
  5357. <aimtime>0</aimtime>
  5358. <pausetime>0</pausetime>
  5359. </aimbot>
  5360.  
  5361. <triggerbot>
  5362. <switch>1</switch>
  5363. <alwaysactive>0</alwaysactive>
  5364. <key>18</key>
  5365.  
  5366. <triggermode>2</triggermode>
  5367. 0 = TRIGGER_SINGLE_HITBOX
  5368. 1 = TRIGGER_AIMNECKCHEST
  5369. 2 = TRIGGER_HIGHDAMAGE
  5370. 3 = TRIGGER_FULL_BODY
  5371.  
  5372. <visiblecheck>1</visiblecheck>
  5373. <teamcheck>1</teamcheck>
  5374. <spawncheck>1</spawncheck>
  5375. <jumpcheck>0</jumpcheck>
  5376. <hitbox>6</hitbox>
  5377. <delay>20</delay>
  5378. <triggertime>200</triggertime>
  5379. <pausetime>250</pausetime>
  5380. <afterburst>0</afterburst>
  5381. <maxinaccuracy>0.0</maxinaccuracy>
  5382. <range>0.7</range>
  5383. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  5384. </triggerbot>
  5385.  
  5386. <rcs>
  5387. <switch>1</switch>
  5388. <startshot>2</startshot>
  5389. <stopshot>7</stopshot>
  5390. <pitchcompensation>0.0</pitchcompensation>
  5391. <yawcompensation>1.0</yawcompensation>
  5392. </rcs>
  5393. </Bizon>
  5394.  
  5395. <FAMAS>
  5396. <aimbot>
  5397. <switch>1</switch>
  5398. <alwaysactive>0</alwaysactive>
  5399. <key>1</key>
  5400.  
  5401. <targetmode>2</targetmode>
  5402. 0 = BY_DISTANCE
  5403. 1 = BY_HEALTH
  5404. 2 = BY_FOV
  5405. 3 = BY_WEAPONDAMAGE
  5406.  
  5407. <intelligentmode>1</intelligentmode>
  5408. 0 = SINGLE_HITBOX
  5409. 1 = RANDOM_HEADNECKCHEST
  5410. 2 = CLOSEST_HITBOX
  5411.  
  5412. <visiblecheck>1</visiblecheck>
  5413. <teamcheck>1</teamcheck>
  5414. <movecheck>0</movecheck>
  5415. <jumpcheck>1</jumpcheck>
  5416. <spawncheck>1</spawncheck>
  5417. <switchtargets>0</switchtargets>
  5418. <stopafterkill>1</stopafterkill>
  5419. <faceitmode>0</faceitmode>
  5420. <fov>2.5</fov>
  5421. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5422. <ontargetfov>20.0</ontargetfov>
  5423. <smooth>3.4</smooth>
  5424. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5425. <smoothrandommin>0</smoothrandommin>
  5426. <smoothrandommax>0</smoothrandommax>
  5427. <zcorrection>3</zcorrection>
  5428. <prediction>1.0</prediction>
  5429. <maxinaccuracy>0</maxinaccuracy>
  5430. <curvefactor>3.0</curvefactor>
  5431. <aimerrorfactor>0.0</aimerrorfactor>
  5432. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5433. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5434. <hitbox>6</hitbox>
  5435. <delay>0</delay>
  5436. <aimtime>0</aimtime>
  5437. <pausetime>0</pausetime>
  5438. </aimbot>
  5439.  
  5440. <triggerbot>
  5441. <switch>1</switch>
  5442. <alwaysactive>0</alwaysactive>
  5443. <key>18</key>
  5444.  
  5445. <triggermode>2</triggermode>
  5446. 0 = TRIGGER_SINGLE_HITBOX
  5447. 1 = TRIGGER_AIMNECKCHEST
  5448. 2 = TRIGGER_HIGHDAMAGE
  5449. 3 = TRIGGER_FULL_BODY
  5450.  
  5451. <visiblecheck>1</visiblecheck>
  5452. <teamcheck>1</teamcheck>
  5453. <spawncheck>1</spawncheck>
  5454. <jumpcheck>0</jumpcheck>
  5455. <hitbox>6</hitbox>
  5456. <delay>20</delay>
  5457. <triggertime>200</triggertime>
  5458. <pausetime>250</pausetime>
  5459. <afterburst>0</afterburst>
  5460. <maxinaccuracy>0.0</maxinaccuracy>
  5461. <range>0.7</range>
  5462. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  5463. </triggerbot>
  5464.  
  5465. <rcs>
  5466. <switch>1</switch>
  5467. <startshot>2</startshot>
  5468. <stopshot>7</stopshot>
  5469. <pitchcompensation>0.0</pitchcompensation>
  5470. <yawcompensation>1.0</yawcompensation>
  5471. </rcs>
  5472. </FAMAS>
  5473.  
  5474. <Galil>
  5475. <aimbot>
  5476. <switch>1</switch>
  5477. <alwaysactive>0</alwaysactive>
  5478. <key>1</key>
  5479.  
  5480. <targetmode>2</targetmode>
  5481. 0 = BY_DISTANCE
  5482. 1 = BY_HEALTH
  5483. 2 = BY_FOV
  5484. 3 = BY_WEAPONDAMAGE
  5485.  
  5486. <intelligentmode>1</intelligentmode>
  5487. 0 = SINGLE_HITBOX
  5488. 1 = RANDOM_HEADNECKCHEST
  5489. 2 = CLOSEST_HITBOX
  5490.  
  5491. <visiblecheck>1</visiblecheck>
  5492. <teamcheck>1</teamcheck>
  5493. <movecheck>0</movecheck>
  5494. <jumpcheck>1</jumpcheck>
  5495. <spawncheck>1</spawncheck>
  5496. <switchtargets>0</switchtargets>
  5497. <stopafterkill>1</stopafterkill>
  5498. <faceitmode>0</faceitmode>
  5499. <fov>2.5</fov>
  5500. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5501. <ontargetfov>20.0</ontargetfov>
  5502. <smooth>3.4</smooth>
  5503. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5504. <smoothrandommin>0</smoothrandommin>
  5505. <smoothrandommax>0</smoothrandommax>
  5506. <zcorrection>3</zcorrection>
  5507. <prediction>1.0</prediction>
  5508. <maxinaccuracy>0</maxinaccuracy>
  5509. <curvefactor>3.0</curvefactor>
  5510. <aimerrorfactor>0.0</aimerrorfactor>
  5511. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5512. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5513. <hitbox>6</hitbox>
  5514. <delay>0</delay>
  5515. <aimtime>0</aimtime>
  5516. <pausetime>0</pausetime>
  5517. </aimbot>
  5518.  
  5519. <triggerbot>
  5520. <switch>1</switch>
  5521. <alwaysactive>0</alwaysactive>
  5522. <key>18</key>
  5523.  
  5524. <triggermode>2</triggermode>
  5525. 0 = TRIGGER_SINGLE_HITBOX
  5526. 1 = TRIGGER_AIMNECKCHEST
  5527. 2 = TRIGGER_HIGHDAMAGE
  5528. 3 = TRIGGER_FULL_BODY
  5529.  
  5530. <visiblecheck>1</visiblecheck>
  5531. <teamcheck>1</teamcheck>
  5532. <spawncheck>1</spawncheck>
  5533. <jumpcheck>0</jumpcheck>
  5534. <hitbox>6</hitbox>
  5535. <delay>20</delay>
  5536. <triggertime>200</triggertime>
  5537. <pausetime>250</pausetime>
  5538. <afterburst>0</afterburst>
  5539. <maxinaccuracy>0.0</maxinaccuracy>
  5540. <range>0.7</range>
  5541. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  5542. </triggerbot>
  5543.  
  5544. <rcs>
  5545. <switch>1</switch>
  5546. <startshot>2</startshot>
  5547. <stopshot>7</stopshot>
  5548. <pitchcompensation>0.0</pitchcompensation>
  5549. <yawcompensation>1.0</yawcompensation>
  5550. </rcs>
  5551. </Galil>
  5552.  
  5553. <AUG>
  5554. <aimbot>
  5555. <switch>1</switch>
  5556. <alwaysactive>0</alwaysactive>
  5557. <key>1</key>
  5558.  
  5559. <targetmode>2</targetmode>
  5560. 0 = BY_DISTANCE
  5561. 1 = BY_HEALTH
  5562. 2 = BY_FOV
  5563. 3 = BY_WEAPONDAMAGE
  5564.  
  5565. <intelligentmode>1</intelligentmode>
  5566. 0 = SINGLE_HITBOX
  5567. 1 = RANDOM_HEADNECKCHEST
  5568. 2 = CLOSEST_HITBOX
  5569.  
  5570. <visiblecheck>1</visiblecheck>
  5571. <teamcheck>1</teamcheck>
  5572. <movecheck>0</movecheck>
  5573. <jumpcheck>1</jumpcheck>
  5574. <spawncheck>1</spawncheck>
  5575. <switchtargets>0</switchtargets>
  5576. <stopafterkill>1</stopafterkill>
  5577. <faceitmode>0</faceitmode>
  5578. <fov>2.0</fov>
  5579. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5580. <ontargetfov>20.0</ontargetfov>
  5581. <smooth>3.5</smooth>
  5582. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5583. <smoothrandommin>0</smoothrandommin>
  5584. <smoothrandommax>0</smoothrandommax>
  5585. <zcorrection>3</zcorrection>
  5586. <prediction>1.0</prediction>
  5587. <maxinaccuracy>0</maxinaccuracy>
  5588. <curvefactor>3.0</curvefactor>
  5589. <aimerrorfactor>0.0</aimerrorfactor>
  5590. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5591. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5592. <hitbox>6</hitbox>
  5593. <delay>0</delay>
  5594. <aimtime>0</aimtime>
  5595. <pausetime>0</pausetime>
  5596. </aimbot>
  5597.  
  5598. <triggerbot>
  5599. <switch>1</switch>
  5600. <alwaysactive>0</alwaysactive>
  5601. <key>18</key>
  5602.  
  5603. <triggermode>2</triggermode>
  5604. 0 = TRIGGER_SINGLE_HITBOX
  5605. 1 = TRIGGER_AIMNECKCHEST
  5606. 2 = TRIGGER_HIGHDAMAGE
  5607. 3 = TRIGGER_FULL_BODY
  5608.  
  5609. <visiblecheck>1</visiblecheck>
  5610. <teamcheck>1</teamcheck>
  5611. <spawncheck>1</spawncheck>
  5612. <jumpcheck>0</jumpcheck>
  5613. <hitbox>6</hitbox>
  5614. <delay>20</delay>
  5615. <triggertime>200</triggertime>
  5616. <pausetime>250</pausetime>
  5617. <afterburst>0</afterburst>
  5618. <maxinaccuracy>0.0</maxinaccuracy>
  5619. <range>0.7</range>
  5620. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  5621. </triggerbot>
  5622.  
  5623. <rcs>
  5624. <switch>0</switch>
  5625. </rcs>
  5626. </AUG>
  5627.  
  5628. <SG553>
  5629. <aimbot>
  5630. <switch>1</switch>
  5631. <alwaysactive>0</alwaysactive>
  5632. <key>1</key>
  5633.  
  5634. <targetmode>2</targetmode>
  5635. 0 = BY_DISTANCE
  5636. 1 = BY_HEALTH
  5637. 2 = BY_FOV
  5638. 3 = BY_WEAPONDAMAGE
  5639.  
  5640. <intelligentmode>1</intelligentmode>
  5641. 0 = SINGLE_HITBOX
  5642. 1 = RANDOM_HEADNECKCHEST
  5643. 2 = CLOSEST_HITBOX
  5644.  
  5645. <visiblecheck>1</visiblecheck>
  5646. <teamcheck>1</teamcheck>
  5647. <movecheck>0</movecheck>
  5648. <jumpcheck>1</jumpcheck>
  5649. <spawncheck>1</spawncheck>
  5650. <switchtargets>0</switchtargets>
  5651. <stopafterkill>1</stopafterkill>
  5652. <faceitmode>0</faceitmode>
  5653. <fov>2.0</fov>
  5654. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5655. <ontargetfov>20.0</ontargetfov>
  5656. <smooth>3.5</smooth>
  5657. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5658. <smoothrandommin>0</smoothrandommin>
  5659. <smoothrandommax>0</smoothrandommax>
  5660. <zcorrection>3</zcorrection>
  5661. <prediction>1.0</prediction>
  5662. <maxinaccuracy>0</maxinaccuracy>
  5663. <curvefactor>3.0</curvefactor>
  5664. <aimerrorfactor>0.0</aimerrorfactor>
  5665. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5666. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5667. <hitbox>6</hitbox>
  5668. <delay>0</delay>
  5669. <aimtime>0</aimtime>
  5670. <pausetime>0</pausetime>
  5671. </aimbot>
  5672.  
  5673. <triggerbot>
  5674. <switch>1</switch>
  5675. <alwaysactive>0</alwaysactive>
  5676. <key>18</key>
  5677.  
  5678. <triggermode>2</triggermode>
  5679. 0 = TRIGGER_SINGLE_HITBOX
  5680. 1 = TRIGGER_AIMNECKCHEST
  5681. 2 = TRIGGER_HIGHDAMAGE
  5682. 3 = TRIGGER_FULL_BODY
  5683.  
  5684. <visiblecheck>1</visiblecheck>
  5685. <teamcheck>1</teamcheck>
  5686. <spawncheck>1</spawncheck>
  5687. <jumpcheck>0</jumpcheck>
  5688. <hitbox>6</hitbox>
  5689. <delay>20</delay>
  5690. <triggertime>200</triggertime>
  5691. <pausetime>250</pausetime>
  5692. <afterburst>0</afterburst>
  5693. <maxinaccuracy>0.0</maxinaccuracy>
  5694. <range>0.7</range>
  5695. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  5696. </triggerbot>
  5697.  
  5698. <rcs>
  5699. <switch>0</switch>
  5700. </rcs>
  5701.  
  5702. </SG553>
  5703.  
  5704. <AWP>
  5705. <aimbot>
  5706. <switch>1</switch>
  5707. <alwaysactive>0</alwaysactive>
  5708. <key>1</key>
  5709.  
  5710. <targetmode>2</targetmode>
  5711. 0 = BY_DISTANCE
  5712. 1 = BY_HEALTH
  5713. 2 = BY_FOV
  5714. 3 = BY_WEAPONDAMAGE
  5715.  
  5716. <intelligentmode>0</intelligentmode>
  5717. 0 = SINGLE_HITBOX
  5718. 1 = RANDOM_HEADNECKCHEST
  5719. 2 = CLOSEST_HITBOX
  5720.  
