Advertisement
Guest User

Untitled

a guest
Apr 16th, 2014
51
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.98 KB | None | 0 0
  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 1970; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. // Enabling this option will disable the instant map features involving player healing and loadout changes
  16. dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
  17.  
  18. //disable greeting menu
  19. player setVariable ["BIS_noCoreConversations", true];
  20. //disable radio messages to be heard and shown in the left lower corner of the screen
  21. enableRadio false;
  22. // May prevent "how are you civillian?" messages from NPC
  23. enableSentences false;
  24.  
  25. // DayZ Epoch config
  26. DZE_BuildingLimit = 500; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
  27. spawnShoremode = 1; // Default = 1 (on shore)
  28. spawnArea= 1500; // Default = 1500
  29.  
  30. MaxVehicleLimit = 100; // Default = 50
  31. MaxDynamicDebris = 100; // Default = 100
  32. dayz_MapArea = 14000; // Default = 10000
  33. dayz_maxLocalZombies = 30; // Default = 30
  34.  
  35. dayz_paraSpawn = false;
  36.  
  37. dayz_minpos = -1;
  38. dayz_maxpos = 16000;
  39.  
  40. dayz_sellDistance_vehicle = 10;
  41. dayz_sellDistance_boat = 30;
  42. dayz_sellDistance_air = 40;
  43.  
  44. dayz_maxAnimals = 5; // Default: 8
  45. dayz_tameDogs = true;
  46. DynamicVehicleDamageLow = 0; // Default: 0
  47. DynamicVehicleDamageHigh = 100; // Default: 100
  48. DynamicVehicleDamageHigh = 85; // Default: 100
  49. DynamicVehicleFuelLow = 0;
  50. DynamicVehicleFuelHigh = 35;
  51.  
  52. DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
  53. DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
  54. DZE_BuildingLimit = 150; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
  55. DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
  56. DZE_BuildOnRoads = false; // Default: False
  57. DZE_PlotPole = [100,100]; // X and Y
  58. DZE_requireplot = 1; //0 = disabled, 1 = enabled
  59.  
  60. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"], ["any","any","any","any",25,"Treasure"], ["any","any","any","any",40,"Supplyitems"], ["any","any","any","any",55,"Construction"]];
  61. dayz_fullMoonNights = true;
  62.  
  63. //Load in compiled functions
  64. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  65. progressLoadingScreen 0.1;
  66. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  67. progressLoadingScreen 0.2;
  68. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  69. progressLoadingScreen 0.4;
  70. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
  71. call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
  72. progressLoadingScreen 0.5;
  73. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  74. call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
  75. progressLoadingScreen 1.0;
  76.  
  77. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  78.  
  79. if (isServer) then {
  80. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  81. //Compile vehicle configs
  82.  
  83. // Add trader citys
  84. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  85. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  86. };
  87.  
  88. if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";
  89. //Conduct map operations
  90. 0 fadeSound 0;
  91. waitUntil {!isNil "dayz_loadScreenMsg"};
  92. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  93.  
  94. //Run the player monitor
  95. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  96. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  97.  
  98. //Lights
  99. //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  100.  
  101. //remote messages
  102. _nil = [] execVM "custom\remote_messages.sqf";
  103.  
  104. };
  105.  
  106. p2_newspawn = compile preprocessFileLineNumbers "newspawn\newspawn_execute.sqf";
  107. waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
  108. if (dayzPlayerLogin2 select 2) then
  109. {
  110. player spawn p2_newspawn;
  111. };
  112.  
  113. //Start Dynamic Weather
  114. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  115.  
  116. //safe zones
  117. [] execvm 'AGN\agn_SafeZoneCommander.sqf';
  118.  
  119. //sectorB
  120. [] execVM "secb\sectorB.sqf";
  121.  
  122. // Lift und Tow
  123. [] execVM "R3F_ARTY_AND_LOG\init.sqf";
  124.  
  125. // UPSMON
  126. call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
  127.  
  128. // SHK
  129. call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
  130.  
  131. // run SAR_AI
  132. [] execVM "addons\SARGE\SAR_AI_init.sqf";
  133.  
  134. //zone alpha
  135. []ExecVM "zoneAlpha.sqf";
  136.  
  137. // zone alpha loot
  138. [] ExecVM "zoneAlphaloot.sqf";
  139.  
  140. //ubf
  141. [] ExecVM "sector_ubf.sqf";​
  142.  
  143. //ubf-nozeds
  144. [] ExecVM "safezone.sqf"​
  145.  
  146. // Name Tags
  147. [] execVM "scripts\cpcnametags.sqf";
  148.  
  149. //streetlights
  150. if (isServer) then {
  151. axe_server_lampObjs = compile preprocessFileLineNumbers "lights\fnc_returnLampWS.sqf";
  152. "axeLampObjects" addPublicVariableEventHandler {_id = (_this select 1) spawn axe_server_lampObjs};
  153. };
  154.  
  155. if (!isDedicated) then {
  156. //StreetLights
  157. [] execVM "lights\street_lights.sqf";
  158. };
  159.  
  160. //house lights
  161. if (!isDedicated) then {
  162. [] execVM "lights\house_lights.sqf";
  163. };
  164.  
  165. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement