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  1. //Created by |UzD|GaZa
  2. //01/05/2014
  3. //RepZIW4
  4.  
  5. #define FSM_VISIBILITY (selecting_location() && NOT_SPECTATING)
  6. {
  7. menuDef
  8. {
  9. name vote
  10. fullscreen 0
  11. rect 0 0 640 480
  12. style 0
  13. border 0
  14. ownerdraw 0
  15. ownerdrawFlag 0
  16. borderSize 0
  17. foreColor 1 1 1 1
  18. backColor 0 0 0 0
  19. borderColor 0 0 0 0
  20. outlineColor 0 0 0 0
  21. fadeCycle 0
  22. fadeClamp 0
  23. fadeAmount 0
  24. fadeInAmount 0
  25. blurWorld 7
  26. onOpen
  27. {
  28. }
  29. onClose
  30. {
  31. }
  32. onESC
  33. {
  34. open class
  35. }
  36. focusColor 1 1 1 1
  37. visible 1
  38.  
  39. itemDef
  40. {
  41. rect 130 95 272 28 0 0
  42. style 0
  43. border 0
  44. ownerdraw 0
  45. ownerdrawFlag 0
  46. borderSize 0
  47. foreColor 1 1 1 1
  48. backColor 0 0 0 0
  49. borderColor 0 0 0 0
  50. outlineColor 0 0 0 0
  51. decoration
  52. type 0
  53. align 0
  54. textAlign 0
  55. textAlignX -60
  56. textAlignY 0
  57. textScale 0.5
  58. textStyle 3
  59. textFont 9
  60. feeder 0
  61. visible 1
  62. exp text (dvarString(hud_voteText))
  63. }
  64. itemDef
  65. {
  66. rect 615 475 150 15 0 0
  67. style 0
  68. border 0
  69. ownerdraw 0
  70. ownerdrawFlag 0
  71. borderSize 0
  72. foreColor 1 1 1 1
  73. backColor 0 0 0 0
  74. borderColor 0 0 0 0
  75. outlineColor 0 0 0 0
  76. decoration
  77. type 0
  78. align 0
  79. textAlign 0
  80. textAlignX 0
  81. textAlignY 0
  82. textScale 0.25
  83. textStyle 3
  84. textFont 6
  85. feeder 0
  86. visible 1
  87. text "^3Created by |UzD|GaZa"
  88. }
  89. //Map 1
  90. itemDef
  91. {
  92. name map1
  93. rect 68 76 162 92 0 0
  94. style 3
  95. border 1
  96. ownerdraw 0
  97. ownerdrawFlag 0
  98. borderSize 1
  99. backColor 1 1 1 0
  100. borderColor 0 0 0 1
  101. outlineColor 0 0 0 0
  102. origin 2 24
  103. decoration
  104. type 0
  105. align 0
  106. textAlign 0
  107. textAlignX 0
  108. textAlignY 0
  109. textScale 0.55
  110. textStyle 0
  111. textFont 0
  112. feeder 0
  113. visible 1
  114. exp material (dvarString(hud_picName0))
  115. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName0) != "white")
  116. }
  117. itemDef
  118. {
  119. name map1dlc
  120. rect 68 76 162 92 0 0
  121. style 3
  122. border 1
  123. borderSize 1
  124. foreColor 1 1 1 0.75
  125. borderColor 0 0 0 1
  126. background mw2_main_background
  127. origin 2 24
  128. decoration
  129. textAlign 0
  130. textAlignX 0
  131. textAlignY 0
  132. textScale 0.55
  133. textStyle 0
  134. textFont 0
  135. feeder 0
  136. visible 1
  137. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName0) == "white")
  138. }
  139. itemDef
  140. {
  141. name map1button
  142. rect 70 100 162 92 0 0
  143. style 1
  144. border 0
  145. ownerdraw 0
  146. ownerdrawFlag 0
  147. borderSize 0
  148. foreColor 1 1 1 1
  149. backColor 0 0 0 0
  150. borderColor 0 0 0 0
  151. outlineColor 0 0 0 0
  152. group mw2_popup_button
  153. type 1
  154. align 0
  155. feeder 0
  156. visible 1
  157. visible when (dvarString(hud_ShowWinner) != "1")
  158. onFocus
  159. {
  160. play "mouse_over";
  161. setItemColor self "backcolor" 0 1 0 0.25;
  162. }
  163. leaveFocus
  164. {
  165. setItemColor self "backcolor" 1 1 1 0;
  166. }
  167. action
  168. {
  169. play "mouse_click";
  170. exec "set vote_map 1";
  171. scriptMenuResponse "map1";
  172. }
  173. }
  174.  
  175. itemDef
  176. {
  177. name map1selected
  178. rect 70 100 162 92 0 0
  179. style 1
  180. border 1
  181. borderSize 1
  182. borderColor 1 1 1 1
  183. decoration
  184. visible 1
  185. backcolor 0 1 0 0.25
  186. visible when( dvarString("vote_map") == "1" && dvarString(hud_ShowWinner) != "1");
  187. exp backcolor a ( ( ( sin( milliseconds( ) / 500 ) + 0.1 ) * 0.1 ) + 0.2 )
  188. }
  189.  
  190. itemDef
  191. {
  192. name map1textback
  193. rect 71 101 162 17.5 0 0
  194. style 3
  195. foreColor 0 0 0 0.9
  196. background gradient //gradient_bottom
  197. decoration
  198. visible 1
  199. visible when (dvarString(hud_ShowWinner) != "1")
  200. }
  201.  
  202. itemDef
  203. {
  204. name map1votesback
  205. rect 69 174 162 17.5 0 0
  206. style 3
  207. foreColor 0 0 0 0.9
  208. background gradient_fadein
  209. decoration
  210. visible 1
  211. visible when (dvarString(hud_ShowWinner) != "1")
  212. }
  213.  
  214. itemDef
  215. {
  216. name map1name
  217. rect 72.5 115 50 50 0 0
  218. style 1
  219. visible 1
  220. forecolor 1 1 1 1
  221. textAlign 0
  222. textAlignX 0
  223. textAlignY 0
  224. textStyle 0
  225. textFont 3
  226. textScale 0.3
  227. decoration
  228. exp text (dvarString(hud_mapName0))
  229. visible when (dvarString(hud_ShowWinner) != "1")
  230. }
  231.  
  232. itemDef
  233. {
  234. name map1votes
  235. rect 185 175 50 50 0 0
  236. style 1
  237. visible 1
  238. forecolor 1 1 1 1
  239. textAlign 5
  240. textAlignX 0
  241. textAlignY 0
  242. textStyle 0
  243. textFont 3
  244. textScale 0.3
  245. decoration
  246. exp text (dvarString(hud_mapVotes0) + "/" + dvarString(hud_gamesize))
  247. visible when (dvarString("hud_ShowWinner") != "1")
  248. }
  249.  
  250. //Map 2
  251. itemDef
  252. {
  253. name map2
  254. rect 238 76 162 92 0 0
  255. style 3
  256. border 1
  257. ownerdraw 0
  258. ownerdrawFlag 0
  259. borderSize 1
  260. backColor 1 1 1 0
  261. borderColor 0 0 0 1
  262. outlineColor 0 0 0 0
  263. origin 2 24
  264. decoration
  265. type 0
  266. align 0
  267. textAlign 0
  268. textAlignX 0
  269. textAlignY 0
  270. textScale 0.55
  271. textStyle 0
  272. textFont 0
  273. feeder 0
  274. visible 1
  275. exp material (dvarString(hud_picName1))
  276. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName1) != "white")
  277. }
  278. itemDef
  279. {
  280. name map2dlc
  281. rect 238 76 162 92 0 0
  282. style 3
  283. border 1
  284. borderSize 1
  285. foreColor 1 1 1 0.75
  286. borderColor 0 0 0 1
  287. background mw2_main_background
  288. origin 2 24
  289. decoration
  290. textAlign 0
  291. textAlignX 0
  292. textAlignY 0
  293. textScale 0.55
  294. textStyle 0
  295. textFont 0
  296. feeder 0
  297. visible 1
  298. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName1) == "white")
  299. }
  300. itemDef
  301. {
  302. name map2button
  303. rect 240 100 162 92 0 0
  304. style 1
  305. border 0
  306. ownerdraw 0
  307. ownerdrawFlag 0
  308. borderSize 0
  309. foreColor 1 1 1 1
  310. backColor 0 0 0 0
  311. borderColor 0 0 0 0
  312. outlineColor 0 0 0 0
  313. group mw2_popup_button
  314. type 1
  315. align 0
  316. feeder 0
  317. visible 1
  318. visible when (dvarString("hud_ShowWinner") != "1")
  319. onFocus
  320. {
  321. play "mouse_over";
  322. setItemColor self "backcolor" 0 1 0 0.25;
  323. }
  324. leaveFocus
  325. {
  326. setItemColor self "backcolor" 1 1 1 0;
  327. }
  328. action
  329. {
  330. play "mouse_click";
  331. exec "set vote_map 2";
  332. scriptMenuResponse "map2";
  333. }
  334. }
  335.  
  336. itemDef
  337. {
  338. name map2selected
  339. rect 240 100 162 92 0 0
  340. style 1
  341. border 1
  342. borderSize 1
  343. borderColor 1 1 1 1
  344. decoration
  345. visible 1
  346. backcolor 0 1 0 0.25
  347. visible when( dvarString("vote_map") == "2" && dvarString("hud_ShowWinner") != "1")
  348. exp backcolor a ( ( ( sin( milliseconds( ) / 500 ) + 0.1 ) * 0.1 ) + 0.2 )
  349. }
  350.  
  351. itemDef
  352. {
  353. name map2textback
  354. rect 241 101 162 17.5 0 0
  355. style 3
  356. foreColor 0 0 0 0.9
  357. background gradient //gradient_bottom
  358. decoration
  359. visible 1
  360. visible when (dvarString(hud_ShowWinner) != "1")
  361. }
  362.  
  363. itemDef
  364. {
  365. name map2votesback
  366. rect 239 174 162 17.5 0 0
  367. style 3
  368. foreColor 0 0 0 0.9
  369. background gradient_fadein
  370. decoration
  371. visible 1
  372. visible when (dvarString(hud_ShowWinner) != "1")
  373. }
  374.  
  375. itemDef
  376. {
  377. name map2name
  378. rect 243.5 115 50 50 0 0
  379. style 1
  380. visible 1
  381. forecolor 1 1 1 1
  382. textAlign 0
  383. textAlignX 0
  384. textAlignY 0
  385. textStyle 0
  386. textFont 3
  387. textScale 0.3
  388. decoration
  389. exp text (dvarString(hud_mapName1))
  390. visible when (dvarString(hud_ShowWinner) != "1")
  391. }
  392.  