  5721. <visiblecheck>1</visiblecheck>
  5722. <teamcheck>1</teamcheck>
  5723. <movecheck>0</movecheck>
  5724. <jumpcheck>0</jumpcheck>
  5725. <spawncheck>1</spawncheck>
  5726. <switchtargets>0</switchtargets>
  5727. <stopafterkill>0</stopafterkill>
  5728. <faceitmode>0</faceitmode>
  5729. <fov>4</fov>
  5730. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5731. <ontargetfov>20.0</ontargetfov>
  5732. <smooth>0.0</smooth>
  5733. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  5734. <smoothrandommin>0</smoothrandommin>
  5735. <smoothrandommax>0</smoothrandommax>
  5736. <zcorrection>0</zcorrection>
  5737. <prediction>1.0</prediction>
  5738. <maxinaccuracy>0</maxinaccuracy>
  5739. <curvefactor>0.0</curvefactor>
  5740. <aimerrorfactor>0.0</aimerrorfactor>
  5741. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5742. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5743. <hitbox>4</hitbox>
  5744. <delay>0</delay>
  5745. <aimtime>0</aimtime>
  5746. <pausetime>0</pausetime>
  5747. </aimbot>
  5748. <rcs>
  5749. <switch>0</switch>
  5750. </rcs>
  5751. </AWP>
  5752.  
  5753. <SSG08>
  5754. <aimbot>
  5755. <switch>1</switch>
  5756. <alwaysactive>0</alwaysactive>
  5757. <key>1</key>
  5758.  
  5759. <targetmode>2</targetmode>
  5760. 0 = BY_DISTANCE
  5761. 1 = BY_HEALTH
  5762. 2 = BY_FOV
  5763. 3 = BY_WEAPONDAMAGE
  5764.  
  5765. <intelligentmode>2</intelligentmode>
  5766. 0 = SINGLE_HITBOX
  5767. 1 = RANDOM_HEADNECKCHEST
  5768. 2 = CLOSEST_HITBOX
  5769.  
  5770. <visiblecheck>1</visiblecheck>
  5771. <teamcheck>1</teamcheck>
  5772. <movecheck>0</movecheck>
  5773. <jumpcheck>0</jumpcheck>
  5774. <spawncheck>1</spawncheck>
  5775. <switchtargets>0</switchtargets>
  5776. <stopafterkill>0</stopafterkill>
  5777. <faceitmode>0</faceitmode>
  5778. <fov>3.5</fov>
  5779. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5780. <ontargetfov>20.0</ontargetfov>
  5781. <smooth>0.0</smooth>
  5782. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  5783. <smoothrandommin>0</smoothrandommin>
  5784. <smoothrandommax>0</smoothrandommax>
  5785. <zcorrection>0</zcorrection>
  5786. <prediction>1.0</prediction>
  5787. <maxinaccuracy>0</maxinaccuracy>
  5788. <curvefactor>0.0</curvefactor>
  5789. <aimerrorfactor>0.0</aimerrorfactor>
  5790. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5791. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5792. <hitbox>4</hitbox>
  5793. <delay>0</delay>
  5794. <aimtime>0</aimtime>
  5795. <pausetime>0</pausetime>
  5796. </aimbot>
  5797. <rcs>
  5798. <switch>0</switch>
  5799. </rcs>
  5800. </SSG08>
  5801.  
  5802. <USPS>
  5803. <aimbot>
  5804. <switch>1</switch>
  5805. <alwaysactive>0</alwaysactive>
  5806. <key>1</key>
  5807.  
  5808. <targetmode>2</targetmode>
  5809. 0 = BY_DISTANCE
  5810. 1 = BY_HEALTH
  5811. 2 = BY_FOV
  5812. 3 = BY_WEAPONDAMAGE
  5813.  
  5814. <intelligentmode>0</intelligentmode>
  5815. 0 = SINGLE_HITBOX
  5816. 1 = RANDOM_HEADNECKCHEST
  5817. 2 = CLOSEST_HITBOX
  5818.  
  5819. <visiblecheck>1</visiblecheck>
  5820. <teamcheck>1</teamcheck>
  5821. <movecheck>0</movecheck>
  5822. <jumpcheck>1</jumpcheck>
  5823. <spawncheck>1</spawncheck>
  5824. <switchtargets>0</switchtargets>
  5825. <stopafterkill>0</stopafterkill>
  5826. <faceitmode>0</faceitmode>
  5827. <fov>2.8</fov>
  5828. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5829. <smooth>1.5</smooth>
  5830. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5831. <smoothrandommin>0</smoothrandommin>
  5832. <smoothrandommax>0</smoothrandommax>
  5833. <zcorrection>-3</zcorrection>
  5834. <prediction>1.0</prediction>
  5835. <maxinaccuracy>0</maxinaccuracy>
  5836. <curvefactor>0.0</curvefactor>
  5837. <aimerrorfactor>0</aimerrorfactor>
  5838. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5839. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5840. <hitbox>6</hitbox>
  5841. <delay>0</delay>
  5842. <aimtime>30</aimtime>
  5843. <pausetime>500</pausetime>
  5844. </aimbot>
  5845.  
  5846.  
  5847. <rcs>
  5848. <switch>0</switch>
  5849. </rcs>
  5850.  
  5851. </USPS>
  5852.  
  5853. <Glock18>
  5854. <aimbot>
  5855. <switch>1</switch>
  5856. <alwaysactive>0</alwaysactive>
  5857. <key>1</key>
  5858.  
  5859. <targetmode>2</targetmode>
  5860. 0 = BY_DISTANCE
  5861. 1 = BY_HEALTH
  5862. 2 = BY_FOV
  5863. 3 = BY_WEAPONDAMAGE
  5864.  
  5865. <intelligentmode>0</intelligentmode>
  5866. 0 = SINGLE_HITBOX
  5867. 1 = RANDOM_HEADNECKCHEST
  5868. 2 = CLOSEST_HITBOX
  5869.  
  5870. <visiblecheck>1</visiblecheck>
  5871. <teamcheck>1</teamcheck>
  5872. <movecheck>0</movecheck>
  5873. <jumpcheck>0</jumpcheck>
  5874. <spawncheck>1</spawncheck>
  5875. <switchtargets>0</switchtargets>
  5876. <stopafterkill>0</stopafterkill>
  5877. <faceitmode>0</faceitmode>
  5878. <fov>3.2</fov>
  5879. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5880. <smooth>1</smooth>
  5881. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5882. <smoothrandommin>0</smoothrandommin>
  5883. <smoothrandommax>0</smoothrandommax>
  5884. <zcorrection>-2</zcorrection>
  5885. <prediction>1.0</prediction>
  5886. <maxinaccuracy>0</maxinaccuracy>
  5887. <curvefactor>0.0</curvefactor>
  5888. <aimerrorfactor>0</aimerrorfactor>
  5889. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5890. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5891. <hitbox>6</hitbox>
  5892. <delay>0</delay>
  5893. <aimtime>30</aimtime>
  5894. <pausetime>500</pausetime>
  5895. </aimbot>
  5896.  
  5897.  
  5898.  
  5899. <rcs>
  5900. <switch>0</switch>
  5901. </rcs>
  5902. </Glock18>
  5903.  
  5904. <DesertEagle>
  5905. <aimbot>
  5906. <switch>1</switch>
  5907. <alwaysactive>0</alwaysactive>
  5908. <key>6</key>
  5909.  
  5910. <targetmode>2</targetmode>
  5911. 0 = BY_DISTANCE
  5912. 1 = BY_HEALTH
  5913. 2 = BY_FOV
  5914. 3 = BY_WEAPONDAMAGE
  5915.  
  5916. <intelligentmode>0</intelligentmode>
  5917. 0 = SINGLE_HITBOX
  5918. 1 = RANDOM_HEADNECKCHEST
  5919. 2 = CLOSEST_HITBOX
  5920.  
  5921. <visiblecheck>1</visiblecheck>
  5922. <teamcheck>1</teamcheck>
  5923. <movecheck>0</movecheck>
  5924. <jumpcheck>1</jumpcheck>
  5925. <spawncheck>1</spawncheck>
  5926. <switchtargets>1</switchtargets>
  5927. <stopafterkill>0</stopafterkill>
  5928. <faceitmode>0</faceitmode>
  5929. <fov>4</fov>
  5930. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5931. <smooth>0</smooth>
  5932. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5933. <smoothrandommin>0.0</smoothrandommin>
  5934. <smoothrandommax>0.0</smoothrandommax>
  5935. <zcorrection>1</zcorrection>
  5936. <prediction>1.0</prediction>
  5937. <maxinaccuracy>0</maxinaccuracy>
  5938. <curvefactor>3.0</curvefactor>
  5939. <aimerrorfactor>0.0</aimerrorfactor>
  5940. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5941. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5942. <hitbox>6</hitbox>
  5943. <delay>0</delay>
  5944. <aimtime>0</aimtime>
  5945. <pausetime>0</pausetime>
  5946. </aimbot>
  5947.  
  5948.  
  5949. <rcs>
  5950. <switch>0</switch>
  5951. </rcs>
  5952. </DesertEagle>
  5953.  
  5954. <Revolver>
  5955. <aimbot>
  5956. <switch>1</switch>
  5957. <alwaysactive>0</alwaysactive>
  5958. <key>6</key>
  5959.  
  5960. <targetmode>2</targetmode>
  5961. 0 = BY_DISTANCE
  5962. 1 = BY_HEALTH
  5963. 2 = BY_FOV
  5964. 3 = BY_WEAPONDAMAGE
  5965.  
  5966. <intelligentmode>0</intelligentmode>
  5967. 0 = SINGLE_HITBOX
  5968. 1 = RANDOM_HEADNECKCHEST
  5969. 2 = CLOSEST_HITBOX
  5970.  
  5971. <visiblecheck>1</visiblecheck>
  5972. <teamcheck>1</teamcheck>
  5973. <movecheck>0</movecheck>
  5974. <jumpcheck>1</jumpcheck>
  5975. <spawncheck>1</spawncheck>
  5976. <switchtargets>1</switchtargets>
  5977. <stopafterkill>0</stopafterkill>
  5978. <faceitmode>0</faceitmode>
  5979. <fov>2.0</fov>
  5980. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  5981. <smooth>10</smooth>
  5982. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  5983. <smoothrandommin>0.0</smoothrandommin>
  5984. <smoothrandommax>0.0</smoothrandommax>
  5985. <zcorrection>1</zcorrection>
  5986. <prediction>1.0</prediction>
  5987. <maxinaccuracy>0</maxinaccuracy>
  5988. <curvefactor>3.0</curvefactor>
  5989. <aimerrorfactor>0.0</aimerrorfactor>
  5990. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  5991. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  5992. <hitbox>6</hitbox>
  5993. <delay>0</delay>
  5994. <aimtime>0</aimtime>
  5995. <pausetime>0</pausetime>
  5996. </aimbot>
  5997.  
  5998.  
  5999. <rcs>
  6000. <switch>0</switch>
  6001. </rcs>
  6002. </Revolver>
  6003.  
  6004. <Tec9>
  6005. <aimbot>
  6006. <switch>1</switch>
  6007. <alwaysactive>0</alwaysactive>
  6008. <key>1</key>
  6009.  
  6010. <targetmode>2</targetmode>
  6011. 0 = BY_DISTANCE
  6012. 1 = BY_HEALTH
  6013. 2 = BY_FOV
  6014. 3 = BY_WEAPONDAMAGE
  6015.  
  6016. <intelligentmode>0</intelligentmode>
  6017. 0 = SINGLE_HITBOX
  6018. 1 = RANDOM_HEADNECKCHEST
  6019. 2 = CLOSEST_HITBOX
  6020.  
  6021. <visiblecheck>1</visiblecheck>
  6022. <teamcheck>1</teamcheck>
  6023. <movecheck>0</movecheck>
  6024. <jumpcheck>1</jumpcheck>
  6025. <spawncheck>1</spawncheck>
  6026. <switchtargets>0</switchtargets>
  6027. <stopafterkill>0</stopafterkill>
  6028. <faceitmode>0</faceitmode>
  6029. <fov>2.8</fov>
  6030. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  6031. <smooth>2.4</smooth>
  6032. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  6033. <smoothrandommin>0</smoothrandommin>
  6034. <smoothrandommax>0</smoothrandommax>
  6035. <zcorrection>1</zcorrection>
  6036. <prediction>1.0</prediction>
  6037. <maxinaccuracy>0</maxinaccuracy>
  6038. <curvefactor>0.0</curvefactor>
  6039. <aimerrorfactor>0</aimerrorfactor>
  6040. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  6041. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  6042. <hitbox>6</hitbox>
  6043. <delay>0</delay>
  6044. <aimtime>30</aimtime>
  6045. <pausetime>500</pausetime>
  6046. </aimbot>
  6047.  
  6048.  
  6049. <rcs>
  6050. <switch>0</switch>
  6051. </rcs>
  6052. </Tec9>
  6053.  
  6054. <FiveSeveN>
  6055. <aimbot>
  6056. <switch>1</switch>
  6057. <alwaysactive>0</alwaysactive>
  6058. <key>1</key>
  6059.  
  6060. <targetmode>2</targetmode>
  6061. 0 = BY_DISTANCE
  6062. 1 = BY_HEALTH
  6063. 2 = BY_FOV
  6064. 3 = BY_WEAPONDAMAGE
  6065.  
  6066. <intelligentmode>0</intelligentmode>
  6067. 0 = SINGLE_HITBOX
  6068. 1 = RANDOM_HEADNECKCHEST
  6069. 2 = CLOSEST_HITBOX
  6070.  
  6071. <visiblecheck>1</visiblecheck>
  6072. <teamcheck>1</teamcheck>
  6073. <movecheck>0</movecheck>
  6074. <jumpcheck>1</jumpcheck>
  6075. <spawncheck>1</spawncheck>
  6076. <switchtargets>0</switchtargets>
  6077. <stopafterkill>0</stopafterkill>
  6078. <faceitmode>0</faceitmode>
  6079. <fov>2.6</fov>
  6080. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  6081. <smooth>2</smooth>
  6082. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  6083. <smoothrandommin>0</smoothrandommin>
  6084. <smoothrandommax>0</smoothrandommax>
  6085. <zcorrection>1</zcorrection>
  6086. <prediction>1.0</prediction>
  6087. <maxinaccuracy>0</maxinaccuracy>
  6088. <curvefactor>0.0</curvefactor>
  6089. <aimerrorfactor>0</aimerrorfactor>
  6090. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  6091. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  6092. <hitbox>6</hitbox>
  6093. <delay>0</delay>
  6094. <aimtime>30</aimtime>
  6095. <pausetime>500</pausetime>
  6096. </aimbot>
  6097.  
  6098.  
  6099.  
  6100. <rcs>
  6101. <switch>0</switch>
  6102. </rcs>
  6103. </FiveSeveN>
  6104.  
  6105.  
