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missingUTAH

Empire Builder

Dec 17th, 2014
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  1. Let's make a game!
  2. -Empire Builder
  3. -by MissingUTAH
  4. -created on 12/17/2014
  5. -last updated on 12/17/2014
  6. -version 1
  7.  
  8. Settings :
  9. -prices increase by 110%
  10. -selling gives back 75%
  11. -resources are hidden by default
  12. -clickables are hidden by default
  13. -buildings are hidden by default
  14. -upgrades are hidden by default
  15. -achievements are hidden by default
  16. -show log
  17. -custom stylesheet : http://pastebin.com/raw.php?i=CcVFsqpn
  18. -text color : black
  19. -fonts : Kavoon
  20. -boxes : main (resources, clickables); stats (achievements); store (upgrades, buildings)
  21.  
  22. Resources :
  23.  
  24. *money
  25. -named cash
  26. -visible
  27.  
  28. *totalMoney
  29. -named damage
  30. -visible
  31. -classed veryimportantresource
  32.  
  33. *building
  34. -displayed as Buildings: %a
  35. -visible
  36.  
  37. *landsConquered
  38. -named Steps Completed
  39.  
  40. *handMoney
  41. -named Personal Conquest
  42. -visible
  43.  
  44. *soldierMoney
  45. -named Soldier Conquest
  46. -visible
  47.  
  48. *carMoney
  49. -named Car Conquest
  50. -visible
  51.  
  52. *advisorMoney
  53. -named Advisor Conquest
  54. -visible
  55.  
  56. *droneMoney
  57. -named Drone Conquest
  58. -visible
  59.  
  60. *bomberMoney
  61. -named Bomber Conquest
  62. -visible
  63.  
  64. Clickables :
  65. *makeEmpire
  66. -gives 1 money
  67. -gives 1 totalMoney
  68. -gives 1 handMoney
  69. -visible
  70. -named Personal Conquest
  71. -picture : http://img3.wikia.nocookie.net/__cb20121208192548/spore/images/3/3e/Sword%26Shield.png
  72.  
  73. Buildings :
  74.  
  75. *test
  76. -"This game is in testing mode. That is why all this cash is available. When the game is finished, you'll have to play through it normally."
  77. -costs 1 money
  78. -gives 100000000000000000000000000000000000000000 money when bought
  79. -gives 100000000000000000000000000000000000000000 totalMoney when bought
  80. -named Debugger
  81. -visible
  82.  
  83. *Empire1
  84. -"Make a country and beat the game. <i>It's taken many years, but we've carved out our own country. Today, this land, tomorrow, the world! -President Utah, Year 21</i>"
  85. -costs 1000000000000 totalMoney
  86. -represents 1 landsConquered
  87. -named Create Country
  88. -visible
  89.  
  90. *soldier
  91. -"Small building<br>0.1 CPS.<br><i>We've recruited some supporters to help us conquer people. They have a long way to go, but we have a while to wait. -Ben Utah, Day 4</i>"
  92. -costs 20 money
  93. -gives 0.1 money
  94. -gives 0.1 totalMoney
  95. -gives 0.1 soldierMoney
  96. -named Soldier|Soldiers
  97. -represents 1 building
  98. -visible
  99.  
  100. *car
  101. -"Small building<br>0.5 CPS<br><i>Cars are so useful. They can be used for going fast, ramming into things, carrying people, ramming into things... -Aaron Nebraska, Day 22</br>Is all you think about killing things? -Ben Utah, Day 22</i>"
  102. -costs 150 money
  103. -gives 0.5 money
  104. -gives 0.5 totalMoney
  105. -gives 0.5 carMoney
  106. -named Car|Cars
  107. -unlocks at 1 soldier
  108. -represents 1 building
  109.  
  110. *advisor
  111. -"Small building<br>2.5 CPS<br><i>We hired some people who actually know how to run an army and a country. -Ben Utah, Month 4</i>"
  112. -costs 1100 money
  113. -gives 2.5 money
  114. -gives 2.5 totalMoney
  115. -gives 2.5 advisorMoney
  116. -named Advisor|Advisors
  117. -unlocks at 1 car
  118. -represents 1 building
  119.  
