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  1. #Orphic: ~workshop new
  2. +BB-8-NU: A new workshop session was created
  3. Allstar124☆: reflect type with hp ground
  4. #Orphic: uh, firstly
  5. #Orphic: lets pick a core
  6. #Orphic: sets last fam ;)
  7. venomben: I'm assuming we want something that can spread stats
  8. Allstar124☆: haunter+barrier mushy?
  9. shaneghoul: specz
  10. venomben: status*
  11. Aladyyn: haunter + sd sawsbuck
  12. Aladyyn: best core
  13. venomben: maybe haunter and fisk
  14. carcy: Lol
  15. @NotNova: Hmm
  16. @NotNova: DBond Haunter + a CM Psychic maybe?
  17. lolbro: why dont we focus on beating haunter's offensive and defensive checks
  18. #Orphic: yo why does
  19. lolbro: *or
  20. #Orphic: haunter + sd buck
  21. #Orphic: sound good
  22. TTFTW: it doesn't
  23. TTFTW: lol
  24. +evann: nah you run
  25. #Orphic: :(
  26. +evann: LO boom haunter
  27. carcy: Haunter cm mesprit?
  28. TTFTW: run
  29. TTFTW: sucker punch haunter
  30. venomben: i got it
  31. TTFTW: fire
  32. venomben: SS miltank
  33. #Orphic: haunter cm mesprit could work
  34. +evann: sucker punch on weak special attackers iss
  35. #Orphic: or just haunter + skunk lure
  36. +evann: my thing
  37. +evann: :/
  38. #Orphic: done
  39. venomben: wait that wouldn't help actually one sec
  40. TTFTW: ;/
  41. carcy: Haunter mr meme
  42. @NotNova: What could a skunk lure be, guys?
  43. carcy: !
  44. Easy to Understand: haunter+slow turn/switch
  45. lolbro: boom shift
  46. #Orphic: haunter + boom shiftry
  47. @NotNova: I've been using Boom Shiftry lately
  48. #Orphic: :o
  49. @NotNova: It's fun :)
  50. @Shadestep: explosion shiftry yea
  51. lolbro: double snipe
  52. HJAD: reflect type wisp split hex
  53. HJAD: :o
  54. TTFTW: :o
  55. venomben: something that can block dark psychic and ghost
  56. #Orphic: shiftry^^
  57. lolbro: why do hjad and ttftw have the same color
  58. HJAD: hes more yellow
  59. Allstar124☆: HJAD is more black
  60. Easy to Understand: Vullaby :^]
  61. HJAD: im more puke
  62. TTFTW: why does that haunter lose
  63. TTFTW: to megadino
  64. TTFTW: ..
  65. lolbro: it doesnt
  66. venomben: it doesn
  67. #Orphic: okay dudes i think we're going with Haunter + shiftry
  68. #Orphic: for our core
  69. Allstar124☆: because megadino is broken
  70. venomben: wait
  71. shaneghoul: what's the haunter set
  72. @NotNova: Sounds good?
  73. venomben: i think i got a better one
  74. HJAD: Who switches mega dino in on haunter..
  75. #Orphic: shaneghoul i think LO
  76. #Orphic: or specs tbh
  77. gurdurrtothetop: sounds good man
  78. venomben: hydreigon's dev
  79. shaneghoul: specs is fun
  80. venomben: zwei
  81. Allstar124☆: LO seems better
  82. #Orphic: i'd rather do sets at the end, mostly, but its offensive
  83. #Orphic: and defo boom shiftry
  84. lolbro: lo seems better
  85. Allstar124☆: so you're not locked into moves
  86. lolbro: cuz you can use reflect type
  87. shaneghoul: lo is probably better yea
  88. venomben: wait
  89. shaneghoul: but specs is more fun
  90. #Orphic: specs bops things
  91. #Orphic: but lo is fun
  92. #Orphic: too
  93. HJAD: I think its important
  94. HJAD: to think of the set
  95. venomben: pawnaird
  96. HJAD: you want to win with
  97. TTFTW: use sub disable
  98. TTFTW: the best
  99. Allstar124☆: reflect type hp ground
  100. HJAD: then build the rest like a skeleton
  101. @NotNova: Yeah, for our core we could start with sets
  102. Allstar124☆: better set
  103. HJAD: then fi it out
  104. @NotNova: And build from that
  105. venomben: we can definitely go haunter and pawnaird
  106. @NotNova: So what Haunter set? :)
  107. gurdurrtothetop: would something like sub disable wow wave be terrible?
