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- Let's make a game!
- -Empire Builder
- -by MissingUTAH
- -created on 12/17/2014
- -last updated on 12/17/2014
- -version 1
- Settings :
- -prices increase by 110%
- -selling gives back 75%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- -achievements are hidden by default
- -show log
- -custom stylesheet : http://pastebin.com/raw.php?i=CcVFsqpn
- -text color : black
- -fonts : Kavoon
- -boxes : main (resources, clickables); stats (achievements); store (upgrades, buildings)
- Resources :
- *money
- -named cash
- -visible
- *totalMoney
- -named damage
- -visible
- -classed veryimportantresource
- *building
- -displayed as Buildings: %a
- -visible
- *landsConquered
- -named Steps Completed
- *handMoney
- -named Personal Conquest
- -visible
- *soldierMoney
- -named Soldier Conquest
- -visible
- *carMoney
- -named Car Conquest
- -visible
- *advisorMoney
- -named Advisor Conquest
- -visible
- *droneMoney
- -named Drone Conquest
- -visible
- *bomberMoney
- -named Bomber Conquest
- -visible
- Clickables :
- *makeEmpire
- -gives 1 money
- -gives 1 totalMoney
- -gives 1 handMoney
- -visible
- -named Personal Conquest
- -picture : http://img3.wikia.nocookie.net/__cb20121208192548/spore/images/3/3e/Sword%26Shield.png
- Buildings :
- *test
- -"This game is in testing mode. That is why all this cash is available. When the game is finished, you'll have to play through it normally."
- -costs 1 money
- -gives 100000000000000000000000000000000000000000 money when bought
- -gives 100000000000000000000000000000000000000000 totalMoney when bought
- -named Debugger
- -visible
- *Empire1
- -"Make a country and beat the game. <i>It's taken many years, but we've carved out our own country. Today, this land, tomorrow, the world! -President Utah, Year 21</i>"
- -costs 1000000000000 totalMoney
- -represents 1 landsConquered
- -named Create Country
- -visible
- *soldier
- -"Small building<br>0.1 CPS.<br><i>We've recruited some supporters to help us conquer people. They have a long way to go, but we have a while to wait. -Ben Utah, Day 4</i>"
- -costs 20 money
- -gives 0.1 money
- -gives 0.1 totalMoney
- -gives 0.1 soldierMoney
- -named Soldier|Soldiers
- -represents 1 building
- -visible
- *car
- -"Small building<br>0.5 CPS<br><i>Cars are so useful. They can be used for going fast, ramming into things, carrying people, ramming into things... -Aaron Nebraska, Day 22</br>Is all you think about killing things? -Ben Utah, Day 22</i>"
- -costs 150 money
- -gives 0.5 money
- -gives 0.5 totalMoney
- -gives 0.5 carMoney
- -named Car|Cars
- -unlocks at 1 soldier
- -represents 1 building
- *advisor
- -"Small building<br>2.5 CPS<br><i>We hired some people who actually know how to run an army and a country. -Ben Utah, Month 4</i>"
- -costs 1100 money
- -gives 2.5 money
- -gives 2.5 totalMoney
- -gives 2.5 advisorMoney
- -named Advisor|Advisors
- -unlocks at 1 car
- -represents 1 building
- *drone
- -"Flying building<br>30 CPS<br><i>It took a while, but we bought a couple of remote control drone planes. Screw the airspace laws; no secret is safe. -Agent York, Year 2</i>"
- -costs 16000 money
- -gives 30 money
- -gives 30 totalMoney
- -gives 30 droneMoney
- -named Drone Plane|Drone Planes
- -unlocks at 1 advisor
- -represents 1 building
- *bomber
- -"Flying building<br>500 CPS<br><i>Don't tell anyone, but we made off with a bomber plane. We should be able to make more with the blueprints from this baby. -Agent York, Year 5</i>"
- -costs 400000 money
- -gives 500 money
- -gives 500 totalMoney
- -gives 500 bomberMoney
- -named Bomber Plane|Bomber Planes
- -unlocks at 1 drone
- -represents 1 building
- Upgrades:
- *personal1
- -"Personal conquest is 3 times as effective.<br><i>We decided to put 50% of the weapons budget to just the three of us. This is an awesome idea and no one will object. -Aaron Nebraska, Year 2</i>"
- -costs 12345 money
- -unlocks at 1000 handMoney
- -multiplies efficiency of makeEmpire by 300%
- -named Special Treatment
- *personal2
- -"Personal conquest is twice as effective (6 times original).<br><i>Proposal 086 "Badass Armor" was voted in today. The goal is for us three to intimidate the enemy into submission. Problem is, someone took all the good armor. What are we gonna do with this? -Director Nebraska, Year 5</i>"
- -costs 1234567 money
- -unlocks at 100000 handMoney
- -multiplies efficiency of makeEmpire by 200%
- -named Rainbow Armor
- *personal3