  120. *drone
  121. -"Flying building<br>30 CPS<br><i>It took a while, but we bought a couple of remote control drone planes. Screw the airspace laws; no secret is safe. -Agent York, Year 2</i>"
  122. -costs 16000 money
  123. -gives 30 money
  124. -gives 30 totalMoney
  125. -gives 30 droneMoney
  126. -named Drone Plane|Drone Planes
  127. -unlocks at 1 advisor
  128. -represents 1 building
  129.  
  130. *bomber
  131. -"Flying building<br>500 CPS<br><i>Don't tell anyone, but we made off with a bomber plane. We should be able to make more with the blueprints from this baby. -Agent York, Year 5</i>"
  132. -costs 400000 money
  133. -gives 500 money
  134. -gives 500 totalMoney
  135. -gives 500 bomberMoney
  136. -named Bomber Plane|Bomber Planes
  137. -unlocks at 1 drone
  138. -represents 1 building
  139.  
  140. Upgrades:
  141.  
  142. *personal1
  143. -"Personal conquest is 3 times as effective.<br><i>We decided to put 50% of the weapons budget to just the three of us. This is an awesome idea and no one will object. -Aaron Nebraska, Year 2</i>"
  144. -costs 12345 money
  145. -unlocks at 1000 handMoney
  146. -multiplies efficiency of makeEmpire by 300%
  147. -named Special Treatment
  148.  
  149. *personal2
  150. -"Personal conquest is twice as effective (6 times original).<br><i>Proposal 086 "Badass Armor" was voted in today. The goal is for us three to intimidate the enemy into submission. Problem is, someone took all the good armor. What are we gonna do with this? -Director Nebraska, Year 5</i>"
  151. -costs 1234567 money
  152. -unlocks at 100000 handMoney
  153. -multiplies efficiency of makeEmpire by 200%
  154. -named Rainbow Armor
  155.  
  156. *personal3
  157. -"Personal conquest is twice as effective (12 times original).<br><i>Now we're talking. I was confused for a while there. At least we were able to make the enemy laugh itself into submission. -Commander York, Year 8</i>"
  158. -costs 123456789 money
  159. -unlocks at 10000000 handMoney
  160. -multiplies efficiency of makeEmpire by 200%
  161. -named Actual Badass Armor
  162.  
  163. *personal4
  164. -"Personal conquest is twice as effective (24 times original).<br><i>I questioned this at first, but this is perfect! I can already full combo MAX 300! -Director Nebraska, Year 10<br>Nebraska uses autoplay. -Commander York</i>"
  165. -costs 12345678901 money
  166. -unlocks at 1000000000 handMoney
  167. -multiplies efficiency of makeEmpire by 200%
  168. -named DDR
  169.  
  170. *soldier1
  171. -"Personal/Soldier conquest is 1.5 times as effective.<br>The soldiers need training if they're gonna be effective, and it seriously took us two weeks to realize this? -Ben Utah, Day 14</i>"
  172. -costs 100 money
  173. -unlocks at 1 soldier
  174. -multiplies efficiency of soldier by 150%
  175. -multiplies efficiency of makeEmpire by 200%
  176. -named Training Facility
  177.  
  178. *soldier2
  179. -"Personal/Soldier conquest is twice as effective (3 times original).<br><i>We've moved into a gym now. I don't know what John had in his garage, but I'm glad we're out of it, no matter how outrageous the rates are. -Aaron Nebraska, Day 33</br>Dude, really? -John York</i>"
  180. -costs 400 money
  181. -unlocks at 5 soldier
  182. -multiplies efficiency of soldier by 200%
  183. -multiplies efficiency of makeEmpire by 200%
  184. -named Gym
  185.  
  186. *soldier3
  187. -"Personal/Soldier conquest is twice as effective (6 times original).<br><i>Well, I guess we could mug people in back alleys. -John York, Day 315</br><br>Well, it's all we could afford. -Ben Utah</br><br>Do we SERIOUSLY not have guns yet? -Aaron Nebraska</i>"
  188. -costs 10000 money
  189. -unlocks at 25 soldier
  190. -multiplies efficiency of soldier by 200%
  191. -multiplies efficiency of makeEmpire by 200%
  192. -named Knives
  193.  