  6106. <P250>
  6107. <aimbot>
  6108. <switch>1</switch>
  6109. <alwaysactive>0</alwaysactive>
  6110. <key>1</key>
  6111.  
  6112. <targetmode>2</targetmode>
  6113. 0 = BY_DISTANCE
  6114. 1 = BY_HEALTH
  6115. 2 = BY_FOV
  6116. 3 = BY_WEAPONDAMAGE
  6117.  
  6118. <intelligentmode>0</intelligentmode>
  6119. 0 = SINGLE_HITBOX
  6120. 1 = RANDOM_HEADNECKCHEST
  6121. 2 = CLOSEST_HITBOX
  6122.  
  6123. <visiblecheck>1</visiblecheck>
  6124. <teamcheck>1</teamcheck>
  6125. <movecheck>0</movecheck>
  6126. <jumpcheck>1</jumpcheck>
  6127. <spawncheck>1</spawncheck>
  6128. <switchtargets>0</switchtargets>
  6129. <stopafterkill>0</stopafterkill>
  6130. <faceitmode>0</faceitmode>
  6131. <fov>2.8</fov>
  6132. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  6133. <smooth>2.4</smooth>
  6134. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  6135. <smoothrandommin>0</smoothrandommin>
  6136. <smoothrandommax>0</smoothrandommax>
  6137. <zcorrection>1</zcorrection>
  6138. <prediction>1.0</prediction>
  6139. <maxinaccuracy>0</maxinaccuracy>
  6140. <curvefactor>0.0</curvefactor>
  6141. <aimerrorfactor>0</aimerrorfactor>
  6142. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  6143. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  6144. <hitbox>6</hitbox>
  6145. <delay>0</delay>
  6146. <aimtime>30</aimtime>
  6147. <pausetime>500</pausetime>
  6148. </aimbot>
  6149.  
  6150.  
  6151.  
  6152. <rcs>
  6153. <switch>0</switch>
  6154. </rcs>
  6155. </P250>
  6156.  
  6157. <P2000>
  6158. <aimbot>
  6159. <switch>1</switch>
  6160. <alwaysactive>0</alwaysactive>
  6161. <key>1</key>
  6162.  
  6163. <targetmode>2</targetmode>
  6164. 0 = BY_DISTANCE
  6165. 1 = BY_HEALTH
  6166. 2 = BY_FOV
  6167. 3 = BY_WEAPONDAMAGE
  6168.  
  6169. <intelligentmode>0</intelligentmode>
  6170. 0 = SINGLE_HITBOX
  6171. 1 = RANDOM_HEADNECKCHEST
  6172. 2 = CLOSEST_HITBOX
  6173.  
  6174. <visiblecheck>1</visiblecheck>
  6175. <teamcheck>1</teamcheck>
  6176. <movecheck>0</movecheck>
  6177. <jumpcheck>1</jumpcheck>
  6178. <spawncheck>1</spawncheck>
  6179. <switchtargets>0</switchtargets>
  6180. <stopafterkill>0</stopafterkill>
  6181. <faceitmode>0</faceitmode>
  6182. <fov>3</fov>
  6183. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  6184. <smooth>1</smooth>
  6185. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  6186. <smoothrandommin>0</smoothrandommin>
  6187. <smoothrandommax>0</smoothrandommax>
  6188. <zcorrection>-3</zcorrection>
  6189. <prediction>1.0</prediction>
  6190. <maxinaccuracy>0</maxinaccuracy>
  6191. <curvefactor>0.0</curvefactor>
  6192. <aimerrorfactor>0</aimerrorfactor>
  6193. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  6194. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  6195. <hitbox>6</hitbox>
  6196. <delay>0</delay>
  6197. <aimtime>30</aimtime>
  6198. <pausetime>500</pausetime>
  6199. </aimbot>
  6200.  
  6201.  
  6202.  
  6203. <rcs>
  6204. <switch>0</switch>
  6205. </rcs>
  6206. </P2000>
  6207. <Knife>
  6208.  
  6209. <aimbot>
  6210. <switch>0</switch>
  6211. </aimbot>
  6212.  
  6213. <triggerbot>
  6214. <switch>0</switch>
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  6216.  
  6217. <rcs>
  6218. <switch>0</switch>
  6219. </rcs>
  6220.  
  6221. </Knife>
  6222.  
  6223. <HE>
  6224. <aimbot>
  6225. <switch>0</switch>
  6226. </aimbot>
  6227.  
  6228. <triggerbot>
  6229. <switch>0</switch>
  6230. </triggerbot>
  6231.  
  6232. <rcs>
  6233. <switch>0</switch>
  6234. </rcs>
  6235.  
  6236. </HE>
  6237.  
  6238. <DG>
  6239. <aimbot>
  6240. <switch>0</switch>
  6241. </aimbot>
  6242.  
  6243. <triggerbot>
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  6247. <rcs>
  6248. <switch>0</switch>
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  6250.  
  6251. </DG>
  6252.  
  6253. <FB>
  6254. <aimbot>
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  6257.  
  6258. <triggerbot>
  6259. <switch>0</switch>
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  6262. <rcs>
  6263. <switch>0</switch>
  6264. </rcs>
  6265.  
  6266. </FB>
  6267.  
  6268. <SG>
  6269. <aimbot>
  6270. <switch>0</switch>
  6271. </aimbot>
  6272.  
  6273. <triggerbot>
  6274. <switch>0</switch>
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  6276.  
  6277. <rcs>
  6278. <switch>0</switch>
  6279. </rcs>
  6280.  
  6281. </SG>
  6282.  
  6283. <Molotov>
  6284. <aimbot>
  6285. <switch>0</switch>
  6286. </aimbot>
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  6288. <triggerbot>
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  6292. <rcs>
  6293. <switch>0</switch>
  6294. </rcs>
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  6296. </Molotov>
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  6298. <IG>
  6299. <aimbot>
  6300. <switch>0</switch>
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  6302.  
  6303. <triggerbot>
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  6306.  
  6307. <rcs>
  6308. <switch>0</switch>
  6309. </rcs>
  6310.  
  6311. </IG>
  6312.  
  6313. <C4>
  6314. <aimbot>
  6315. <switch>0</switch>
  6316. </aimbot>
  6317.  
  6318. <triggerbot>
  6319. <switch>0</switch>
  6320. </triggerbot>
  6321.  
  6322. <rcs>
  6323. <switch>0</switch>
  6324. </rcs>
  6325.  
  6326. </C4>
  6327.  
  6328. <Zeus>
  6329. <aimbot>
  6330. <switch>1</switch>
  6331. <alwaysactive>0</alwaysactive>
  6332. <key>1</key>
  6333.  
  6334. <targetmode>0</targetmode>
  6335. 0 = BY_DISTANCE
  6336. 1 = BY_HEALTH
  6337. 2 = BY_FOV
  6338. 3 = BY_WEAPONDAMAGE
  6339.  
  6340. <intelligentmode>0</intelligentmode>
  6341. 0 = SINGLE_HITBOX
  6342. 1 = RANDOM_HEADNECKCHEST
  6343. 2 = CLOSEST_HITBOX
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  6345. <visiblecheck>1</visiblecheck>
  6346. <teamcheck>1</teamcheck>
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  6348. <jumpcheck>0</jumpcheck>
  6349. <spawncheck>1</spawncheck>
  6350. <switchtargets>1</switchtargets>
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  6353. <fov>4.0</fov>
  6354. <fovdistancemultiplier>0.5</fovdistancemultiplier>
  6355. <smooth>2</smooth>
  6356. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
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  6365. <yawrecoilcompensation>1.0</yawrecoilcompensation>
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  6367. <delay>0</delay>
  6368. <aimtime>30</aimtime>
  6369. <pausetime>300</pausetime>
  6370. </aimbot>
  6371.  
  6372. </Zeus>
  6373.  
  6374. <bindings>
  6375. <120>panickey</120>
  6376. <113>deathmatchmode</113>
  6377. </bindings
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  6379. <panickey>
  6380. <aimbot>
  6381. <switch>0</switch>
  6382. </aimbot>
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  6384. <triggerbot>
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  6388. <rcs>
  6389. <switch>0</switch>
  6390. </rcs>
  6391.  
  6392. <glow>
  6393. <switch>0</switch>
  6394. </glow>
  6395.  
  6396. <sonar>
  6397. <switch>0</switch>
  6398. </sonar>
  6399. </panickey>
  6400.  
  6401. <deathmatchmode>
  6402. <aimbot>
  6403. <teamcheck>0</teamcheck>
  6404. </aimbot>
  6405.  
  6406. <triggerbot>
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  6408. </triggerbot>
  6409. </deathmatchmode>
  6410. RAW Paste Data
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  6412. <standard>
  6413. <aimbot>
  6414. <switch>1</switch>
  6415. <alwaysactive>0</alwaysactive>
  6416. <key>1</key>
  6417.  
  6418. <targetmode>2</targetmode>
  6419. 0 = BY_DISTANCE
  6420. 1 = BY_HEALTH
  6421. 2 = BY_FOV
  6422. 3 = BY_WEAPONDAMAGE
  6423.  
  6424. <intelligentmode>1</intelligentmode>
  6425. 0 = SINGLE_HITBOX
  6426. 1 = RANDOM_HEADNECKCHEST
  6427. 2 = CLOSEST_HITBOX
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  6429. <visiblecheck>1</visiblecheck>
  6430. <teamcheck>1</teamcheck>
  6431. <movecheck>0</movecheck>
  6432. <jumpcheck>0</jumpcheck>
  6433. <spawncheck>1</spawncheck>
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  6435. <stopafterkill>1</stopafterkill>
  6436. <faceitmode>0</faceitmode>
  6437. <fov>2.0</fov>
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  6439. <ontargetfov>20.0</ontargetfov>
  6440. <smooth>3.8</smooth>
  6441. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
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  6444. <zcorrection>3</zcorrection>
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  6451. <hitbox>6</hitbox>
  6452. <delay>0</delay>
  6453. <aimtime>0</aimtime>
  6454. <pausetime>0</pausetime>
  6455. </aimbot>
  6456.  
  6457. <triggerbot>
  6458. <switch>1</switch>
  6459. <alwaysactive>0</alwaysactive>
  6460. <key>18</key>
  6461.  
  6462. <triggermode>2</triggermode>
  6463. 0 = TRIGGER_SINGLE_HITBOX
  6464. 1 = TRIGGER_AIMNECKCHEST
  6465. 2 = TRIGGER_HIGHDAMAGE
  6466. 3 = TRIGGER_FULL_BODY
  6467.  
  6468. <visiblecheck>1</visiblecheck>
  6469. <teamcheck>1</teamcheck>
  6470. <spawncheck>1</spawncheck>
  6471. <jumpcheck>0</jumpcheck>
  6472. <hitbox>6</hitbox>
  6473. <delay>20</delay>
  6474. <triggertime>200</triggertime>
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  6476. <afterburst>0</afterburst>
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  6478. <range>0.7</range>
  6479. <rangedistancemultiplier>1.0</rangedistancemultiplier>
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  6481.  
  6482. <rcs>
  6483. <switch>0</switch>
  6484. <startshot>2</startshot>
  6485. <stopshot>7</stopshot>
  6486. <pitchcompensation>0.0</pitchcompensation>
  6487. <yawcompensation>1.0</yawcompensation>
  6488. </rcs>
  6489.  
  6490. <glow>
  6491. <switch>1</switch>
  6492. <teamcheck>0</teamcheck>
  6493. <players>1</players>
  6494. <weapons>0</weapons>
  6495. <bloom>0</bloom>
  6496. <tcolor>0xFF000080</tcolor>
  6497. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  6498. <ctcolor>0x0000FF80</ctcolor>
  6499. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  6500. <weaponcolor>0x00FF0080</weaponcolor>
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  6502.  
  6503. <radar>
  6504. <switch>1</switch>
  6505. </radar>
  6506.  
  6507. <sonar>
  6508. <switch>0</switch>
  6509. <teamcheck>1</teamcheck>
  6510. <visiblecheck>0</visiblecheck>
  6511. <incrosshairsignal>0</incrosshairsignal>
  6512. <sonarpause>350</sonarpause>
  6513. </sonar>
  6514.  
  6515. <bunnyhop>
  6516. <key>32</key>
  6517. <switch>1</switch>
  6518. </bunnyhop>
  6519. </standard>
  6520.  
  6521. <AK47>
  6522. <aimbot>
  6523. <switch>1</switch>
  6524. <alwaysactive>0</alwaysactive>
  6525. <key>1</key>
  6526.  
  6527. <targetmode>2</targetmode>
  6528. 0 = BY_DISTANCE
  6529. 1 = BY_HEALTH
  6530. 2 = BY_FOV
  6531. 3 = BY_WEAPONDAMAGE
  6532.  
  6533. <intelligentmode>1</intelligentmode>
  6534. 0 = SINGLE_HITBOX
  6535. 1 = RANDOM_HEADNECKCHEST
  6536. 2 = CLOSEST_HITBOX
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  6538. <visiblecheck>1</visiblecheck>
  6539. <teamcheck>1</teamcheck>
  6540. <movecheck>0</movecheck>
  6541. <jumpcheck>1</jumpcheck>
  6542. <spawncheck>1</spawncheck>
  6543. <switchtargets>0</switchtargets>
  6544. <stopafterkill>1</stopafterkill>
  6545. <faceitmode>0</faceitmode>
  6546. <fov>2.5</fov>
  6547. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  6548. <ontargetfov>20.0</ontargetfov>
  6549. <smooth>3.0</smooth>
  6550. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
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  6552. <smoothrandommax>0</smoothrandommax>
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  6559. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  6560. <hitbox>6</hitbox>
  6561. <delay>0</delay>
  6562. <aimtime>0</aimtime>
  6563. <pausetime>0</pausetime>
  6564. </aimbot>
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  6566. <triggerbot>
  6567. <switch>1</switch>
  6568. <alwaysactive>0</alwaysactive>
  6569. <key>18</key>
  6570.  
  6571. <triggermode>2</triggermode>
  6572. 0 = TRIGGER_SINGLE_HITBOX
  6573. 1 = TRIGGER_AIMNECKCHEST
  6574. 2 = TRIGGER_HIGHDAMAGE
  6575. 3 = TRIGGER_FULL_BODY
  6576.  
  6577. <visiblecheck>1</visiblecheck>
  6578. <teamcheck>1</teamcheck>
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  6581. <hitbox>6</hitbox>
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  6587. <range>0.7</range>
  6588. <rangedistancemultiplier>1.0</rangedistancemultiplier>
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  6591. <rcs>
  6592. <switch>1</switch>
  6593. <startshot>2</startshot>
  6594. <stopshot>7</stopshot>
  6595. <pitchcompensation>0.0</pitchcompensation>
  6596. <yawcompensation>1.0</yawcompensation>
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  6598. </AK47>
  6599.  