- -"Personal conquest is twice as effective (12 times original).<br><i>Now we're talking. I was confused for a while there. At least we were able to make the enemy laugh itself into submission. -Commander York, Year 8</i>"
- -costs 123456789 money
- -unlocks at 10000000 handMoney
- -multiplies efficiency of makeEmpire by 200%
- -named Actual Badass Armor
- *personal4
- -"Personal conquest is twice as effective (24 times original).<br><i>I questioned this at first, but this is perfect! I can already full combo MAX 300! -Director Nebraska, Year 10<br>Nebraska uses autoplay. -Commander York</i>"
- -costs 12345678901 money
- -unlocks at 1000000000 handMoney
- -multiplies efficiency of makeEmpire by 200%
- -named DDR
- *soldier1
- -"Personal/Soldier conquest is 1.5 times as effective.<br>The soldiers need training if they're gonna be effective, and it seriously took us two weeks to realize this? -Ben Utah, Day 14</i>"
- -costs 100 money
- -unlocks at 1 soldier
- -multiplies efficiency of soldier by 150%
- -multiplies efficiency of makeEmpire by 200%
- -named Training Facility
- *soldier2
- -"Personal/Soldier conquest is twice as effective (3 times original).<br><i>We've moved into a gym now. I don't know what John had in his garage, but I'm glad we're out of it, no matter how outrageous the rates are. -Aaron Nebraska, Day 33</br>Dude, really? -John York</i>"
- -costs 400 money
- -unlocks at 5 soldier
- -multiplies efficiency of soldier by 200%
- -multiplies efficiency of makeEmpire by 200%
- -named Gym
- *soldier3
- -"Personal/Soldier conquest is twice as effective (6 times original).<br><i>Well, I guess we could mug people in back alleys. -John York, Day 315</br><br>Well, it's all we could afford. -Ben Utah</br><br>Do we SERIOUSLY not have guns yet? -Aaron Nebraska</i>"
- -costs 10000 money
- -unlocks at 25 soldier
- -multiplies efficiency of soldier by 200%
- -multiplies efficiency of makeEmpire by 200%
- -named Knives
- *soldier4
- -"Personal/Soldier conquest is twice as effective (12 times original).<br><i>Finally. I was getting worried for a bit there. -Director Nebraska, Year 3</i>"
- -costs 100000 money
- -unlocks at 50 soldier
- -multiplies efficiency of soldier by 200%
- -multiplies efficiency of makeEmpire by 200%
- -named Guns
- *soldier5
- -"Personal/Soldier conquest is twice as effective (24 times original).<br><i>Combining knives and guns is a genius idea. No one's ever tried it before, so it must be good. -Director Nebraska, Year 4</br><br>*facepalm* -(too many to list)</br></i>"
- -costs 1000000 money //1 million
- -unlocks at 75 soldier
- -multiplies efficiency of soldier by 200%
- -multiplies efficiency of makeEmpire by 200%
- -named Bayonets
- *soldier6
- -"Personal/Soldier conquest is thrice as effective (72 times original)<br><i>It's easy, really. All you have to do is go to an American gun store. -President Utah, Year 7</br><br>I'm moving to [REDACTED]. -Director Nebraska</br></i>"
- -costs 20000000 money //20 million
- -unlocks at 100 soldier
- -multiplies efficiency of soldier by 300%
- -multiplies efficiency of makeEmpire by 200%
- -named Assault Rifles
- *soldier7
- -"Soldier conquest is thrice as effective (216 times original). Personal conquest is 1.5 times as effective (108 times original)<br><i>These got invented a little while back. They're not technically legal, but since we're trying to rebel against the country, we don't care. Just make sure they don't leak, or you'll get set on fire.-President Utah, Year 9</i>"
- -costs 2000000000 money //2 billion
- -unlocks at 150 soldier
- -multiplies efficiency of soldier by 300%
- -multiplies efficiency of makeEmpire by 150%
- -named Laser Weaponry
- *car1
- -"Car conquest is 1.5 times as effective.<br><i>I was getting a bit tired of that '98 Toyota, so I sold it to a collector and got a brand new car! Imagine that! -Ben Utah, Day 64</br><br>I... I loved that car... -Aaron Nebraska</i>"
- -costs 750 money
- -unlocks at 1 car
- -multiplies efficiency of car by 150%
- -named New Cars
- *car2
- -"Car conquest is twice as effective (3 times original).<br><i>It turns out that ramming cars into people kills the driver, so we surrounded the drivers in a suit of bubble wrap. Casualties are down 11%. -John York, Day 270</i>"
- -costs 7500 money
- -unlocks at 5 car
- -multiplies efficiency of car by 200%
- -named Bubble Wrap
- *car3