  194. *soldier4
  195. -"Personal/Soldier conquest is twice as effective (12 times original).<br><i>Finally. I was getting worried for a bit there. -Director Nebraska, Year 3</i>"
  196. -costs 100000 money
  197. -unlocks at 50 soldier
  198. -multiplies efficiency of soldier by 200%
  199. -multiplies efficiency of makeEmpire by 200%
  200. -named Guns
  201.  
  202. *soldier5
  203. -"Personal/Soldier conquest is twice as effective (24 times original).<br><i>Combining knives and guns is a genius idea. No one's ever tried it before, so it must be good. -Director Nebraska, Year 4</br><br>*facepalm* -(too many to list)</br></i>"
  204. -costs 1000000 money //1 million
  205. -unlocks at 75 soldier
  206. -multiplies efficiency of soldier by 200%
  207. -multiplies efficiency of makeEmpire by 200%
  208. -named Bayonets
  209.  
  210. *soldier6
  211. -"Personal/Soldier conquest is thrice as effective (72 times original)<br><i>It's easy, really. All you have to do is go to an American gun store. -President Utah, Year 7</br><br>I'm moving to [REDACTED]. -Director Nebraska</br></i>"
  212. -costs 20000000 money //20 million
  213. -unlocks at 100 soldier
  214. -multiplies efficiency of soldier by 300%
  215. -multiplies efficiency of makeEmpire by 200%
  216. -named Assault Rifles
  217.  
  218. *soldier7
  219. -"Soldier conquest is thrice as effective (216 times original). Personal conquest is 1.5 times as effective (108 times original)<br><i>These got invented a little while back. They're not technically legal, but since we're trying to rebel against the country, we don't care. Just make sure they don't leak, or you'll get set on fire.-President Utah, Year 9</i>"
  220. -costs 2000000000 money //2 billion
  221. -unlocks at 150 soldier
  222. -multiplies efficiency of soldier by 300%
  223. -multiplies efficiency of makeEmpire by 150%
  224. -named Laser Weaponry
  225.  
  226. *car1
  227. -"Car conquest is 1.5 times as effective.<br><i>I was getting a bit tired of that '98 Toyota, so I sold it to a collector and got a brand new car! Imagine that! -Ben Utah, Day 64</br><br>I... I loved that car... -Aaron Nebraska</i>"
  228. -costs 750 money
  229. -unlocks at 1 car
  230. -multiplies efficiency of car by 150%
  231. -named New Cars
  232.  
  233. *car2
  234. -"Car conquest is twice as effective (3 times original).<br><i>It turns out that ramming cars into people kills the driver, so we surrounded the drivers in a suit of bubble wrap. Casualties are down 11%. -John York, Day 270</i>"
  235. -costs 7500 money
  236. -unlocks at 5 car
  237. -multiplies efficiency of car by 200%
  238. -named Bubble Wrap
  239.  
  240. *car3
  241. -"Car conquest is twice as effective (6 times original).<br><i>We were originally gonna increase the amount of bubble wrap, but someone made this pun and we're surrounding them in gum instead. Now casualties are down 12% from the original amount. -Commander York, Year 3</br><br>12% isn't that much. -President Utah</br><br>I am Groot. -Commander York</br>Yes, I get that 12% is better than 11%, and I also get your lame reference. -President Utah</i>"
  242. -costs 75000 money
  243. -unlocks at 25 car
  244. -multiplies efficiency of car by 200%
  245. -named Double Bubble
  246.  
  247. *car4
  248. -"Car conquest is twice as effective (12 times original).<br><i>They go at 200 MPH, and I'll never miss a stoplight again. -President Utah, Year 4</i>"
  249. -costs 750000 money
  250. -unlocks at 50 car
  251. -multiplies efficiency of car by 200%
  252. -named Racecar Engines
  253.  
  254. *car5
  255. -"Car conquest is twice as effective (24 times original).<br><i>Now we can take out a whole building at once. And they still go at 200 MPH. -Director Nebraska, Year 8</i>"
  256. -costs 7500000 money //7.5 million
  257. -unlocks at 75 car
  258. -multiplies efficiency of car by 200%
  259. -named 18-Wheelers
  260.  