  6600. <M4A1S>
  6601. <aimbot>
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  6603. <alwaysactive>0</alwaysactive>
  6604. <key>1</key>
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  6607. 0 = BY_DISTANCE
  6608. 1 = BY_HEALTH
  6609. 2 = BY_FOV
  6610. 3 = BY_WEAPONDAMAGE
  6611.  
  6612. <intelligentmode>1</intelligentmode>
  6613. 0 = SINGLE_HITBOX
  6614. 1 = RANDOM_HEADNECKCHEST
  6615. 2 = CLOSEST_HITBOX
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  6617. <visiblecheck>1</visiblecheck>
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  6619. <movecheck>0</movecheck>
  6620. <jumpcheck>1</jumpcheck>
  6621. <spawncheck>1</spawncheck>
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  6623. <stopafterkill>1</stopafterkill>
  6624. <faceitmode>0</faceitmode>
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  6629. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
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  6645. <triggerbot>
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  6647. <alwaysactive>0</alwaysactive>
  6648. <key>18</key>
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  6650. <triggermode>2</triggermode>
  6651. 0 = TRIGGER_SINGLE_HITBOX
  6652. 1 = TRIGGER_AIMNECKCHEST
  6653. 2 = TRIGGER_HIGHDAMAGE
  6654. 3 = TRIGGER_FULL_BODY
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  6660. <hitbox>6</hitbox>
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  6662. <triggertime>200</triggertime>
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  6666. <range>0.7</range>
  6667. <rangedistancemultiplier>1.0</rangedistancemultiplier>
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  6669.  
  6670. <rcs>
  6671. <switch>1</switch>
  6672. <startshot>2</startshot>
  6673. <stopshot>7</stopshot>
  6674. <pitchcompensation>1.0</pitchcompensation>
  6675. <yawcompensation>1.0</yawcompensation>
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  6679. <M4A4>
  6680. <aimbot>
  6681. <switch>1</switch>
  6682. <alwaysactive>0</alwaysactive>
  6683. <key>1</key>
  6684.  
  6685. <targetmode>2</targetmode>
  6686. 0 = BY_DISTANCE
  6687. 1 = BY_HEALTH
  6688. 2 = BY_FOV
  6689. 3 = BY_WEAPONDAMAGE
  6690.  
  6691. <intelligentmode>1</intelligentmode>
  6692. 0 = SINGLE_HITBOX
  6693. 1 = RANDOM_HEADNECKCHEST
  6694. 2 = CLOSEST_HITBOX
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  6699. <jumpcheck>1</jumpcheck>
  6700. <spawncheck>1</spawncheck>
  6701. <switchtargets>0</switchtargets>
  6702. <stopafterkill>1</stopafterkill>
  6703. <faceitmode>0</faceitmode>
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  6705. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  6706. <ontargetfov>20.0</ontargetfov>
  6707. <smooth>3.0</smooth>
  6708. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  6709. <smoothrandommin>0</smoothrandommin>
  6710. <smoothrandommax>0</smoothrandommax>
  6711. <zcorrection>3</zcorrection>
  6712. <prediction>1.0</prediction>
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  6714. <curvefactor>3.0</curvefactor>
  6715. <aimerrorfactor>0.0</aimerrorfactor>
  6716. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  6717. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  6718. <hitbox>6</hitbox>
  6719. <delay>0</delay>
  6720. <aimtime>0</aimtime>
  6721. <pausetime>0</pausetime>
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  6724. <triggerbot>
  6725. <switch>1</switch>
  6726. <alwaysactive>0</alwaysactive>
  6727. <key>18</key>
  6728.  
  6729. <triggermode>2</triggermode>
  6730. 0 = TRIGGER_SINGLE_HITBOX
  6731. 1 = TRIGGER_AIMNECKCHEST
  6732. 2 = TRIGGER_HIGHDAMAGE
  6733. 3 = TRIGGER_FULL_BODY
  6734.  
  6735. <visiblecheck>1</visiblecheck>
  6736. <teamcheck>1</teamcheck>
  6737. <spawncheck>1</spawncheck>
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  6739. <hitbox>6</hitbox>
  6740. <delay>20</delay>
  6741. <triggertime>200</triggertime>
  6742. <pausetime>250</pausetime>
  6743. <afterburst>0</afterburst>
  6744. <maxinaccuracy>0.0</maxinaccuracy>
  6745. <range>0.7</range>
  6746. <rangedistancemultiplier>1.0</rangedistancemultiplier>
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  6748.  
  6749. <rcs>
  6750. <switch>1</switch>
  6751. <startshot>2</startshot>
  6752. <stopshot>7</stopshot>
  6753. <pitchcompensation>0.0</pitchcompensation>
  6754. <yawcompensation>1.0</yawcompensation>
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  6756. </M4A4>
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  6758. <MAG7>
  6759. <aimbot>
  6760. <switch>1</switch>
  6761. <alwaysactive>0</alwaysactive>
  6762. <key>1</key>
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  6764. <targetmode>2</targetmode>
  6765. 0 = BY_DISTANCE
  6766. 1 = BY_HEALTH
  6767. 2 = BY_FOV
  6768. 3 = BY_WEAPONDAMAGE
  6769.  
  6770. <intelligentmode>1</intelligentmode>
  6771. 0 = SINGLE_HITBOX
  6772. 1 = RANDOM_HEADNECKCHEST
  6773. 2 = CLOSEST_HITBOX
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  6775. <visiblecheck>1</visiblecheck>
  6776. <teamcheck>1</teamcheck>
  6777. <movecheck>0</movecheck>
  6778. <jumpcheck>0</jumpcheck>
  6779. <spawncheck>1</spawncheck>
  6780. <switchtargets>0</switchtargets>
  6781. <stopafterkill>1</stopafterkill>
  6782. <faceitmode>0</faceitmode>
  6783. <fov>3.0</fov>
  6784. <fovdistancemultiplier>0</fovdistancemultiplier>
  6785. <ontargetfov>20.0</ontargetfov>
  6786. <smooth>3.0</smooth>
  6787. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  6788. <smoothrandommin>0</smoothrandommin>
  6789. <smoothrandommax>0</smoothrandommax>
  6790. <zcorrection>3</zcorrection>
  6791. <prediction>1.0</prediction>
  6792. <maxinaccuracy>0</maxinaccuracy>
  6793. <curvefactor>3.0</curvefactor>
  6794. <aimerrorfactor>0.0</aimerrorfactor>
  6795. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  6796. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  6797. <hitbox>6</hitbox>
  6798. <delay>0</delay>
  6799. <aimtime>0</aimtime>
  6800. <pausetime>0</pausetime>
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  6804. <switch>1</switch>
  6805. <alwaysactive>0</alwaysactive>
  6806. <key>18</key>
  6807.  
  6808. <triggermode>2</triggermode>
  6809. 0 = TRIGGER_SINGLE_HITBOX
  6810. 1 = TRIGGER_AIMNECKCHEST
  6811. 2 = TRIGGER_HIGHDAMAGE
  6812. 3 = TRIGGER_FULL_BODY
  6813.  
  6814. <visiblecheck>1</visiblecheck>
  6815. <teamcheck>1</teamcheck>
  6816. <spawncheck>1</spawncheck>
  6817. <jumpcheck>0</jumpcheck>
  6818. <hitbox>6</hitbox>
  6819. <delay>20</delay>
  6820. <triggertime>200</triggertime>
  6821. <pausetime>250</pausetime>
  6822. <afterburst>0</afterburst>
  6823. <maxinaccuracy>0.0</maxinaccuracy>
  6824. <range>0.7</range>
  6825. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  6826. </triggerbot>
  6827.  
  6828. <rcs>
  6829. <switch>0</switch>
  6830. </rcs>
  6831. </MAG7>
  6832.  
  6833. <Nova>
  6834. <aimbot>
  6835. <switch>1</switch>
  6836. <alwaysactive>0</alwaysactive>
  6837. <key>1</key>
  6838.  
  6839. <targetmode>2</targetmode>
  6840. 0 = BY_DISTANCE
  6841. 1 = BY_HEALTH
  6842. 2 = BY_FOV
  6843. 3 = BY_WEAPONDAMAGE
  6844.  
  6845. <intelligentmode>1</intelligentmode>
  6846. 0 = SINGLE_HITBOX
  6847. 1 = RANDOM_HEADNECKCHEST
  6848. 2 = CLOSEST_HITBOX
  6849.  
  6850. <visiblecheck>1</visiblecheck>
  6851. <teamcheck>1</teamcheck>
  6852. <movecheck>0</movecheck>
  6853. <jumpcheck>0</jumpcheck>
  6854. <spawncheck>1</spawncheck>
  6855. <switchtargets>0</switchtargets>
  6856. <stopafterkill>1</stopafterkill>
  6857. <faceitmode>0</faceitmode>
  6858. <fov>2.5</fov>
  6859. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  6860. <ontargetfov>20.0</ontargetfov>
  6861. <smooth>3.0</smooth>
  6862. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  6863. <smoothrandommin>0</smoothrandommin>
  6864. <smoothrandommax>0</smoothrandommax>
  6865. <zcorrection>3</zcorrection>
  6866. <prediction>1.0</prediction>
  6867. <maxinaccuracy>0</maxinaccuracy>
  6868. <curvefactor>3.0</curvefactor>
  6869. <aimerrorfactor>0.0</aimerrorfactor>
  6870. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  6871. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  6872. <hitbox>6</hitbox>
  6873. <delay>0</delay>
  6874. <aimtime>0</aimtime>
  6875. <pausetime>0</pausetime>
  6876. </aimbot>
  6877.  
  6878. <triggerbot>
  6879. <switch>1</switch>
  6880. <alwaysactive>0</alwaysactive>
  6881. <key>18</key>
  6882.  
  6883. <triggermode>2</triggermode>
  6884. 0 = TRIGGER_SINGLE_HITBOX
  6885. 1 = TRIGGER_AIMNECKCHEST
  6886. 2 = TRIGGER_HIGHDAMAGE
  6887. 3 = TRIGGER_FULL_BODY
  6888.  
  6889. <visiblecheck>1</visiblecheck>
  6890. <teamcheck>1</teamcheck>
  6891. <spawncheck>1</spawncheck>
  6892. <jumpcheck>0</jumpcheck>
  6893. <hitbox>6</hitbox>
  6894. <delay>20</delay>
  6895. <triggertime>200</triggertime>
  6896. <pausetime>250</pausetime>
  6897. <afterburst>0</afterburst>
  6898. <maxinaccuracy>0.0</maxinaccuracy>
  6899. <range>0.7</range>
  6900. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  6901. </triggerbot>
  6902.  
  6903. <rcs>
  6904. <switch>0</switch>
  6905. </rcs>
  6906. </Nova>
  6907.  
  6908. <XM1014>
  6909. <aimbot>
  6910. <switch>1</switch>
  6911. <alwaysactive>0</alwaysactive>
  6912. <key>1</key>
  6913.  
  6914. <targetmode>2</targetmode>
  6915. 0 = BY_DISTANCE
  6916. 1 = BY_HEALTH
  6917. 2 = BY_FOV
  6918. 3 = BY_WEAPONDAMAGE
  6919.  
  6920. <intelligentmode>1</intelligentmode>
  6921. 0 = SINGLE_HITBOX
  6922. 1 = RANDOM_HEADNECKCHEST
  6923. 2 = CLOSEST_HITBOX
  6924.  
  6925. <visiblecheck>1</visiblecheck>
  6926. <teamcheck>1</teamcheck>
  6927. <movecheck>0</movecheck>
  6928. <jumpcheck>0</jumpcheck>
  6929. <spawncheck>1</spawncheck>
  6930. <switchtargets>0</switchtargets>
  6931. <stopafterkill>1</stopafterkill>
  6932. <faceitmode>0</faceitmode>
  6933. <fov>2.5</fov>
  6934. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  6935. <ontargetfov>20.0</ontargetfov>
  6936. <smooth>3.0</smooth>
  6937. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  6938. <smoothrandommin>0</smoothrandommin>
  6939. <smoothrandommax>0</smoothrandommax>
  6940. <zcorrection>3</zcorrection>
  6941. <prediction>1.0</prediction>
  6942. <maxinaccuracy>0</maxinaccuracy>
  6943. <curvefactor>3.0</curvefactor>
  6944. <aimerrorfactor>0.0</aimerrorfactor>
  6945. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  6946. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  6947. <hitbox>6</hitbox>
  6948. <delay>0</delay>
  6949. <aimtime>0</aimtime>
  6950. <pausetime>0</pausetime>
  6951. </aimbot>
  6952.  
  6953. <triggerbot>
  6954. <switch>1</switch>
  6955. <alwaysactive>0</alwaysactive>
  6956. <key>18</key>
  6957.  
  6958. <triggermode>2</triggermode>
  6959. 0 = TRIGGER_SINGLE_HITBOX
  6960. 1 = TRIGGER_AIMNECKCHEST
  6961. 2 = TRIGGER_HIGHDAMAGE
  6962. 3 = TRIGGER_FULL_BODY
  6963.  
  6964. <visiblecheck>1</visiblecheck>
  6965. <teamcheck>1</teamcheck>
  6966. <spawncheck>1</spawncheck>
  6967. <jumpcheck>0</jumpcheck>
  6968. <hitbox>6</hitbox>
  6969. <delay>20</delay>
  6970. <triggertime>200</triggertime>
  6971. <pausetime>250</pausetime>
  6972. <afterburst>0</afterburst>
  6973. <maxinaccuracy>0.0</maxinaccuracy>
  6974. <range>0.7</range>
  6975. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  6976. </triggerbot>
  6977.  
  6978. <rcs>
  6979. <switch>0</switch>
  6980. </rcs>
  6981. </XM1014>
  6982.  
  6983. <SawedOff>
  6984. <aimbot>
  6985. <switch>1</switch>
  6986. <alwaysactive>0</alwaysactive>
  6987. <key>1</key>
  6988.  
  6989. <targetmode>2</targetmode>
  6990. 0 = BY_DISTANCE
  6991. 1 = BY_HEALTH
  6992. 2 = BY_FOV
  6993. 3 = BY_WEAPONDAMAGE
  6994.  
  6995. <intelligentmode>1</intelligentmode>
  6996. 0 = SINGLE_HITBOX
  6997. 1 = RANDOM_HEADNECKCHEST
  6998. 2 = CLOSEST_HITBOX
  6999.  
