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- CMD:createhouse(playerid,params[])
- {
- if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,-1,"You aren't an admin!");//Check if the player is currently rcon logged in.
- new HousePrice,id = HouseCount;//Creating the house price for the selected value in the command, and the last house id created.
- if(sscanf(params,"i",HousePrice)) return SendClientMessage(playerid,-1,"USAGE: /createhouse [price]");//Checking if the player uses the correct syntax. The parameter "i" in sscanf means integer, also could be used as "d".
- new Float:x,Float:y,Float:z;//Creating the floats, to store the player's position.
- GetPlayerPos(playerid,x,y,z);//Getting the player's position and storing it
- HInfo[id][Price] = HousePrice;//Setting the house price to the selected one.
- HInfo[id][Owned] = 0;//Setting the house id owned = 0
- HInfo[id][XPos] = x;//Storing the XPos value to the player's x.
- HInfo[id][YPos] = y;//Storing the YPos value to the player's y.
- HInfo[id][ZPos] = z;//Storing the ZPos value to the player's z.
- HInfo[id][VirtualWorld] = GetPlayerVirtualWorld(playerid);
- format(HInfo[id][Owner],24,"Nonusablenameforthishouse");//Formating the "Owner" house id value to "Nonusablenameforthishouse".
- SendClientMessage(playerid,-1,"House created");
- HouseEnter[id] = AddStaticPickup(1273, -1, x, y, z, 0);//Creating the checkpoint and storing it in the HouseEnter value.
- HouseExit[id] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,GetPlayerVirtualWorld(playerid));//Creating the house exit checkpoint and storing it in the HouseExit value.
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File, "House");
- INI_WriteInt(File,"Price",HousePrice);//Writing in the place "Price" the inputted "Price" value.
- INI_WriteInt(File,"Owned",0);//Setting to "Owned" = 0 in the ini file.
- INI_WriteInt(File,"VirtualWorld",GetPlayerVirtualWorld(playerid));//Writing "VirtualWorld" = GetPlayerVirtualWorld(..);
- INI_WriteFloat(File,"XPos",x);//Writing the players pos for the check point position.
- INI_WriteFloat(File,"YPos",y);//Self explanatory.
- INI_WriteFloat(File,"ZPos",z);//Self explanatory.
- INI_WriteString(File,"Owner","Nonusablenameforthishouse");//Writing a string in "Owned" to "Nonusablenameforthishouse"
- INI_Close(File);//Closing the file with SII.
- HouseCount++;
- return 1;
- }
- CMD:buyhouse(playerid,params[])
- {
- for(new i = 0; i < MAX_HOUSES;i++)//Loop threw all houses.
- {
- new id = HouseCount;
- if(!IsPlayerInRangeOfPoint(playerid,8.0,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos])) continue;//Check if the player is near a house checkpoint
- if(GetPlayerMoney(playerid) < HInfo[i][Price]) return SendClientMessage(playerid,-1,"You don't have enough money");//Checking the players money, to see if he has enough to buy the house.
- if(HInfo[i][Owned] == 1) return SendClientMessage(playerid,-1,"This house is already owned");//Checking if the house is already owned.
- AddStaticPickup(1272, -1, HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos], 0);
- DestroyPickup(HouseEnter[id]);
- HInfo[i][Owned] = 1;//Setting the house owned var to 1.
- GameTextForPlayer(i, "Bought!", 3000, 1);
- GetPlayerName(playerid,pname,sizeof(pname));//Retrieving the player's name.
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File, "House");
- INI_WriteInt(File, "Owned",1);//Setting in the ini file "Owned" to 1
- INI_WriteString(File, "Owner",pname);//Setting the "Owner" to the player's name.
- INI_Close(File);//Closing the ini
- return 1;
- }
- SendClientMessage(playerid,-1,"You aren't near a house!");
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys == KEY_CROUCH)
- {
- for(new i = 0; i < MAX_HOUSES;i++)//Looping threw all houses.
- {
- new pickupid;
- if(pickupid == HouseEnter[i])//Checking if the checkpoint id corresponds to one of the house interiors
- {
- new pName[24];//Creating the new var for the players name
- GetPlayerName(playerid,pName,24);//Storing the players name
- if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) == 0)//String comparing between the players name and the house owners name, to check if they match.
- {
- SetPVarInt(playerid,"PlayersInteriorHouse",GetPlayerInterior(playerid));//Storing, so later we can reset it back
- SetPVarInt(playerid,"PlayerVirtualWorldHouse",GetPlayerVirtualWorld(playerid));//Storing, so later we can reset it back
- SetPlayerPos(playerid,446.7281,507.0475,1001.9195);//Setting the players position.
- SetPlayerInterior(playerid,12);//Setting the players interior.
- SetPlayerVirtualWorld(playerid,HInfo[i][VirtualWorld]);//Preventing players from different houses,
- PlayerInHouseID[playerid] = i;
- }
- if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) != 0)//Checking if the house is owned but the house owner and the players name don't match.
- {
- SendClientMessage(playerid,-1,"You don't own this house");
- }
- if(HInfo[i][Owned] == 0)//Simply checking if the house isn't owned.
- {
- SendClientMessage(playerid,-1,"/buy to buy this lovely house");
- }
- }
- if(pickupid == HouseExit[i])//Checking if the checkpointid is an House exit
- {
- SetPlayerPos(playerid,HInfo[i][XPos]+3,HInfo[i][YPos],HInfo[i][ZPos]);//Setting the players position to checkpoint position +3
- SetPlayerInterior(playerid,GetPVarInt(playerid,"PlayersInteriorHouse"));//Setting the players interior to the one we stored
- SetPlayerVirtualWorld(playerid,GetPVarInt(playerid,"PlayerVirtualWorldHouse"));//Setting the players virtual world to the one we stored.
- }
- }
- }
- return 1;
- }
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