  261. *car6
  262. -"Car conquest is thrice as effective (72 times original).<br><i>As if that wasn't powerful enough, we're strapping bombs to the outsides now. This is the world's greatest idea, and no drivers could possibly die from it. -Director Nebraska, Year 9</i>"
  263. -costs 75000000 money //75 million
  264. -unlocks at 100 car
  265. -multiplies efficiency of car by 300%
  266. -named Suicide Bombers
  267.  
  268. *car7
  269. -"Car conquest is thrice as effective (216 times original).<br><i>Aaron, you are an idiot. -President Utah, Year 11</i>"
  270. -costs 3750000000 money //3.75 billion
  271. -unlocks at 150 car
  272. -multiplies efficiency of car by 300%
  273. -named Bomb-Retardant Foam
  274.  
  275. *soldiercar1
  276. -"Soldier conquest is 5% more effective per car. Car conquest is 5% more effective per soldier.<br><i>The soldiers can do what they do best while another guy drives. How has no one used this before? -Director Nebraska, Year 8</i>"
  277. -costs 5000000 money
  278. -multiplies efficiency of soldier by 5% per car
  279. -multiplies efficiency of car by 5% per soldier
  280. -unlocks at 35 soldier, 25 car
  281. -named Car Turrets
  282.  
  283. *advisor1
  284. -"Advisor conquest is 1.5 times as effective.<br><i>Just because the old ones played CoD did not make them strategists.-Aaron Nebraska, Day 219</i>"
  285. -costs 5500 money
  286. -unlocks at 1 advisor
  287. -multiplies efficiency of advisor by 150%
  288. -named Advisor Filtering
  289.  
  290. *advisor2
  291. -"Advisor conquest is twice as effective (3 times original).<br><i>We don't get as many advisors, but they're not eight-year-olds trolling the 'net. -President Utah, Year 2</i>"
  292. -costs 55000 money
  293. -unlocks at 5 advisor
  294. -multiplies efficiency of advisor by 200%
  295. -named Handpicked Advisors
  296.  
  297. *advisor3
  298. -"Advisor conquest is twice as effective (6 times original).<br><i>Most of what they say is fluff, but the 5% of what they say that's useful gives us an advantage in war and government. -President Utah, Year 5.</i>"
  299. -costs 550000 money
  300. -unlocks at 25 advisor
  301. -multiplies efficiency of advisor by 200%
  302. -named Politicians
  303.  
  304. *advisor4
  305. -"Advisor conquest is twice as effective (12 times original).<br><i>Somehow, I think people who actually won elections will be more useful than people who didn't. -President Utah, Year 7</i>"
  306. -costs 5500000 money //5.5 million
  307. -unlocks at 50 advisor
  308. -multiplies efficiency of advisor by 200%
  309. -named More Filtering
  310.  
  311. *advisor5
  312. -"Advisor conquest is twice as effective (24 times original).<br><i>The politicians will think faster if we set them on fire. This is a great idea. -Director Nebraska, Year 9</br><br>You did WHAT?????? -Commander York</br></i>"
  313. -costs 55000000 money //55 million
  314. -unlocks at 75 advisor
  315. -multiplies efficiency of advisor by 200%
  316. -named Matches
  317.  
  318. *advisor6
  319. -"Advisor conquest is thrice as effective (72 times original).<br><i>Sure, it's completely unethical, but it'll eliminate those annoying party wars! -Commander York, Year 11</i>"
  320. -costs 1100000000 money //1.1 billion
  321. -unlocks at 100 advisor
  322. -multiplies efficiency of advisor by 300%
  323. -named Emotional Lobotomy
  324.  
  325. *advisor7
  326. -"Advisor conquest is thrice as effective (216 times original).<br><i>Now if there aren't enough advisors, we can just take the good ones and clone them. Creating hundreds of emotionless politicians will totally end well. -Director Nebraska, Year 14</i>"
  327. -costs 55000000000 money //55 billion
  328. -unlocks at 150 advisor
  329. -multiplies efficiency of advisor by 300%
  330. -named Cloning
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