  393. itemDef
  394. {
  395. name map2votes
  396. rect 355 175 50 50 0 0
  397. style 1
  398. visible 1
  399. forecolor 1 1 1 1
  400. textAlign 5
  401. textAlignX 0
  402. textAlignY 0
  403. textStyle 0
  404. textFont 3
  405. textScale 0.3
  406. decoration
  407. exp text (dvarString(hud_mapVotes1) + "/" + dvarString(hud_gamesize))
  408. visible when (dvarString(hud_ShowWinner) != "1")
  409. }
  410. //Map 3
  411. itemDef
  412. {
  413. name map3
  414. rect 408 76 162 92 0 0
  415. style 3
  416. border 1
  417. ownerdraw 0
  418. ownerdrawFlag 0
  419. borderSize 1
  420. backColor 1 1 1 0
  421. borderColor 0 0 0 1
  422. outlineColor 0 0 0 0
  423. origin 2 24
  424. decoration
  425. type 0
  426. align 0
  427. textAlign 0
  428. textAlignX 0
  429. textAlignY 0
  430. textScale 0.55
  431. textStyle 0
  432. textFont 0
  433. feeder 0
  434. visible 1
  435. exp material (dvarString(hud_picName2))
  436. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName2) != "white")
  437. }
  438. itemDef
  439. {
  440. name map3dlc
  441. rect 408 76 162 92 0 0
  442. style 3
  443. border 1
  444. borderSize 1
  445. foreColor 1 1 1 0.75
  446. borderColor 0 0 0 1
  447. background mw2_main_background
  448. origin 2 24
  449. decoration
  450. textAlign 0
  451. textAlignX 0
  452. textAlignY 0
  453. textScale 0.55
  454. textStyle 0
  455. textFont 0
  456. feeder 0
  457. visible 1
  458. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName2) == "white")
  459. }
  460. itemDef
  461. {
  462. name map3button
  463. rect 410 100 162 92 0 0
  464. style 1
  465. border 0
  466. ownerdraw 0
  467. ownerdrawFlag 0
  468. borderSize 0
  469. foreColor 1 1 1 1
  470. backColor 0 0 0 0
  471. borderColor 0 0 0 0
  472. outlineColor 0 0 0 0
  473. group mw2_popup_button
  474. type 1
  475. align 0
  476. feeder 0
  477. visible 1
  478. visible when (dvarString(hud_ShowWinner) != "1")
  479. onFocus
  480. {
  481. play "mouse_over";
  482. setItemColor self "backcolor" 0 1 0 0.25;
  483. }
  484. leaveFocus
  485. {
  486. setItemColor self "backcolor" 1 1 1 0;
  487. }
  488. action
  489. {
  490. play "mouse_click";
  491. exec "set vote_map 3";
  492. scriptMenuResponse "map3";
  493. }
  494. }
  495.  
  496. itemDef
  497. {
  498. name map3selected
  499. rect 410 100 162 92 0 0
  500. style 1
  501. border 1
  502. borderSize 1
  503. borderColor 1 1 1 1
  504. decoration
  505. visible 1
  506. backcolor 0 1 0 0.25
  507. visible when( dvarString("vote_map") == "3" && dvarString("hud_ShowWinner") != "1")
  508. exp backcolor a ( ( ( sin( milliseconds( ) / 500 ) + 0.1 ) * 0.1 ) + 0.2 )
  509. }
  510.  
  511. itemDef
  512. {
  513. name map3textback
  514. rect 411 101 162 17.5 0 0
  515. style 3
  516. foreColor 0 0 0 0.9
  517. background gradient //gradient_bottom
  518. decoration
  519. visible 1
  520. visible when (dvarString(hud_ShowWinner) != "1")
  521. }
  522.  
  523. itemDef
  524. {
  525. name map3votesback
  526. rect 409 174 162 17.5 0 0
  527. style 3
  528. foreColor 0 0 0 0.9
  529. background gradient_fadein
  530. decoration
  531. visible 1
  532. visible when (dvarString(hud_ShowWinner) != "1")
  533. }
  534.  
  535. itemDef
  536. {
  537. name map3name
  538. rect 413.5 115 50 50 0 0
  539. style 1
  540. visible 1
  541. forecolor 1 1 1 1
  542. textAlign 0
  543. textAlignX 0
  544. textAlignY 0
  545. textStyle 0
  546. textFont 3
  547. textScale 0.3
  548. decoration
  549. exp text (dvarString(hud_mapName2))
  550. visible when (dvarString(hud_ShowWinner) != "1")
  551. }
  552.  
  553. itemDef
  554. {
  555. name map3votes
  556. rect 525 175 50 50 0 0
  557. style 1
  558. visible 1
  559. forecolor 1 1 1 1
  560. textAlign 5
  561. textAlignX 0
  562. textAlignY 0
  563. textStyle 0
  564. textFont 3
  565. textScale 0.3
  566. decoration
  567. exp text (dvarString(hud_mapVotes2) + "/" + dvarString(hud_gamesize))
  568. visible when (dvarString(hud_ShowWinner) != "1")
  569. }
  570. //Map 4
  571. itemDef
  572. {
  573. name map4
  574. rect 68 176 162 92 0 0
  575. style 3
  576. border 1
  577. ownerdraw 0
  578. ownerdrawFlag 0
  579. borderSize 1
  580. backColor 1 1 1 0
  581. borderColor 0 0 0 1
  582. outlineColor 0 0 0 0
  583. origin 2 24
  584. decoration
  585. type 0
  586. align 0
  587. textAlign 0
  588. textAlignX 0
  589. textAlignY 0
  590. textScale 0.55
  591. textStyle 0
  592. textFont 0
  593. feeder 0
  594. visible 1
  595. exp material (dvarString(hud_picName3))
  596. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName3) != "white")
  597. }
  598. itemDef
  599. {
  600. name map4dlc
  601. rect 68 176 162 92 0 0
  602. style 3
  603. border 1
  604. borderSize 1
  605. foreColor 1 1 1 0.75
  606. borderColor 0 0 0 1
  607. background mw2_main_background
  608. origin 2 24
  609. decoration
  610. textAlign 0
  611. textAlignX 0
  612. textAlignY 0
  613. textScale 0.55
  614. textStyle 0
  615. textFont 0
  616. feeder 0
  617. visible 1
  618. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName3) == "white")
  619. }
  620. itemDef
  621. {
  622. name map4button
  623. rect 70 200 162 92 0 0
  624. style 1
  625. border 0
  626. ownerdraw 0
  627. ownerdrawFlag 0
  628. borderSize 0
  629. foreColor 1 1 1 1
  630. backColor 0 0 0 0
  631. borderColor 0 0 0 0
  632. outlineColor 0 0 0 0
  633. group mw2_popup_button
  634. type 1
  635. align 0
  636. feeder 0
  637. visible 1
  638. visible when (dvarString(hud_ShowWinner) != "1")
  639. onFocus
  640. {
  641. play "mouse_over";
  642. setItemColor self "backcolor" 0 1 0 0.25;
  643. }
  644. leaveFocus
  645. {
  646. setItemColor self "backcolor" 1 1 1 0;
  647. }
  648. action
  649. {
  650. play "mouse_click";
  651. exec "set vote_map 4";
  652. scriptMenuResponse "map4";
  653. }
  654. }
  655.  