  7000. <visiblecheck>1</visiblecheck>
  7001. <teamcheck>1</teamcheck>
  7002. <movecheck>0</movecheck>
  7003. <jumpcheck>0</jumpcheck>
  7004. <spawncheck>1</spawncheck>
  7005. <switchtargets>0</switchtargets>
  7006. <stopafterkill>1</stopafterkill>
  7007. <faceitmode>0</faceitmode>
  7008. <fov>2.5</fov>
  7009. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7010. <ontargetfov>20.0</ontargetfov>
  7011. <smooth>3.0</smooth>
  7012. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7013. <smoothrandommin>0</smoothrandommin>
  7014. <smoothrandommax>0</smoothrandommax>
  7015. <zcorrection>3</zcorrection>
  7016. <prediction>1.0</prediction>
  7017. <maxinaccuracy>0</maxinaccuracy>
  7018. <curvefactor>3.0</curvefactor>
  7019. <aimerrorfactor>0.0</aimerrorfactor>
  7020. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7021. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7022. <hitbox>6</hitbox>
  7023. <delay>0</delay>
  7024. <aimtime>0</aimtime>
  7025. <pausetime>0</pausetime>
  7026. </aimbot>
  7027.  
  7028. <triggerbot>
  7029. <switch>1</switch>
  7030. <alwaysactive>0</alwaysactive>
  7031. <key>18</key>
  7032.  
  7033. <triggermode>2</triggermode>
  7034. 0 = TRIGGER_SINGLE_HITBOX
  7035. 1 = TRIGGER_AIMNECKCHEST
  7036. 2 = TRIGGER_HIGHDAMAGE
  7037. 3 = TRIGGER_FULL_BODY
  7038.  
  7039. <visiblecheck>1</visiblecheck>
  7040. <teamcheck>1</teamcheck>
  7041. <spawncheck>1</spawncheck>
  7042. <jumpcheck>0</jumpcheck>
  7043. <hitbox>6</hitbox>
  7044. <delay>20</delay>
  7045. <triggertime>200</triggertime>
  7046. <pausetime>250</pausetime>
  7047. <afterburst>0</afterburst>
  7048. <maxinaccuracy>0.0</maxinaccuracy>
  7049. <range>0.7</range>
  7050. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7051. </triggerbot>
  7052.  
  7053. <rcs>
  7054. <switch>0</switch>
  7055. </rcs>
  7056. </SawedOff>
  7057.  
  7058. <P90>
  7059. <aimbot>
  7060. <switch>1</switch>
  7061. <alwaysactive>0</alwaysactive>
  7062. <key>1</key>
  7063.  
  7064. <targetmode>2</targetmode>
  7065. 0 = BY_DISTANCE
  7066. 1 = BY_HEALTH
  7067. 2 = BY_FOV
  7068. 3 = BY_WEAPONDAMAGE
  7069.  
  7070. <intelligentmode>2</intelligentmode>
  7071. 0 = SINGLE_HITBOX
  7072. 1 = RANDOM_HEADNECKCHEST
  7073. 2 = CLOSEST_HITBOX
  7074.  
  7075. <visiblecheck>1</visiblecheck>
  7076. <teamcheck>1</teamcheck>
  7077. <movecheck>0</movecheck>
  7078. <jumpcheck>1</jumpcheck>
  7079. <spawncheck>1</spawncheck>
  7080. <switchtargets>0</switchtargets>
  7081. <stopafterkill>1</stopafterkill>
  7082. <faceitmode>0</faceitmode>
  7083. <fov>2.5</fov>
  7084. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7085. <ontargetfov>20.0</ontargetfov>
  7086. <smooth>2.5</smooth>
  7087. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7088. <smoothrandommin>0</smoothrandommin>
  7089. <smoothrandommax>0</smoothrandommax>
  7090. <zcorrection>3</zcorrection>
  7091. <prediction>1.0</prediction>
  7092. <maxinaccuracy>0</maxinaccuracy>
  7093. <curvefactor>3.0</curvefactor>
  7094. <aimerrorfactor>0.0</aimerrorfactor>
  7095. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7096. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7097. <hitbox>4</hitbox>
  7098. <delay>0</delay>
  7099. <aimtime>0</aimtime>
  7100. <pausetime>0</pausetime>
  7101. </aimbot>
  7102.  
  7103. <triggerbot>
  7104. <switch>1</switch>
  7105. <alwaysactive>0</alwaysactive>
  7106. <key>18</key>
  7107.  
  7108. <triggermode>2</triggermode>
  7109. 0 = TRIGGER_SINGLE_HITBOX
  7110. 1 = TRIGGER_AIMNECKCHEST
  7111. 2 = TRIGGER_HIGHDAMAGE
  7112. 3 = TRIGGER_FULL_BODY
  7113.  
  7114. <visiblecheck>1</visiblecheck>
  7115. <teamcheck>1</teamcheck>
  7116. <spawncheck>1</spawncheck>
  7117. <jumpcheck>0</jumpcheck>
  7118. <hitbox>6</hitbox>
  7119. <delay>20</delay>
  7120. <triggertime>200</triggertime>
  7121. <pausetime>250</pausetime>
  7122. <afterburst>0</afterburst>
  7123. <maxinaccuracy>0.0</maxinaccuracy>
  7124. <range>0.7</range>
  7125. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7126. </triggerbot>
  7127.  
  7128. <rcs>
  7129. <switch>1</switch>
  7130. <startshot>2</startshot>
  7131. <stopshot>7</stopshot>
  7132. <pitchcompensation>0.0</pitchcompensation>
  7133. <yawcompensation>1.0</yawcompensation>
  7134. </rcs>
  7135. </P90>
  7136.  
  7137. <MAC10>
  7138. <aimbot>
  7139. <switch>1</switch>
  7140. <alwaysactive>0</alwaysactive>
  7141. <key>1</key>
  7142.  
  7143. <targetmode>2</targetmode>
  7144. 0 = BY_DISTANCE
  7145. 1 = BY_HEALTH
  7146. 2 = BY_FOV
  7147. 3 = BY_WEAPONDAMAGE
  7148.  
  7149. <intelligentmode>1</intelligentmode>
  7150. 0 = SINGLE_HITBOX
  7151. 1 = RANDOM_HEADNECKCHEST
  7152. 2 = CLOSEST_HITBOX
  7153.  
  7154. <visiblecheck>1</visiblecheck>
  7155. <teamcheck>1</teamcheck>
  7156. <movecheck>0</movecheck>
  7157. <jumpcheck>1</jumpcheck>
  7158. <spawncheck>1</spawncheck>
  7159. <switchtargets>0</switchtargets>
  7160. <stopafterkill>1</stopafterkill>
  7161. <faceitmode>0</faceitmode>
  7162. <fov>2.9</fov>
  7163. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7164. <ontargetfov>20.0</ontargetfov>
  7165. <smooth>3.0</smooth>
  7166. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7167. <smoothrandommin>0</smoothrandommin>
  7168. <smoothrandommax>0</smoothrandommax>
  7169. <zcorrection>3</zcorrection>
  7170. <prediction>1.0</prediction>
  7171. <maxinaccuracy>0</maxinaccuracy>
  7172. <curvefactor>3.0</curvefactor>
  7173. <aimerrorfactor>0.0</aimerrorfactor>
  7174. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7175. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7176. <hitbox>6</hitbox>
  7177. <delay>0</delay>
  7178. <aimtime>0</aimtime>
  7179. <pausetime>0</pausetime>
  7180. </aimbot>
  7181.  
  7182. <triggerbot>
  7183. <switch>1</switch>
  7184. <alwaysactive>0</alwaysactive>
  7185. <key>18</key>
  7186.  
  7187. <triggermode>2</triggermode>
  7188. 0 = TRIGGER_SINGLE_HITBOX
  7189. 1 = TRIGGER_AIMNECKCHEST
  7190. 2 = TRIGGER_HIGHDAMAGE
  7191. 3 = TRIGGER_FULL_BODY
  7192.  
  7193. <visiblecheck>1</visiblecheck>
  7194. <teamcheck>1</teamcheck>
  7195. <spawncheck>1</spawncheck>
  7196. <jumpcheck>0</jumpcheck>
  7197. <hitbox>6</hitbox>
  7198. <delay>20</delay>
  7199. <triggertime>200</triggertime>
  7200. <pausetime>250</pausetime>
  7201. <afterburst>0</afterburst>
  7202. <maxinaccuracy>0.0</maxinaccuracy>
  7203. <range>0.7</range>
  7204. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7205. </triggerbot>
  7206.  
  7207. <rcs>
  7208. <switch>1</switch>
  7209. <startshot>2</startshot>
  7210. <stopshot>7</stopshot>
  7211. <pitchcompensation>0.0</pitchcompensation>
  7212. <yawcompensation>1.0</yawcompensation>
  7213. </rcs>
  7214. </MAC10>
  7215.  
  7216. <MP9>
  7217. <aimbot>
  7218. <switch>1</switch>
  7219. <alwaysactive>0</alwaysactive>
  7220. <key>1</key>
  7221.  
  7222. <targetmode>2</targetmode>
  7223. 0 = BY_DISTANCE
  7224. 1 = BY_HEALTH
  7225. 2 = BY_FOV
  7226. 3 = BY_WEAPONDAMAGE
  7227.  
  7228. <intelligentmode>1</intelligentmode>
  7229. 0 = SINGLE_HITBOX
  7230. 1 = RANDOM_HEADNECKCHEST
  7231. 2 = CLOSEST_HITBOX
  7232.  
  7233. <visiblecheck>1</visiblecheck>
  7234. <teamcheck>1</teamcheck>
  7235. <movecheck>0</movecheck>
  7236. <jumpcheck>1</jumpcheck>
  7237. <spawncheck>1</spawncheck>
  7238. <switchtargets>0</switchtargets>
  7239. <stopafterkill>1</stopafterkill>
  7240. <faceitmode>0</faceitmode>
  7241. <fov>2.9</fov>
  7242. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7243. <ontargetfov>20.0</ontargetfov>
  7244. <smooth>3.0</smooth>
  7245. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7246. <smoothrandommin>0</smoothrandommin>
  7247. <smoothrandommax>0</smoothrandommax>
  7248. <zcorrection>3</zcorrection>
  7249. <prediction>1.0</prediction>
  7250. <maxinaccuracy>0</maxinaccuracy>
  7251. <curvefactor>3.0</curvefactor>
  7252. <aimerrorfactor>0.0</aimerrorfactor>
  7253. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7254. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7255. <hitbox>6</hitbox>
  7256. <delay>0</delay>
  7257. <aimtime>0</aimtime>
  7258. <pausetime>0</pausetime>
  7259. </aimbot>
  7260.  
  7261. <triggerbot>
  7262. <switch>1</switch>
  7263. <alwaysactive>0</alwaysactive>
  7264. <key>18</key>
  7265.  
  7266. <triggermode>2</triggermode>
  7267. 0 = TRIGGER_SINGLE_HITBOX
  7268. 1 = TRIGGER_AIMNECKCHEST
  7269. 2 = TRIGGER_HIGHDAMAGE
  7270. 3 = TRIGGER_FULL_BODY
  7271.  
  7272. <visiblecheck>1</visiblecheck>
  7273. <teamcheck>1</teamcheck>
  7274. <spawncheck>1</spawncheck>
  7275. <jumpcheck>0</jumpcheck>
  7276. <hitbox>6</hitbox>
  7277. <delay>20</delay>
  7278. <triggertime>200</triggertime>
  7279. <pausetime>250</pausetime>
  7280. <afterburst>0</afterburst>
  7281. <maxinaccuracy>0.0</maxinaccuracy>
  7282. <range>0.7</range>
  7283. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7284. </triggerbot>
  7285.  
  7286. <rcs>
  7287. <switch>1</switch>
  7288. <startshot>2</startshot>
  7289. <stopshot>7</stopshot>
  7290. <pitchcompensation>0.0</pitchcompensation>
  7291. <yawcompensation>1.0</yawcompensation>
  7292. </rcs>
  7293. </MP9>
  7294.  
  7295. <MP7>
  7296. <aimbot>
  7297. <switch>1</switch>
  7298. <alwaysactive>0</alwaysactive>
  7299. <key>1</key>
  7300.  
  7301. <targetmode>2</targetmode>
  7302. 0 = BY_DISTANCE
  7303. 1 = BY_HEALTH
  7304. 2 = BY_FOV
  7305. 3 = BY_WEAPONDAMAGE
  7306.  
  7307. <intelligentmode>1</intelligentmode>
  7308. 0 = SINGLE_HITBOX
  7309. 1 = RANDOM_HEADNECKCHEST
  7310. 2 = CLOSEST_HITBOX
  7311.  
  7312. <visiblecheck>1</visiblecheck>
  7313. <teamcheck>1</teamcheck>
  7314. <movecheck>0</movecheck>
  7315. <jumpcheck>1</jumpcheck>
  7316. <spawncheck>1</spawncheck>
  7317. <switchtargets>0</switchtargets>
  7318. <stopafterkill>1</stopafterkill>
  7319. <faceitmode>0</faceitmode>
  7320. <fov>2.9</fov>
  7321. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7322. <ontargetfov>20.0</ontargetfov>
  7323. <smooth>3.0</smooth>
  7324. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7325. <smoothrandommin>0</smoothrandommin>
  7326. <smoothrandommax>0</smoothrandommax>
  7327. <zcorrection>3</zcorrection>
  7328. <prediction>1.0</prediction>
  7329. <maxinaccuracy>0</maxinaccuracy>
  7330. <curvefactor>3.0</curvefactor>
  7331. <aimerrorfactor>0.0</aimerrorfactor>
  7332. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7333. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7334. <hitbox>6</hitbox>
  7335. <delay>0</delay>
  7336. <aimtime>0</aimtime>
  7337. <pausetime>0</pausetime>
  7338. </aimbot>
  7339.  
  7340. <triggerbot>
  7341. <switch>1</switch>
  7342. <alwaysactive>0</alwaysactive>
  7343. <key>18</key>
  7344.  
  7345. <triggermode>2</triggermode>
  7346. 0 = TRIGGER_SINGLE_HITBOX
  7347. 1 = TRIGGER_AIMNECKCHEST
  7348. 2 = TRIGGER_HIGHDAMAGE
  7349. 3 = TRIGGER_FULL_BODY
  7350.  
  7351. <visiblecheck>1</visiblecheck>
  7352. <teamcheck>1</teamcheck>
  7353. <spawncheck>1</spawncheck>
  7354. <jumpcheck>0</jumpcheck>
  7355. <hitbox>6</hitbox>
  7356. <delay>20</delay>
  7357. <triggertime>200</triggertime>
  7358. <pausetime>250</pausetime>
  7359. <afterburst>0</afterburst>
  7360. <maxinaccuracy>0.0</maxinaccuracy>
  7361. <range>0.7</range>
  7362. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7363. </triggerbot>
  7364.  
  7365. <rcs>
  7366. <switch>1</switch>
  7367. <startshot>2</startshot>
  7368. <stopshot>7</stopshot>
  7369. <pitchcompensation>0.0</pitchcompensation>
  7370. <yawcompensation>1.0</yawcompensation>
  7371. </rcs>
  7372. </MP7>
  7373.  
