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- #Application properties (VERY HIGH PRIORITY)
- Expression.identifier_not_set_f = Identifier '%s' has no value.
- Expression.error_no_input = No expression typed.
- CanvasControls.alt_step = Alternate Step:
- CanvasControls.step = Step:
- CanvasControls.background_controls = Background Controls
- CanvasControls.show = Show
- CanvasControls.controls = Controls
- MainMenuBar.file = File
- MainMenuBar.file_open = Open
- MainMenuBar.file_close_project = Close Project
- MainMenuBar.file_save = Save
- MainMenuBar.file_export = Export
- MainMenuBar.file_exit = Exit
- MainMenuBar.file_restart = Restart
- MainMenuBar.edit = Edit
- MainMenuBar.edit_changes = View Changes
- MainMenuBar.edit_undo = Undo
- MainMenuBar.edit_redo = Redo
- MainMenuBar.edit_undo_f = Undo %s
- MainMenuBar.edit_redo_f = Redo %s
- MainMenuBar.edit_macros = Edit Macros
- MainMenuBar.edit_export_config = Edit Export Configuration
- MainMenuBar.view = View
- MainMenuBar.view_preview = Arma Preview
- MainMenuBar.view_show_grid = Show Grid
- MainMenuBar.view_change_colors = Change Colors
- MainMenuBar.view_background_image = Background Image
- MainMenuBar.view_change_background_image1 = VR
- MainMenuBar.view_change_background_image2 = Altis
- MainMenuBar.view_change_background_image3 = Tanoa
- MainMenuBar.view_change_background_image_custom = Custom
- MainMenuBar.view_change_background_none = None
- MainMenuBar.view_abs_region = Absolute Coordinate Region
- MainMenuBar.view_abs_region_show = Show
- MainMenuBar.view_abs_region_always_front = Always at Front
- MainMenuBar.view_dark_theme = Use Dark Theme
- MainMenuBar.view_full_screen = Full Screen
- MainMenuBar.view_ui = User Interface (UI)
- MainMenuBar.settings = Settings
- MainMenuBar.settings_configure_dirs = Configure Directories
- MainMenuBar.create = Create
- MainMenuBar.create_macro = New Macro
- MainMenuBar.create_control_class = New Control Class
- MainMenuBar.help = Help
- MainMenuBar.help_wiki = Open Wiki
- MainMenuBar.help_about = About
- Popups.btn_help = Help
- Popups.btn_help_tooltip = Get help with this dialog.
- Popups.btn_cancel = Cancel
- Popups.btn_ok = OK
- Popups.btn_apply = Apply
- Popups.generic_popup_title = Notification
- Popups.btn_close = Close
- Popups.btn_exit = Exit
- Popups.Colors.popup_title = Change Canvas Colors
- Popups.Colors.selection = Selection
- Popups.Colors.grid = Grid
- Popups.Colors.abs_region = Absolute Region
- Popups.Colors.background = Canvas Background Color
- Popups.SelectSaveLocation.popup_title = Configure Directories
- Popups.SelectSaveLocation.lbl_app_data_save_dir = Application entry save directory (required):
- Popups.SelectSaveLocation.lbl_a3_tools_dir = Arma 3 Tools directory (optional):
- Popups.SelectSaveLocation.btn_change = Change
- Popups.SelectSaveLocation.bad_a3_tools_dir = Not a valid Arma 3 Tools directory.
- Popups.SelectSaveLocation.btn_clear = Clear
- Popups.ControlPropertiesConfig.no_properties_available = No properties available.
- Popups.ControlPropertiesConfig.no_extend_class = No Parent Class
- Popups.ControlPropertiesConfig.extend_class = Extend Class
- Popups.ControlPropertiesConfig.is_background_control = Background Control
- Popups.ControlPropertiesConfig.MoveOutOfGroupPopup.popup_title = Control is in a Control Group
- Popups.ControlPropertiesConfig.MoveOutOfGroupPopup.message_f = Control '%s' is inside a Control Group. Move out of the control group?
- Popups.MissingControlPropertiesConfig.popup_title = Missing Control Properties
- Popups.MissingControlPropertiesConfig.missing_properties_message = The properties below require a value to be entered.