  656. itemDef
  657. {
  658. name map4selected
  659. rect 70 200 162 92 0 0
  660. style 1
  661. border 1
  662. borderSize 1
  663. borderColor 1 1 1 1
  664. decoration
  665. visible 1
  666. backcolor 0 1 0 0.25
  667. visible when( dvarString("vote_map") == "4" && dvarString(hud_ShowWinner) != "1")
  668. exp backcolor a ( ( ( sin( milliseconds( ) / 500 ) + 0.1 ) * 0.1 ) + 0.2 )
  669. }
  670.  
  671. itemDef
  672. {
  673. name map4textback
  674. rect 71 201 162 17.5 0 0
  675. style 3
  676. foreColor 0 0 0 0.9
  677. background gradient //gradient_bottom
  678. decoration
  679. visible 1
  680. visible when (dvarString(hud_ShowWinner) != "1")
  681. }
  682.  
  683. itemDef
  684. {
  685. name map4votesback
  686. rect 69 274 162 17.5 0 0
  687. style 3
  688. foreColor 0 0 0 0.9
  689. background gradient_fadein
  690. decoration
  691. visible 1
  692. visible when (dvarString(hud_ShowWinner) != "1")
  693. }
  694.  
  695. itemDef
  696. {
  697. name map4name
  698. rect 72.5 215 50 50 0 0
  699. style 1
  700. visible 1
  701. forecolor 1 1 1 1
  702. textAlign 0
  703. textAlignX 0
  704. textAlignY 0
  705. textStyle 0
  706. textFont 3
  707. textScale 0.3
  708. decoration
  709. exp text (dvarString(hud_mapName3))
  710. visible when (dvarString(hud_ShowWinner) != "1")
  711. }
  712.  
  713. itemDef
  714. {
  715. name map4votes
  716. rect 185 275 50 50 0 0
  717. style 1
  718. visible 1
  719. forecolor 1 1 1 1
  720. textAlign 5
  721. textAlignX 0
  722. textAlignY 0
  723. textStyle 0
  724. textFont 3
  725. textScale 0.3
  726. decoration
  727. exp text (dvarString(hud_mapVotes3) + "/" + dvarString(hud_gamesize))
  728. visible when (dvarString(hud_ShowWinner) != "1")
  729. }
  730. //Map 5
  731. itemDef
  732. {
  733. name map5
  734. rect 238 176 162 92 0 0
  735. style 3
  736. border 1
  737. ownerdraw 0
  738. ownerdrawFlag 0
  739. borderSize 1
  740. backColor 1 1 1 0
  741. borderColor 0 0 0 1
  742. outlineColor 0 0 0 0
  743. origin 2 24
  744. decoration
  745. type 0
  746. align 0
  747. textAlign 0
  748. textAlignX 0
  749. textAlignY 0
  750. textScale 0.55
  751. textStyle 0
  752. textFont 0
  753. feeder 0
  754. visible 1
  755. exp material (dvarString(hud_picName4))
  756. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName4) != "white")
  757. }
  758. itemDef
  759. {
  760. name map5dlc
  761. rect 238 176 162 92 0 0
  762. style 3
  763. border 1
  764. borderSize 1
  765. foreColor 1 1 1 0.75
  766. borderColor 0 0 0 1
  767. background mw2_main_background
  768. origin 2 24
  769. decoration
  770. textAlign 0
  771. textAlignX 0
  772. textAlignY 0
  773. textScale 0.55
  774. textStyle 0
  775. textFont 0
  776. feeder 0
  777. visible 1
  778. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName4) == "white")
  779. }
  780. itemDef
  781. {
  782. name map5button
  783. rect 240 200 162 92 0 0
  784. style 1
  785. border 0
  786. ownerdraw 0
  787. ownerdrawFlag 0
  788. borderSize 0
  789. foreColor 1 1 1 1
  790. backColor 0 0 0 0
  791. borderColor 0 0 0 0
  792. outlineColor 0 0 0 0
  793. group mw2_popup_button
  794. type 1
  795. align 0
  796. feeder 0
  797. visible 1
  798. visible when (dvarString(hud_ShowWinner) != "1")
  799. onFocus
  800. {
  801. play "mouse_over";
  802. setItemColor self "backcolor" 0 1 0 0.25;
  803. }
  804. leaveFocus
  805. {
  806. setItemColor self "backcolor" 1 1 1 0;
  807. }
  808. action
  809. {
  810. play "mouse_click";
  811. exec "set vote_map 5";
  812. scriptMenuResponse "map5";
  813. }
  814. }
  815.  
  816. itemDef
  817. {
  818. name map5selected
  819. rect 240 200 162 92 0 0
  820. style 1
  821. border 1
  822. borderSize 1
  823. borderColor 1 1 1 1
  824. decoration
  825. visible 1
  826. backcolor 0 1 0 0.25
  827. visible when( dvarString("vote_map") == "5" && dvarString("hud_ShowWinner") != "1")
  828. exp backcolor a ( ( ( sin( milliseconds( ) / 500 ) + 0.1 ) * 0.1 ) + 0.2 )
  829. }
  830.  
  831. itemDef
  832. {
  833. name map5textback
  834. rect 241 201 162 17.5 0 0
  835. style 3
  836. foreColor 0 0 0 0.9
  837. background gradient //gradient_bottom
  838. decoration
  839. visible 1
  840. visible when (dvarString(hud_ShowWinner) != "1")
  841. }
  842.  