  108. lolbro: wisp reflect type imo
  109. HJAD: I like the idea of specs
  110. TTFTW: subdisable
  111. HJAD: but i LOVE reflect type
  112. lucianvega: sub split is cool 2
  113. carcy: Sub disable or taunt dbond
  114. carcy: Imo
  115. Easy to Understand: Does Klinklang pair up well with Haunter?
  116. #Orphic: taunt dbond sounds fun as hell
  117. #Orphic: like
  118. #Orphic: in a core with boom shiftry
  119. Easy to Understand: With like volt switch
  120. #Orphic: just getting kills
  121. lolbro: why are we building our core with a sack
  122. lolbro: two sacks
  123. Allstar124☆: ^
  124. lolbro: they both lure the same mons too
  125. venomben: ^
  126. lolbro: p much
  127. #Orphic: tru
  128. venomben: pawnaird
  129. HJAD: i agree with brolol
  130. venomben: it works better
  131. +evann: you guys arent really considering what you want to do w/ haunter while picking a set
  132. +evann: do you want to lure something? do you want something to lure for haunter etc
  133. +evann: youre lacking
  134. Easy to Understand: If they both lure the same pokemon we add a third that sweeps and we got a good offense tbh
  135. +evann: direction rn
  136. #Orphic: shiftry is luring for haunter, was the intention
  137. venomben: its not suicidal and can take on anything that threatens haunter
  138. #Orphic: which is why i think life orb
  139. HJAD: i think we lack a haunter set
  140. #Orphic: 3 attacks is good
  141. lolbro: [14:09:04] lolbro: why dont we focus on beating haunter's offensive and defensive checks
  142. Allstar124☆: we need a set first
  143. HJAD: we cant build a team without knowing the set
  144. +evann: well thats hard cause
  145. +evann: anything faster
  146. +evann: checks haunter
  147. venomben: ok i have an idea
  148. +evann: b/c of how frail it is
  149. HJAD: haunter functions as an epic glass cannon
  150. lolbro: so we can build with speed control in mind
  151. +evann: i think itd probably be a better team if you used haunter to lure for smth else
  152. +evann: cause its never gonna clean
  153. +evann: against a well built team
  154. lolbro: what does it lure though
  155. lolbro: skunk
  156. HJAD: skunks
  157. HJAD: yama
  158. Easy to Understand: What about a Lanturn?
  159. @Shadestep: i ilke the idea of specs a lot
  160. HJAD: same
  161. HJAD: specs+ voltturn sounds
  162. @Shadestep: yep
  163. HJAD: interesting
  164. lolbro: what about
  165. HJAD: because it can threaten a lot thanks to movepool
  166. venomben: this is a good core
  167. venomben: http://pastebin.com/gFt99MXC
  168. @Shadestep: yea HJAD
  169. lolbro: LO Dbond+Crosprit
  170. @notnova: So
  171. @notnova: LO DBond with taunt + Boom Shiftry?
  172. venomben: a moderately offensive haunter that can take a hit
  173. venomben: and reflect type
  174. Easy to Understand: Haunter/Mesprit/Lanturn tbh
  175. HJAD: magbe not crosprit
  176. venomben: stacked with a pokemon that spreads a ton of status
  177. @notnova: Hmm
  178. carcy: Lo dbond with sd or even np shiftry?
  179. HJAD: defensive rocks sounds a nice idea
  180. venomben: thank you
  181. @notnova: I wouldn't be opposed to Sprit
  182. HJAD: because uturn yellow magic
  183. @notnova: With the above core
  184. HJAD: if xatu wnats to come in
  185. lolbro: why would we use dbond haunter with defensive sprit
  186. HJAD: we get a free wallbreaking oppurtuinity
  187. HJAD: with haunter
  188. venomben: sprit and haunter share the same weaknesses
  189. lolbro: the point is to kill skunks
  190. Easy to Understand: set isn't decided yet Lolbro
  191. lolbro: ik
  192. venomben: both get wrecked by dark types like skunk
  193. venomben: and ghost types like haunter
  194. HJAD: thats why we have
  195. lolbro: thats what dbond is for
  196. HJAD: 6 slots
  197. HJAD: and not 2
  198. lolbro: and that
  199. @notnova: Hmm
  200. @notnova: So what are the options so far?
  201. venomben: alright but if we are making a core we don't want them to both get hit by the same thing
  202. @notnova: For our second partner
  203. venomben: i vote stunfisk
  204. @Shadestep: how about CM xatu
  205. HJAD: me for mesprit
  206. @notnova: I mean it's supposed to be an offensive core
  207. @notnova: So
  208. lolbro: i second hjad
  209. lolbro: with mesprit
  210. Easy to Understand: stunfisk is a qt tbh
  211. venomben: nova if its offensive this works: http://pastebin.com/gFt99MXC
  212. carcy: Wait, haunter np pard?
  213. &ryan: the whole idea of the core is to use one to lure in the other's counters
  214. &ryan: it wouldn't work if they didn't share that weakness
  215. lolbro: ^
  216. @notnova: Indeed
  217. lolbro: thats why something like dbond+crosprit makes sense
  218. @notnova: I don't think stunfisk is right for a second partner
  219. lolbro: or specs
  220. HJAD: I think mes goes hand in hand with haunter
  221. venomben: ok
  222. Easy to Understand: can Mesprit cripple skuntank enough that it's no longer a threat?
  223. @notnova: We want to lure with Haunter or for it
  224. venomben: then SD Pawn
  225. HJAD: if we use
  226. HJAD: Lo dbond + crosprit
  227. HJAD: it works
  228. @notnova: Sounds fun
  229. HJAD: and if we use specs + bulky uturn
  230. HJAD: it also works
  231. @notnova: Anyone else for it?
  232. @Shadestep: i dig specs + bulky uturn
  233. lolbro: poll it
  234. lolbro: imo
  235. venomben: that works
  236. HJAD: It just gives u most freedom all around
  237. #Orphic: hey dudes
  238. &ryan: are you talking about
  239. &ryan: specs haunter
  240. #Orphic: sorry i had to step away for a bit
  241. lolbro: y
  242. HJAD: yus
  243. @notnova: Specs Haunter is a bit
  244. &ryan: use lo
  245. @notnova: Eh
  246. lolbro: ryan they are
  247. &ryan: it's just better
  248. #Orphic: nah
  249. #Orphic: use LO
  250. #Orphic: with boom shiftry
  251. @notnova: LO is better bc Sludge Bomb
  252. #Orphic: for skunk
  253. #Orphic: that works
  254. lolbro: orphic
  255. @notnova: We stepped away from Shiftry Orphic
  256. &ryan: lo lets you run utility like wisp/taunt/dbond/sub
  257. #Orphic: ah
  258. lolbro: we've been talking about with mesprit
  259. #Orphic: sorry, catch me up
  260. @notnova: People wanted to lure with the Haunter
  261. @Shadestep: did i do this correctly
  262. lolbro: y
  263. @Quite Quiet: don't use specs haunter
  264. @Quite Quiet: please
  265. gurdurrtothetop: what is crosprit?
  266. &ryan: also the only offensive moves you need on haunter are its stabs
  267. lolbro: look even the guy who doesnt play mons
  268. carcy: Rest talk cm mesprit
  269. lolbro: knows
  270. HJAD: cm restalk monopsychic
  271. @Shadestep: calm mind rest sleep talk
  272. #Orphic: Gurdurr to the top, rest talk
  273. gurdurrtothetop: o ok thx
  274. lolbro: its crocune
  275. lolbro: but mono psychic
  276. #Orphic: what other moves do we want, taunt + dbond?
  277. lolbro: stabs
  278. @notnova: O evan left
  279. @Quite Quiet: but ryan, hp ground is cool :^)
  280. @notnova: I think Taunt DBond is.cool
  281. &ryan: wisp is better tho
  282. HJAD: I think we want
  283. &ryan: at beating on skunk
  284. #Orphic: wisp dbond, wisp taunt
  285. &ryan: shadow ball does plenty to common steels
  286. HJAD: Double Stab Dbond Wisp?
  287. #Orphic: many options
  288. @Shadestep: wisp dbond double stab?
  289. &ryan: taunt beats ferroseed if you want it to
  290. #Orphic: yeah
  291. @notnova: Hmm
  292. @notnova: Okay, sure
  293. @Shadestep: yo me n HJAD
  294. HJAD: lol shade
  295. #Orphic: ahh ffs
  296. @Shadestep: great minds think alike
  297. @notnova: Are we final on that?
  298. lolbro: we could also
  299. lolbro: go
  300. @notnova: The Haunter set?
  301. &ryan: you can also use lo haunter / u-turn mesprit
  302. @Shadestep: yea i like that ryan
  303. lolbro: dbond stabs and leave the option between wisp and taunt
  304. lolbro: until after
  305. @notnova: Okay, let's try again then
  306. #Orphic: yeah same
  307. #Orphic: i like that
  308. #Orphic: with bulky u-turn
  309. HJAD: i guess haunters efforts arent breaking for a wincon
  310. HJAD: with ryans idea
  311. venomben: so wait what is crocune
  312. HJAD: but it maximises haunters use
  313. @notnova: Hmm
  314. @notnova: I'll poll it
  315. HJAD: which is the difference between the two options
  316. venomben: i though something like this might work wit the bulky turn mesprit
  317. venomben: http://pastebin.com/PALMxZXq
  318. lolbro: hjad we could build it that way
  319. venomben: though signal beam is pointless
  320. #Orphic: i'd really like to not use pawniard
  321. lolbro: ^
  322. Allstar124☆: ^
  323. venomben: ok
  324. #Orphic: since it's awful
  325. venomben: hey its amazing <3
  326. #Orphic: i misvoted
  327. #Orphic: sigh
  328. blaziken1337: I wouldn't call it awful
  329. blaziken1337: it needs low kick though
  330. Easy to Understand: welp
  331. @notnova: Oh woe
  332. lolbro: it has
  333. Easy to Understand: that hot 50/50
  334. @Shadestep: you can do /vote 1 or /vote 2
  335. @notnova: Neck for neck
  336. #Orphic: NotNova
  337. lolbro: low sweep
  338. #Orphic: my vote was meant to be
  339. lolbro: "^)
  340. @Shadestep: if u dont wanna misclick on accident
  341. #Orphic: for u-turn
  342. #Orphic: so
  343. #Orphic: D:
  344. @Shadestep: its 7-5 then
  345. #Orphic: yeah
  346. lolbro: mhm
  347. HJAD: if we go
  348. HJAD: uturn
  349. @notnova: Anyone else wanna vote?
  350. HJAD: we can do some vollturn stuffs
  351. #Orphic: yes
  352. HJAD: with like lanturn
  353. #Orphic: i think so
  354. @notnova: We can
  355. @notnova: Haunter is a great wallbreaker
  356. @notnova: So it fits on voltturn imo
  357. @notnova: U-turn it is
  358. HJAD: mes also learns
  359. HJAD: yellow magic
  360. @Shadestep: lol
  361. HJAD: idk if u wana run yellow magic or gknot
  362. #Orphic: that can help haunter definitely
  363. @notnova: Easy
  364. Easy to Understand: Yes?
  365. HJAD: gknot lets it beat
  366. HJAD: steelix
  367. #Orphic: uh, gknot beats lix and aggron i suppose
  368. @notnova: So are we using physically defensive or offensive?
  369. @Shadestep: phys def imo!
  370. @notnova: Do we wanna take the balance voltturn route or the offensive route?
  371. #Orphic: i think physically defensive
  372. HJAD: phys def bulky with rocks
  373. #Orphic: ^^
  374. #Orphic: balance route
  375. venomben: I'm confused if this is a workshop aren't you supposed to tell us what to do?
  376. lolbro: no
  377. venomben: lol
  378. #Orphic: no
  379. lolbro: we're doing it together
  380. #Orphic: we build
  381. @notnova: We like to get discussion going!
  382. #Orphic: as a community
  383. venomben: ok
  384. lolbro: why dont we use
  385. lolbro: offensive uturn mes
  386. @Shadestep: so SR/ Pyshock / Grass Knot / U-turn
  387. @Shadestep: ???
  388. HJAD: Im one for
  389. #Orphic: psyshock?
  390. @notnova: H
  391. Easy to Understand: What is grass knot for?
  392. HJAD: SR / Psychic / U-Turn / twave or gknot
  393. #Orphic: steelix
  394. @notnova: How much does LO haunter do
  395. @Shadestep: steelix
  396. @notnova: To Steelix?
  397. sarahpalin2016: what does psyshock do better?
  398. lolbro: hari
  399. sarahpalin2016: o
  400. #Orphic: hits hariyama
  401. HJAD: A hell of a lot
  402. venomben: hits hari
  403. @Shadestep: hit mantine hariyama
  404. @notnova: Hits Lanturn, Yama
  405. lolbro: its also for
  406. @Shadestep: lanturn
  407. Easy to Understand: Ah I tend to run HP ground for skuntank/aggron etc
  408. lolbro: av chan
  409. #Orphic: yeah i dont personally think
  410. sarahpalin2016: gotcha
  411. #Orphic: we need gknot
  412. @notnova: That too
  413. #Orphic: since we dont struggle vs lix
  414. HJAD: leave the slot open
  415. HJAD: we can
  416. HJAD: come back to it later
  417. #Orphic: yeah ^^
  418. #Orphic: see what the team needs
  419. @notnova: So we settled for
  420. HJAD: if we are weak to stuffs we can fill it in
  421. lolbro: is anyoneputting this in a teambuilder
  422. venomben: so whats the haunter set
  423. lolbro: cause i can
  424. @notnova: LO Wisp DBond haunter?
  425. @notnova: I can add it to BB
  426. @notnova: If it's ok
  427. lolbro: o tru
  428. lolbro: but like
  429. sarahpalin2016: not fully decided?
  430. @Shadestep: we only have 2 mons idk if you can say that 'we're not weak to lix'
  431. #Orphic: yeah lolbro i am
  432. lolbro: cause we havent decided
  433. lolbro: orphic focus on running it you silly
  434. #Orphic: i can do both :)
  435. @notnova: Are there objections?
  436. @notnova: To the Haunter set?
  437. #Orphic: basically we have a lot of options here so we can save it to the end
  438. sarahpalin2016: we dont know if we want wisp yet
  439. @notnova: I mean we can change it down the line
  440. #Orphic: next i think lanturn is the perfect partner
  441. sarahpalin2016: true
  442. @notnova: If need be
  443. sarahpalin2016: no objections to writing it down lol
  444. #Orphic: volt switch business
  445. HJAD: I agree
  446. @notnova: Lanturn helps us beat opposing voltturn and gives us another slow voltturner
  447. lolbro: it also covers off
  448. HJAD: what set tho?
  449. venomben: ok
  450. lolbro: water and fire checks
  451. HJAD: we can run
  452. lolbro: i think av
  453. HJAD: av
  454. @notnova: AV set sounds good if we're going the balance route
  455. HJAD: with hp grass
  456. lolbro: ey
  457. #Orphic: AV is good
  458. #Orphic: hp grass defo
  459. venomben: volt or water absorb
  460. @notnova: Anyone else?
  461. @Shadestep: volt
  462. @notnova: Volt
  463. @Shadestep: always
  464. HJAD: Volt
  465. Easy to Understand: HP fire tbh
  466. #Orphic: venomben, always volt
  467. HJAD: because
  468. venomben: k
  469. #Orphic: checks volt switch
  470. @Shadestep: never run water absorb unless you run some funky set and/or team venomben
  471. #Orphic: ^^
  472. HJAD: we done havevolt switch immu
  473. HJAD: naturally with ground
  474. HJAD: yet
  475. Easy to Understand: so we can hit Aboma/Ferro
  476. @notnova: ~workshop add Haunter
  477. +BB-8-NU: Haunter added
  478. @notnova: ~workshop add Mesprit
  479. +BB-8-NU: Mesprit added
  480. @notnova: ~workshop add Lanturn
  481. +BB-8-NU: Lanturn added
  482. venomben: is bb8 a person or comp
  483. venomben: lol
  484. #Orphic: its a bot
  485. @Shadestep: a bot
  486. @notnova: It's a bot
  487. Easy to Understand: BB8 is a bot
  488. venomben: ok
  489. @notnova: Yeah
  490. @notnova: Okay
  491. @notnova: AV sounds good?
  492. sarahpalin2016: ya
  493. Easy to Understand: yeah
  494. HJAD: i have a
  495. HJAD: idea
  496. @Shadestep: shoot it
  497. @notnova: Lay it on us :)
  498. HJAD: how about dd rhydon for slot 4
  499. venomben: if we using av I'm assuming discharge and scald?
  500. HJAD: as a wincon
  501. @Shadestep: volt switch venomben
  502. @notnova: Hmm
  503. HJAD: to abuse the breaking
  504. #Orphic: yeah HJAD, we defo need a wincon here
  505. @notnova: We should add
  506. @notnova: A wincon here eah
  507. gurdurrtothetop: will there be test games at the end?
  508. #Orphic: i think even rp 3 attacks don
  509. venomben: yea the set is VS HPG Dis and Scald
  510. HJAD: remember
  511. #Orphic: is really good rn
  512. @notnova: We have a grass weakness after that
  513. HJAD: voltturn and haunter
  514. #Orphic: and we need something with a bug move for malamar
  515. Easy to Understand: Does Haunter break anything for Rhydon?
  516. HJAD: is chipping a lot of stuff
  517. HJAD: we could even go for like crodino
  518. #Orphic: yeah so rp 3 attacks don can clean through better imo
  519. @Shadestep: DD rhydon + Swellow
  520. @Shadestep: ?
  521. @notnova: Ehh
  522. @notnova: Dino is a little slow
  523. HJAD: i like swellow
  524. @notnova: And passive
  525. HJAD: speed control
  526. venomben: whats swallow for?
  527. Easy to Understand: What about Primeape?
  528. #Orphic: if we go rhydon + swellow
  529. HJAD: uturn + specs
  530. #Orphic: rhydon beats physical skunk
  531. #Orphic: swellow beats the special set
  532. @notnova: Hmm
  533. HJAD: i wouldnt say
  534. HJAD: "beat"
  535. @notnova: It likes Steelix out of the way
  536. #Orphic: but we are a bit weak to skunk in general
  537. venomben: do we really need another turn tho
  538. @notnova: Something to keep in mind
  539. HJAD: it kinda checks it
  540. #Orphic: yeah
  541. @notnova: When we fix the Mesprit set
  542. HJAD: bevause dpulse does a tone
  543. venomben: id say Yama
  544. #Orphic: it forces it out at most
  545. @notnova: We need something fast
  546. #Orphic: doesnt it just flat out ohko skunk
  547. venomben: it gets priority and tanks the crap out of phys
  548. @notnova: For speed control
  549. HJAD: so if we run
  550. venomben: why speed if we run priority
  551. @notnova: So I think Swellow > Yama
  552. HJAD: swell + don
  553. @Shadestep: isnt swellow enough speed control
  554. @Shadestep: oh
  555. HJAD: we need
  556. @Shadestep: yea thats what i said
  557. #Orphic: swellow + don works surely
  558. @notnova: A lilligant check
  559. HJAD: hazards
  560. HJAD: control
  561. @notnova: Too
  562. @notnova: Oh hey
  563. Easy to Understand: Swell/Chan/Don
  564. Easy to Understand: ez
  565. @notnova: How does Shuca Skunk sound?
  566. @Shadestep: skuntank
  567. @Shadestep: lol
  568. @notnova: Also gives more pressure to normal resists
  569. #Orphic: skunk defo works
  570. HJAD: if we run tank
  571. HJAD: we use the shutty
  572. HJAD: phys defog
  573. HJAD: or lose to lilli
  574. @notnova: Or you could be like.me
  575. @notnova: Lum special
  576. @notnova: :)
  577. venomben: actually
  578. @notnova: ~workshop team
  579. +BB-8-NU: Haunter / Mesprit / Lanturn
  580. venomben: maybe aggron
  581. Easy to Understand: Safety Goggles tbh
  582. @Shadestep: hey we definitely need Signal Beam on mesprit
  583. lolbro: what was
  584. venomben: hear me out, it gets eq
  585. @Shadestep: in my opinion
  586. lolbro: lanturn set
  587. @Shadestep: av HP grass lolbro
  588. venomben: wait no nvm
  589. @notnova: ~workshop add AV Lanturn, DDDon
  590. +BB-8-NU: AV Lanturn, DDDon added
  591. lolbro: then just scald vs ice beam
  592. venomben: lix works better
  593. @notnova: We kinda need
  594. @notnova: Hazard control
  595. @notnova: venomben
  596. HJAD: yeah
  597. venomben: yea?
  598. HJAD: swellow might not be the best
  599. @notnova: We don't pass the tspikes test
  600. HJAD: idea
  601. HJAD: bevause it doesnt contribute much defneisveily
  602. venomben: i don't know what that means but ok
  603. @notnova: Hmm
  604. HJAD: lolspelling
  605. @Shadestep: http://hastebin.com/qujetilejo.md
  606. @notnova: Maybe you're right hjad
  607. @Shadestep: is this the team or did i get anything wrong
  608. #Orphic: i think lilligant check is our priority
  609. HJAD: we hit a dead end
  610. #Orphic: for this slot
  611. HJAD: rn
  612. HJAD: if u imaginr
  613. HJAD: we need a mon which doesnt exist
  614. HJAD: so smth needs to change or we forever weak to that mon
  615. #Orphic: why don't we just bring
  616. #Orphic: smth scarf
  617. HJAD: scarf jynx
  618. #Orphic: scarf jynx + hitmonchan
  619. @notnova: You could put that over
  620. Easy to Understand: Scarf Primeape?
  621. #Orphic: lose to tspikes rip
  622. HJAD: scarf primeape
  623. gurdurrtothetop: will there be games once the team is doen?
  624. @notnova: ~workshop team
  625. +BB-8-NU: Haunter / Mesprit / Lanturn / AV Lanturn, DDDon
  626. #Orphic: yeah Gurdurr to the top
  627. @notnova: Yes Gurdurr to the top
  628. gurdurrtothetop: thx
  629. venomben: 1) im lost as shit 2) i have my own team that wrecks this
  630. lolbro: why cant we do
  631. @Shadestep: -
  632. Easy to Understand: -
  633. #Orphic: -
  634. lolbro: -
  635. #Orphic: yo scarf magmortar
  636. lolbro: scarf jynx over don
  637. lolbro: no
  638. #Orphic: xd
  639. venomben: we need both hazard and weather control
  640. HJAD: nah scarf mag is dong
  641. HJAD: as a lilli check
  642. @notnova: ~workshop remove lanturn
  643. +BB-8-NU: lanturn is not in the team
  644. HJAD: its a beast overall ;)
  645. @notnova: Oops
  646. lolbro: why lanturn
  647. #Orphic: NotNova that's fine
  648. @notnova: ~workshop remove Lanturn
  649. +BB-8-NU: Lanturn removed
  650. @Shadestep: why remove the lanturn?
  651. venomben: dont
  652. @notnova: It says Lanturn twice
  653. #Orphic: ~workshop team
  654. +BB-8-NU: Haunter / Mesprit / AV Lanturn, DDDon
  655. @Shadestep: o
  656. lolbro: LOL
  657. gurdurrtothetop: is av lanturn even good?