- Popups.NewControl.popup_title = New Control Class
- Popups.NewControl.control_class_name = Control Class Name:
- Popups.NewControl.base_control = Base Control:
- Popups.NewControl.properties = Properties
- Popups.NewControl.preview_sample = Preview Sample
- Popups.NewControl.base_types = Base Types
- Popups.MacroNew.popup_title = Create New Macro
- Popups.MacroEdit.popup_title = Edit a Macro
- Popups.MacroEdit.macro_key = Key:
- Popups.MacroEdit.macro_type = Type:
- Popups.MacroEdit.macro_value = Value:
- Popups.MacroEdit.macro_comment = Comment (optional):
- Popups.MacroEdit.no_type_chosen = No type chosen.
- Popups.ChooseMacro.popup_title = Choose a Macro
- Popups.ChooseMacro.available_macros = Available Macros
- Popups.ChooseMacro.no_available_macros = No macros are available.
- Popups.ChooseMacro.choose_macro_title = Choose a Macro below.
- Popups.SaveProject.popup_title = Save Project?
- Popups.SaveProject.message = Do you wish to save changes to the current project?
- Popups.ExportProject.dialog_title = Export Project
- Popups.ExportProject.title_label = Project Export Configuration
- Popups.ExportProject.display_properties = Display Properties
- Popups.ExportProject.export_parameters = Export Parameters
- Popups.ExportProject.export_preview = Export Preview
- Popups.ExportProject.ok_button_export = Export
- Popups.ExportProject.DisplayProperties.class_name_f = %s's Class Name:
- Popups.ExportProject.DisplayProperties.display_type = Display Type:
- Popups.ExportProject.DisplayProperties.dialog = Dialog
- Popups.ExportProject.DisplayProperties.title = Title
- Popups.ExportProject.ExportParameters.export_macros_to_file = Export Macros to Separate File
- Popups.ExportProject.ExportParameters.export_macros_to_file_tooltip = Export all Macros to their own file instead of placing them in the display/dialog's header file.
- Popups.ExportProject.ExportParameters.export_directory = Export Directory:
- Popups.ExportProject.ExportParameters.export_directory_tooltip = Choose the directory to export all project contents to.
- Popups.ExportProject.ExportParameters.locate_export_directory = Locate the Export Directory
- Popups.ExportProject.ExportParameters.export_file_extension = Export File Extension:
- Popups.ExportProject.ExportParameters.place_adc_notice = Place ADC Notice
- Popups.ExportProject.ExportParameters.place_adc_notice_tooltip = Place a comment inside the exported files saying it was exported with Arma Dialog Creator.
- Popups.ExportProject.ExportAftermathPopup.dialog_title_success = Export Complete
- Popups.ExportProject.ExportAftermathPopup.dialog_title_failed = Export Failed
- Popups.ExportProject.ExportAftermathPopup.export_complete_f = Exported the project to '%s' successfully.
- Popups.ExportProject.ExportAftermathPopup.export_failed = Export failed.
- Popups.ExportProject.ExportAftermathPopup.show_error_message = Show Error Message
- Popups.ExportProject.ExportAftermathPopup.hide_error_message = Hide Error Message
- Popups.MustRestart.must_restart_for_changes = Arma Dialog Creator must restart for the changes to be applied.
- Popups.MustRestart.restart = Restart
- Popups.About.dialog_title = About Arma Dialog Creator
- Popups.About.author = Author
- Popups.About.version = Version
- Popups.About.build = Build
- Popups.About.repository = GitHub Repository
- Misc.file_chooser_background_img_title = Locate an Image
- Misc.no_items_available = No items available.
- Misc.visit_link_in_browser_f = Visit this link in your web browser:\n%s
- Misc.adc_export_notice = Exported via Arma Dialog Creator (https://github.com/kayler-renslow/arma-dialog-creator)
- Misc.no_documentation = No Documentation.
- ContextMenu.DefaultComponent.configure = Configure Properties
- ContextMenu.DefaultComponent.render_queue = Render Queue
- ContextMenu.ComponentTreeView.new_folder = New Folder
- PreviewWindow.popup_title = Preview Window
- ControlPropertiesEditorPane.reset_to_default = Reset to Default
- ControlPropertiesEditorPane.set_to_macro = Set to Macro
- ControlPropertiesEditorPane.value_override = Value Override
- ControlPropertiesEditorPane.use_default_editor = Use Default Editor
- ControlPropertiesEditorPane.required = Required
- ControlPropertiesEditorPane.optional = Optional
- ControlPropertiesEditorPane.events = Events
- ValueEditors.FontValueEditor.default_font = Default Font
- ValueEditors.ImageValueEditor.image_files = Image Files
- ValueEditors.ImageValueEditor.locate_image = Locate Image
- ValueEditors.ImageValueEditor.a3_tools_dir_not_set = Arma 3 Tools directory not set.