  843. itemDef
  844. {
  845. name map5votesback
  846. rect 239 274 162 17.5 0 0
  847. style 3
  848. foreColor 0 0 0 0.9
  849. background gradient_fadein
  850. decoration
  851. visible 1
  852. visible when (dvarString(hud_ShowWinner) != "1")
  853. }
  854.  
  855. itemDef
  856. {
  857. name map5name
  858. rect 243.5 215 50 50 0 0
  859. style 1
  860. visible 1
  861. forecolor 1 1 1 1
  862. textAlign 0
  863. textAlignX 0
  864. textAlignY 0
  865. textStyle 0
  866. textFont 3
  867. textScale 0.3
  868. decoration
  869. exp text (dvarString(hud_mapName4))
  870. visible when (dvarString(hud_ShowWinner) != "1")
  871. }
  872.  
  873. itemDef
  874. {
  875. name map5votes
  876. rect 355 275 50 50 0 0
  877. style 1
  878. visible 1
  879. forecolor 1 1 1 1
  880. textAlign 5
  881. textAlignX 0
  882. textAlignY 0
  883. textStyle 0
  884. textFont 3
  885. textScale 0.3
  886. decoration
  887. exp text (dvarString(hud_mapVotes4) + "/" + dvarString(hud_gamesize))
  888. visible when (dvarString(hud_ShowWinner) != "1")
  889. }
  890. //Map 6
  891. itemDef
  892. {
  893. name map6
  894. rect 408 176 162 92 0 0
  895. style 3
  896. border 1
  897. ownerdraw 0
  898. ownerdrawFlag 0
  899. borderSize 1
  900. backColor 1 1 1 0
  901. borderColor 0 0 0 1
  902. outlineColor 0 0 0 0
  903. origin 2 24
  904. decoration
  905. type 0
  906. align 0
  907. textAlign 0
  908. textAlignX 0
  909. textAlignY 0
  910. textScale 0.55
  911. textStyle 0
  912. textFont 0
  913. feeder 0
  914. visible 1
  915. exp material (dvarString(hud_picName5))
  916. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName5) != "white")
  917. }
  918. itemDef
  919. {
  920. name map6dlc
  921. rect 408 176 162 92 0 0
  922. style 3
  923. border 1
  924. borderSize 1
  925. foreColor 1 1 1 0.75
  926. borderColor 0 0 0 1
  927. background mw2_main_background
  928. origin 2 24
  929. decoration
  930. textAlign 0
  931. textAlignX 0
  932. textAlignY 0
  933. textScale 0.55
  934. textStyle 0
  935. textFont 0
  936. feeder 0
  937. visible 1
  938. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName5) == "white")
  939. }
  940. itemDef
  941. {
  942. name map6button
  943. rect 410 200 162 92 0 0
  944. style 1
  945. border 0
  946. ownerdraw 0
  947. ownerdrawFlag 0
  948. borderSize 0
  949. foreColor 1 1 1 1
  950. backColor 0 0 0 0
  951. borderColor 0 0 0 0
  952. outlineColor 0 0 0 0
  953. group mw2_popup_button
  954. type 1
  955. align 0
  956. feeder 0
  957. visible 1
  958. visible when (dvarString(hud_ShowWinner) != "1")
  959. onFocus
  960. {
  961. play "mouse_over";
  962. setItemColor self "backcolor" 0 1 0 0.25;
  963. }
  964. leaveFocus
  965. {
  966. setItemColor self "backcolor" 1 1 1 0;
  967. }
  968. action
  969. {
  970. play "mouse_click";
  971. exec "set vote_map 6";
  972. scriptMenuResponse "map6";
  973. }
  974. }
  975.  
  976. itemDef
  977. {
  978. name map6selected
  979. rect 410 200 162 92 0 0
  980. style 1
  981. border 1
  982. borderSize 1
  983. borderColor 1 1 1 1
  984. decoration
  985. visible 1
  986. backcolor 0 1 0 0.25
  987. visible when( dvarString("vote_map") == "6" && dvarString(hud_ShowWinner) != "1")
  988. exp backcolor a ( ( ( sin( milliseconds( ) / 500 ) + 0.1 ) * 0.1 ) + 0.2 )
  989. }
  990.  
  991. itemDef
  992. {
  993. name map6textback
  994. rect 411 201 162 17.5 0 0
  995. style 3
  996. foreColor 0 0 0 0.9
  997. background gradient //gradient_bottom
  998. decoration
  999. visible 1
  1000. visible when (dvarString(hud_ShowWinner) != "1")
  1001. }
  1002.  
  1003. itemDef
  1004. {
  1005. name map6votesback
  1006. rect 409 274 162 17.5 0 0
  1007. style 3
  1008. foreColor 0 0 0 0.9
  1009. background gradient_fadein
  1010. decoration
  1011. visible 1
  1012. visible when (dvarString(hud_ShowWinner) != "1")
  1013. }
  1014.  
  1015. itemDef
  1016. {
  1017. name map6name
  1018. rect 413.5 215 50 50 0 0
  1019. style 1
  1020. visible 1
  1021. forecolor 1 1 1 1
  1022. textAlign 0
  1023. textAlignX 0
  1024. textAlignY 0
  1025. textStyle 0
  1026. textFont 3
  1027. textScale 0.3
  1028. decoration
  1029. exp text (dvarString(hud_mapName5))
  1030. visible when (dvarString(hud_ShowWinner) != "1")
  1031. }
  1032.  
  1033. itemDef
  1034. {
  1035. name map6votes
  1036. rect 525 275 50 50 0 0
  1037. style 1
  1038. visible 1
  1039. forecolor 1 1 1 1
  1040. textAlign 5
  1041. textAlignX 0
  1042. textAlignY 0
  1043. textStyle 0
  1044. textFont 3
  1045. textScale 0.3
  1046. decoration
  1047. exp text (dvarString(hud_mapVotes5) + "/" + dvarString(hud_gamesize))
  1048. visible when (dvarString(hud_ShowWinner) != "1")
  1049. }
  1050. //Map 7
  1051. itemDef
  1052. {
  1053. name map7
  1054. rect 68 276 162 92 0 0
  1055. style 3
  1056. border 1
  1057. ownerdraw 0
  1058. ownerdrawFlag 0
  1059. borderSize 1
  1060. backColor 1 1 1 0
  1061. borderColor 0 0 0 1
  1062. outlineColor 0 0 0 0
  1063. origin 2 24
  1064. decoration
  1065. type 0
  1066. align 0
  1067. textAlign 0
  1068. textAlignX 0
  1069. textAlignY 0
  1070. textScale 0.55
  1071. textStyle 0
  1072. textFont 0
  1073. feeder 0
  1074. visible 1
  1075. exp material (dvarString(hud_picName6))
  1076. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName6) != "white")
  1077. }
  1078. itemDef
  1079. {
  1080. name map7dlc
  1081. rect 68 276 162 92 0 0
  1082. style 3
  1083. border 1
  1084. borderSize 1
  1085. foreColor 1 1 1 0.75
  1086. borderColor 0 0 0 1
  1087. background mw2_main_background
  1088. origin 2 24
  1089. decoration
  1090. textAlign 0
  1091. textAlignX 0
  1092. textAlignY 0
  1093. textScale 0.55
  1094. textStyle 0
  1095. textFont 0
  1096. feeder 0
  1097. visible 1
  1098. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName6) == "white")
  1099. }
  1100. itemDef
  1101. {
  1102. name map7button
  1103. rect 70 300 162 92 0 0
  1104. style 1
  1105. border 0
  1106. ownerdraw 0
  1107. ownerdrawFlag 0
  1108. borderSize 0
  1109. foreColor 1 1 1 1
  1110. backColor 0 0 0 0
  1111. borderColor 0 0 0 0
  1112. outlineColor 0 0 0 0
  1113. group mw2_popup_button
  1114. type 1
  1115. align 0
  1116. feeder 0
  1117. visible 1
  1118. visible when (dvarString(hud_ShowWinner) != "1")
  1119. onFocus
  1120. {
  1121. play "mouse_over";
  1122. setItemColor self "backcolor" 0 1 0 0.25;
  1123. }
  1124. leaveFocus
  1125. {
  1126. setItemColor self "backcolor" 1 1 1 0;
  1127. }
  1128. action
  1129. {
  1130. play "mouse_click";
  1131. exec "set vote_map 7";
  1132. scriptMenuResponse "map7";
  1133. }
  1134. }
  1135.  
  1136. itemDef
  1137. {
  1138. name map7selected
  1139. rect 70 300 162 92 0 0
  1140. style 1
  1141. border 1
  1142. borderSize 1
  1143. borderColor 1 1 1 1
  1144. decoration
  1145. visible 1
  1146. backcolor 0 1 0 0.25
  1147. visible when( dvarString("vote_map") == "7" && dvarString(hud_ShowWinner) != "1")
  1148. exp backcolor a ( ( ( sin( milliseconds( ) / 500 ) + 0.1 ) * 0.1 ) + 0.2 )
  1149. }
  1150.  
  1151. itemDef
  1152. {
  1153. name map7textback
  1154. rect 71 301 162 17.5 0 0
  1155. style 3
  1156. foreColor 0 0 0 0.9
  1157. background gradient //gradient_bottom
  1158. decoration
  1159. visible 1
  1160. visible when (dvarString(hud_ShowWinner) != "1")
  1161. }
  1162.  
  1163. itemDef
  1164. {
  1165. name map7votesback
  1166. rect 69 374 162 17.5 0 0
  1167. style 3
  1168. foreColor 0 0 0 0.9
  1169. background gradient_fadein
  1170. decoration
  1171. visible 1
  1172. visible when (dvarString(hud_ShowWinner) != "1")
  1173. }
  1174.  
  1175. itemDef
  1176. {
  1177. name map7name
  1178. rect 72.5 315 50 50 0 0
  1179. style 1
  1180. visible 1
  1181. forecolor 1 1 1 1
  1182. textAlign 0
  1183. textAlignX 0
  1184. textAlignY 0
  1185. textStyle 0
  1186. textFont 3
  1187. textScale 0.3
  1188. decoration
  1189. exp text (dvarString(hud_mapName6))
  1190. visible when (dvarString(hud_ShowWinner) != "1")
  1191. }
  1192.  