- -"Car conquest is twice as effective (6 times original).<br><i>We were originally gonna increase the amount of bubble wrap, but someone made this pun and we're surrounding them in gum instead. Now casualties are down 12% from the original amount. -Commander York, Year 3</br><br>12% isn't that much. -President Utah</br><br>I am Groot. -Commander York</br>Yes, I get that 12% is better than 11%, and I also get your lame reference. -President Utah</i>"
- -costs 75000 money
- -unlocks at 25 car
- -multiplies efficiency of car by 200%
- -named Double Bubble
- *car4
- -"Car conquest is twice as effective (12 times original).<br><i>They go at 200 MPH, and I'll never miss a stoplight again. -President Utah, Year 4</i>"
- -costs 750000 money
- -unlocks at 50 car
- -multiplies efficiency of car by 200%
- -named Racecar Engines
- *car5
- -"Car conquest is twice as effective (24 times original).<br><i>Now we can take out a whole building at once. And they still go at 200 MPH. -Director Nebraska, Year 8</i>"
- -costs 7500000 money //7.5 million
- -unlocks at 75 car
- -multiplies efficiency of car by 200%
- -named 18-Wheelers
- *car6
- -"Car conquest is thrice as effective (72 times original).<br><i>As if that wasn't powerful enough, we're strapping bombs to the outsides now. This is the world's greatest idea, and no drivers could possibly die from it. -Director Nebraska, Year 9</i>"
- -costs 75000000 money //75 million
- -unlocks at 100 car
- -multiplies efficiency of car by 300%
- -named Suicide Bombers
- *car7
- -"Car conquest is thrice as effective (216 times original).<br><i>Aaron, you are an idiot. -President Utah, Year 11</i>"
- -costs 3750000000 money //3.75 billion
- -unlocks at 150 car
- -multiplies efficiency of car by 300%
- -named Bomb-Retardant Foam
- *soldiercar1
- -"Soldier conquest is 5% more effective per car. Car conquest is 5% more effective per soldier.<br><i>The soldiers can do what they do best while another guy drives. How has no one used this before? -Director Nebraska, Year 8</i>"
- -costs 5000000 money
- -multiplies efficiency of soldier by 5% per car
- -multiplies efficiency of car by 5% per soldier
- -unlocks at 35 soldier, 25 car
- -named Car Turrets
- *advisor1
- -"Advisor conquest is 1.5 times as effective.<br><i>Just because the old ones played CoD did not make them strategists.-Aaron Nebraska, Day 219</i>"
- -costs 5500 money
- -unlocks at 1 advisor
- -multiplies efficiency of advisor by 150%
- -named Advisor Filtering
- *advisor2
- -"Advisor conquest is twice as effective (3 times original).<br><i>We don't get as many advisors, but they're not eight-year-olds trolling the 'net. -President Utah, Year 2</i>"
- -costs 55000 money
- -unlocks at 5 advisor
- -multiplies efficiency of advisor by 200%
- -named Handpicked Advisors
- *advisor3
- -"Advisor conquest is twice as effective (6 times original).<br><i>Most of what they say is fluff, but the 5% of what they say that's useful gives us an advantage in war and government. -President Utah, Year 5.</i>"
- -costs 550000 money
- -unlocks at 25 advisor
- -multiplies efficiency of advisor by 200%
- -named Politicians
- *advisor4
- -"Advisor conquest is twice as effective (12 times original).<br><i>Somehow, I think people who actually won elections will be more useful than people who didn't. -President Utah, Year 7</i>"
- -costs 5500000 money //5.5 million
- -unlocks at 50 advisor
- -multiplies efficiency of advisor by 200%
- -named More Filtering
- *advisor5
- -"Advisor conquest is twice as effective (24 times original).<br><i>The politicians will think faster if we set them on fire. This is a great idea. -Director Nebraska, Year 9</br><br>You did WHAT?????? -Commander York</br></i>"
- -costs 55000000 money //55 million
- -unlocks at 75 advisor
- -multiplies efficiency of advisor by 200%
- -named Matches
- *advisor6
- -"Advisor conquest is thrice as effective (72 times original).<br><i>Sure, it's completely unethical, but it'll eliminate those annoying party wars! -Commander York, Year 11</i>"
- -costs 1100000000 money //1.1 billion
- -unlocks at 100 advisor
- -multiplies efficiency of advisor by 300%
- -named Emotional Lobotomy
- *advisor7
- -"Advisor conquest is thrice as effective (216 times original).<br><i>Now if there aren't enough advisors, we can just take the good ones and clone them. Creating hundreds of emotionless politicians will totally end well. -Director Nebraska, Year 14</i>"
- -costs 55000000000 money //55 billion
- -unlocks at 150 advisor
- -multiplies efficiency of advisor by 300%
- -named Cloning
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