  658. gurdurrtothetop: just seems odd
  659. @notnova: It is
  660. #Orphic: okay how about
  661. #Orphic: yeah it is
  662. @notnova: It gives a fire/water check
  663. lolbro: its the
  664. @notnova: A general special mon check
  665. @notnova: Etc
  666. lolbro: only good set
  667. #Orphic: can we use
  668. @Shadestep: its considered the best set Gurdurr to the top
  669. #Orphic: garbodor
  670. sarahpalin2016: what happened to boom shiftry?
  671. #Orphic: for lilligant
  672. venomben: no
  673. sarahpalin2016: is it gone?
  674. lolbro: goggles garb
  675. @notnova: Garbodor isn't the best really
  676. @notnova: At this kinda thing
  677. lolbro: or goggles weezing
  678. Easy to Understand: Muk?
  679. @Shadestep: yea sarahpalin2016
  680. Easy to Understand: Goggles muk tbh
  681. @notnova: Plus gives us more of a ground weakness
  682. #Orphic: not muk
  683. @Shadestep: we didnt go through with it
  684. sarahpalin2016: ah oops
  685. venomben: for dealing with lilli your gonna want i guess scyther?
  686. #Orphic: would SD abomasnow (or just abomasnow in general) + fast mon work
  687. @Shadestep: scyther drops to a +1 HP Rock
  688. @notnova: Also has that issue
  689. #Orphic: we deal with it offensively
  690. @notnova: That it's extra weak to rocks
  691. venomben: i know
  692. @notnova: Iffy on that
  693. @notnova: Abomasnow is another wallbreaker
  694. venomben: but if you're checking lilly thats what you use
  695. @notnova: On a team that doesn't need it imo
  696. venomben: unless you check lilli with lilli?
  697. Easy to Understand: Can Vigoroth check Lilli?
  698. Easy to Understand: Bulk up with Vital spirit tbh
  699. @notnova: Vigoroth fits better on bulkier teams than this
  700. @notnova: Hmm
  701. #Orphic: NotNova, not if we use SD
  702. venomben: any SS pokemon like sligo can check it
  703. Easy to Understand: OH sliggoo
  704. @notnova: Does
  705. lolbro: why not
  706. venomben: actually it works really well
  707. @notnova: A poison in the next slot
  708. lolbro: scarf scyther
  709. @notnova: Sound good?
  710. @Shadestep: how about we run a fire type like scarf zard or a pyroar
  711. #Orphic: yeah NotNova i think so
  712. #Orphic: vileplume?
  713. #Orphic: either that or skunk
  714. venomben: victreebel
  715. quziel: uh, can someone post the team?
  716. @notnova: Actually plume + lanturn usually works pretty well
  717. #Orphic: ~workshop team
  718. +BB-8-NU: Haunter / Mesprit / AV Lanturn, DDDon
  719. @Shadestep: ~workshop team
  720. +BB-8-NU: Haunter / Mesprit / AV Lanturn, DDDon
  721. @notnova: ~workshop team
  722. +BB-8-NU: Haunter / Mesprit / AV Lanturn, DDDon
  723. @Shadestep: lol
  724. @notnova: damn
  725. Easy to Understand: ~workshop team
  726. #Orphic: #hosts
  727. lolbro: oh baby
  728. lolbro: a triple
  729. venomben: ~workshop team
  730. @notnova: Jokes on you
  731. @notnova: :)
  732. @notnova: We're kinda stuck here
  733. @notnova: We have a few options
  734. quziel: uh, feels like yama would fit well, to catch knock offs, and sponge freeze dries
  735. venomben: no we arent
  736. #Orphic: is dd don still there
  737. venomben: i said that quizel
  738. @Shadestep: yes Orphic
  739. #Orphic: aite
  740. @Shadestep: yama + hazard removal seems neat
  741. @Shadestep: but
  742. @Shadestep: it has to be fast too
  743. @Shadestep: which is a problem
  744. quziel: alternatively, hitmon would be cool
  745. Easy to Understand: Fake out spam with volt-turn is nifty
  746. @Shadestep: defog swellow :o
  747. venomben: i think sligoo counters well
  748. quziel: + some kind of ice resist
  749. lolbro: tbf shade
  750. lolbro: it has a filler slot
  751. @notnova: Hmm
  752. @Shadestep: it does
  753. @notnova: Maybe
  754. @notnova: Hitmonchan + fastmon
  755. quziel: like, hitmon+pyroar would be cool
  756. @notnova: Scarf Pyroar could give us an offensive check to Lilli?
  757. lolbro: why not scyther
  758. #Orphic: haunter also checks lilligant offensively tbh
  759. @notnova: Idk not fast enough
  760. @Shadestep: im digging scyther too
  761. lolbro: keeps up the momentumey feel
  762. lolbro: with scarf scyther
  763. #Orphic: i dont like scarf scyther :(
  764. #Orphic: could work though
  765. lolbro: its a
  766. quziel: it does leave the team awful ice weak
  767. @Shadestep: hey how about
  768. #Orphic: i trust u guys
  769. lolbro: great cleaner
  770. @Shadestep: we make 2 different versions
  771. lolbro: ^
  772. Easy to Understand: I don't feel like DDdon is that good on the team tbh
  773. @notnova: Yeah tbh
  774. @notnova: I have that gripe too Quite Quiet
  775. venomben: try this: http://pastebin.com/xKd26XUm
  776. @notnova: oops.he left
  777. venomben: ignoring the fact that my sliggoo is terrible
  778. @notnova: Scarf Pyroar could force out the jynxes and the like
  779. Easy to Understand: Sliggoo just loses all momentum tbh
  780. venomben: hari with thick fat counters ice and fire
  781. @notnova: Which plague our team to an extent
  782. lolbro: so does
  783. lolbro: scyther
  784. venomben: scyther is more physical therefore i like him
  785. @notnova: ~workshop team
  786. +BB-8-NU: Haunter / Mesprit / AV Lanturn, DDDon
  787. lolbro: its not like scyther stacks rocks weaknesses too
  788. lolbro: plus it has twind
  789. @notnova: 3 special 3 physical could work
  790. @Shadestep: what'd the last mon be then, AV Chan?