  1193. itemDef
  1194. {
  1195. name map7votes
  1196. rect 185 375 50 50 0 0
  1197. style 1
  1198. visible 1
  1199. forecolor 1 1 1 1
  1200. textAlign 5
  1201. textAlignX 0
  1202. textAlignY 0
  1203. textStyle 0
  1204. textFont 3
  1205. textScale 0.3
  1206. decoration
  1207. exp text (dvarString(hud_mapVotes6) + "/" + dvarString(hud_gamesize))
  1208. visible when (dvarString(hud_ShowWinner) != "1")
  1209. }
  1210. //Map 8
  1211. itemDef
  1212. {
  1213. name map8
  1214. rect 238 276 162 92 0 0
  1215. style 3
  1216. border 1
  1217. ownerdraw 0
  1218. ownerdrawFlag 0
  1219. borderSize 1
  1220. backColor 1 1 1 0
  1221. borderColor 0 0 0 1
  1222. outlineColor 0 0 0 0
  1223. origin 2 24
  1224. decoration
  1225. type 0
  1226. align 0
  1227. textAlign 0
  1228. textAlignX 0
  1229. textAlignY 0
  1230. textScale 0.55
  1231. textStyle 0
  1232. textFont 0
  1233. feeder 0
  1234. visible 1
  1235. exp material (dvarString(hud_picName7))
  1236. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName7) != "white")
  1237. }
  1238. itemDef
  1239. {
  1240. name map8dlc
  1241. rect 238 276 162 92 0 0
  1242. style 3
  1243. border 1
  1244. borderSize 1
  1245. foreColor 1 1 1 0.75
  1246. borderColor 0 0 0 1
  1247. background mw2_main_background
  1248. origin 2 24
  1249. decoration
  1250. textAlign 0
  1251. textAlignX 0
  1252. textAlignY 0
  1253. textScale 0.55
  1254. textStyle 0
  1255. textFont 0
  1256. feeder 0
  1257. visible 1
  1258. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName7) == "white")
  1259. }
  1260. itemDef
  1261. {
  1262. name map8button
  1263. rect 240 300 162 92 0 0
  1264. style 1
  1265. border 0
  1266. ownerdraw 0
  1267. ownerdrawFlag 0
  1268. borderSize 0
  1269. foreColor 1 1 1 1
  1270. backColor 0 0 0 0
  1271. borderColor 0 0 0 0
  1272. outlineColor 0 0 0 0
  1273. group mw2_popup_button
  1274. type 1
  1275. align 0
  1276. feeder 0
  1277. visible 1
  1278. visible when (dvarString(hud_ShowWinner) != "1")
  1279. onFocus
  1280. {
  1281. play "mouse_over";
  1282. setItemColor self "backcolor" 0 1 0 0.25;
  1283. }
  1284. leaveFocus
  1285. {
  1286. setItemColor self "backcolor" 1 1 1 0;
  1287. }
  1288. action
  1289. {
  1290. play "mouse_click";
  1291. exec "set vote_map 8";
  1292. scriptMenuResponse "map8";
  1293. }
  1294. }
  1295.  
  1296. itemDef
  1297. {
  1298. name map8selected
  1299. rect 240 300 162 92 0 0
  1300. style 1
  1301. border 1
  1302. borderSize 1
  1303. borderColor 1 1 1 1
  1304. decoration
  1305. visible 1
  1306. backcolor 0 1 0 0.25
  1307. visible when( dvarString("vote_map") == "8" && dvarString(hud_ShowWinner) != "1")
  1308. exp backcolor a ( ( ( sin( milliseconds( ) / 500 ) + 0.1 ) * 0.1 ) + 0.2 )
  1309. }
  1310.  
  1311. itemDef
  1312. {
  1313. name map8textback
  1314. rect 241 301 162 17.5 0 0
  1315. style 3
  1316. foreColor 0 0 0 0.9
  1317. background gradient //gradient_bottom
  1318. decoration
  1319. visible 1
  1320. visible when (dvarString(hud_ShowWinner) != "1")
  1321. }
  1322.  
  1323. itemDef
  1324. {
  1325. name map8votesback
  1326. rect 239 374 162 17.5 0 0
  1327. style 3
  1328. foreColor 0 0 0 0.9
  1329. background gradient_fadein
  1330. decoration
  1331. visible 1
  1332. visible when (dvarString(hud_ShowWinner) != "1")
  1333. }
  1334.  
  1335. itemDef
  1336. {
  1337. name map8name
  1338. rect 243.5 315 50 50 0 0
  1339. style 1
  1340. visible 1
  1341. forecolor 1 1 1 1
  1342. textAlign 0
  1343. textAlignX 0
  1344. textAlignY 0
  1345. textStyle 0
  1346. textFont 3
  1347. textScale 0.3
  1348. decoration
  1349. exp text (dvarString(hud_mapName7))
  1350. visible when (dvarString(hud_ShowWinner) != "1")
  1351. }
  1352.  
  1353. itemDef
  1354. {
  1355. name map8votes
  1356. rect 355 375 50 50 0 0
  1357. style 1
  1358. visible 1
  1359. forecolor 1 1 1 1
  1360. textAlign 5
  1361. textAlignX 0
  1362. textAlignY 0
  1363. textStyle 0
  1364. textFont 3
  1365. textScale 0.3
  1366. decoration
  1367. exp text (dvarString(hud_mapVotes7) + "/" + dvarString(hud_gamesize))
  1368. visible when (dvarString(hud_ShowWinner) != "1")
  1369. }
  1370. //Map 9
  1371. itemDef
  1372. {
  1373. name map9
  1374. rect 408 276 162 92 0 0
  1375. style 3
  1376. border 1
  1377. ownerdraw 0
  1378. ownerdrawFlag 0
  1379. borderSize 1
  1380. backColor 1 1 1 0
  1381. borderColor 0 0 0 1
  1382. outlineColor 0 0 0 0
  1383. origin 2 24
  1384. decoration
  1385. type 0
  1386. align 0
  1387. textAlign 0
  1388. textAlignX 0
  1389. textAlignY 0
  1390. textScale 0.55
  1391. textStyle 0
  1392. textFont 0
  1393. feeder 0
  1394. visible 1
  1395. exp material (dvarString(hud_picName8))
  1396. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName8) != "white")
  1397. }
  1398. itemDef
  1399. {
  1400. name map9dlc
  1401. rect 408 276 162 92 0 0
  1402. style 3
  1403. border 1
  1404. borderSize 1
  1405. foreColor 1 1 1 0.75
  1406. borderColor 0 0 0 1
  1407. background mw2_main_background
  1408. origin 2 24
  1409. decoration
  1410. textAlign 0
  1411. textAlignX 0
  1412. textAlignY 0
  1413. textScale 0.55
  1414. textStyle 0
  1415. textFont 0
  1416. feeder 0
  1417. visible 1
  1418. visible when (dvarString(hud_ShowWinner) != "1" && dvarString(hud_picName8) == "white")
  1419. }
  1420. itemDef
  1421. {
  1422. name map9button
  1423. rect 410 300 162 92 0 0
  1424. style 1
  1425. border 0
  1426. ownerdraw 0
  1427. ownerdrawFlag 0
  1428. borderSize 0
  1429. foreColor 1 1 1 1
  1430. backColor 0 0 0 0
  1431. borderColor 0 0 0 0
  1432. outlineColor 0 0 0 0
  1433. group mw2_popup_button
  1434. type 1
  1435. align 0
  1436. feeder 0
  1437. visible 1
  1438. visible when (dvarString(hud_ShowWinner) != "1")
  1439. onFocus
  1440. {
  1441. play "mouse_over";
  1442. setItemColor self "backcolor" 0 1 0 0.25;
  1443. }
  1444. leaveFocus
  1445. {
  1446. setItemColor self "backcolor" 1 1 1 0;
  1447. }
  1448. action
  1449. {
  1450. play "mouse_click";
  1451. exec "set vote_map 9";
  1452. scriptMenuResponse "map9";
  1453. }
  1454. }
  1455.  