  7374. <UMP45>
  7375. <aimbot>
  7376. <switch>1</switch>
  7377. <alwaysactive>0</alwaysactive>
  7378. <key>1</key>
  7379.  
  7380. <targetmode>2</targetmode>
  7381. 0 = BY_DISTANCE
  7382. 1 = BY_HEALTH
  7383. 2 = BY_FOV
  7384. 3 = BY_WEAPONDAMAGE
  7385.  
  7386. <intelligentmode>1</intelligentmode>
  7387. 0 = SINGLE_HITBOX
  7388. 1 = RANDOM_HEADNECKCHEST
  7389. 2 = CLOSEST_HITBOX
  7390.  
  7391. <visiblecheck>1</visiblecheck>
  7392. <teamcheck>1</teamcheck>
  7393. <movecheck>0</movecheck>
  7394. <jumpcheck>1</jumpcheck>
  7395. <spawncheck>1</spawncheck>
  7396. <switchtargets>0</switchtargets>
  7397. <stopafterkill>1</stopafterkill>
  7398. <faceitmode>0</faceitmode>
  7399. <fov>2.9</fov>
  7400. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7401. <ontargetfov>20.0</ontargetfov>
  7402. <smooth>3.0</smooth>
  7403. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7404. <smoothrandommin>0</smoothrandommin>
  7405. <smoothrandommax>0</smoothrandommax>
  7406. <zcorrection>3</zcorrection>
  7407. <prediction>1.0</prediction>
  7408. <maxinaccuracy>0</maxinaccuracy>
  7409. <curvefactor>3.0</curvefactor>
  7410. <aimerrorfactor>0.0</aimerrorfactor>
  7411. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7412. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7413. <hitbox>6</hitbox>
  7414. <delay>0</delay>
  7415. <aimtime>0</aimtime>
  7416. <pausetime>0</pausetime>
  7417. </aimbot>
  7418.  
  7419. <triggerbot>
  7420. <switch>1</switch>
  7421. <alwaysactive>0</alwaysactive>
  7422. <key>18</key>
  7423.  
  7424. <triggermode>2</triggermode>
  7425. 0 = TRIGGER_SINGLE_HITBOX
  7426. 1 = TRIGGER_AIMNECKCHEST
  7427. 2 = TRIGGER_HIGHDAMAGE
  7428. 3 = TRIGGER_FULL_BODY
  7429.  
  7430. <visiblecheck>1</visiblecheck>
  7431. <teamcheck>1</teamcheck>
  7432. <spawncheck>1</spawncheck>
  7433. <jumpcheck>0</jumpcheck>
  7434. <hitbox>6</hitbox>
  7435. <delay>20</delay>
  7436. <triggertime>200</triggertime>
  7437. <pausetime>250</pausetime>
  7438. <afterburst>0</afterburst>
  7439. <maxinaccuracy>0.0</maxinaccuracy>
  7440. <range>0.7</range>
  7441. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7442. </triggerbot>
  7443.  
  7444. <rcs>
  7445. <switch>1</switch>
  7446. <startshot>2</startshot>
  7447. <stopshot>7</stopshot>
  7448. <pitchcompensation>0.0</pitchcompensation>
  7449. <yawcompensation>1.0</yawcompensation>
  7450. </rcs>
  7451. </UMP45>
  7452.  
  7453. <Bizon>
  7454. <aimbot>
  7455. <switch>1</switch>
  7456. <alwaysactive>0</alwaysactive>
  7457. <key>1</key>
  7458.  
  7459. <targetmode>2</targetmode>
  7460. 0 = BY_DISTANCE
  7461. 1 = BY_HEALTH
  7462. 2 = BY_FOV
  7463. 3 = BY_WEAPONDAMAGE
  7464.  
  7465. <intelligentmode>1</intelligentmode>
  7466. 0 = SINGLE_HITBOX
  7467. 1 = RANDOM_HEADNECKCHEST
  7468. 2 = CLOSEST_HITBOX
  7469.  
  7470. <visiblecheck>1</visiblecheck>
  7471. <teamcheck>1</teamcheck>
  7472. <movecheck>0</movecheck>
  7473. <jumpcheck>1</jumpcheck>
  7474. <spawncheck>1</spawncheck>
  7475. <switchtargets>0</switchtargets>
  7476. <stopafterkill>1</stopafterkill>
  7477. <faceitmode>0</faceitmode>
  7478. <fov>2.9</fov>
  7479. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7480. <ontargetfov>20.0</ontargetfov>
  7481. <smooth>3.0</smooth>
  7482. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7483. <smoothrandommin>0</smoothrandommin>
  7484. <smoothrandommax>0</smoothrandommax>
  7485. <zcorrection>3</zcorrection>
  7486. <prediction>1.0</prediction>
  7487. <maxinaccuracy>0</maxinaccuracy>
  7488. <curvefactor>3.0</curvefactor>
  7489. <aimerrorfactor>0.0</aimerrorfactor>
  7490. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7491. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7492. <hitbox>6</hitbox>
  7493. <delay>0</delay>
  7494. <aimtime>0</aimtime>
  7495. <pausetime>0</pausetime>
  7496. </aimbot>
  7497.  
  7498. <triggerbot>
  7499. <switch>1</switch>
  7500. <alwaysactive>0</alwaysactive>
  7501. <key>18</key>
  7502.  
  7503. <triggermode>2</triggermode>
  7504. 0 = TRIGGER_SINGLE_HITBOX
  7505. 1 = TRIGGER_AIMNECKCHEST
  7506. 2 = TRIGGER_HIGHDAMAGE
  7507. 3 = TRIGGER_FULL_BODY
  7508.  
  7509. <visiblecheck>1</visiblecheck>
  7510. <teamcheck>1</teamcheck>
  7511. <spawncheck>1</spawncheck>
  7512. <jumpcheck>0</jumpcheck>
  7513. <hitbox>6</hitbox>
  7514. <delay>20</delay>
  7515. <triggertime>200</triggertime>
  7516. <pausetime>250</pausetime>
  7517. <afterburst>0</afterburst>
  7518. <maxinaccuracy>0.0</maxinaccuracy>
  7519. <range>0.7</range>
  7520. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7521. </triggerbot>
  7522.  
  7523. <rcs>
  7524. <switch>1</switch>
  7525. <startshot>2</startshot>
  7526. <stopshot>7</stopshot>
  7527. <pitchcompensation>0.0</pitchcompensation>
  7528. <yawcompensation>1.0</yawcompensation>
  7529. </rcs>
  7530. </Bizon>
  7531.  
  7532. <FAMAS>
  7533. <aimbot>
  7534. <switch>1</switch>
  7535. <alwaysactive>0</alwaysactive>
  7536. <key>1</key>
  7537.  
  7538. <targetmode>2</targetmode>
  7539. 0 = BY_DISTANCE
  7540. 1 = BY_HEALTH
  7541. 2 = BY_FOV
  7542. 3 = BY_WEAPONDAMAGE
  7543.  
  7544. <intelligentmode>1</intelligentmode>
  7545. 0 = SINGLE_HITBOX
  7546. 1 = RANDOM_HEADNECKCHEST
  7547. 2 = CLOSEST_HITBOX
  7548.  
  7549. <visiblecheck>1</visiblecheck>
  7550. <teamcheck>1</teamcheck>
  7551. <movecheck>0</movecheck>
  7552. <jumpcheck>1</jumpcheck>
  7553. <spawncheck>1</spawncheck>
  7554. <switchtargets>0</switchtargets>
  7555. <stopafterkill>1</stopafterkill>
  7556. <faceitmode>0</faceitmode>
  7557. <fov>2.5</fov>
  7558. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7559. <ontargetfov>20.0</ontargetfov>
  7560. <smooth>3.4</smooth>
  7561. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7562. <smoothrandommin>0</smoothrandommin>
  7563. <smoothrandommax>0</smoothrandommax>
  7564. <zcorrection>3</zcorrection>
  7565. <prediction>1.0</prediction>
  7566. <maxinaccuracy>0</maxinaccuracy>
  7567. <curvefactor>3.0</curvefactor>
  7568. <aimerrorfactor>0.0</aimerrorfactor>
  7569. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7570. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7571. <hitbox>6</hitbox>
  7572. <delay>0</delay>
  7573. <aimtime>0</aimtime>
  7574. <pausetime>0</pausetime>
  7575. </aimbot>
  7576.  
  7577. <triggerbot>
  7578. <switch>1</switch>
  7579. <alwaysactive>0</alwaysactive>
  7580. <key>18</key>
  7581.  
  7582. <triggermode>2</triggermode>
  7583. 0 = TRIGGER_SINGLE_HITBOX
  7584. 1 = TRIGGER_AIMNECKCHEST
  7585. 2 = TRIGGER_HIGHDAMAGE
  7586. 3 = TRIGGER_FULL_BODY
  7587.  
  7588. <visiblecheck>1</visiblecheck>
  7589. <teamcheck>1</teamcheck>
  7590. <spawncheck>1</spawncheck>
  7591. <jumpcheck>0</jumpcheck>
  7592. <hitbox>6</hitbox>
  7593. <delay>20</delay>
  7594. <triggertime>200</triggertime>
  7595. <pausetime>250</pausetime>
  7596. <afterburst>0</afterburst>
  7597. <maxinaccuracy>0.0</maxinaccuracy>
  7598. <range>0.7</range>
  7599. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7600. </triggerbot>
  7601.  
  7602. <rcs>
  7603. <switch>1</switch>
  7604. <startshot>2</startshot>
  7605. <stopshot>7</stopshot>
  7606. <pitchcompensation>0.0</pitchcompensation>
  7607. <yawcompensation>1.0</yawcompensation>
  7608. </rcs>
  7609. </FAMAS>
  7610.  
  7611. <Galil>
  7612. <aimbot>
  7613. <switch>1</switch>
  7614. <alwaysactive>0</alwaysactive>
  7615. <key>1</key>
  7616.  
  7617. <targetmode>2</targetmode>
  7618. 0 = BY_DISTANCE
  7619. 1 = BY_HEALTH
  7620. 2 = BY_FOV
  7621. 3 = BY_WEAPONDAMAGE
  7622.  
  7623. <intelligentmode>1</intelligentmode>
  7624. 0 = SINGLE_HITBOX
  7625. 1 = RANDOM_HEADNECKCHEST
  7626. 2 = CLOSEST_HITBOX
  7627.  
  7628. <visiblecheck>1</visiblecheck>
  7629. <teamcheck>1</teamcheck>
  7630. <movecheck>0</movecheck>
  7631. <jumpcheck>1</jumpcheck>
  7632. <spawncheck>1</spawncheck>
  7633. <switchtargets>0</switchtargets>
  7634. <stopafterkill>1</stopafterkill>
  7635. <faceitmode>0</faceitmode>
  7636. <fov>2.5</fov>
  7637. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7638. <ontargetfov>20.0</ontargetfov>
  7639. <smooth>3.4</smooth>
  7640. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7641. <smoothrandommin>0</smoothrandommin>
  7642. <smoothrandommax>0</smoothrandommax>
  7643. <zcorrection>3</zcorrection>
  7644. <prediction>1.0</prediction>
  7645. <maxinaccuracy>0</maxinaccuracy>
  7646. <curvefactor>3.0</curvefactor>
  7647. <aimerrorfactor>0.0</aimerrorfactor>
  7648. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7649. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7650. <hitbox>6</hitbox>
  7651. <delay>0</delay>
  7652. <aimtime>0</aimtime>
  7653. <pausetime>0</pausetime>
  7654. </aimbot>
  7655.  
  7656. <triggerbot>
  7657. <switch>1</switch>
  7658. <alwaysactive>0</alwaysactive>
  7659. <key>18</key>
  7660.  
  7661. <triggermode>2</triggermode>
  7662. 0 = TRIGGER_SINGLE_HITBOX
  7663. 1 = TRIGGER_AIMNECKCHEST
  7664. 2 = TRIGGER_HIGHDAMAGE
  7665. 3 = TRIGGER_FULL_BODY
  7666.  
  7667. <visiblecheck>1</visiblecheck>
  7668. <teamcheck>1</teamcheck>
  7669. <spawncheck>1</spawncheck>
  7670. <jumpcheck>0</jumpcheck>
  7671. <hitbox>6</hitbox>
  7672. <delay>20</delay>
  7673. <triggertime>200</triggertime>
  7674. <pausetime>250</pausetime>
  7675. <afterburst>0</afterburst>
  7676. <maxinaccuracy>0.0</maxinaccuracy>
  7677. <range>0.7</range>
  7678. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7679. </triggerbot>
  7680.  
  7681. <rcs>
  7682. <switch>1</switch>
  7683. <startshot>2</startshot>
  7684. <stopshot>7</stopshot>
  7685. <pitchcompensation>0.0</pitchcompensation>
  7686. <yawcompensation>1.0</yawcompensation>
  7687. </rcs>
  7688. </Galil>
  7689.  
  7690. <AUG>
  7691. <aimbot>
  7692. <switch>1</switch>
  7693. <alwaysactive>0</alwaysactive>
  7694. <key>1</key>
  7695.  
  7696. <targetmode>2</targetmode>
  7697. 0 = BY_DISTANCE
  7698. 1 = BY_HEALTH
  7699. 2 = BY_FOV
  7700. 3 = BY_WEAPONDAMAGE
  7701.  
  7702. <intelligentmode>1</intelligentmode>
  7703. 0 = SINGLE_HITBOX
  7704. 1 = RANDOM_HEADNECKCHEST
  7705. 2 = CLOSEST_HITBOX
  7706.  
  7707. <visiblecheck>1</visiblecheck>
  7708. <teamcheck>1</teamcheck>
  7709. <movecheck>0</movecheck>
  7710. <jumpcheck>1</jumpcheck>
  7711. <spawncheck>1</spawncheck>
  7712. <switchtargets>0</switchtargets>
  7713. <stopafterkill>1</stopafterkill>
  7714. <faceitmode>0</faceitmode>
  7715. <fov>2.0</fov>
  7716. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7717. <ontargetfov>20.0</ontargetfov>
  7718. <smooth>3.5</smooth>
  7719. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7720. <smoothrandommin>0</smoothrandommin>
  7721. <smoothrandommax>0</smoothrandommax>
  7722. <zcorrection>3</zcorrection>
  7723. <prediction>1.0</prediction>
  7724. <maxinaccuracy>0</maxinaccuracy>
  7725. <curvefactor>3.0</curvefactor>
  7726. <aimerrorfactor>0.0</aimerrorfactor>
  7727. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7728. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7729. <hitbox>6</hitbox>
  7730. <delay>0</delay>
  7731. <aimtime>0</aimtime>
  7732. <pausetime>0</pausetime>
  7733. </aimbot>
  7734.  