  791. @notnova: So Chan + Scyther?
  792. lolbro: y
  793. @notnova: Does that leave us weak to anything?
  794. lolbro: then hwish mes
  795. Easy to Understand: I was thinking Haunter/Mesprit/Lanturn/Yama/Hazzard control/sweeper
  796. @notnova: Aurorus for one
  797. quziel: pretty heavy rotom weakness
  798. #Orphic: well
  799. lolbro: av lanturn
  800. venomben: Scyther @ Choice Scarf Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Aerial Ace - Bug Bite - Quick Attack - Pursuit
  801. quziel: I know lanturn can help
  802. #Orphic: we have lanturn and hitmonchan for those
  803. @Shadestep: no bug bite
  804. #Orphic: unless we dont run av lanturn
  805. quziel: but burn spam can really hurt the team
  806. lolbro: then maybe knock
  807. @Shadestep: use u-turn
  808. #Orphic: and bring heal bell
  809. @Shadestep: ^
  810. lolbro: onscyth
  811. venomben: ok but other than that
  812. @Shadestep: knock on scyther
  813. #Orphic: knock on scarf scyther
  814. @Shadestep: seems neat
  815. #Orphic: 100%
  816. venomben: ok
  817. #Orphic: catch rotoms ez
  818. lolbro: it gets rid of lefties
  819. lolbro: on lix and shit
  820. venomben: ok
  821. @Shadestep: on lix
  822. @Shadestep: yea
  823. @Shadestep: knock on scyther is great overall
  824. #Orphic: yeah i agree
  825. @Shadestep: so ace u-turn knock off tailwind?
  826. @Shadestep: or brick break
  827. lolbro: what does timid lilli hit
  828. lolbro: twind
  829. lolbro: imo
  830. @notnova: I mean
  831. @Shadestep: we're vry weak to aggron tho
  832. lolbro: even
  833. @notnova: Rotom is less of a problem
  834. @notnova: With Haunter
  835. lolbro: o tru
  836. #Orphic: we have hitmonchan though
  837. lolbro: aggron
  838. quziel: DD don can also set up on mesprit and win
  839. lolbro: that dies
  840. venomben: thats why we have yama
  841. #Orphic: and lanturn checks it offenively
  842. lolbro: orphic
  843. Easy to Understand: What is aggron supposed to switch into?
  844. #Orphic: huh
  845. #Orphic: it outspeeds it
  846. @Shadestep: hitmonchan isnt a switchin
  847. @notnova: I don't think Aggron weakness is a problem with offense
  848. lolbro: it doesnt switch in
  849. #Orphic: i'm not saying its a switch in
  850. @notnova: With a lot of special mons
  851. #Orphic: i'm saying we check it offensively
  852. @notnova: You can creep with Lanturn I guess
  853. #Orphic: with chan and lanturn
  854. #Orphic: if we creep yeah
  855. lolbro: av lanturn
  856. lolbro: should creep
  857. lolbro: auro
  858. venomben: http://pastebin.com/4LTWLCD7 toss this on ignore Chan
  859. #Orphic: normal gem?
  860. #Orphic: ...
  861. Easy to Understand: Normal gem?
  862. Easy to Understand: What
  863. venomben: for fake ot
  864. Allstar124☆: broken
  865. @notnova: Nah dude
  866. #Orphic: venomben that helps nothing
  867. venomben: lol i can change that
  868. #Orphic: you put assault vest
  869. @notnova: That only works with Unburden sweeper
  870. venomben: but aside from the item AV works
  871. venomben: ok
  872. #Orphic: av chan is better, has mach punch
  873. @notnova: I prefer Chan > Yama personally
  874. @Shadestep: yep
  875. @notnova: Helps with hazards
  876. @Shadestep: same
  877. #Orphic: to deal with aurorus easier imo
  878. @Shadestep: av chan
  879. #Orphic: and spins
  880. #Orphic: do we have
  881. @notnova: Has better priority
  882. #Orphic: a final squad here
  883. @notnova: Let's see
  884. venomben: but chan is so frail
  885. #Orphic: haunter, mesprit, lanturn, chan, scyther
  886. #Orphic: no venomben its not
  887. @notnova: ~workshop add Hitmonchan
  888. +BB-8-NU: Hitmonchan added
  889. lolbro: http://hastebin.com/apuyopoway.md
  890. @Shadestep: 1. haunter - mesprit - lanturn - rhydon - scyther - hitmonchan
  891. lolbro: i have this
  892. @notnova: ~workshop add Scyther
  893. +BB-8-NU: Scyther added
  894. venomben: i take it down with a return silk scarf miltank
  895. @Shadestep: 2. haunter - mesprit - lanturn - rhydon - pyroar - hitmonchan
  896. @notnova: ~workshop team
  897. +BB-8-NU: Haunter / Mesprit / AV Lanturn, DDDon / Hitmonchan / Scyther
  898. @notnova: I wouldn't
  899. @notnova: Two versions
  900. @notnova: Rather we vote
  901. #Orphic: only thing we're weak to
  902. #Orphic: on the first one
  903. #Orphic: wisp spam
  904. @Shadestep: yea
  905. #Orphic: so i'd lean towards heal bell on lanturn
  906. lolbro: o tru
  907. @notnova: Aw but
  908. @notnova: AV?