- ValueEditors.ImageValueEditor.set_a3_tools_btn = Set Arma 3 Tools directory
- ValueEditors.ImageValueEditor.ConvertingPaaPopup.popup_title = Converting Image
- ValueEditors.ImageValueEditor.ConvertingPaaPopup.message_f = Converting "%s" to a read-able format.
- ValueEditors.ImageValueEditor.ConvertingPaaPopup.unknown_image_conversion_error = An un-described error occurred during the conversion.
- ValueEditors.ImageValueEditor.ConvertingPaaPopup.convert_error_popup_title = Conversion Failed
- ValueEditors.ImageValueEditor.ImageAlreadyExistsDialog.dialog_title = Image Already Exists
- ValueEditors.ImageValueEditor.ImageAlreadyExistsDialog.message_f = Image '%s' already exists. Do you wish to overwrite, save as a new name, or cancel this operation?
- ValueEditors.ImageValueEditor.ImageAlreadyExistsDialog.existing_image = Existing image:
- ValueEditors.ImageValueEditor.ImageAlreadyExistsDialog.overwrite = Overwrite.
- ValueEditors.ImageValueEditor.ImageAlreadyExistsDialog.new_name = Use new name.
- ValueEditors.ControlStyleGroupEditor.select_styles = Select Styles
- ValueEditors.ControlStyleGroupEditor.tooltip_select_styles = Select applicable style(s).
- Macros.macro = Macro
- Macros.comment = Comment
- Macros.value = Value
- Macros.choose_macro = Choose Macro
- Macros.clear_macro = Clear Macro
- Macros.no_macro_set = No Macro Set
- Macros.no_recent_macros = No recently chosen macros.
- ProjectInitWindow.window_title = Set the Project
- ProjectInitWindow.btn_language = Language
- ProjectInitWindow.tab_new = New
- ProjectInitWindow.tab_open = Open
- ProjectInitWindow.tab_import = Import
- ProjectInitWindow.new_project_title = Create a New Project
- ProjectInitWindow.new_project_description = Project Description:
- ProjectInitWindow.new_project_ok = Create New Project
- ProjectInitWindow.project_name = Project Name:
- ProjectInitWindow.open_project_title = Open an Existing Project
- ProjectInitWindow.open_project_ok = Load Project
- ProjectInitWindow.detected_projects = Projects
- ProjectInitWindow.import_project_title = Import an Arma 3 Dialog
- ProjectInitWindow.import_project_ok = Import Dialog
- ProjectInitWindow.locate_description_ext = Locate description.ext
- ProjectInitWindow.project_setup = Project Setup
- ProjectInitWindow.open_from_file_title = Project not listed?
- ProjectInitWindow.open_from_file = Open from file
- ProjectInitWindow.fc_locate_project_title = Locate a project.xml
- ProjectInitWindow.could_not_load_project = Could not load project.
- ProjectInitWindow.reason = Reason:
- ProjectInitWindow.ProjectResultErrorPopup.popup_title = Project Parsed With Errors
- ProjectInitWindow.ProjectResultErrorPopup.error_message = Error:
- ProjectInitWindow.ProjectResultErrorPopup.recovered = Recovered:
- ProjectInitWindow.ProjectResultErrorPopup.yes = Yes
- ProjectInitWindow.ProjectResultErrorPopup.no = No
- ProjectInitWindow.ProjectResultErrorPopup.recover_message = Recover Message:
- ProjectInitWindow.ProjectResultErrorPopup.errors_title = Errors occurred while parsing.
- XmlParse.failed_to_read_xml = Failed to read the XML.
- XmlParse.generic_recover_message_f = Value '%s' is now the current value.
- XmlParse.ProjectLoad.bad_values_f = Bad values: '%s'.
- XmlParse.ProjectLoad.bad_macro_key_or_type_f = Bad macro key or type. key:'%s', type:'%s'
- XmlParse.ProjectLoad.bad_macro_property_type_f = Bad macro property type: '%s'.
- XmlParse.ProjectLoad.bad_value_creation_count_f = Not enough values for %s. Count:'%d'.
- XmlParse.ProjectLoad.missing_control_name = Missing control name for tag:'%s'.
- XmlParse.ProjectLoad.bad_control_property_lookup_id_f = Bad control property lookup id: '%s' for control '%s'.
- XmlParse.ProjectLoad.bad_display_property_lookup_id_f = Bad display property lookup id: '%s'.
- XmlParse.ProjectLoad.bad_control_type_f = Bad control type: '%s' for control '%s'.
- XmlParse.ProjectLoad.bad_renderer_f = Bad renderer ('%s') for control '%s'.
- XmlParse.ProjectLoad.missing_control_property_f = Missing control property: '%s' for control '%s'.
- XmlParse.ProjectLoad.not_a_project_save = Not a project save.
- XmlParse.ApplicationPropertyLoad.bad_saved_value_f = Application property '%s' failed to load saved value. Using '%s' as new value.
- XmlWrite.ProjectSave.control_properties_missing_f = Control '%s' is missing at least 1 required control property.
- Confirmation.yes = Yes
- Confirmation.no = No
- DisplayPropertiesEditorPane.remove_property_tooltip = Remove display property.
- DisplayPropertiesEditorPane.add_display_property = Add Property
- DisplayPropertiesEditorPane.add_display_property_tooltip = Add a new display property
- #----------------------------------------------------------
- # Edit change properties (HIGH PRIORITY)
- DisplayChange.ShortName.add = Control Addition
- DisplayChange.ShortName.set = Control Update
- DisplayChange.ShortName.remove = Control Remove
- DisplayChange.ShortName.move = Control Move
- DisplayChange.Description.add = Control '%s' was added into the display.
- DisplayChange.Description.set = Control '%s' was removed and control '%s' took it's place.
- DisplayChange.Description.remove = Control '%s' was removed from the display.
- DisplayChange.Description.move = Control '%s' was moved into the display.
- #----------------------------------------------------------
- # Misc control properties (HIGH PRIORITY)
- #@formatter:off
- InputField.submit_btn_tooltip = Submit
- InputField.DataCheckers.no_value = No value entered.
- InputField.DataCheckers.ArmaString.type_name = String
- InputField.DataCheckers.ArmaString.missing_quote = Missing quote.
- InputField.DataCheckers.Double.not_a_number = Not a number.
- InputField.DataCheckers.Double.type_name = Floating Point Number
- InputField.DataCheckers.Identifier.not_identifier = Not an identifier. (Start with: letter, _, $. Then can have: letter, _, $, number)
- InputField.DataCheckers.Identifier.type_name = Identifier
- InputField.DataCheckers.Integer.not_integer = Not an integer.
- InputField.DataCheckers.Integer.type_name = Integer
- InputField.DataCheckers.Expression.type_name = Expression
- InputField.DataCheckers.Expression.unknown_error = Unknown Error
- InputField.DataCheckers.StringChecker.type_name = String
- FileChooserPane.locate = Locate
- ComboBoxMenuButton.select_none = Select None
- #----------------------------------------------------------
- # Control Properties Lookup properties (LOW PRIORITY)
- #@formatter:off
- PropertyType.int = Integer
- PropertyType.float = Floating Point Number
- PropertyType.exp = Expression
- PropertyType.boolean = Boolean
- PropertyType.string = String
- PropertyType.array = Array
- PropertyType.color = Color
- PropertyType.sound = Sound
- PropertyType.font = Font
- PropertyType.file_name = File Name
- PropertyType.image = Image
- PropertyType.hex_color_string = Hex Color String
- PropertyType.texture = Texture
- PropertyType.event = Event SQF Code String
- PropertyType.sqf = SQF Code String
- PropertyType.control_style = Control Style
- ControlType.static = Static
- ControlType.html = HTML
- ControlType.edit = Edit
- ControlType.structured_text = Structured Text
- ControlType.activetext = Active Text
- ControlType.button = Button
- ControlType.shortcutbutton = Shortcut Button
- ControlType.xbutton = X Button
- ControlType.progress = Progress Bar
- ControlType.static_skew = Static Skew
- ControlType.linebreak = Line Break
- ControlType.tree = Tree
- ControlType.controls_group = Controls Group
- ControlType.xkeydesc = XKEYDESC
- ControlType.animated_texture = Animated Texture
- ControlType.animated_user = Animated User
- ControlType.itemslot = Item Slot
- ControlType.slider = Slider
- ControlType.xslider = X Slider
- ControlType.combo = Combo
- ControlType.xcombo = X Combo
- ControlType.listbox = List Box
- ControlType.xlistbox = X List Box
- ControlType.listnbox = List N Box
- ControlType.toolbox = Tool Box
- ControlType.checkboxes = Check Boxes
- ControlType.checkbox = Check Box
- ControlType.context_menu = Context Menu
- ControlType.menu = Menu
- ControlType.menu_strip = Menu Strip
- ControlType.object = Object
- ControlType.object_zoom = Object Zoom
- ControlType.object_container = Object Container
- ControlType.object_cont_anim = Object Container Animation
- ControlType.map = Map
- ControlType.map_main = Map Main
- ControlType.TypeGroup.text = Text
- ControlType.TypeGroup.button = Button
- ControlType.TypeGroup.combo = Combo Box
- ControlType.TypeGroup.slider = Slider
- ControlType.TypeGroup.list_box = List Box
- ControlType.TypeGroup.check_box = Check Box
- ControlType.TypeGroup.menu = Menu
- ControlType.TypeGroup.object = Object
- ControlType.TypeGroup.map = Map
- ControlType.TypeGroup.misc = Misc
- ControlStyle.pos = Pos
- ControlStyle.hpos = H Pos
- ControlStyle.vpos = V Pos
- ControlStyle.left = Left
- ControlStyle.right = Right
- ControlStyle.center = Center
- ControlStyle.down = Down
- ControlStyle.up = Up
- ControlStyle.vcenter = V Center
- ControlStyle.type = Type
- ControlStyle.single = Single
- ControlStyle.multi = Multi-line
- ControlStyle.title_bar = Title Bar
- ControlStyle.picture = Picture
- ControlStyle.frame = Frame
- ControlStyle.background = Background
- ControlStyle.group_box = Group Box
- ControlStyle.group_box2 = Group Box2
- ControlStyle.hud_background = HUD Background
- ControlStyle.tile_picture = Title Picture
- ControlStyle.with_rect = With Rectangle
- ControlStyle.line = Line
- ControlStyle.shadow = Shadow
- ControlStyle.no_rect = No Rectangle
- ControlStyle.keep_aspect_ratio = Keep Aspect Ratio
- ControlStyle.title = Title
- ControlStyle.sl_dir = Slider Dir
- ControlStyle.sl_vert = Slider Vertical
- ControlStyle.sl_horz = Slider Horizontal
- ControlStyle.sl_textures = Slider Textures
- ControlStyle.vertical = Vertical
- ControlStyle.horizontal = Horizontal
- ControlStyle.lb_textures = Listbox Textures
- ControlStyle.lb_multi = Listbox Multi
- ControlStyle.tr_showroot = Show Tree Root
- ControlStyle.tr_autocollapse = Auto Collapse Tree
- ControlStyle.mb_button_ok = Message Box OK
- ControlStyle.mb_button_cancel = Message Box Cancel
- ControlStyle.mb_button_user = Message Box User
- ControlStyle.na = None Applicable
- ControlStyle.Doc.no_doc = No documentation.
- ControlStyle.Doc.na = Used for when there are no styles applicable, but an entry is required regardless.
- ControlStyle.Doc.left = Text is left-aligned.
- ControlStyle.Doc.right = Text is right-aligned.
- ControlStyle.Doc.center = Text is center-aligned.
- ControlStyle.Doc.multi = Text can be placed on more than one lines.
- ControlStyle.Doc.picture = The 'text' property will read as a link to an image or video file.
- ControlStyle.Doc.frame = A border line is drawn around control.
- ControlStyle.Doc.with_rect = Border is drawn around control and background color becomes invisible.
- ControlStyle.Doc.line = Draws a line from [x,y] to [x+w, y+h].
- ControlStyle.Doc.shadow = Black drop shadow is placed behind text. (Deprecated-use control property shadow).
- ControlStyle.Doc.no_rect = If used with multi-line (16), this will suppress border drawn by multi-line controls.
- ControlStyle.Doc.keep_aspect_ratio = Image/video will retrain it's original proportions.
- ControlStyle.Doc.sl_vert = Orientation of slider is vertical.
- ControlStyle.Doc.sl_horz = Orientation of slider is horizontal.
- ControlStyle.Doc.lb_textures = Solid scrollbar.
- ControlStyle.Doc.lb_multi = Multiple items can be selected.
- ControlStyle.Doc.tr_showroot = Show the root node.
- ControlStyle.Doc.tr_autocollapse = Only one branch can be expanded.
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