  7735. <triggerbot>
  7736. <switch>1</switch>
  7737. <alwaysactive>0</alwaysactive>
  7738. <key>18</key>
  7739.  
  7740. <triggermode>2</triggermode>
  7741. 0 = TRIGGER_SINGLE_HITBOX
  7742. 1 = TRIGGER_AIMNECKCHEST
  7743. 2 = TRIGGER_HIGHDAMAGE
  7744. 3 = TRIGGER_FULL_BODY
  7745.  
  7746. <visiblecheck>1</visiblecheck>
  7747. <teamcheck>1</teamcheck>
  7748. <spawncheck>1</spawncheck>
  7749. <jumpcheck>0</jumpcheck>
  7750. <hitbox>6</hitbox>
  7751. <delay>20</delay>
  7752. <triggertime>200</triggertime>
  7753. <pausetime>250</pausetime>
  7754. <afterburst>0</afterburst>
  7755. <maxinaccuracy>0.0</maxinaccuracy>
  7756. <range>0.7</range>
  7757. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7758. </triggerbot>
  7759.  
  7760. <rcs>
  7761. <switch>0</switch>
  7762. </rcs>
  7763. </AUG>
  7764.  
  7765. <SG553>
  7766. <aimbot>
  7767. <switch>1</switch>
  7768. <alwaysactive>0</alwaysactive>
  7769. <key>1</key>
  7770.  
  7771. <targetmode>2</targetmode>
  7772. 0 = BY_DISTANCE
  7773. 1 = BY_HEALTH
  7774. 2 = BY_FOV
  7775. 3 = BY_WEAPONDAMAGE
  7776.  
  7777. <intelligentmode>1</intelligentmode>
  7778. 0 = SINGLE_HITBOX
  7779. 1 = RANDOM_HEADNECKCHEST
  7780. 2 = CLOSEST_HITBOX
  7781.  
  7782. <visiblecheck>1</visiblecheck>
  7783. <teamcheck>1</teamcheck>
  7784. <movecheck>0</movecheck>
  7785. <jumpcheck>1</jumpcheck>
  7786. <spawncheck>1</spawncheck>
  7787. <switchtargets>0</switchtargets>
  7788. <stopafterkill>1</stopafterkill>
  7789. <faceitmode>0</faceitmode>
  7790. <fov>2.0</fov>
  7791. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7792. <ontargetfov>20.0</ontargetfov>
  7793. <smooth>3.5</smooth>
  7794. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7795. <smoothrandommin>0</smoothrandommin>
  7796. <smoothrandommax>0</smoothrandommax>
  7797. <zcorrection>3</zcorrection>
  7798. <prediction>1.0</prediction>
  7799. <maxinaccuracy>0</maxinaccuracy>
  7800. <curvefactor>3.0</curvefactor>
  7801. <aimerrorfactor>0.0</aimerrorfactor>
  7802. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7803. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7804. <hitbox>6</hitbox>
  7805. <delay>0</delay>
  7806. <aimtime>0</aimtime>
  7807. <pausetime>0</pausetime>
  7808. </aimbot>
  7809.  
  7810. <triggerbot>
  7811. <switch>1</switch>
  7812. <alwaysactive>0</alwaysactive>
  7813. <key>18</key>
  7814.  
  7815. <triggermode>2</triggermode>
  7816. 0 = TRIGGER_SINGLE_HITBOX
  7817. 1 = TRIGGER_AIMNECKCHEST
  7818. 2 = TRIGGER_HIGHDAMAGE
  7819. 3 = TRIGGER_FULL_BODY
  7820.  
  7821. <visiblecheck>1</visiblecheck>
  7822. <teamcheck>1</teamcheck>
  7823. <spawncheck>1</spawncheck>
  7824. <jumpcheck>0</jumpcheck>
  7825. <hitbox>6</hitbox>
  7826. <delay>20</delay>
  7827. <triggertime>200</triggertime>
  7828. <pausetime>250</pausetime>
  7829. <afterburst>0</afterburst>
  7830. <maxinaccuracy>0.0</maxinaccuracy>
  7831. <range>0.7</range>
  7832. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  7833. </triggerbot>
  7834.  
  7835. <rcs>
  7836. <switch>0</switch>
  7837. </rcs>
  7838.  
  7839. </SG553>
  7840.  
  7841. <AWP>
  7842. <aimbot>
  7843. <switch>1</switch>
  7844. <alwaysactive>0</alwaysactive>
  7845. <key>1</key>
  7846.  
  7847. <targetmode>2</targetmode>
  7848. 0 = BY_DISTANCE
  7849. 1 = BY_HEALTH
  7850. 2 = BY_FOV
  7851. 3 = BY_WEAPONDAMAGE
  7852.  
  7853. <intelligentmode>0</intelligentmode>
  7854. 0 = SINGLE_HITBOX
  7855. 1 = RANDOM_HEADNECKCHEST
  7856. 2 = CLOSEST_HITBOX
  7857.  
  7858. <visiblecheck>1</visiblecheck>
  7859. <teamcheck>1</teamcheck>
  7860. <movecheck>0</movecheck>
  7861. <jumpcheck>0</jumpcheck>
  7862. <spawncheck>1</spawncheck>
  7863. <switchtargets>0</switchtargets>
  7864. <stopafterkill>0</stopafterkill>
  7865. <faceitmode>0</faceitmode>
  7866. <fov>4</fov>
  7867. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7868. <ontargetfov>20.0</ontargetfov>
  7869. <smooth>0.0</smooth>
  7870. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  7871. <smoothrandommin>0</smoothrandommin>
  7872. <smoothrandommax>0</smoothrandommax>
  7873. <zcorrection>0</zcorrection>
  7874. <prediction>1.0</prediction>
  7875. <maxinaccuracy>0</maxinaccuracy>
  7876. <curvefactor>0.0</curvefactor>
  7877. <aimerrorfactor>0.0</aimerrorfactor>
  7878. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7879. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7880. <hitbox>4</hitbox>
  7881. <delay>0</delay>
  7882. <aimtime>0</aimtime>
  7883. <pausetime>0</pausetime>
  7884. </aimbot>
  7885. <rcs>
  7886. <switch>0</switch>
  7887. </rcs>
  7888. </AWP>
  7889.  
  7890. <SSG08>
  7891. <aimbot>
  7892. <switch>1</switch>
  7893. <alwaysactive>0</alwaysactive>
  7894. <key>1</key>
  7895.  
  7896. <targetmode>2</targetmode>
  7897. 0 = BY_DISTANCE
  7898. 1 = BY_HEALTH
  7899. 2 = BY_FOV
  7900. 3 = BY_WEAPONDAMAGE
  7901.  
  7902. <intelligentmode>2</intelligentmode>
  7903. 0 = SINGLE_HITBOX
  7904. 1 = RANDOM_HEADNECKCHEST
  7905. 2 = CLOSEST_HITBOX
  7906.  
  7907. <visiblecheck>1</visiblecheck>
  7908. <teamcheck>1</teamcheck>
  7909. <movecheck>0</movecheck>
  7910. <jumpcheck>0</jumpcheck>
  7911. <spawncheck>1</spawncheck>
  7912. <switchtargets>0</switchtargets>
  7913. <stopafterkill>0</stopafterkill>
  7914. <faceitmode>0</faceitmode>
  7915. <fov>3.5</fov>
  7916. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7917. <ontargetfov>20.0</ontargetfov>
  7918. <smooth>0.0</smooth>
  7919. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  7920. <smoothrandommin>0</smoothrandommin>
  7921. <smoothrandommax>0</smoothrandommax>
  7922. <zcorrection>0</zcorrection>
  7923. <prediction>1.0</prediction>
  7924. <maxinaccuracy>0</maxinaccuracy>
  7925. <curvefactor>0.0</curvefactor>
  7926. <aimerrorfactor>0.0</aimerrorfactor>
  7927. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7928. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7929. <hitbox>4</hitbox>
  7930. <delay>0</delay>
  7931. <aimtime>0</aimtime>
  7932. <pausetime>0</pausetime>
  7933. </aimbot>
  7934. <rcs>
  7935. <switch>0</switch>
  7936. </rcs>
  7937. </SSG08>
  7938.  
  7939. <USPS>
  7940. <aimbot>
  7941. <switch>1</switch>
  7942. <alwaysactive>0</alwaysactive>
  7943. <key>1</key>
  7944.  
  7945. <targetmode>2</targetmode>
  7946. 0 = BY_DISTANCE
  7947. 1 = BY_HEALTH
  7948. 2 = BY_FOV
  7949. 3 = BY_WEAPONDAMAGE
  7950.  
  7951. <intelligentmode>0</intelligentmode>
  7952. 0 = SINGLE_HITBOX
  7953. 1 = RANDOM_HEADNECKCHEST
  7954. 2 = CLOSEST_HITBOX
  7955.  
  7956. <visiblecheck>1</visiblecheck>
  7957. <teamcheck>1</teamcheck>
  7958. <movecheck>0</movecheck>
  7959. <jumpcheck>1</jumpcheck>
  7960. <spawncheck>1</spawncheck>
  7961. <switchtargets>0</switchtargets>
  7962. <stopafterkill>0</stopafterkill>
  7963. <faceitmode>0</faceitmode>
  7964. <fov>2.8</fov>
  7965. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  7966. <smooth>1.5</smooth>
  7967. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  7968. <smoothrandommin>0</smoothrandommin>
  7969. <smoothrandommax>0</smoothrandommax>
  7970. <zcorrection>-3</zcorrection>
  7971. <prediction>1.0</prediction>
  7972. <maxinaccuracy>0</maxinaccuracy>
  7973. <curvefactor>0.0</curvefactor>
  7974. <aimerrorfactor>0</aimerrorfactor>
  7975. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  7976. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  7977. <hitbox>6</hitbox>
  7978. <delay>0</delay>
  7979. <aimtime>30</aimtime>
  7980. <pausetime>500</pausetime>
  7981. </aimbot>
  7982.  
  7983.  
  7984. <rcs>
  7985. <switch>0</switch>
  7986. </rcs>
  7987.  
  7988. </USPS>
  7989.  
  7990. <Glock18>
  7991. <aimbot>
  7992. <switch>1</switch>
  7993. <alwaysactive>0</alwaysactive>
  7994. <key>1</key>
  7995.  
  7996. <targetmode>2</targetmode>
  7997. 0 = BY_DISTANCE
  7998. 1 = BY_HEALTH
  7999. 2 = BY_FOV
  8000. 3 = BY_WEAPONDAMAGE
  8001.  
  8002. <intelligentmode>0</intelligentmode>
  8003. 0 = SINGLE_HITBOX
  8004. 1 = RANDOM_HEADNECKCHEST
  8005. 2 = CLOSEST_HITBOX
  8006.  
  8007. <visiblecheck>1</visiblecheck>
  8008. <teamcheck>1</teamcheck>
  8009. <movecheck>0</movecheck>
  8010. <jumpcheck>0</jumpcheck>
  8011. <spawncheck>1</spawncheck>
  8012. <switchtargets>0</switchtargets>
  8013. <stopafterkill>0</stopafterkill>
  8014. <faceitmode>0</faceitmode>
  8015. <fov>3.2</fov>
  8016. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  8017. <smooth>1</smooth>
  8018. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  8019. <smoothrandommin>0</smoothrandommin>
  8020. <smoothrandommax>0</smoothrandommax>
  8021. <zcorrection>-2</zcorrection>
  8022. <prediction>1.0</prediction>
  8023. <maxinaccuracy>0</maxinaccuracy>
  8024. <curvefactor>0.0</curvefactor>
  8025. <aimerrorfactor>0</aimerrorfactor>
  8026. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  8027. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  8028. <hitbox>6</hitbox>
  8029. <delay>0</delay>
  8030. <aimtime>30</aimtime>
  8031. <pausetime>500</pausetime>
  8032. </aimbot>
  8033.  
  8034.  
  8035.  
  8036. <rcs>
  8037. <switch>0</switch>
  8038. </rcs>
  8039. </Glock18>
  8040.  
  8041. <DesertEagle>
  8042. <aimbot>
  8043. <switch>1</switch>
  8044. <alwaysactive>0</alwaysactive>
  8045. <key>6</key>
  8046.  
  8047. <targetmode>2</targetmode>
  8048. 0 = BY_DISTANCE
  8049. 1 = BY_HEALTH
  8050. 2 = BY_FOV
  8051. 3 = BY_WEAPONDAMAGE
  8052.  
  8053. <intelligentmode>0</intelligentmode>
  8054. 0 = SINGLE_HITBOX
  8055. 1 = RANDOM_HEADNECKCHEST
  8056. 2 = CLOSEST_HITBOX
  8057.  
  8058. <visiblecheck>1</visiblecheck>
  8059. <teamcheck>1</teamcheck>
  8060. <movecheck>0</movecheck>
  8061. <jumpcheck>1</jumpcheck>
  8062. <spawncheck>1</spawncheck>
  8063. <switchtargets>1</switchtargets>
  8064. <stopafterkill>0</stopafterkill>
  8065. <faceitmode>0</faceitmode>
  8066. <fov>4</fov>
  8067. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  8068. <smooth>0</smooth>
  8069. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  8070. <smoothrandommin>0.0</smoothrandommin>
  8071. <smoothrandommax>0.0</smoothrandommax>
  8072. <zcorrection>1</zcorrection>
  8073. <prediction>1.0</prediction>
  8074. <maxinaccuracy>0</maxinaccuracy>
  8075. <curvefactor>3.0</curvefactor>
  8076. <aimerrorfactor>0.0</aimerrorfactor>
  8077. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  8078. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  8079. <hitbox>6</hitbox>
  8080. <delay>0</delay>
  8081. <aimtime>0</aimtime>
  8082. <pausetime>0</pausetime>
  8083. </aimbot>
  8084.  
  8085.  
  8086. <rcs>
  8087. <switch>0</switch>
  8088. </rcs>
  8089. </DesertEagle>
  8090.  
  8091. <Revolver>
  8092. <aimbot>
  8093. <switch>1</switch>
  8094. <alwaysactive>0</alwaysactive>
  8095. <key>6</key>
  8096.  
  8097. <targetmode>2</targetmode>
  8098. 0 = BY_DISTANCE
  8099. 1 = BY_HEALTH
  8100. 2 = BY_FOV
  8101. 3 = BY_WEAPONDAMAGE
  8102.  
  8103. <intelligentmode>0</intelligentmode>
  8104. 0 = SINGLE_HITBOX
  8105. 1 = RANDOM_HEADNECKCHEST
  8106. 2 = CLOSEST_HITBOX
  8107.  