  1456. itemDef
  1457. {
  1458. name map9selected
  1459. rect 410 300 162 92 0 0
  1460. style 1
  1461. border 1
  1462. borderSize 1
  1463. borderColor 1 1 1 1
  1464. decoration
  1465. visible 1
  1466. backcolor 0 1 0 0.25
  1467. visible when( dvarString("vote_map") == "9" && dvarString(hud_ShowWinner) != "1")
  1468. exp backcolor a ( ( ( sin( milliseconds( ) / 500 ) + 0.1 ) * 0.1 ) + 0.2 )
  1469. }
  1470.  
  1471. itemDef
  1472. {
  1473. name map9textback
  1474. rect 411 301 162 17.5 0 0
  1475. style 3
  1476. foreColor 0 0 0 0.9
  1477. background gradient //gradient_bottom
  1478. decoration
  1479. visible 1
  1480. visible when (dvarString(hud_ShowWinner) != "1")
  1481. }
  1482.  
  1483. itemDef
  1484. {
  1485. name map9votesback
  1486. rect 409 374 162 17.5 0 0
  1487. style 3
  1488. foreColor 0 0 0 0.9
  1489. background gradient_fadein
  1490. decoration
  1491. visible 1
  1492. visible when (dvarString(hud_ShowWinner) != "1")
  1493. }
  1494.  
  1495. itemDef
  1496. {
  1497. name map9name
  1498. rect 413.5 315 50 50 0 0
  1499. style 1
  1500. visible 1
  1501. forecolor 1 1 1 1
  1502. textAlign 0
  1503. textAlignX 0
  1504. textAlignY 0
  1505. textStyle 0
  1506. textFont 3
  1507. textScale 0.3
  1508. decoration
  1509. exp text (dvarString(hud_mapName8))
  1510. visible when (dvarString(hud_ShowWinner) != "1")
  1511. }
  1512.  
  1513. itemDef
  1514. {
  1515. name map9votes
  1516. rect 525 375 50 50 0 0
  1517. style 1
  1518. visible 1
  1519. forecolor 1 1 1 1
  1520. textAlign 5
  1521. textAlignX 0
  1522. textAlignY 0
  1523. textStyle 0
  1524. textFont 3
  1525. textScale 0.3
  1526. decoration
  1527. exp text (dvarString(hud_mapVotes8) + "/" + dvarString(hud_gamesize))
  1528. visible when (dvarString(hud_ShowWinner) != "1")
  1529. }
  1530. //Winning Map
  1531. itemDef
  1532. {
  1533. name WinningMap
  1534. rect 68 76 505 295 0 0
  1535. style 3
  1536. border 1
  1537. ownerdraw 0
  1538. ownerdrawFlag 0
  1539. borderSize 1
  1540. backColor 1 1 1 0
  1541. borderColor 0 0 0 1
  1542. outlineColor 0 0 0 0
  1543. origin 2 24
  1544. decoration
  1545. type 0
  1546. align 0
  1547. textAlign 0
  1548. textAlignX 0
  1549. textAlignY 0
  1550. textScale 0.55
  1551. textStyle 0
  1552. textFont 0
  1553. feeder 0
  1554. visible 1
  1555. exp material(dvarString(hud_WinningName))
  1556. visible when (dvarString(hud_ShowWinner) == "1" && dvarString(hud_WinningName) != "white")
  1557. }
  1558. itemDef
  1559. {
  1560. name WinningMapDlc
  1561. rect 68 76 505 295 0 0
  1562. style 3
  1563. border 1
  1564. borderSize 1
  1565. foreColor 1 1 1 0.75
  1566. borderColor 0 0 0 1
  1567. background mw2_main_background
  1568. origin 2 24
  1569. decoration
  1570. textAlign 0
  1571. textAlignX 0
  1572. textAlignY 0
  1573. textScale 0.55
  1574. textStyle 0
  1575. textFont 0
  1576. feeder 0
  1577. visible 1
  1578. visible when (dvarString(hud_ShowWinner) == "1" && dvarString(hud_WinningName) == "white")
  1579. }
  1580. itemDef
  1581. {
  1582. name WinningMapback
  1583. rect 71 345 500 50 0 0
  1584. style 3
  1585. foreColor 0 0 0 0.9
  1586. background gradient //gradient_bottom
  1587. decoration
  1588. visible 1
  1589. visible when (dvarString(hud_ShowWinner) == "1")
  1590. }
  1591.  
  1592. itemDef
  1593. {
  1594. name WinningMapname
  1595. rect 80 383 150 150 0 0
  1596. style 1
  1597. visible 1
  1598. forecolor 1 1 1 1
  1599. textAlign 0
  1600. textAlignX 0
  1601. textAlignY 0
  1602. textStyle 0
  1603. textFont 3
  1604. textScale 0.6
  1605. decoration
  1606. exp text (dvarString(hud_WinningMap))
  1607. visible when (dvarString(hud_ShowWinner) == "1")
  1608. }
  1609. }
  1610. }
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