  909. @Shadestep: which is why i think scarf pyroar works too i guess
  910. #Orphic: but
  911. #Orphic: we have av chan
  912. #Orphic: so that's not really too big an issue
  913. @Shadestep: yea
  914. @Shadestep: dont u know about item clause NotNova
  915. #Orphic: ^^
  916. @notnova: silly me.
  917. Easy to Understand: just give hariyama guts instead :^]
  918. lolbro: we dont have hri
  919. lolbro: -
  920. venomben: -
  921. #Orphic: ~
  922. @notnova: @
  923. venomben: *
  924. lolbro: also heal over hp grass
  925. lolbro: or over ice beam
  926. #Orphic: over ice beam
  927. #Orphic: we need hp grass
  928. @notnova: I guess TWave helps like
  929. @notnova: Don and Haunter
  930. #Orphic: look how else we beat gastro
  931. #Orphic: --> x
  932. @Shadestep: ~~x~~
  933. Easy to Understand: What about Hariyama/Shiftry/Filler
  934. @notnova: energy ball
  935. @notnova: haunter.
  936. lolbro: http://hastebin.com/uzirumupaf.md
  937. #Orphic: eball haunter is sick
  938. lolbro: hp grass
  939. lolbro: lanturn
  940. lolbro: -
  941. @notnova: Hmm
  942. lolbro: knock into hp grass spam
  943. @notnova: Over don Easy to Understand?
  944. Easy to Understand: yeah
  945. @Shadestep: ya thats good lolbro
  946. @Shadestep: i think thats
  947. @Shadestep: a good final result
  948. #Orphic: nah i like rhydon as our wincon
  949. venomben: can i get first crack at defeating this team?
  950. #Orphic: sludge bomb > wave
  951. #Orphic: poison chance > like 2% more power
  952. Allstar124☆: 5%*
  953. @notnova: Ya
  954. @Shadestep: lolbro
  955. lolbro: 252+ SpA Lanturn Hidden Power Grass vs. 252 HP / 0 SpD Gastrodon: 240-284 (56.3 - 66.6%) -- guaranteed 2HKO after Leftovers recovery
  956. #Orphic: we sure on healing wish on sprit?
  957. @Shadestep: run 128 speed on AV chan though
  958. @Shadestep: so u outspeed aboma
  959. @notnova: Do we need healing wish sprit
  960. lolbro: o tru
  961. #Orphic: i reckon ice beam on mesprit
  962. @notnova: Usually you use that
  963. lolbro: its for like
  964. @Shadestep: yes
  965. #Orphic: i love it for xatu
  966. @Shadestep: we definitely do
  967. lolbro: scyther
  968. @notnova: Hmm
  969. lolbro: and rhydon
  970. #Orphic: ah that works
  971. #Orphic: i like that lolbro
  972. lolbro: hitmonchan can use it too
  973. @notnova: I like Ice Beam too
  974. #Orphic: good clutch move
  975. lolbro: for #clutch spins
  976. #Orphic: ^
  977. @notnova: Okay
  978. #Orphic: ice beam or hwish
  979. #Orphic: can try both i guess
  980. #Orphic: whatever works for you
  981. lolbro: theres ur version one and two
  982. lolbro: Kapp
  983. #Orphic: i'll / it in the pastebin
  984. lolbro: a
  985. @Shadestep: oh Orphic
  986. #Orphic: I uh
  987. @Shadestep: important thing
  988. #Orphic: think we're done aren't we
  989. @Shadestep: make pyroar female.
  990. #Orphic: what pyroar
  991. @Shadestep: the
  992. @Shadestep: oh nvm we didnt go through with 2 versions
  993. #Orphic: yeah
  994. #Orphic: haha
  995. Easy to Understand: Ice Beam?
  996. lolbro: we have
  997. #Orphic: ice beam hits xatu
  998. lolbro: uturn
  999. #Orphic: true
  1000. #Orphic: we do
  1001. lolbro: into
  1002. lolbro: three mons
  1003. lolbro: with threatening moves
  1004. lolbro: ?_?
  1005. Easy to Understand: Shouldn't we just run HP ground since we have no Aggron checks?
  1006. #Orphic: hwish is better imo, but i'll just / it in the pastebin
  1007. #Orphic: Easy to Understand, we have loads
  1008. lolbro: we have
  1009. lolbro: offensive checks
  1010. #Orphic: we check it offensively
  1011. @notnova: More votes please
  1012. #Orphic: with chan, lanturn, rhydon
  1013. #Orphic: !poll display
  1014. #Orphic: vote
  1015. Easy to Understand: I mean Aggron just switches into Mesprit for free
  1016. #Orphic: and we u-turn?
  1017. lolbro: i mean
  1018. Easy to Understand: Oh right
  1019. lolbro: we can just uturn when it comes in
  1020. @notnova: ~poll end
  1021. @notnova: Oops
  1022. #Orphic: guys
  1023. #Orphic: are we done
  1024. lolbro: and it cant ohko rhydon or hitmonchan
  1025. @notnova: I think we're good
  1026. @notnova: Guys and gals
  1027. @notnova: Who's gonna test
  1028. lolbro: shot not
  1029. Allstar124☆: you
  1030. lolbro: Kappa
  1031. @notnova: lolbro please post final version
  1032. @notnova: I won't pls
  1033. lolbro: o
  1034. #Orphic: thanks for coming everyone, i'll end the logs
  1035. @notnova: I am on mobile
  1036. lolbro: im in
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