  8108. <visiblecheck>1</visiblecheck>
  8109. <teamcheck>1</teamcheck>
  8110. <movecheck>0</movecheck>
  8111. <jumpcheck>1</jumpcheck>
  8112. <spawncheck>1</spawncheck>
  8113. <switchtargets>1</switchtargets>
  8114. <stopafterkill>0</stopafterkill>
  8115. <faceitmode>0</faceitmode>
  8116. <fov>2.0</fov>
  8117. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  8118. <smooth>10</smooth>
  8119. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  8120. <smoothrandommin>0.0</smoothrandommin>
  8121. <smoothrandommax>0.0</smoothrandommax>
  8122. <zcorrection>1</zcorrection>
  8123. <prediction>1.0</prediction>
  8124. <maxinaccuracy>0</maxinaccuracy>
  8125. <curvefactor>3.0</curvefactor>
  8126. <aimerrorfactor>0.0</aimerrorfactor>
  8127. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  8128. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  8129. <hitbox>6</hitbox>
  8130. <delay>0</delay>
  8131. <aimtime>0</aimtime>
  8132. <pausetime>0</pausetime>
  8133. </aimbot>
  8134.  
  8135.  
  8136. <rcs>
  8137. <switch>0</switch>
  8138. </rcs>
  8139. </Revolver>
  8140.  
  8141. <Tec9>
  8142. <aimbot>
  8143. <switch>1</switch>
  8144. <alwaysactive>0</alwaysactive>
  8145. <key>1</key>
  8146.  
  8147. <targetmode>2</targetmode>
  8148. 0 = BY_DISTANCE
  8149. 1 = BY_HEALTH
  8150. 2 = BY_FOV
  8151. 3 = BY_WEAPONDAMAGE
  8152.  
  8153. <intelligentmode>0</intelligentmode>
  8154. 0 = SINGLE_HITBOX
  8155. 1 = RANDOM_HEADNECKCHEST
  8156. 2 = CLOSEST_HITBOX
  8157.  
  8158. <visiblecheck>1</visiblecheck>
  8159. <teamcheck>1</teamcheck>
  8160. <movecheck>0</movecheck>
  8161. <jumpcheck>1</jumpcheck>
  8162. <spawncheck>1</spawncheck>
  8163. <switchtargets>0</switchtargets>
  8164. <stopafterkill>0</stopafterkill>
  8165. <faceitmode>0</faceitmode>
  8166. <fov>2.8</fov>
  8167. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  8168. <smooth>2.4</smooth>
  8169. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  8170. <smoothrandommin>0</smoothrandommin>
  8171. <smoothrandommax>0</smoothrandommax>
  8172. <zcorrection>1</zcorrection>
  8173. <prediction>1.0</prediction>
  8174. <maxinaccuracy>0</maxinaccuracy>
  8175. <curvefactor>0.0</curvefactor>
  8176. <aimerrorfactor>0</aimerrorfactor>
  8177. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  8178. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  8179. <hitbox>6</hitbox>
  8180. <delay>0</delay>
  8181. <aimtime>30</aimtime>
  8182. <pausetime>500</pausetime>
  8183. </aimbot>
  8184.  
  8185.  
  8186. <rcs>
  8187. <switch>0</switch>
  8188. </rcs>
  8189. </Tec9>
  8190.  
  8191. <FiveSeveN>
  8192. <aimbot>
  8193. <switch>1</switch>
  8194. <alwaysactive>0</alwaysactive>
  8195. <key>1</key>
  8196.  
  8197. <targetmode>2</targetmode>
  8198. 0 = BY_DISTANCE
  8199. 1 = BY_HEALTH
  8200. 2 = BY_FOV
  8201. 3 = BY_WEAPONDAMAGE
  8202.  
  8203. <intelligentmode>0</intelligentmode>
  8204. 0 = SINGLE_HITBOX
  8205. 1 = RANDOM_HEADNECKCHEST
  8206. 2 = CLOSEST_HITBOX
  8207.  
  8208. <visiblecheck>1</visiblecheck>
  8209. <teamcheck>1</teamcheck>
  8210. <movecheck>0</movecheck>
  8211. <jumpcheck>1</jumpcheck>
  8212. <spawncheck>1</spawncheck>
  8213. <switchtargets>0</switchtargets>
  8214. <stopafterkill>0</stopafterkill>
  8215. <faceitmode>0</faceitmode>
  8216. <fov>2.6</fov>
  8217. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  8218. <smooth>2</smooth>
  8219. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  8220. <smoothrandommin>0</smoothrandommin>
  8221. <smoothrandommax>0</smoothrandommax>
  8222. <zcorrection>1</zcorrection>
  8223. <prediction>1.0</prediction>
  8224. <maxinaccuracy>0</maxinaccuracy>
  8225. <curvefactor>0.0</curvefactor>
  8226. <aimerrorfactor>0</aimerrorfactor>
  8227. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  8228. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  8229. <hitbox>6</hitbox>
  8230. <delay>0</delay>
  8231. <aimtime>30</aimtime>
  8232. <pausetime>500</pausetime>
  8233. </aimbot>
  8234.  
  8235.  
  8236.  
  8237. <rcs>
  8238. <switch>0</switch>
  8239. </rcs>
  8240. </FiveSeveN>
  8241.  
  8242.  
  8243. <P250>
  8244. <aimbot>
  8245. <switch>1</switch>
  8246. <alwaysactive>0</alwaysactive>
  8247. <key>1</key>
  8248.  
  8249. <targetmode>2</targetmode>
  8250. 0 = BY_DISTANCE
  8251. 1 = BY_HEALTH
  8252. 2 = BY_FOV
  8253. 3 = BY_WEAPONDAMAGE
  8254.  
  8255. <intelligentmode>0</intelligentmode>
  8256. 0 = SINGLE_HITBOX
  8257. 1 = RANDOM_HEADNECKCHEST
  8258. 2 = CLOSEST_HITBOX
  8259.  
  8260. <visiblecheck>1</visiblecheck>
  8261. <teamcheck>1</teamcheck>
  8262. <movecheck>0</movecheck>
  8263. <jumpcheck>1</jumpcheck>
  8264. <spawncheck>1</spawncheck>
  8265. <switchtargets>0</switchtargets>
  8266. <stopafterkill>0</stopafterkill>
  8267. <faceitmode>0</faceitmode>
  8268. <fov>2.8</fov>
  8269. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  8270. <smooth>2.4</smooth>
  8271. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  8272. <smoothrandommin>0</smoothrandommin>
  8273. <smoothrandommax>0</smoothrandommax>
  8274. <zcorrection>1</zcorrection>
  8275. <prediction>1.0</prediction>
  8276. <maxinaccuracy>0</maxinaccuracy>
  8277. <curvefactor>0.0</curvefactor>
  8278. <aimerrorfactor>0</aimerrorfactor>
  8279. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  8280. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  8281. <hitbox>6</hitbox>
  8282. <delay>0</delay>
  8283. <aimtime>30</aimtime>
  8284. <pausetime>500</pausetime>
  8285. </aimbot>
  8286.  
  8287.  
  8288.  
  8289. <rcs>
  8290. <switch>0</switch>
  8291. </rcs>
  8292. </P250>
  8293.  
  8294. <P2000>
  8295. <aimbot>
  8296. <switch>1</switch>
  8297. <alwaysactive>0</alwaysactive>
  8298. <key>1</key>
  8299.  
  8300. <targetmode>2</targetmode>
  8301. 0 = BY_DISTANCE
  8302. 1 = BY_HEALTH
  8303. 2 = BY_FOV
  8304. 3 = BY_WEAPONDAMAGE
  8305.  
  8306. <intelligentmode>0</intelligentmode>
  8307. 0 = SINGLE_HITBOX
  8308. 1 = RANDOM_HEADNECKCHEST
  8309. 2 = CLOSEST_HITBOX
  8310.  
  8311. <visiblecheck>1</visiblecheck>
  8312. <teamcheck>1</teamcheck>
  8313. <movecheck>0</movecheck>
  8314. <jumpcheck>1</jumpcheck>
  8315. <spawncheck>1</spawncheck>
  8316. <switchtargets>0</switchtargets>
  8317. <stopafterkill>0</stopafterkill>
  8318. <faceitmode>0</faceitmode>
  8319. <fov>3</fov>
  8320. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  8321. <smooth>1</smooth>
  8322. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  8323. <smoothrandommin>0</smoothrandommin>
  8324. <smoothrandommax>0</smoothrandommax>
  8325. <zcorrection>-3</zcorrection>
  8326. <prediction>1.0</prediction>
  8327. <maxinaccuracy>0</maxinaccuracy>
  8328. <curvefactor>0.0</curvefactor>
  8329. <aimerrorfactor>0</aimerrorfactor>
  8330. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  8331. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  8332. <hitbox>6</hitbox>
  8333. <delay>0</delay>
  8334. <aimtime>30</aimtime>
  8335. <pausetime>500</pausetime>
  8336. </aimbot>
  8337.  
  8338.  
  8339.  
  8340. <rcs>
  8341. <switch>0</switch>
  8342. </rcs>
  8343. </P2000>
  8344. <Knife>
  8345.  
  8346. <aimbot>
  8347. <switch>0</switch>
  8348. </aimbot>
  8349.  
  8350. <triggerbot>
  8351. <switch>0</switch>
  8352. </triggerbot>
  8353.  
  8354. <rcs>
  8355. <switch>0</switch>
  8356. </rcs>
  8357.  
  8358. </Knife>
  8359.  
  8360. <HE>
  8361. <aimbot>
  8362. <switch>0</switch>
  8363. </aimbot>
  8364.  
  8365. <triggerbot>
  8366. <switch>0</switch>
  8367. </triggerbot>
  8368.  
  8369. <rcs>
  8370. <switch>0</switch>
  8371. </rcs>
  8372.  
  8373. </HE>
  8374.  
  8375. <DG>
  8376. <aimbot>
  8377. <switch>0</switch>
  8378. </aimbot>
  8379.  
  8380. <triggerbot>
  8381. <switch>0</switch>
  8382. </triggerbot>
  8383.  
  8384. <rcs>
  8385. <switch>0</switch>
  8386. </rcs>
  8387.  
  8388. </DG>
  8389.  
  8390. <FB>
  8391. <aimbot>
  8392. <switch>0</switch>
  8393. </aimbot>
  8394.  
  8395. <triggerbot>
  8396. <switch>0</switch>
  8397. </triggerbot>
  8398.  
  8399. <rcs>
  8400. <switch>0</switch>
  8401. </rcs>
  8402.  
  8403. </FB>
  8404.  
  8405. <SG>
  8406. <aimbot>
  8407. <switch>0</switch>
  8408. </aimbot>
  8409.  
  8410. <triggerbot>
  8411. <switch>0</switch>
  8412. </triggerbot>
  8413.  
  8414. <rcs>
  8415. <switch>0</switch>
  8416. </rcs>
  8417.  
  8418. </SG>
  8419.  
  8420. <Molotov>
  8421. <aimbot>
  8422. <switch>0</switch>
  8423. </aimbot>
  8424.  
  8425. <triggerbot>
  8426. <switch>0</switch>
  8427. </triggerbot>
  8428.  
  8429. <rcs>
  8430. <switch>0</switch>
  8431. </rcs>
  8432.  
  8433. </Molotov>
  8434.  
  8435. <IG>
  8436. <aimbot>
  8437. <switch>0</switch>
  8438. </aimbot>
  8439.  
  8440. <triggerbot>
  8441. <switch>0</switch>
  8442. </triggerbot>
  8443.  
  8444. <rcs>
  8445. <switch>0</switch>
  8446. </rcs>
  8447.  
  8448. </IG>
  8449.  
  8450. <C4>
  8451. <aimbot>
  8452. <switch>0</switch>
  8453. </aimbot>
  8454.  
  8455. <triggerbot>
  8456. <switch>0</switch>
  8457. </triggerbot>
  8458.  
  8459. <rcs>
  8460. <switch>0</switch>
  8461. </rcs>
  8462.  
  8463. </C4>
  8464.  
  8465. <Zeus>
  8466. <aimbot>
  8467. <switch>1</switch>
  8468. <alwaysactive>0</alwaysactive>
  8469. <key>1</key>
  8470.  
  8471. <targetmode>0</targetmode>
  8472. 0 = BY_DISTANCE
  8473. 1 = BY_HEALTH
  8474. 2 = BY_FOV
  8475. 3 = BY_WEAPONDAMAGE
  8476.  
  8477. <intelligentmode>0</intelligentmode>
  8478. 0 = SINGLE_HITBOX
  8479. 1 = RANDOM_HEADNECKCHEST
  8480. 2 = CLOSEST_HITBOX
  8481.  
  8482. <visiblecheck>1</visiblecheck>
  8483. <teamcheck>1</teamcheck>
  8484. <movecheck>0</movecheck>
  8485. <jumpcheck>0</jumpcheck>
  8486. <spawncheck>1</spawncheck>
  8487. <switchtargets>1</switchtargets>
  8488. <stopafterkill>1</stopafterkill>
  8489. <faceitmode>0</faceitmode>
  8490. <fov>4.0</fov>
  8491. <fovdistancemultiplier>0.5</fovdistancemultiplier>
  8492. <smooth>2</smooth>
  8493. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  8494. <smoothrandommin>0</smoothrandommin>
  8495. <smoothrandommax>0</smoothrandommax>
  8496. <zcorrection>0</zcorrection>
  8497. <prediction>1.0</prediction>
  8498. <maxinaccuracy>0</maxinaccuracy>
  8499. <curvefactor>0.0</curvefactor>
  8500. <aimerrorfactor>0</aimerrorfactor>
  8501. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  8502. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  8503. <hitbox>6</hitbox>
  8504. <delay>0</delay>
  8505. <aimtime>30</aimtime>
  8506. <pausetime>300</pausetime>
  8507. </aimbot>
  8508.  
  8509. </Zeus>
  8510.  
  8511. <bindings>
  8512. <120>panickey</120>
  8513. <113>deathmatchmode</113>
  8514. </bindings
  8515.  
  8516. <panickey>
  8517. <aimbot>
  8518. <switch>0</switch>
  8519. </aimbot>
  8520.  
  8521. <triggerbot>
  8522. <switch>0</switch>
  8523. </triggerbot>
  8524.  
  8525. <rcs>
  8526. <switch>0</switch>
  8527. </rcs>
  8528.  
  8529. <glow>
  8530. <switch>0</switch>
  8531. </glow>
  8532.  
  8533. <sonar>
  8534. <switch>0</switch>
  8535. </sonar>
  8536. </panickey>
  8537.  
  8538. <deathmatchmode>
  8539. <aimbot>
  8540. <teamcheck>0</teamcheck>
  8541. </aimbot>
  8542.  
  8543. <triggerbot>
  8544. <teamcheck>0</teamcheck>
  8545. </triggerbot>
  8546. </deathmatchmode
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